Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / gallium / drivers / softpipe / sp_fs_sse.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Execute fragment shader using runtime SSE code generation.
30 */
31
32 #include "sp_context.h"
33 #include "sp_state.h"
34 #include "sp_fs.h"
35 #include "sp_quad.h"
36
37 #include "pipe/p_state.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_memory.h"
40 #include "tgsi/tgsi_exec.h"
41 #include "tgsi/tgsi_sse2.h"
42
43
44 #if defined(PIPE_ARCH_X86)
45
46 #include "rtasm/rtasm_x86sse.h"
47
48
49
50 /**
51 * Subclass of sp_fragment_shader
52 */
53 struct sp_sse_fragment_shader
54 {
55 struct sp_fragment_shader base;
56 struct x86_function sse2_program;
57 tgsi_sse2_fs_function func;
58 float immediates[TGSI_EXEC_NUM_IMMEDIATES][4];
59 };
60
61
62 /** cast wrapper */
63 static INLINE struct sp_sse_fragment_shader *
64 sp_sse_fragment_shader(const struct sp_fragment_shader *base)
65 {
66 return (struct sp_sse_fragment_shader *) base;
67 }
68
69
70 static void
71 fs_sse_prepare( const struct sp_fragment_shader *base,
72 struct tgsi_exec_machine *machine,
73 struct tgsi_sampler **samplers )
74 {
75 machine->Samplers = samplers;
76 }
77
78
79 /* TODO: codegenerate the whole run function, skip this wrapper.
80 * TODO: break dependency on tgsi_exec_machine struct
81 * TODO: push Position calculation into the generated shader
82 * TODO: process >1 quad at a time
83 */
84 static unsigned
85 fs_sse_run( const struct sp_fragment_shader *base,
86 struct tgsi_exec_machine *machine,
87 struct quad_header *quad )
88 {
89 struct sp_sse_fragment_shader *shader = sp_sse_fragment_shader(base);
90
91 /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */
92 sp_setup_pos_vector(quad->posCoef,
93 (float)quad->input.x0, (float)quad->input.y0,
94 machine->Temps);
95
96 /* init kill mask */
97 tgsi_set_kill_mask(machine, 0x0);
98 tgsi_set_exec_mask(machine, 1, 1, 1, 1);
99
100 shader->func( machine,
101 machine->Consts,
102 (const float (*)[4])shader->immediates,
103 machine->InterpCoefs
104 // , &machine->QuadPos
105 );
106
107 return ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);
108 }
109
110
111 static void
112 fs_sse_delete( struct sp_fragment_shader *base )
113 {
114 struct sp_sse_fragment_shader *shader = sp_sse_fragment_shader(base);
115
116 x86_release_func( &shader->sse2_program );
117 FREE(shader);
118 }
119
120
121 struct sp_fragment_shader *
122 softpipe_create_fs_sse(struct softpipe_context *softpipe,
123 const struct pipe_shader_state *templ)
124 {
125 struct sp_sse_fragment_shader *shader;
126
127 if (!softpipe->use_sse)
128 return NULL;
129
130 shader = CALLOC_STRUCT(sp_sse_fragment_shader);
131 if (!shader)
132 return NULL;
133
134 x86_init_func( &shader->sse2_program );
135
136 if (!tgsi_emit_sse2( templ->tokens, &shader->sse2_program,
137 shader->immediates, FALSE )) {
138 FREE(shader);
139 return NULL;
140 }
141
142 shader->func = (tgsi_sse2_fs_function) x86_get_func( &shader->sse2_program );
143 if (!shader->func) {
144 x86_release_func( &shader->sse2_program );
145 FREE(shader);
146 return NULL;
147 }
148
149 shader->base.shader.tokens = NULL; /* don't hold reference to templ->tokens */
150 shader->base.prepare = fs_sse_prepare;
151 shader->base.run = fs_sse_run;
152 shader->base.delete = fs_sse_delete;
153
154 return &shader->base;
155 }
156
157
158 #else
159
160 /* Maybe put this variant in the header file.
161 */
162 struct sp_fragment_shader *
163 softpipe_create_fs_sse(struct softpipe_context *softpipe,
164 const struct pipe_shader_state *templ)
165 {
166 return NULL;
167 }
168
169 #endif