svga: avoid emitting redundant SetSamplers() commands
[mesa.git] / src / gallium / drivers / svga / svga_context.h
1 /**********************************************************
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4 * Permission is hereby granted, free of charge, to any person
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25
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36
37 #include "tgsi/tgsi_scan.h"
38
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
44
45
46 /** Non-GPU queries for gallium HUD */
47 /* per-frame counters */
48 #define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
49 #define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
50 #define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
51 #define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
52 #define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
53 #define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
54 #define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
55
56 /* running total counters */
57 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 7)
58 #define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 8)
59 #define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 9)
60 #define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
61 #define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 11)
62 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
63 #define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 12)
64
65 /**
66 * Maximum supported number of constant buffers per shader
67 */
68 #define SVGA_MAX_CONST_BUFS 14
69
70 /**
71 * Maximum constant buffer size that can be set in the
72 * DXSetSingleConstantBuffer command is
73 * DX10 constant buffer element count * 4 4-bytes components
74 */
75 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
76
77 struct draw_vertex_shader;
78 struct draw_fragment_shader;
79 struct svga_shader_variant;
80 struct SVGACmdMemory;
81 struct util_bitmask;
82
83
84 struct svga_cache_context;
85 struct svga_tracked_state;
86
87 struct svga_blend_state {
88 unsigned need_white_fragments:1;
89 unsigned independent_blend_enable:1;
90 unsigned alpha_to_coverage:1;
91 unsigned blend_color_alpha:1; /**< set blend color to alpha value */
92
93 /** Per-render target state */
94 struct {
95 uint8_t writemask;
96
97 boolean blend_enable;
98 uint8_t srcblend;
99 uint8_t dstblend;
100 uint8_t blendeq;
101
102 boolean separate_alpha_blend_enable;
103 uint8_t srcblend_alpha;
104 uint8_t dstblend_alpha;
105 uint8_t blendeq_alpha;
106 } rt[PIPE_MAX_COLOR_BUFS];
107
108 SVGA3dBlendStateId id; /**< vgpu10 */
109 };
110
111 struct svga_depth_stencil_state {
112 unsigned zfunc:8;
113 unsigned zenable:1;
114 unsigned zwriteenable:1;
115
116 unsigned alphatestenable:1;
117 unsigned alphafunc:8;
118
119 struct {
120 unsigned enabled:1;
121 unsigned func:8;
122 unsigned fail:8;
123 unsigned zfail:8;
124 unsigned pass:8;
125 } stencil[2];
126
127 /* SVGA3D has one ref/mask/writemask triple shared between front &
128 * back face stencil. We really need two:
129 */
130 unsigned stencil_mask:8;
131 unsigned stencil_writemask:8;
132
133 float alpharef;
134
135 SVGA3dDepthStencilStateId id; /**< vgpu10 */
136 };
137
138 #define SVGA_UNFILLED_DISABLE 0
139 #define SVGA_UNFILLED_LINE 1
140 #define SVGA_UNFILLED_POINT 2
141
142 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
143 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
144 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
145
146 struct svga_rasterizer_state {
147 struct pipe_rasterizer_state templ; /* needed for draw module */
148
149 unsigned shademode:8;
150 unsigned cullmode:8;
151 unsigned scissortestenable:1;
152 unsigned multisampleantialias:1;
153 unsigned antialiasedlineenable:1;
154 unsigned lastpixel:1;
155 unsigned pointsprite:1;
156
157 unsigned linepattern;
158
159 float slopescaledepthbias;
