softpipe: fix polygon stipple
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
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9 * "Software"), to deal in the Software without restriction, including
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11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "sp_clear.h"
39 #include "sp_context.h"
40 #include "sp_flush.h"
41 #include "sp_prim_vbuf.h"
42 #include "sp_state.h"
43 #include "sp_surface.h"
44 #include "sp_tile_cache.h"
45 #include "sp_tex_tile_cache.h"
46 #include "sp_texture.h"
47 #include "sp_winsys.h"
48 #include "sp_query.h"
49
50
51
52 /**
53 * Map any drawing surfaces which aren't already mapped
54 */
55 void
56 softpipe_map_transfers(struct softpipe_context *sp)
57 {
58 unsigned i;
59
60 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
61 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
62 }
63
64 sp_tile_cache_map_transfers(sp->zsbuf_cache);
65 }
66
67
68 /**
69 * Unmap any mapped drawing surfaces
70 */
71 void
72 softpipe_unmap_transfers(struct softpipe_context *sp)
73 {
74 uint i;
75
76 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
77 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
78 }
79
80 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
81 }
82
83
84 static void softpipe_destroy( struct pipe_context *pipe )
85 {
86 struct softpipe_context *softpipe = softpipe_context( pipe );
87 uint i;
88
89 if (softpipe->draw)
90 draw_destroy( softpipe->draw );
91
92 softpipe->quad.shade->destroy( softpipe->quad.shade );
93 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
94 softpipe->quad.blend->destroy( softpipe->quad.blend );
95
96 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
97 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
98 sp_destroy_tile_cache(softpipe->zsbuf_cache);
99
100 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
101 sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
102
103 for (i = 0; i < Elements(softpipe->constants); i++) {
104 if (softpipe->constants[i].buffer) {
105 pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
106 }
107 }
108
109 FREE( softpipe );
110 }
111
112 static unsigned int
113 softpipe_is_texture_referenced( struct pipe_context *pipe,
114 struct pipe_texture *texture,
115 unsigned face, unsigned level)
116 {
117 struct softpipe_context *softpipe = softpipe_context( pipe );
118 unsigned i;
119
120 if(softpipe->dirty_render_cache) {
121 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
122 if(softpipe->framebuffer.cbufs[i] &&
123 softpipe->framebuffer.cbufs[i]->texture == texture)
124 return PIPE_REFERENCED_FOR_WRITE;
125 }
126 if(softpipe->framebuffer.zsbuf &&
127 softpipe->framebuffer.zsbuf->texture == texture)
128 return PIPE_REFERENCED_FOR_WRITE;
129 }
130
131 /* FIXME: we also need to do the same for the texture cache */
132
133 return PIPE_UNREFERENCED;
134 }
135
136 static unsigned int
137 softpipe_is_buffer_referenced( struct pipe_context *pipe,
138 struct pipe_buffer *buf)
139 {
140 return PIPE_UNREFERENCED;
141 }
142
143 struct pipe_context *
144 softpipe_create( struct pipe_screen *screen )
145 {
146 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
147 uint i;
148
149 util_init_math();
150
151 #ifdef PIPE_ARCH_X86
152 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
153 #else
154 softpipe->use_sse = FALSE;
155 #endif
156
157 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
158
159 softpipe->pipe.winsys = screen->winsys;
160 softpipe->pipe.screen = screen;
161 softpipe->pipe.destroy = softpipe_destroy;
162
163 /* state setters */
164 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
165 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
166 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
167
168 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
169 softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
170 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
171
172 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
173 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
174 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
175
176 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
177 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
178 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
179
180 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
181 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
182 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
183
184 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
185 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
186 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
187
188 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
189 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
190 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
191 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
192 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
193 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
194 softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
195 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
196
197 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
198 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
199
200 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
201 softpipe->pipe.draw_elements = softpipe_draw_elements;
202 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
203 softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
204
205
206 softpipe->pipe.clear = softpipe_clear;
207 softpipe->pipe.flush = softpipe_flush;
208
209 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
210 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
211
212 softpipe_init_query_funcs( softpipe );
213 softpipe_init_texture_funcs( softpipe );
214
215 /*
216 * Alloc caches for accessing drawing surfaces and textures.
217 * Must be before quad stage setup!
218 */
219 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
220 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
221 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
222
223 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
224 softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen );
225
226
227 /* setup quad rendering stages */
228 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
229 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
230 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
231
232
233 /*
234 * Create drawing context and plug our rendering stage into it.
235 */
236 softpipe->draw = draw_create();
237 if (!softpipe->draw)
238 goto fail;
239
240 draw_texture_samplers(softpipe->draw,
241 PIPE_MAX_SAMPLERS,
242 (struct tgsi_sampler **)
243 softpipe->tgsi.vert_samplers_list);
244
245 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
246 softpipe->no_rast = TRUE;
247
248 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
249 if (!softpipe->vbuf_backend)
250 goto fail;
251
252 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
253 if (!softpipe->vbuf)
254 goto fail;
255
256 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
257 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
258
259
260
261 /* plug in AA line/point stages */
262 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
263 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
264
265 /* Do polygon stipple w/ texture map + frag prog? */
266 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
267
268 sp_init_surface_functions(softpipe);
269
270 return &softpipe->pipe;
271
272 fail:
273 softpipe_destroy(&softpipe->pipe);
274 return NULL;
275 }
276