1 /**********************************************************
2 * Copyright 2007-2015 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 * SVGA 3d hardware definitions for basic types
32 #ifndef _SVGA3D_TYPES_H_
33 #define _SVGA3D_TYPES_H_
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
39 #include "includeCheck.h"
42 * Suffix for 64-bit constants. Use it like this:
43 * CONST64(0x7fffffffffffffff) for signed or
44 * CONST64U(0x7fffffffffffffff) for unsigned.
47 * The vmcore/asm64/gen* programs are compiled as 32-bit
48 * applications, but must handle 64 bit constants. If the
49 * 64-bit-constant defining macros are already defined, the
50 * definition will not be overwritten.
53 #if !defined(CONST64) || !defined(CONST64U)
55 #define CONST64(c) c##I64
56 #define CONST64U(c) c##uI64
57 #elif defined __APPLE__
58 #define CONST64(c) c##LL
59 #define CONST64U(c) c##uLL
61 #if defined(VM_X86_64) || defined(VM_ARM_64)
62 #define CONST64(c) c##L
63 #define CONST64U(c) c##uL
65 #define CONST64(c) c##LL
66 #define CONST64U(c) c##uLL
69 #error - Need compiler define for CONST64
78 #define SVGA3D_INVALID_ID ((uint32)-1)
80 typedef uint32 SVGA3dBool
; /* 32-bit Bool definition */
81 typedef uint32 SVGA3dColor
; /* a, r, g, b */
83 typedef uint32 SVGA3dSurfaceId
;
86 #include "vmware_pack_begin.h"
87 struct SVGA3dCopyRect
{
95 #include "vmware_pack_end.h"
99 #include "vmware_pack_begin.h"
100 struct SVGA3dCopyBox
{
111 #include "vmware_pack_end.h"
115 #include "vmware_pack_begin.h"
122 #include "vmware_pack_end.h"
126 #include "vmware_pack_begin.h"
135 #include "vmware_pack_end.h"
139 #include "vmware_pack_begin.h"
145 #include "vmware_pack_end.h"
151 typedef enum SVGA3dSurfaceFormat
{
152 SVGA3D_FORMAT_INVALID
= 0,
155 SVGA3D_FORMAT_MIN
= 1,
169 SVGA3D_LUMINANCE8
= 11,
170 SVGA3D_LUMINANCE4_ALPHA4
= 12,
171 SVGA3D_LUMINANCE16
= 13,
172 SVGA3D_LUMINANCE8_ALPHA8
= 14,
180 SVGA3D_BUMPU8V8
= 20,
181 SVGA3D_BUMPL6V5U5
= 21,
182 SVGA3D_BUMPX8L8V8U8
= 22,
183 SVGA3D_FORMAT_DEAD1
= 23,
185 SVGA3D_ARGB_S10E5
= 24, /* 16-bit floating-point ARGB */
186 SVGA3D_ARGB_S23E8
= 25, /* 32-bit floating-point ARGB */
188 SVGA3D_A2R10G10B10
= 26,
192 SVGA3D_Q8W8V8U8
= 28,
196 SVGA3D_X8L8V8U8
= 30,
197 SVGA3D_A2W10V10U10
= 31,
201 /* Single- and dual-component floating point formats */
204 SVGA3D_RG_S10E5
= 35,
205 SVGA3D_RG_S23E8
= 36,
214 SVGA3D_A16B16G16R16
= 41,
216 /* Packed Video formats */
220 /* Planar video formats */
223 /* Video format with alpha */
226 SVGA3D_R32G32B32A32_TYPELESS
= 46,
227 SVGA3D_R32G32B32A32_UINT
= 47,
228 SVGA3D_R32G32B32A32_SINT
= 48,
229 SVGA3D_R32G32B32_TYPELESS
= 49,
230 SVGA3D_R32G32B32_FLOAT
= 50,
231 SVGA3D_R32G32B32_UINT
= 51,
232 SVGA3D_R32G32B32_SINT
= 52,
233 SVGA3D_R16G16B16A16_TYPELESS
= 53,
234 SVGA3D_R16G16B16A16_UINT
= 54,
235 SVGA3D_R16G16B16A16_SNORM
= 55,
236 SVGA3D_R16G16B16A16_SINT
= 56,
237 SVGA3D_R32G32_TYPELESS
= 57,
238 SVGA3D_R32G32_UINT
= 58,
239 SVGA3D_R32G32_SINT
= 59,
240 SVGA3D_R32G8X24_TYPELESS
= 60,
241 SVGA3D_D32_FLOAT_S8X24_UINT
= 61,
242 SVGA3D_R32_FLOAT_X8X24
= 62,
243 SVGA3D_X32_G8X24_UINT
= 63,
244 SVGA3D_R10G10B10A2_TYPELESS
= 64,
245 SVGA3D_R10G10B10A2_UINT
= 65,
246 SVGA3D_R11G11B10_FLOAT
= 66,
247 SVGA3D_R8G8B8A8_TYPELESS
= 67,
248 SVGA3D_R8G8B8A8_UNORM
= 68,
249 SVGA3D_R8G8B8A8_UNORM_SRGB
= 69,
250 SVGA3D_R8G8B8A8_UINT
= 70,
251 SVGA3D_R8G8B8A8_SINT
= 71,
252 SVGA3D_R16G16_TYPELESS
= 72,
253 SVGA3D_R16G16_UINT
= 73,
254 SVGA3D_R16G16_SINT
= 74,
255 SVGA3D_R32_TYPELESS
= 75,
256 SVGA3D_D32_FLOAT
= 76,
257 SVGA3D_R32_UINT
= 77,
258 SVGA3D_R32_SINT
= 78,
259 SVGA3D_R24G8_TYPELESS
= 79,
260 SVGA3D_D24_UNORM_S8_UINT
= 80,
261 SVGA3D_R24_UNORM_X8
= 81,
262 SVGA3D_X24_G8_UINT
= 82,
263 SVGA3D_R8G8_TYPELESS
= 83,
264 SVGA3D_R8G8_UNORM
= 84,
265 SVGA3D_R8G8_UINT
= 85,
266 SVGA3D_R8G8_SINT
= 86,
267 SVGA3D_R16_TYPELESS
= 87,
268 SVGA3D_R16_UNORM
= 88,
269 SVGA3D_R16_UINT
= 89,
270 SVGA3D_R16_SNORM
= 90,
271 SVGA3D_R16_SINT
= 91,
272 SVGA3D_R8_TYPELESS
= 92,
273 SVGA3D_R8_UNORM
= 93,
275 SVGA3D_R8_SNORM
= 95,
278 SVGA3D_R9G9B9E5_SHAREDEXP
= 98,
279 SVGA3D_R8G8_B8G8_UNORM
= 99,
280 SVGA3D_G8R8_G8B8_UNORM
= 100,
281 SVGA3D_BC1_TYPELESS
= 101,
282 SVGA3D_BC1_UNORM_SRGB
= 102,
283 SVGA3D_BC2_TYPELESS
= 103,
284 SVGA3D_BC2_UNORM_SRGB
= 104,
285 SVGA3D_BC3_TYPELESS
= 105,
286 SVGA3D_BC3_UNORM_SRGB
= 106,
287 SVGA3D_BC4_TYPELESS
= 107,
288 SVGA3D_ATI1
= 108, /* DX9-specific BC4_UNORM */
289 SVGA3D_BC4_SNORM
= 109,
290 SVGA3D_BC5_TYPELESS
= 110,
291 SVGA3D_ATI2
= 111, /* DX9-specific BC5_UNORM */
292 SVGA3D_BC5_SNORM
= 112,
293 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM
= 113,
294 SVGA3D_B8G8R8A8_TYPELESS
= 114,
295 SVGA3D_B8G8R8A8_UNORM_SRGB
= 115,
296 SVGA3D_B8G8R8X8_TYPELESS
= 116,
297 SVGA3D_B8G8R8X8_UNORM_SRGB
= 117,
299 /* Advanced depth formats. */
302 SVGA3D_Z_D24S8_INT
= 120,
304 /* Planar video formats. */
307 SVGA3D_R32G32B32A32_FLOAT
= 122,
308 SVGA3D_R16G16B16A16_FLOAT
= 123,
309 SVGA3D_R16G16B16A16_UNORM
= 124,
310 SVGA3D_R32G32_FLOAT
= 125,
311 SVGA3D_R10G10B10A2_UNORM
= 126,
312 SVGA3D_R8G8B8A8_SNORM
= 127,
313 SVGA3D_R16G16_FLOAT
= 128,
314 SVGA3D_R16G16_UNORM
= 129,
315 SVGA3D_R16G16_SNORM
= 130,
316 SVGA3D_R32_FLOAT
= 131,
317 SVGA3D_R8G8_SNORM
= 132,
318 SVGA3D_R16_FLOAT
= 133,
319 SVGA3D_D16_UNORM
= 134,
320 SVGA3D_A8_UNORM
= 135,
321 SVGA3D_BC1_UNORM
= 136,
322 SVGA3D_BC2_UNORM
= 137,
323 SVGA3D_BC3_UNORM
= 138,
324 SVGA3D_B5G6R5_UNORM
= 139,
325 SVGA3D_B5G5R5A1_UNORM
= 140,
326 SVGA3D_B8G8R8A8_UNORM
= 141,
327 SVGA3D_B8G8R8X8_UNORM
= 142,
328 SVGA3D_BC4_UNORM
= 143,
329 SVGA3D_BC5_UNORM
= 144,
332 } SVGA3dSurfaceFormat
;
334 typedef uint32 SVGA3dSurfaceFlags
;
336 * SVGA3d Surface Flags --
338 #define SVGA3D_SURFACE_CUBEMAP (1 << 0)
341 * HINT flags are not enforced by the device but are useful for
344 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
345 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
346 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
347 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
348 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
349 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
350 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
351 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
352 #define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9)
353 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
355 #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
358 * Is this surface using a base-level pitch for it's mob backing?
