997f4e30fd40d4e12cb79cb412aa5d098429f327
[mesa.git] / src / gallium / drivers / svga / include / svga3d_types.h
1 /**********************************************************
2 * Copyright 2007-2015 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /*
27 * svga3d_types.h --
28 *
29 * SVGA 3d hardware definitions for basic types
30 */
31
32 #ifndef _SVGA3D_TYPES_H_
33 #define _SVGA3D_TYPES_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38
39 #include "includeCheck.h"
40
41 /*
42 * Suffix for 64-bit constants. Use it like this:
43 * CONST64(0x7fffffffffffffff) for signed or
44 * CONST64U(0x7fffffffffffffff) for unsigned.
45 *
46 * 2004.08.30(thutt):
47 * The vmcore/asm64/gen* programs are compiled as 32-bit
48 * applications, but must handle 64 bit constants. If the
49 * 64-bit-constant defining macros are already defined, the
50 * definition will not be overwritten.
51 */
52
53 #if !defined(CONST64) || !defined(CONST64U)
54 #ifdef _MSC_VER
55 #define CONST64(c) c##I64
56 #define CONST64U(c) c##uI64
57 #elif defined __APPLE__
58 #define CONST64(c) c##LL
59 #define CONST64U(c) c##uLL
60 #elif __GNUC__
61 #if defined(VM_X86_64) || defined(VM_ARM_64)
62 #define CONST64(c) c##L
63 #define CONST64U(c) c##uL
64 #else
65 #define CONST64(c) c##LL
66 #define CONST64U(c) c##uLL
67 #endif
68 #else
69 #error - Need compiler define for CONST64
70 #endif
71 #endif
72
73
74 /*
75 * Generic Types
76 */
77
78 #define SVGA3D_INVALID_ID ((uint32)-1)
79
80 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
81 typedef uint32 SVGA3dColor; /* a, r, g, b */
82
83 typedef uint32 SVGA3dSurfaceId;
84
85 typedef
86 #include "vmware_pack_begin.h"
87 struct SVGA3dCopyRect {
88 uint32 x;
89 uint32 y;
90 uint32 w;
91 uint32 h;
92 uint32 srcx;
93 uint32 srcy;
94 }
95 #include "vmware_pack_end.h"
96 SVGA3dCopyRect;
97
98 typedef
99 #include "vmware_pack_begin.h"
100 struct SVGA3dCopyBox {
101 uint32 x;
102 uint32 y;
103 uint32 z;
104 uint32 w;
105 uint32 h;
106 uint32 d;
107 uint32 srcx;
108 uint32 srcy;
109 uint32 srcz;
110 }
111 #include "vmware_pack_end.h"
112 SVGA3dCopyBox;
113
114 typedef
115 #include "vmware_pack_begin.h"
116 struct SVGA3dRect {
117 uint32 x;
118 uint32 y;
119 uint32 w;
120 uint32 h;
121 }
122 #include "vmware_pack_end.h"
123 SVGA3dRect;
124
125 typedef
126 #include "vmware_pack_begin.h"
127 struct {
128 uint32 x;
129 uint32 y;
130 uint32 z;
131 uint32 w;
132 uint32 h;
133 uint32 d;
134 }
135 #include "vmware_pack_end.h"
136 SVGA3dBox;
137
138 typedef
139 #include "vmware_pack_begin.h"
140 struct {
141 uint32 x;
142 uint32 y;
143 uint32 z;
144 }
145 #include "vmware_pack_end.h"
146 SVGA3dPoint;
147
148 /*
149 * Surface formats.
150 */
151 typedef enum SVGA3dSurfaceFormat {
152 SVGA3D_FORMAT_INVALID = 0,
153
154 SVGA3D_X8R8G8B8 = 1,
155 SVGA3D_FORMAT_MIN = 1,
156
157 SVGA3D_A8R8G8B8 = 2,
158
159 SVGA3D_R5G6B5 = 3,
160 SVGA3D_X1R5G5B5 = 4,
161 SVGA3D_A1R5G5B5 = 5,
162 SVGA3D_A4R4G4B4 = 6,
163
164 SVGA3D_Z_D32 = 7,
165 SVGA3D_Z_D16 = 8,
166 SVGA3D_Z_D24S8 = 9,
167 SVGA3D_Z_D15S1 = 10,
168
169 SVGA3D_LUMINANCE8 = 11,
170 SVGA3D_LUMINANCE4_ALPHA4 = 12,
171 SVGA3D_LUMINANCE16 = 13,
172 SVGA3D_LUMINANCE8_ALPHA8 = 14,
173
174 SVGA3D_DXT1 = 15,
175 SVGA3D_DXT2 = 16,
176 SVGA3D_DXT3 = 17,
177 SVGA3D_DXT4 = 18,
178 SVGA3D_DXT5 = 19,
179
180 SVGA3D_BUMPU8V8 = 20,
181 SVGA3D_BUMPL6V5U5 = 21,
182 SVGA3D_BUMPX8L8V8U8 = 22,
183 SVGA3D_FORMAT_DEAD1 = 23,
184
185 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
186 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
187
188 SVGA3D_A2R10G10B10 = 26,
189
190 /* signed formats */
191 SVGA3D_V8U8 = 27,
192 SVGA3D_Q8W8V8U8 = 28,
193 SVGA3D_CxV8U8 = 29,
194
195 /* mixed formats */
196 SVGA3D_X8L8V8U8 = 30,
197 SVGA3D_A2W10V10U10 = 31,
198
199 SVGA3D_ALPHA8 = 32,
200
201 /* Single- and dual-component floating point formats */
202 SVGA3D_R_S10E5 = 33,
203 SVGA3D_R_S23E8 = 34,
204 SVGA3D_RG_S10E5 = 35,
205 SVGA3D_RG_S23E8 = 36,
206
207 SVGA3D_BUFFER = 37,
208
209 SVGA3D_Z_D24X8 = 38,
210
211 SVGA3D_V16U16 = 39,
212
213 SVGA3D_G16R16 = 40,
214 SVGA3D_A16B16G16R16 = 41,
215
216 /* Packed Video formats */
217 SVGA3D_UYVY = 42,
218 SVGA3D_YUY2 = 43,
219
220 /* Planar video formats */
221 SVGA3D_NV12 = 44,
222
223 /* Video format with alpha */
224 SVGA3D_AYUV = 45,
225
226 SVGA3D_R32G32B32A32_TYPELESS = 46,
227 SVGA3D_R32G32B32A32_UINT = 47,
228 SVGA3D_R32G32B32A32_SINT = 48,
229 SVGA3D_R32G32B32_TYPELESS = 49,
230 SVGA3D_R32G32B32_FLOAT = 50,
231 SVGA3D_R32G32B32_UINT = 51,
232 SVGA3D_R32G32B32_SINT = 52,
233 SVGA3D_R16G16B16A16_TYPELESS = 53,
234 SVGA3D_R16G16B16A16_UINT = 54,
235 SVGA3D_R16G16B16A16_SNORM = 55,
236 SVGA3D_R16G16B16A16_SINT = 56,
237 SVGA3D_R32G32_TYPELESS = 57,
238 SVGA3D_R32G32_UINT = 58,
239 SVGA3D_R32G32_SINT = 59,
240 SVGA3D_R32G8X24_TYPELESS = 60,
241 SVGA3D_D32_FLOAT_S8X24_UINT = 61,
242 SVGA3D_R32_FLOAT_X8X24 = 62,
243 SVGA3D_X32_G8X24_UINT = 63,
244 SVGA3D_R10G10B10A2_TYPELESS = 64,
245 SVGA3D_R10G10B10A2_UINT = 65,
246 SVGA3D_R11G11B10_FLOAT = 66,
247 SVGA3D_R8G8B8A8_TYPELESS = 67,
248 SVGA3D_R8G8B8A8_UNORM = 68,
249 SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
250 SVGA3D_R8G8B8A8_UINT = 70,
251 SVGA3D_R8G8B8A8_SINT = 71,
252 SVGA3D_R16G16_TYPELESS = 72,
253 SVGA3D_R16G16_UINT = 73,
254 SVGA3D_R16G16_SINT = 74,
255 SVGA3D_R32_TYPELESS = 75,
256 SVGA3D_D32_FLOAT = 76,
257 SVGA3D_R32_UINT = 77,
258 SVGA3D_R32_SINT = 78,
259 SVGA3D_R24G8_TYPELESS = 79,
260 SVGA3D_D24_UNORM_S8_UINT = 80,
261 SVGA3D_R24_UNORM_X8 = 81,
262 SVGA3D_X24_G8_UINT = 82,
263 SVGA3D_R8G8_TYPELESS = 83,
264 SVGA3D_R8G8_UNORM = 84,
265 SVGA3D_R8G8_UINT = 85,
266 SVGA3D_R8G8_SINT = 86,
267 SVGA3D_R16_TYPELESS = 87,
268 SVGA3D_R16_UNORM = 88,
269 SVGA3D_R16_UINT = 89,
270 SVGA3D_R16_SNORM = 90,
