radeonsi: initialize textures using DCC to black when possible
[mesa.git] / src / gallium / drivers / radeonsi / si_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "radeonsi/si_pipe.h"
27 #include "radeonsi/si_query.h"
28 #include "util/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_resource.h"
33 #include "util/u_surface.h"
34 #include "util/u_transfer.h"
35 #include "util/os_time.h"
36 #include <errno.h>
37 #include <inttypes.h>
38 #include "state_tracker/drm_driver.h"
39 #include "amd/common/sid.h"
40
41 static enum radeon_surf_mode
42 si_choose_tiling(struct si_screen *sscreen,
43 const struct pipe_resource *templ, bool tc_compatible_htile);
44
45
46 bool si_prepare_for_dma_blit(struct si_context *sctx,
47 struct si_texture *dst,
48 unsigned dst_level, unsigned dstx,
49 unsigned dsty, unsigned dstz,
50 struct si_texture *src,
51 unsigned src_level,
52 const struct pipe_box *src_box)
53 {
54 if (!sctx->dma_cs)
55 return false;
56
57 if (dst->surface.bpe != src->surface.bpe)
58 return false;
59
60 /* MSAA: Blits don't exist in the real world. */
61 if (src->buffer.b.b.nr_samples > 1 ||
62 dst->buffer.b.b.nr_samples > 1)
63 return false;
64
65 /* Depth-stencil surfaces:
66 * When dst is linear, the DB->CB copy preserves HTILE.
67 * When dst is tiled, the 3D path must be used to update HTILE.
68 */
69 if (src->is_depth || dst->is_depth)
70 return false;
71
72 /* DCC as:
73 * src: Use the 3D path. DCC decompression is expensive.
74 * dst: Use the 3D path to compress the pixels with DCC.
75 */
76 if (vi_dcc_enabled(src, src_level) ||
77 vi_dcc_enabled(dst, dst_level))
78 return false;
79
80 /* CMASK as:
81 * src: Both texture and SDMA paths need decompression. Use SDMA.
82 * dst: If overwriting the whole texture, discard CMASK and use
83 * SDMA. Otherwise, use the 3D path.
84 */
85 if (dst->cmask_buffer && dst->dirty_level_mask & (1 << dst_level)) {
86 /* The CMASK clear is only enabled for the first level. */
87 assert(dst_level == 0);
88 if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level,
89 dstx, dsty, dstz, src_box->width,
90 src_box->height, src_box->depth))
91 return false;
92
93 si_texture_discard_cmask(sctx->screen, dst);
94 }
95
96 /* All requirements are met. Prepare textures for SDMA. */
97 if (src->cmask_buffer && src->dirty_level_mask & (1 << src_level))
98 sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
99
100 assert(!(src->dirty_level_mask & (1 << src_level)));
101 assert(!(dst->dirty_level_mask & (1 << dst_level)));
102
103 return true;
104 }
105
106 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
107 static void si_copy_region_with_blit(struct pipe_context *pipe,
108 struct pipe_resource *dst,
109 unsigned dst_level,
110 unsigned dstx, unsigned dsty, unsigned dstz,
111 struct pipe_resource *src,
112 unsigned src_level,
113 const struct pipe_box *src_box)
114 {
115 struct pipe_blit_info blit;
116
117 memset(&blit, 0, sizeof(blit));
118 blit.src.resource = src;
119 blit.src.format = src->format;
120 blit.src.level = src_level;
121 blit.src.box = *src_box;
122 blit.dst.resource = dst;
123 blit.dst.format = dst->format;
124 blit.dst.level = dst_level;
125 blit.dst.box.x = dstx;
126 blit.dst.box.y = dsty;
127 blit.dst.box.z = dstz;
128 blit.dst.box.width = src_box->width;
129 blit.dst.box.height = src_box->height;
130 blit.dst.box.depth = src_box->depth;
131 blit.mask = util_format_get_mask(src->format) &
132 util_format_get_mask(dst->format);
133 blit.filter = PIPE_TEX_FILTER_NEAREST;
134
135 if (blit.mask) {
136 pipe->blit(pipe, &blit);
137 }
138 }
139
140 /* Copy from a full GPU texture to a transfer's staging one. */
141 static void si_copy_to_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
142 {
143 struct si_context *sctx = (struct si_context*)ctx;
144 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
145 struct pipe_resource *dst = &stransfer->staging->b.b;
146 struct pipe_resource *src = transfer->resource;
147
148 if (src->nr_samples > 1) {
149 si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
150 src, transfer->level, &transfer->box);
151 return;
152 }
153
154 sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
155 &transfer->box);
156 }
157
158 /* Copy from a transfer's staging texture to a full GPU one. */
159 static void si_copy_from_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
160 {
161 struct si_context *sctx = (struct si_context*)ctx;
162 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
163 struct pipe_resource *dst = transfer->resource;
164 struct pipe_resource *src = &stransfer->staging->b.b;
165 struct pipe_box sbox;
166
167 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
168
169 if (dst->nr_samples > 1) {
170 si_copy_region_with_blit(ctx, dst, transfer->level,
171 transfer->box.x, transfer->box.y, transfer->box.z,
172 src, 0, &sbox);
173 return;
174 }
175
176 sctx->dma_copy(ctx, dst, transfer->level,
177 transfer->box.x, transfer->box.y, transfer->box.z,
178 src, 0, &sbox);
179 }
180
181 static unsigned si_texture_get_offset(struct si_screen *sscreen,
182 struct si_texture *tex, unsigned level,
183 const struct pipe_box *box,
184 unsigned *stride,
185 unsigned *layer_stride)
186 {
187 if (sscreen->info.chip_class >= GFX9) {
188 *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
189 *layer_stride = tex->surface.u.gfx9.surf_slice_size;
190
191 if (!box)
192 return 0;
193
194 /* Each texture is an array of slices. Each slice is an array
195 * of mipmap levels. */
196 return box->z * tex->surface.u.gfx9.surf_slice_size +
197 tex->surface.u.gfx9.offset[level] +
198 (box->y / tex->surface.blk_h *
199 tex->surface.u.gfx9.surf_pitch +
200 box->x / tex->surface.blk_w) * tex->surface.bpe;
201 } else {
202 *stride = tex->surface.u.legacy.level[level].nblk_x *
203 tex->surface.bpe;
204 assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
205 *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
206
207 if (!box)
208 return tex->surface.u.legacy.level[level].offset;
209
210 /* Each texture is an array of mipmap levels. Each level is
211 * an array of slices. */
212 return tex->surface.u.legacy.level[level].offset +
213 box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
214 (box->y / tex->surface.blk_h *
215 tex->surface.u.legacy.level[level].nblk_x +
216 box->x / tex->surface.blk_w) * tex->surface.bpe;
217 }
218 }
219
220 static int si_init_surface(struct si_screen *sscreen,
221 struct radeon_surf *surface,
222 const struct pipe_resource *ptex,
223 enum radeon_surf_mode array_mode,
224 unsigned pitch_in_bytes_override,
225 unsigned offset,
226 bool is_imported,
227 bool is_scanout,
228 bool is_flushed_depth,
229 bool tc_compatible_htile)
230 {
231 const struct util_format_description *desc =
232 util_format_description(ptex->format);
233 bool is_depth, is_stencil;
234 int r;
235 unsigned i, bpe, flags = 0;
236
237 is_depth = util_format_has_depth(desc);
238 is_stencil = util_format_has_stencil(desc);
239
240 if (!is_flushed_depth &&
241 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
242 bpe = 4; /* stencil is allocated separately */
243 } else {
244 bpe = util_format_get_blocksize(ptex->format);
245 assert(util_is_power_of_two_or_zero(bpe));
246 }
247
248 if (!is_flushed_depth && is_depth) {
249 flags |= RADEON_SURF_ZBUFFER;
250
251 if (tc_compatible_htile &&
252 (sscreen->info.chip_class >= GFX9 ||
253 array_mode == RADEON_SURF_MODE_2D)) {
254 /* TC-compatible HTILE only supports Z32_FLOAT.
255 * GFX9 also supports Z16_UNORM.
256 * On VI, promote Z16 to Z32. DB->CB copies will convert
257 * the format for transfers.
