Merge branch 'mesa_7_6_branch'
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "sp_clear.h"
38 #include "sp_context.h"
39 #include "sp_flush.h"
40 #include "sp_prim_setup.h"
41 #include "sp_prim_vbuf.h"
42 #include "sp_state.h"
43 #include "sp_surface.h"
44 #include "sp_tile_cache.h"
45 #include "sp_texture.h"
46 #include "sp_winsys.h"
47 #include "sp_query.h"
48
49
50
51 /**
52 * Map any drawing surfaces which aren't already mapped
53 */
54 void
55 softpipe_map_transfers(struct softpipe_context *sp)
56 {
57 unsigned i;
58
59 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
60 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
61 }
62
63 sp_tile_cache_map_transfers(sp->zsbuf_cache);
64 }
65
66
67 /**
68 * Unmap any mapped drawing surfaces
69 */
70 void
71 softpipe_unmap_transfers(struct softpipe_context *sp)
72 {
73 uint i;
74
75 for (i = 0; i < sp->framebuffer.nr_cbufs; i++)
76 sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
77 sp_flush_tile_cache(sp, sp->zsbuf_cache);
78
79 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
80 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
81 }
82 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
83 }
84
85
86 static void
87 softpipe_destroy( struct pipe_context *pipe )
88 {
89 struct softpipe_context *softpipe = softpipe_context( pipe );
90 uint i;
91
92 if (softpipe->draw)
93 draw_destroy( softpipe->draw );
94
95 for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
96 softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
97 softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
98 softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
99 softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
100 softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
101 softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
102 softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
103 softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
104 softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
105 softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
106 softpipe->quad[i].output->destroy( softpipe->quad[i].output );
107 }
108
109 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
110 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
111 sp_destroy_tile_cache(softpipe->zsbuf_cache);
112
113 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
114 sp_destroy_tile_cache(softpipe->tex_cache[i]);
115
116 for (i = 0; i < Elements(softpipe->constants); i++) {
117 if (softpipe->constants[i].buffer) {
118 pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
119 }
120 }
121
122 FREE( softpipe );
123 }
124
125
126 /**
127 * if (the texture is being used as a framebuffer surface)
128 * return PIPE_REFERENCED_FOR_WRITE
129 * else if (the texture is a bound texture source)
130 * return PIPE_REFERENCED_FOR_READ XXX not done yet
131 * else
132 * return PIPE_UNREFERENCED
133 */
134 static unsigned int
135 softpipe_is_texture_referenced( struct pipe_context *pipe,
136 struct pipe_texture *texture,
137 unsigned face, unsigned level)
138 {
139 struct softpipe_context *softpipe = softpipe_context( pipe );
140 unsigned i;
141
142 if (softpipe->dirty_render_cache) {
143 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
144 if (softpipe->framebuffer.cbufs[i] &&
145 softpipe->framebuffer.cbufs[i]->texture == texture) {
146 return PIPE_REFERENCED_FOR_WRITE;
147 }
148 }
149 if (softpipe->framebuffer.zsbuf &&
150 softpipe->framebuffer.zsbuf->texture == texture) {
151 return PIPE_REFERENCED_FOR_WRITE;
152 }
153 }
154
155 /* FIXME: we also need to do the same for the texture cache */
156
157 return PIPE_UNREFERENCED;
158 }
159
160
161 static unsigned int
162 softpipe_is_buffer_referenced( struct pipe_context *pipe,
163 struct pipe_buffer *buf)
164 {
165 return PIPE_UNREFERENCED;
166 }
167
168
169 struct pipe_context *
170 softpipe_create( struct pipe_screen *screen )
171 {
172 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
173 uint i;
174
175 util_init_math();
176
177 #ifdef PIPE_ARCH_X86
178 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
179 #else
180 softpipe->use_sse = FALSE;
181 #endif
182
183 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
184
185 softpipe->pipe.winsys = screen->winsys;
186 softpipe->pipe.screen = screen;
187 softpipe->pipe.destroy = softpipe_destroy;
188
189 /* state setters */
190 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
191 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
192 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
193
194 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
195 softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
196 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
197
198 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
199 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
200 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
201
202 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
203 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
204 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
205
206 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
207 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
208 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
209
210 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
211 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
212 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
213
214 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
215 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
216 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
217 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
218 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
219 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
220 softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
221 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
222
223 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
224 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
225
226 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
227 softpipe->pipe.draw_elements = softpipe_draw_elements;
228 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
229 softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
230
231
232 softpipe->pipe.clear = softpipe_clear;
233 softpipe->pipe.flush = softpipe_flush;
234
235 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
236 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
237
238 softpipe_init_query_funcs( softpipe );
239
240 /*
241 * Alloc caches for accessing drawing surfaces and textures.
242 * Must be before quad stage setup!
243 */
244 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
245 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
246 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
247
248 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
249 softpipe->tex_cache[i] = sp_create_tile_cache( screen );
250
251
252 /* setup quad rendering stages */
253 for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
254 softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
255 softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
256 softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
257 softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
258 softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
259 softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
260 softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
261 softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
262 softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
263 softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
264 softpipe->quad[i].output = sp_quad_output_stage(softpipe);
265 }
266
267 /* vertex shader samplers */
268 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
269 softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
270 softpipe->tgsi.vert_samplers[i].unit = i;
271 softpipe->tgsi.vert_samplers[i].sp = softpipe;
272 softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
273 softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
274 }
275
276 /* fragment shader samplers */
277 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
278 softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
279 softpipe->tgsi.frag_samplers[i].unit = i;
280 softpipe->tgsi.frag_samplers[i].sp = softpipe;
281 softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
282 softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
283 }
284
285 /*
286 * Create drawing context and plug our rendering stage into it.
287 */
288 softpipe->draw = draw_create();
289 if (!softpipe->draw)
290 goto fail;
291
292 draw_texture_samplers(softpipe->draw,
293 PIPE_MAX_SAMPLERS,
294 (struct tgsi_sampler **)
295 softpipe->tgsi.vert_samplers_list);
296
297 softpipe->setup = sp_draw_render_stage(softpipe);
298 if (!softpipe->setup)
299 goto fail;
300
301 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
302 softpipe->no_rast = TRUE;
303
304 if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
305 /* Deprecated path -- vbuf is the intended interface to the draw module:
306 */
307 draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
308 }
309 else {
310 sp_init_vbuf(softpipe);
311 }
312
313 /* plug in AA line/point stages */
314 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
315 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
316
317 #if USE_DRAW_STAGE_PSTIPPLE
318 /* Do polygon stipple w/ texture map + frag prog? */
319 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
320 #endif
321
322 sp_init_surface_functions(softpipe);
323
324 return &softpipe->pipe;
325
326 fail:
327 softpipe_destroy(&softpipe->pipe);
328 return NULL;
329 }
330