271 SVGA3D_R16_SINT = 91,
272 SVGA3D_R8_TYPELESS = 92,
273 SVGA3D_R8_UNORM = 93,
274 SVGA3D_R8_UINT = 94,
275 SVGA3D_R8_SNORM = 95,
276 SVGA3D_R8_SINT = 96,
277 SVGA3D_P8 = 97,
278 SVGA3D_R9G9B9E5_SHAREDEXP = 98,
279 SVGA3D_R8G8_B8G8_UNORM = 99,
280 SVGA3D_G8R8_G8B8_UNORM = 100,
281 SVGA3D_BC1_TYPELESS = 101,
282 SVGA3D_BC1_UNORM_SRGB = 102,
283 SVGA3D_BC2_TYPELESS = 103,
284 SVGA3D_BC2_UNORM_SRGB = 104,
285 SVGA3D_BC3_TYPELESS = 105,
286 SVGA3D_BC3_UNORM_SRGB = 106,
287 SVGA3D_BC4_TYPELESS = 107,
288 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */
289 SVGA3D_BC4_SNORM = 109,
290 SVGA3D_BC5_TYPELESS = 110,
291 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */
292 SVGA3D_BC5_SNORM = 112,
293 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
294 SVGA3D_B8G8R8A8_TYPELESS = 114,
295 SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
296 SVGA3D_B8G8R8X8_TYPELESS = 116,
297 SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
298
299 /* Advanced depth formats. */
300 SVGA3D_Z_DF16 = 118,
301 SVGA3D_Z_DF24 = 119,
302 SVGA3D_Z_D24S8_INT = 120,
303
304 /* Planar video formats. */
305 SVGA3D_YV12 = 121,
306
307 SVGA3D_R32G32B32A32_FLOAT = 122,
308 SVGA3D_R16G16B16A16_FLOAT = 123,
309 SVGA3D_R16G16B16A16_UNORM = 124,
310 SVGA3D_R32G32_FLOAT = 125,
311 SVGA3D_R10G10B10A2_UNORM = 126,
312 SVGA3D_R8G8B8A8_SNORM = 127,
313 SVGA3D_R16G16_FLOAT = 128,
314 SVGA3D_R16G16_UNORM = 129,
315 SVGA3D_R16G16_SNORM = 130,
316 SVGA3D_R32_FLOAT = 131,
317 SVGA3D_R8G8_SNORM = 132,
318 SVGA3D_R16_FLOAT = 133,
319 SVGA3D_D16_UNORM = 134,
320 SVGA3D_A8_UNORM = 135,
321 SVGA3D_BC1_UNORM = 136,
322 SVGA3D_BC2_UNORM = 137,
323 SVGA3D_BC3_UNORM = 138,
324 SVGA3D_B5G6R5_UNORM = 139,
325 SVGA3D_B5G5R5A1_UNORM = 140,
326 SVGA3D_B8G8R8A8_UNORM = 141,
327 SVGA3D_B8G8R8X8_UNORM = 142,
328 SVGA3D_BC4_UNORM = 143,
329 SVGA3D_BC5_UNORM = 144,
330
331 SVGA3D_FORMAT_MAX
332 } SVGA3dSurfaceFormat;
333
334 typedef uint32 SVGA3dSurfaceFlags;
335 /*
336 * SVGA3d Surface Flags --
337 */
338 #define SVGA3D_SURFACE_CUBEMAP (1 << 0)
339
340 /*
341 * HINT flags are not enforced by the device but are useful for
342 * performance.
343 */
344 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
345 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
346 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
347 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
348 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
349 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
350 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
351 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
352 #define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9)
353 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
354
355 #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
356
357 /*
358 * Is this surface using a base-level pitch for it's mob backing?
359 *
360 * This flag is not intended to be set by guest-drivers, but is instead
361 * set by the device when the surface is bound to a mob with a specified
362 * pitch.
363 */
364 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
365
366 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
367 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
368 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
369
370 /*
371 * Required to be set on a surface to bind it to a screen target.
372 */
373 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
374
375 /*
376 * Align images in the guest-backing mob to 16-bytes.
377 */
378 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
379
380 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
381 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
382
383 /*
384 * Bind flags.
385 * These are enforced for any surface defined with DefineGBSurface_v2.
386 */
387 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
388 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
389 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
390 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
391 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
392 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
393 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
394
395 /*
396 * The STAGING flags notes that the surface will not be used directly by the
397 * drawing pipeline, i.e. that it will not be bound to any bind point.
398 * Staging surfaces may be used by copy operations to move data in and out
399 * of other surfaces. No bind flags may be set on surfaces with this flag.
400 *
401 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
402 * updates indirectly, i.e. the surface will not be updated directly, but
403 * will receive copies from staging surfaces.
404 */
405 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
406 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
407 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
408
409 /*
410 * Setting this flag allow this surface to be used with the
411 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
412 * buffer surfaces, and no bind flags are allowed to be set on surfaces
413 * with this flag.
414 */
415 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
416
417 /*
418 * Marker for the last defined bit in SVGA3dSurfaceFlags.
419 */
420 #define SVGA3D_SURFACE_VADECODE (CONST64U(1) << 31)
421
422 /*
423 * Specifies that a surface is multisample, and therefore requires the full
424 * mob-backing to store all the samples.
425 */
426 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
427
428 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33)
429
430 /*
431 * Surface flags types:
432 *
433 * SVGA3dSurface1Flags: Lower 32-bits of flags.
434 * SVGA3dSurface2Flags: Upper 32-bits of flags.
