radeonsi: remove redundant si_shader_info::images_declared
[mesa.git] / src / gallium / drivers / svga / include / svga3d_cmd.h
1 /**********************************************************
2 * Copyright 1998-2017 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /*
27 * svga3d_cmd.h --
28 *
29 * SVGA 3d hardware cmd definitions
30 */
31
32 #ifndef _SVGA3D_CMD_H_
33 #define _SVGA3D_CMD_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38
39 #include "includeCheck.h"
40 #include "svga3d_types.h"
41 #include "svga3d_limits.h"
42
43 /*
44 * Identifiers for commands in the command FIFO.
45 *
46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
47 * the SVGA3D protocol and remain reserved; they should not be used in the
48 * future.
49 *
50 * IDs between 1040 and 2999 (inclusive) are available for use by the
51 * current SVGA3D protocol.
52 *
53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
54 * and up.
55 */
56
57 typedef enum {
58 SVGA_3D_CMD_LEGACY_BASE = 1000,
59 SVGA_3D_CMD_BASE = 1040,
60
61 SVGA_3D_CMD_SURFACE_DEFINE = 1040,
62 SVGA_3D_CMD_SURFACE_DESTROY = 1041,
63 SVGA_3D_CMD_SURFACE_COPY = 1042,
64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
65 SVGA_3D_CMD_SURFACE_DMA = 1044,
66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
68 SVGA_3D_CMD_SETTRANSFORM = 1047,
69 SVGA_3D_CMD_SETZRANGE = 1048,
70 SVGA_3D_CMD_SETRENDERSTATE = 1049,
71 SVGA_3D_CMD_SETRENDERTARGET = 1050,
72 SVGA_3D_CMD_SETTEXTURESTATE = 1051,
73 SVGA_3D_CMD_SETMATERIAL = 1052,
74 SVGA_3D_CMD_SETLIGHTDATA = 1053,
75 SVGA_3D_CMD_SETLIGHTENABLED = 1054,
76 SVGA_3D_CMD_SETVIEWPORT = 1055,
77 SVGA_3D_CMD_SETCLIPPLANE = 1056,
78 SVGA_3D_CMD_CLEAR = 1057,
79 SVGA_3D_CMD_PRESENT = 1058,
80 SVGA_3D_CMD_SHADER_DEFINE = 1059,
81 SVGA_3D_CMD_SHADER_DESTROY = 1060,
82 SVGA_3D_CMD_SET_SHADER = 1061,
83 SVGA_3D_CMD_SET_SHADER_CONST = 1062,
84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
85 SVGA_3D_CMD_SETSCISSORRECT = 1064,
86 SVGA_3D_CMD_BEGIN_QUERY = 1065,
87 SVGA_3D_CMD_END_QUERY = 1066,
88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
89 SVGA_3D_CMD_PRESENT_READBACK = 1068,
90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
93 SVGA_3D_CMD_DEAD4 = 1072,
94 SVGA_3D_CMD_DEAD5 = 1073,
95 SVGA_3D_CMD_DEAD6 = 1074,
96 SVGA_3D_CMD_DEAD7 = 1075,
97 SVGA_3D_CMD_DEAD8 = 1076,
98 SVGA_3D_CMD_DEAD9 = 1077,
99 SVGA_3D_CMD_DEAD10 = 1078,
100 SVGA_3D_CMD_DEAD11 = 1079,
101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
103 SVGA_3D_CMD_SCREEN_DMA = 1082,
104 SVGA_3D_CMD_DEAD1 = 1083,
105 SVGA_3D_CMD_DEAD2 = 1084,
106
107 SVGA_3D_CMD_DEAD12 = 1085,
108 SVGA_3D_CMD_DEAD13 = 1086,
109 SVGA_3D_CMD_DEAD14 = 1087,
110 SVGA_3D_CMD_DEAD15 = 1088,
111 SVGA_3D_CMD_DEAD16 = 1089,
112 SVGA_3D_CMD_DEAD17 = 1090,
113
114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
115 SVGA_3D_CMD_READBACK_OTABLE = 1092,
116
117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
119 SVGA_3D_CMD_DEAD3 = 1095,
120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
121
122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
132
133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
138
139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
141 SVGA_3D_CMD_BIND_GB_SHADER = 1114,
142
143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
144
145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
146 SVGA_3D_CMD_END_GB_QUERY = 1117,
147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
148
149 SVGA_3D_CMD_NOP = 1119,
150
151 SVGA_3D_CMD_ENABLE_GART = 1120,
152 SVGA_3D_CMD_DISABLE_GART = 1121,
153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
155
156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
160
161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
163
164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
165
166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
168 SVGA_3D_CMD_GB_MOB_FENCE = 1133,
169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
172 SVGA_3D_CMD_NOP_ERROR = 1137,
173
174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
177 SVGA_3D_CMD_DRAW = 1141,
178 SVGA_3D_CMD_DRAW_INDEXED = 1142,
179
180 /*
181 * DX10 Commands
182 */
183 SVGA_3D_CMD_DX_MIN = 1143,
184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
191 SVGA_3D_CMD_DX_SET_SHADER = 1150,
192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
193 SVGA_3D_CMD_DX_DRAW = 1152,
194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
208 SVGA_3D_CMD_DX_BIND_QUERY = 1167,
209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
211 SVGA_3D_CMD_DX_END_QUERY = 1170,
212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
220 SVGA_3D_CMD_DX_PRED_COPY = 1179,
221 SVGA_3D_CMD_DX_PRESENTBLT = 1180,
222 SVGA_3D_CMD_DX_GENMIPS = 1181,
223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
244 SVGA_3D_CMD_DX_BIND_SHADER = 1203,
245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
248 SVGA_3D_CMD_DX_SET_COTABLE = 1207,
249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
259 SVGA_3D_CMD_DX_HINT = 1218,
260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
264 SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
265 SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
266 SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
267
268 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
269 SVGA_3D_CMD_DX_MAX = 1227,
270
271 SVGA_3D_CMD_SCREEN_COPY = 1227,
272
273 SVGA_3D_CMD_VIDEO_DEFINE_DECODER = 1228,
274 SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1229,
275 SVGA_3D_CMD_VIDEO_DEFINE_PROCESSOR = 1230,
276 SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1231,
277 SVGA_3D_CMD_VIDEO_DECODE_FRAME = 1232,
278 SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1233,
279 SVGA_3D_CMD_VIDEO_BIND_DECODER_MOB = 1234,
280 SVGA_3D_CMD_VIDEO_READBACK_DECODER_MOB = 1235,
281
282 SVGA_3D_CMD_GROW_OTABLE = 1236,
283 SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
284 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
285
286 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
287
288 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
289 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
290 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
291 SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
292 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
293
294 SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
295 SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
296 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
297 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
298 SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
299 SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
300
301 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
302 SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
303 SVGA_3D_CMD_DX_DISPATCH = 1253,
304 SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
305
306 SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
307 SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256,
308 SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
309 SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
310
311 SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
312 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
313 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
314 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
315 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
316 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
317
318 SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,
319
320 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,
321 SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
322 SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
323 SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
324 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW_BOX = 1270,
325 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_BOX = 1271,
326 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
327 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
328 SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
329 SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
330
331 SVGA_3D_CMD_MAX = 1276,
332 SVGA_3D_CMD_FUTURE_MAX = 3000
333 } SVGAFifo3dCmdId;
334
335 /*
336 * FIFO command format definitions:
337 */
338
339 /*
340 * The data size header following cmdNum for every 3d command
341 */
342 typedef
343 #include "vmware_pack_begin.h"
344 struct {
345 uint32 id;
346 uint32 size;
347 }
348 #include "vmware_pack_end.h"
349 SVGA3dCmdHeader;
350
351 typedef
352 #include "vmware_pack_begin.h"
353 struct {
354 uint32 numMipLevels;
355 }
356 #include "vmware_pack_end.h"
357 SVGA3dSurfaceFace;
358
359 typedef
360 #include "vmware_pack_begin.h"
361 struct {
362 uint32 sid;
363 SVGA3dSurface1Flags surfaceFlags;
364 SVGA3dSurfaceFormat format;
365
366 /*
367 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
368 * structures must have the same value of numMipLevels field.
