softpipe: add image support to softpipe (v3)
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_pstipple.h"
39 #include "util/u_inlines.h"
40 #include "tgsi/tgsi_exec.h"
41 #include "sp_clear.h"
42 #include "sp_context.h"
43 #include "sp_flush.h"
44 #include "sp_prim_vbuf.h"
45 #include "sp_state.h"
46 #include "sp_surface.h"
47 #include "sp_tile_cache.h"
48 #include "sp_tex_tile_cache.h"
49 #include "sp_texture.h"
50 #include "sp_query.h"
51 #include "sp_screen.h"
52 #include "sp_tex_sample.h"
53 #include "sp_image.h"
54
55 static void
56 softpipe_destroy( struct pipe_context *pipe )
57 {
58 struct softpipe_context *softpipe = softpipe_context( pipe );
59 uint i, sh;
60
61 #if DO_PSTIPPLE_IN_HELPER_MODULE
62 if (softpipe->pstipple.sampler)
63 pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
64
65 pipe_resource_reference(&softpipe->pstipple.texture, NULL);
66 pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
67 #endif
68
69 if (softpipe->blitter) {
70 util_blitter_destroy(softpipe->blitter);
71 }
72
73 if (softpipe->draw)
74 draw_destroy( softpipe->draw );
75
76 if (softpipe->quad.shade)
77 softpipe->quad.shade->destroy( softpipe->quad.shade );
78
79 if (softpipe->quad.depth_test)
80 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
81
82 if (softpipe->quad.blend)
83 softpipe->quad.blend->destroy( softpipe->quad.blend );
84
85 if (softpipe->quad.pstipple)
86 softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
87
88 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
89 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
90 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
91 }
92
93 sp_destroy_tile_cache(softpipe->zsbuf_cache);
94 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
95
96 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
97 for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
98 sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
99 pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
100 }
101 }
102
103 for (sh = 0; sh < Elements(softpipe->constants); sh++) {
104 for (i = 0; i < Elements(softpipe->constants[0]); i++) {
105 if (softpipe->constants[sh][i]) {
106 pipe_resource_reference(&softpipe->constants[sh][i], NULL);
107 }
108 }
109 }
110
111 for (i = 0; i < softpipe->num_vertex_buffers; i++) {
112 pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
113 }
114
115 tgsi_exec_machine_destroy(softpipe->fs_machine);
116
117 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
118 FREE(softpipe->tgsi.sampler[i]);
119 }
120
121 FREE( softpipe );
122 }
123
124
125 /**
126 * if (the texture is being used as a framebuffer surface)
127 * return SP_REFERENCED_FOR_WRITE
128 * else if (the texture is a bound texture source)
129 * return SP_REFERENCED_FOR_READ
130 * else
131 * return SP_UNREFERENCED
132 */
133 unsigned int
134 softpipe_is_resource_referenced( struct pipe_context *pipe,
135 struct pipe_resource *texture,
136 unsigned level, int layer)
137 {
138 struct softpipe_context *softpipe = softpipe_context( pipe );
139 unsigned i, sh;
140
141 if (texture->target == PIPE_BUFFER)
142 return SP_UNREFERENCED;
143
144 /* check if any of the bound drawing surfaces are this texture */
145 if (softpipe->dirty_render_cache) {
146 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
147 if (softpipe->framebuffer.cbufs[i] &&
148 softpipe->framebuffer.cbufs[i]->texture == texture) {
149 return SP_REFERENCED_FOR_WRITE;
150 }
151 }
152 if (softpipe->framebuffer.zsbuf &&
153 softpipe->framebuffer.zsbuf->texture == texture) {
154 return SP_REFERENCED_FOR_WRITE;
155 }
156 }
157
158 /* check if any of the tex_cache textures are this texture */
159 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
160 for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
161 if (softpipe->tex_cache[sh][i] &&
162 softpipe->tex_cache[sh][i]->texture == texture)
163 return SP_REFERENCED_FOR_READ;
164 }
165 }
166
167 return SP_UNREFERENCED;
168 }
169
170
171
172
173 static void
174 softpipe_render_condition( struct pipe_context *pipe,
175 struct pipe_query *query,
176 boolean condition,
177 uint mode )
178 {
179 struct softpipe_context *softpipe = softpipe_context( pipe );
180
181 softpipe->render_cond_query = query;
182 softpipe->render_cond_mode = mode;
183 softpipe->render_cond_cond = condition;
184 }
185
186
187
188 struct pipe_context *
189 softpipe_create_context(struct pipe_screen *screen,
190 void *priv, unsigned flags)
191 {
192 struct softpipe_screen *sp_screen = softpipe_screen(screen);
193 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
194 uint i, sh;
195