435 * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
436 */
437 typedef uint32 SVGA3dSurface1Flags;
438 typedef uint32 SVGA3dSurface2Flags;
439 typedef uint64 SVGA3dSurfaceAllFlags;
440
441 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
442 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
443
444 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
445 ( SVGA3D_SURFACE_MOB_PITCH | \
446 SVGA3D_SURFACE_SCREENTARGET | \
447 SVGA3D_SURFACE_ALIGN16 | \
448 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
449 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
450 SVGA3D_SURFACE_STAGING_UPLOAD | \
451 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
452 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
453 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
454 SVGA3D_SURFACE_VADECODE | \
455 SVGA3D_SURFACE_MULTISAMPLE \
456 )
457
458 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
459 ( SVGA3D_SURFACE_CUBEMAP | \
460 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
461 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
462 SVGA3D_SURFACE_VOLUME | \
463 SVGA3D_SURFACE_1D | \
464 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
465 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
466 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
467 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
468 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
469 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
470 SVGA3D_SURFACE_VADECODE | \
471 SVGA3D_SURFACE_MULTISAMPLE \
472 )
473
474 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
475 ( SVGA3D_SURFACE_CUBEMAP | \
476 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
477 SVGA3D_SURFACE_VOLUME | \
478 SVGA3D_SURFACE_1D | \
479 SVGA3D_SURFACE_VADECODE | \
480 SVGA3D_SURFACE_MULTISAMPLE \
481 )
482
483 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
484 ( SVGA3D_SURFACE_CUBEMAP | \
485 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
486 SVGA3D_SURFACE_VOLUME | \
487 SVGA3D_SURFACE_1D | \
488 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
489 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
490 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
491 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
492 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
493 SVGA3D_SURFACE_INACTIVE | \
494 SVGA3D_SURFACE_STAGING_UPLOAD | \
495 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
496 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
497 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
498 SVGA3D_SURFACE_VADECODE | \
499 SVGA3D_SURFACE_MULTISAMPLE \
500 )
501
502 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
503 ( SVGA3D_SURFACE_CUBEMAP | \
504 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
505 SVGA3D_SURFACE_VOLUME | \
506 SVGA3D_SURFACE_1D | \
507 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
508 SVGA3D_SURFACE_ARRAY | \
509 SVGA3D_SURFACE_MULTISAMPLE | \
510 SVGA3D_SURFACE_MOB_PITCH \
511 )
512
513 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
514 ( SVGA3D_SURFACE_AUTOGENMIPMAPS | \
515 SVGA3D_SURFACE_VOLUME | \
516 SVGA3D_SURFACE_1D | \
517 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
518 SVGA3D_SURFACE_SCREENTARGET | \
519 SVGA3D_SURFACE_MOB_PITCH \
520 )
521
522 #define SVGA3D_SURFACE_DX_ONLY_MASK \
523 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
524 SVGA3D_SURFACE_STAGING_UPLOAD | \
525 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
526 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
527 )
528
529 #define SVGA3D_SURFACE_STAGING_MASK \
530 ( SVGA3D_SURFACE_STAGING_UPLOAD | \
531 SVGA3D_SURFACE_STAGING_DOWNLOAD \
532 )
533
534 #define SVGA3D_SURFACE_BIND_MASK \
535 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
536 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
537 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
538 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
539 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
540 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
541 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
542 )
543
544 #define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \
545 ( SVGA3D_SURFACE_CUBEMAP | \
546 SVGA3D_SURFACE_HINT_STATIC | \
547 SVGA3D_SURFACE_HINT_DYNAMIC | \
548 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
549 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
550 SVGA3D_SURFACE_HINT_TEXTURE | \
551 SVGA3D_SURFACE_HINT_RENDERTARGET | \
552 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
553 SVGA3D_SURFACE_HINT_WRITEONLY | \
554 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
555 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
556 SVGA3D_SURFACE_HINT_RT_LOCKABLE | \
557 SVGA3D_SURFACE_VOLUME | \
558 SVGA3D_SURFACE_SCREENTARGET | \
559 SVGA3D_SURFACE_1D | \
560 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
561 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
562 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
563 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
564 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
565 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
566 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
567 SVGA3D_SURFACE_INACTIVE | \
568 SVGA3D_SURFACE_STAGING_UPLOAD | \
569 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
570 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
571 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
572 SVGA3D_SURFACE_MULTISAMPLE \
573 )
574
575 #define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \
576 ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \
577 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
578 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
579 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
580 SVGA3D_SURFACE_VOLUME | \
581 SVGA3D_SURFACE_1D | \
582 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
583 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
584 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
585 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
586 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
587 SVGA3D_SURFACE_INACTIVE | \
588 SVGA3D_SURFACE_STAGING_UPLOAD | \
589 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
590 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
591 SVGA3D_SURFACE_VADECODE | \
592 SVGA3D_SURFACE_MULTISAMPLE \
593 )
594
595 #define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \
596 ( SVGA3D_SURFACE_CUBEMAP | \
597 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
598 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
599 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
600 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
601 SVGA3D_SURFACE_VOLUME | \
602 SVGA3D_SURFACE_SCREENTARGET | \
603 SVGA3D_SURFACE_1D | \
604 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
605 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
606 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
607 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
608 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
609 SVGA3D_SURFACE_STAGING_UPLOAD | \
610 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
611 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
612 SVGA3D_SURFACE_MULTISAMPLE \
613 )
614
615 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
616 ( SVGA3D_SURFACE_CUBEMAP | \
617 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
618 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
619 SVGA3D_SURFACE_VOLUME | \
620 SVGA3D_SURFACE_1D | \
621 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
622 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
623 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
624 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
625 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
626 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
627 SVGA3D_SURFACE_VADECODE | \
628 SVGA3D_SURFACE_MULTISAMPLE \
629 )
630
631
632 /*
633 * These are really the D3DFORMAT_OP defines from the wdk. We need
634 * them so that we can query the host for what the supported surface
635 * operations are (when we're using the D3D backend, in particular),
636 * and so we can send those operations to the guest.
637 */
638 typedef enum {
639 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
640 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
641 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
642 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
643 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
644 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
645 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
646
647 /*
648 * This format can be used as a render target if the current display mode
649 * is the same depth if the alpha channel is ignored. e.g. if the device
650 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
651 * format op list entry for A8R8G8B8 should have this cap.
652 */
653 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
654
655 /*
656 * This format contains DirectDraw support (including Flip). This flag
657 * should not to be set on alpha formats.
658 */
659 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
660
661 /*
662 * The rasterizer can support some level of Direct3D support in this format
663 * and implies that the driver can create a Context in this mode (for some
664 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
665 * flag must also be set.
666 */
667 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
668
669 /*
670 * This is set for a private format when the driver has put the bpp in
671 * the structure.
672 */
673 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
674
675 /*
676 * Indicates that this format can be converted to any RGB format for which
677 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
678 */
679 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
680
681 /*
682 * Indicates that this format can be used to create offscreen plain surfaces.
683 */
684 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
685
686 /*
687 * Indicated that this format can be read as an SRGB texture (meaning that the
688 * sampler will linearize the looked up data).
689 */
690 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
691
692 /*
693 * Indicates that this format can be used in the bumpmap instructions.
694 */
695 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
696
697 /*
698 * Indicates that this format can be sampled by the displacement map sampler.
699 */
700 SVGA3DFORMAT_OP_DMAP = 0x00020000,
701
702 /*
703 * Indicates that this format cannot be used with texture filtering.
704 */
705 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
706
707 /*
708 * Indicates that format conversions are supported to this RGB format if
709 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
710 */
711 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
712
713 /*
714 * Indicated that this format can be written as an SRGB target
715 * (meaning that the pixel pipe will DE-linearize data on output to format)
716 */
717 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
718
719 /*
720 * Indicates that this format cannot be used with alpha blending.
721 */
722 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
723
724 /*
725 * Indicates that the device can auto-generated sublevels for resources
726 * of this format.
727 */
728 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
729
730 /*
731 * Indicates that this format can be used by vertex texture sampler.
732 */
733 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
734
735 /*
736 * Indicates that this format supports neither texture coordinate
737 * wrap modes, nor mipmapping.
738 */
739 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
740 } SVGA3dFormatOp;
741
742 #define SVGA3D_FORMAT_POSITIVE \
743 (SVGA3DFORMAT_OP_TEXTURE | \
744 SVGA3DFORMAT_OP_VOLUMETEXTURE | \
745 SVGA3DFORMAT_OP_CUBETEXTURE | \
746 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
747 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
748 SVGA3DFORMAT_OP_ZSTENCIL | \
749 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
750 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
751 SVGA3DFORMAT_OP_DISPLAYMODE | \
752 SVGA3DFORMAT_OP_3DACCELERATION | \
753 SVGA3DFORMAT_OP_PIXELSIZE | \
754 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
755 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
756 SVGA3DFORMAT_OP_SRGBREAD | \
757 SVGA3DFORMAT_OP_BUMPMAP | \
758 SVGA3DFORMAT_OP_DMAP | \
759 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
760 SVGA3DFORMAT_OP_SRGBWRITE | \
761 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
762 SVGA3DFORMAT_OP_VERTEXTEXTURE)
763
764 #define SVGA3D_FORMAT_NEGATIVE \
765 (SVGA3DFORMAT_OP_NOFILTER | \
766 SVGA3DFORMAT_OP_NOALPHABLEND | \
767 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
768
769 /*
770 * This structure is a conversion of SVGA3DFORMAT_OP_*
771 * Entries must be located at the same position.