369 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
370 * numMipLevels set to 0.
371 */
372 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
373
374 /*
375 * Followed by an SVGA3dSize structure for each mip level in each face.
376 *
377 * A note on surface sizes: Sizes are always specified in pixels,
378 * even if the true surface size is not a multiple of the minimum
379 * block size of the surface's format. For example, a 3x3x1 DXT1
380 * compressed texture would actually be stored as a 4x4x1 image in
381 * memory.
382 */
383 }
384 #include "vmware_pack_end.h"
385 SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
386
387 typedef
388 #include "vmware_pack_begin.h"
389 struct {
390 uint32 sid;
391 SVGA3dSurface1Flags surfaceFlags;
392 SVGA3dSurfaceFormat format;
393
394 /*
395 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
396 * structures must have the same value of numMipLevels field.
397 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
398 * numMipLevels set to 0.
399 */
400 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
401 uint32 multisampleCount;
402 SVGA3dTextureFilter autogenFilter;
403
404 /*
405 * Followed by an SVGA3dSize structure for each mip level in each face.
406 *
407 * A note on surface sizes: Sizes are always specified in pixels,
408 * even if the true surface size is not a multiple of the minimum
409 * block size of the surface's format. For example, a 3x3x1 DXT1
410 * compressed texture would actually be stored as a 4x4x1 image in
411 * memory.
412 */
413 }
414 #include "vmware_pack_end.h"
415 SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
416
417 typedef
418 #include "vmware_pack_begin.h"
419 struct {
420 uint32 sid;
421 }
422 #include "vmware_pack_end.h"
423 SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
424
425 typedef
426 #include "vmware_pack_begin.h"
427 struct {
428 uint32 cid;
429 }
430 #include "vmware_pack_end.h"
431 SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
432
433 typedef
434 #include "vmware_pack_begin.h"
435 struct {
436 uint32 cid;
437 }
438 #include "vmware_pack_end.h"
439 SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
440
441 typedef
442 #include "vmware_pack_begin.h"
443 struct {
444 uint32 cid;
445 SVGA3dClearFlag clearFlag;
446 uint32 color;
447 float depth;
448 uint32 stencil;
449 /* Followed by variable number of SVGA3dRect structures */
450 }
451 #include "vmware_pack_end.h"
452 SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
453
454 typedef
455 #include "vmware_pack_begin.h"
456 struct {
457 SVGA3dLightType type;
458 SVGA3dBool inWorldSpace;
459 float diffuse[4];
460 float specular[4];
461 float ambient[4];
462 float position[4];
463 float direction[4];
464 float range;
465 float falloff;
466 float attenuation0;
467 float attenuation1;
468 float attenuation2;
469 float theta;
470 float phi;
471 }
472 #include "vmware_pack_end.h"
473 SVGA3dLightData;
474
475 typedef
476 #include "vmware_pack_begin.h"
477 struct {
478 uint32 sid;
479 /* Followed by variable number of SVGA3dCopyRect structures */
480 }
481 #include "vmware_pack_end.h"
482 SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
483
484 typedef
485 #include "vmware_pack_begin.h"
486 struct {
487 SVGA3dRenderStateName state;
488 union {
489 uint32 uintValue;
490 float floatValue;
491 };
492 }
493 #include "vmware_pack_end.h"
494 SVGA3dRenderState;
495
496 typedef
497 #include "vmware_pack_begin.h"
498 struct {
499 uint32 cid;
500 /* Followed by variable number of SVGA3dRenderState structures */
501 }
502 #include "vmware_pack_end.h"
503 SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
504
505 typedef
506 #include "vmware_pack_begin.h"
507 struct {
508 uint32 cid;
509 SVGA3dRenderTargetType type;
510 SVGA3dSurfaceImageId target;
511 }
512 #include "vmware_pack_end.h"
513 SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
514
515 typedef
516 #include "vmware_pack_begin.h"
517 struct {
518 SVGA3dSurfaceImageId src;
519 SVGA3dSurfaceImageId dest;
520 /* Followed by variable number of SVGA3dCopyBox structures */
521 }
522 #include "vmware_pack_end.h"
523 SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
524
525 /*
526 * Perform a surface copy within the same image.
527 * The src/dest boxes are allowed to overlap.
528 */
529 typedef
530 #include "vmware_pack_begin.h"
531 struct {
532 SVGA3dSurfaceImageId surface;
533 SVGA3dCopyBox box;
534 }
535 #include "vmware_pack_end.h"
536 SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
537
538 typedef
539 #include "vmware_pack_begin.h"
540 struct {
541 SVGA3dSurfaceImageId src;
542 SVGA3dSurfaceImageId dest;
543 SVGA3dBox boxSrc;
544 SVGA3dBox boxDest;
545 SVGA3dStretchBltMode mode;
546 }
547 #include "vmware_pack_end.h"
548 SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
549
550 typedef
551 #include "vmware_pack_begin.h"
552 struct {
553 /*
554 * If the discard flag is present in a surface DMA operation, the host may
555 * discard the contents of the current mipmap level and face of the target
556 * surface before applying the surface DMA contents.
557 */
558 uint32 discard : 1;
559
560 /*
561 * If the unsynchronized flag is present, the host may perform this upload
562 * without syncing to pending reads on this surface.
563 */
564 uint32 unsynchronized : 1;
565
566 /*
567 * Guests *MUST* set the reserved bits to 0 before submitting the command
568 * suffix as future flags may occupy these bits.
569 */
570 uint32 reserved : 30;
571 }
572 #include "vmware_pack_end.h"
573 SVGA3dSurfaceDMAFlags;
574
575 typedef
576 #include "vmware_pack_begin.h"
577 struct {
578 SVGAGuestImage guest;
579 SVGA3dSurfaceImageId host;
580 SVGA3dTransferType transfer;
581
582 /*
583 * Followed by variable number of SVGA3dCopyBox structures. For consistency
584 * in all clipping logic and coordinate translation, we define the
585 * "source" in each copyBox as the guest image and the
586 * "destination" as the host image, regardless of transfer
587 * direction.
588 *
589 * For efficiency, the SVGA3D device is free to copy more data than
590 * specified. For example, it may round copy boxes outwards such
591 * that they lie on particular alignment boundaries.
592 */
593 }
594 #include "vmware_pack_end.h"
595 SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
596
597 /*
598 * SVGA3dCmdSurfaceDMASuffix --
599 *
600 * This is a command suffix that will appear after a SurfaceDMA command in
601 * the FIFO. It contains some extra information that hosts may use to
602 * optimize performance or protect the guest. This suffix exists to preserve
603 * backwards compatibility while also allowing for new functionality to be
604 * implemented.
605 */
606
607 typedef
608 #include "vmware_pack_begin.h"
609 struct {
610 uint32 suffixSize;
611
612 /*
613 * The maximum offset is used to determine the maximum offset from the
614 * guestPtr base address that will be accessed or written to during this
615 * surfaceDMA. If the suffix is supported, the host will respect this
616 * boundary while performing surface DMAs.