360 * This flag is not intended to be set by guest-drivers, but is instead
361 * set by the device when the surface is bound to a mob with a specified
364 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
366 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
367 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
368 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
371 * Required to be set on a surface to bind it to a screen target.
373 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
376 * Align images in the guest-backing mob to 16-bytes.
378 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
380 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
381 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
385 * These are enforced for any surface defined with DefineGBSurface_v2.
387 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
388 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
389 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
390 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
391 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
392 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
393 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
396 * The STAGING flags notes that the surface will not be used directly by the
397 * drawing pipeline, i.e. that it will not be bound to any bind point.
398 * Staging surfaces may be used by copy operations to move data in and out
399 * of other surfaces. No bind flags may be set on surfaces with this flag.
401 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
402 * updates indirectly, i.e. the surface will not be updated directly, but
403 * will receive copies from staging surfaces.
405 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
406 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
407 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
410 * Setting this flag allow this surface to be used with the
411 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
412 * buffer surfaces, and no bind flags are allowed to be set on surfaces
415 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
418 * Marker for the last defined bit in SVGA3dSurfaceFlags.
420 #define SVGA3D_SURFACE_VADECODE (CONST64U(1) << 31)
423 * Specifies that a surface is multisample, and therefore requires the full
424 * mob-backing to store all the samples.
426 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
428 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33)
431 * Surface flags types:
433 * SVGA3dSurface1Flags: Lower 32-bits of flags.
434 * SVGA3dSurface2Flags: Upper 32-bits of flags.
435 * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
437 typedef uint32 SVGA3dSurface1Flags
;
438 typedef uint32 SVGA3dSurface2Flags
;
439 typedef uint64 SVGA3dSurfaceAllFlags
;
441 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
442 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
444 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
445 ( SVGA3D_SURFACE_MOB_PITCH | \
446 SVGA3D_SURFACE_SCREENTARGET | \
447 SVGA3D_SURFACE_ALIGN16 | \
448 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
449 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
450 SVGA3D_SURFACE_STAGING_UPLOAD | \
451 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
452 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
453 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
454 SVGA3D_SURFACE_VADECODE | \
455 SVGA3D_SURFACE_MULTISAMPLE \
458 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
459 ( SVGA3D_SURFACE_CUBEMAP | \
460 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
461 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
462 SVGA3D_SURFACE_VOLUME | \
463 SVGA3D_SURFACE_1D | \
464 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
465 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
466 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
467 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
468 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
469 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
470 SVGA3D_SURFACE_VADECODE | \
471 SVGA3D_SURFACE_MULTISAMPLE \
474 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
475 ( SVGA3D_SURFACE_CUBEMAP | \
476 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
477 SVGA3D_SURFACE_VOLUME | \
478 SVGA3D_SURFACE_1D | \
479 SVGA3D_SURFACE_VADECODE | \
480 SVGA3D_SURFACE_MULTISAMPLE \
483 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
484 ( SVGA3D_SURFACE_CUBEMAP | \
485 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
486 SVGA3D_SURFACE_VOLUME | \
487 SVGA3D_SURFACE_1D | \
488 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
489 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
490 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
491 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
492 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
493 SVGA3D_SURFACE_INACTIVE | \
494 SVGA3D_SURFACE_STAGING_UPLOAD | \
495 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
496 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
497 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
498 SVGA3D_SURFACE_VADECODE | \
499 SVGA3D_SURFACE_MULTISAMPLE \
502 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
503 ( SVGA3D_SURFACE_CUBEMAP | \
504 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
505 SVGA3D_SURFACE_VOLUME | \
506 SVGA3D_SURFACE_1D | \
507 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
508 SVGA3D_SURFACE_ARRAY | \
509 SVGA3D_SURFACE_MULTISAMPLE | \
510 SVGA3D_SURFACE_MOB_PITCH \
513 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
514 ( SVGA3D_SURFACE_AUTOGENMIPMAPS | \
515 SVGA3D_SURFACE_VOLUME | \
516 SVGA3D_SURFACE_1D | \
517 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
518 SVGA3D_SURFACE_SCREENTARGET | \
519 SVGA3D_SURFACE_MOB_PITCH \
522 #define SVGA3D_SURFACE_DX_ONLY_MASK \
523 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
524 SVGA3D_SURFACE_STAGING_UPLOAD | \
525 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
526 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
529 #define SVGA3D_SURFACE_STAGING_MASK \
530 ( SVGA3D_SURFACE_STAGING_UPLOAD | \
531 SVGA3D_SURFACE_STAGING_DOWNLOAD \
534 #define SVGA3D_SURFACE_BIND_MASK \
535 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
536 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
537 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
538 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
539 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
540 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
541 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
544 #define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \
545 ( SVGA3D_SURFACE_CUBEMAP | \
546 SVGA3D_SURFACE_HINT_STATIC | \
547 SVGA3D_SURFACE_HINT_DYNAMIC | \
548 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
549 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
550 SVGA3D_SURFACE_HINT_TEXTURE | \
551 SVGA3D_SURFACE_HINT_RENDERTARGET | \
552 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
553 SVGA3D_SURFACE_HINT_WRITEONLY | \
554 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
555 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
556 SVGA3D_SURFACE_HINT_RT_LOCKABLE | \
557 SVGA3D_SURFACE_VOLUME | \
558 SVGA3D_SURFACE_SCREENTARGET | \
559 SVGA3D_SURFACE_1D | \
560 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
561 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
562 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
563 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
564 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
565 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
566 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
567 SVGA3D_SURFACE_INACTIVE | \
568 SVGA3D_SURFACE_STAGING_UPLOAD | \
569 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
570 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
571 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
572 SVGA3D_SURFACE_MULTISAMPLE \
575 #define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \
576 ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \
577 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
578 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
579 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
580 SVGA3D_SURFACE_VOLUME | \
581 SVGA3D_SURFACE_1D | \
582 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
583 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
584 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
585 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
586 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
587 SVGA3D_SURFACE_INACTIVE | \
588 SVGA3D_SURFACE_STAGING_UPLOAD | \
589 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
590 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
591 SVGA3D_SURFACE_VADECODE | \
592 SVGA3D_SURFACE_MULTISAMPLE \
595 #define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \
596 ( SVGA3D_SURFACE_CUBEMAP | \
597 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
598 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
599 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
600 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
601 SVGA3D_SURFACE_VOLUME | \
602 SVGA3D_SURFACE_SCREENTARGET | \
603 SVGA3D_SURFACE_1D | \
604 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
605 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
606 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
607 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
608 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
609 SVGA3D_SURFACE_STAGING_UPLOAD | \
610 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
611 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
612 SVGA3D_SURFACE_MULTISAMPLE \
615 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
616 ( SVGA3D_SURFACE_CUBEMAP | \
617 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
618 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
619 SVGA3D_SURFACE_VOLUME | \
620 SVGA3D_SURFACE_1D | \
621 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
622 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
623 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
624 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
625 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
626 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
627 SVGA3D_SURFACE_VADECODE | \
628 SVGA3D_SURFACE_MULTISAMPLE \
633 * These are really the D3DFORMAT_OP defines from the wdk. We need
634 * them so that we can query the host for what the supported surface
635 * operations are (when we're using the D3D backend, in particular),
636 * and so we can send those operations to the guest.
639 SVGA3DFORMAT_OP_TEXTURE
= 0x00000001,
640 SVGA3DFORMAT_OP_VOLUMETEXTURE
= 0x00000002,
641 SVGA3DFORMAT_OP_CUBETEXTURE
= 0x00000004,
642 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET
= 0x00000008,
643 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET
= 0x00000010,
644 SVGA3DFORMAT_OP_ZSTENCIL
= 0x00000040,
645 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH
= 0x00000080,
648 * This format can be used as a render target if the current display mode
649 * is the same depth if the alpha channel is ignored. e.g. if the device
650 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
651 * format op list entry for A8R8G8B8 should have this cap.
