util: Move gallium's PIPE_FORMAT utils to /util/format/
[mesa.git] / src / gallium / drivers / softpipe / sp_state_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /* Authors:
29 * Brian Paul
30 */
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35
36 #include "draw/draw_context.h"
37
38 #include "sp_context.h"
39 #include "sp_state.h"
40 #include "sp_texture.h"
41 #include "sp_tex_sample.h"
42 #include "sp_tex_tile_cache.h"
43 #include "sp_screen.h"
44 #include "state_tracker/sw_winsys.h"
45
46
47 /**
48 * Bind a range [start, start+num-1] of samplers for a shader stage.
49 */
50 static void
51 softpipe_bind_sampler_states(struct pipe_context *pipe,
52 enum pipe_shader_type shader,
53 unsigned start,
54 unsigned num,
55 void **samplers)
56 {
57 struct softpipe_context *softpipe = softpipe_context(pipe);
58 unsigned i;
59
60 assert(shader < PIPE_SHADER_TYPES);
61 assert(start + num <= ARRAY_SIZE(softpipe->samplers[shader]));
62
63 draw_flush(softpipe->draw);
64
65 /* set the new samplers */
66 for (i = 0; i < num; i++) {
67 softpipe->samplers[shader][start + i] = samplers[i];
68 }
69
70 /* find highest non-null samplers[] entry */
71 {
72 unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
73 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
74 j--;
75 softpipe->num_samplers[shader] = j;
76 }
77
78 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
79 draw_set_samplers(softpipe->draw,
80 shader,
81 softpipe->samplers[shader],
82 softpipe->num_samplers[shader]);
83 }
84
85 softpipe->dirty |= SP_NEW_SAMPLER;
86 }
87
88
89 static void
90 softpipe_sampler_view_destroy(struct pipe_context *pipe,
91 struct pipe_sampler_view *view)
92 {
93 pipe_resource_reference(&view->texture, NULL);
94 FREE(view);
95 }
96
97
98 void
99 softpipe_set_sampler_views(struct pipe_context *pipe,
100 enum pipe_shader_type shader,
101 unsigned start,
102 unsigned num,
103 struct pipe_sampler_view **views)
104 {
105 struct softpipe_context *softpipe = softpipe_context(pipe);
106 uint i;
107
108 assert(shader < PIPE_SHADER_TYPES);
109 assert(start + num <= ARRAY_SIZE(softpipe->sampler_views[shader]));
110
111 draw_flush(softpipe->draw);
112
113 /* set the new sampler views */
114 for (i = 0; i < num; i++) {
115 struct sp_sampler_view *sp_sviewsrc;
116 struct sp_sampler_view *sp_sviewdst =
117 &softpipe->tgsi.sampler[shader]->sp_sview[start + i];
118 struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
119 pipe_sampler_view_reference(pview, views[i]);
120 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
121 views[i]);
122 /*
123 * We don't really have variants, however some bits are different per shader,
124 * so just copy?
125 */
126 sp_sviewsrc = (struct sp_sampler_view *)*pview;
127 if (sp_sviewsrc) {
128 memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
129 sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
130 sp_sviewdst->compute_lambda_from_grad = softpipe_get_lambda_from_grad_func(&sp_sviewdst->base, shader);
131 sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
132 }
133 else {
134 memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc));
135 }
136 }
137
138
139 /* find highest non-null sampler_views[] entry */
140 {
141 unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
142 while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
143 j--;
144 softpipe->num_sampler_views[shader] = j;
145 }
146
147 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
148 draw_set_sampler_views(softpipe->draw,
149 shader,
150 softpipe->sampler_views[shader],
151 softpipe->num_sampler_views[shader]);
152 }
153
154 softpipe->dirty |= SP_NEW_TEXTURE;
155 }
156
157
158 static void
159 softpipe_delete_sampler_state(struct pipe_context *pipe,
160 void *sampler)
161 {
162 FREE( sampler );
163 }
164
165
166 static void
167 prepare_shader_sampling(
168 struct softpipe_context *sp,
169 unsigned num,
170 struct pipe_sampler_view **views,
171 enum pipe_shader_type shader_type,
172 struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
173 {
174
175 unsigned i;
176 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
177 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
178 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
179 const void *addr;
180
181 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
182 if (!num)
183 return;
184
185 for (i = 0; i < num; i++) {
186 struct pipe_sampler_view *view = views[i];
187
188 if (view) {
189 struct pipe_resource *tex = view->texture;
190 struct softpipe_resource *sp_tex = softpipe_resource(tex);
191 unsigned width0 = tex->width0;
192 unsigned num_layers = tex->depth0;
193 unsigned first_level = 0;
194 unsigned last_level = 0;
195
196 /* We're referencing the texture's internal data, so save a
197 * reference to it.