617 *
618 * Defaults to MAX_UINT32
619 */
620 uint32 maximumOffset;
621
622 /*
623 * A set of flags that describes optimizations that the host may perform
624 * while performing this surface DMA operation. The guest should never rely
625 * on behaviour that is different when these flags are set for correctness.
626 *
627 * Defaults to 0
628 */
629 SVGA3dSurfaceDMAFlags flags;
630 }
631 #include "vmware_pack_end.h"
632 SVGA3dCmdSurfaceDMASuffix;
633
634 /*
635 * SVGA_3D_CMD_DRAW_PRIMITIVES --
636 *
637 * This command is the SVGA3D device's generic drawing entry point.
638 * It can draw multiple ranges of primitives, optionally using an
639 * index buffer, using an arbitrary collection of vertex buffers.
640 *
641 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
642 * during this draw call. The declarations specify which surface
643 * the vertex data lives in, what that vertex data is used for,
644 * and how to interpret it.
645 *
646 * Each SVGA3dPrimitiveRange defines a collection of primitives
647 * to render using the same vertex arrays. An index buffer is
648 * optional.
649 */
650
651 typedef
652 #include "vmware_pack_begin.h"
653 struct {
654 /*
655 * A range hint is an optional specification for the range of indices
656 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
657 * that the entire array will be used.
658 *
659 * These are only hints. The SVGA3D device may use them for
660 * performance optimization if possible, but it's also allowed to
661 * ignore these values.
662 */
663 uint32 first;
664 uint32 last;
665 }
666 #include "vmware_pack_end.h"
667 SVGA3dArrayRangeHint;
668
669 typedef
670 #include "vmware_pack_begin.h"
671 struct {
672 /*
673 * Define the origin and shape of a vertex or index array. Both
674 * 'offset' and 'stride' are in bytes. The provided surface will be
675 * reinterpreted as a flat array of bytes in the same format used
676 * by surface DMA operations. To avoid unnecessary conversions, the
677 * surface should be created with the SVGA3D_BUFFER format.
678 *
679 * Index 0 in the array starts 'offset' bytes into the surface.
680 * Index 1 begins at byte 'offset + stride', etc. Array indices may
681 * not be negative.
682 */
683 uint32 surfaceId;
684 uint32 offset;
685 uint32 stride;
686 }
687 #include "vmware_pack_end.h"
688 SVGA3dArray;
689
690 typedef
691 #include "vmware_pack_begin.h"
692 struct {
693 /*
694 * Describe a vertex array's data type, and define how it is to be
695 * used by the fixed function pipeline or the vertex shader. It
696 * isn't useful to have two VertexDecls with the same
697 * VertexArrayIdentity in one draw call.
698 */
699 SVGA3dDeclType type;
700 SVGA3dDeclMethod method;
701 SVGA3dDeclUsage usage;
702 uint32 usageIndex;
703 }
704 #include "vmware_pack_end.h"
705 SVGA3dVertexArrayIdentity;
706
707 typedef
708 #include "vmware_pack_begin.h"
709 struct SVGA3dVertexDecl {
710 SVGA3dVertexArrayIdentity identity;
711 SVGA3dArray array;
712 SVGA3dArrayRangeHint rangeHint;
713 }
714 #include "vmware_pack_end.h"
715 SVGA3dVertexDecl;
716
717 typedef
718 #include "vmware_pack_begin.h"
719 struct SVGA3dPrimitiveRange {
720 /*
721 * Define a group of primitives to render, from sequential indices.
722 *
723 * The value of 'primitiveType' and 'primitiveCount' imply the
724 * total number of vertices that will be rendered.
725 */
726 SVGA3dPrimitiveType primType;
727 uint32 primitiveCount;
728
729 /*
730 * Optional index buffer. If indexArray.surfaceId is
731 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
732 * without an index buffer is identical to rendering with an index
733 * buffer containing the sequence [0, 1, 2, 3, ...].
734 *
735 * If an index buffer is in use, indexWidth specifies the width in
736 * bytes of each index value. It must be less than or equal to
737 * indexArray.stride.
738 *
739 * (Currently, the SVGA3D device requires index buffers to be tightly
740 * packed. In other words, indexWidth == indexArray.stride)
741 */
742 SVGA3dArray indexArray;
743 uint32 indexWidth;
744
745 /*
746 * Optional index bias. This number is added to all indices from
747 * indexArray before they are used as vertex array indices. This
748 * can be used in multiple ways:
749 *
750 * - When not using an indexArray, this bias can be used to
751 * specify where in the vertex arrays to begin rendering.
752 *
753 * - A positive number here is equivalent to increasing the
754 * offset in each vertex array.
755 *
756 * - A negative number can be used to render using a small
757 * vertex array and an index buffer that contains large
758 * values. This may be used by some applications that
759 * crop a vertex buffer without modifying their index
760 * buffer.
761 *
762 * Note that rendering with a negative bias value may be slower and
763 * use more memory than rendering with a positive or zero bias.
764 */
765 int32 indexBias;
766 }
767 #include "vmware_pack_end.h"
768 SVGA3dPrimitiveRange;
769
770 typedef
771 #include "vmware_pack_begin.h"
772 struct {
773 uint32 cid;
774 uint32 numVertexDecls;
775 uint32 numRanges;
776
777 /*
778 * There are two variable size arrays after the
779 * SVGA3dCmdDrawPrimitives structure. In order,
780 * they are:
781 *
782 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
783 * SVGA3D_MAX_VERTEX_ARRAYS;
784 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
785 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
786 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
787 * the frequency divisor for the corresponding vertex decl).
788 */
789 }
790 #include "vmware_pack_end.h"
791 SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
792
793 typedef
794 #include "vmware_pack_begin.h"
795 struct {
796 uint32 cid;
797
798 uint32 primitiveCount; // How many primitives to render
799 uint32 startVertexLocation; // Which vertex do we start rendering at.
800
801 uint8 primitiveType; // SVGA3dPrimitiveType
802 uint8 padding[3];
803 }
804 #include "vmware_pack_end.h"
805 SVGA3dCmdDraw;
806
807 typedef
808 #include "vmware_pack_begin.h"
809 struct {
810 uint32 cid;
811
812 uint8 primitiveType; // SVGA3dPrimitiveType
813
814 uint32 indexBufferSid; // Valid index buffer sid.
815 uint32 indexBufferOffset; // Byte offset into the vertex buffer, almost
816 // always 0 for DX9 guests, non-zero for OpenGL
817 // guests. We can't represent non-multiple of
818 // stride offsets in D3D9Renderer...
819 uint8 indexBufferStride; // Allowable values = 1, 2, or 4
820
821 int32 baseVertexLocation; // Bias applied to the index when selecting a
822 // vertex from the streams, may be negative
823
824 uint32 primitiveCount; // How many primitives to render
825 uint32 pad0;
826 uint16 pad1;
827 }
828 #include "vmware_pack_end.h"
829 SVGA3dCmdDrawIndexed;
830
831 typedef
832 #include "vmware_pack_begin.h"
833 struct {
834 /*
835 * Describe a vertex array's data type, and define how it is to be
836 * used by the fixed function pipeline or the vertex shader. It
837 * isn't useful to have two VertexDecls with the same
838 * VertexArrayIdentity in one draw call.
839 */
840 uint16 streamOffset;
841 uint8 stream;
842 uint8 type; // SVGA3dDeclType
843 uint8 method; // SVGA3dDeclMethod
844 uint8 usage; // SVGA3dDeclUsage
845 uint8 usageIndex;
846 uint8 padding;
847
848 }
849 #include "vmware_pack_end.h"
850 SVGA3dVertexElement;
851
852 /*
853 * Should the vertex element respect the stream value? The high bit of the
854 * stream should be set to indicate that the stream should be respected. If
855 * the high bit is not set, the stream will be ignored and replaced by the index
856 * of the position of the currently considered vertex element.