160 float depthbias;
161 float pointsize;
162 float linewidth;
163
164 unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */
165
166 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
167 unsigned need_pipeline:16;
168
169 SVGA3dRasterizerStateId id; /**< vgpu10 */
170
171 /** For debugging: */
172 const char* need_pipeline_tris_str;
173 const char* need_pipeline_lines_str;
174 const char* need_pipeline_points_str;
175 };
176
177 struct svga_sampler_state {
178 unsigned mipfilter;
179 unsigned magfilter;
180 unsigned minfilter;
181 unsigned aniso_level;
182 float lod_bias;
183 unsigned addressu;
184 unsigned addressv;
185 unsigned addressw;
186 unsigned bordercolor;
187 unsigned normalized_coords:1;
188 unsigned compare_mode:1;
189 unsigned compare_func:3;
190
191 unsigned min_lod;
192 unsigned view_min_lod;
193 unsigned view_max_lod;
194
195 SVGA3dSamplerId id;
196 };
197
198
199 struct svga_pipe_sampler_view
200 {
201 struct pipe_sampler_view base;
202
203 SVGA3dShaderResourceViewId id;
204 };
205
206
207 static inline struct svga_pipe_sampler_view *
208 svga_pipe_sampler_view(struct pipe_sampler_view *v)
209 {
210 return (struct svga_pipe_sampler_view *) v;
211 }
212
213
214 struct svga_velems_state {
215 unsigned count;
216 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
217 SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */
218
219 /** Bitmasks indicating which attributes need format conversion */
220 unsigned adjust_attrib_range; /**< range adjustment */
221 unsigned attrib_is_pure_int; /**< pure int */
222 unsigned adjust_attrib_w_1; /**< set w = 1 */
223 unsigned adjust_attrib_itof; /**< int->float */
224 unsigned adjust_attrib_utof; /**< uint->float */
225 unsigned attrib_is_bgra; /**< R / B swizzling */
226 unsigned attrib_puint_to_snorm; /**< 10_10_10_2 packed uint -> snorm */
227 unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */
228 unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */
229
230 boolean need_swvfetch;
231
232 SVGA3dElementLayoutId id; /**< VGPU10 */
233 };
234
235 /* Use to calculate differences between state emitted to hardware and
236 * current driver-calculated state.
237 */
238 struct svga_state
239 {
240 const struct svga_blend_state *blend;
241 const struct svga_depth_stencil_state *depth;
242 const struct svga_rasterizer_state *rast;
243 const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
244 const struct svga_velems_state *velems;
245
246 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
247 struct svga_fragment_shader *fs;
248 struct svga_vertex_shader *vs;
249 struct svga_geometry_shader *user_gs; /* user-specified GS */
250 struct svga_geometry_shader *gs; /* derived GS */
251
252 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
253 struct pipe_index_buffer ib;
254 /** Constant buffers for each shader.
255 * The size should probably always match with that of
256 * svga_shader_emitter_v10.num_shader_consts.
257 */
258 struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
259
260 struct pipe_framebuffer_state framebuffer;
261 float depthscale;
262
263 /* Hack to limit the number of different render targets between
264 * flushes. Helps avoid blowing out our surface cache in EXA.
265 */
266 int nr_fbs;
267
268 struct pipe_poly_stipple poly_stipple;
269 struct pipe_scissor_state scissor;
270 struct pipe_blend_color blend_color;
271 struct pipe_stencil_ref stencil_ref;
272 struct pipe_clip_state clip;
273 struct pipe_viewport_state viewport;
274
275 unsigned num_samplers[PIPE_SHADER_TYPES];
276 unsigned num_sampler_views[PIPE_SHADER_TYPES];
277 unsigned num_vertex_buffers;
278 unsigned reduced_prim;
279
280 struct {
281 unsigned flag_1d;
282 unsigned flag_srgb;
283 } tex_flags;
284
285 unsigned sample_mask;
286 };
287
288 struct svga_prescale {
289 float translate[4];
290 float scale[4];
291 boolean enabled;
292 };
293
294
295 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