258 */
259 if (sscreen->info.chip_class == VI)
260 bpe = 4;
261
262 flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
263 }
264
265 if (is_stencil)
266 flags |= RADEON_SURF_SBUFFER;
267 }
268
269 if (sscreen->info.chip_class >= VI &&
270 (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
271 ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
272 (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
273 flags |= RADEON_SURF_DISABLE_DCC;
274
275 /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
276 if (sscreen->info.family == CHIP_STONEY &&
277 bpe == 16 && ptex->nr_samples >= 2)
278 flags |= RADEON_SURF_DISABLE_DCC;
279
280 /* VI: DCC clear for 4x and 8x MSAA array textures unimplemented. */
281 if (sscreen->info.chip_class == VI &&
282 ptex->nr_storage_samples >= 4 &&
283 ptex->array_size > 1)
284 flags |= RADEON_SURF_DISABLE_DCC;
285
286 /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
287 if (sscreen->info.chip_class >= GFX9 &&
288 ptex->nr_storage_samples >= 4)
289 flags |= RADEON_SURF_DISABLE_DCC;
290
291 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
292 /* This should catch bugs in gallium users setting incorrect flags. */
293 assert(ptex->nr_samples <= 1 &&
294 ptex->array_size == 1 &&
295 ptex->depth0 == 1 &&
296 ptex->last_level == 0 &&
297 !(flags & RADEON_SURF_Z_OR_SBUFFER));
298
299 flags |= RADEON_SURF_SCANOUT;
300 }
301
302 if (ptex->bind & PIPE_BIND_SHARED)
303 flags |= RADEON_SURF_SHAREABLE;
304 if (is_imported)
305 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
306 if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING))
307 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
308
309 r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
310 array_mode, surface);
311 if (r) {
312 return r;
313 }
314
315 unsigned pitch = pitch_in_bytes_override / bpe;
316
317 if (sscreen->info.chip_class >= GFX9) {
318 if (pitch) {
319 surface->u.gfx9.surf_pitch = pitch;
320 surface->u.gfx9.surf_slice_size =
321 (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
322 }
323 surface->u.gfx9.surf_offset = offset;
324 } else {
325 if (pitch) {
326 surface->u.legacy.level[0].nblk_x = pitch;
327 surface->u.legacy.level[0].slice_size_dw =
328 ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
329 }
330 if (offset) {
331 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
332 surface->u.legacy.level[i].offset += offset;
333 }
334 }
335 return 0;
336 }
337
338 static void si_get_display_metadata(struct si_screen *sscreen,
339 struct radeon_surf *surf,
340 struct radeon_bo_metadata *metadata,
341 enum radeon_surf_mode *array_mode,
342 bool *is_scanout)
343 {
344 if (sscreen->info.chip_class >= GFX9) {
345 if (metadata->u.gfx9.swizzle_mode > 0)
346 *array_mode = RADEON_SURF_MODE_2D;
347 else
348 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
349
350 *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
351 metadata->u.gfx9.swizzle_mode % 4 == 2;
352
353 surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
354 } else {
355 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
356 surf->u.legacy.bankw = metadata->u.legacy.bankw;
357 surf->u.legacy.bankh = metadata->u.legacy.bankh;
358 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
359 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
360 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
361
362 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
363 *array_mode = RADEON_SURF_MODE_2D;
364 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
365 *array_mode = RADEON_SURF_MODE_1D;
366 else
367 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
368
369 *is_scanout = metadata->u.legacy.scanout;
370 }
371 }
372
373 void si_eliminate_fast_color_clear(struct si_context *sctx,
374 struct si_texture *tex)
375 {
376 struct si_screen *sscreen = sctx->screen;
377 struct pipe_context *ctx = &sctx->b;
378
379 if (ctx == sscreen->aux_context)
380 mtx_lock(&sscreen->aux_context_lock);
381
382 unsigned n = sctx->num_decompress_calls;
383 ctx->flush_resource(ctx, &tex->buffer.b.b);
384
385 /* Flush only if any fast clear elimination took place. */
386 if (n != sctx->num_decompress_calls)
387 ctx->flush(ctx, NULL, 0);
388
389 if (ctx == sscreen->aux_context)
390 mtx_unlock(&sscreen->aux_context_lock);
391 }
392
393 void si_texture_discard_cmask(struct si_screen *sscreen,
394 struct si_texture *tex)
395 {
396 if (!tex->cmask_buffer)
397 return;
398
399 assert(tex->buffer.b.b.nr_samples <= 1);
400
401 /* Disable CMASK. */
402 tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
403 tex->dirty_level_mask = 0;
404
405 tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
406
407 if (tex->cmask_buffer != &tex->buffer)
408 si_resource_reference(&tex->cmask_buffer, NULL);
409
410 tex->cmask_buffer = NULL;
411
412 /* Notify all contexts about the change. */
413 p_atomic_inc(&sscreen->dirty_tex_counter);
414 p_atomic_inc(&sscreen->compressed_colortex_counter);
415 }
416
417 static bool si_can_disable_dcc(struct si_texture *tex)
418 {
419 /* We can't disable DCC if it can be written by another process. */
420 return tex->dcc_offset &&
421 (!tex->buffer.b.is_shared ||
422 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
423 }
424
425 static bool si_texture_discard_dcc(struct si_screen *sscreen,
426 struct si_texture *tex)
427 {
428 if (!si_can_disable_dcc(tex))
429 return false;
430
431 assert(tex->dcc_separate_buffer == NULL);
432
433 /* Disable DCC. */
434 tex->dcc_offset = 0;
435
436 /* Notify all contexts about the change. */
437 p_atomic_inc(&sscreen->dirty_tex_counter);
438 return true;
439 }
440
441 /**
442 * Disable DCC for the texture. (first decompress, then discard metadata).
443 *
444 * There is unresolved multi-context synchronization issue between
445 * screen::aux_context and the current context. If applications do this with
446 * multiple contexts, it's already undefined behavior for them and we don't
447 * have to worry about that. The scenario is:
448 *
449 * If context 1 disables DCC and context 2 has queued commands that write
450 * to the texture via CB with DCC enabled, and the order of operations is
451 * as follows:
452 * context 2 queues draw calls rendering to the texture, but doesn't flush
453 * context 1 disables DCC and flushes
454 * context 1 & 2 reset descriptors and FB state
455 * context 2 flushes (new compressed tiles written by the draw calls)
456 * context 1 & 2 read garbage, because DCC is disabled, yet there are
457 * compressed tiled
458 *
459 * \param sctx the current context if you have one, or sscreen->aux_context
460 * if you don't.
461 */
462 bool si_texture_disable_dcc(struct si_context *sctx,
463 struct si_texture *tex)
464 {
465 struct si_screen *sscreen = sctx->screen;
466
467 if (!si_can_disable_dcc(tex))
468 return false;
469
470 if (&sctx->b == sscreen->aux_context)
471 mtx_lock(&sscreen->aux_context_lock);
472
473 /* Decompress DCC. */
474 si_decompress_dcc(sctx, tex);
475 sctx->b.flush(&sctx->b, NULL, 0);
476
477 if (&sctx->b == sscreen->aux_context)
478 mtx_unlock(&sscreen->aux_context_lock);
479
480 return si_texture_discard_dcc(sscreen, tex);
481 }
482
483 static void si_reallocate_texture_inplace(struct si_context *sctx,
484 struct si_texture *tex,
485 unsigned new_bind_flag,
486 bool invalidate_storage)
487 {
488 struct pipe_screen *screen = sctx->b.screen;
489 struct si_texture *new_tex;
490 struct pipe_resource templ = tex->buffer.b.b;
491 unsigned i;
492
493 templ.bind |= new_bind_flag;
494
495 if (tex->buffer.b.is_shared)
496 return;
497
498 if (new_bind_flag == PIPE_BIND_LINEAR) {
499 if (tex->surface.is_linear)
500 return;
501
502 /* This fails with MSAA, depth, and compressed textures. */
503 if (si_choose_tiling(sctx->screen, &templ, false) !=
504 RADEON_SURF_MODE_LINEAR_ALIGNED)
505 return;
506 }
507
508 new_tex = (struct si_texture*)screen->resource_create(screen, &templ);
509 if (!new_tex)
510 return;
511
512 /* Copy the pixels to the new texture. */
513 if (!invalidate_storage) {
514 for (i = 0; i <= templ.last_level; i++) {
515 struct pipe_box box;
516
517 u_box_3d(0, 0, 0,
518 u_minify(templ.width0, i), u_minify(templ.height0, i),
519 util_num_layers(&templ, i), &box);
520
521 sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0,
522 &tex->buffer.b.b, i, &box);
523 }
524 }
525
526 if (new_bind_flag == PIPE_BIND_LINEAR) {
527 si_texture_discard_cmask(sctx->screen, tex);
528 si_texture_discard_dcc(sctx->screen, tex);
529 }
530
531 /* Replace the structure fields of tex. */
532 tex->buffer.b.b.bind = templ.bind;
533 pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
534 tex->buffer.gpu_address = new_tex->buffer.gpu_address;
535 tex->buffer.vram_usage = new_tex->buffer.vram_usage;
536 tex->buffer.gart_usage = new_tex->buffer.gart_usage;
537 tex->buffer.bo_size = new_tex->buffer.bo_size;
538 tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
539 tex->buffer.domains = new_tex->buffer.domains;
540 tex->buffer.flags = new_tex->buffer.flags;
541
542 tex->surface = new_tex->surface;
543 tex->size = new_tex->size;
544 si_texture_reference(&tex->flushed_depth_texture,
545 new_tex->flushed_depth_texture);
546
547 tex->fmask_offset = new_tex->fmask_offset;
548 tex->cmask_offset = new_tex->cmask_offset;
549 tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
550
551 if (tex->cmask_buffer == &tex->buffer)
552 tex->cmask_buffer = NULL;
553 else
554 si_resource_reference(&tex->cmask_buffer, NULL);
555
556 if (new_tex->cmask_buffer == &new_tex->buffer)
557 tex->cmask_buffer = &tex->buffer;
558 else
559 si_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
560
561 tex->dcc_offset = new_tex->dcc_offset;
562 tex->cb_color_info = new_tex->cb_color_info;
563 memcpy(tex->color_clear_value, new_tex->color_clear_value,
564 sizeof(tex->color_clear_value));
565 tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
566
567 tex->htile_offset = new_tex->htile_offset;
568 tex->depth_clear_value = new_tex->depth_clear_value;
569 tex->dirty_level_mask = new_tex->dirty_level_mask;
570 tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
571 tex->db_render_format = new_tex->db_render_format;
572 tex->stencil_clear_value = new_tex->stencil_clear_value;
573 tex->tc_compatible_htile = new_tex->tc_compatible_htile;
574 tex->depth_cleared = new_tex->depth_cleared;
575 tex->stencil_cleared = new_tex->stencil_cleared;
576 tex->upgraded_depth = new_tex->upgraded_depth;
577 tex->db_compatible = new_tex->db_compatible;
578 tex->can_sample_z = new_tex->can_sample_z;
579 tex->can_sample_s = new_tex->can_sample_s;
580
581 tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
582 tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
583 si_resource_reference(&tex->dcc_separate_buffer,
584 new_tex->dcc_separate_buffer);
585 si_resource_reference(&tex->last_dcc_separate_buffer,
586 new_tex->last_dcc_separate_buffer);
587
588 if (new_bind_flag == PIPE_BIND_LINEAR) {
589 assert(!tex->htile_offset);
590 assert(!tex->cmask_buffer);
591 assert(!tex->surface.fmask_size);
592 assert(!tex->dcc_offset);
593 assert(!tex->is_depth);
594 }
595
596 si_texture_reference(&new_tex, NULL);
597
598 p_atomic_inc(&sctx->screen->dirty_tex_counter);
599 }
600
601 static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
602 {
603 return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
604 }
605
606 static void si_set_tex_bo_metadata(struct si_screen *sscreen,
607 struct si_texture *tex)
608 {
609 struct radeon_surf *surface = &tex->surface;
610 struct pipe_resource *res = &tex->buffer.b.b;
611 struct radeon_bo_metadata md;
612
613 memset(&md, 0, sizeof(md));
614
615 if (sscreen->info.chip_class >= GFX9) {
616 md.u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
617 } else {
618 md.u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
619 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
620 md.u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
621 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
622 md.u.legacy.pipe_config = surface->u.legacy.pipe_config;
623 md.u.legacy.bankw = surface->u.legacy.bankw;
624 md.u.legacy.bankh = surface->u.legacy.bankh;
625 md.u.legacy.tile_split = surface->u.legacy.tile_split;
626 md.u.legacy.mtilea = surface->u.legacy.mtilea;
627 md.u.legacy.num_banks = surface->u.legacy.num_banks;
628 md.u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
629 md.u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
630 }
631
632 assert(tex->dcc_separate_buffer == NULL);
633 assert(tex->surface.fmask_size == 0);
634
635 /* Metadata image format format version 1:
636 * [0] = 1 (metadata format identifier)
637 * [1] = (VENDOR_ID << 16) | PCI_ID
638 * [2:9] = image descriptor for the whole resource
639 * [2] is always 0, because the base address is cleared
640 * [9] is the DCC offset bits [39:8] from the beginning of
641 * the buffer
642 * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
643 */
644
645 md.metadata[0] = 1; /* metadata image format version 1 */
646
647 /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
648 md.metadata[1] = si_get_bo_metadata_word1(sscreen);
649
650 static const unsigned char swizzle[] = {
651 PIPE_SWIZZLE_X,
652 PIPE_SWIZZLE_Y,
653 PIPE_SWIZZLE_Z,
654 PIPE_SWIZZLE_W
655 };
656 bool is_array = util_texture_is_array(res->target);
657 uint32_t desc[8];
658
659 si_make_texture_descriptor(sscreen, tex, true,
660 res->target, res->format,
661 swizzle, 0, res->last_level, 0,
662 is_array ? res->array_size - 1 : 0,
663 res->width0, res->height0, res->depth0,
664 desc, NULL);
665
666 si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0],
667 0, 0, tex->surface.blk_w, false, desc);
668
669 /* Clear the base address and set the relative DCC offset. */
670 desc[0] = 0;
671 desc[1] &= C_008F14_BASE_ADDRESS_HI;
672 desc[7] = tex->dcc_offset >> 8;
673
674 /* Dwords [2:9] contain the image descriptor. */
675 memcpy(&md.metadata[2], desc, sizeof(desc));
676 md.size_metadata = 10 * 4;
677
678 /* Dwords [10:..] contain the mipmap level offsets. */
679 if (sscreen->info.chip_class <= VI) {
680 for (unsigned i = 0; i <= res->last_level; i++)
681 md.metadata[10+i] = tex->surface.u.legacy.level[i].offset >> 8;
682
683 md.size_metadata += (1 + res->last_level) * 4;
684 }
685
686 sscreen->ws->buffer_set_metadata(tex->buffer.buf, &md);
687 }
688
689 static void si_get_opaque_metadata(struct si_screen *sscreen,
690 struct si_texture *tex,
691 struct radeon_bo_metadata *md)
692 {
693 uint32_t *desc = &md->metadata[2];
694
695 if (sscreen->info.chip_class < VI)
696 return;
697
698 /* Return if DCC is enabled. The texture should be set up with it
699 * already.