857 *
858 * All guests should set this bit and correctly specify the stream going
859 * forward.
860 */
861 #define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
862
863 typedef
864 #include "vmware_pack_begin.h"
865 struct {
866 uint32 cid;
867
868 uint32 numElements;
869
870 /*
871 * Followed by numElements SVGA3dVertexElement structures.
872 *
873 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
874 * are cleared and will not be used by following draws.
875 */
876 }
877 #include "vmware_pack_end.h"
878 SVGA3dCmdSetVertexDecls;
879
880 typedef
881 #include "vmware_pack_begin.h"
882 struct {
883 uint32 sid;
884 uint32 stride;
885 uint32 offset;
886 }
887 #include "vmware_pack_end.h"
888 SVGA3dVertexStream;
889
890 typedef
891 #include "vmware_pack_begin.h"
892 struct {
893 uint32 cid;
894
895 uint32 numStreams;
896 /*
897 * Followed by numStream SVGA3dVertexStream structures.
898 *
899 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
900 * are cleared and will not be used by following draws.
901 */
902 }
903 #include "vmware_pack_end.h"
904 SVGA3dCmdSetVertexStreams;
905
906 typedef
907 #include "vmware_pack_begin.h"
908 struct {
909 uint32 cid;
910 uint32 numDivisors;
911 }
912 #include "vmware_pack_end.h"
913 SVGA3dCmdSetVertexDivisors;
914
915 typedef
916 #include "vmware_pack_begin.h"
917 struct {
918 uint32 stage;
919 SVGA3dTextureStateName name;
920 union {
921 uint32 value;
922 float floatValue;
923 };
924 }
925 #include "vmware_pack_end.h"
926 SVGA3dTextureState;
927
928 typedef
929 #include "vmware_pack_begin.h"
930 struct {
931 uint32 cid;
932 /* Followed by variable number of SVGA3dTextureState structures */
933 }
934 #include "vmware_pack_end.h"
935 SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
936
937 typedef
938 #include "vmware_pack_begin.h"
939 struct {
940 uint32 cid;
941 SVGA3dTransformType type;
942 float matrix[16];
943 }
944 #include "vmware_pack_end.h"
945 SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
946
947 typedef
948 #include "vmware_pack_begin.h"
949 struct {
950 float min;
951 float max;
952 }
953 #include "vmware_pack_end.h"
954 SVGA3dZRange;
955
956 typedef
957 #include "vmware_pack_begin.h"
958 struct {
959 uint32 cid;
960 SVGA3dZRange zRange;
961 }
962 #include "vmware_pack_end.h"
963 SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
964
965 typedef
966 #include "vmware_pack_begin.h"
967 struct {
968 float diffuse[4];
969 float ambient[4];
970 float specular[4];
971 float emissive[4];
972 float shininess;
973 }
974 #include "vmware_pack_end.h"
975 SVGA3dMaterial;
976
977 typedef
978 #include "vmware_pack_begin.h"
979 struct {
980 uint32 cid;
981 SVGA3dFace face;
982 SVGA3dMaterial material;
983 }
984 #include "vmware_pack_end.h"
985 SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
986
987 typedef
988 #include "vmware_pack_begin.h"
989 struct {
990 uint32 cid;
991 uint32 index;
992 SVGA3dLightData data;
993 }
994 #include "vmware_pack_end.h"
995 SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
996
997 typedef
998 #include "vmware_pack_begin.h"
999 struct {
1000 uint32 cid;
1001 uint32 index;
1002 uint32 enabled;
1003 }
1004 #include "vmware_pack_end.h"
1005 SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
1006
1007 typedef
1008 #include "vmware_pack_begin.h"
1009 struct {
1010 uint32 cid;
1011 SVGA3dRect rect;
1012 }
1013 #include "vmware_pack_end.h"
1014 SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
1015
1016 typedef
1017 #include "vmware_pack_begin.h"
1018 struct {
1019 uint32 cid;
1020 SVGA3dRect rect;
1021 }
1022 #include "vmware_pack_end.h"
1023 SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1024
1025 typedef
1026 #include "vmware_pack_begin.h"
1027 struct {
1028 uint32 cid;
1029 uint32 index;
1030 float plane[4];
1031 }
1032 #include "vmware_pack_end.h"
1033 SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1034
1035 typedef
1036 #include "vmware_pack_begin.h"
1037 struct {
1038 uint32 cid;
1039 uint32 shid;
1040 SVGA3dShaderType type;
1041 /* Followed by variable number of DWORDs for shader bycode */
1042 }
1043 #include "vmware_pack_end.h"
1044 SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1045
1046 typedef
1047 #include "vmware_pack_begin.h"
1048 struct {
1049 uint32 cid;
1050 uint32 shid;
1051 SVGA3dShaderType type;
1052 }
1053 #include "vmware_pack_end.h"
1054 SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1055
1056 typedef
1057 #include "vmware_pack_begin.h"
1058 struct {
1059 uint32 cid;
1060 uint32 reg; /* register number */
1061 SVGA3dShaderType type;
1062 SVGA3dShaderConstType ctype;
1063 uint32 values[4];
1064
1065 /*
1066 * Followed by a variable number of additional values.
1067 */
1068 }
1069 #include "vmware_pack_end.h"
1070 SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1071
1072 typedef
1073 #include "vmware_pack_begin.h"
1074 struct {
1075 uint32 cid;
1076 SVGA3dShaderType type;
1077 uint32 shid;
1078 }
1079 #include "vmware_pack_end.h"
1080 SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1081
1082 typedef
1083 #include "vmware_pack_begin.h"
1084 struct {
1085 uint32 cid;
1086 SVGA3dQueryType type;
1087 }
1088 #include "vmware_pack_end.h"
1089 SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1090
1091 typedef
1092 #include "vmware_pack_begin.h"
1093 struct {
1094 uint32 cid;
1095 SVGA3dQueryType type;
1096 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1097 }
1098 #include "vmware_pack_end.h"
1099 SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1100
1101
1102 /*
1103 * SVGA3D_CMD_WAIT_FOR_QUERY --
1104 *
1105 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
1106 * and if the state member is set to anything else than
1107 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1108 *
1109 * Otherwise, in addition to the query explicitly waited for,
1110 * All queries with the same type and issued with the same cid, for which
1111 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1112 * be finished after execution of this command.
1113 *
1114 * A query will be identified by the gmrId and offset of the guestResult
1115 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1116 * been sent previously with an indentical gmrId and offset, it will
1117 * effectively end all queries with an identical type issued with the
1118 * same cid, and the SVGA3dQueryResult structure pointed to by
1119 * guestResult will not be written to. This property can be used to
1120 * implement a query barrier for a given cid and query type.
1121 */
1122
1123 typedef
1124 #include "vmware_pack_begin.h"
1125 struct {
1126 uint32 cid; /* Same parameters passed to END_QUERY */
1127 SVGA3dQueryType type;
1128 SVGAGuestPtr guestResult;
1129 }
1130 #include "vmware_pack_end.h"
1131 SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1132
1133 typedef
1134 #include "vmware_pack_begin.h"
1135 struct {
1136 uint32 totalSize; /* Set by guest before query is ended. */
1137 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1138 union { /* Set by host on exit from PENDING state */
1139 uint32 result32;
1140 uint32 queryCookie; /* May be used to identify which QueryGetData this
1141 result corresponds to. */
1142 };
1143 }
1144 #include "vmware_pack_end.h"
1145 SVGA3dQueryResult;
1146
1147
1148 /*
1149 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1150 *
1151 * This is a blit from an SVGA3D surface to a Screen Object.