653 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET
= 0x00000100,
656 * This format contains DirectDraw support (including Flip). This flag
657 * should not to be set on alpha formats.
659 SVGA3DFORMAT_OP_DISPLAYMODE
= 0x00000400,
662 * The rasterizer can support some level of Direct3D support in this format
663 * and implies that the driver can create a Context in this mode (for some
664 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
665 * flag must also be set.
667 SVGA3DFORMAT_OP_3DACCELERATION
= 0x00000800,
670 * This is set for a private format when the driver has put the bpp in
673 SVGA3DFORMAT_OP_PIXELSIZE
= 0x00001000,
676 * Indicates that this format can be converted to any RGB format for which
677 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
679 SVGA3DFORMAT_OP_CONVERT_TO_ARGB
= 0x00002000,
682 * Indicates that this format can be used to create offscreen plain surfaces.
684 SVGA3DFORMAT_OP_OFFSCREENPLAIN
= 0x00004000,
687 * Indicated that this format can be read as an SRGB texture (meaning that the
688 * sampler will linearize the looked up data).
690 SVGA3DFORMAT_OP_SRGBREAD
= 0x00008000,
693 * Indicates that this format can be used in the bumpmap instructions.
695 SVGA3DFORMAT_OP_BUMPMAP
= 0x00010000,
698 * Indicates that this format can be sampled by the displacement map sampler.
700 SVGA3DFORMAT_OP_DMAP
= 0x00020000,
703 * Indicates that this format cannot be used with texture filtering.
705 SVGA3DFORMAT_OP_NOFILTER
= 0x00040000,
708 * Indicates that format conversions are supported to this RGB format if
709 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
711 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB
= 0x00080000,
714 * Indicated that this format can be written as an SRGB target
715 * (meaning that the pixel pipe will DE-linearize data on output to format)
717 SVGA3DFORMAT_OP_SRGBWRITE
= 0x00100000,
720 * Indicates that this format cannot be used with alpha blending.
722 SVGA3DFORMAT_OP_NOALPHABLEND
= 0x00200000,
725 * Indicates that the device can auto-generated sublevels for resources
728 SVGA3DFORMAT_OP_AUTOGENMIPMAP
= 0x00400000,
731 * Indicates that this format can be used by vertex texture sampler.
733 SVGA3DFORMAT_OP_VERTEXTEXTURE
= 0x00800000,
736 * Indicates that this format supports neither texture coordinate
737 * wrap modes, nor mipmapping.
739 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP
= 0x01000000
742 #define SVGA3D_FORMAT_POSITIVE \
743 (SVGA3DFORMAT_OP_TEXTURE | \
744 SVGA3DFORMAT_OP_VOLUMETEXTURE | \
745 SVGA3DFORMAT_OP_CUBETEXTURE | \
746 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
747 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
748 SVGA3DFORMAT_OP_ZSTENCIL | \
749 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
750 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
751 SVGA3DFORMAT_OP_DISPLAYMODE | \
752 SVGA3DFORMAT_OP_3DACCELERATION | \
753 SVGA3DFORMAT_OP_PIXELSIZE | \
754 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
755 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
756 SVGA3DFORMAT_OP_SRGBREAD | \
757 SVGA3DFORMAT_OP_BUMPMAP | \
758 SVGA3DFORMAT_OP_DMAP | \
759 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
760 SVGA3DFORMAT_OP_SRGBWRITE | \
761 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
762 SVGA3DFORMAT_OP_VERTEXTEXTURE)
764 #define SVGA3D_FORMAT_NEGATIVE \
765 (SVGA3DFORMAT_OP_NOFILTER | \
766 SVGA3DFORMAT_OP_NOALPHABLEND | \
767 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
770 * This structure is a conversion of SVGA3DFORMAT_OP_*
771 * Entries must be located at the same position.
777 uint32 volumeTexture
: 1;
778 uint32 cubeTexture
: 1;
779 uint32 offscreenRenderTarget
: 1;
780 uint32 sameFormatRenderTarget
: 1;
783 uint32 zStencilArbitraryDepth
: 1;
784 uint32 sameFormatUpToAlpha
: 1;
786 uint32 displayMode
: 1;
787 uint32 acceleration3d
: 1;
788 uint32 pixelSize
: 1;
789 uint32 convertToARGB
: 1;
790 uint32 offscreenPlain
: 1;
795 uint32 memberOfGroupARGB
: 1;
796 uint32 sRGBWrite
: 1;
797 uint32 noAlphaBlend
: 1;
798 uint32 autoGenMipMap
: 1;
799 uint32 vertexTexture
: 1;
800 uint32 noTexCoordWrapNorMip
: 1;
802 } SVGA3dSurfaceFormatCaps
;
805 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
806 * must fit in a uint32.
810 SVGA3D_RS_INVALID
= 0,
812 SVGA3D_RS_ZENABLE
= 1, /* SVGA3dBool */
813 SVGA3D_RS_ZWRITEENABLE
= 2, /* SVGA3dBool */
814 SVGA3D_RS_ALPHATESTENABLE
= 3, /* SVGA3dBool */
815 SVGA3D_RS_DITHERENABLE
= 4, /* SVGA3dBool */
816 SVGA3D_RS_BLENDENABLE
= 5, /* SVGA3dBool */
817 SVGA3D_RS_FOGENABLE
= 6, /* SVGA3dBool */
818 SVGA3D_RS_SPECULARENABLE
= 7, /* SVGA3dBool */
819 SVGA3D_RS_STENCILENABLE
= 8, /* SVGA3dBool */
820 SVGA3D_RS_LIGHTINGENABLE
= 9, /* SVGA3dBool */
821 SVGA3D_RS_NORMALIZENORMALS
= 10, /* SVGA3dBool */
822 SVGA3D_RS_POINTSPRITEENABLE
= 11, /* SVGA3dBool */
823 SVGA3D_RS_POINTSCALEENABLE
= 12, /* SVGA3dBool */
824 SVGA3D_RS_STENCILREF
= 13, /* uint32 */
825 SVGA3D_RS_STENCILMASK
= 14, /* uint32 */
826 SVGA3D_RS_STENCILWRITEMASK
= 15, /* uint32 */
827 SVGA3D_RS_FOGSTART
= 16, /* float */
828 SVGA3D_RS_FOGEND
= 17, /* float */
829 SVGA3D_RS_FOGDENSITY
= 18, /* float */
830 SVGA3D_RS_POINTSIZE
= 19, /* float */
831 SVGA3D_RS_POINTSIZEMIN
= 20, /* float */
832 SVGA3D_RS_POINTSIZEMAX
= 21, /* float */
833 SVGA3D_RS_POINTSCALE_A
= 22, /* float */
834 SVGA3D_RS_POINTSCALE_B
= 23, /* float */
835 SVGA3D_RS_POINTSCALE_C
= 24, /* float */
836 SVGA3D_RS_FOGCOLOR
= 25, /* SVGA3dColor */
837 SVGA3D_RS_AMBIENT
= 26, /* SVGA3dColor */
838 SVGA3D_RS_CLIPPLANEENABLE
= 27, /* SVGA3dClipPlanes */
839 SVGA3D_RS_FOGMODE
= 28, /* SVGA3dFogMode */
840 SVGA3D_RS_FILLMODE
= 29, /* SVGA3dFillMode */
841 SVGA3D_RS_SHADEMODE
= 30, /* SVGA3dShadeMode */
842 SVGA3D_RS_LINEPATTERN
= 31, /* SVGA3dLinePattern */
