1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_math.h"
38 #include "util/u_memory.h"
40 #include "sp_context.h"
42 #include "sp_texture.h"
43 #include "sp_screen.h"
44 #include "sp_winsys.h"
48 * Conventional allocation path for non-display textures:
49 * Use a simple, maximally packed layout.
52 softpipe_texture_layout(struct pipe_screen
*screen
,
53 struct softpipe_texture
* spt
)
55 struct pipe_texture
*pt
= &spt
->base
;
57 unsigned width
= pt
->width0
;
58 unsigned height
= pt
->height0
;
59 unsigned depth
= pt
->depth0
;
60 unsigned buffer_size
= 0;
62 for (level
= 0; level
<= pt
->last_level
; level
++) {
63 spt
->stride
[level
] = util_format_get_stride(pt
->format
, width
);
65 spt
->level_offset
[level
] = buffer_size
;
67 buffer_size
+= (util_format_get_nblocksy(pt
->format
, height
) *
68 ((pt
->target
== PIPE_TEXTURE_CUBE
) ? 6 : depth
) *
71 width
= u_minify(width
, 1);
72 height
= u_minify(height
, 1);
73 depth
= u_minify(depth
, 1);
76 spt
->buffer
= screen
->buffer_create(screen
, 32,
77 PIPE_BUFFER_USAGE_PIXEL
,
80 return spt
->buffer
!= NULL
;
85 * Texture layout for simple color buffers.
88 softpipe_displaytarget_layout(struct pipe_screen
*screen
,
89 struct softpipe_texture
* spt
)
91 unsigned usage
= (PIPE_BUFFER_USAGE_CPU_READ_WRITE
|
92 PIPE_BUFFER_USAGE_GPU_READ_WRITE
);
93 unsigned tex_usage
= spt
->base
.tex_usage
;
95 spt
->buffer
= screen
->surface_buffer_create( screen
,
103 return spt
->buffer
!= NULL
;
108 * Create new pipe_texture given the template information.
110 static struct pipe_texture
*
111 softpipe_texture_create(struct pipe_screen
*screen
,
112 const struct pipe_texture
*template)
114 struct softpipe_texture
*spt
= CALLOC_STRUCT(softpipe_texture
);
118 spt
->base
= *template;
119 pipe_reference_init(&spt
->base
.reference
, 1);
120 spt
->base
.screen
= screen
;
122 spt
->pot
= (util_is_power_of_two(template->width0
) &&
123 util_is_power_of_two(template->height0
) &&
124 util_is_power_of_two(template->depth0
));
126 if (spt
->base
.tex_usage
& (PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
127 PIPE_TEXTURE_USAGE_PRIMARY
)) {
128 if (!softpipe_displaytarget_layout(screen
, spt
))
132 if (!softpipe_texture_layout(screen
, spt
))
145 * Create a new pipe_texture which wraps an existing buffer.
147 static struct pipe_texture
*
148 softpipe_texture_blanket(struct pipe_screen
* screen
,
149 const struct pipe_texture
*base
,
150 const unsigned *stride
,
151 struct pipe_buffer
*buffer
)
153 struct softpipe_texture
*spt
;
156 /* Only supports one type */
157 if (base
->target
!= PIPE_TEXTURE_2D
||
158 base
->last_level
!= 0 ||
163 spt
= CALLOC_STRUCT(softpipe_texture
);
168 pipe_reference_init(&spt
->base
.reference
, 1);
169 spt
->base
.screen
= screen
;
170 spt
->stride
[0] = stride
[0];
172 pipe_buffer_reference(&spt
->buffer
, buffer
);
179 softpipe_texture_destroy(struct pipe_texture
*pt
)
181 struct softpipe_texture
*spt
= softpipe_texture(pt
);
183 pipe_buffer_reference(&spt
->buffer
, NULL
);
189 * Get a pipe_surface "view" into a texture.