1152 * This blit must be directed at a specific screen.
1153 *
1154 * The blit copies from a rectangular region of an SVGA3D surface
1155 * image to a rectangular region of a screen.
1156 *
1157 * This command takes an optional variable-length list of clipping
1158 * rectangles after the body of the command. If no rectangles are
1159 * specified, there is no clipping region. The entire destRect is
1160 * drawn to. If one or more rectangles are included, they describe
1161 * a clipping region. The clip rectangle coordinates are measured
1162 * relative to the top-left corner of destRect.
1163 *
1164 * The srcImage must be from mip=0 face=0.
1165 *
1166 * This supports scaling if the src and dest are of different sizes.
1167 *
1168 * Availability:
1169 * SVGA_FIFO_CAP_SCREEN_OBJECT
1170 */
1171
1172 typedef
1173 #include "vmware_pack_begin.h"
1174 struct {
1175 SVGA3dSurfaceImageId srcImage;
1176 SVGASignedRect srcRect;
1177 uint32 destScreenId; /* Screen Object ID */
1178 SVGASignedRect destRect;
1179 /* Clipping: zero or more SVGASignedRects follow */
1180 }
1181 #include "vmware_pack_end.h"
1182 SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1183
1184 typedef
1185 #include "vmware_pack_begin.h"
1186 struct {
1187 uint32 sid;
1188 SVGA3dTextureFilter filter;
1189 }
1190 #include "vmware_pack_end.h"
1191 SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1192
1193 typedef
1194 #include "vmware_pack_begin.h"
1195 struct {
1196 uint32 sid;
1197 }
1198 #include "vmware_pack_end.h"
1199 SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1200
1201 typedef
1202 #include "vmware_pack_begin.h"
1203 struct {
1204 uint32 sid;
1205 }
1206 #include "vmware_pack_end.h"
1207 SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1208
1209 /*
1210 * Screen DMA command
1211 *
1212 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
1213 * cap bit is not required.
1214 *
1215 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1216 * be different, but it is required that guest makes sure refBuffer has
1217 * exactly the same contents that were written to when last time screen DMA
1218 * command is received by host.
1219 *
1220 * - changemap is generated by lib/blit, and it has the changes from last
1221 * received screen DMA or more.
1222 */
1223
1224 typedef
1225 #include "vmware_pack_begin.h"
1226 struct SVGA3dCmdScreenDMA {
1227 uint32 screenId;
1228 SVGAGuestImage refBuffer;
1229 SVGAGuestImage destBuffer;
1230 SVGAGuestImage changeMap;
1231 }
1232 #include "vmware_pack_end.h"
1233 SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
1234
1235 /*
1236 * Logic ops
1237 */
1238
1239 #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1240 #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1241 #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1242 #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1243
1244 typedef
1245 #include "vmware_pack_begin.h"
1246 struct SVGA3dCmdLogicOpsBitBlt {
1247 /*
1248 * All LogicOps surfaces are one-level
1249 * surfaces so mipmap & face should always
1250 * be zero.
1251 */
1252 SVGA3dSurfaceImageId src;
1253 SVGA3dSurfaceImageId dst;
1254 SVGA3dLogicOp logicOp;
1255 /* Followed by variable number of SVGA3dCopyBox structures */
1256 }
1257 #include "vmware_pack_end.h"
1258 SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1259
1260
1261 typedef
1262 #include "vmware_pack_begin.h"
1263 struct SVGA3dCmdLogicOpsTransBlt {
1264 /*
1265 * All LogicOps surfaces are one-level
1266 * surfaces so mipmap & face should always
1267 * be zero.
1268 */
1269 SVGA3dSurfaceImageId src;
1270 SVGA3dSurfaceImageId dst;
1271 uint32 color;
1272 uint32 flags;
1273 SVGA3dBox srcBox;
1274 SVGA3dBox dstBox;
1275 }
1276 #include "vmware_pack_end.h"
1277 SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1278
1279
1280 typedef
1281 #include "vmware_pack_begin.h"
1282 struct SVGA3dCmdLogicOpsStretchBlt {
1283 /*
1284 * All LogicOps surfaces are one-level
1285 * surfaces so mipmap & face should always
1286 * be zero.
1287 */
1288 SVGA3dSurfaceImageId src;
1289 SVGA3dSurfaceImageId dst;
1290 uint16 mode;
1291 uint16 flags;
1292 SVGA3dBox srcBox;
1293 SVGA3dBox dstBox;
1294 }
1295 #include "vmware_pack_end.h"
1296 SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1297
1298
1299 typedef
1300 #include "vmware_pack_begin.h"
1301 struct SVGA3dCmdLogicOpsColorFill {
1302 /*
1303 * All LogicOps surfaces are one-level
1304 * surfaces so mipmap & face should always
1305 * be zero.
1306 */
1307 SVGA3dSurfaceImageId dst;
1308 uint32 color;
1309 SVGA3dLogicOp logicOp;
1310 /* Followed by variable number of SVGA3dRect structures. */
1311 }
1312 #include "vmware_pack_end.h"
1313 SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1314
1315
1316 typedef
1317 #include "vmware_pack_begin.h"
1318 struct SVGA3dCmdLogicOpsAlphaBlend {
1319 /*
1320 * All LogicOps surfaces are one-level
1321 * surfaces so mipmap & face should always
1322 * be zero.
1323 */
1324 SVGA3dSurfaceImageId src;
1325 SVGA3dSurfaceImageId dst;
1326 uint32 alphaVal;
1327 uint32 flags;
1328 SVGA3dBox srcBox;
1329 SVGA3dBox dstBox;
1330 }
1331 #include "vmware_pack_end.h"
1332 SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1333
1334 #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1335
1336 #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1337 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1338
1339 typedef
1340 #include "vmware_pack_begin.h"
1341 struct SVGA3dCmdLogicOpsClearTypeBlend {
1342 /*
1343 * All LogicOps surfaces are one-level
1344 * surfaces so mipmap & face should always
1345 * be zero.
1346 */
1347 SVGA3dSurfaceImageId tmp;
1348 SVGA3dSurfaceImageId dst;
1349 SVGA3dSurfaceImageId gammaSurf;
1350 SVGA3dSurfaceImageId alphaSurf;
1351 uint32 gamma;
1352 uint32 color;
1353 uint32 color2;
1354 int32 alphaOffsetX;
1355 int32 alphaOffsetY;
1356 /* Followed by variable number of SVGA3dBox structures */
1357 }
1358 #include "vmware_pack_end.h"
1359 SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1360
1361
1362 /*
1363 * Guest-backed objects definitions.