843 SVGA3D_RS_SRCBLEND
= 32, /* SVGA3dBlendOp */
844 SVGA3D_RS_DSTBLEND
= 33, /* SVGA3dBlendOp */
845 SVGA3D_RS_BLENDEQUATION
= 34, /* SVGA3dBlendEquation */
846 SVGA3D_RS_CULLMODE
= 35, /* SVGA3dFace */
847 SVGA3D_RS_ZFUNC
= 36, /* SVGA3dCmpFunc */
848 SVGA3D_RS_ALPHAFUNC
= 37, /* SVGA3dCmpFunc */
849 SVGA3D_RS_STENCILFUNC
= 38, /* SVGA3dCmpFunc */
850 SVGA3D_RS_STENCILFAIL
= 39, /* SVGA3dStencilOp */
851 SVGA3D_RS_STENCILZFAIL
= 40, /* SVGA3dStencilOp */
852 SVGA3D_RS_STENCILPASS
= 41, /* SVGA3dStencilOp */
853 SVGA3D_RS_ALPHAREF
= 42, /* float (0.0 .. 1.0) */
854 SVGA3D_RS_FRONTWINDING
= 43, /* SVGA3dFrontWinding */
855 SVGA3D_RS_COORDINATETYPE
= 44, /* SVGA3dCoordinateType */
856 SVGA3D_RS_ZBIAS
= 45, /* float */
857 SVGA3D_RS_RANGEFOGENABLE
= 46, /* SVGA3dBool */
858 SVGA3D_RS_COLORWRITEENABLE
= 47, /* SVGA3dColorMask */
859 SVGA3D_RS_VERTEXMATERIALENABLE
= 48, /* SVGA3dBool */
860 SVGA3D_RS_DIFFUSEMATERIALSOURCE
= 49, /* SVGA3dVertexMaterial */
861 SVGA3D_RS_SPECULARMATERIALSOURCE
= 50, /* SVGA3dVertexMaterial */
862 SVGA3D_RS_AMBIENTMATERIALSOURCE
= 51, /* SVGA3dVertexMaterial */
863 SVGA3D_RS_EMISSIVEMATERIALSOURCE
= 52, /* SVGA3dVertexMaterial */
864 SVGA3D_RS_TEXTUREFACTOR
= 53, /* SVGA3dColor */
865 SVGA3D_RS_LOCALVIEWER
= 54, /* SVGA3dBool */
866 SVGA3D_RS_SCISSORTESTENABLE
= 55, /* SVGA3dBool */
867 SVGA3D_RS_BLENDCOLOR
= 56, /* SVGA3dColor */
868 SVGA3D_RS_STENCILENABLE2SIDED
= 57, /* SVGA3dBool */
869 SVGA3D_RS_CCWSTENCILFUNC
= 58, /* SVGA3dCmpFunc */
870 SVGA3D_RS_CCWSTENCILFAIL
= 59, /* SVGA3dStencilOp */
871 SVGA3D_RS_CCWSTENCILZFAIL
= 60, /* SVGA3dStencilOp */
872 SVGA3D_RS_CCWSTENCILPASS
= 61, /* SVGA3dStencilOp */
873 SVGA3D_RS_VERTEXBLEND
= 62, /* SVGA3dVertexBlendFlags */
874 SVGA3D_RS_SLOPESCALEDEPTHBIAS
= 63, /* float */
875 SVGA3D_RS_DEPTHBIAS
= 64, /* float */
881 * Output gamma effects the gamma curve of colors that are output from the
882 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
883 * value is <= 0.0, gamma correction is ignored and linear color space is
887 SVGA3D_RS_OUTPUTGAMMA
= 65, /* float */
888 SVGA3D_RS_ZVISIBLE
= 66, /* SVGA3dBool */
889 SVGA3D_RS_LASTPIXEL
= 67, /* SVGA3dBool */
890 SVGA3D_RS_CLIPPING
= 68, /* SVGA3dBool */
891 SVGA3D_RS_WRAP0
= 69, /* SVGA3dWrapFlags */
892 SVGA3D_RS_WRAP1
= 70, /* SVGA3dWrapFlags */
893 SVGA3D_RS_WRAP2
= 71, /* SVGA3dWrapFlags */
894 SVGA3D_RS_WRAP3
= 72, /* SVGA3dWrapFlags */
895 SVGA3D_RS_WRAP4
= 73, /* SVGA3dWrapFlags */
896 SVGA3D_RS_WRAP5
= 74, /* SVGA3dWrapFlags */
897 SVGA3D_RS_WRAP6
= 75, /* SVGA3dWrapFlags */
898 SVGA3D_RS_WRAP7
= 76, /* SVGA3dWrapFlags */
899 SVGA3D_RS_WRAP8
= 77, /* SVGA3dWrapFlags */
900 SVGA3D_RS_WRAP9
= 78, /* SVGA3dWrapFlags */
901 SVGA3D_RS_WRAP10
= 79, /* SVGA3dWrapFlags */
902 SVGA3D_RS_WRAP11
= 80, /* SVGA3dWrapFlags */
903 SVGA3D_RS_WRAP12
= 81, /* SVGA3dWrapFlags */
904 SVGA3D_RS_WRAP13
= 82, /* SVGA3dWrapFlags */
905 SVGA3D_RS_WRAP14
= 83, /* SVGA3dWrapFlags */
906 SVGA3D_RS_WRAP15
= 84, /* SVGA3dWrapFlags */
907 SVGA3D_RS_MULTISAMPLEANTIALIAS
= 85, /* SVGA3dBool */
908 SVGA3D_RS_MULTISAMPLEMASK
= 86, /* uint32 */
909 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE
= 87, /* SVGA3dBool */
910 SVGA3D_RS_TWEENFACTOR
= 88, /* float */
911 SVGA3D_RS_ANTIALIASEDLINEENABLE
= 89, /* SVGA3dBool */
912 SVGA3D_RS_COLORWRITEENABLE1
= 90, /* SVGA3dColorMask */
913 SVGA3D_RS_COLORWRITEENABLE2
= 91, /* SVGA3dColorMask */
914 SVGA3D_RS_COLORWRITEENABLE3
= 92, /* SVGA3dColorMask */
915 SVGA3D_RS_SEPARATEALPHABLENDENABLE
= 93, /* SVGA3dBool */
916 SVGA3D_RS_SRCBLENDALPHA
= 94, /* SVGA3dBlendOp */
917 SVGA3D_RS_DSTBLENDALPHA
= 95, /* SVGA3dBlendOp */
918 SVGA3D_RS_BLENDEQUATIONALPHA
= 96, /* SVGA3dBlendEquation */
919 SVGA3D_RS_TRANSPARENCYANTIALIAS
= 97, /* SVGA3dTransparencyAntialiasType */
920 SVGA3D_RS_LINEWIDTH
= 98, /* float */
922 } SVGA3dRenderStateName
;
925 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL
= 0,
926 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE
= 1,
927 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE
= 2,
928 SVGA3D_TRANSPARENCYANTIALIAS_MAX
929 } SVGA3dTransparencyAntialiasType
;
932 SVGA3D_VERTEXMATERIAL_NONE
= 0, /* Use the value in the current material */
933 SVGA3D_VERTEXMATERIAL_DIFFUSE
= 1, /* Use the value in the diffuse component */
934 SVGA3D_VERTEXMATERIAL_SPECULAR
= 2, /* Use the value in the specular component */
935 SVGA3D_VERTEXMATERIAL_MAX
= 3,
936 } SVGA3dVertexMaterial
;
939 SVGA3D_FILLMODE_INVALID
= 0,
940 SVGA3D_FILLMODE_MIN
= 1,
941 SVGA3D_FILLMODE_POINT
= 1,
942 SVGA3D_FILLMODE_LINE
= 2,
943 SVGA3D_FILLMODE_FILL
= 3,
945 } SVGA3dFillModeType
;
949 #include "vmware_pack_begin.h"
952 uint16 mode
; /* SVGA3dFillModeType */
953 uint16 face
; /* SVGA3dFace */
957 #include "vmware_pack_end.h"
961 SVGA3D_SHADEMODE_INVALID
= 0,
962 SVGA3D_SHADEMODE_FLAT
= 1,
963 SVGA3D_SHADEMODE_SMOOTH
= 2,
964 SVGA3D_SHADEMODE_PHONG
= 3, /* Not supported */
969 #include "vmware_pack_begin.h"
977 #include "vmware_pack_end.h"
981 SVGA3D_BLENDOP_INVALID
= 0,
982 SVGA3D_BLENDOP_MIN
= 1,
983 SVGA3D_BLENDOP_ZERO
= 1,
984 SVGA3D_BLENDOP_ONE
= 2,
985 SVGA3D_BLENDOP_SRCCOLOR
= 3,
986 SVGA3D_BLENDOP_INVSRCCOLOR
= 4,
987 SVGA3D_BLENDOP_SRCALPHA
= 5,
988 SVGA3D_BLENDOP_INVSRCALPHA
= 6,
989 SVGA3D_BLENDOP_DESTALPHA
= 7,
990 SVGA3D_BLENDOP_INVDESTALPHA
= 8,
991 SVGA3D_BLENDOP_DESTCOLOR
= 9,
992 SVGA3D_BLENDOP_INVDESTCOLOR
= 10,
993 SVGA3D_BLENDOP_SRCALPHASAT
= 11,
994 SVGA3D_BLENDOP_BLENDFACTOR
= 12,
995 SVGA3D_BLENDOP_INVBLENDFACTOR
= 13,
996 SVGA3D_BLENDOP_SRC1COLOR
= 14,
997 SVGA3D_BLENDOP_INVSRC1COLOR
= 15,
998 SVGA3D_BLENDOP_SRC1ALPHA
= 16,
999 SVGA3D_BLENDOP_INVSRC1ALPHA
= 17,
1000 SVGA3D_BLENDOP_BLENDFACTORALPHA
= 18,
1001 SVGA3D_BLENDOP_INVBLENDFACTORALPHA
= 19,
1006 SVGA3D_BLENDEQ_INVALID
= 0,
1007 SVGA3D_BLENDEQ_MIN
= 1,
1008 SVGA3D_BLENDEQ_ADD
= 1,