196 util_init_math();
197
198 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
199 softpipe->tgsi.sampler[i] = sp_create_tgsi_sampler();
200 }
201
202 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
203 softpipe->tgsi.image[i] = sp_create_tgsi_image();
204 }
205
206 softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
207 softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
208
209 softpipe->pipe.screen = screen;
210 softpipe->pipe.destroy = softpipe_destroy;
211 softpipe->pipe.priv = priv;
212
213 /* state setters */
214 softpipe_init_blend_funcs(&softpipe->pipe);
215 softpipe_init_clip_funcs(&softpipe->pipe);
216 softpipe_init_query_funcs( softpipe );
217 softpipe_init_rasterizer_funcs(&softpipe->pipe);
218 softpipe_init_sampler_funcs(&softpipe->pipe);
219 softpipe_init_shader_funcs(&softpipe->pipe);
220 softpipe_init_streamout_funcs(&softpipe->pipe);
221 softpipe_init_texture_funcs( &softpipe->pipe );
222 softpipe_init_vertex_funcs(&softpipe->pipe);
223 softpipe_init_image_funcs(&softpipe->pipe);
224
225 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
226
227 softpipe->pipe.draw_vbo = softpipe_draw_vbo;
228
229 softpipe->pipe.clear = softpipe_clear;
230 softpipe->pipe.flush = softpipe_flush_wrapped;
231 softpipe->pipe.texture_barrier = softpipe_texture_barrier;
232 softpipe->pipe.memory_barrier = softpipe_memory_barrier;
233 softpipe->pipe.render_condition = softpipe_render_condition;
234
235 /*
236 * Alloc caches for accessing drawing surfaces and textures.
237 * Must be before quad stage setup!
238 */
239 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
240 softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
241 softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
242
243 /* Allocate texture caches */
244 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
245 for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
246 softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
247 if (!softpipe->tex_cache[sh][i])
248 goto fail;
249 }
250 }
251
252 softpipe->fs_machine = tgsi_exec_machine_create();
253
254 /* setup quad rendering stages */
255 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
256 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
257 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
258 softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
259
260
261 /*
262 * Create drawing context and plug our rendering stage into it.
263 */
264 if (sp_screen->use_llvm)
265 softpipe->draw = draw_create(&softpipe->pipe);
266 else
267 softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
268 if (!softpipe->draw)
269 goto fail;
270
271 draw_texture_sampler(softpipe->draw,
272 PIPE_SHADER_VERTEX,
273 (struct tgsi_sampler *)
274 softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]);
275
276 draw_texture_sampler(softpipe->draw,
277 PIPE_SHADER_GEOMETRY,
278 (struct tgsi_sampler *)
279 softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]);
280
281 draw_image(softpipe->draw,
282 PIPE_SHADER_VERTEX,
283 (struct tgsi_image *)
284 softpipe->tgsi.image[PIPE_SHADER_VERTEX]);
285
286 draw_image(softpipe->draw,
287 PIPE_SHADER_GEOMETRY,
288 (struct tgsi_image *)
289 softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]);
290
291 if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
292 softpipe->no_rast = TRUE;
293
294 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
295 if (!softpipe->vbuf_backend)
296 goto fail;
297
298 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
299 if (!softpipe->vbuf)
300 goto fail;
301
302 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
303 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
304
305 softpipe->blitter = util_blitter_create(&softpipe->pipe);
306 if (!softpipe->blitter) {
307 goto fail;
308 }
309
310 /* must be done before installing Draw stages */
311 util_blitter_cache_all_shaders(softpipe->blitter);
312
313 /* plug in AA line/point stages */
314 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
315 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
316
317 /* Do polygon stipple w/ texture map + frag prog? */
318 #if DO_PSTIPPLE_IN_DRAW_MODULE
319 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
320 #endif
321
322 draw_wide_point_sprites(softpipe->draw, TRUE);
323
324 sp_init_surface_functions(softpipe);
325
326 #if DO_PSTIPPLE_IN_HELPER_MODULE
327 /* create the polgon stipple sampler */
328 softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
329 #endif
330
331 return &softpipe->pipe;
332
333 fail:
334 softpipe_destroy(&softpipe->pipe);
335 return NULL;
336 }