700 */
701 if (md->size_metadata >= 10 * 4 && /* at least 2(header) + 8(desc) dwords */
702 md->metadata[0] != 0 &&
703 md->metadata[1] == si_get_bo_metadata_word1(sscreen) &&
704 G_008F28_COMPRESSION_EN(desc[6])) {
705 tex->dcc_offset = (uint64_t)desc[7] << 8;
706 return;
707 }
708
709 /* Disable DCC. These are always set by texture_from_handle and must
710 * be cleared here.
711 */
712 tex->dcc_offset = 0;
713 }
714
715 static boolean si_texture_get_handle(struct pipe_screen* screen,
716 struct pipe_context *ctx,
717 struct pipe_resource *resource,
718 struct winsys_handle *whandle,
719 unsigned usage)
720 {
721 struct si_screen *sscreen = (struct si_screen*)screen;
722 struct si_context *sctx;
723 struct si_resource *res = si_resource(resource);
724 struct si_texture *tex = (struct si_texture*)resource;
725 bool update_metadata = false;
726 unsigned stride, offset, slice_size;
727 bool flush = false;
728
729 ctx = threaded_context_unwrap_sync(ctx);
730 sctx = (struct si_context*)(ctx ? ctx : sscreen->aux_context);
731
732 if (resource->target != PIPE_BUFFER) {
733 /* This is not supported now, but it might be required for OpenCL
734 * interop in the future.
735 */
736 if (resource->nr_samples > 1 || tex->is_depth)
737 return false;
738
739 /* Move a suballocated texture into a non-suballocated allocation. */
740 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
741 tex->surface.tile_swizzle ||
742 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
743 sscreen->info.has_local_buffers &&
744 whandle->type != WINSYS_HANDLE_TYPE_KMS)) {
745 assert(!res->b.is_shared);
746 si_reallocate_texture_inplace(sctx, tex,
747 PIPE_BIND_SHARED, false);
748 flush = true;
749 assert(res->b.b.bind & PIPE_BIND_SHARED);
750 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
751 assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
752 assert(tex->surface.tile_swizzle == 0);
753 }
754
755 /* Since shader image stores don't support DCC on VI,
756 * disable it for external clients that want write
757 * access.
758 */
759 if (usage & PIPE_HANDLE_USAGE_SHADER_WRITE && tex->dcc_offset) {
760 if (si_texture_disable_dcc(sctx, tex)) {
761 update_metadata = true;
762 /* si_texture_disable_dcc flushes the context */
763 flush = false;
764 }
765 }
766
767 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
768 (tex->cmask_buffer || tex->dcc_offset)) {
769 /* Eliminate fast clear (both CMASK and DCC) */
770 si_eliminate_fast_color_clear(sctx, tex);
771 /* eliminate_fast_color_clear flushes the context */
772 flush = false;
773
774 /* Disable CMASK if flush_resource isn't going
775 * to be called.
776 */
777 if (tex->cmask_buffer)
778 si_texture_discard_cmask(sscreen, tex);
779 }
780
781 /* Set metadata. */
782 if (!res->b.is_shared || update_metadata)
783 si_set_tex_bo_metadata(sscreen, tex);
784
785 if (sscreen->info.chip_class >= GFX9) {
786 offset = tex->surface.u.gfx9.surf_offset;
787 stride = tex->surface.u.gfx9.surf_pitch *
788 tex->surface.bpe;
789 slice_size = tex->surface.u.gfx9.surf_slice_size;
790 } else {
791 offset = tex->surface.u.legacy.level[0].offset;
792 stride = tex->surface.u.legacy.level[0].nblk_x *
793 tex->surface.bpe;
794 slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
795 }
796 } else {
797 /* Buffer exports are for the OpenCL interop. */
798 /* Move a suballocated buffer into a non-suballocated allocation. */
799 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
800 /* A DMABUF export always fails if the BO is local. */
801 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
802 sscreen->info.has_local_buffers)) {
803 assert(!res->b.is_shared);
804
805 /* Allocate a new buffer with PIPE_BIND_SHARED. */
806 struct pipe_resource templ = res->b.b;
807 templ.bind |= PIPE_BIND_SHARED;
808
809 struct pipe_resource *newb =
810 screen->resource_create(screen, &templ);
811 if (!newb)
812 return false;
813
814 /* Copy the old buffer contents to the new one. */
815 struct pipe_box box;
816 u_box_1d(0, newb->width0, &box);
817 sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0,
818 &res->b.b, 0, &box);
819 flush = true;
820 /* Move the new buffer storage to the old pipe_resource. */
821 si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
822 pipe_resource_reference(&newb, NULL);
823
824 assert(res->b.b.bind & PIPE_BIND_SHARED);
825 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
826 }
827
828 /* Buffers */
829 offset = 0;
830 stride = 0;
831 slice_size = 0;
832 }
833
834 if (flush)
835 sctx->b.flush(&sctx->b, NULL, 0);
836
837 if (res->b.is_shared) {
838 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
839 * doesn't set it.
840 */
841 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
842 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
843 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
844 } else {
845 res->b.is_shared = true;
846 res->external_usage = usage;
847 }
848
849 return sscreen->ws->buffer_get_handle(res->buf, stride, offset,
850 slice_size, whandle);
851 }
852
853 static void si_texture_destroy(struct pipe_screen *screen,
854 struct pipe_resource *ptex)
855 {
856 struct si_texture *tex = (struct si_texture*)ptex;
857 struct si_resource *resource = &tex->buffer;
858
859 si_texture_reference(&tex->flushed_depth_texture, NULL);
860
861 if (tex->cmask_buffer != &tex->buffer) {
862 si_resource_reference(&tex->cmask_buffer, NULL);
863 }
864 pb_reference(&resource->buf, NULL);
865 si_resource_reference(&tex->dcc_separate_buffer, NULL);
866 si_resource_reference(&tex->last_dcc_separate_buffer, NULL);
867 FREE(tex);
868 }
869
870 static const struct u_resource_vtbl si_texture_vtbl;
871
872 static void si_texture_get_htile_size(struct si_screen *sscreen,
873 struct si_texture *tex)
874 {
875 unsigned cl_width, cl_height, width, height;
876 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
877 unsigned num_pipes = sscreen->info.num_tile_pipes;
878
879 assert(sscreen->info.chip_class <= VI);
880
881 tex->surface.htile_size = 0;
882
883 if (tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
884 !sscreen->info.htile_cmask_support_1d_tiling)
885 return;
886
887 /* Overalign HTILE on P2 configs to work around GPU hangs in
888 * piglit/depthstencil-render-miplevels 585.
889 *
890 * This has been confirmed to help Kabini & Stoney, where the hangs
891 * are always reproducible. I think I have seen the test hang
892 * on Carrizo too, though it was very rare there.