1009 SVGA3D_BLENDEQ_SUBTRACT
= 2,
1010 SVGA3D_BLENDEQ_REVSUBTRACT
= 3,
1011 SVGA3D_BLENDEQ_MINIMUM
= 4,
1012 SVGA3D_BLENDEQ_MAXIMUM
= 5,
1014 } SVGA3dBlendEquation
;
1017 SVGA3D_DX11_LOGICOP_MIN
= 0,
1018 SVGA3D_DX11_LOGICOP_CLEAR
= 0,
1019 SVGA3D_DX11_LOGICOP_SET
= 1,
1020 SVGA3D_DX11_LOGICOP_COPY
= 2,
1021 SVGA3D_DX11_LOGICOP_COPY_INVERTED
= 3,
1022 SVGA3D_DX11_LOGICOP_NOOP
= 4,
1023 SVGA3D_DX11_LOGICOP_INVERT
= 5,
1024 SVGA3D_DX11_LOGICOP_AND
= 6,
1025 SVGA3D_DX11_LOGICOP_NAND
= 7,
1026 SVGA3D_DX11_LOGICOP_OR
= 8,
1027 SVGA3D_DX11_LOGICOP_NOR
= 9,
1028 SVGA3D_DX11_LOGICOP_XOR
= 10,
1029 SVGA3D_DX11_LOGICOP_EQUIV
= 11,
1030 SVGA3D_DX11_LOGICOP_AND_REVERSE
= 12,
1031 SVGA3D_DX11_LOGICOP_AND_INVERTED
= 13,
1032 SVGA3D_DX11_LOGICOP_OR_REVERSE
= 14,
1033 SVGA3D_DX11_LOGICOP_OR_INVERTED
= 15,
1034 SVGA3D_DX11_LOGICOP_MAX
1035 } SVGA3dDX11LogicOp
;
1038 SVGA3D_FRONTWINDING_INVALID
= 0,
1039 SVGA3D_FRONTWINDING_CW
= 1,
1040 SVGA3D_FRONTWINDING_CCW
= 2,
1041 SVGA3D_FRONTWINDING_MAX
1042 } SVGA3dFrontWinding
;
1045 SVGA3D_FACE_INVALID
= 0,
1046 SVGA3D_FACE_NONE
= 1,
1047 SVGA3D_FACE_MIN
= 1,
1048 SVGA3D_FACE_FRONT
= 2,
1049 SVGA3D_FACE_BACK
= 3,
1050 SVGA3D_FACE_FRONT_BACK
= 4,
1055 * The order and the values should not be changed
1059 SVGA3D_CMP_INVALID
= 0,
1060 SVGA3D_CMP_NEVER
= 1,
1061 SVGA3D_CMP_LESS
= 2,
1062 SVGA3D_CMP_EQUAL
= 3,
1063 SVGA3D_CMP_LESSEQUAL
= 4,
1064 SVGA3D_CMP_GREATER
= 5,
1065 SVGA3D_CMP_NOTEQUAL
= 6,
1066 SVGA3D_CMP_GREATEREQUAL
= 7,
1067 SVGA3D_CMP_ALWAYS
= 8,
1072 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
1073 * the fog factor to be specified in the alpha component of the specular
1074 * (a.k.a. secondary) vertex color.
1077 SVGA3D_FOGFUNC_INVALID
= 0,
1078 SVGA3D_FOGFUNC_EXP
= 1,
1079 SVGA3D_FOGFUNC_EXP2
= 2,
1080 SVGA3D_FOGFUNC_LINEAR
= 3,
1081 SVGA3D_FOGFUNC_PER_VERTEX
= 4
1082 } SVGA3dFogFunction
;
1085 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
1086 * or per-pixel basis.
1089 SVGA3D_FOGTYPE_INVALID
= 0,
1090 SVGA3D_FOGTYPE_VERTEX
= 1,
1091 SVGA3D_FOGTYPE_PIXEL
= 2,
1092 SVGA3D_FOGTYPE_MAX
= 3
1096 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
1097 * computed using the eye Z value of each pixel (or vertex), whereas range-
1098 * based fog is computed using the actual distance (range) to the eye.
1101 SVGA3D_FOGBASE_INVALID
= 0,
1102 SVGA3D_FOGBASE_DEPTHBASED
= 1,
1103 SVGA3D_FOGBASE_RANGEBASED
= 2,
1104 SVGA3D_FOGBASE_MAX
= 3
1108 SVGA3D_STENCILOP_INVALID
= 0,
1109 SVGA3D_STENCILOP_MIN
= 1,
1110 SVGA3D_STENCILOP_KEEP
= 1,
1111 SVGA3D_STENCILOP_ZERO
= 2,
1112 SVGA3D_STENCILOP_REPLACE
= 3,
1113 SVGA3D_STENCILOP_INCRSAT
= 4,
1114 SVGA3D_STENCILOP_DECRSAT
= 5,
1115 SVGA3D_STENCILOP_INVERT
= 6,
1116 SVGA3D_STENCILOP_INCR
= 7,
1117 SVGA3D_STENCILOP_DECR
= 8,
1118 SVGA3D_STENCILOP_MAX
1122 SVGA3D_CLIPPLANE_0
= (1 << 0),
1123 SVGA3D_CLIPPLANE_1
= (1 << 1),
1124 SVGA3D_CLIPPLANE_2
= (1 << 2),
1125 SVGA3D_CLIPPLANE_3
= (1 << 3),
1126 SVGA3D_CLIPPLANE_4
= (1 << 4),
1127 SVGA3D_CLIPPLANE_5
= (1 << 5),
1131 SVGA3D_CLEAR_COLOR
= 0x1,
1132 SVGA3D_CLEAR_DEPTH
= 0x2,
1133 SVGA3D_CLEAR_STENCIL
= 0x4,
1136 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
1137 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
1138 * bit will be ignored.
1140 SVGA3D_CLEAR_COLORFILL
= 0x8
1144 SVGA3D_RT_DEPTH
= 0,
1146 SVGA3D_RT_STENCIL
= 1,
1147 SVGA3D_RT_COLOR0
= 2,
1148 SVGA3D_RT_COLOR1
= 3,
1149 SVGA3D_RT_COLOR2
= 4,
1150 SVGA3D_RT_COLOR3
= 5,
1151 SVGA3D_RT_COLOR4
= 6,
1152 SVGA3D_RT_COLOR5
= 7,
1153 SVGA3D_RT_COLOR6
= 8,
1154 SVGA3D_RT_COLOR7
= 9,
1156 SVGA3D_RT_INVALID
= ((uint32
)-1),
1157 } SVGA3dRenderTargetType
;
1159 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1162 #include "vmware_pack_begin.h"
1172 #include "vmware_pack_end.h"
1176 SVGA3D_VBLEND_DISABLE
= 0,
1177 SVGA3D_VBLEND_1WEIGHT
= 1,
1178 SVGA3D_VBLEND_2WEIGHT
= 2,
1179 SVGA3D_VBLEND_3WEIGHT
= 3,
1180 SVGA3D_VBLEND_MAX
= 4,
1181 } SVGA3dVertexBlendFlags
;
1184 SVGA3D_WRAPCOORD_0
= 1 << 0,
1185 SVGA3D_WRAPCOORD_1
= 1 << 1,
1186 SVGA3D_WRAPCOORD_2
= 1 << 2,
1187 SVGA3D_WRAPCOORD_3
= 1 << 3,
1188 SVGA3D_WRAPCOORD_ALL
= 0xF,
1192 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
1193 * must fit in a uint32.
1197 SVGA3D_TS_INVALID
= 0,
1199 SVGA3D_TS_BIND_TEXTURE
= 1, /* SVGA3dSurfaceId */
1200 SVGA3D_TS_COLOROP
= 2, /* SVGA3dTextureCombiner */
1201 SVGA3D_TS_COLORARG1
= 3, /* SVGA3dTextureArgData */
1202 SVGA3D_TS_COLORARG2
= 4, /* SVGA3dTextureArgData */
1203 SVGA3D_TS_ALPHAOP
= 5, /* SVGA3dTextureCombiner */
1204 SVGA3D_TS_ALPHAARG1
= 6, /* SVGA3dTextureArgData */
1205 SVGA3D_TS_ALPHAARG2
= 7, /* SVGA3dTextureArgData */
1206 SVGA3D_TS_ADDRESSU
= 8, /* SVGA3dTextureAddress */
1207 SVGA3D_TS_ADDRESSV
= 9, /* SVGA3dTextureAddress */
1208 SVGA3D_TS_MIPFILTER
= 10, /* SVGA3dTextureFilter */
1209 SVGA3D_TS_MAGFILTER
= 11, /* SVGA3dTextureFilter */
1210 SVGA3D_TS_MINFILTER
= 12, /* SVGA3dTextureFilter */
1211 SVGA3D_TS_BORDERCOLOR
= 13, /* SVGA3dColor */
1212 SVGA3D_TS_TEXCOORDINDEX
= 14, /* uint32 */
1213 SVGA3D_TS_TEXTURETRANSFORMFLAGS
= 15, /* SVGA3dTexTransformFlags */
1214 SVGA3D_TS_TEXCOORDGEN
= 16, /* SVGA3dTextureCoordGen */
1215 SVGA3D_TS_BUMPENVMAT00
= 17, /* float */
1216 SVGA3D_TS_BUMPENVMAT01
= 18, /* float */
1217 SVGA3D_TS_BUMPENVMAT10
= 19, /* float */
1218 SVGA3D_TS_BUMPENVMAT11
= 20, /* float */
1219 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL
= 21, /* uint32 */
1220 SVGA3D_TS_TEXTURE_LOD_BIAS
= 22, /* float */
1221 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL
= 23, /* uint32 */
1222 SVGA3D_TS_ADDRESSW
= 24, /* SVGA3dTextureAddress */
1226 * Sampler Gamma Level
1228 * Sampler gamma effects the color of samples taken from the sampler. A
1229 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
1230 * gamma value is ignored and a linear space is used.
