llvmpipe: fix (potentially) broken AA points, AA lines
[mesa.git] / src / gallium / drivers / softpipe / sp_state_derived.c
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2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_private.h"
34 #include "sp_context.h"
35 #include "sp_screen.h"
36 #include "sp_state.h"
37 #include "sp_texture.h"
38 #include "sp_tex_tile_cache.h"
39
40
41 /**
42 * Mark the current vertex layout as "invalid".
43 * We'll validate the vertex layout later, when we start to actually
44 * render a point or line or tri.
45 */
46 static void
47 invalidate_vertex_layout(struct softpipe_context *softpipe)
48 {
49 softpipe->vertex_info.num_attribs = 0;
50 }
51
52
53 /**
54 * The vertex info describes how to convert the post-transformed vertices
55 * (simple float[][4]) used by the 'draw' module into vertices for
56 * rasterization.
57 *
58 * This function validates the vertex layout and returns a pointer to a
59 * vertex_info object.
60 */
61 struct vertex_info *
62 softpipe_get_vertex_info(struct softpipe_context *softpipe)
63 {
64 struct vertex_info *vinfo = &softpipe->vertex_info;
65
66 if (vinfo->num_attribs == 0) {
67 /* compute vertex layout now */
68 const struct sp_fragment_shader *spfs = softpipe->fs;
69 struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
70 const uint num = draw_num_shader_outputs(softpipe->draw);
71 uint i;
72
73 /* Tell draw_vbuf to simply emit the whole post-xform vertex
74 * as-is. No longer any need to try and emit draw vertex_header
75 * info.
76 */
77 vinfo_vbuf->num_attribs = 0;
78 for (i = 0; i < num; i++) {
79 draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
80 }
81 draw_compute_vertex_size(vinfo_vbuf);
82
83 /*
84 * Loop over fragment shader inputs, searching for the matching output
85 * from the vertex shader.
86 */
87 vinfo->num_attribs = 0;
88 for (i = 0; i < spfs->info.num_inputs; i++) {
89 int src;
90 enum interp_mode interp;
91
92 switch (spfs->info.input_interpolate[i]) {
93 case TGSI_INTERPOLATE_CONSTANT:
94 interp = INTERP_CONSTANT;
95 break;
96 case TGSI_INTERPOLATE_LINEAR:
97 interp = INTERP_LINEAR;
98 break;
99 case TGSI_INTERPOLATE_PERSPECTIVE:
100 interp = INTERP_PERSPECTIVE;
101 break;
102 default:
103 assert(0);
104 interp = INTERP_LINEAR;
105 }
106
107 switch (spfs->info.input_semantic_name[i]) {
108 case TGSI_SEMANTIC_POSITION:
109 interp = INTERP_POS;
110 break;
111
112 case TGSI_SEMANTIC_COLOR:
113 if (softpipe->rasterizer->flatshade) {
114 interp = INTERP_CONSTANT;
115 }
116 break;
117 }
118
119 /* this includes texcoords and varying vars */
120 src = draw_find_shader_output(softpipe->draw,
121 spfs->info.input_semantic_name[i],
122 spfs->info.input_semantic_index[i]);
123 draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src);
124 }
125
126 softpipe->psize_slot = draw_find_shader_output(softpipe->draw,
127 TGSI_SEMANTIC_PSIZE, 0);
128 if (softpipe->psize_slot > 0) {
129 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
130 softpipe->psize_slot);
131 }
132
133 draw_compute_vertex_size(vinfo);
134 }
135
136 return vinfo;
137 }
138
139
140 /**
141 * Called from vbuf module.
142 *
143 * Note that there's actually two different vertex layouts in softpipe.
144 *
145 * The normal one is computed in softpipe_get_vertex_info() above and is
146 * used by the point/line/tri "setup" code.
147 *
148 * The other one (this one) is only used by the vbuf module (which is
149 * not normally used by default but used in testing). For the vbuf module,
150 * we basically want to pass-through the draw module's vertex layout as-is.
