softpipe: try and use back color for a slot if color fails.
[mesa.git] / src / gallium / drivers / softpipe / sp_state_derived.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #include "util/u_inlines.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_pstipple.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "draw/draw_context.h"
34 #include "draw/draw_vertex.h"
35 #include "sp_context.h"
36 #include "sp_screen.h"
37 #include "sp_state.h"
38 #include "sp_texture.h"
39 #include "sp_tex_tile_cache.h"
40
41
42 /**
43 * Mark the current vertex layout as "invalid".
44 * We'll validate the vertex layout later, when we start to actually
45 * render a point or line or tri.
46 */
47 static void
48 invalidate_vertex_layout(struct softpipe_context *softpipe)
49 {
50 softpipe->vertex_info.num_attribs = 0;
51 }
52
53
54 /**
55 * The vertex info describes how to convert the post-transformed vertices
56 * (simple float[][4]) used by the 'draw' module into vertices for
57 * rasterization.
58 *
59 * This function validates the vertex layout and returns a pointer to a
60 * vertex_info object.
61 */
62 struct vertex_info *
63 softpipe_get_vertex_info(struct softpipe_context *softpipe)
64 {
65 struct vertex_info *vinfo = &softpipe->vertex_info;
66
67 if (vinfo->num_attribs == 0) {
68 /* compute vertex layout now */
69 const struct tgsi_shader_info *fsInfo = &softpipe->fs_variant->info;
70 struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
71 const uint num = draw_num_shader_outputs(softpipe->draw);
72 uint i;
73
74 /* Tell draw_vbuf to simply emit the whole post-xform vertex
75 * as-is. No longer any need to try and emit draw vertex_header
76 * info.
77 */
78 vinfo_vbuf->num_attribs = 0;
79 for (i = 0; i < num; i++) {
80 draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
81 }
82 draw_compute_vertex_size(vinfo_vbuf);
83
84 /*
85 * Loop over fragment shader inputs, searching for the matching output
86 * from the vertex shader.
87 */
88 vinfo->num_attribs = 0;
89 for (i = 0; i < fsInfo->num_inputs; i++) {
90 int src;
91 enum interp_mode interp;
92
93 switch (fsInfo->input_interpolate[i]) {
94 case TGSI_INTERPOLATE_CONSTANT:
95 interp = INTERP_CONSTANT;
96 break;
97 case TGSI_INTERPOLATE_LINEAR:
98 interp = INTERP_LINEAR;
99 break;
100 case TGSI_INTERPOLATE_PERSPECTIVE:
101 interp = INTERP_PERSPECTIVE;
102 break;
103 default:
104 assert(0);
105 interp = INTERP_LINEAR;
106 }
107
108 switch (fsInfo->input_semantic_name[i]) {
109 case TGSI_SEMANTIC_POSITION:
110 interp = INTERP_POS;
111 break;
112
113 case TGSI_SEMANTIC_COLOR:
114 if (softpipe->rasterizer->flatshade) {
115 interp = INTERP_CONSTANT;
116 }
117 break;
118 }
119
120 /* this includes texcoords and varying vars */
121 src = draw_find_shader_output(softpipe->draw,
122 fsInfo->input_semantic_name[i],
123 fsInfo->input_semantic_index[i]);
124 if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_COLOR && src == 0)
125 /* try and find a bcolor */
126 src = draw_find_shader_output(softpipe->draw,
127 TGSI_SEMANTIC_BCOLOR, fsInfo->input_semantic_index[i]);
128
129 draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src);
130 }
131
132 softpipe->psize_slot = draw_find_shader_output(softpipe->draw,
133 TGSI_SEMANTIC_PSIZE, 0);
134 if (softpipe->psize_slot > 0) {
135 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
136 softpipe->psize_slot);
137 }
138
139 draw_compute_vertex_size(vinfo);
140 }
141
142 return vinfo;
143 }
144
145
146 /**
147 * Called from vbuf module.
148 *
149 * Note that there's actually two different vertex layouts in softpipe.
150 *
151 * The normal one is computed in softpipe_get_vertex_info() above and is
152 * used by the point/line/tri "setup" code.
153 *
154 * The other one (this one) is only used by the vbuf module (which is
155 * not normally used by default but used in testing). For the vbuf module,
156 * we basically want to pass-through the draw module's vertex layout as-is.