772 */
773 typedef union {
774 uint32 value;
775 struct {
776 uint32 texture : 1;
777 uint32 volumeTexture : 1;
778 uint32 cubeTexture : 1;
779 uint32 offscreenRenderTarget : 1;
780 uint32 sameFormatRenderTarget : 1;
781 uint32 unknown1 : 1;
782 uint32 zStencil : 1;
783 uint32 zStencilArbitraryDepth : 1;
784 uint32 sameFormatUpToAlpha : 1;
785 uint32 unknown2 : 1;
786 uint32 displayMode : 1;
787 uint32 acceleration3d : 1;
788 uint32 pixelSize : 1;
789 uint32 convertToARGB : 1;
790 uint32 offscreenPlain : 1;
791 uint32 sRGBRead : 1;
792 uint32 bumpMap : 1;
793 uint32 dmap : 1;
794 uint32 noFilter : 1;
795 uint32 memberOfGroupARGB : 1;
796 uint32 sRGBWrite : 1;
797 uint32 noAlphaBlend : 1;
798 uint32 autoGenMipMap : 1;
799 uint32 vertexTexture : 1;
800 uint32 noTexCoordWrapNorMip : 1;
801 };
802 } SVGA3dSurfaceFormatCaps;
803
804 /*
805 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
806 * must fit in a uint32.
807 */
808
809 typedef enum {
810 SVGA3D_RS_INVALID = 0,
811 SVGA3D_RS_MIN = 1,
812 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
813 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
814 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
815 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
816 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
817 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
818 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
819 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
820 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
821 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
822 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
823 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
824 SVGA3D_RS_STENCILREF = 13, /* uint32 */
825 SVGA3D_RS_STENCILMASK = 14, /* uint32 */
826 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
827 SVGA3D_RS_FOGSTART = 16, /* float */
828 SVGA3D_RS_FOGEND = 17, /* float */
829 SVGA3D_RS_FOGDENSITY = 18, /* float */
830 SVGA3D_RS_POINTSIZE = 19, /* float */
831 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
832 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
833 SVGA3D_RS_POINTSCALE_A = 22, /* float */
834 SVGA3D_RS_POINTSCALE_B = 23, /* float */
835 SVGA3D_RS_POINTSCALE_C = 24, /* float */
836 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
837 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
838 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
839 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
840 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
841 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
842 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
843 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
844 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
845 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
846 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
847 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
848 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
849 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
850 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
851 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
852 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
853 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
854 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
855 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
856 SVGA3D_RS_ZBIAS = 45, /* float */
857 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
858 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
859 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
860 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
861 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
862 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
863 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
864 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
865 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
866 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
867 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
868 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
869 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
870 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
871 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
872 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
873 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
874 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
875 SVGA3D_RS_DEPTHBIAS = 64, /* float */
876
877
878 /*
879 * Output Gamma Level
880 *
881 * Output gamma effects the gamma curve of colors that are output from the
882 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
883 * value is <= 0.0, gamma correction is ignored and linear color space is
884 * used.
885 */
886
887 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
888 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
889 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
890 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
891 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
892 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
893 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
894 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
895 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
896 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
897 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
898 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
899 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
900 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
901 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
902 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
903 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
904 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
905 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
906 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
907 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
908 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
909 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
910 SVGA3D_RS_TWEENFACTOR = 88, /* float */
911 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
912 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
913 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
914 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
915 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
916 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
917 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
918 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
919 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
920 SVGA3D_RS_LINEWIDTH = 98, /* float */
921 SVGA3D_RS_MAX
922 } SVGA3dRenderStateName;
923
924 typedef enum {
925 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
926 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
927 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
928 SVGA3D_TRANSPARENCYANTIALIAS_MAX
929 } SVGA3dTransparencyAntialiasType;
930
931 typedef enum {
932 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
933 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
