Revert "svga: add work-around for Sauerbraten Z fighting issue"
[mesa.git] / src / gallium / drivers / svga / svga_context.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33
34 #include "svga_context.h"
35 #include "svga_screen.h"
36 #include "svga_surface.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_resource.h"
40 #include "svga_winsys.h"
41 #include "svga_swtnl.h"
42 #include "svga_draw.h"
43 #include "svga_debug.h"
44 #include "svga_state.h"
45
46 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
47 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
48 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
49 DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
50 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
51 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
52
53 static void svga_destroy( struct pipe_context *pipe )
54 {
55 struct svga_context *svga = svga_context( pipe );
56 struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws;
57 unsigned shader;
58
59 util_blitter_destroy(svga->blitter);
60
61 svga_cleanup_framebuffer( svga );
62 svga_cleanup_tss_binding( svga );
63
64 svga_hwtnl_destroy( svga->hwtnl );
65
66 svga_cleanup_vertex_state(svga);
67
68 svga->swc->destroy(svga->swc);
69
70 svga_destroy_swtnl( svga );
71
72 util_bitmask_destroy( svga->shader_id_bm );
73
74 for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
75 pipe_resource_reference( &svga->curr.cbufs[shader].buffer, NULL );
76 sws->surface_reference(sws, &svga->state.hw_draw.hw_cb[shader], NULL);
77 }
78
79 FREE( svga );
80 }
81
82
83
84 struct pipe_context *svga_context_create( struct pipe_screen *screen,
85 void *priv )
86 {
87 struct svga_screen *svgascreen = svga_screen(screen);
88 struct svga_context *svga = NULL;
89 enum pipe_error ret;
90
91 svga = CALLOC_STRUCT(svga_context);
92 if (svga == NULL)
93 goto no_svga;
94
95 LIST_INITHEAD(&svga->dirty_buffers);
96
97 svga->pipe.screen = screen;
98 svga->pipe.priv = priv;
99 svga->pipe.destroy = svga_destroy;
100 svga->pipe.clear = svga_clear;
101
102 svga->swc = svgascreen->sws->context_create(svgascreen->sws);
103 if(!svga->swc)
104 goto no_swc;
105
106 svga_init_resource_functions(svga);
107 svga_init_blend_functions(svga);
108 svga_init_blit_functions(svga);
109 svga_init_depth_stencil_functions(svga);
110 svga_init_draw_functions(svga);
111 svga_init_flush_functions(svga);
112 svga_init_misc_functions(svga);
113 svga_init_rasterizer_functions(svga);
114 svga_init_sampler_functions(svga);
115 svga_init_fs_functions(svga);
116 svga_init_vs_functions(svga);
117 svga_init_vertex_functions(svga);
118 svga_init_constbuffer_functions(svga);
119 svga_init_query_functions(svga);
120 svga_init_surface_functions(svga);
121
122
123 /* debug */
124 svga->debug.no_swtnl = debug_get_option_no_swtnl();
125 svga->debug.force_swtnl = debug_get_option_force_swtnl();
126 svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
127 svga->debug.disable_shader = debug_get_option_disable_shader();
128 svga->debug.no_line_width = debug_get_option_no_line_width();
129 svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
130
131 svga->shader_id_bm = util_bitmask_create();
132 if (svga->shader_id_bm == NULL)
133 goto no_shader_bm;
134
135 svga->hwtnl = svga_hwtnl_create(svga);
136 if (svga->hwtnl == NULL)
137 goto no_hwtnl;
138
139 if (!svga_init_swtnl(svga))
140 goto no_swtnl;
141
142 ret = svga_emit_initial_state( svga );
143 if (ret != PIPE_OK)
144 goto no_state;
145
146 /* Avoid shortcircuiting state with initial value of zero.
147 */
148 memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
149 memset(&svga->state.hw_clear.framebuffer, 0x0,
150 sizeof(svga->state.hw_clear.framebuffer));
151
152 memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
153 memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
154 svga->state.hw_draw.num_views = 0;
155 memset(&svga->state.hw_draw.hw_cb, 0x0, sizeof(svga->state.hw_draw.hw_cb));
156
157 svga->dirty = ~0;
158
159 return &svga->pipe;
160
161 no_state:
162 svga_destroy_swtnl(svga);
163 no_swtnl:
164 svga_hwtnl_destroy( svga->hwtnl );
165 no_hwtnl:
166 util_bitmask_destroy( svga->shader_id_bm );
167 no_shader_bm:
168 svga->swc->destroy(svga->swc);
169 no_swc:
170 FREE(svga);
171 no_svga:
172 return NULL;
173 }
174
175
176 void svga_context_flush( struct svga_context *svga,
177 struct pipe_fence_handle **pfence )
178 {
179 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
180 struct pipe_fence_handle *fence = NULL;
181
182 svga->curr.nr_fbs = 0;
183
184 /* Ensure that texture dma uploads are processed
185 * before submitting commands.
186 */
187 svga_context_flush_buffers(svga);
188
189 /* Flush pending commands to hardware:
190 */
191 svga->swc->flush(svga->swc, &fence);
192
193 svga_screen_cache_flush(svgascreen, fence);
194
195 /* To force the re-emission of rendertargets and texture sampler bindings on
196 * the next command buffer.
197 */
198 svga->rebind.rendertargets = TRUE;
199 svga->rebind.texture_samplers = TRUE;
200 if (svga_have_gb_objects(svga)) {
201 svga->rebind.vs = TRUE;
202 svga->rebind.fs = TRUE;
203 }
204
205 if (SVGA_DEBUG & DEBUG_SYNC) {
206 if (fence)
207 svga->pipe.screen->fence_finish( svga->pipe.screen, fence,
208 PIPE_TIMEOUT_INFINITE);
209 }
210
211 if(pfence)
212 svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
213
214 svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
215 }
216
217
218 void svga_hwtnl_flush_retry( struct svga_context *svga )
219 {
220 enum pipe_error ret = PIPE_OK;
221
222 ret = svga_hwtnl_flush( svga->hwtnl );
223 if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
224 svga_context_flush( svga, NULL );
225 ret = svga_hwtnl_flush( svga->hwtnl );
226 }
227
228 assert(ret == 0);
229 }
230
231
232 /**
233 * Flush the primitive queue if this buffer is referred.
234 *
235 * Otherwise DMA commands on the referred buffer will be emitted too late.
236 */
237 void svga_hwtnl_flush_buffer( struct svga_context *svga,
238 struct pipe_resource *buffer )
239 {
240 if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
241 svga_hwtnl_flush_retry(svga);
242 }
243 }
244
245
246 /* Emit all operations pending on host surfaces.
247 */
248 void svga_surfaces_flush(struct svga_context *svga)
249 {
250 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
251 unsigned i;
252
253 /* Emit buffered drawing commands.
254 */
255 svga_hwtnl_flush_retry( svga );
256
257 /* Emit back-copy from render target view to texture.
258 */
259 for (i = 0; i < svgascreen->max_color_buffers; i++) {
260 if (svga->curr.framebuffer.cbufs[i])
261 svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
262 }
263
264 if (svga->curr.framebuffer.zsbuf)
265 svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
266
267 }
268
269
270 struct svga_winsys_context *
271 svga_winsys_context( struct pipe_context *pipe )
272 {
273 return svga_context( pipe )->swc;
274 }