893 */
894 if (sscreen->info.chip_class >= CIK && num_pipes < 4)
895 num_pipes = 4;
896
897 switch (num_pipes) {
898 case 1:
899 cl_width = 32;
900 cl_height = 16;
901 break;
902 case 2:
903 cl_width = 32;
904 cl_height = 32;
905 break;
906 case 4:
907 cl_width = 64;
908 cl_height = 32;
909 break;
910 case 8:
911 cl_width = 64;
912 cl_height = 64;
913 break;
914 case 16:
915 cl_width = 128;
916 cl_height = 64;
917 break;
918 default:
919 assert(0);
920 return;
921 }
922
923 width = align(tex->surface.u.legacy.level[0].nblk_x, cl_width * 8);
924 height = align(tex->surface.u.legacy.level[0].nblk_y, cl_height * 8);
925
926 slice_elements = (width * height) / (8 * 8);
927 slice_bytes = slice_elements * 4;
928
929 pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
930 base_align = num_pipes * pipe_interleave_bytes;
931
932 tex->surface.htile_alignment = base_align;
933 tex->surface.htile_size =
934 util_num_layers(&tex->buffer.b.b, 0) *
935 align(slice_bytes, base_align);
936 }
937
938 static void si_texture_allocate_htile(struct si_screen *sscreen,
939 struct si_texture *tex)
940 {
941 if (sscreen->info.chip_class <= VI && !tex->tc_compatible_htile)
942 si_texture_get_htile_size(sscreen, tex);
943
944 if (!tex->surface.htile_size)
945 return;
946
947 tex->htile_offset = align(tex->size, tex->surface.htile_alignment);
948 tex->size = tex->htile_offset + tex->surface.htile_size;
949 }
950
951 void si_print_texture_info(struct si_screen *sscreen,
952 struct si_texture *tex, struct u_log_context *log)
953 {
954 int i;
955
956 /* Common parameters. */
957 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
958 "blk_h=%u, array_size=%u, last_level=%u, "
959 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
960 tex->buffer.b.b.width0, tex->buffer.b.b.height0,
961 tex->buffer.b.b.depth0, tex->surface.blk_w,
962 tex->surface.blk_h,
963 tex->buffer.b.b.array_size, tex->buffer.b.b.last_level,
964 tex->surface.bpe, tex->buffer.b.b.nr_samples,
965 tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
966
967 if (sscreen->info.chip_class >= GFX9) {
968 u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
969 "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
970 tex->surface.surf_size,
971 tex->surface.u.gfx9.surf_slice_size,
972 tex->surface.surf_alignment,
973 tex->surface.u.gfx9.surf.swizzle_mode,
974 tex->surface.u.gfx9.surf.epitch,
975 tex->surface.u.gfx9.surf_pitch);
976
977 if (tex->surface.fmask_size) {
978 u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
979 "alignment=%u, swmode=%u, epitch=%u\n",
980 tex->fmask_offset,
981 tex->surface.fmask_size,
982 tex->surface.fmask_alignment,
983 tex->surface.u.gfx9.fmask.swizzle_mode,
984 tex->surface.u.gfx9.fmask.epitch);
985 }
986
987 if (tex->cmask_buffer) {
988 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, "
989 "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
990 tex->cmask_offset,
991 tex->surface.cmask_size,
992 tex->surface.cmask_alignment,
993 tex->surface.u.gfx9.cmask.rb_aligned,
994 tex->surface.u.gfx9.cmask.pipe_aligned);
995 }
996
997 if (tex->htile_offset) {
998 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
999 "rb_aligned=%u, pipe_aligned=%u\n",
1000 tex->htile_offset,
1001 tex->surface.htile_size,
1002 tex->surface.htile_alignment,
1003 tex->surface.u.gfx9.htile.rb_aligned,
1004 tex->surface.u.gfx9.htile.pipe_aligned);
1005 }
1006
1007 if (tex->dcc_offset) {
1008 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
1009 "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
1010 tex->dcc_offset, tex->surface.dcc_size,
1011 tex->surface.dcc_alignment,
1012 tex->surface.u.gfx9.dcc_pitch_max,
1013 tex->surface.num_dcc_levels);
1014 }
1015
1016 if (tex->surface.u.gfx9.stencil_offset) {
1017 u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
1018 tex->surface.u.gfx9.stencil_offset,
1019 tex->surface.u.gfx9.stencil.swizzle_mode,
1020 tex->surface.u.gfx9.stencil.epitch);
1021 }
1022 return;
1023 }
1024
1025 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
1026 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
1027 tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
1028 tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks, tex->surface.u.legacy.mtilea,
1029 tex->surface.u.legacy.tile_split, tex->surface.u.legacy.pipe_config,
1030 (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
1031
1032 if (tex->surface.fmask_size)
1033 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
1034 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
1035 tex->fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
1036 tex->surface.u.legacy.fmask.pitch_in_pixels,
1037 tex->surface.u.legacy.fmask.bankh,
1038 tex->surface.u.legacy.fmask.slice_tile_max,
1039 tex->surface.u.legacy.fmask.tiling_index);
1040
1041 if (tex->cmask_buffer)
1042 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, alignment=%u, "
1043 "slice_tile_max=%u\n",
1044 tex->cmask_offset, tex->surface.cmask_size, tex->surface.cmask_alignment,
1045 tex->surface.u.legacy.cmask_slice_tile_max);
1046
1047 if (tex->htile_offset)
1048 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
1049 "alignment=%u, TC_compatible = %u\n",
1050 tex->htile_offset, tex->surface.htile_size,
1051 tex->surface.htile_alignment,
1052 tex->tc_compatible_htile);
1053
1054 if (tex->dcc_offset) {
1055 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
1056 tex->dcc_offset, tex->surface.dcc_size,
1057 tex->surface.dcc_alignment);
1058 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1059 u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
1060 "fast_clear_size=%u\n",
1061 i, i < tex->surface.num_dcc_levels,
1062 tex->surface.u.legacy.level[i].dcc_offset,
1063 tex->surface.u.legacy.level[i].dcc_fast_clear_size);
1064 }
1065
1066 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1067 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
1068 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1069 "mode=%u, tiling_index = %u\n",
1070 i, tex->surface.u.legacy.level[i].offset,
1071 (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
1072 u_minify(tex->buffer.b.b.width0, i),
1073 u_minify(tex->buffer.b.b.height0, i),
1074 u_minify(tex->buffer.b.b.depth0, i),
1075 tex->surface.u.legacy.level[i].nblk_x,
1076 tex->surface.u.legacy.level[i].nblk_y,
1077 tex->surface.u.legacy.level[i].mode,
1078 tex->surface.u.legacy.tiling_index[i]);
1079
1080 if (tex->surface.has_stencil) {
1081 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
1082 tex->surface.u.legacy.stencil_tile_split);
1083 for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
1084 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
1085 "slice_size=%"PRIu64", npix_x=%u, "
1086 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1087 "mode=%u, tiling_index = %u\n",
1088 i, tex->surface.u.legacy.stencil_level[i].offset,
1089 (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
1090 u_minify(tex->buffer.b.b.width0, i),
1091 u_minify(tex->buffer.b.b.height0, i),
1092 u_minify(tex->buffer.b.b.depth0, i),
1093 tex->surface.u.legacy.stencil_level[i].nblk_x,
1094 tex->surface.u.legacy.stencil_level[i].nblk_y,
1095 tex->surface.u.legacy.stencil_level[i].mode,
1096 tex->surface.u.legacy.stencil_tiling_index[i]);
1097 }
1098 }
1099 }
1100
1101 /* Common processing for si_texture_create and si_texture_from_handle */
1102 static struct si_texture *
1103 si_texture_create_object(struct pipe_screen *screen,
1104 const struct pipe_resource *base,
1105 struct pb_buffer *buf,
1106 struct radeon_surf *surface)
1107 {
1108 struct si_texture *tex;
1109 struct si_resource *resource;
1110 struct si_screen *sscreen = (struct si_screen*)screen;
1111
1112 tex = CALLOC_STRUCT(si_texture);
1113 if (!tex)
1114 goto error;
1115
1116 resource = &tex->buffer;
1117 resource->b.b = *base;
1118 resource->b.b.next = NULL;
1119 resource->b.vtbl = &si_texture_vtbl;
1120 pipe_reference_init(&resource->b.b.reference, 1);
1121 resource->b.b.screen = screen;
1122
1123 /* don't include stencil-only formats which we don't support for rendering */
1124 tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
1125
1126 tex->surface = *surface;
1127 tex->size = tex->surface.surf_size;
1128
1129 tex->tc_compatible_htile = tex->surface.htile_size != 0 &&
1130 (tex->surface.flags &
1131 RADEON_SURF_TC_COMPATIBLE_HTILE);
1132
1133 /* TC-compatible HTILE:
1134 * - VI only supports Z32_FLOAT.
1135 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
1136 if (tex->tc_compatible_htile) {
1137 if (sscreen->info.chip_class >= GFX9 &&
1138 base->format == PIPE_FORMAT_Z16_UNORM)
1139 tex->db_render_format = base->format;
1140 else {
1141 tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1142 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
1143 base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
1144 }
1145 } else {
1146 tex->db_render_format = base->format;
1147 }
1148
1149 /* Applies to GCN. */
1150 tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
1151
1152 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1153 * between frames, so the only thing that can enable separate DCC
1154 * with DRI2 is multiple slow clears within a frame.
1155 */
1156 tex->ps_draw_ratio = 0;
1157
1158 if (tex->is_depth) {
1159 if (sscreen->info.chip_class >= GFX9) {
1160 tex->can_sample_z = true;
1161 tex->can_sample_s = true;
1162 } else {
1163 tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
1164 tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
1165 }
1166
1167 if (!(base->flags & (SI_RESOURCE_FLAG_TRANSFER |
1168 SI_RESOURCE_FLAG_FLUSHED_DEPTH))) {
1169 tex->db_compatible = true;
1170
1171 if (!(sscreen->debug_flags & DBG(NO_HYPERZ)))
1172 si_texture_allocate_htile(sscreen, tex);
1173 }
1174 } else {
1175 if (base->nr_samples > 1 &&
1176 !buf &&
1177 !(sscreen->debug_flags & DBG(NO_FMASK))) {
1178 /* Allocate FMASK. */
1179 tex->fmask_offset = align64(tex->size,
1180 tex->surface.fmask_alignment);
1181 tex->size = tex->fmask_offset + tex->surface.fmask_size;
1182
1183 /* Allocate CMASK. */
1184 tex->cmask_offset = align64(tex->size, tex->surface.cmask_alignment);
1185 tex->size = tex->cmask_offset + tex->surface.cmask_size;
1186 tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
1187 tex->cmask_buffer = &tex->buffer;
1188
1189 if (!tex->surface.fmask_size || !tex->surface.cmask_size)
1190 goto error;
1191 }
1192
1193 /* Shared textures must always set up DCC here.
1194 * If it's not present, it will be disabled by
1195 * apply_opaque_metadata later.
1196 */
1197 if (tex->surface.dcc_size &&
1198 (buf || !(sscreen->debug_flags & DBG(NO_DCC))) &&
1199 !(tex->surface.flags & RADEON_SURF_SCANOUT)) {
1200 /* Reserve space for the DCC buffer. */
1201 tex->dcc_offset = align64(tex->size, tex->surface.dcc_alignment);
1202 tex->size = tex->dcc_offset + tex->surface.dcc_size;
1203 }
1204 }
1205
1206 /* Now create the backing buffer. */
1207 if (!buf) {
1208 si_init_resource_fields(sscreen, resource, tex->size,
1209 tex->surface.surf_alignment);
1210
1211 if (!si_alloc_resource(sscreen, resource))
1212 goto error;
1213 } else {
1214 resource->buf = buf;
1215 resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
1216 resource->bo_size = buf->size;
1217 resource->bo_alignment = buf->alignment;
1218 resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
1219 if (resource->domains & RADEON_DOMAIN_VRAM)
1220 resource->vram_usage = buf->size;
1221 else if (resource->domains & RADEON_DOMAIN_GTT)
1222 resource->gart_usage = buf->size;
1223 }
1224
1225 if (tex->cmask_buffer) {
1226 /* Initialize the cmask to 0xCC (= compressed state). */
1227 si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b,
1228 tex->cmask_offset, tex->surface.cmask_size,
1229 0xCCCCCCCC);
1230 }
1231 if (tex->htile_offset) {
1232 uint32_t clear_value = 0;
1233
1234 if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
1235 clear_value = 0x0000030F;
1236
1237 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1238 tex->htile_offset,
1239 tex->surface.htile_size,
1240 clear_value);
1241 }
1242
1243 /* Initialize DCC only if the texture is not being imported. */
1244 if (!buf && tex->dcc_offset) {
1245 /* Clear DCC to black for all tiles with DCC enabled.