934 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
935 SVGA3D_VERTEXMATERIAL_MAX = 3,
936 } SVGA3dVertexMaterial;
937
938 typedef enum {
939 SVGA3D_FILLMODE_INVALID = 0,
940 SVGA3D_FILLMODE_MIN = 1,
941 SVGA3D_FILLMODE_POINT = 1,
942 SVGA3D_FILLMODE_LINE = 2,
943 SVGA3D_FILLMODE_FILL = 3,
944 SVGA3D_FILLMODE_MAX
945 } SVGA3dFillModeType;
946
947
948 typedef
949 #include "vmware_pack_begin.h"
950 union {
951 struct {
952 uint16 mode; /* SVGA3dFillModeType */
953 uint16 face; /* SVGA3dFace */
954 };
955 uint32 uintValue;
956 }
957 #include "vmware_pack_end.h"
958 SVGA3dFillMode;
959
960 typedef enum {
961 SVGA3D_SHADEMODE_INVALID = 0,
962 SVGA3D_SHADEMODE_FLAT = 1,
963 SVGA3D_SHADEMODE_SMOOTH = 2,
964 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
965 SVGA3D_SHADEMODE_MAX
966 } SVGA3dShadeMode;
967
968 typedef
969 #include "vmware_pack_begin.h"
970 union {
971 struct {
972 uint16 repeat;
973 uint16 pattern;
974 };
975 uint32 uintValue;
976 }
977 #include "vmware_pack_end.h"
978 SVGA3dLinePattern;
979
980 typedef enum {
981 SVGA3D_BLENDOP_INVALID = 0,
982 SVGA3D_BLENDOP_MIN = 1,
983 SVGA3D_BLENDOP_ZERO = 1,
984 SVGA3D_BLENDOP_ONE = 2,
985 SVGA3D_BLENDOP_SRCCOLOR = 3,
986 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
987 SVGA3D_BLENDOP_SRCALPHA = 5,
988 SVGA3D_BLENDOP_INVSRCALPHA = 6,
989 SVGA3D_BLENDOP_DESTALPHA = 7,
990 SVGA3D_BLENDOP_INVDESTALPHA = 8,
991 SVGA3D_BLENDOP_DESTCOLOR = 9,
992 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
993 SVGA3D_BLENDOP_SRCALPHASAT = 11,
994 SVGA3D_BLENDOP_BLENDFACTOR = 12,
995 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
996 SVGA3D_BLENDOP_SRC1COLOR = 14,
997 SVGA3D_BLENDOP_INVSRC1COLOR = 15,
998 SVGA3D_BLENDOP_SRC1ALPHA = 16,
999 SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
1000 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
1001 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
1002 SVGA3D_BLENDOP_MAX
1003 } SVGA3dBlendOp;
1004
1005 typedef enum {
1006 SVGA3D_BLENDEQ_INVALID = 0,
1007 SVGA3D_BLENDEQ_MIN = 1,
1008 SVGA3D_BLENDEQ_ADD = 1,
1009 SVGA3D_BLENDEQ_SUBTRACT = 2,
1010 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
1011 SVGA3D_BLENDEQ_MINIMUM = 4,
1012 SVGA3D_BLENDEQ_MAXIMUM = 5,
1013 SVGA3D_BLENDEQ_MAX
1014 } SVGA3dBlendEquation;
1015
1016 typedef enum {
1017 SVGA3D_DX11_LOGICOP_MIN = 0,
1018 SVGA3D_DX11_LOGICOP_CLEAR = 0,
1019 SVGA3D_DX11_LOGICOP_SET = 1,
1020 SVGA3D_DX11_LOGICOP_COPY = 2,
1021 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
1022 SVGA3D_DX11_LOGICOP_NOOP = 4,
1023 SVGA3D_DX11_LOGICOP_INVERT = 5,
1024 SVGA3D_DX11_LOGICOP_AND = 6,
1025 SVGA3D_DX11_LOGICOP_NAND = 7,
1026 SVGA3D_DX11_LOGICOP_OR = 8,
1027 SVGA3D_DX11_LOGICOP_NOR = 9,
1028 SVGA3D_DX11_LOGICOP_XOR = 10,
1029 SVGA3D_DX11_LOGICOP_EQUIV = 11,
1030 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
1031 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
1032 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
1033 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
1034 SVGA3D_DX11_LOGICOP_MAX
1035 } SVGA3dDX11LogicOp;
1036
1037 typedef enum {
1038 SVGA3D_FRONTWINDING_INVALID = 0,
1039 SVGA3D_FRONTWINDING_CW = 1,
1040 SVGA3D_FRONTWINDING_CCW = 2,
1041 SVGA3D_FRONTWINDING_MAX
1042 } SVGA3dFrontWinding;
1043
1044 typedef enum {
1045 SVGA3D_FACE_INVALID = 0,
1046 SVGA3D_FACE_NONE = 1,
1047 SVGA3D_FACE_MIN = 1,
1048 SVGA3D_FACE_FRONT = 2,
1049 SVGA3D_FACE_BACK = 3,
1050 SVGA3D_FACE_FRONT_BACK = 4,
1051 SVGA3D_FACE_MAX
1052 } SVGA3dFace;
1053
1054 /*
1055 * The order and the values should not be changed
1056 */
1057
1058 typedef enum {
1059 SVGA3D_CMP_INVALID = 0,
1060 SVGA3D_CMP_NEVER = 1,
1061 SVGA3D_CMP_LESS = 2,
1062 SVGA3D_CMP_EQUAL = 3,
1063 SVGA3D_CMP_LESSEQUAL = 4,
1064 SVGA3D_CMP_GREATER = 5,
1065 SVGA3D_CMP_NOTEQUAL = 6,
1066 SVGA3D_CMP_GREATEREQUAL = 7,
1067 SVGA3D_CMP_ALWAYS = 8,
1068 SVGA3D_CMP_MAX
1069 } SVGA3dCmpFunc;
1070
1071 /*
1072 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
1073 * the fog factor to be specified in the alpha component of the specular
1074 * (a.k.a. secondary) vertex color.
1075 */
1076 typedef enum {
1077 SVGA3D_FOGFUNC_INVALID = 0,
1078 SVGA3D_FOGFUNC_EXP = 1,
1079 SVGA3D_FOGFUNC_EXP2 = 2,
1080 SVGA3D_FOGFUNC_LINEAR = 3,
1081 SVGA3D_FOGFUNC_PER_VERTEX = 4
1082 } SVGA3dFogFunction;
1083
1084 /*
1085 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
1086 * or per-pixel basis.
1087 */
1088 typedef enum {
1089 SVGA3D_FOGTYPE_INVALID = 0,
1090 SVGA3D_FOGTYPE_VERTEX = 1,
1091 SVGA3D_FOGTYPE_PIXEL = 2,
1092 SVGA3D_FOGTYPE_MAX = 3
1093 } SVGA3dFogType;
1094
1095 /*
1096 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
1097 * computed using the eye Z value of each pixel (or vertex), whereas range-
1098 * based fog is computed using the actual distance (range) to the eye.
1099 */
1100 typedef enum {
1101 SVGA3D_FOGBASE_INVALID = 0,
1102 SVGA3D_FOGBASE_DEPTHBASED = 1,
1103 SVGA3D_FOGBASE_RANGEBASED = 2,
1104 SVGA3D_FOGBASE_MAX = 3
1105 } SVGA3dFogBase;
1106
1107 typedef enum {
1108 SVGA3D_STENCILOP_INVALID = 0,
1109 SVGA3D_STENCILOP_MIN = 1,
1110 SVGA3D_STENCILOP_KEEP = 1,
1111 SVGA3D_STENCILOP_ZERO = 2,
1112 SVGA3D_STENCILOP_REPLACE = 3,
1113 SVGA3D_STENCILOP_INCRSAT = 4,
1114 SVGA3D_STENCILOP_DECRSAT = 5,
1115 SVGA3D_STENCILOP_INVERT = 6,
1116 SVGA3D_STENCILOP_INCR = 7,
1117 SVGA3D_STENCILOP_DECR = 8,
1118 SVGA3D_STENCILOP_MAX
1119 } SVGA3dStencilOp;
1120
1121 typedef enum {
1122 SVGA3D_CLIPPLANE_0 = (1 << 0),
1123 SVGA3D_CLIPPLANE_1 = (1 << 1),
1124 SVGA3D_CLIPPLANE_2 = (1 << 2),
1125 SVGA3D_CLIPPLANE_3 = (1 << 3),
1126 SVGA3D_CLIPPLANE_4 = (1 << 4),
1127 SVGA3D_CLIPPLANE_5 = (1 << 5),
1128 } SVGA3dClipPlanes;
1129
1130 typedef enum {
1131 SVGA3D_CLEAR_COLOR = 0x1,
1132 SVGA3D_CLEAR_DEPTH = 0x2,
1133 SVGA3D_CLEAR_STENCIL = 0x4,
1134
1135 /*
1136 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
1137 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
1138 * bit will be ignored.
1139 */
1140 SVGA3D_CLEAR_COLORFILL = 0x8
1141 } SVGA3dClearFlag;
1142
1143 typedef enum {
1144 SVGA3D_RT_DEPTH = 0,
1145 SVGA3D_RT_MIN = 0,
1146 SVGA3D_RT_STENCIL = 1,
1147 SVGA3D_RT_COLOR0 = 2,
1148 SVGA3D_RT_COLOR1 = 3,
1149 SVGA3D_RT_COLOR2 = 4,
1150 SVGA3D_RT_COLOR3 = 5,
1151 SVGA3D_RT_COLOR4 = 6,
1152 SVGA3D_RT_COLOR5 = 7,
1153 SVGA3D_RT_COLOR6 = 8,
1154 SVGA3D_RT_COLOR7 = 9,
1155 SVGA3D_RT_MAX,
1156 SVGA3D_RT_INVALID = ((uint32)-1),
1157 } SVGA3dRenderTargetType;
1158
1159 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1160
1161 typedef
1162 #include "vmware_pack_begin.h"
1163 union {
1164 struct {
1165 uint32 red : 1;
1166 uint32 green : 1;
1167 uint32 blue : 1;
1168 uint32 alpha : 1;
1169 };
1170 uint32 uintValue;
1171 }
1172 #include "vmware_pack_end.h"
1173 SVGA3dColorMask;
1174
1175 typedef enum {
1176 SVGA3D_VBLEND_DISABLE = 0,
1177 SVGA3D_VBLEND_1WEIGHT = 1,
1178 SVGA3D_VBLEND_2WEIGHT = 2,
1179 SVGA3D_VBLEND_3WEIGHT = 3,
1180 SVGA3D_VBLEND_MAX = 4,
1181 } SVGA3dVertexBlendFlags;
1182
1183 typedef enum {
1184 SVGA3D_WRAPCOORD_0 = 1 << 0,
1185 SVGA3D_WRAPCOORD_1 = 1 << 1,
1186 SVGA3D_WRAPCOORD_2 = 1 << 2,
1187 SVGA3D_WRAPCOORD_3 = 1 << 3,
1188 SVGA3D_WRAPCOORD_ALL = 0xF,
1189 } SVGA3dWrapFlags;
1190
1191 /*
1192 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
1193 * must fit in a uint32.
