Fix promotion of floats to doubles
[mesa.git] / src / gallium / drivers / softpipe / sp_quad.h
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keithw@vmware.com>
29 */
30
31 #ifndef SP_QUAD_H
32 #define SP_QUAD_H
33
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_exec.h"
36
37
38 #define QUAD_PRIM_POINT 1
39 #define QUAD_PRIM_LINE 2
40 #define QUAD_PRIM_TRI 3
41
42
43 /* The rasterizer generates 2x2 quads of fragment and feeds them to
44 * the current fp_machine (see below).
45 * Remember that Y=0=top with Y increasing down the window.
46 */
47 #define QUAD_TOP_LEFT 0
48 #define QUAD_TOP_RIGHT 1
49 #define QUAD_BOTTOM_LEFT 2
50 #define QUAD_BOTTOM_RIGHT 3
51
52 #define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
53 #define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
54 #define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
55 #define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
56 #define MASK_ALL 0xf
57
58
59 /**
60 * Quad stage inputs (pos, coverage, front/back face, etc)
61 */
62 struct quad_header_input
63 {
64 int x0, y0; /**< quad window pos, always even */
65 unsigned layer;
66 unsigned viewport_index;
67 float coverage[TGSI_QUAD_SIZE]; /**< fragment coverage for antialiasing */
68 unsigned facing:1; /**< Front (0) or back (1) facing? */
69 unsigned prim:2; /**< QUAD_PRIM_POINT, LINE, TRI */
70 };
71
72
73 /**
74 * Quad stage inputs/outputs.
75 */
76 struct quad_header_inout
77 {
78 unsigned mask:4;
79 };
80
81
82 /**
83 * Quad stage outputs (color & depth).
84 */
85 struct quad_header_output
86 {
87 /** colors in SOA format (rrrr, gggg, bbbb, aaaa) */
88 float color[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
89 float depth[TGSI_QUAD_SIZE];
90 uint8_t stencil[TGSI_QUAD_SIZE];
91 };
92
93
94 /**
95 * Encodes everything we need to know about a 2x2 pixel block. Uses
96 * "Channel-Serial" or "SoA" layout.
97 */
98 struct quad_header {
99 struct quad_header_input input;
100 struct quad_header_inout inout;
101 struct quad_header_output output;
102
103 /* Redundant/duplicated:
104 */
105 const struct tgsi_interp_coef *posCoef;
106 const struct tgsi_interp_coef *coef;
107 };
108
109 #endif /* SP_QUAD_H */