1233 SVGA3D_TS_GAMMA
= 25, /* float */
1234 SVGA3D_TS_BUMPENVLSCALE
= 26, /* float */
1235 SVGA3D_TS_BUMPENVLOFFSET
= 27, /* float */
1236 SVGA3D_TS_COLORARG0
= 28, /* SVGA3dTextureArgData */
1237 SVGA3D_TS_ALPHAARG0
= 29, /* SVGA3dTextureArgData */
1238 SVGA3D_TS_PREGB_MAX
= 30, /* Max value before GBObjects */
1239 SVGA3D_TS_CONSTANT
= 30, /* SVGA3dColor */
1240 SVGA3D_TS_COLOR_KEY_ENABLE
= 31, /* SVGA3dBool */
1241 SVGA3D_TS_COLOR_KEY
= 32, /* SVGA3dColor */
1243 } SVGA3dTextureStateName
;
1246 SVGA3D_TC_INVALID
= 0,
1247 SVGA3D_TC_DISABLE
= 1,
1248 SVGA3D_TC_SELECTARG1
= 2,
1249 SVGA3D_TC_SELECTARG2
= 3,
1250 SVGA3D_TC_MODULATE
= 4,
1252 SVGA3D_TC_ADDSIGNED
= 6,
1253 SVGA3D_TC_SUBTRACT
= 7,
1254 SVGA3D_TC_BLENDTEXTUREALPHA
= 8,
1255 SVGA3D_TC_BLENDDIFFUSEALPHA
= 9,
1256 SVGA3D_TC_BLENDCURRENTALPHA
= 10,
1257 SVGA3D_TC_BLENDFACTORALPHA
= 11,
1258 SVGA3D_TC_MODULATE2X
= 12,
1259 SVGA3D_TC_MODULATE4X
= 13,
1260 SVGA3D_TC_DSDT
= 14,
1261 SVGA3D_TC_DOTPRODUCT3
= 15,
1262 SVGA3D_TC_BLENDTEXTUREALPHAPM
= 16,
1263 SVGA3D_TC_ADDSIGNED2X
= 17,
1264 SVGA3D_TC_ADDSMOOTH
= 18,
1265 SVGA3D_TC_PREMODULATE
= 19,
1266 SVGA3D_TC_MODULATEALPHA_ADDCOLOR
= 20,
1267 SVGA3D_TC_MODULATECOLOR_ADDALPHA
= 21,
1268 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR
= 22,
1269 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA
= 23,
1270 SVGA3D_TC_BUMPENVMAPLUMINANCE
= 24,
1271 SVGA3D_TC_MULTIPLYADD
= 25,
1272 SVGA3D_TC_LERP
= 26,
1274 } SVGA3dTextureCombiner
;
1276 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1279 SVGA3D_TEX_ADDRESS_INVALID
= 0,
1280 SVGA3D_TEX_ADDRESS_MIN
= 1,
1281 SVGA3D_TEX_ADDRESS_WRAP
= 1,
1282 SVGA3D_TEX_ADDRESS_MIRROR
= 2,
1283 SVGA3D_TEX_ADDRESS_CLAMP
= 3,
1284 SVGA3D_TEX_ADDRESS_BORDER
= 4,
1285 SVGA3D_TEX_ADDRESS_MIRRORONCE
= 5,
1286 SVGA3D_TEX_ADDRESS_EDGE
= 6,
1287 SVGA3D_TEX_ADDRESS_MAX
1288 } SVGA3dTextureAddress
;
1291 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1292 * disabled, and the rasterizer should use the magnification filter instead.
1295 SVGA3D_TEX_FILTER_NONE
= 0,
1296 SVGA3D_TEX_FILTER_MIN
= 0,
1297 SVGA3D_TEX_FILTER_NEAREST
= 1,
1298 SVGA3D_TEX_FILTER_LINEAR
= 2,
1299 SVGA3D_TEX_FILTER_ANISOTROPIC
= 3,
1300 SVGA3D_TEX_FILTER_FLATCUBIC
= 4, /* Deprecated, not implemented */
1301 SVGA3D_TEX_FILTER_GAUSSIANCUBIC
= 5, /* Deprecated, not implemented */
1302 SVGA3D_TEX_FILTER_PYRAMIDALQUAD
= 6, /* Not currently implemented */
1303 SVGA3D_TEX_FILTER_GAUSSIANQUAD
= 7, /* Not currently implemented */
1304 SVGA3D_TEX_FILTER_MAX
1305 } SVGA3dTextureFilter
;
1308 SVGA3D_TEX_TRANSFORM_OFF
= 0,
1309 SVGA3D_TEX_TRANSFORM_S
= (1 << 0),
1310 SVGA3D_TEX_TRANSFORM_T
= (1 << 1),
1311 SVGA3D_TEX_TRANSFORM_R
= (1 << 2),
1312 SVGA3D_TEX_TRANSFORM_Q
= (1 << 3),
1313 SVGA3D_TEX_PROJECTED
= (1 << 15),
1314 } SVGA3dTexTransformFlags
;
1317 SVGA3D_TEXCOORD_GEN_OFF
= 0,
1318 SVGA3D_TEXCOORD_GEN_EYE_POSITION
= 1,
1319 SVGA3D_TEXCOORD_GEN_EYE_NORMAL
= 2,
1320 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR
= 3,
1321 SVGA3D_TEXCOORD_GEN_SPHERE
= 4,
1322 SVGA3D_TEXCOORD_GEN_MAX
1323 } SVGA3dTextureCoordGen
;
1326 * Texture argument constants for texture combiner
1329 SVGA3D_TA_INVALID
= 0,
1330 SVGA3D_TA_TFACTOR
= 1,
1331 SVGA3D_TA_PREVIOUS
= 2,
1332 SVGA3D_TA_DIFFUSE
= 3,
1333 SVGA3D_TA_TEXTURE
= 4,
1334 SVGA3D_TA_SPECULAR
= 5,
1335 SVGA3D_TA_CONSTANT
= 6,
1337 } SVGA3dTextureArgData
;
1339 #define SVGA3D_TM_MASK_LEN 4
1341 /* Modifiers for texture argument constants defined above. */
1344 SVGA3D_TM_ALPHA
= (1 << SVGA3D_TM_MASK_LEN
),
1345 SVGA3D_TM_ONE_MINUS
= (2 << SVGA3D_TM_MASK_LEN
),
1346 } SVGA3dTextureArgModifier
;
1349 * Vertex declarations
1353 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1354 * draw with any POSITIONT vertex arrays, the programmable vertex
1355 * pipeline will be implicitly disabled. Drawing will take place as if
1356 * no vertex shader was bound.