1194 */
1195
1196 typedef enum {
1197 SVGA3D_TS_INVALID = 0,
1198 SVGA3D_TS_MIN = 1,
1199 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
1200 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
1201 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
1202 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
1203 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
1204 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
1205 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
1206 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
1207 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
1208 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
1209 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
1210 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
1211 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
1212 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
1213 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
1214 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
1215 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
1216 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
1217 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
1218 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
1219 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
1220 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
1221 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
1222 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
1223
1224
1225 /*
1226 * Sampler Gamma Level
1227 *
1228 * Sampler gamma effects the color of samples taken from the sampler. A
1229 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
1230 * gamma value is ignored and a linear space is used.
1231 */
1232
1233 SVGA3D_TS_GAMMA = 25, /* float */
1234 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
1235 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
1236 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
1237 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
1238 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */
1239 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */
1240 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */
1241 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */
1242 SVGA3D_TS_MAX
1243 } SVGA3dTextureStateName;
1244
1245 typedef enum {
1246 SVGA3D_TC_INVALID = 0,
1247 SVGA3D_TC_DISABLE = 1,
1248 SVGA3D_TC_SELECTARG1 = 2,
1249 SVGA3D_TC_SELECTARG2 = 3,
1250 SVGA3D_TC_MODULATE = 4,
1251 SVGA3D_TC_ADD = 5,
1252 SVGA3D_TC_ADDSIGNED = 6,
1253 SVGA3D_TC_SUBTRACT = 7,
1254 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1255 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1256 SVGA3D_TC_BLENDCURRENTALPHA = 10,
1257 SVGA3D_TC_BLENDFACTORALPHA = 11,
1258 SVGA3D_TC_MODULATE2X = 12,
1259 SVGA3D_TC_MODULATE4X = 13,
1260 SVGA3D_TC_DSDT = 14,
1261 SVGA3D_TC_DOTPRODUCT3 = 15,
1262 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1263 SVGA3D_TC_ADDSIGNED2X = 17,
1264 SVGA3D_TC_ADDSMOOTH = 18,
1265 SVGA3D_TC_PREMODULATE = 19,
1266 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1267 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1268 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1269 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1270 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1271 SVGA3D_TC_MULTIPLYADD = 25,
1272 SVGA3D_TC_LERP = 26,
1273 SVGA3D_TC_MAX
1274 } SVGA3dTextureCombiner;
1275
1276 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1277
1278 typedef enum {
1279 SVGA3D_TEX_ADDRESS_INVALID = 0,
1280 SVGA3D_TEX_ADDRESS_MIN = 1,
1281 SVGA3D_TEX_ADDRESS_WRAP = 1,
1282 SVGA3D_TEX_ADDRESS_MIRROR = 2,
1283 SVGA3D_TEX_ADDRESS_CLAMP = 3,
1284 SVGA3D_TEX_ADDRESS_BORDER = 4,
1285 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1286 SVGA3D_TEX_ADDRESS_EDGE = 6,
1287 SVGA3D_TEX_ADDRESS_MAX
1288 } SVGA3dTextureAddress;
1289
1290 /*
1291 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1292 * disabled, and the rasterizer should use the magnification filter instead.
1293 */
1294 typedef enum {
1295 SVGA3D_TEX_FILTER_NONE = 0,
1296 SVGA3D_TEX_FILTER_MIN = 0,
1297 SVGA3D_TEX_FILTER_NEAREST = 1,
1298 SVGA3D_TEX_FILTER_LINEAR = 2,
1299 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1300 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
1301 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
1302 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
1303 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
1304 SVGA3D_TEX_FILTER_MAX
1305 } SVGA3dTextureFilter;
1306
1307 typedef enum {
1308 SVGA3D_TEX_TRANSFORM_OFF = 0,
1309 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1310 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1311 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1312 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1313 SVGA3D_TEX_PROJECTED = (1 << 15),
1314 } SVGA3dTexTransformFlags;
1315
1316 typedef enum {
1317 SVGA3D_TEXCOORD_GEN_OFF = 0,
1318 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1319 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1320 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1321 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1322 SVGA3D_TEXCOORD_GEN_MAX
1323 } SVGA3dTextureCoordGen;
1324
1325 /*
1326 * Texture argument constants for texture combiner
1327 */
1328 typedef enum {
1329 SVGA3D_TA_INVALID = 0,
1330 SVGA3D_TA_TFACTOR = 1,
1331 SVGA3D_TA_PREVIOUS = 2,
1332 SVGA3D_TA_DIFFUSE = 3,
1333 SVGA3D_TA_TEXTURE = 4,
1334 SVGA3D_TA_SPECULAR = 5,
1335 SVGA3D_TA_CONSTANT = 6,
1336 SVGA3D_TA_MAX
1337 } SVGA3dTextureArgData;
1338
1339 #define SVGA3D_TM_MASK_LEN 4
1340
1341 /* Modifiers for texture argument constants defined above. */
1342 typedef enum {
1343 SVGA3D_TM_NONE = 0,
1344 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1345 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1346 } SVGA3dTextureArgModifier;
1347
1348 /*
1349 * Vertex declarations
1350 *
1351 * Notes:
1352 *
1353 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1354 * draw with any POSITIONT vertex arrays, the programmable vertex
1355 * pipeline will be implicitly disabled. Drawing will take place as if
1356 * no vertex shader was bound.
1357 */
1358
1359 typedef enum {
1360 SVGA3D_DECLUSAGE_POSITION = 0,
1361 SVGA3D_DECLUSAGE_BLENDWEIGHT,
1362 SVGA3D_DECLUSAGE_BLENDINDICES,
1363 SVGA3D_DECLUSAGE_NORMAL,
1364 SVGA3D_DECLUSAGE_PSIZE,
1365 SVGA3D_DECLUSAGE_TEXCOORD,
1366 SVGA3D_DECLUSAGE_TANGENT,
1367 SVGA3D_DECLUSAGE_BINORMAL,
1368 SVGA3D_DECLUSAGE_TESSFACTOR,
1369 SVGA3D_DECLUSAGE_POSITIONT,
1370 SVGA3D_DECLUSAGE_COLOR,
1371 SVGA3D_DECLUSAGE_FOG,
1372 SVGA3D_DECLUSAGE_DEPTH,
1373 SVGA3D_DECLUSAGE_SAMPLE,
1374 SVGA3D_DECLUSAGE_MAX
1375 } SVGA3dDeclUsage;
1376
1377 typedef enum {
1378 SVGA3D_DECLMETHOD_DEFAULT = 0,
1379 SVGA3D_DECLMETHOD_PARTIALU,
1380 SVGA3D_DECLMETHOD_PARTIALV,
1381 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
1382 SVGA3D_DECLMETHOD_UV,
1383 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
1384 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
1385 /* map */
1386 } SVGA3dDeclMethod;
1387
1388 typedef enum {
1389 SVGA3D_DECLTYPE_FLOAT1 = 0,
1390 SVGA3D_DECLTYPE_FLOAT2 = 1,
1391 SVGA3D_DECLTYPE_FLOAT3 = 2,
1392 SVGA3D_DECLTYPE_FLOAT4 = 3,
1393 SVGA3D_DECLTYPE_D3DCOLOR = 4,
1394 SVGA3D_DECLTYPE_UBYTE4 = 5,
1395 SVGA3D_DECLTYPE_SHORT2 = 6,
1396 SVGA3D_DECLTYPE_SHORT4 = 7,
1397 SVGA3D_DECLTYPE_UBYTE4N = 8,
1398 SVGA3D_DECLTYPE_SHORT2N = 9,
1399 SVGA3D_DECLTYPE_SHORT4N = 10,
1400 SVGA3D_DECLTYPE_USHORT2N = 11,
1401 SVGA3D_DECLTYPE_USHORT4N = 12,
1402 SVGA3D_DECLTYPE_UDEC3 = 13,
1403 SVGA3D_DECLTYPE_DEC3N = 14,
1404 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1405 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1406 SVGA3D_DECLTYPE_MAX,
1407 } SVGA3dDeclType;
1408
1409 /*
1410 * This structure is used for the divisor for geometry instancing;
1411 * it's a direct translation of the Direct3D equivalent.