1364 */
1365
1366 typedef
1367 #include "vmware_pack_begin.h"
1368 struct {
1369 SVGAMobFormat ptDepth;
1370 uint32 sizeInBytes;
1371 PPN64 base;
1372 }
1373 #include "vmware_pack_end.h"
1374 SVGAOTableMobEntry;
1375
1376 typedef
1377 #include "vmware_pack_begin.h"
1378 struct {
1379 SVGA3dSurfaceFormat format;
1380 SVGA3dSurface1Flags surface1Flags;
1381 uint32 numMipLevels;
1382 uint32 multisampleCount;
1383 SVGA3dTextureFilter autogenFilter;
1384 SVGA3dSize size;
1385 SVGAMobId mobid;
1386 uint32 arraySize;
1387 uint32 mobPitch;
1388 SVGA3dSurface2Flags surface2Flags;
1389 uint8 multisamplePattern;
1390 uint8 pad0[3];
1391 uint32 pad1[3];
1392 }
1393 #include "vmware_pack_end.h"
1394 SVGAOTableSurfaceEntry;
1395
1396 typedef
1397 #include "vmware_pack_begin.h"
1398 struct {
1399 uint32 cid;
1400 SVGAMobId mobid;
1401 }
1402 #include "vmware_pack_end.h"
1403 SVGAOTableContextEntry;
1404
1405 typedef
1406 #include "vmware_pack_begin.h"
1407 struct {
1408 SVGA3dShaderType type;
1409 uint32 sizeInBytes;
1410 uint32 offsetInBytes;
1411 SVGAMobId mobid;
1412 }
1413 #include "vmware_pack_end.h"
1414 SVGAOTableShaderEntry;
1415
1416 #define SVGA_STFLAG_PRIMARY (1 << 0)
1417 #define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1418 typedef uint32 SVGAScreenTargetFlags;
1419
1420 typedef
1421 #include "vmware_pack_begin.h"
1422 struct {
1423 SVGA3dSurfaceImageId image;
1424 uint32 width;
1425 uint32 height;
1426 int32 xRoot;
1427 int32 yRoot;
1428 SVGAScreenTargetFlags flags;
1429 uint32 dpi;
1430 uint32 pad[7];
1431 }
1432 #include "vmware_pack_end.h"
1433 SVGAOTableScreenTargetEntry;
1434
1435 typedef
1436 #include "vmware_pack_begin.h"
1437 struct {
1438 float value[4];
1439 }
1440 #include "vmware_pack_end.h"
1441 SVGA3dShaderConstFloat;
1442
1443 typedef
1444 #include "vmware_pack_begin.h"
1445 struct {
1446 int32 value[4];
1447 }
1448 #include "vmware_pack_end.h"
1449 SVGA3dShaderConstInt;
1450
1451 typedef
1452 #include "vmware_pack_begin.h"
1453 struct {
1454 uint32 value;
1455 }
1456 #include "vmware_pack_end.h"
1457 SVGA3dShaderConstBool;
1458
1459 typedef
1460 #include "vmware_pack_begin.h"
1461 struct {
1462 uint16 streamOffset;
1463 uint8 stream;
1464 uint8 type;
1465 uint8 methodUsage;
1466 uint8 usageIndex;
1467 }
1468 #include "vmware_pack_end.h"
1469 SVGAGBVertexElement;
1470
1471 typedef
1472 #include "vmware_pack_begin.h"
1473 struct {
1474 uint32 sid;
1475 uint16 stride;
1476 uint32 offset;
1477 }
1478 #include "vmware_pack_end.h"
1479 SVGAGBVertexStream;
1480 typedef
1481 #include "vmware_pack_begin.h"
1482 struct {
1483 SVGA3dRect viewport;
1484 SVGA3dRect scissorRect;
1485 SVGA3dZRange zRange;
1486
1487 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1488 SVGAGBVertexElement decl1[4];
1489
1490 uint32 renderStates[SVGA3D_RS_MAX];
1491 SVGAGBVertexElement decl2[18];
1492 uint32 pad0[2];
1493
1494 struct {
1495 SVGA3dFace face;
1496 SVGA3dMaterial material;
1497 } material;
1498
1499 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1500 float matrices[SVGA3D_TRANSFORM_MAX][16];
1501
1502 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1503 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1504
1505 /*
1506 * Shaders currently bound
1507 */
1508 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1509 SVGAGBVertexElement decl3[10];
1510 uint32 pad1[3];
1511
1512 uint32 occQueryActive;
1513 uint32 occQueryValue;
1514
1515 /*
1516 * Int/Bool Shader constants
1517 */
1518 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1519 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1520 uint16 pShaderBValues;
1521 uint16 vShaderBValues;
1522
1523
1524 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1525 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1526 uint32 numVertexDecls;
1527 uint32 numVertexStreams;
1528 uint32 numVertexDivisors;
1529 uint32 pad2[30];
1530
1531 /*
1532 * Texture Stages
1533 *
1534 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1535 * textureStages array.
1536 * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1537 */
1538 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1539 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1540 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1541
1542 /*
1543 * Float Shader constants.
1544 */
1545 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1546 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1547 }
1548 #include "vmware_pack_end.h"
1549 SVGAGBContextData;
1550 #define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1551
1552 /*
1553 * SVGA3dCmdSetOTableBase --
1554 *
1555 * This command allows the guest to specify the base PPN of the
1556 * specified object table.
1557 */
1558
1559 typedef
1560 #include "vmware_pack_begin.h"
1561 struct {
1562 SVGAOTableType type;
1563 PPN baseAddress;
1564 uint32 sizeInBytes;
1565 uint32 validSizeInBytes;
1566 SVGAMobFormat ptDepth;
1567 }
1568 #include "vmware_pack_end.h"
1569 SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
1570
1571 typedef
1572 #include "vmware_pack_begin.h"
1573 struct {
1574 SVGAOTableType type;
1575 PPN64 baseAddress;
1576 uint32 sizeInBytes;
1577 uint32 validSizeInBytes;
1578 SVGAMobFormat ptDepth;
1579 }
1580 #include "vmware_pack_end.h"
1581 SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1582
1583 /*
1584 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1585 * the new OTable contains the same contents as the old one, except possibly
1586 * for some new invalid entries at the end.
1587 *
1588 * (Otherwise, guests should use one of the SetOTableBase commands.)
1589 */
1590 typedef
1591 #include "vmware_pack_begin.h"
1592 struct {
1593 SVGAOTableType type;
1594 PPN64 baseAddress;
1595 uint32 sizeInBytes;
1596 uint32 validSizeInBytes;
1597 SVGAMobFormat ptDepth;
1598 }
1599 #include "vmware_pack_end.h"
1600 SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
1601
1602 typedef
1603 #include "vmware_pack_begin.h"
1604 struct {
1605 SVGAOTableType type;
1606 }
1607 #include "vmware_pack_end.h"
1608 SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
1609
1610 /*
1611 * Define a memory object (Mob) in the OTable.
1612 */
1613
1614 typedef
1615 #include "vmware_pack_begin.h"
1616 struct SVGA3dCmdDefineGBMob {
1617 SVGAMobId mobid;
1618 SVGAMobFormat ptDepth;
1619 PPN base;
1620 uint32 sizeInBytes;
1621 }
1622 #include "vmware_pack_end.h"
1623 SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
1624
1625
1626 /*
1627 * Destroys an object in the OTable.
1628 */
1629
1630 typedef
1631 #include "vmware_pack_begin.h"
1632 struct SVGA3dCmdDestroyGBMob {
1633 SVGAMobId mobid;
1634 }
1635 #include "vmware_pack_end.h"
1636 SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
1637
1638 /*
1639 * Define a memory object (Mob) in the OTable with a PPN64 base.
1640 */
1641
1642 typedef
1643 #include "vmware_pack_begin.h"
1644 struct SVGA3dCmdDefineGBMob64 {
1645 SVGAMobId mobid;
1646 SVGAMobFormat ptDepth;
1647 PPN64 base;
1648 uint32 sizeInBytes;
1649 }
1650 #include "vmware_pack_end.h"
1651 SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1652
1653 /*
1654 * Redefine an object in the OTable with PPN64 base.
1655 */
1656
1657 typedef
1658 #include "vmware_pack_begin.h"
1659 struct SVGA3dCmdRedefineGBMob64 {
1660 SVGAMobId mobid;
1661 SVGAMobFormat ptDepth;
1662 PPN64 base;
1663 uint32 sizeInBytes;
1664 }
1665 #include "vmware_pack_end.h"
1666 SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1667
1668 /*
1669 * Notification that the page tables have been modified.