1360 SVGA3D_DECLUSAGE_POSITION
= 0,
1361 SVGA3D_DECLUSAGE_BLENDWEIGHT
,
1362 SVGA3D_DECLUSAGE_BLENDINDICES
,
1363 SVGA3D_DECLUSAGE_NORMAL
,
1364 SVGA3D_DECLUSAGE_PSIZE
,
1365 SVGA3D_DECLUSAGE_TEXCOORD
,
1366 SVGA3D_DECLUSAGE_TANGENT
,
1367 SVGA3D_DECLUSAGE_BINORMAL
,
1368 SVGA3D_DECLUSAGE_TESSFACTOR
,
1369 SVGA3D_DECLUSAGE_POSITIONT
,
1370 SVGA3D_DECLUSAGE_COLOR
,
1371 SVGA3D_DECLUSAGE_FOG
,
1372 SVGA3D_DECLUSAGE_DEPTH
,
1373 SVGA3D_DECLUSAGE_SAMPLE
,
1374 SVGA3D_DECLUSAGE_MAX
1378 SVGA3D_DECLMETHOD_DEFAULT
= 0,
1379 SVGA3D_DECLMETHOD_PARTIALU
,
1380 SVGA3D_DECLMETHOD_PARTIALV
,
1381 SVGA3D_DECLMETHOD_CROSSUV
, /* Normal */
1382 SVGA3D_DECLMETHOD_UV
,
1383 SVGA3D_DECLMETHOD_LOOKUP
, /* Lookup a displacement map */
1384 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED
, /* Lookup a pre-sampled displacement */
1389 SVGA3D_DECLTYPE_FLOAT1
= 0,
1390 SVGA3D_DECLTYPE_FLOAT2
= 1,
1391 SVGA3D_DECLTYPE_FLOAT3
= 2,
1392 SVGA3D_DECLTYPE_FLOAT4
= 3,
1393 SVGA3D_DECLTYPE_D3DCOLOR
= 4,
1394 SVGA3D_DECLTYPE_UBYTE4
= 5,
1395 SVGA3D_DECLTYPE_SHORT2
= 6,
1396 SVGA3D_DECLTYPE_SHORT4
= 7,
1397 SVGA3D_DECLTYPE_UBYTE4N
= 8,
1398 SVGA3D_DECLTYPE_SHORT2N
= 9,
1399 SVGA3D_DECLTYPE_SHORT4N
= 10,
1400 SVGA3D_DECLTYPE_USHORT2N
= 11,
1401 SVGA3D_DECLTYPE_USHORT4N
= 12,
1402 SVGA3D_DECLTYPE_UDEC3
= 13,
1403 SVGA3D_DECLTYPE_DEC3N
= 14,
1404 SVGA3D_DECLTYPE_FLOAT16_2
= 15,
1405 SVGA3D_DECLTYPE_FLOAT16_4
= 16,
1406 SVGA3D_DECLTYPE_MAX
,
1410 * This structure is used for the divisor for geometry instancing;
1411 * it's a direct translation of the Direct3D equivalent.
1416 * For index data, this number represents the number of instances to draw.
1417 * For instance data, this number represents the number of
1418 * instances/vertex in this stream
1423 * This is 1 if this is supposed to be the data that is repeated for
1426 uint32 indexedData
: 1;
1429 * This is 1 if this is supposed to be the per-instance data.
1431 uint32 instanceData
: 1;
1435 } SVGA3dVertexDivisor
;
1439 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1441 * List MIN second so debuggers will think INVALID is
1444 SVGA3D_PRIMITIVE_INVALID
= 0,
1445 SVGA3D_PRIMITIVE_MIN
= 0,
1446 SVGA3D_PRIMITIVE_TRIANGLELIST
= 1,
1447 SVGA3D_PRIMITIVE_POINTLIST
= 2,
1448 SVGA3D_PRIMITIVE_LINELIST
= 3,
1449 SVGA3D_PRIMITIVE_LINESTRIP
= 4,
1450 SVGA3D_PRIMITIVE_TRIANGLESTRIP
= 5,
1451 SVGA3D_PRIMITIVE_TRIANGLEFAN
= 6,
1452 SVGA3D_PRIMITIVE_LINELIST_ADJ
= 7,
1453 SVGA3D_PRIMITIVE_PREDX_MAX
= 7,
1454 SVGA3D_PRIMITIVE_LINESTRIP_ADJ
= 8,
1455 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ
= 9,
1456 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ
= 10,
1457 SVGA3D_PRIMITIVE_MAX
1458 } SVGA3dPrimitiveType
;
1461 SVGA3D_COORDINATE_INVALID
= 0,
1462 SVGA3D_COORDINATE_LEFTHANDED
= 1,
1463 SVGA3D_COORDINATE_RIGHTHANDED
= 2,
1464 SVGA3D_COORDINATE_MAX
1465 } SVGA3dCoordinateType
;
1468 SVGA3D_TRANSFORM_INVALID
= 0,
1469 SVGA3D_TRANSFORM_WORLD
= 1,
1470 SVGA3D_TRANSFORM_MIN
= 1,
1471 SVGA3D_TRANSFORM_VIEW
= 2,
1472 SVGA3D_TRANSFORM_PROJECTION
= 3,
1473 SVGA3D_TRANSFORM_TEXTURE0
= 4,
1474 SVGA3D_TRANSFORM_TEXTURE1
= 5,
1475 SVGA3D_TRANSFORM_TEXTURE2
= 6,
1476 SVGA3D_TRANSFORM_TEXTURE3
= 7,
1477 SVGA3D_TRANSFORM_TEXTURE4
= 8,
1478 SVGA3D_TRANSFORM_TEXTURE5
= 9,
1479 SVGA3D_TRANSFORM_TEXTURE6
= 10,
1480 SVGA3D_TRANSFORM_TEXTURE7
= 11,
1481 SVGA3D_TRANSFORM_WORLD1
= 12,
1482 SVGA3D_TRANSFORM_WORLD2
= 13,
1483 SVGA3D_TRANSFORM_WORLD3
= 14,
1484 SVGA3D_TRANSFORM_MAX
1485 } SVGA3dTransformType
;
1488 SVGA3D_LIGHTTYPE_INVALID
= 0,
1489 SVGA3D_LIGHTTYPE_MIN
= 1,
1490 SVGA3D_LIGHTTYPE_POINT
= 1,
1491 SVGA3D_LIGHTTYPE_SPOT1
= 2, /* 1-cone, in degrees */
1492 SVGA3D_LIGHTTYPE_SPOT2
= 3, /* 2-cone, in radians */
1493 SVGA3D_LIGHTTYPE_DIRECTIONAL
= 4,
1494 SVGA3D_LIGHTTYPE_MAX
1498 SVGA3D_CUBEFACE_POSX
= 0,
1499 SVGA3D_CUBEFACE_NEGX
= 1,
1500 SVGA3D_CUBEFACE_POSY
= 2,
1501 SVGA3D_CUBEFACE_NEGY
= 3,
1502 SVGA3D_CUBEFACE_POSZ
= 4,
1503 SVGA3D_CUBEFACE_NEGZ
= 5,
1507 SVGA3D_SHADERTYPE_INVALID
= 0,
1508 SVGA3D_SHADERTYPE_MIN
= 1,
1509 SVGA3D_SHADERTYPE_VS
= 1,
1510 SVGA3D_SHADERTYPE_PS
= 2,
1511 SVGA3D_SHADERTYPE_PREDX_MAX
= 3,
1512 SVGA3D_SHADERTYPE_GS
= 3,
1513 SVGA3D_SHADERTYPE_DX10_MAX
= 4,
1514 SVGA3D_SHADERTYPE_HS
= 4,
1515 SVGA3D_SHADERTYPE_DS
= 5,
1516 SVGA3D_SHADERTYPE_CS
= 6,
1517 SVGA3D_SHADERTYPE_MAX
= 7
1520 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1521 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1523 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1524 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1526 #define SVGA3D_NUM_SHADERTYPE \
1527 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1530 SVGA3D_CONST_TYPE_MIN
= 0,
1531 SVGA3D_CONST_TYPE_FLOAT
= 0,
1532 SVGA3D_CONST_TYPE_INT
= 1,
1533 SVGA3D_CONST_TYPE_BOOL
= 2,
1534 SVGA3D_CONST_TYPE_MAX
= 3,
1535 } SVGA3dShaderConstType
;
1538 * Register limits for shader consts.
1540 #define SVGA3D_CONSTREG_MAX 256
1541 #define SVGA3D_CONSTINTREG_MAX 16
1542 #define SVGA3D_CONSTBOOLREG_MAX 16
1545 SVGA3D_STRETCH_BLT_POINT
= 0,
1546 SVGA3D_STRETCH_BLT_LINEAR
= 1,
1547 SVGA3D_STRETCH_BLT_MAX
1548 } SVGA3dStretchBltMode
;
1551 SVGA3D_QUERYTYPE_INVALID
= ((uint8
)-1),
1552 SVGA3D_QUERYTYPE_MIN
= 0,
1553 SVGA3D_QUERYTYPE_OCCLUSION
= 0,
1554 SVGA3D_QUERYTYPE_TIMESTAMP
= 1,
1555 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT
= 2,
1556 SVGA3D_QUERYTYPE_PIPELINESTATS
= 3,
1557 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE
= 4,
1558 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS
= 5,
1559 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE
= 6,
1560 SVGA3D_QUERYTYPE_OCCLUSION64
= 7,
1561 SVGA3D_QUERYTYPE_DX10_MAX
= 8,
1562 SVGA3D_QUERYTYPE_SOSTATS_STREAM0
= 8,
1563 SVGA3D_QUERYTYPE_SOSTATS_STREAM1
= 9,
1564 SVGA3D_QUERYTYPE_SOSTATS_STREAM2
= 10,
1565 SVGA3D_QUERYTYPE_SOSTATS_STREAM3
= 11,
1566 SVGA3D_QUERYTYPE_SOP_STREAM0
= 12,
1567 SVGA3D_QUERYTYPE_SOP_STREAM1
= 13,
1568 SVGA3D_QUERYTYPE_SOP_STREAM2
= 14,
1569 SVGA3D_QUERYTYPE_SOP_STREAM3
= 15,
1570 SVGA3D_QUERYTYPE_MAX
1573 typedef uint8 SVGA3dQueryTypeUint8
;
1575 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1578 * This is the maximum number of queries per context that can be active
1579 * simultaneously between a beginQuery and endQuery.