1412 */
1413 typedef union {
1414 struct {
1415 /*
1416 * For index data, this number represents the number of instances to draw.
1417 * For instance data, this number represents the number of
1418 * instances/vertex in this stream
1419 */
1420 uint32 count : 30;
1421
1422 /*
1423 * This is 1 if this is supposed to be the data that is repeated for
1424 * every instance.
1425 */
1426 uint32 indexedData : 1;
1427
1428 /*
1429 * This is 1 if this is supposed to be the per-instance data.
1430 */
1431 uint32 instanceData : 1;
1432 };
1433
1434 uint32 value;
1435 } SVGA3dVertexDivisor;
1436
1437 typedef enum {
1438 /*
1439 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1440 *
1441 * List MIN second so debuggers will think INVALID is
1442 * the correct name.
1443 */
1444 SVGA3D_PRIMITIVE_INVALID = 0,
1445 SVGA3D_PRIMITIVE_MIN = 0,
1446 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1447 SVGA3D_PRIMITIVE_POINTLIST = 2,
1448 SVGA3D_PRIMITIVE_LINELIST = 3,
1449 SVGA3D_PRIMITIVE_LINESTRIP = 4,
1450 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1451 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1452 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1453 SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1454 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1455 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1456 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1457 SVGA3D_PRIMITIVE_MAX
1458 } SVGA3dPrimitiveType;
1459
1460 typedef enum {
1461 SVGA3D_COORDINATE_INVALID = 0,
1462 SVGA3D_COORDINATE_LEFTHANDED = 1,
1463 SVGA3D_COORDINATE_RIGHTHANDED = 2,
1464 SVGA3D_COORDINATE_MAX
1465 } SVGA3dCoordinateType;
1466
1467 typedef enum {
1468 SVGA3D_TRANSFORM_INVALID = 0,
1469 SVGA3D_TRANSFORM_WORLD = 1,
1470 SVGA3D_TRANSFORM_MIN = 1,
1471 SVGA3D_TRANSFORM_VIEW = 2,
1472 SVGA3D_TRANSFORM_PROJECTION = 3,
1473 SVGA3D_TRANSFORM_TEXTURE0 = 4,
1474 SVGA3D_TRANSFORM_TEXTURE1 = 5,
1475 SVGA3D_TRANSFORM_TEXTURE2 = 6,
1476 SVGA3D_TRANSFORM_TEXTURE3 = 7,
1477 SVGA3D_TRANSFORM_TEXTURE4 = 8,
1478 SVGA3D_TRANSFORM_TEXTURE5 = 9,
1479 SVGA3D_TRANSFORM_TEXTURE6 = 10,
1480 SVGA3D_TRANSFORM_TEXTURE7 = 11,
1481 SVGA3D_TRANSFORM_WORLD1 = 12,
1482 SVGA3D_TRANSFORM_WORLD2 = 13,
1483 SVGA3D_TRANSFORM_WORLD3 = 14,
1484 SVGA3D_TRANSFORM_MAX
1485 } SVGA3dTransformType;
1486
1487 typedef enum {
1488 SVGA3D_LIGHTTYPE_INVALID = 0,
1489 SVGA3D_LIGHTTYPE_MIN = 1,
1490 SVGA3D_LIGHTTYPE_POINT = 1,
1491 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
1492 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
1493 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1494 SVGA3D_LIGHTTYPE_MAX
1495 } SVGA3dLightType;
1496
1497 typedef enum {
1498 SVGA3D_CUBEFACE_POSX = 0,
1499 SVGA3D_CUBEFACE_NEGX = 1,
1500 SVGA3D_CUBEFACE_POSY = 2,
1501 SVGA3D_CUBEFACE_NEGY = 3,
1502 SVGA3D_CUBEFACE_POSZ = 4,
1503 SVGA3D_CUBEFACE_NEGZ = 5,
1504 } SVGA3dCubeFace;
1505
1506 typedef enum {
1507 SVGA3D_SHADERTYPE_INVALID = 0,
1508 SVGA3D_SHADERTYPE_MIN = 1,
1509 SVGA3D_SHADERTYPE_VS = 1,
1510 SVGA3D_SHADERTYPE_PS = 2,
1511 SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1512 SVGA3D_SHADERTYPE_GS = 3,
1513 SVGA3D_SHADERTYPE_DX10_MAX = 4,
1514 SVGA3D_SHADERTYPE_HS = 4,
1515 SVGA3D_SHADERTYPE_DS = 5,
1516 SVGA3D_SHADERTYPE_CS = 6,
1517 SVGA3D_SHADERTYPE_MAX = 7
1518 } SVGA3dShaderType;
1519
1520 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1521 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1522
1523 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1524 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1525
1526 #define SVGA3D_NUM_SHADERTYPE \
1527 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1528
1529 typedef enum {
1530 SVGA3D_CONST_TYPE_MIN = 0,
1531 SVGA3D_CONST_TYPE_FLOAT = 0,
1532 SVGA3D_CONST_TYPE_INT = 1,
1533 SVGA3D_CONST_TYPE_BOOL = 2,
1534 SVGA3D_CONST_TYPE_MAX = 3,
1535 } SVGA3dShaderConstType;
1536
1537 /*
1538 * Register limits for shader consts.
1539 */
1540 #define SVGA3D_CONSTREG_MAX 256
1541 #define SVGA3D_CONSTINTREG_MAX 16
1542 #define SVGA3D_CONSTBOOLREG_MAX 16
1543
1544 typedef enum {
1545 SVGA3D_STRETCH_BLT_POINT = 0,
1546 SVGA3D_STRETCH_BLT_LINEAR = 1,
1547 SVGA3D_STRETCH_BLT_MAX
1548 } SVGA3dStretchBltMode;
1549
1550 typedef enum {
1551 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1552 SVGA3D_QUERYTYPE_MIN = 0,
1553 SVGA3D_QUERYTYPE_OCCLUSION = 0,
1554 SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1555 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1556 SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1557 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1558 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1559 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1560 SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1561 SVGA3D_QUERYTYPE_DX10_MAX = 8,
1562 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1563 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1564 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1565 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1566 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1567 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1568 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1569 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1570 SVGA3D_QUERYTYPE_MAX
1571 } SVGA3dQueryType;
1572
1573 typedef uint8 SVGA3dQueryTypeUint8;
1574
1575 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1576
1577 /*
1578 * This is the maximum number of queries per context that can be active
1579 * simultaneously between a beginQuery and endQuery.
