gallium: cleanup fence_signalled and fence_finish
[mesa.git] / src / gallium / drivers / svga / svga_context.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
34
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_surface.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource.h"
41 #include "svga_winsys.h"
42 #include "svga_swtnl.h"
43 #include "svga_draw.h"
44 #include "svga_debug.h"
45 #include "svga_state.h"
46
47 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
48 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
49 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
50 DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
51 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
52 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
53
54 static void svga_destroy( struct pipe_context *pipe )
55 {
56 struct svga_context *svga = svga_context( pipe );
57 unsigned shader;
58
59 svga_cleanup_framebuffer( svga );
60 svga_cleanup_tss_binding( svga );
61
62 svga_hwtnl_destroy( svga->hwtnl );
63
64 svga_cleanup_vertex_state(svga);
65
66 svga->swc->destroy(svga->swc);
67
68 svga_destroy_swtnl( svga );
69
70 u_upload_destroy( svga->upload_vb );
71 u_upload_destroy( svga->upload_ib );
72
73 util_bitmask_destroy( svga->vs_bm );
74 util_bitmask_destroy( svga->fs_bm );
75
76 for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader)
77 pipe_resource_reference( &svga->curr.cb[shader], NULL );
78
79 FREE( svga );
80 }
81
82
83
84 struct pipe_context *svga_context_create( struct pipe_screen *screen,
85 void *priv )
86 {
87 struct svga_screen *svgascreen = svga_screen(screen);
88 struct svga_context *svga = NULL;
89 enum pipe_error ret;
90
91 svga = CALLOC_STRUCT(svga_context);
92 if (svga == NULL)
93 goto no_svga;
94
95 svga->pipe.winsys = screen->winsys;
96 svga->pipe.screen = screen;
97 svga->pipe.priv = priv;
98 svga->pipe.destroy = svga_destroy;
99 svga->pipe.clear = svga_clear;
100
101 svga->swc = svgascreen->sws->context_create(svgascreen->sws);
102 if(!svga->swc)
103 goto no_swc;
104
105 svga_init_resource_functions(svga);
106 svga_init_blend_functions(svga);
107 svga_init_blit_functions(svga);
108 svga_init_depth_stencil_functions(svga);
109 svga_init_draw_functions(svga);
110 svga_init_flush_functions(svga);
111 svga_init_misc_functions(svga);
112 svga_init_rasterizer_functions(svga);
113 svga_init_sampler_functions(svga);
114 svga_init_fs_functions(svga);
115 svga_init_vs_functions(svga);
116 svga_init_vertex_functions(svga);
117 svga_init_constbuffer_functions(svga);
118 svga_init_query_functions(svga);
119 svga_init_surface_functions(svga);
120
121
122 /* debug */
123 svga->debug.no_swtnl = debug_get_option_no_swtnl();
124 svga->debug.force_swtnl = debug_get_option_force_swtnl();
125 svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
126 svga->debug.disable_shader = debug_get_option_disable_shader();
127 svga->debug.no_line_width = debug_get_option_no_line_width();
128 svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
129
130 svga->fs_bm = util_bitmask_create();
131 if (svga->fs_bm == NULL)
132 goto no_fs_bm;
133
134 svga->vs_bm = util_bitmask_create();
135 if (svga->vs_bm == NULL)
136 goto no_vs_bm;
137
138 svga->upload_ib = u_upload_create( &svga->pipe,
139 32 * 1024,
140 16,
141 PIPE_BIND_INDEX_BUFFER );
142 if (svga->upload_ib == NULL)
143 goto no_upload_ib;
144
145 svga->upload_vb = u_upload_create( &svga->pipe,
146 128 * 1024,
147 16,
148 PIPE_BIND_VERTEX_BUFFER );
149 if (svga->upload_vb == NULL)
150 goto no_upload_vb;
151
152 svga->hwtnl = svga_hwtnl_create( svga,
153 svga->upload_ib,
154 svga->swc );
155 if (svga->hwtnl == NULL)
156 goto no_hwtnl;
157
158 if (!svga_init_swtnl(svga))
159 goto no_swtnl;
160
161 ret = svga_emit_initial_state( svga );
162 if (ret)
163 goto no_state;
164
165 /* Avoid shortcircuiting state with initial value of zero.