1581 #define SVGA3D_MAX_QUERY 64
1584 * Query result buffer formats
1587 #include "vmware_pack_begin.h"
1589 uint32 samplesRendered
;
1591 #include "vmware_pack_end.h"
1592 SVGADXOcclusionQueryResult
;
1595 #include "vmware_pack_begin.h"
1599 #include "vmware_pack_end.h"
1600 SVGADXEventQueryResult
;
1603 #include "vmware_pack_begin.h"
1607 #include "vmware_pack_end.h"
1608 SVGADXTimestampQueryResult
;
1611 #include "vmware_pack_begin.h"
1613 uint64 realFrequency
;
1616 #include "vmware_pack_end.h"
1617 SVGADXTimestampDisjointQueryResult
;
1620 #include "vmware_pack_begin.h"
1622 uint64 inputAssemblyVertices
;
1623 uint64 inputAssemblyPrimitives
;
1624 uint64 vertexShaderInvocations
;
1625 uint64 geometryShaderInvocations
;
1626 uint64 geometryShaderPrimitives
;
1627 uint64 clipperInvocations
;
1628 uint64 clipperPrimitives
;
1629 uint64 pixelShaderInvocations
;
1630 uint64 hullShaderInvocations
;
1631 uint64 domainShaderInvocations
;
1632 uint64 computeShaderInvocations
;
1634 #include "vmware_pack_end.h"
1635 SVGADXPipelineStatisticsQueryResult
;
1638 #include "vmware_pack_begin.h"
1640 uint32 anySamplesRendered
;
1642 #include "vmware_pack_end.h"
1643 SVGADXOcclusionPredicateQueryResult
;
1646 #include "vmware_pack_begin.h"
1648 uint64 numPrimitivesWritten
;
1649 uint64 numPrimitivesRequired
;
1651 #include "vmware_pack_end.h"
1652 SVGADXStreamOutStatisticsQueryResult
;
1655 #include "vmware_pack_begin.h"
1659 #include "vmware_pack_end.h"
1660 SVGADXStreamOutPredicateQueryResult
;
1663 #include "vmware_pack_begin.h"
1665 uint64 samplesRendered
;
1667 #include "vmware_pack_end.h"
1668 SVGADXOcclusion64QueryResult
;
1671 * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1672 * very helpful when working with queries generically.
1675 #include "vmware_pack_begin.h"
1676 union SVGADXQueryResultUnion
{
1677 SVGADXOcclusionQueryResult occ
;
1678 SVGADXEventQueryResult event
;
1679 SVGADXTimestampQueryResult ts
;
1680 SVGADXTimestampDisjointQueryResult tsDisjoint
;
1681 SVGADXPipelineStatisticsQueryResult pipelineStats
;
1682 SVGADXOcclusionPredicateQueryResult occPred
;
1683 SVGADXStreamOutStatisticsQueryResult soStats
;
1684 SVGADXStreamOutPredicateQueryResult soPred
;
1685 SVGADXOcclusion64QueryResult occ64
;
1687 #include "vmware_pack_end.h"
1688 SVGADXQueryResultUnion
;
1692 SVGA3D_QUERYSTATE_PENDING
= 0, /* Query is not finished yet */
1693 SVGA3D_QUERYSTATE_SUCCEEDED
= 1, /* Completed successfully */
1694 SVGA3D_QUERYSTATE_FAILED
= 2, /* Completed unsuccessfully */
1695 SVGA3D_QUERYSTATE_NEW
= 3, /* Never submitted (guest only) */
1699 SVGA3D_WRITE_HOST_VRAM
= 1,
1700 SVGA3D_READ_HOST_VRAM
= 2,
1701 } SVGA3dTransferType
;
1704 SVGA3D_LOGICOP_INVALID
= 0,
1705 SVGA3D_LOGICOP_MIN
= 1,
1706 SVGA3D_LOGICOP_COPY
= 1,
1707 SVGA3D_LOGICOP_NOT
= 2,
1708 SVGA3D_LOGICOP_AND
= 3,
1709 SVGA3D_LOGICOP_OR
= 4,
1710 SVGA3D_LOGICOP_XOR
= 5,
1711 SVGA3D_LOGICOP_NXOR
= 6,
1712 SVGA3D_LOGICOP_ROP3MIN
= 30, /* 7-29 are reserved for future logic ops. */
1713 SVGA3D_LOGICOP_ROP3MAX
= (SVGA3D_LOGICOP_ROP3MIN
+ 255),
1714 SVGA3D_LOGICOP_MAX
= (SVGA3D_LOGICOP_ROP3MAX
+ 1),
1718 #include "vmware_pack_begin.h"
1722 uint16 function
; /* SVGA3dFogFunction */
1723 uint8 type
; /* SVGA3dFogType */
1724 uint8 base
; /* SVGA3dFogBase */
1729 #include "vmware_pack_end.h"
1733 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1734 * is a surface ID as well as face/mipmap indices.
1737 #include "vmware_pack_begin.h"
1738 struct SVGA3dSurfaceImageId
{
1743 #include "vmware_pack_end.h"
1744 SVGA3dSurfaceImageId
;
1747 #include "vmware_pack_begin.h"
1748 struct SVGA3dSubSurfaceId
{
1750 uint32 subResourceId
;
1752 #include "vmware_pack_end.h"
1756 #include "vmware_pack_begin.h"
1762 #include "vmware_pack_end.h"
1766 * Guest-backed objects definitions.
1769 SVGA_OTABLE_MOB
= 0,
1770 SVGA_OTABLE_MIN
= 0,
1771 SVGA_OTABLE_SURFACE
= 1,
1772 SVGA_OTABLE_CONTEXT
= 2,
1773 SVGA_OTABLE_SHADER
= 3,
1774 SVGA_OTABLE_SCREENTARGET
= 4,
1776 SVGA_OTABLE_DX9_MAX
= 5,
1778 SVGA_OTABLE_DXCONTEXT
= 5,
1785 #define SVGA_OTABLE_COUNT 4
1788 SVGA_COTABLE_MIN
= 0,
1789 SVGA_COTABLE_RTVIEW
= 0,
1790 SVGA_COTABLE_DSVIEW
= 1,
1791 SVGA_COTABLE_SRVIEW
= 2,
1792 SVGA_COTABLE_ELEMENTLAYOUT
= 3,
1793 SVGA_COTABLE_BLENDSTATE
= 4,
1794 SVGA_COTABLE_DEPTHSTENCIL
= 5,
1795 SVGA_COTABLE_RASTERIZERSTATE
= 6,
1796 SVGA_COTABLE_SAMPLER
= 7,
1797 SVGA_COTABLE_STREAMOUTPUT
= 8,
1798 SVGA_COTABLE_DXQUERY
= 9,
1799 SVGA_COTABLE_DXSHADER
= 10,
1800 SVGA_COTABLE_DX10_MAX
= 11,
1801 SVGA_COTABLE_UAVIEW
= 11,
1806 * The largest size (number of entries) allowed in a COTable.
1808 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1810 typedef enum SVGAMobFormat
{
1811 SVGA3D_MOBFMT_INVALID
= SVGA3D_INVALID_ID
,
1812 SVGA3D_MOBFMT_PTDEPTH_0
= 0,
1813 SVGA3D_MOBFMT_MIN
= 0,
1814 SVGA3D_MOBFMT_PTDEPTH_1
= 1,
1815 SVGA3D_MOBFMT_PTDEPTH_2
= 2,
1816 SVGA3D_MOBFMT_RANGE
= 3,
1817 SVGA3D_MOBFMT_PTDEPTH64_0
= 4,
1818 SVGA3D_MOBFMT_PTDEPTH64_1
= 5,
1819 SVGA3D_MOBFMT_PTDEPTH64_2
= 6,
1820 SVGA3D_MOBFMT_PREDX_MAX
= 7,
1821 SVGA3D_MOBFMT_EMPTY
= 7,
1825 #define SVGA3D_MOB_EMPTY_BASE 1
1827 typedef enum SVGA3dMSPattern
{
1828 SVGA3D_MS_PATTERN_MIN
= 0,
1829 SVGA3D_MS_PATTERN_NONE
= 0,
1830 SVGA3D_MS_PATTERN_STANDARD
= 1,
1831 SVGA3D_MS_PATTERN_CENTER
= 2,
1832 SVGA3D_MS_PATTERN_MAX
= 3,
1835 #endif // _SVGA3D_TYPES_H_