1246 *
1247 * This fixes corruption in 3DMark Slingshot Extreme, which
1248 * uses uninitialized textures, causing corruption.
1249 */
1250 if (tex->surface.num_dcc_levels == tex->buffer.b.b.last_level + 1 &&
1251 tex->buffer.b.b.nr_samples <= 2) {
1252 /* Simple case - all tiles have DCC enabled. */
1253 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1254 tex->dcc_offset,
1255 tex->surface.dcc_size,
1256 DCC_CLEAR_COLOR_0000);
1257 } else if (sscreen->info.chip_class >= GFX9) {
1258 /* Clear to uncompressed. Clearing this to black is complicated. */
1259 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1260 tex->dcc_offset,
1261 tex->surface.dcc_size,
1262 DCC_UNCOMPRESSED);
1263 } else {
1264 /* GFX8: Initialize mipmap levels and multisamples separately. */
1265 if (tex->buffer.b.b.nr_samples >= 2) {
1266 /* Clearing this to black is complicated. */
1267 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1268 tex->dcc_offset,
1269 tex->surface.dcc_size,
1270 DCC_UNCOMPRESSED);
1271 } else {
1272 /* Clear the enabled mipmap levels to black. */
1273 unsigned size = 0;
1274
1275 for (unsigned i = 0; i < tex->surface.num_dcc_levels; i++) {
1276 if (!tex->surface.u.legacy.level[i].dcc_fast_clear_size)
1277 break;
1278
1279 size = tex->surface.u.legacy.level[i].dcc_offset +
1280 tex->surface.u.legacy.level[i].dcc_fast_clear_size;
1281 }
1282
1283 /* Mipmap levels with DCC. */
1284 if (size) {
1285 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1286 tex->dcc_offset, size,
1287 DCC_CLEAR_COLOR_0000);
1288 }
1289 /* Mipmap levels without DCC. */
1290 if (size != tex->surface.dcc_size) {
1291 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1292 tex->dcc_offset + size,
1293 tex->surface.dcc_size - size,
1294 DCC_UNCOMPRESSED);
1295 }
1296 }
1297 }
1298 }
1299
1300 /* Initialize the CMASK base register value. */
1301 tex->cmask_base_address_reg =
1302 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1303
1304 if (sscreen->debug_flags & DBG(VM)) {
1305 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1306 tex->buffer.gpu_address,
1307 tex->buffer.gpu_address + tex->buffer.buf->size,
1308 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
1309 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1310 }
1311
1312 if (sscreen->debug_flags & DBG(TEX)) {
1313 puts("Texture:");
1314 struct u_log_context log;
1315 u_log_context_init(&log);
1316 si_print_texture_info(sscreen, tex, &log);
1317 u_log_new_page_print(&log, stdout);
1318 fflush(stdout);
1319 u_log_context_destroy(&log);
1320 }
1321
1322 return tex;
1323
1324 error:
1325 FREE(tex);
1326 return NULL;
1327 }
1328
1329 static enum radeon_surf_mode
1330 si_choose_tiling(struct si_screen *sscreen,
1331 const struct pipe_resource *templ, bool tc_compatible_htile)
1332 {
1333 const struct util_format_description *desc = util_format_description(templ->format);
1334 bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING;
1335 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1336 !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
1337
1338 /* MSAA resources must be 2D tiled. */
1339 if (templ->nr_samples > 1)
1340 return RADEON_SURF_MODE_2D;
1341
1342 /* Transfer resources should be linear. */
1343 if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
1344 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1345
1346 /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on VI,
1347 * which requires 2D tiling.
1348 */
1349 if (sscreen->info.chip_class == VI && tc_compatible_htile)
1350 return RADEON_SURF_MODE_2D;
1351
1352 /* Handle common candidates for the linear mode.
1353 * Compressed textures and DB surfaces must always be tiled.
1354 */
1355 if (!force_tiling &&
1356 !is_depth_stencil &&
1357 !util_format_is_compressed(templ->format)) {
1358 if (sscreen->debug_flags & DBG(NO_TILING))
1359 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1360
1361 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
1362 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1363 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1364
1365 /* Cursors are linear on SI.
1366 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1367 if (templ->bind & PIPE_BIND_CURSOR)
1368 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1369
1370 if (templ->bind & PIPE_BIND_LINEAR)
1371 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1372
1373 /* Textures with a very small height are recommended to be linear. */
1374 if (templ->target == PIPE_TEXTURE_1D ||
1375 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1376 /* Only very thin and long 2D textures should benefit from
1377 * linear_aligned. */
1378 (templ->width0 > 8 && templ->height0 <= 2))
1379 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1380
1381 /* Textures likely to be mapped often. */
1382 if (templ->usage == PIPE_USAGE_STAGING ||
1383 templ->usage == PIPE_USAGE_STREAM)
1384 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1385 }
1386
1387 /* Make small textures 1D tiled. */
1388 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1389 (sscreen->debug_flags & DBG(NO_2D_TILING)))
1390 return RADEON_SURF_MODE_1D;
1391
1392 /* The allocator will switch to 1D if needed. */
1393 return RADEON_SURF_MODE_2D;
1394 }
1395
1396 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1397 const struct pipe_resource *templ)
1398 {
1399 struct si_screen *sscreen = (struct si_screen*)screen;
1400 bool is_zs = util_format_is_depth_or_stencil(templ->format);
1401
1402 if (templ->nr_samples >= 2) {
1403 /* This is hackish (overwriting the const pipe_resource template),
1404 * but should be harmless and state trackers can also see
1405 * the overriden number of samples in the created pipe_resource.
1406 */
1407 if (is_zs && sscreen->eqaa_force_z_samples) {
1408 ((struct pipe_resource*)templ)->nr_samples =
1409 ((struct pipe_resource*)templ)->nr_storage_samples =
1410 sscreen->eqaa_force_z_samples;
1411 } else if (!is_zs && sscreen->eqaa_force_color_samples) {
1412 ((struct pipe_resource*)templ)->nr_samples =
1413 sscreen->eqaa_force_coverage_samples;
1414 ((struct pipe_resource*)templ)->nr_storage_samples =
1415 sscreen->eqaa_force_color_samples;
1416 }
1417 }
1418
1419 struct radeon_surf surface = {0};
1420 bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1421 bool tc_compatible_htile =
1422 sscreen->info.chip_class >= VI &&
1423 /* There are issues with TC-compatible HTILE on Tonga (and
1424 * Iceland is the same design), and documented bug workarounds
1425 * don't help. For example, this fails:
1426 * piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
1427 */
1428 sscreen->info.family != CHIP_TONGA &&
1429 sscreen->info.family != CHIP_ICELAND &&
1430 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1431 !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
1432 !is_flushed_depth &&
1433 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1434 is_zs;
1435 int r;
1436
1437 r = si_init_surface(sscreen, &surface, templ,
1438 si_choose_tiling(sscreen, templ, tc_compatible_htile),
1439 0, 0, false, false, is_flushed_depth,
1440 tc_compatible_htile);
1441 if (r) {
1442 return NULL;
1443 }
1444
1445 return (struct pipe_resource *)
1446 si_texture_create_object(screen, templ, NULL, &surface);
1447 }
1448
1449 static struct pipe_resource *si_texture_from_winsys_buffer(struct si_screen *sscreen,
1450 const struct pipe_resource *templ,
1451 struct pb_buffer *buf,
1452 unsigned stride,
1453 unsigned offset,
1454 unsigned usage,
1455 bool dedicated)
1456 {
1457 enum radeon_surf_mode array_mode;
1458 struct radeon_surf surface = {};
1459 struct radeon_bo_metadata metadata = {};
1460 struct si_texture *tex;
1461 bool is_scanout;
1462 int r;
1463
1464 if (dedicated) {
1465 sscreen->ws->buffer_get_metadata(buf, &metadata);
1466 si_get_display_metadata(sscreen, &surface, &metadata,
1467 &array_mode, &is_scanout);
1468 } else {
1469 /**
1470 * The bo metadata is unset for un-dedicated images. So we fall
1471 * back to linear. See answer to question 5 of the
1472 * VK_KHX_external_memory spec for some details.
1473 *
1474 * It is possible that this case isn't going to work if the
1475 * surface pitch isn't correctly aligned by default.
1476 *
1477 * In order to support it correctly we require multi-image
1478 * metadata to be syncrhonized between radv and radeonsi. The
1479 * semantics of associating multiple image metadata to a memory
1480 * object on the vulkan export side are not concretely defined
1481 * either.
1482 *
1483 * All the use cases we are aware of at the moment for memory
1484 * objects use dedicated allocations. So lets keep the initial
1485 * implementation simple.
1486 *
1487 * A possible alternative is to attempt to reconstruct the
1488 * tiling information when the TexParameter TEXTURE_TILING_EXT
1489 * is set.
1490 */
1491 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1492 is_scanout = false;
1493 }
1494
1495 r = si_init_surface(sscreen, &surface, templ,
1496 array_mode, stride, offset, true, is_scanout,
1497 false, false);
1498 if (r)
1499 return NULL;
1500
1501 tex = si_texture_create_object(&sscreen->b, templ, buf, &surface);
1502 if (!tex)
1503 return NULL;
1504
1505 tex->buffer.b.is_shared = true;
1506 tex->buffer.external_usage = usage;
1507
1508 si_get_opaque_metadata(sscreen, tex, &metadata);
1509
1510 assert(tex->surface.tile_swizzle == 0);
1511 return &tex->buffer.b.b;
1512 }
1513
1514 static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
1515 const struct pipe_resource *templ,
1516 struct winsys_handle *whandle,
1517 unsigned usage)
1518 {
1519 struct si_screen *sscreen = (struct si_screen*)screen;
1520 struct pb_buffer *buf = NULL;
1521 unsigned stride = 0, offset = 0;
1522
1523 /* Support only 2D textures without mipmaps */
1524 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1525 templ->depth0 != 1 || templ->last_level != 0)
1526 return NULL;
1527
1528 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
1529 sscreen->info.max_alignment,
1530 &stride, &offset);
1531 if (!buf)
1532 return NULL;
1533
1534 return si_texture_from_winsys_buffer(sscreen, templ, buf, stride,
1535 offset, usage, true);
1536 }
1537
1538 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1539 struct pipe_resource *texture,
1540 struct si_texture **staging)
1541 {
1542 struct si_texture *tex = (struct si_texture*)texture;
1543 struct pipe_resource resource;
1544 struct si_texture **flushed_depth_texture = staging ?