198 */
199 pipe_resource_reference(&mapped_tex[i], tex);
200
201 if (!sp_tex->dt) {
202 /* regular texture - setup array of mipmap level offsets */
203 ASSERTED struct pipe_resource *res = view->texture;
204 int j;
205
206 if (view->target != PIPE_BUFFER) {
207 first_level = view->u.tex.first_level;
208 last_level = view->u.tex.last_level;
209 assert(first_level <= last_level);
210 assert(last_level <= res->last_level);
211 addr = sp_tex->data;
212
213 for (j = first_level; j <= last_level; j++) {
214 mip_offsets[j] = sp_tex->level_offset[j];
215 row_stride[j] = sp_tex->stride[j];
216 img_stride[j] = sp_tex->img_stride[j];
217 }
218 if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
219 tex->target == PIPE_TEXTURE_2D_ARRAY ||
220 tex->target == PIPE_TEXTURE_CUBE ||
221 tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
222 num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
223 for (j = first_level; j <= last_level; j++) {
224 mip_offsets[j] += view->u.tex.first_layer *
225 sp_tex->img_stride[j];
226 }
227 if (view->target == PIPE_TEXTURE_CUBE ||
228 view->target == PIPE_TEXTURE_CUBE_ARRAY) {
229 assert(num_layers % 6 == 0);
230 }
231 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
232 assert(view->u.tex.last_layer < res->array_size);
233 }
234 }
235 else {
236 unsigned view_blocksize = util_format_get_blocksize(view->format);
237 addr = sp_tex->data;
238 /* probably don't really need to fill that out */
239 mip_offsets[0] = 0;
240 row_stride[0] = 0;
241 img_stride[0] = 0;
242
243 /* everything specified in number of elements here. */
244 width0 = view->u.buf.size / view_blocksize;
245 addr = (uint8_t *)addr + view->u.buf.offset;
246 assert(view->u.buf.offset + view->u.buf.size <= res->width0);
247 }
248 }
249 else {
250 /* display target texture/surface */
251 /*
252 * XXX: Where should this be unmapped?
253 */
254 struct softpipe_screen *screen = softpipe_screen(tex->screen);
255 struct sw_winsys *winsys = screen->winsys;
256 addr = winsys->displaytarget_map(winsys, sp_tex->dt,
257 PIPE_TRANSFER_READ);
258 row_stride[0] = sp_tex->stride[0];
259 img_stride[0] = sp_tex->img_stride[0];
260 mip_offsets[0] = 0;
261 assert(addr);
262 }
263 draw_set_mapped_texture(sp->draw,
264 shader_type,
265 i,
266 width0, tex->height0, num_layers,
267 first_level, last_level,
268 addr,
269 row_stride, img_stride, mip_offsets);
270 }
271 }
272 }
273
274
275 /**
276 * Called during state validation when SP_NEW_TEXTURE is set.
277 */
278 void
279 softpipe_prepare_vertex_sampling(struct softpipe_context *sp,
280 unsigned num,
281 struct pipe_sampler_view **views)
282 {
283 prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
284 sp->mapped_vs_tex);
285 }
286
287 void
288 softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx)
289 {
290 unsigned i;
291 for (i = 0; i < ARRAY_SIZE(ctx->mapped_vs_tex); i++) {
292 pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
293 }
294 }
295
296
297 /**
298 * Called during state validation when SP_NEW_TEXTURE is set.
299 */
300 void
301 softpipe_prepare_geometry_sampling(struct softpipe_context *sp,
302 unsigned num,
303 struct pipe_sampler_view **views)
304 {
305 prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY,
306 sp->mapped_gs_tex);
307 }
308
309 void
310 softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx)
311 {
312 unsigned i;
313 for (i = 0; i < ARRAY_SIZE(ctx->mapped_gs_tex); i++) {
314 pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
315 }
316 }
317
318
319 void
320 softpipe_init_sampler_funcs(struct pipe_context *pipe)
321 {
322 pipe->create_sampler_state = softpipe_create_sampler_state;
323 pipe->bind_sampler_states = softpipe_bind_sampler_states;
324 pipe->delete_sampler_state = softpipe_delete_sampler_state;
325
326 pipe->create_sampler_view = softpipe_create_sampler_view;
327 pipe->set_sampler_views = softpipe_set_sampler_views;
328 pipe->sampler_view_destroy = softpipe_sampler_view_destroy;
329 }
330