157 * When the softpipe vbuf code begins drawing, the normal vertex layout
158 * will come into play again.
159 */
160 struct vertex_info *
161 softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe)
162 {
163 (void) softpipe_get_vertex_info(softpipe);
164 return &softpipe->vertex_info_vbuf;
165 }
166
167
168 /**
169 * Recompute cliprect from scissor bounds, scissor enable and surface size.
170 */
171 static void
172 compute_cliprect(struct softpipe_context *sp)
173 {
174 /* SP_NEW_FRAMEBUFFER
175 */
176 uint surfWidth = sp->framebuffer.width;
177 uint surfHeight = sp->framebuffer.height;
178
179 /* SP_NEW_RASTERIZER
180 */
181 if (sp->rasterizer->scissor) {
182
183 /* SP_NEW_SCISSOR
184 *
185 * clip to scissor rect:
186 */
187 sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
188 sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
189 sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
190 sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
191 }
192 else {
193 /* clip to surface bounds */
194 sp->cliprect.minx = 0;
195 sp->cliprect.miny = 0;
196 sp->cliprect.maxx = surfWidth;
197 sp->cliprect.maxy = surfHeight;
198 }
199 }
200
201
202 static void
203 update_tgsi_samplers( struct softpipe_context *softpipe )
204 {
205 unsigned i;
206
207 softpipe_reset_sampler_variants( softpipe );
208
209 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
210 struct softpipe_tex_tile_cache *tc = softpipe->fragment_tex_cache[i];
211 if (tc && tc->texture) {
212 struct softpipe_resource *spt = softpipe_resource(tc->texture);
213 if (spt->timestamp != tc->timestamp) {
214 sp_tex_tile_cache_validate_texture( tc );
215 /*
216 _debug_printf("INV %d %d\n", tc->timestamp, spt->timestamp);
217 */
218 tc->timestamp = spt->timestamp;
219 }
220 }
221 }
222
223 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
224 struct softpipe_tex_tile_cache *tc = softpipe->vertex_tex_cache[i];
225
226 if (tc && tc->texture) {
227 struct softpipe_resource *spt = softpipe_resource(tc->texture);
228
229 if (spt->timestamp != tc->timestamp) {
230 sp_tex_tile_cache_validate_texture(tc);
231 tc->timestamp = spt->timestamp;
232 }
233 }
234 }
235
236 for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
237 struct softpipe_tex_tile_cache *tc = softpipe->geometry_tex_cache[i];
238
239 if (tc && tc->texture) {
240 struct softpipe_resource *spt = softpipe_resource(tc->texture);
241
242 if (spt->timestamp != tc->timestamp) {
243 sp_tex_tile_cache_validate_texture(tc);
244 tc->timestamp = spt->timestamp;
245 }
246 }
247 }
248 }
249
250
251 static void
252 update_fragment_shader(struct softpipe_context *softpipe, unsigned prim)
253 {
254 struct sp_fragment_shader_variant_key key;
255
256 memset(&key, 0, sizeof(key));
257
258 if (prim == PIPE_PRIM_TRIANGLES)
259 key.polygon_stipple = softpipe->rasterizer->poly_stipple_enable;
260
261 if (softpipe->fs) {
262 softpipe->fs_variant = softpipe_find_fs_variant(softpipe,
263 softpipe->fs, &key);
264 }
265 else {
266 softpipe->fs_variant = NULL;
267 }
268
269 /* This would be the logical place to pass the fragment shader
270 * to the draw module. However, doing this here, during state
271 * validation, causes problems with the 'draw' module helpers for
272 * wide/AA/stippled lines.
273 * In principle, the draw's fragment shader should be per-variant
274 * but that doesn't work. So we use a single draw fragment shader
275 * per fragment shader, not per variant.
276 */
277 #if 0
278 if (softpipe->fs_variant) {
279 draw_bind_fragment_shader(softpipe->draw,
280 softpipe->fs_variant->draw_shader);
281 }
282 else {
283 draw_bind_fragment_shader(softpipe->draw, NULL);
284 }
285 #endif
286 }
287
288
289 /**
290 * This should be called when the polygon stipple pattern changes.