1545 staging : &tex->flushed_depth_texture;
1546 enum pipe_format pipe_format = texture->format;
1547
1548 if (!staging) {
1549 if (tex->flushed_depth_texture)
1550 return true; /* it's ready */
1551
1552 if (!tex->can_sample_z && tex->can_sample_s) {
1553 switch (pipe_format) {
1554 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1555 /* Save memory by not allocating the S plane. */
1556 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1557 break;
1558 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1559 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1560 /* Save memory bandwidth by not copying the
1561 * stencil part during flush.
1562 *
1563 * This potentially increases memory bandwidth
1564 * if an application uses both Z and S texturing
1565 * simultaneously (a flushed Z24S8 texture
1566 * would be stored compactly), but how often
1567 * does that really happen?
1568 */
1569 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1570 break;
1571 default:;
1572 }
1573 } else if (!tex->can_sample_s && tex->can_sample_z) {
1574 assert(util_format_has_stencil(util_format_description(pipe_format)));
1575
1576 /* DB->CB copies to an 8bpp surface don't work. */
1577 pipe_format = PIPE_FORMAT_X24S8_UINT;
1578 }
1579 }
1580
1581 memset(&resource, 0, sizeof(resource));
1582 resource.target = texture->target;
1583 resource.format = pipe_format;
1584 resource.width0 = texture->width0;
1585 resource.height0 = texture->height0;
1586 resource.depth0 = texture->depth0;
1587 resource.array_size = texture->array_size;
1588 resource.last_level = texture->last_level;
1589 resource.nr_samples = texture->nr_samples;
1590 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1591 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1592 resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1593
1594 if (staging)
1595 resource.flags |= SI_RESOURCE_FLAG_TRANSFER;
1596
1597 *flushed_depth_texture = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1598 if (*flushed_depth_texture == NULL) {
1599 PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
1600 return false;
1601 }
1602 return true;
1603 }
1604
1605 /**
1606 * Initialize the pipe_resource descriptor to be of the same size as the box,
1607 * which is supposed to hold a subregion of the texture "orig" at the given
1608 * mipmap level.
1609 */
1610 static void si_init_temp_resource_from_box(struct pipe_resource *res,
1611 struct pipe_resource *orig,
1612 const struct pipe_box *box,
1613 unsigned level, unsigned flags)
1614 {
1615 memset(res, 0, sizeof(*res));
1616 res->format = orig->format;
1617 res->width0 = box->width;
1618 res->height0 = box->height;
1619 res->depth0 = 1;
1620 res->array_size = 1;
1621 res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1622 res->flags = flags;
1623
1624 /* We must set the correct texture target and dimensions for a 3D box. */
1625 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1626 res->target = PIPE_TEXTURE_2D_ARRAY;
1627 res->array_size = box->depth;
1628 } else {
1629 res->target = PIPE_TEXTURE_2D;
1630 }
1631 }
1632
1633 static bool si_can_invalidate_texture(struct si_screen *sscreen,
1634 struct si_texture *tex,
1635 unsigned transfer_usage,
1636 const struct pipe_box *box)
1637 {
1638 return !tex->buffer.b.is_shared &&
1639 !(transfer_usage & PIPE_TRANSFER_READ) &&
1640 tex->buffer.b.b.last_level == 0 &&
1641 util_texrange_covers_whole_level(&tex->buffer.b.b, 0,
1642 box->x, box->y, box->z,
1643 box->width, box->height,
1644 box->depth);
1645 }
1646
1647 static void si_texture_invalidate_storage(struct si_context *sctx,
1648 struct si_texture *tex)
1649 {
1650 struct si_screen *sscreen = sctx->screen;
1651
1652 /* There is no point in discarding depth and tiled buffers. */
1653 assert(!tex->is_depth);
1654 assert(tex->surface.is_linear);
1655
1656 /* Reallocate the buffer in the same pipe_resource. */
1657 si_alloc_resource(sscreen, &tex->buffer);
1658
1659 /* Initialize the CMASK base address (needed even without CMASK). */
1660 tex->cmask_base_address_reg =
1661 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1662
1663 p_atomic_inc(&sscreen->dirty_tex_counter);
1664
1665 sctx->num_alloc_tex_transfer_bytes += tex->size;
1666 }
1667
1668 static void *si_texture_transfer_map(struct pipe_context *ctx,
1669 struct pipe_resource *texture,
1670 unsigned level,
1671 unsigned usage,
1672 const struct pipe_box *box,
1673 struct pipe_transfer **ptransfer)
1674 {
1675 struct si_context *sctx = (struct si_context*)ctx;
1676 struct si_texture *tex = (struct si_texture*)texture;
1677 struct si_transfer *trans;
1678 struct si_resource *buf;
1679 unsigned offset = 0;
1680 char *map;
1681 bool use_staging_texture = false;
1682
1683 assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
1684 assert(box->width && box->height && box->depth);
1685
1686 /* Depth textures use staging unconditionally. */
1687 if (!tex->is_depth) {
1688 /* Degrade the tile mode if we get too many transfers on APUs.
1689 * On dGPUs, the staging texture is always faster.
1690 * Only count uploads that are at least 4x4 pixels large.
1691 */
1692 if (!sctx->screen->info.has_dedicated_vram &&
1693 level == 0 &&
1694 box->width >= 4 && box->height >= 4 &&
1695 p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
1696 bool can_invalidate =
1697 si_can_invalidate_texture(sctx->screen, tex,
1698 usage, box);
1699
1700 si_reallocate_texture_inplace(sctx, tex,
1701 PIPE_BIND_LINEAR,
1702 can_invalidate);
1703 }
1704
1705 /* Tiled textures need to be converted into a linear texture for CPU
1706 * access. The staging texture is always linear and is placed in GART.
1707 *
1708 * Reading from VRAM or GTT WC is slow, always use the staging
1709 * texture in this case.
1710 *
1711 * Use the staging texture for uploads if the underlying BO
1712 * is busy.
1713 */
1714 if (!tex->surface.is_linear)
1715 use_staging_texture = true;
1716 else if (usage & PIPE_TRANSFER_READ)
1717 use_staging_texture =
1718 tex->buffer.domains & RADEON_DOMAIN_VRAM ||
1719 tex->buffer.flags & RADEON_FLAG_GTT_WC;
1720 /* Write & linear only: */
1721 else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf,
1722 RADEON_USAGE_READWRITE) ||
1723 !sctx->ws->buffer_wait(tex->buffer.buf, 0,
1724 RADEON_USAGE_READWRITE)) {
1725 /* It's busy. */
1726 if (si_can_invalidate_texture(sctx->screen, tex,
1727 usage, box))
1728 si_texture_invalidate_storage(sctx, tex);
1729 else
1730 use_staging_texture = true;
1731 }
1732 }
1733
1734 trans = CALLOC_STRUCT(si_transfer);
1735 if (!trans)
1736 return NULL;
1737 pipe_resource_reference(&trans->b.b.resource, texture);
1738 trans->b.b.level = level;
1739 trans->b.b.usage = usage;
1740 trans->b.b.box = *box;
1741
1742 if (tex->is_depth) {
1743 struct si_texture *staging_depth;
1744
1745 if (tex->buffer.b.b.nr_samples > 1) {
1746 /* MSAA depth buffers need to be converted to single sample buffers.
1747 *
1748 * Mapping MSAA depth buffers can occur if ReadPixels is called
1749 * with a multisample GLX visual.
1750 *
1751 * First downsample the depth buffer to a temporary texture,
1752 * then decompress the temporary one to staging.
1753 *
1754 * Only the region being mapped is transfered.
1755 */
1756 struct pipe_resource resource;
1757
1758 si_init_temp_resource_from_box(&resource, texture, box, level, 0);
1759
1760 if (!si_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1761 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1762 goto fail_trans;
1763 }
1764
1765 if (usage & PIPE_TRANSFER_READ) {
1766 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1767 if (!temp) {
1768 PRINT_ERR("failed to create a temporary depth texture\n");
1769 goto fail_trans;
1770 }
1771
1772 si_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1773 si_blit_decompress_depth(ctx, (struct si_texture*)temp, staging_depth,
1774 0, 0, 0, box->depth, 0, 0);
1775 pipe_resource_reference(&temp, NULL);
1776 }
1777
1778 /* Just get the strides. */
1779 si_texture_get_offset(sctx->screen, staging_depth, level, NULL,
1780 &trans->b.b.stride,
1781 &trans->b.b.layer_stride);
1782 } else {
1783 /* XXX: only readback the rectangle which is being mapped? */
1784 /* XXX: when discard is true, no need to read back from depth texture */
1785 if (!si_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1786 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1787 goto fail_trans;
1788 }
1789
1790 si_blit_decompress_depth(ctx, tex, staging_depth,
1791 level, level,
1792 box->z, box->z + box->depth - 1,
1793 0, 0);
1794
1795 offset = si_texture_get_offset(sctx->screen, staging_depth,
1796 level, box,
1797 &trans->b.b.stride,
1798 &trans->b.b.layer_stride);
1799 }
1800
1801 trans->staging = &staging_depth->buffer;
1802 buf = trans->staging;
1803 } else if (use_staging_texture) {
1804 struct pipe_resource resource;
1805 struct si_texture *staging;
1806
1807 si_init_temp_resource_from_box(&resource, texture, box, level,
1808 SI_RESOURCE_FLAG_TRANSFER);
1809 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1810 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1811
1812 /* Create the temporary texture. */
1813 staging = (struct si_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1814 if (!staging) {
1815 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1816 goto fail_trans;
1817 }
1818 trans->staging = &staging->buffer;
1819
1820 /* Just get the strides. */
1821 si_texture_get_offset(sctx->screen, staging, 0, NULL,
1822 &trans->b.b.stride,
1823 &trans->b.b.layer_stride);
1824
1825 if (usage & PIPE_TRANSFER_READ)
1826 si_copy_to_staging_texture(ctx, trans);
1827 else
1828 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1829
1830 buf = trans->staging;
1831 } else {
1832 /* the resource is mapped directly */
1833 offset = si_texture_get_offset(sctx->screen, tex, level, box,
1834 &trans->b.b.stride,
1835 &trans->b.b.layer_stride);
1836 buf = &tex->buffer;
1837 }
1838
1839 /* Always unmap texture CPU mappings on 32-bit architectures, so that
1840 * we don't run out of the CPU address space.