151 * When the softpipe vbuf code begins drawing, the normal vertex layout
152 * will come into play again.
153 */
154 struct vertex_info *
155 softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe)
156 {
157 (void) softpipe_get_vertex_info(softpipe);
158 return &softpipe->vertex_info_vbuf;
159 }
160
161
162 /**
163 * Recompute cliprect from scissor bounds, scissor enable and surface size.
164 */
165 static void
166 compute_cliprect(struct softpipe_context *sp)
167 {
168 /* SP_NEW_FRAMEBUFFER
169 */
170 uint surfWidth = sp->framebuffer.width;
171 uint surfHeight = sp->framebuffer.height;
172
173 /* SP_NEW_RASTERIZER
174 */
175 if (sp->rasterizer->scissor) {
176
177 /* SP_NEW_SCISSOR
178 *
179 * clip to scissor rect:
180 */
181 sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
182 sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
183 sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
184 sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
185 }
186 else {
187 /* clip to surface bounds */
188 sp->cliprect.minx = 0;
189 sp->cliprect.miny = 0;
190 sp->cliprect.maxx = surfWidth;
191 sp->cliprect.maxy = surfHeight;
192 }
193 }
194
195
196 static void
197 update_tgsi_samplers( struct softpipe_context *softpipe )
198 {
199 unsigned i;
200
201 softpipe_reset_sampler_varients( softpipe );
202
203 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
204 struct softpipe_tex_tile_cache *tc = softpipe->tex_cache[i];
205 if (tc->texture) {
206 struct softpipe_texture *spt = softpipe_texture(tc->texture);
207 if (spt->timestamp != tc->timestamp) {
208 sp_tex_tile_cache_validate_texture( tc );
209 /*
210 _debug_printf("INV %d %d\n", tc->timestamp, spt->timestamp);
211 */
212 tc->timestamp = spt->timestamp;
213 }
214 }
215 }
216
217 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
218 struct softpipe_tex_tile_cache *tc = softpipe->vertex_tex_cache[i];
219
220 if (tc->texture) {
221 struct softpipe_texture *spt = softpipe_texture(tc->texture);
222
223 if (spt->timestamp != tc->timestamp) {
224 sp_tex_tile_cache_validate_texture(tc);
225 tc->timestamp = spt->timestamp;
226 }
227 }
228 }
229 }
230
231
232 /* Hopefully this will remain quite simple, otherwise need to pull in
233 * something like the state tracker mechanism.
234 */
235 void softpipe_update_derived( struct softpipe_context *softpipe )
236 {
237 struct softpipe_screen *sp_screen = softpipe_screen(softpipe->pipe.screen);
238
239 /* Check for updated textures.
240 */
241 if (softpipe->tex_timestamp != sp_screen->timestamp) {
242 softpipe->tex_timestamp = sp_screen->timestamp;
243 softpipe->dirty |= SP_NEW_TEXTURE;
244 }
245
246 if (softpipe->dirty & (SP_NEW_SAMPLER |
247 SP_NEW_TEXTURE |
248 SP_NEW_FS |
249 SP_NEW_VS))
250 update_tgsi_samplers( softpipe );
251
252 if (softpipe->dirty & (SP_NEW_RASTERIZER |
253 SP_NEW_FS |
254 SP_NEW_VS))
255 invalidate_vertex_layout( softpipe );
256
257 if (softpipe->dirty & (SP_NEW_SCISSOR |
258 SP_NEW_RASTERIZER |
259 SP_NEW_FRAMEBUFFER))
260 compute_cliprect(softpipe);
261
262 if (softpipe->dirty & (SP_NEW_BLEND |
263 SP_NEW_DEPTH_STENCIL_ALPHA |
264 SP_NEW_FRAMEBUFFER |
265 SP_NEW_FS))
266 sp_build_quad_pipeline(softpipe);
267
268 softpipe->dirty = 0;
269 }