Merge branch '7.8'
[mesa.git] / src / gallium / drivers / softpipe / sp_tex_tile_cache.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Texture tile caching.
30 *
31 * Author:
32 * Brian Paul
33 */
34
35 #include "util/u_inlines.h"
36 #include "util/u_memory.h"
37 #include "util/u_tile.h"
38 #include "util/u_math.h"
39 #include "sp_context.h"
40 #include "sp_texture.h"
41 #include "sp_tex_tile_cache.h"
42
43
44
45 struct softpipe_tex_tile_cache *
46 sp_create_tex_tile_cache( struct pipe_context *pipe )
47 {
48 struct softpipe_tex_tile_cache *tc;
49 uint pos;
50
51 tc = CALLOC_STRUCT( softpipe_tex_tile_cache );
52 if (tc) {
53 tc->pipe = pipe;
54 for (pos = 0; pos < NUM_ENTRIES; pos++) {
55 tc->entries[pos].addr.bits.invalid = 1;
56 }
57 tc->last_tile = &tc->entries[0]; /* any tile */
58 }
59 return tc;
60 }
61
62
63 void
64 sp_destroy_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
65 {
66 uint pos;
67
68 for (pos = 0; pos < NUM_ENTRIES; pos++) {
69 /*assert(tc->entries[pos].x < 0);*/
70 }
71 if (tc->transfer) {
72 tc->pipe->tex_transfer_destroy(tc->pipe, tc->transfer);
73 }
74 if (tc->tex_trans) {
75 tc->pipe->tex_transfer_destroy(tc->pipe, tc->tex_trans);
76 }
77
78 FREE( tc );
79 }
80
81
82
83
84 void
85 sp_tex_tile_cache_map_transfers(struct softpipe_tex_tile_cache *tc)
86 {
87 if (tc->tex_trans && !tc->tex_trans_map)
88 tc->tex_trans_map = tc->pipe->transfer_map(tc->pipe, tc->tex_trans);
89 }
90
91
92 void
93 sp_tex_tile_cache_unmap_transfers(struct softpipe_tex_tile_cache *tc)
94 {
95 if (tc->tex_trans_map) {
96 tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
97 tc->tex_trans_map = NULL;
98 }
99 }
100
101 /**
102 * Invalidate all cached tiles for the cached texture.
103 * Should be called when the texture is modified.
104 */
105 void
106 sp_tex_tile_cache_validate_texture(struct softpipe_tex_tile_cache *tc)
107 {
108 unsigned i;
109
110 assert(tc);
111 assert(tc->texture);
112
113 for (i = 0; i < NUM_ENTRIES; i++) {
114 tc->entries[i].addr.bits.invalid = 1;
115 }
116 }
117
118 /**
119 * Specify the texture to cache.
120 */
121 void
122 sp_tex_tile_cache_set_texture(struct softpipe_tex_tile_cache *tc,
123 struct pipe_texture *texture)
124 {
125 uint i;
126
127 assert(!tc->transfer);
128
129 if (tc->texture != texture) {
130 pipe_texture_reference(&tc->texture, texture);
131
132 if (tc->tex_trans) {
133 if (tc->tex_trans_map) {
134 tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
135 tc->tex_trans_map = NULL;
136 }
137
138 tc->pipe->tex_transfer_destroy(tc->pipe, tc->tex_trans);
139 tc->tex_trans = NULL;
140 }
141
142 /* mark as entries as invalid/empty */
143 /* XXX we should try to avoid this when the teximage hasn't changed */
144 for (i = 0; i < NUM_ENTRIES; i++) {
145 tc->entries[i].addr.bits.invalid = 1;
146 }
147
148 tc->tex_face = -1; /* any invalid value here */
149 }
150 }
151
152
153
154
155 /**
156 * Flush the tile cache: write all dirty tiles back to the transfer.
157 * any tiles "flagged" as cleared will be "really" cleared.
158 */
159 void
160 sp_flush_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
161 {
162 int pos;
163
164 if (tc->texture) {
165 /* caching a texture, mark all entries as empty */
166 for (pos = 0; pos < NUM_ENTRIES; pos++) {
167 tc->entries[pos].addr.bits.invalid = 1;
168 }
169 tc->tex_face = -1;
170 }
171
172 }
173
174
175 /**
176 * Given the texture face, level, zslice, x and y values, compute
177 * the cache entry position/index where we'd hope to find the
178 * cached texture tile.
179 * This is basically a direct-map cache.
180 * XXX There's probably lots of ways in which we can improve this.
181 */
182 static INLINE uint
183 tex_cache_pos( union tex_tile_address addr )
184 {
185 uint entry = (addr.bits.x +
186 addr.bits.y * 9 +
187 addr.bits.z * 3 +
188 addr.bits.face +
189 addr.bits.level * 7);
190
191 return entry % NUM_ENTRIES;
192 }
193
194 /**
195 * Similar to sp_get_cached_tile() but for textures.
196 * Tiles are read-only and indexed with more params.
197 */
198 const struct softpipe_tex_cached_tile *
199 sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
200 union tex_tile_address addr )
201 {
202 struct softpipe_tex_cached_tile *tile;
203
204 tile = tc->entries + tex_cache_pos( addr );
205
206 if (addr.value != tile->addr.value) {
207
208 /* cache miss. Most misses are because we've invaldiated the
209 * texture cache previously -- most commonly on binding a new
210 * texture. Currently we effectively flush the cache on texture
211 * bind.
212 */
213 #if 0
214 _debug_printf("miss at %u: x=%d y=%d z=%d face=%d level=%d\n"
215 " tile %u: x=%d y=%d z=%d face=%d level=%d\n",
216 pos, x/TILE_SIZE, y/TILE_SIZE, z, face, level,
217 pos, tile->addr.bits.x, tile->addr.bits.y, tile->z, tile->face, tile->level);
218 #endif
219
220 /* check if we need to get a new transfer */
221 if (!tc->tex_trans ||
222 tc->tex_face != addr.bits.face ||
223 tc->tex_level != addr.bits.level ||
224 tc->tex_z != addr.bits.z) {
225 /* get new transfer (view into texture) */
226
227 if (tc->tex_trans) {
228 if (tc->tex_trans_map) {
229 tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
230 tc->tex_trans_map = NULL;
231 }
232
233 tc->pipe->tex_transfer_destroy(tc->pipe, tc->tex_trans);
234 tc->tex_trans = NULL;
235 }
236
237 tc->tex_trans =
238 tc->pipe->get_tex_transfer(tc->pipe, tc->texture,
239 addr.bits.face,
240 addr.bits.level,
241 addr.bits.z,
242 PIPE_TRANSFER_READ, 0, 0,
243 u_minify(tc->texture->width0, addr.bits.level),
244 u_minify(tc->texture->height0, addr.bits.level));
245
246 tc->tex_trans_map = tc->pipe->transfer_map(tc->pipe, tc->tex_trans);
247
248 tc->tex_face = addr.bits.face;
249 tc->tex_level = addr.bits.level;
250 tc->tex_z = addr.bits.z;
251 }
252
253 /* get tile from the transfer (view into texture) */
254 pipe_get_tile_rgba(tc->pipe,
255 tc->tex_trans,
256 addr.bits.x * TILE_SIZE,
257 addr.bits.y * TILE_SIZE,
258 TILE_SIZE, TILE_SIZE,
259 (float *) tile->data.color);
260 tile->addr = addr;
261 }
262
263 tc->last_tile = tile;
264 return tile;
265 }
266
267
268