softpipe: fix softpipe_is_buffer/texture_referenced() regression
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
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12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
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21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "sp_clear.h"
38 #include "sp_context.h"
39 #include "sp_flush.h"
40 #include "sp_prim_setup.h"
41 #include "sp_prim_vbuf.h"
42 #include "sp_state.h"
43 #include "sp_surface.h"
44 #include "sp_tile_cache.h"
45 #include "sp_texture.h"
46 #include "sp_winsys.h"
47 #include "sp_query.h"
48
49
50
51 /**
52 * Map any drawing surfaces which aren't already mapped
53 */
54 void
55 softpipe_map_transfers(struct softpipe_context *sp)
56 {
57 unsigned i;
58
59 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
60 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
61 }
62
63 sp_tile_cache_map_transfers(sp->zsbuf_cache);
64 }
65
66
67 /**
68 * Unmap any mapped drawing surfaces
69 */
70 void
71 softpipe_unmap_transfers(struct softpipe_context *sp)
72 {
73 uint i;
74
75 for (i = 0; i < sp->framebuffer.nr_cbufs; i++)
76 sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
77 sp_flush_tile_cache(sp, sp->zsbuf_cache);
78
79 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
80 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
81 }
82 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
83 }
84
85
86 static void softpipe_destroy( struct pipe_context *pipe )
87 {
88 struct softpipe_context *softpipe = softpipe_context( pipe );
89 uint i;
90
91 if (softpipe->draw)
92 draw_destroy( softpipe->draw );
93
94 for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
95 softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
96 softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
97 softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
98 softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
99 softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
100 softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
101 softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
102 softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
103 softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
104 softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
105 softpipe->quad[i].output->destroy( softpipe->quad[i].output );
106 }
107
108 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
109 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
110 sp_destroy_tile_cache(softpipe->zsbuf_cache);
111
112 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
113 sp_destroy_tile_cache(softpipe->tex_cache[i]);
114
115 for (i = 0; i < Elements(softpipe->constants); i++) {
116 if (softpipe->constants[i].buffer) {
117 pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
118 }
119 }
120
121 FREE( softpipe );
122 }
123
124 static unsigned int
125 softpipe_is_texture_referenced( struct pipe_context *pipe,
126 struct pipe_texture *texture,
127 unsigned face, unsigned level)
128 {
129 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
130 }
131
132 static unsigned int
133 softpipe_is_buffer_referenced( struct pipe_context *pipe,
134 struct pipe_buffer *buf)
135 {
136 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
137 }
138
139 struct pipe_context *
140 softpipe_create( struct pipe_screen *screen )
141 {
142 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
143 uint i;
144
145 util_init_math();
146
147 #ifdef PIPE_ARCH_X86
148 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
149 #else
150 softpipe->use_sse = FALSE;
151 #endif
152
153 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
154
155 softpipe->pipe.winsys = screen->winsys;
156 softpipe->pipe.screen = screen;
157 softpipe->pipe.destroy = softpipe_destroy;
158
159 /* state setters */
160 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
161 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
162 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
163
164 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
165 softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
166 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
167
168 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
169 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
170 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
171
172 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
173 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
174 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
175
176 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
177 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
178 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
179
180 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
181 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
182 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
183
184 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
185 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
186 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
187 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
188 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
189 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
190 softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
191 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
192
193 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
194 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
195
196 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
197 softpipe->pipe.draw_elements = softpipe_draw_elements;
198 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
199 softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
200
201
202 softpipe->pipe.clear = softpipe_clear;
203 softpipe->pipe.flush = softpipe_flush;
204
205 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
206 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
207
208 softpipe_init_query_funcs( softpipe );
209 softpipe_init_texture_funcs( softpipe );
210
211 /*
212 * Alloc caches for accessing drawing surfaces and textures.
213 * Must be before quad stage setup!
214 */
215 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
216 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
217 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
218
219 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
220 softpipe->tex_cache[i] = sp_create_tile_cache( screen );
221
222
223 /* setup quad rendering stages */
224 for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
225 softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
226 softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
227 softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
228 softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
229 softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
230 softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
231 softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
232 softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
233 softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
234 softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
235 softpipe->quad[i].output = sp_quad_output_stage(softpipe);
236 }
237
238 /* vertex shader samplers */
239 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
240 softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
241 softpipe->tgsi.vert_samplers[i].unit = i;
242 softpipe->tgsi.vert_samplers[i].sp = softpipe;
243 softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
244 softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
245 }
246
247 /* fragment shader samplers */
248 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
249 softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
250 softpipe->tgsi.frag_samplers[i].unit = i;
251 softpipe->tgsi.frag_samplers[i].sp = softpipe;
252 softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
253 softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
254 }
255
256 /*
257 * Create drawing context and plug our rendering stage into it.
258 */
259 softpipe->draw = draw_create();
260 if (!softpipe->draw)
261 goto fail;
262
263 draw_texture_samplers(softpipe->draw,
264 PIPE_MAX_SAMPLERS,
265 (struct tgsi_sampler **)
266 softpipe->tgsi.vert_samplers_list);
267
268 softpipe->setup = sp_draw_render_stage(softpipe);
269 if (!softpipe->setup)
270 goto fail;
271
272 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
273 softpipe->no_rast = TRUE;
274
275 if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
276 /* Deprecated path -- vbuf is the intended interface to the draw module:
277 */
278 draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
279 }
280 else {
281 sp_init_vbuf(softpipe);
282 }
283
284 /* plug in AA line/point stages */
285 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
286 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
287
288 #if USE_DRAW_STAGE_PSTIPPLE
289 /* Do polygon stipple w/ texture map + frag prog? */
290 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
291 #endif
292
293 sp_init_surface_functions(softpipe);
294
295 return &softpipe->pipe;
296
297 fail:
298 softpipe_destroy(&softpipe->pipe);
299 return NULL;
300 }
301