166 */
167 memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
168 memset(&svga->state.hw_clear.framebuffer, 0x0,
169 sizeof(svga->state.hw_clear.framebuffer));
170
171 memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
172 memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
173 svga->state.hw_draw.num_views = 0;
174
175 svga->dirty = ~0;
176
177 LIST_INITHEAD(&svga->dirty_buffers);
178
179 return &svga->pipe;
180
181 no_state:
182 svga_destroy_swtnl(svga);
183 no_swtnl:
184 svga_hwtnl_destroy( svga->hwtnl );
185 no_hwtnl:
186 u_upload_destroy( svga->upload_vb );
187 no_upload_vb:
188 u_upload_destroy( svga->upload_ib );
189 no_upload_ib:
190 util_bitmask_destroy( svga->vs_bm );
191 no_vs_bm:
192 util_bitmask_destroy( svga->fs_bm );
193 no_fs_bm:
194 svga->swc->destroy(svga->swc);
195 no_swc:
196 FREE(svga);
197 no_svga:
198 return NULL;
199 }
200
201
202 void svga_context_flush( struct svga_context *svga,
203 struct pipe_fence_handle **pfence )
204 {
205 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
206 struct pipe_fence_handle *fence = NULL;
207 enum pipe_error ret;
208
209 svga->curr.nr_fbs = 0;
210
211 /* Ensure that texture dma uploads are processed
212 * before submitting commands.
213 */
214 svga_context_flush_buffers(svga);
215
216 /* Flush pending commands to hardware:
217 */
218 svga->swc->flush(svga->swc, &fence);
219
220 svga_screen_cache_flush(svgascreen, fence);
221
222 /* To force the reemission of rendertargets and texture bindings at
223 * the beginning of every command buffer.
224 */
225 svga->dirty |= SVGA_NEW_COMMAND_BUFFER;
226
227 /*
228 * We must reemit the surface bindings here, because svga_update_state
229 * will always flush the primitives before processing the
230 * SVGA_NEW_COMMAND_BUFFER state change.
231 *
232 * TODO: Refactor this.
233 */
234 ret = svga_reemit_framebuffer_bindings(svga);
235 assert(ret == PIPE_OK);
236
237 ret = svga_reemit_tss_bindings(svga);
238 assert(ret == PIPE_OK);
239
240 svga->dirty &= ~SVGA_NEW_COMMAND_BUFFER;
241
242 if (SVGA_DEBUG & DEBUG_SYNC) {
243 if (fence)
244 svga->pipe.screen->fence_finish( svga->pipe.screen, fence,
245 PIPE_TIMEOUT_INFINITE);
246 }
247
248 if(pfence)
249 *pfence = fence;
250 else
251 svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
252 }
253
254
255 void svga_hwtnl_flush_retry( struct svga_context *svga )
256 {
257 enum pipe_error ret = PIPE_OK;
258
259 ret = svga_hwtnl_flush( svga->hwtnl );
260 if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
261 svga_context_flush( svga, NULL );
262 ret = svga_hwtnl_flush( svga->hwtnl );
263 }
264
265 assert(ret == 0);
266 }
267
268
269 /* Emit all operations pending on host surfaces.
270 */
271 void svga_surfaces_flush(struct svga_context *svga)
272 {
273 unsigned i;
274
275 /* Emit buffered drawing commands.
276 */
277 svga_hwtnl_flush_retry( svga );
278
279 /* Emit back-copy from render target view to texture.
280 */
281 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
282 if (svga->curr.framebuffer.cbufs[i])
283 svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
284 }
285
286 if (svga->curr.framebuffer.zsbuf)
287 svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
288
289 }
290
291
292 struct svga_winsys_context *
293 svga_winsys_context( struct pipe_context *pipe )
294 {
295 return svga_context( pipe )->swc;
296 }