1670 */
1671
1672 typedef
1673 #include "vmware_pack_begin.h"
1674 struct SVGA3dCmdUpdateGBMobMapping {
1675 SVGAMobId mobid;
1676 }
1677 #include "vmware_pack_end.h"
1678 SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1679
1680 /*
1681 * Define a guest-backed surface.
1682 */
1683
1684 typedef
1685 #include "vmware_pack_begin.h"
1686 struct SVGA3dCmdDefineGBSurface {
1687 uint32 sid;
1688 SVGA3dSurface1Flags surfaceFlags;
1689 SVGA3dSurfaceFormat format;
1690 uint32 numMipLevels;
1691 uint32 multisampleCount;
1692 SVGA3dTextureFilter autogenFilter;
1693 SVGA3dSize size;
1694 }
1695 #include "vmware_pack_end.h"
1696 SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1697
1698 /*
1699 * Defines a guest-backed surface, adding the arraySize field.
1700 *
1701 * See also:
1702 * http://msdn.microsoft.com/en-us/library/ff541697%28v=VS.85%29.aspx
1703 */
1704 typedef
1705 #include "vmware_pack_begin.h"
1706 struct SVGA3dCmdDefineGBSurface_v2 {
1707 uint32 sid;
1708 SVGA3dSurface1Flags surfaceFlags;
1709 SVGA3dSurfaceFormat format;
1710 uint32 numMipLevels;
1711 uint32 multisampleCount;
1712 SVGA3dTextureFilter autogenFilter;
1713 SVGA3dSize size;
1714 uint32 arraySize;
1715 uint32 pad;
1716 }
1717 #include "vmware_pack_end.h"
1718 SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1719
1720 /*
1721 * Defines a guest-backed surface, adding the larger flags.
1722 */
1723 typedef
1724 #include "vmware_pack_begin.h"
1725 struct SVGA3dCmdDefineGBSurface_v3 {
1726 uint32 sid;
1727 SVGA3dSurfaceAllFlags surfaceFlags;
1728 SVGA3dSurfaceFormat format;
1729 uint32 numMipLevels;
1730 uint32 multisampleCount;
1731 SVGA3dMSPattern multisamplePattern;
1732 SVGA3dTextureFilter autogenFilter;
1733 SVGA3dSize size;
1734 uint32 arraySize;
1735 }
1736 #include "vmware_pack_end.h"
1737 SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1738
1739 /*
1740 * Destroy a guest-backed surface.
1741 */
1742
1743 typedef
1744 #include "vmware_pack_begin.h"
1745 struct SVGA3dCmdDestroyGBSurface {
1746 uint32 sid;
1747 }
1748 #include "vmware_pack_end.h"
1749 SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1750
1751 /*
1752 * Bind a guest-backed surface to a mob.
1753 */
1754
1755 typedef
1756 #include "vmware_pack_begin.h"
1757 struct SVGA3dCmdBindGBSurface {
1758 uint32 sid;
1759 SVGAMobId mobid;
1760 }
1761 #include "vmware_pack_end.h"
1762 SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1763
1764 typedef
1765 #include "vmware_pack_begin.h"
1766 struct SVGA3dCmdBindGBSurfaceWithPitch {
1767 uint32 sid;
1768 SVGAMobId mobid;
1769 uint32 baseLevelPitch;
1770 }
1771 #include "vmware_pack_end.h"
1772 SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1773
1774 /*
1775 * Conditionally bind a mob to a guest-backed surface if testMobid
1776 * matches the currently bound mob. Optionally issue a
1777 * readback/update on the surface while it is still bound to the old
1778 * mobid if the mobid is changed by this command.
1779 */
1780
1781 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1782 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1783
1784 typedef
1785 #include "vmware_pack_begin.h"
1786 struct SVGA3dCmdCondBindGBSurface {
1787 uint32 sid;
1788 SVGAMobId testMobid;
1789 SVGAMobId mobid;
1790 uint32 flags;
1791 }
1792 #include "vmware_pack_end.h"
1793 SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1794
1795 /*
1796 * Update an image in a guest-backed surface.
1797 * (Inform the device that the guest-contents have been updated.)
1798 */
1799
1800 typedef
1801 #include "vmware_pack_begin.h"
1802 struct SVGA3dCmdUpdateGBImage {
1803 SVGA3dSurfaceImageId image;
1804 SVGA3dBox box;
1805 }
1806 #include "vmware_pack_end.h"
1807 SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1808
1809 /*
1810 * Update an entire guest-backed surface.
1811 * (Inform the device that the guest-contents have been updated.)
1812 */
1813
1814 typedef
1815 #include "vmware_pack_begin.h"
1816 struct SVGA3dCmdUpdateGBSurface {
1817 uint32 sid;
1818 }
1819 #include "vmware_pack_end.h"
1820 SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1821
1822 /*
1823 * Readback an image in a guest-backed surface.
1824 * (Request the device to flush the dirty contents into the guest.)
1825 */
1826
1827 typedef
1828 #include "vmware_pack_begin.h"
1829 struct SVGA3dCmdReadbackGBImage {
1830 SVGA3dSurfaceImageId image;
1831 }
1832 #include "vmware_pack_end.h"
1833 SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1834
1835 /*
1836 * Readback an entire guest-backed surface.
1837 * (Request the device to flush the dirty contents into the guest.)
1838 */
1839
1840 typedef
1841 #include "vmware_pack_begin.h"
1842 struct SVGA3dCmdReadbackGBSurface {
1843 uint32 sid;
1844 }
1845 #include "vmware_pack_end.h"
1846 SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1847
1848 /*
1849 * Readback a sub rect of an image in a guest-backed surface. After
1850 * issuing this command the driver is required to issue an update call
1851 * of the same region before issuing any other commands that reference
1852 * this surface or rendering is not guaranteed.
1853 */
1854
1855 typedef
1856 #include "vmware_pack_begin.h"
1857 struct SVGA3dCmdReadbackGBImagePartial {
1858 SVGA3dSurfaceImageId image;
1859 SVGA3dBox box;
1860 uint32 invertBox;
1861 }
1862 #include "vmware_pack_end.h"
1863 SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1864
1865
1866 /*
1867 * Invalidate an image in a guest-backed surface.
1868 * (Notify the device that the contents can be lost.)
1869 */
1870
1871 typedef
1872 #include "vmware_pack_begin.h"
1873 struct SVGA3dCmdInvalidateGBImage {
1874 SVGA3dSurfaceImageId image;
1875 }
1876 #include "vmware_pack_end.h"
1877 SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1878
1879 /*
1880 * Invalidate an entire guest-backed surface.
1881 * (Notify the device that the contents if all images can be lost.)
1882 */
1883
1884 typedef
1885 #include "vmware_pack_begin.h"
1886 struct SVGA3dCmdInvalidateGBSurface {
1887 uint32 sid;
1888 }
1889 #include "vmware_pack_end.h"
1890 SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1891
1892 /*
1893 * Invalidate a sub rect of an image in a guest-backed surface. After
1894 * issuing this command the driver is required to issue an update call
1895 * of the same region before issuing any other commands that reference
1896 * this surface or rendering is not guaranteed.
1897 */
1898
1899 typedef
1900 #include "vmware_pack_begin.h"
1901 struct SVGA3dCmdInvalidateGBImagePartial {
1902 SVGA3dSurfaceImageId image;
1903 SVGA3dBox box;
1904 uint32 invertBox;
1905 }
1906 #include "vmware_pack_end.h"
1907 SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1908
1909
1910 /*
1911 * Define a guest-backed context.