291 * We create a new texture from the stipple pattern and create a new
292 * sampler view.
293 */
294 static void
295 update_polygon_stipple_pattern(struct softpipe_context *softpipe)
296 {
297 struct pipe_resource *tex;
298 struct pipe_sampler_view *view;
299
300 tex = util_pstipple_create_stipple_texture(&softpipe->pipe,
301 softpipe->poly_stipple.stipple);
302 pipe_resource_reference(&softpipe->pstipple.texture, tex);
303 pipe_resource_reference(&tex, NULL);
304
305 view = util_pstipple_create_sampler_view(&softpipe->pipe,
306 softpipe->pstipple.texture);
307 pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, view);
308 pipe_sampler_view_reference(&view, NULL);
309 }
310
311
312 /**
313 * Should be called when polygon stipple is enabled/disabled or when
314 * the fragment shader changes.
315 * We add/update the fragment sampler and sampler views to sample from
316 * the polygon stipple texture. The texture unit that we use depends on
317 * the fragment shader (we need to use a unit not otherwise used by the
318 * shader).
319 */
320 static void
321 update_polygon_stipple_enable(struct softpipe_context *softpipe, unsigned prim)
322 {
323 if (prim == PIPE_PRIM_TRIANGLES &&
324 softpipe->fs_variant->key.polygon_stipple) {
325 const unsigned unit = softpipe->fs_variant->stipple_sampler_unit;
326
327 assert(unit >= softpipe->num_fragment_samplers);
328
329 /* sampler state */
330 softpipe->fragment_samplers[unit] = softpipe->pstipple.sampler;
331
332 /* sampler view */
333 pipe_sampler_view_reference(&softpipe->fragment_sampler_views[unit],
334 softpipe->pstipple.sampler_view);
335
336 sp_tex_tile_cache_set_sampler_view(softpipe->fragment_tex_cache[unit],
337 softpipe->pstipple.sampler_view);
338
339 softpipe->dirty |= SP_NEW_SAMPLER;
340 }
341 }
342
343
344 /* Hopefully this will remain quite simple, otherwise need to pull in
345 * something like the state tracker mechanism.
346 */
347 void
348 softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim)
349 {
350 struct softpipe_screen *sp_screen = softpipe_screen(softpipe->pipe.screen);
351
352 /* Check for updated textures.
353 */
354 if (softpipe->tex_timestamp != sp_screen->timestamp) {
355 softpipe->tex_timestamp = sp_screen->timestamp;
356 softpipe->dirty |= SP_NEW_TEXTURE;
357 }
358
359 #if DO_PSTIPPLE_IN_HELPER_MODULE
360 if (softpipe->dirty & SP_NEW_STIPPLE)
361 /* before updating samplers! */
362 update_polygon_stipple_pattern(softpipe);
363 #endif
364
365 if (softpipe->dirty & (SP_NEW_RASTERIZER |
366 SP_NEW_FS))
367 update_fragment_shader(softpipe, prim);
368
369 #if DO_PSTIPPLE_IN_HELPER_MODULE
370 if (softpipe->dirty & (SP_NEW_RASTERIZER |
371 SP_NEW_STIPPLE |
372 SP_NEW_FS))
373 update_polygon_stipple_enable(softpipe, prim);
374 #endif
375
376 if (softpipe->dirty & (SP_NEW_SAMPLER |
377 SP_NEW_TEXTURE |
378 SP_NEW_FS |
379 SP_NEW_VS))
380 update_tgsi_samplers( softpipe );
381
382 if (softpipe->dirty & (SP_NEW_RASTERIZER |
383 SP_NEW_FS |
384 SP_NEW_VS))
385 invalidate_vertex_layout( softpipe );
386
387 if (softpipe->dirty & (SP_NEW_SCISSOR |
388 SP_NEW_RASTERIZER |
389 SP_NEW_FRAMEBUFFER))
390 compute_cliprect(softpipe);
391
392 if (softpipe->dirty & (SP_NEW_BLEND |
393 SP_NEW_DEPTH_STENCIL_ALPHA |
394 SP_NEW_FRAMEBUFFER |
395 SP_NEW_FS))
396 sp_build_quad_pipeline(softpipe);
397
398 softpipe->dirty = 0;
399 }