softpipe: fix texture view crashes
[mesa.git] / src / gallium / drivers / softpipe / sp_quad_fs.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
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17 * of the Software.
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28
29 /* Vertices are just an array of floats, with all the attributes
30 * packed. We currently assume a layout like:
31 *
32 * attr[0][0..3] - window position
33 * attr[1..n][0..3] - remaining attributes.
34 *
35 * Attributes are assumed to be 4 floats wide but are packed so that
36 * all the enabled attributes run contiguously.
37 */
38
39 #include "util/u_math.h"
40 #include "util/u_memory.h"
41 #include "pipe/p_defines.h"
42 #include "pipe/p_shader_tokens.h"
43
44 #include "sp_context.h"
45 #include "sp_state.h"
46 #include "sp_quad.h"
47 #include "sp_quad_pipe.h"
48
49
50 struct quad_shade_stage
51 {
52 struct quad_stage stage; /**< base class */
53
54 /* no other fields at this time */
55 };
56
57
58 /**
59 * Execute fragment shader for the four fragments in the quad.
60 * \return TRUE if quad is alive, FALSE if all four pixels are killed
61 */
62 static inline boolean
63 shade_quad(struct quad_stage *qs, struct quad_header *quad)
64 {
65 struct softpipe_context *softpipe = qs->softpipe;
66 struct tgsi_exec_machine *machine = softpipe->fs_machine;
67
68 if (softpipe->active_statistics_queries) {
69 softpipe->pipeline_statistics.ps_invocations +=
70 util_bitcount(quad->inout.mask);
71 }
72
73 /* run shader */
74 machine->flatshade_color = softpipe->rasterizer->flatshade ? TRUE : FALSE;
75 return softpipe->fs_variant->run( softpipe->fs_variant, machine, quad, softpipe->early_depth );
76 }
77
78
79
80 static void
81 coverage_quad(struct quad_stage *qs, struct quad_header *quad)
82 {
83 struct softpipe_context *softpipe = qs->softpipe;
84 uint cbuf;
85
86 /* loop over colorbuffer outputs */
87 for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
88 float (*quadColor)[4] = quad->output.color[cbuf];
89 unsigned j;
90 for (j = 0; j < TGSI_QUAD_SIZE; j++) {
91 assert(quad->input.coverage[j] >= 0.0);
92 assert(quad->input.coverage[j] <= 1.0);
93 quadColor[3][j] *= quad->input.coverage[j];
94 }
95 }
96 }
97
98
99 /**
100 * Shade/write an array of quads
101 * Called via quad_stage::run()
102 */
103 static void
104 shade_quads(struct quad_stage *qs,
105 struct quad_header *quads[],
106 unsigned nr)
107 {
108 struct softpipe_context *softpipe = qs->softpipe;
109 struct tgsi_exec_machine *machine = softpipe->fs_machine;
110 unsigned i, nr_quads = 0;
111
112 tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
113 softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
114 softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]);
115
116 machine->InterpCoefs = quads[0]->coef;
117
118 for (i = 0; i < nr; i++) {
119 /* Only omit this quad from the output list if all the fragments
120 * are killed _AND_ it's not the first quad in the list.
121 * The first quad is special in the (optimized) depth-testing code:
122 * the quads' Z coordinates are step-wise interpolated with respect
123 * to the first quad in the list.
124 * For multi-pass algorithms we need to produce exactly the same
125 * Z values in each pass. If interpolation starts with different quads
126 * we can get different Z values for the same (x,y).
127 */
128 if (!shade_quad(qs, quads[i]) && i > 0)
129 continue; /* quad totally culled/killed */
130
131 if (/*do_coverage*/ 0)
132 coverage_quad( qs, quads[i] );
133
134 quads[nr_quads++] = quads[i];
135 }
136
137 if (nr_quads)
138 qs->next->run(qs->next, quads, nr_quads);
139 }
140
141
142 /**
143 * Per-primitive (or per-begin?) setup
144 */
145 static void
146 shade_begin(struct quad_stage *qs)
147 {
148 qs->next->begin(qs->next);
149 }
150
151
152 static void
153 shade_destroy(struct quad_stage *qs)
154 {
155 FREE( qs );
156 }
157
158
159 struct quad_stage *
160 sp_quad_shade_stage( struct softpipe_context *softpipe )
161 {
162 struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage);
163 if (!qss)
164 goto fail;
165
166 qss->stage.softpipe = softpipe;
167 qss->stage.begin = shade_begin;
168 qss->stage.run = shade_quads;
169 qss->stage.destroy = shade_destroy;
170
171 return &qss->stage;
172
173 fail:
174 FREE(qss);
175 return NULL;
176 }