1912 */
1913
1914 typedef
1915 #include "vmware_pack_begin.h"
1916 struct SVGA3dCmdDefineGBContext {
1917 uint32 cid;
1918 }
1919 #include "vmware_pack_end.h"
1920 SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1921
1922 /*
1923 * Destroy a guest-backed context.
1924 */
1925
1926 typedef
1927 #include "vmware_pack_begin.h"
1928 struct SVGA3dCmdDestroyGBContext {
1929 uint32 cid;
1930 }
1931 #include "vmware_pack_end.h"
1932 SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1933
1934 /*
1935 * Bind a guest-backed context.
1936 *
1937 * validContents should be set to 0 for new contexts,
1938 * and 1 if this is an old context which is getting paged
1939 * back on to the device.
1940 *
1941 * For new contexts, it is recommended that the driver
1942 * issue commands to initialize all interesting state
1943 * prior to rendering.
1944 */
1945
1946 typedef
1947 #include "vmware_pack_begin.h"
1948 struct SVGA3dCmdBindGBContext {
1949 uint32 cid;
1950 SVGAMobId mobid;
1951 uint32 validContents;
1952 }
1953 #include "vmware_pack_end.h"
1954 SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1955
1956 /*
1957 * Readback a guest-backed context.
1958 * (Request that the device flush the contents back into guest memory.)
1959 */
1960
1961 typedef
1962 #include "vmware_pack_begin.h"
1963 struct SVGA3dCmdReadbackGBContext {
1964 uint32 cid;
1965 }
1966 #include "vmware_pack_end.h"
1967 SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1968
1969 /*
1970 * Invalidate a guest-backed context.
1971 */
1972 typedef
1973 #include "vmware_pack_begin.h"
1974 struct SVGA3dCmdInvalidateGBContext {
1975 uint32 cid;
1976 }
1977 #include "vmware_pack_end.h"
1978 SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1979
1980 /*
1981 * Define a guest-backed shader.
1982 */
1983
1984 typedef
1985 #include "vmware_pack_begin.h"
1986 struct SVGA3dCmdDefineGBShader {
1987 uint32 shid;
1988 SVGA3dShaderType type;
1989 uint32 sizeInBytes;
1990 }
1991 #include "vmware_pack_end.h"
1992 SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1993
1994 /*
1995 * Bind a guest-backed shader.
1996 */
1997
1998 typedef
1999 #include "vmware_pack_begin.h"
2000 struct SVGA3dCmdBindGBShader {
2001 uint32 shid;
2002 SVGAMobId mobid;
2003 uint32 offsetInBytes;
2004 }
2005 #include "vmware_pack_end.h"
2006 SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
2007
2008 /*
2009 * Destroy a guest-backed shader.
2010 */
2011
2012 typedef
2013 #include "vmware_pack_begin.h"
2014 struct SVGA3dCmdDestroyGBShader {
2015 uint32 shid;
2016 }
2017 #include "vmware_pack_end.h"
2018 SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2019
2020 typedef
2021 #include "vmware_pack_begin.h"
2022 struct {
2023 uint32 cid;
2024 uint32 regStart;
2025 SVGA3dShaderType shaderType;
2026 SVGA3dShaderConstType constType;
2027
2028 /*
2029 * Followed by a variable number of shader constants.
2030 *
2031 * Note that FLOAT and INT constants are 4-dwords in length, while
2032 * BOOL constants are 1-dword in length.
2033 */
2034 }
2035 #include "vmware_pack_end.h"
2036 SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2037
2038
2039 typedef
2040 #include "vmware_pack_begin.h"
2041 struct {
2042 uint32 cid;
2043 SVGA3dQueryType type;
2044 }
2045 #include "vmware_pack_end.h"
2046 SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2047
2048 typedef
2049 #include "vmware_pack_begin.h"
2050 struct {
2051 uint32 cid;
2052 SVGA3dQueryType type;
2053 SVGAMobId mobid;
2054 uint32 offset;
2055 }
2056 #include "vmware_pack_end.h"
2057 SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
2058
2059
2060 /*
2061 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2062 *
2063 * The semantics of this command are identical to the
2064 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2065 * to a Mob instead of a GMR.
2066 */
2067
2068 typedef
2069 #include "vmware_pack_begin.h"
2070 struct {
2071 uint32 cid;
2072 SVGA3dQueryType type;
2073 SVGAMobId mobid;
2074 uint32 offset;
2075 }
2076 #include "vmware_pack_end.h"
2077 SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2078
2079
2080 typedef
2081 #include "vmware_pack_begin.h"
2082 struct {
2083 SVGAMobId mobid;
2084 uint32 mustBeZero;
2085 uint32 initialized;
2086 }
2087 #include "vmware_pack_end.h"
2088 SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
2089
2090 typedef
2091 #include "vmware_pack_begin.h"
2092 struct {
2093 SVGAMobId mobid;
2094 uint32 gartOffset;
2095 }
2096 #include "vmware_pack_end.h"
2097 SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2098
2099
2100 typedef
2101 #include "vmware_pack_begin.h"
2102 struct {
2103 uint32 gartOffset;
2104 uint32 numPages;
2105 }
2106 #include "vmware_pack_end.h"
2107 SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2108
2109
2110 /*
2111 * Screen Targets
2112 */
2113
2114 typedef
2115 #include "vmware_pack_begin.h"
2116 struct {
2117 uint32 stid;
2118 uint32 width;
2119 uint32 height;
2120 int32 xRoot;
2121 int32 yRoot;
2122 SVGAScreenTargetFlags flags;
2123
2124 /*
2125 * The physical DPI that the guest expects this screen displayed at.
2126 *
2127 * Guests which are not DPI-aware should set this to zero.
2128 */
2129 uint32 dpi;
2130 }
2131 #include "vmware_pack_end.h"
2132 SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2133
2134 typedef
2135 #include "vmware_pack_begin.h"
2136 struct {
2137 uint32 stid;
2138 }
2139 #include "vmware_pack_end.h"
2140 SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2141
2142 typedef
2143 #include "vmware_pack_begin.h"
2144 struct {
2145 uint32 stid;
2146 SVGA3dSurfaceImageId image;
2147 }
2148 #include "vmware_pack_end.h"
2149 SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2150
2151 typedef
2152 #include "vmware_pack_begin.h"
2153 struct {
2154 uint32 stid;
2155 SVGA3dRect rect;
2156 }
2157 #include "vmware_pack_end.h"
2158 SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2159
2160 typedef
2161 #include "vmware_pack_begin.h"
2162 struct SVGA3dCmdGBScreenDMA {
2163 uint32 screenId;
2164 uint32 dead;
2165 SVGAMobId destMobID;
2166 uint32 destPitch;
2167 SVGAMobId changeMapMobID;
2168 }
2169 #include "vmware_pack_end.h"
2170 SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
2171
2172 typedef
2173 #include "vmware_pack_begin.h"
2174 struct {
2175 uint32 value;
2176 uint32 mobId;
2177 uint32 mobOffset;
2178 }
2179 #include "vmware_pack_end.h"
2180 SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
2181
2182 typedef
2183 #include "vmware_pack_begin.h"
2184 struct {
2185 uint32 stid;
2186 SVGA3dSurfaceImageId dest;
2187
2188 uint32 statusMobId;
2189 uint32 statusMobOffset;
2190
2191 /* Reserved fields */
2192 uint32 mustBeInvalidId;
2193 uint32 mustBeZero;
2194 }
2195 #include "vmware_pack_end.h"
2196 SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
2197
2198 #define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2199 #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2200 #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2201
2202 #endif // _SVGA3D_CMD_H_