1580 */
1581 #define SVGA3D_MAX_QUERY 64
1582
1583 /*
1584 * Query result buffer formats
1585 */
1586 typedef
1587 #include "vmware_pack_begin.h"
1588 struct {
1589 uint32 samplesRendered;
1590 }
1591 #include "vmware_pack_end.h"
1592 SVGADXOcclusionQueryResult;
1593
1594 typedef
1595 #include "vmware_pack_begin.h"
1596 struct {
1597 uint32 passed;
1598 }
1599 #include "vmware_pack_end.h"
1600 SVGADXEventQueryResult;
1601
1602 typedef
1603 #include "vmware_pack_begin.h"
1604 struct {
1605 uint64 timestamp;
1606 }
1607 #include "vmware_pack_end.h"
1608 SVGADXTimestampQueryResult;
1609
1610 typedef
1611 #include "vmware_pack_begin.h"
1612 struct {
1613 uint64 realFrequency;
1614 uint32 disjoint;
1615 }
1616 #include "vmware_pack_end.h"
1617 SVGADXTimestampDisjointQueryResult;
1618
1619 typedef
1620 #include "vmware_pack_begin.h"
1621 struct {
1622 uint64 inputAssemblyVertices;
1623 uint64 inputAssemblyPrimitives;
1624 uint64 vertexShaderInvocations;
1625 uint64 geometryShaderInvocations;
1626 uint64 geometryShaderPrimitives;
1627 uint64 clipperInvocations;
1628 uint64 clipperPrimitives;
1629 uint64 pixelShaderInvocations;
1630 uint64 hullShaderInvocations;
1631 uint64 domainShaderInvocations;
1632 uint64 computeShaderInvocations;
1633 }
1634 #include "vmware_pack_end.h"
1635 SVGADXPipelineStatisticsQueryResult;
1636
1637 typedef
1638 #include "vmware_pack_begin.h"
1639 struct {
1640 uint32 anySamplesRendered;
1641 }
1642 #include "vmware_pack_end.h"
1643 SVGADXOcclusionPredicateQueryResult;
1644
1645 typedef
1646 #include "vmware_pack_begin.h"
1647 struct {
1648 uint64 numPrimitivesWritten;
1649 uint64 numPrimitivesRequired;
1650 }
1651 #include "vmware_pack_end.h"
1652 SVGADXStreamOutStatisticsQueryResult;
1653
1654 typedef
1655 #include "vmware_pack_begin.h"
1656 struct {
1657 uint32 overflowed;
1658 }
1659 #include "vmware_pack_end.h"
1660 SVGADXStreamOutPredicateQueryResult;
1661
1662 typedef
1663 #include "vmware_pack_begin.h"
1664 struct {
1665 uint64 samplesRendered;
1666 }
1667 #include "vmware_pack_end.h"
1668 SVGADXOcclusion64QueryResult;
1669
1670 /*
1671 * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1672 * very helpful when working with queries generically.
1673 */
1674 typedef
1675 #include "vmware_pack_begin.h"
1676 union SVGADXQueryResultUnion {
1677 SVGADXOcclusionQueryResult occ;
1678 SVGADXEventQueryResult event;
1679 SVGADXTimestampQueryResult ts;
1680 SVGADXTimestampDisjointQueryResult tsDisjoint;
1681 SVGADXPipelineStatisticsQueryResult pipelineStats;
1682 SVGADXOcclusionPredicateQueryResult occPred;
1683 SVGADXStreamOutStatisticsQueryResult soStats;
1684 SVGADXStreamOutPredicateQueryResult soPred;
1685 SVGADXOcclusion64QueryResult occ64;
1686 }
1687 #include "vmware_pack_end.h"
1688 SVGADXQueryResultUnion;
1689
1690
1691 typedef enum {
1692 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
1693 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
1694 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
1695 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
1696 } SVGA3dQueryState;
1697
1698 typedef enum {
1699 SVGA3D_WRITE_HOST_VRAM = 1,
1700 SVGA3D_READ_HOST_VRAM = 2,
1701 } SVGA3dTransferType;
1702
1703 typedef enum {
1704 SVGA3D_LOGICOP_INVALID = 0,
1705 SVGA3D_LOGICOP_MIN = 1,
1706 SVGA3D_LOGICOP_COPY = 1,
1707 SVGA3D_LOGICOP_NOT = 2,
1708 SVGA3D_LOGICOP_AND = 3,
1709 SVGA3D_LOGICOP_OR = 4,
1710 SVGA3D_LOGICOP_XOR = 5,
1711 SVGA3D_LOGICOP_NXOR = 6,
1712 SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */
1713 SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255),
1714 SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1),
1715 } SVGA3dLogicOp;
1716
1717 typedef
1718 #include "vmware_pack_begin.h"
1719 struct {
1720 union {
1721 struct {
1722 uint16 function; /* SVGA3dFogFunction */
1723 uint8 type; /* SVGA3dFogType */
1724 uint8 base; /* SVGA3dFogBase */
1725 };
1726 uint32 uintValue;
1727 };
1728 }
1729 #include "vmware_pack_end.h"
1730 SVGA3dFogMode;
1731
1732 /*
1733 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1734 * is a surface ID as well as face/mipmap indices.
1735 */
1736 typedef
1737 #include "vmware_pack_begin.h"
1738 struct SVGA3dSurfaceImageId {
1739 uint32 sid;
1740 uint32 face;
1741 uint32 mipmap;
1742 }
1743 #include "vmware_pack_end.h"
1744 SVGA3dSurfaceImageId;
1745
1746 typedef
1747 #include "vmware_pack_begin.h"
1748 struct SVGA3dSubSurfaceId {
1749 uint32 sid;
1750 uint32 subResourceId;
1751 }
1752 #include "vmware_pack_end.h"
1753 SVGA3dSubSurfaceId;
1754
1755 typedef
1756 #include "vmware_pack_begin.h"
1757 struct {
1758 uint32 width;
1759 uint32 height;
1760 uint32 depth;
1761 }
1762 #include "vmware_pack_end.h"
1763 SVGA3dSize;
1764
1765 /*
1766 * Guest-backed objects definitions.
1767 */
1768 typedef enum {
1769 SVGA_OTABLE_MOB = 0,
1770 SVGA_OTABLE_MIN = 0,
1771 SVGA_OTABLE_SURFACE = 1,
1772 SVGA_OTABLE_CONTEXT = 2,
1773 SVGA_OTABLE_SHADER = 3,
1774 SVGA_OTABLE_SCREENTARGET = 4,
1775
1776 SVGA_OTABLE_DX9_MAX = 5,
1777
1778 SVGA_OTABLE_DXCONTEXT = 5,
1779 SVGA_OTABLE_MAX = 6
1780 } SVGAOTableType;
1781
1782 /*
1783 * Deprecated.
1784 */
1785 #define SVGA_OTABLE_COUNT 4
1786
1787 typedef enum {
1788 SVGA_COTABLE_MIN = 0,
1789 SVGA_COTABLE_RTVIEW = 0,
1790 SVGA_COTABLE_DSVIEW = 1,
1791 SVGA_COTABLE_SRVIEW = 2,
1792 SVGA_COTABLE_ELEMENTLAYOUT = 3,
1793 SVGA_COTABLE_BLENDSTATE = 4,
1794 SVGA_COTABLE_DEPTHSTENCIL = 5,
1795 SVGA_COTABLE_RASTERIZERSTATE = 6,
1796 SVGA_COTABLE_SAMPLER = 7,
1797 SVGA_COTABLE_STREAMOUTPUT = 8,
1798 SVGA_COTABLE_DXQUERY = 9,
1799 SVGA_COTABLE_DXSHADER = 10,
1800 SVGA_COTABLE_DX10_MAX = 11,
1801 SVGA_COTABLE_UAVIEW = 11,
1802 SVGA_COTABLE_MAX
1803 } SVGACOTableType;
1804
1805 /*
1806 * The largest size (number of entries) allowed in a COTable.
1807 */
1808 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1809
1810 typedef enum SVGAMobFormat {
1811 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1812 SVGA3D_MOBFMT_PTDEPTH_0 = 0,
1813 SVGA3D_MOBFMT_MIN = 0,
1814 SVGA3D_MOBFMT_PTDEPTH_1 = 1,
1815 SVGA3D_MOBFMT_PTDEPTH_2 = 2,
1816 SVGA3D_MOBFMT_RANGE = 3,
1817 SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1818 SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1819 SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1820 SVGA3D_MOBFMT_PREDX_MAX = 7,
1821 SVGA3D_MOBFMT_EMPTY = 7,
1822 SVGA3D_MOBFMT_MAX,
1823 } SVGAMobFormat;
1824
1825 #define SVGA3D_MOB_EMPTY_BASE 1
1826
1827 typedef enum SVGA3dMSPattern {
1828 SVGA3D_MS_PATTERN_MIN = 0,
1829 SVGA3D_MS_PATTERN_NONE = 0,
1830 SVGA3D_MS_PATTERN_STANDARD = 1,
1831 SVGA3D_MS_PATTERN_CENTER = 2,
1832 SVGA3D_MS_PATTERN_MAX = 3,
1833 } SVGA3dMSPattern;
1834
1835 #endif // _SVGA3D_TYPES_H_