191 static struct pipe_surface
*
192 softpipe_get_tex_surface(struct pipe_screen
*screen
,
193 struct pipe_texture
*pt
,
194 unsigned face
, unsigned level
, unsigned zslice
,
197 struct softpipe_texture
*spt
= softpipe_texture(pt
);
198 struct pipe_surface
*ps
;
200 assert(level
<= pt
->last_level
);
202 ps
= CALLOC_STRUCT(pipe_surface
);
204 pipe_reference_init(&ps
->reference
, 1);
205 pipe_texture_reference(&ps
->texture
, pt
);
206 ps
->format
= pt
->format
;
207 ps
->width
= u_minify(pt
->width0
, level
);
208 ps
->height
= u_minify(pt
->height0
, level
);
209 ps
->offset
= spt
->level_offset
[level
];
212 /* Because we are softpipe, anything that the state tracker
213 * thought was going to be done with the GPU will actually get
214 * done with the CPU. Let's adjust the flags to take that into
217 if (ps
->usage
& PIPE_BUFFER_USAGE_GPU_WRITE
) {
218 /* GPU_WRITE means "render" and that can involve reads (blending) */
219 ps
->usage
|= PIPE_BUFFER_USAGE_CPU_WRITE
| PIPE_BUFFER_USAGE_CPU_READ
;
222 if (ps
->usage
& PIPE_BUFFER_USAGE_GPU_READ
)
223 ps
->usage
|= PIPE_BUFFER_USAGE_CPU_READ
;
225 if (ps
->usage
& (PIPE_BUFFER_USAGE_CPU_WRITE
|
226 PIPE_BUFFER_USAGE_GPU_WRITE
)) {
227 /* Mark the surface as dirty. The tile cache will look for this. */
229 softpipe_screen(screen
)->timestamp
++;
236 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
237 ps
->offset
+= face
* util_format_get_nblocksy(pt
->format
, u_minify(pt
->height0
, level
)) *
240 else if (pt
->target
== PIPE_TEXTURE_3D
) {
241 ps
->offset
+= zslice
* util_format_get_nblocksy(pt
->format
, u_minify(pt
->height0
, level
)) *
254 * Free a pipe_surface which was created with softpipe_get_tex_surface().
257 softpipe_tex_surface_destroy(struct pipe_surface
*surf
)
259 /* Effectively do the texture_update work here - if texture images
260 * needed post-processing to put them into hardware layout, this is
261 * where it would happen. For softpipe, nothing to do.
263 assert(surf
->texture
);
264 pipe_texture_reference(&surf
->texture
, NULL
);
270 * Geta pipe_transfer object which is used for moving data in/out of
272 * \param face one of PIPE_TEX_FACE_x or 0
273 * \param level texture mipmap level
274 * \param zslice 2D slice of a 3D texture
275 * \param usage one of PIPE_TRANSFER_READ/WRITE/READ_WRITE
276 * \param x X position of region to read/write
277 * \param y Y position of region to read/write
278 * \param width width of region to read/write
279 * \param height height of region to read/write
281 static struct pipe_transfer
*
282 softpipe_get_tex_transfer(struct pipe_screen
*screen
,
283 struct pipe_texture
*texture
,
284 unsigned face
, unsigned level
, unsigned zslice
,
285 enum pipe_transfer_usage usage
,
286 unsigned x
, unsigned y
, unsigned w
, unsigned h
)
288 struct softpipe_texture
*sptex
= softpipe_texture(texture
);
289 struct softpipe_transfer
*spt
;
292 assert(level
<= texture
->last_level
);
294 spt
= CALLOC_STRUCT(softpipe_transfer
);
296 struct pipe_transfer
*pt
= &spt
->base
;
297 int nblocksy
= util_format_get_nblocksy(texture
->format
, u_minify(texture
->height0
, level
));
298 pipe_texture_reference(&pt
->texture
, texture
);
303 pt
->stride
= sptex
->stride
[level
];
309 spt
->offset
= sptex
->level_offset
[level
];
311 if (texture
->target
== PIPE_TEXTURE_CUBE
) {
312 spt
->offset
+= face
* nblocksy
* pt
->stride
;
314 else if (texture
->target
== PIPE_TEXTURE_3D
) {
315 spt
->offset
+= zslice
* nblocksy
* pt
->stride
;
328 * Free a pipe_transfer object which was created with
329 * softpipe_get_tex_transfer().
332 softpipe_tex_transfer_destroy(struct pipe_transfer
*transfer
)
334 /* Effectively do the texture_update work here - if texture images
335 * needed post-processing to put them into hardware layout, this is
336 * where it would happen. For softpipe, nothing to do.
338 assert (transfer
->texture
);
339 pipe_texture_reference(&transfer
->texture
, NULL
);
345 * Create memory mapping for given pipe_transfer object.
348 softpipe_transfer_map( struct pipe_screen
*screen
,
349 struct pipe_transfer
*transfer
)
351 ubyte
*map
, *xfer_map
;
352 struct softpipe_texture
*spt
;
353 enum pipe_format format
;
355 assert(transfer
->texture
);
356 spt
= softpipe_texture(transfer
->texture
);
357 format
= transfer
->texture
->format
;
359 map
= pipe_buffer_map(screen
, spt
->buffer
, pipe_transfer_buffer_flags(transfer
));
363 /* May want to different things here depending on read/write nature
366 if (transfer
->texture
&& (transfer
->usage
& PIPE_TRANSFER_WRITE
)) {
367 /* Do something to notify sharing contexts of a texture change.
