Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "sp_clear.h"
39 #include "sp_context.h"
40 #include "sp_flush.h"
41 #include "sp_prim_vbuf.h"
42 #include "sp_state.h"
43 #include "sp_surface.h"
44 #include "sp_tile_cache.h"
45 #include "sp_tex_tile_cache.h"
46 #include "sp_winsys.h"
47 #include "sp_query.h"
48
49
50
51 /**
52 * Map any drawing surfaces which aren't already mapped
53 */
54 void
55 softpipe_map_transfers(struct softpipe_context *sp)
56 {
57 unsigned i;
58
59 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
60 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
61 }
62
63 sp_tile_cache_map_transfers(sp->zsbuf_cache);
64 }
65
66
67 /**
68 * Unmap any mapped drawing surfaces
69 */
70 void
71 softpipe_unmap_transfers(struct softpipe_context *sp)
72 {
73 uint i;
74
75 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
76 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
77 }
78
79 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
80 }
81
82
83 static void
84 softpipe_destroy( struct pipe_context *pipe )
85 {
86 struct softpipe_context *softpipe = softpipe_context( pipe );
87 uint i;
88
89 if (softpipe->draw)
90 draw_destroy( softpipe->draw );
91
92 softpipe->quad.shade->destroy( softpipe->quad.shade );
93 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
94 softpipe->quad.blend->destroy( softpipe->quad.blend );
95
96 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
97 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
98 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
99 }
100
101 sp_destroy_tile_cache(softpipe->zsbuf_cache);
102 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
103
104 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
105 sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
106 pipe_texture_reference(&softpipe->texture[i], NULL);
107 }
108
109 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
110 sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
111 pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
112 }
113
114 for (i = 0; i < Elements(softpipe->constants); i++) {
115 if (softpipe->constants[i]) {
116 pipe_buffer_reference(&softpipe->constants[i], NULL);
117 }
118 }
119
120 FREE( softpipe );
121 }
122
123
124 /**
125 * if (the texture is being used as a framebuffer surface)
126 * return PIPE_REFERENCED_FOR_WRITE
127 * else if (the texture is a bound texture source)
128 * return PIPE_REFERENCED_FOR_READ
129 * else
130 * return PIPE_UNREFERENCED
131 */
132 static unsigned int
133 softpipe_is_texture_referenced( struct pipe_context *pipe,
134 struct pipe_texture *texture,
135 unsigned face, unsigned level)
136 {
137 struct softpipe_context *softpipe = softpipe_context( pipe );
138 unsigned i;
139
140 /* check if any of the bound drawing surfaces are this texture */
141 if (softpipe->dirty_render_cache) {
142 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
143 if (softpipe->framebuffer.cbufs[i] &&
144 softpipe->framebuffer.cbufs[i]->texture == texture) {
145 return PIPE_REFERENCED_FOR_WRITE;
146 }
147 }
148 if (softpipe->framebuffer.zsbuf &&
149 softpipe->framebuffer.zsbuf->texture == texture) {
150 return PIPE_REFERENCED_FOR_WRITE;
151 }
152 }
153
154 /* check if any of the tex_cache textures are this texture */
155 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
156 if (softpipe->tex_cache[i] &&
157 softpipe->tex_cache[i]->texture == texture)
158 return PIPE_REFERENCED_FOR_READ;
159 }
160 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
161 if (softpipe->vertex_tex_cache[i] &&
162 softpipe->vertex_tex_cache[i]->texture == texture)
163 return PIPE_REFERENCED_FOR_READ;
164 }
165
166 return PIPE_UNREFERENCED;
167 }
168
169
170 static unsigned int
171 softpipe_is_buffer_referenced( struct pipe_context *pipe,
172 struct pipe_buffer *buf)
173 {
174 return PIPE_UNREFERENCED;
175 }
176
177
178 static void
179 softpipe_render_condition( struct pipe_context *pipe,
180 struct pipe_query *query,
181 uint mode )
182 {
183 struct softpipe_context *softpipe = softpipe_context( pipe );
184
185 softpipe->render_cond_query = query;
186 softpipe->render_cond_mode = mode;
187 }
188
189
190
191 struct pipe_context *
192 softpipe_create( struct pipe_screen *screen )
193 {
194 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
195 uint i;
196
197 util_init_math();
198
199 #ifdef PIPE_ARCH_X86
200 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
201 #else
202 softpipe->use_sse = FALSE;
203 #endif
204
205 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
206 softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
207
208 softpipe->pipe.winsys = screen->winsys;
209 softpipe->pipe.screen = screen;
210 softpipe->pipe.destroy = softpipe_destroy;
211
212 /* state setters */
213 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
214 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
215 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
216
217 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
218 softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states;
219 softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
220 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
221
222 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
223 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
224 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
225
226 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
227 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
228 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
229
230 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
231 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
232 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
233
234 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
235 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
236 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
237
238 softpipe->pipe.create_gs_state = softpipe_create_gs_state;
239 softpipe->pipe.bind_gs_state = softpipe_bind_gs_state;
240 softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
241
242 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
243 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
244 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
245 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
246 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
247 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
248 softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
249 softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
250 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
251
252 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
253 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
254
255 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
256 softpipe->pipe.draw_elements = softpipe_draw_elements;
257 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
258 softpipe->pipe.draw_arrays_instanced = softpipe_draw_arrays_instanced;
259 softpipe->pipe.draw_elements_instanced = softpipe_draw_elements_instanced;
260
261 softpipe->pipe.clear = softpipe_clear;
262 softpipe->pipe.flush = softpipe_flush;
263
264 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
265 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
266
267 softpipe_init_query_funcs( softpipe );
268
269 softpipe->pipe.render_condition = softpipe_render_condition;
270
271 /*
272 * Alloc caches for accessing drawing surfaces and textures.
273 * Must be before quad stage setup!
274 */
275 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
276 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
277 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
278
279 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
280 softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
281 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
282 softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache(screen);
283 }
284
285 /* setup quad rendering stages */
286 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
287 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
288 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
289
290
291 /*
292 * Create drawing context and plug our rendering stage into it.
293 */
294 softpipe->draw = draw_create();
295 if (!softpipe->draw)
296 goto fail;
297
298 draw_texture_samplers(softpipe->draw,
299 PIPE_MAX_VERTEX_SAMPLERS,
300 (struct tgsi_sampler **)
301 softpipe->tgsi.vert_samplers_list);
302
303 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
304 softpipe->no_rast = TRUE;
305
306 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
307 if (!softpipe->vbuf_backend)
308 goto fail;
309
310 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
311 if (!softpipe->vbuf)
312 goto fail;
313
314 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
315 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
316
317
318 /* plug in AA line/point stages */
319 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
320 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
321
322 /* Do polygon stipple w/ texture map + frag prog? */
323 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
324
325 sp_init_surface_functions(softpipe);
326
327 return &softpipe->pipe;
328
329 fail:
330 softpipe_destroy(&softpipe->pipe);
331 return NULL;
332 }