1841 */
1842 if (sizeof(void*) == 4)
1843 usage |= RADEON_TRANSFER_TEMPORARY;
1844
1845 if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
1846 goto fail_trans;
1847
1848 *ptransfer = &trans->b.b;
1849 return map + offset;
1850
1851 fail_trans:
1852 si_resource_reference(&trans->staging, NULL);
1853 pipe_resource_reference(&trans->b.b.resource, NULL);
1854 FREE(trans);
1855 return NULL;
1856 }
1857
1858 static void si_texture_transfer_unmap(struct pipe_context *ctx,
1859 struct pipe_transfer* transfer)
1860 {
1861 struct si_context *sctx = (struct si_context*)ctx;
1862 struct si_transfer *stransfer = (struct si_transfer*)transfer;
1863 struct pipe_resource *texture = transfer->resource;
1864 struct si_texture *tex = (struct si_texture*)texture;
1865
1866 /* Always unmap texture CPU mappings on 32-bit architectures, so that
1867 * we don't run out of the CPU address space.
1868 */
1869 if (sizeof(void*) == 4) {
1870 struct si_resource *buf =
1871 stransfer->staging ? stransfer->staging : &tex->buffer;
1872
1873 sctx->ws->buffer_unmap(buf->buf);
1874 }
1875
1876 if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging) {
1877 if (tex->is_depth && tex->buffer.b.b.nr_samples <= 1) {
1878 ctx->resource_copy_region(ctx, texture, transfer->level,
1879 transfer->box.x, transfer->box.y, transfer->box.z,
1880 &stransfer->staging->b.b, transfer->level,
1881 &transfer->box);
1882 } else {
1883 si_copy_from_staging_texture(ctx, stransfer);
1884 }
1885 }
1886
1887 if (stransfer->staging) {
1888 sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;
1889 si_resource_reference(&stransfer->staging, NULL);
1890 }
1891
1892 /* Heuristic for {upload, draw, upload, draw, ..}:
1893 *
1894 * Flush the gfx IB if we've allocated too much texture storage.
1895 *
1896 * The idea is that we don't want to build IBs that use too much
1897 * memory and put pressure on the kernel memory manager and we also
1898 * want to make temporary and invalidated buffers go idle ASAP to
1899 * decrease the total memory usage or make them reusable. The memory
1900 * usage will be slightly higher than given here because of the buffer
1901 * cache in the winsys.
1902 *
1903 * The result is that the kernel memory manager is never a bottleneck.
1904 */
1905 if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
1906 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1907 sctx->num_alloc_tex_transfer_bytes = 0;
1908 }
1909
1910 pipe_resource_reference(&transfer->resource, NULL);
1911 FREE(transfer);
1912 }
1913
1914 static const struct u_resource_vtbl si_texture_vtbl =
1915 {
1916 NULL, /* get_handle */
1917 si_texture_destroy, /* resource_destroy */
1918 si_texture_transfer_map, /* transfer_map */
1919 u_default_transfer_flush_region, /* transfer_flush_region */
1920 si_texture_transfer_unmap, /* transfer_unmap */
1921 };
1922
1923 /* Return if it's allowed to reinterpret one format as another with DCC enabled.
1924 */
1925 bool vi_dcc_formats_compatible(enum pipe_format format1,
1926 enum pipe_format format2)
1927 {
1928 const struct util_format_description *desc1, *desc2;
1929
1930 /* No format change - exit early. */
1931 if (format1 == format2)
1932 return true;
1933
1934 format1 = si_simplify_cb_format(format1);
1935 format2 = si_simplify_cb_format(format2);
1936
1937 /* Check again after format adjustments. */
1938 if (format1 == format2)
1939 return true;
1940
1941 desc1 = util_format_description(format1);
1942 desc2 = util_format_description(format2);
1943
1944 if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN ||
1945 desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1946 return false;
1947
1948 /* Float and non-float are totally incompatible. */
1949 if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
1950 (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
1951 return false;
1952
1953 /* Channel sizes must match across DCC formats.
1954 * Comparing just the first 2 channels should be enough.
1955 */
1956 if (desc1->channel[0].size != desc2->channel[0].size ||
1957 (desc1->nr_channels >= 2 &&
1958 desc1->channel[1].size != desc2->channel[1].size))
1959 return false;
1960
1961 /* Everything below is not needed if the driver never uses the DCC
1962 * clear code with the value of 1.
1963 */
1964
1965 /* If the clear values are all 1 or all 0, this constraint can be
1966 * ignored. */
1967 if (vi_alpha_is_on_msb(format1) != vi_alpha_is_on_msb(format2))
1968 return false;
1969
1970 /* Channel types must match if the clear value of 1 is used.
1971 * The type categories are only float, signed, unsigned.
1972 * NORM and INT are always compatible.
1973 */
1974 if (desc1->channel[0].type != desc2->channel[0].type ||
1975 (desc1->nr_channels >= 2 &&
1976 desc1->channel[1].type != desc2->channel[1].type))
1977 return false;
1978
1979 return true;
1980 }
1981
1982 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1983 unsigned level,
1984 enum pipe_format view_format)
1985 {
1986 struct si_texture *stex = (struct si_texture *)tex;
1987
1988 return vi_dcc_enabled(stex, level) &&
1989 !vi_dcc_formats_compatible(tex->format, view_format);
1990 }
1991
1992 /* This can't be merged with the above function, because
1993 * vi_dcc_formats_compatible should be called only when DCC is enabled. */
1994 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1995 struct pipe_resource *tex,
1996 unsigned level,
1997 enum pipe_format view_format)
1998 {
1999 struct si_texture *stex = (struct si_texture *)tex;
2000
2001 if (vi_dcc_formats_are_incompatible(tex, level, view_format))
2002 if (!si_texture_disable_dcc(sctx, stex))
2003 si_decompress_dcc(sctx, stex);
2004 }
2005
2006 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
2007 struct pipe_resource *texture,
2008 const struct pipe_surface *templ,
2009 unsigned width0, unsigned height0,
2010 unsigned width, unsigned height)
2011 {
2012 struct si_surface *surface = CALLOC_STRUCT(si_surface);
2013
2014 if (!surface)
2015 return NULL;
2016
2017 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
2018 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
2019
2020 pipe_reference_init(&surface->base.reference, 1);
2021 pipe_resource_reference(&surface->base.texture, texture);
2022 surface->base.context = pipe;
2023 surface->base.format = templ->format;
2024 surface->base.width = width;
2025 surface->base.height = height;
2026 surface->base.u = templ->u;
2027
2028 surface->width0 = width0;
2029 surface->height0 = height0;
2030
2031 surface->dcc_incompatible =
2032 texture->target != PIPE_BUFFER &&
2033 vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
2034 templ->format);
2035 return &surface->base;
2036 }
2037
2038 static struct pipe_surface *si_create_surface(struct pipe_context *pipe,
2039 struct pipe_resource *tex,
2040 const struct pipe_surface *templ)
2041 {
2042 unsigned level = templ->u.tex.level;
2043 unsigned width = u_minify(tex->width0, level);
2044 unsigned height = u_minify(tex->height0, level);
2045 unsigned width0 = tex->width0;
2046 unsigned height0 = tex->height0;
2047
2048 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
2049 const struct util_format_description *tex_desc
2050 = util_format_description(tex->format);
2051 const struct util_format_description *templ_desc
2052 = util_format_description(templ->format);
2053
2054 assert(tex_desc->block.bits == templ_desc->block.bits);
2055
2056 /* Adjust size of surface if and only if the block width or
2057 * height is changed. */
2058 if (tex_desc->block.width != templ_desc->block.width ||
2059 tex_desc->block.height != templ_desc->block.height) {
2060 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
2061 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
2062
2063 width = nblks_x * templ_desc->block.width;
2064 height = nblks_y * templ_desc->block.height;
2065
2066 width0 = util_format_get_nblocksx(tex->format, width0);
2067 height0 = util_format_get_nblocksy(tex->format, height0);
2068 }
2069 }
2070
2071 return si_create_surface_custom(pipe, tex, templ,
2072 width0, height0,
2073 width, height);
2074 }
2075
2076 static void si_surface_destroy(struct pipe_context *pipe,
2077 struct pipe_surface *surface)
2078 {
2079 pipe_resource_reference(&surface->texture, NULL);
2080 FREE(surface);
2081 }
2082
2083 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
2084 {
2085 const struct util_format_description *desc = util_format_description(format);
2086
2087 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
2088
2089 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
2090 return V_028C70_SWAP_STD;
2091
2092 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2093 return ~0U;
2094
2095 switch (desc->nr_channels) {
2096 case 1:
2097 if (HAS_SWIZZLE(0,X))
2098 return V_028C70_SWAP_STD; /* X___ */
2099 else if (HAS_SWIZZLE(3,X))
2100 return V_028C70_SWAP_ALT_REV; /* ___X */
2101 break;
2102 case 2:
2103 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
2104 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
2105 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
2106 return V_028C70_SWAP_STD; /* XY__ */
2107 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
2108 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
2109 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
2110 /* YX__ */
2111 return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
2112 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
2113 return V_028C70_SWAP_ALT; /* X__Y */
2114 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
2115 return V_028C70_SWAP_ALT_REV; /* Y__X */
2116 break;
2117 case 3:
2118 if (HAS_SWIZZLE(0,X))
2119 return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
2120 else if (HAS_SWIZZLE(0,Z))
2121 return V_028C70_SWAP_STD_REV; /* ZYX */
2122 break;
2123 case 4:
2124 /* check the middle channels, the 1st and 4th channel can be NONE */
2125 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
2126 return V_028C70_SWAP_STD; /* XYZW */
2127 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
2128 return V_028C70_SWAP_STD_REV; /* WZYX */
2129 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
2130 return V_028C70_SWAP_ALT; /* ZYXW */
2131 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
2132 /* YZWX */
2133 if (desc->is_array)
2134 return V_028C70_SWAP_ALT_REV;
2135 else
2136 return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
2137 }
2138 break;
2139 }
2140 return ~0U;
2141 }
2142
2143 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
2144
2145 static void vi_dcc_clean_up_context_slot(struct si_context *sctx,
2146 int slot)
2147 {
2148 int i;
2149
2150 if (sctx->dcc_stats[slot].query_active)
2151 vi_separate_dcc_stop_query(sctx,
2152 sctx->dcc_stats[slot].tex);
2153
2154 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
2155 if (sctx->dcc_stats[slot].ps_stats[i]) {
2156 sctx->b.destroy_query(&sctx->b,
2157 sctx->dcc_stats[slot].ps_stats[i]);
2158 sctx->dcc_stats[slot].ps_stats[i] = NULL;
2159 }
2160
2161 si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
2162 }
2163
2164 /**
2165 * Return the per-context slot where DCC statistics queries for the texture live.