368 * In softpipe, that would mean flushing the texture cache.
370 softpipe_screen(screen
)->timestamp
++;
373 xfer_map
= map
+ softpipe_transfer(transfer
)->offset
+
374 transfer
->y
/ util_format_get_blockheight(format
) * transfer
->stride
+
375 transfer
->x
/ util_format_get_blockwidth(format
) * util_format_get_blocksize(format
);
376 /*printf("map = %p xfer map = %p\n", map, xfer_map);*/
382 * Unmap memory mapping for given pipe_transfer object.
385 softpipe_transfer_unmap(struct pipe_screen
*screen
,
386 struct pipe_transfer
*transfer
)
388 struct softpipe_texture
*spt
;
390 assert(transfer
->texture
);
391 spt
= softpipe_texture(transfer
->texture
);
393 pipe_buffer_unmap( screen
, spt
->buffer
);
395 if (transfer
->usage
& PIPE_TRANSFER_WRITE
) {
396 /* Mark the texture as dirty to expire the tile caches. */
402 static struct pipe_video_surface
*
403 softpipe_video_surface_create(struct pipe_screen
*screen
,
404 enum pipe_video_chroma_format chroma_format
,
405 unsigned width
, unsigned height
)
407 struct softpipe_video_surface
*sp_vsfc
;
408 struct pipe_texture
template;
411 assert(width
&& height
);
413 sp_vsfc
= CALLOC_STRUCT(softpipe_video_surface
);
417 pipe_reference_init(&sp_vsfc
->base
.reference
, 1);
418 sp_vsfc
->base
.screen
= screen
;
419 sp_vsfc
->base
.chroma_format
= chroma_format
;
420 /*sp_vsfc->base.surface_format = PIPE_VIDEO_SURFACE_FORMAT_VUYA;*/
421 sp_vsfc
->base
.width
= width
;
422 sp_vsfc
->base
.height
= height
;
424 memset(&template, 0, sizeof(struct pipe_texture
));
425 template.target
= PIPE_TEXTURE_2D
;
426 template.format
= PIPE_FORMAT_X8R8G8B8_UNORM
;
427 template.last_level
= 0;
428 /* vl_mpeg12_mc_renderer expects this when it's initialized with pot_buffers=true */
429 template.width0
= util_next_power_of_two(width
);
430 template.height0
= util_next_power_of_two(height
);
432 template.tex_usage
= PIPE_TEXTURE_USAGE_SAMPLER
| PIPE_TEXTURE_USAGE_RENDER_TARGET
;
434 sp_vsfc
->tex
= screen
->texture_create(screen
, &template);
440 return &sp_vsfc
->base
;
445 softpipe_video_surface_destroy(struct pipe_video_surface
*vsfc
)
447 struct softpipe_video_surface
*sp_vsfc
= softpipe_video_surface(vsfc
);
449 pipe_texture_reference(&sp_vsfc
->tex
, NULL
);
455 softpipe_init_screen_texture_funcs(struct pipe_screen
*screen
)
457 screen
->texture_create
= softpipe_texture_create
;
458 screen
->texture_blanket
= softpipe_texture_blanket
;
459 screen
->texture_destroy
= softpipe_texture_destroy
;
461 screen
->get_tex_surface
= softpipe_get_tex_surface
;
462 screen
->tex_surface_destroy
= softpipe_tex_surface_destroy
;
464 screen
->get_tex_transfer
= softpipe_get_tex_transfer
;
465 screen
->tex_transfer_destroy
= softpipe_tex_transfer_destroy
;
466 screen
->transfer_map
= softpipe_transfer_map
;
467 screen
->transfer_unmap
= softpipe_transfer_unmap
;
469 screen
->video_surface_create
= softpipe_video_surface_create
;
470 screen
->video_surface_destroy
= softpipe_video_surface_destroy
;
475 * Return pipe_buffer handle and stride for given texture object.
479 softpipe_get_texture_buffer( struct pipe_texture
*texture
,
480 struct pipe_buffer
**buf
,
483 struct softpipe_texture
*tex
= (struct softpipe_texture
*) texture
;
488 pipe_buffer_reference(buf
, tex
->buffer
);
491 *stride
= tex
->stride
[0];