1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_resource.h"
40 #include "svga_winsys.h"
41 #include "svga_swtnl.h"
42 #include "svga_draw.h"
43 #include "svga_debug.h"
44 #include "svga_state.h"
46 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl
, "SVGA_NO_SWTNL", FALSE
)
47 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl
, "SVGA_FORCE_SWTNL", FALSE
);
48 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap
, "SVGA_USE_MIN_MIPMAP", FALSE
);
49 DEBUG_GET_ONCE_NUM_OPTION(disable_shader
, "SVGA_DISABLE_SHADER", ~0);
50 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width
, "SVGA_NO_LINE_WIDTH", FALSE
);
51 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple
, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE
);
53 static void svga_destroy( struct pipe_context
*pipe
)
55 struct svga_context
*svga
= svga_context( pipe
);
58 svga_cleanup_framebuffer( svga
);
59 svga_cleanup_tss_binding( svga
);
61 svga_hwtnl_destroy( svga
->hwtnl
);
63 svga_cleanup_vertex_state(svga
);
65 svga
->swc
->destroy(svga
->swc
);
67 svga_destroy_swtnl( svga
);
69 u_upload_destroy( svga
->upload_vb
);
70 u_upload_destroy( svga
->upload_ib
);
72 util_bitmask_destroy( svga
->vs_bm
);
73 util_bitmask_destroy( svga
->fs_bm
);
75 for(shader
= 0; shader
< PIPE_SHADER_TYPES
; ++shader
)
76 pipe_resource_reference( &svga
->curr
.cb
[shader
], NULL
);
83 struct pipe_context
*svga_context_create( struct pipe_screen
*screen
,
86 struct svga_screen
*svgascreen
= svga_screen(screen
);
87 struct svga_context
*svga
= NULL
;
90 svga
= CALLOC_STRUCT(svga_context
);
94 svga
->pipe
.winsys
= screen
->winsys
;
95 svga
->pipe
.screen
= screen
;
96 svga
->pipe
.priv
= priv
;
97 svga
->pipe
.destroy
= svga_destroy
;
98 svga
->pipe
.clear
= svga_clear
;
100 svga
->swc
= svgascreen
->sws
->context_create(svgascreen
->sws
);
104 svga_init_resource_functions(svga
);
105 svga_init_blend_functions(svga
);
106 svga_init_blit_functions(svga
);
107 svga_init_depth_stencil_functions(svga
);
108 svga_init_draw_functions(svga
);
109 svga_init_flush_functions(svga
);
110 svga_init_misc_functions(svga
);
111 svga_init_rasterizer_functions(svga
);
112 svga_init_sampler_functions(svga
);
113 svga_init_fs_functions(svga
);
114 svga_init_vs_functions(svga
);
115 svga_init_vertex_functions(svga
);
116 svga_init_constbuffer_functions(svga
);
117 svga_init_query_functions(svga
);
118 svga_init_surface_functions(svga
);
122 svga
->debug
.no_swtnl
= debug_get_option_no_swtnl();
123 svga
->debug
.force_swtnl
= debug_get_option_force_swtnl();
124 svga
->debug
.use_min_mipmap
= debug_get_option_use_min_mipmap();
125 svga
->debug
.disable_shader
= debug_get_option_disable_shader();
126 svga
->debug
.no_line_width
= debug_get_option_no_line_width();
127 svga
->debug
.force_hw_line_stipple
= debug_get_option_force_hw_line_stipple();
129 if (!svga_init_swtnl(svga
))
132 svga
->fs_bm
= util_bitmask_create();
133 if (svga
->fs_bm
== NULL
)
136 svga
->vs_bm
= util_bitmask_create();
137 if (svga
->vs_bm
== NULL
)
140 svga
->upload_ib
= u_upload_create( &svga
->pipe
,
143 PIPE_BIND_INDEX_BUFFER
);
144 if (svga
->upload_ib
== NULL
)
147 svga
->upload_vb
= u_upload_create( &svga
->pipe
,
150 PIPE_BIND_VERTEX_BUFFER
);
151 if (svga
->upload_vb
== NULL
)
154 svga
->hwtnl
= svga_hwtnl_create( svga
,
157 if (svga
->hwtnl
== NULL
)
161 ret
= svga_emit_initial_state( svga
);
165 /* Avoid shortcircuiting state with initial value of zero.
167 memset(&svga
->state
.hw_clear
, 0xcd, sizeof(svga
->state
.hw_clear
));
168 memset(&svga
->state
.hw_clear
.framebuffer
, 0x0,
169 sizeof(svga
->state
.hw_clear
.framebuffer
));
171 memset(&svga
->state
.hw_draw
, 0xcd, sizeof(svga
->state
.hw_draw
));
172 memset(&svga
->state
.hw_draw
.views
, 0x0, sizeof(svga
->state
.hw_draw
.views
));
173 svga
->state
.hw_draw
.num_views
= 0;
177 LIST_INITHEAD(&svga
->dirty_buffers
);
182 svga_hwtnl_destroy( svga
->hwtnl
);
184 u_upload_destroy( svga
->upload_vb
);
186 u_upload_destroy( svga
->upload_ib
);
188 util_bitmask_destroy( svga
->vs_bm
);
190 util_bitmask_destroy( svga
->fs_bm
);
192 svga_destroy_swtnl(svga
);
194 svga
->swc
->destroy(svga
->swc
);
202 void svga_context_flush( struct svga_context
*svga
,
203 struct pipe_fence_handle
**pfence
)
205 struct svga_screen
*svgascreen
= svga_screen(svga
->pipe
.screen
);
206 struct pipe_fence_handle
*fence
= NULL
;
208 svga
->curr
.nr_fbs
= 0;
210 /* Ensure that texture dma uploads are processed
211 * before submitting commands.
213 svga_context_flush_buffers(svga
);
215 /* Flush pending commands to hardware:
217 svga
->swc
->flush(svga
->swc
, &fence
);
219 svga_screen_cache_flush(svgascreen
, fence
);
221 /* To force the reemission of rendertargets and texture bindings at
222 * the beginning of every command buffer.
224 svga
->dirty
|= SVGA_NEW_COMMAND_BUFFER
;
226 if (SVGA_DEBUG
& DEBUG_SYNC
) {
228 svga
->pipe
.screen
->fence_finish( svga
->pipe
.screen
, fence
, 0);
234 svgascreen
->sws
->fence_reference(svgascreen
->sws
, &fence
, NULL
);
238 void svga_hwtnl_flush_retry( struct svga_context
*svga
)
240 enum pipe_error ret
= PIPE_OK
;
242 ret
= svga_hwtnl_flush( svga
->hwtnl
);
243 if (ret
== PIPE_ERROR_OUT_OF_MEMORY
) {
244 svga_context_flush( svga
, NULL
);
245 ret
= svga_hwtnl_flush( svga
->hwtnl
);
251 struct svga_winsys_context
*
252 svga_winsys_context( struct pipe_context
*pipe
)
254 return svga_context( pipe
)->swc
;