2166 */
2167 static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx,
2168 struct si_texture *tex)
2169 {
2170 int i, empty_slot = -1;
2171
2172 /* Remove zombie textures (textures kept alive by this array only). */
2173 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2174 if (sctx->dcc_stats[i].tex &&
2175 sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
2176 vi_dcc_clean_up_context_slot(sctx, i);
2177
2178 /* Find the texture. */
2179 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
2180 /* Return if found. */
2181 if (sctx->dcc_stats[i].tex == tex) {
2182 sctx->dcc_stats[i].last_use_timestamp = os_time_get();
2183 return i;
2184 }
2185
2186 /* Record the first seen empty slot. */
2187 if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
2188 empty_slot = i;
2189 }
2190
2191 /* Not found. Remove the oldest member to make space in the array. */
2192 if (empty_slot == -1) {
2193 int oldest_slot = 0;
2194
2195 /* Find the oldest slot. */
2196 for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2197 if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
2198 sctx->dcc_stats[i].last_use_timestamp)
2199 oldest_slot = i;
2200
2201 /* Clean up the oldest slot. */
2202 vi_dcc_clean_up_context_slot(sctx, oldest_slot);
2203 empty_slot = oldest_slot;
2204 }
2205
2206 /* Add the texture to the new slot. */
2207 si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
2208 sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2209 return empty_slot;
2210 }
2211
2212 static struct pipe_query *
2213 vi_create_resuming_pipestats_query(struct si_context *sctx)
2214 {
2215 struct si_query_hw *query = (struct si_query_hw*)
2216 sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2217
2218 query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
2219 return (struct pipe_query*)query;
2220 }
2221
2222 /**
2223 * Called when binding a color buffer.
2224 */
2225 void vi_separate_dcc_start_query(struct si_context *sctx,
2226 struct si_texture *tex)
2227 {
2228 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2229
2230 assert(!sctx->dcc_stats[i].query_active);
2231
2232 if (!sctx->dcc_stats[i].ps_stats[0])
2233 sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
2234
2235 /* begin or resume the query */
2236 sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2237 sctx->dcc_stats[i].query_active = true;
2238 }
2239
2240 /**
2241 * Called when unbinding a color buffer.
2242 */
2243 void vi_separate_dcc_stop_query(struct si_context *sctx,
2244 struct si_texture *tex)
2245 {
2246 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2247
2248 assert(sctx->dcc_stats[i].query_active);
2249 assert(sctx->dcc_stats[i].ps_stats[0]);
2250
2251 /* pause or end the query */
2252 sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2253 sctx->dcc_stats[i].query_active = false;
2254 }
2255
2256 static bool vi_should_enable_separate_dcc(struct si_texture *tex)
2257 {
2258 /* The minimum number of fullscreen draws per frame that is required
2259 * to enable DCC. */
2260 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2261 }
2262
2263 /* Called by fast clear. */
2264 void vi_separate_dcc_try_enable(struct si_context *sctx,
2265 struct si_texture *tex)
2266 {
2267 /* The intent is to use this with shared displayable back buffers,
2268 * but it's not strictly limited only to them.
2269 */
2270 if (!tex->buffer.b.is_shared ||
2271 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2272 tex->buffer.b.b.target != PIPE_TEXTURE_2D ||
2273 tex->buffer.b.b.last_level > 0 ||
2274 !tex->surface.dcc_size ||
2275 sctx->screen->debug_flags & DBG(NO_DCC) ||
2276 sctx->screen->debug_flags & DBG(NO_DCC_FB))
2277 return;
2278
2279 assert(sctx->chip_class >= VI);
2280
2281 if (tex->dcc_offset)
2282 return; /* already enabled */
2283
2284 /* Enable the DCC stat gathering. */
2285 if (!tex->dcc_gather_statistics) {
2286 tex->dcc_gather_statistics = true;
2287 vi_separate_dcc_start_query(sctx, tex);
2288 }
2289
2290 if (!vi_should_enable_separate_dcc(tex))
2291 return; /* stats show that DCC decompression is too expensive */
2292
2293 assert(tex->surface.num_dcc_levels);
2294 assert(!tex->dcc_separate_buffer);
2295
2296 si_texture_discard_cmask(sctx->screen, tex);
2297
2298 /* Get a DCC buffer. */
2299 if (tex->last_dcc_separate_buffer) {
2300 assert(tex->dcc_gather_statistics);
2301 assert(!tex->dcc_separate_buffer);
2302 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2303 tex->last_dcc_separate_buffer = NULL;
2304 } else {
2305 tex->dcc_separate_buffer =
2306 si_aligned_buffer_create(sctx->b.screen,
2307 SI_RESOURCE_FLAG_UNMAPPABLE,
2308 PIPE_USAGE_DEFAULT,
2309 tex->surface.dcc_size,
2310 tex->surface.dcc_alignment);
2311 if (!tex->dcc_separate_buffer)
2312 return;
2313 }
2314
2315 /* dcc_offset is the absolute GPUVM address. */
2316 tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
2317
2318 /* no need to flag anything since this is called by fast clear that
2319 * flags framebuffer state
2320 */
2321 }
2322
2323 /**
2324 * Called by pipe_context::flush_resource, the place where DCC decompression
2325 * takes place.
2326 */
2327 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
2328 struct si_texture *tex)
2329 {
2330 struct si_context *sctx = (struct si_context*)ctx;
2331 struct pipe_query *tmp;
2332 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2333 bool query_active = sctx->dcc_stats[i].query_active;
2334 bool disable = false;
2335
2336 if (sctx->dcc_stats[i].ps_stats[2]) {
2337 union pipe_query_result result;
2338
2339 /* Read the results. */
2340 struct pipe_query *query = sctx->dcc_stats[i].ps_stats[2];
2341 ctx->get_query_result(ctx, query,
2342 true, &result);
2343 si_query_buffer_reset(sctx, &((struct si_query_hw*)query)->buffer);
2344
2345 /* Compute the approximate number of fullscreen draws. */
2346 tex->ps_draw_ratio =
2347 result.pipeline_statistics.ps_invocations /
2348 (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
2349 sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2350
2351 disable = tex->dcc_separate_buffer &&
2352 !vi_should_enable_separate_dcc(tex);
2353 }
2354
2355 tex->num_slow_clears = 0;
2356
2357 /* stop the statistics query for ps_stats[0] */
2358 if (query_active)
2359 vi_separate_dcc_stop_query(sctx, tex);
2360
2361 /* Move the queries in the queue by one. */
2362 tmp = sctx->dcc_stats[i].ps_stats[2];
2363 sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
2364 sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
2365 sctx->dcc_stats[i].ps_stats[0] = tmp;
2366
2367 /* create and start a new query as ps_stats[0] */
2368 if (query_active)
2369 vi_separate_dcc_start_query(sctx, tex);
2370
2371 if (disable) {
2372 assert(!tex->last_dcc_separate_buffer);
2373 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2374 tex->dcc_separate_buffer = NULL;
2375 tex->dcc_offset = 0;
2376 /* no need to flag anything since this is called after
2377 * decompression that re-sets framebuffer state
2378 */
2379 }
2380 }
2381
2382 static struct pipe_memory_object *
2383 si_memobj_from_handle(struct pipe_screen *screen,
2384 struct winsys_handle *whandle,
2385 bool dedicated)
2386 {
2387 struct si_screen *sscreen = (struct si_screen*)screen;
2388 struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
2389 struct pb_buffer *buf = NULL;
2390 uint32_t stride, offset;
2391
2392 if (!memobj)
2393 return NULL;
2394
2395 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
2396 sscreen->info.max_alignment,
2397 &stride, &offset);
2398 if (!buf) {
2399 free(memobj);
2400 return NULL;
2401 }
2402
2403 memobj->b.dedicated = dedicated;
2404 memobj->buf = buf;
2405 memobj->stride = stride;
2406
2407 return (struct pipe_memory_object *)memobj;
2408
2409 }
2410
2411 static void
2412 si_memobj_destroy(struct pipe_screen *screen,
2413 struct pipe_memory_object *_memobj)
2414 {
2415 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2416
2417 pb_reference(&memobj->buf, NULL);
2418 free(memobj);
2419 }
2420
2421 static struct pipe_resource *
2422 si_texture_from_memobj(struct pipe_screen *screen,
2423 const struct pipe_resource *templ,
2424 struct pipe_memory_object *_memobj,
2425 uint64_t offset)
2426 {
2427 struct si_screen *sscreen = (struct si_screen*)screen;
2428 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2429 struct pipe_resource *tex =
2430 si_texture_from_winsys_buffer(sscreen, templ, memobj->buf,
2431 memobj->stride, offset,
2432 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE |
2433 PIPE_HANDLE_USAGE_SHADER_WRITE,
2434 memobj->b.dedicated);
2435 if (!tex)
2436 return NULL;
2437
2438 /* si_texture_from_winsys_buffer doesn't increment refcount of
2439 * memobj->buf, so increment it here.
2440 */
2441 struct pb_buffer *buf = NULL;
2442 pb_reference(&buf, memobj->buf);
2443 return tex;
2444 }
2445
2446 static bool si_check_resource_capability(struct pipe_screen *screen,
2447 struct pipe_resource *resource,
2448 unsigned bind)
2449 {
2450 struct si_texture *tex = (struct si_texture*)resource;
2451
2452 /* Buffers only support the linear flag. */
2453 if (resource->target == PIPE_BUFFER)
2454 return (bind & ~PIPE_BIND_LINEAR) == 0;
2455
2456 if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
2457 return false;
2458
2459 if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
2460 return false;
2461
2462 /* TODO: PIPE_BIND_CURSOR - do we care? */
2463 return true;
2464 }
2465
2466 void si_init_screen_texture_functions(struct si_screen *sscreen)
2467 {
2468 sscreen->b.resource_from_handle = si_texture_from_handle;
2469 sscreen->b.resource_get_handle = si_texture_get_handle;
2470 sscreen->b.resource_from_memobj = si_texture_from_memobj;
2471 sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
2472 sscreen->b.memobj_destroy = si_memobj_destroy;
2473 sscreen->b.check_resource_capability = si_check_resource_capability;
2474 }
2475
2476 void si_init_context_texture_functions(struct si_context *sctx)
2477 {
2478 sctx->b.create_surface = si_create_surface;
2479 sctx->b.surface_destroy = si_surface_destroy;
2480 }