svga: Flush upload buffers or we get asserts
[mesa.git] / src / gallium / drivers / svga / svga_context.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
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24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
34
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_resource.h"
40 #include "svga_winsys.h"
41 #include "svga_swtnl.h"
42 #include "svga_draw.h"
43 #include "svga_debug.h"
44 #include "svga_state.h"
45
46 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
47 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
48 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
49 DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
50 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
51 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
52
53 static void svga_destroy( struct pipe_context *pipe )
54 {
55 struct svga_context *svga = svga_context( pipe );
56 unsigned shader;
57
58 svga_cleanup_framebuffer( svga );
59 svga_cleanup_tss_binding( svga );
60
61 svga_hwtnl_destroy( svga->hwtnl );
62
63 svga_cleanup_vertex_state(svga);
64
65 svga->swc->destroy(svga->swc);
66
67 svga_destroy_swtnl( svga );
68
69 u_upload_destroy( svga->upload_vb );
70 u_upload_destroy( svga->upload_ib );
71
72 util_bitmask_destroy( svga->vs_bm );
73 util_bitmask_destroy( svga->fs_bm );
74
75 for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader)
76 pipe_resource_reference( &svga->curr.cb[shader], NULL );
77
78 FREE( svga );
79 }
80
81
82
83 struct pipe_context *svga_context_create( struct pipe_screen *screen,
84 void *priv )
85 {
86 struct svga_screen *svgascreen = svga_screen(screen);
87 struct svga_context *svga = NULL;
88 enum pipe_error ret;
89
90 svga = CALLOC_STRUCT(svga_context);
91 if (svga == NULL)
92 goto no_svga;
93
94 svga->pipe.winsys = screen->winsys;
95 svga->pipe.screen = screen;
96 svga->pipe.priv = priv;
97 svga->pipe.destroy = svga_destroy;
98 svga->pipe.clear = svga_clear;
99
100 svga->swc = svgascreen->sws->context_create(svgascreen->sws);
101 if(!svga->swc)
102 goto no_swc;
103
104 svga_init_resource_functions(svga);
105 svga_init_blend_functions(svga);
106 svga_init_blit_functions(svga);
107 svga_init_depth_stencil_functions(svga);
108 svga_init_draw_functions(svga);
109 svga_init_flush_functions(svga);
110 svga_init_misc_functions(svga);
111 svga_init_rasterizer_functions(svga);
112 svga_init_sampler_functions(svga);
113 svga_init_fs_functions(svga);
114 svga_init_vs_functions(svga);
115 svga_init_vertex_functions(svga);
116 svga_init_constbuffer_functions(svga);
117 svga_init_query_functions(svga);
118 svga_init_surface_functions(svga);
119
120
121 /* debug */
122 svga->debug.no_swtnl = debug_get_option_no_swtnl();
123 svga->debug.force_swtnl = debug_get_option_force_swtnl();
124 svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
125 svga->debug.disable_shader = debug_get_option_disable_shader();
126 svga->debug.no_line_width = debug_get_option_no_line_width();
127 svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
128
129 if (!svga_init_swtnl(svga))
130 goto no_swtnl;
131
132 svga->fs_bm = util_bitmask_create();
133 if (svga->fs_bm == NULL)
134 goto no_fs_bm;
135
136 svga->vs_bm = util_bitmask_create();
137 if (svga->vs_bm == NULL)
138 goto no_vs_bm;
139
140 svga->upload_ib = u_upload_create( &svga->pipe,
141 32 * 1024,
142 16,
143 PIPE_BIND_INDEX_BUFFER );
144 if (svga->upload_ib == NULL)
145 goto no_upload_ib;
146
147 svga->upload_vb = u_upload_create( &svga->pipe,
148 128 * 1024,
149 16,
150 PIPE_BIND_VERTEX_BUFFER );
151 if (svga->upload_vb == NULL)
152 goto no_upload_vb;
153
154 svga->hwtnl = svga_hwtnl_create( svga,
155 svga->upload_ib,
156 svga->swc );
157 if (svga->hwtnl == NULL)
158 goto no_hwtnl;
159
160
161 ret = svga_emit_initial_state( svga );
162 if (ret)
163 goto no_state;
164
165 /* Avoid shortcircuiting state with initial value of zero.
166 */
167 memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
168 memset(&svga->state.hw_clear.framebuffer, 0x0,
169 sizeof(svga->state.hw_clear.framebuffer));
170
171 memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
172 memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
173 svga->state.hw_draw.num_views = 0;
174
175 svga->dirty = ~0;
176
177 LIST_INITHEAD(&svga->dirty_buffers);
178
179 return &svga->pipe;
180
181 no_state:
182 svga_hwtnl_destroy( svga->hwtnl );
183 no_hwtnl:
184 u_upload_destroy( svga->upload_vb );
185 no_upload_vb:
186 u_upload_destroy( svga->upload_ib );
187 no_upload_ib:
188 util_bitmask_destroy( svga->vs_bm );
189 no_vs_bm:
190 util_bitmask_destroy( svga->fs_bm );
191 no_fs_bm:
192 svga_destroy_swtnl(svga);
193 no_swtnl:
194 svga->swc->destroy(svga->swc);
195 no_swc:
196 FREE(svga);
197 no_svga:
198 return NULL;
199 }
200
201
202 void svga_context_flush( struct svga_context *svga,
203 struct pipe_fence_handle **pfence )
204 {
205 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
206 struct pipe_fence_handle *fence = NULL;
207
208 svga->curr.nr_fbs = 0;
209
210 /* Ensure that texture dma uploads are processed
211 * before submitting commands.
212 */
213 svga_context_flush_buffers(svga);
214
215 /* Flush pending commands to hardware:
216 */
217 svga->swc->flush(svga->swc, &fence);
218
219 svga_screen_cache_flush(svgascreen, fence);
220
221 /* To force the reemission of rendertargets and texture bindings at
222 * the beginning of every command buffer.
223 */
224 svga->dirty |= SVGA_NEW_COMMAND_BUFFER;
225
226 if (SVGA_DEBUG & DEBUG_SYNC) {
227 if (fence)
228 svga->pipe.screen->fence_finish( svga->pipe.screen, fence, 0);
229 }
230
231 if(pfence)
232 *pfence = fence;
233 else
234 svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
235 }
236
237
238 void svga_hwtnl_flush_retry( struct svga_context *svga )
239 {
240 enum pipe_error ret = PIPE_OK;
241
242 ret = svga_hwtnl_flush( svga->hwtnl );
243 if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
244 svga_context_flush( svga, NULL );
245 ret = svga_hwtnl_flush( svga->hwtnl );
246 }
247
248 assert(ret == 0);
249 }
250
251 struct svga_winsys_context *
252 svga_winsys_context( struct pipe_context *pipe )
253 {
254 return svga_context( pipe )->swc;
255 }