Merge branch 'mesa_7_6_branch'
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "sp_clear.h"
39 #include "sp_context.h"
40 #include "sp_flush.h"
41 #include "sp_prim_vbuf.h"
42 #include "sp_state.h"
43 #include "sp_surface.h"
44 #include "sp_tile_cache.h"
45 #include "sp_tex_tile_cache.h"
46 #include "sp_texture.h"
47 #include "sp_winsys.h"
48 #include "sp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 softpipe_map_transfers(struct softpipe_context *sp)
57 {
58 unsigned i;
59
60 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
61 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
62 }
63
64 sp_tile_cache_map_transfers(sp->zsbuf_cache);
65 }
66
67
68 /**
69 * Unmap any mapped drawing surfaces
70 */
71 void
72 softpipe_unmap_transfers(struct softpipe_context *sp)
73 {
74 uint i;
75
76 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
77 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
78 }
79
80 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
81 }
82
83
84 static void
85 softpipe_destroy( struct pipe_context *pipe )
86 {
87 struct softpipe_context *softpipe = softpipe_context( pipe );
88 uint i;
89
90 if (softpipe->draw)
91 draw_destroy( softpipe->draw );
92
93 softpipe->quad.shade->destroy( softpipe->quad.shade );
94 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
95 softpipe->quad.blend->destroy( softpipe->quad.blend );
96
97 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
98 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
99 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
100 }
101 sp_destroy_tile_cache(softpipe->zsbuf_cache);
102 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
103
104 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
105 sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
106 pipe_texture_reference(&softpipe->texture[i], NULL);
107 }
108
109 for (i = 0; i < Elements(softpipe->constants); i++) {
110 if (softpipe->constants[i].buffer) {
111 pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
112 }
113 }
114
115 FREE( softpipe );
116 }
117
118
119 /**
120 * if (the texture is being used as a framebuffer surface)
121 * return PIPE_REFERENCED_FOR_WRITE
122 * else if (the texture is a bound texture source)
123 * return PIPE_REFERENCED_FOR_READ XXX not done yet
124 * else
125 * return PIPE_UNREFERENCED
126 */
127 static unsigned int
128 softpipe_is_texture_referenced( struct pipe_context *pipe,
129 struct pipe_texture *texture,
130 unsigned face, unsigned level)
131 {
132 struct softpipe_context *softpipe = softpipe_context( pipe );
133 unsigned i;
134
135 if (softpipe->dirty_render_cache) {
136 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
137 if (softpipe->framebuffer.cbufs[i] &&
138 softpipe->framebuffer.cbufs[i]->texture == texture) {
139 return PIPE_REFERENCED_FOR_WRITE;
140 }
141 }
142 if (softpipe->framebuffer.zsbuf &&
143 softpipe->framebuffer.zsbuf->texture == texture) {
144 return PIPE_REFERENCED_FOR_WRITE;
145 }
146 }
147
148 /* FIXME: we also need to do the same for the texture cache */
149
150 return PIPE_UNREFERENCED;
151 }
152
153
154 static unsigned int
155 softpipe_is_buffer_referenced( struct pipe_context *pipe,
156 struct pipe_buffer *buf)
157 {
158 return PIPE_UNREFERENCED;
159 }
160
161
162 struct pipe_context *
163 softpipe_create( struct pipe_screen *screen )
164 {
165 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
166 uint i;
167
168 util_init_math();
169
170 #ifdef PIPE_ARCH_X86
171 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
172 #else
173 softpipe->use_sse = FALSE;
174 #endif
175
176 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
177
178 softpipe->pipe.winsys = screen->winsys;
179 softpipe->pipe.screen = screen;
180 softpipe->pipe.destroy = softpipe_destroy;
181
182 /* state setters */
183 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
184 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
185 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
186
187 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
188 softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
189 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
190
191 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
192 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
193 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
194
195 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
196 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
197 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
198
199 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
200 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
201 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
202
203 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
204 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
205 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
206
207 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
208 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
209 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
210 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
211 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
212 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
213 softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
214 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
215
216 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
217 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
218
219 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
220 softpipe->pipe.draw_elements = softpipe_draw_elements;
221 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
222 softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
223
224
225 softpipe->pipe.clear = softpipe_clear;
226 softpipe->pipe.flush = softpipe_flush;
227
228 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
229 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
230
231 softpipe_init_query_funcs( softpipe );
232
233 /*
234 * Alloc caches for accessing drawing surfaces and textures.
235 * Must be before quad stage setup!
236 */
237 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
238 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
239 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
240
241 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
242 softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
243
244
245 /* setup quad rendering stages */
246 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
247 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
248 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
249
250
251 /*
252 * Create drawing context and plug our rendering stage into it.
253 */
254 softpipe->draw = draw_create();
255 if (!softpipe->draw)
256 goto fail;
257
258 draw_texture_samplers(softpipe->draw,
259 PIPE_MAX_SAMPLERS,
260 (struct tgsi_sampler **)
261 softpipe->tgsi.vert_samplers_list);
262
263 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
264 softpipe->no_rast = TRUE;
265
266 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
267 if (!softpipe->vbuf_backend)
268 goto fail;
269
270 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
271 if (!softpipe->vbuf)
272 goto fail;
273
274 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
275 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
276
277
278
279 /* plug in AA line/point stages */
280 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
281 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
282
283 /* Do polygon stipple w/ texture map + frag prog? */
284 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
285
286 sp_init_surface_functions(softpipe);
287
288 return &softpipe->pipe;
289
290 fail:
291 softpipe_destroy(&softpipe->pipe);
292 return NULL;
293 }
294