296 */
297 struct svga_hw_clear_state
298 {
299 SVGA3dRect viewport;
300
301 struct {
302 float zmin, zmax;
303 } depthrange;
304
305 struct pipe_framebuffer_state framebuffer;
306 struct svga_prescale prescale;
307 };
308
309 struct svga_hw_view_state
310 {
311 struct pipe_resource *texture;
312 struct svga_sampler_view *v;
313 unsigned min_lod;
314 unsigned max_lod;
315 int dirty;
316 };
317
318 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
319 */
320 struct svga_hw_draw_state
321 {
322 unsigned rs[SVGA3D_RS_MAX];
323 unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
324 float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
325
326 struct svga_shader_variant *fs;
327 struct svga_shader_variant *vs;
328 struct svga_shader_variant *gs;
329 struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
330 unsigned num_views;
331 struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
332
333 /* Bitmask of enabled constant bufffers */
334 unsigned enabled_constbufs[PIPE_SHADER_TYPES];
335
336 /* VGPU10 HW state (used to prevent emitting redundant state) */
337 SVGA3dDepthStencilStateId depth_stencil_id;
338 unsigned stencil_ref;
339 SVGA3dBlendStateId blend_id;
340 float blend_factor[4];
341 unsigned blend_sample_mask;
342 SVGA3dRasterizerStateId rasterizer_id;
343 SVGA3dElementLayoutId layout_id;
344 SVGA3dPrimitiveType topology;
345
346 struct svga_winsys_surface *ib; /**< index buffer for drawing */
347 SVGA3dSurfaceFormat ib_format;
348 unsigned ib_offset;
349
350 unsigned num_samplers[PIPE_SHADER_TYPES];
351 SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
352
353 /* used for rebinding */
354 unsigned num_sampler_views[PIPE_SHADER_TYPES];
355 unsigned default_constbuf_size[PIPE_SHADER_TYPES];
356 };
357
358
359 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
360 */
361 struct svga_sw_state
362 {
363 /* which parts we need */
364 boolean need_swvfetch;
365 boolean need_pipeline;
366 boolean need_swtnl;
367
368 /* Flag to make sure that need sw is on while
369 * updating state within a swtnl call.
370 */
371 boolean in_swtnl_draw;
372 };
373
374
375 /* Queue some state updates (like rss) and submit them to hardware in
376 * a single packet.
377 */
378 struct svga_hw_queue;
379
380 struct svga_query;
381 struct svga_qmem_alloc_entry;
382
383 struct svga_context
384 {
385 struct pipe_context pipe;
386 struct svga_winsys_context *swc;
387 struct blitter_context *blitter;
388 struct u_upload_mgr *const0_upload;
389
390 struct {
391 boolean no_swtnl;
392 boolean force_swtnl;
393 boolean use_min_mipmap;
394
395 /* incremented for each shader */
396 unsigned shader_id;
397
398 unsigned disable_shader;
399
400 boolean no_line_width;
401 boolean force_hw_line_stipple;
402
403 /** To report perf/conformance/etc issues to the state tracker */
404 struct pipe_debug_callback callback;
405 } debug;
406
407 struct {
408 struct draw_context *draw;
409 struct vbuf_render *backend;
410 unsigned hw_prim;
411 boolean new_vbuf;
412 boolean new_vdecl;
413 } swtnl;
414
415 /* Bitmask of blend state objects IDs */
416 struct util_bitmask *blend_object_id_bm;
417
418 /* Bitmask of depth/stencil state objects IDs */
419 struct util_bitmask *ds_object_id_bm;
420
421 /* Bitmaks of input element object IDs */
422 struct util_bitmask *input_element_object_id_bm;
423
424 /* Bitmask of rasterizer object IDs */
425 struct util_bitmask *rast_object_id_bm;
426
427 /* Bitmask of sampler state objects IDs */
428 struct util_bitmask *sampler_object_id_bm;
429
430 /* Bitmask of sampler view IDs */
431 struct util_bitmask *sampler_view_id_bm;
432
433 /* Bitmask of used shader IDs */
434 struct util_bitmask *shader_id_bm;
435
436 /* Bitmask of used surface view IDs */
437 struct util_bitmask *surface_view_id_bm;
438
439 /* Bitmask of used stream output IDs */
440 struct util_bitmask *stream_output_id_bm;
441
442 /* Bitmask of used query IDs */
443 struct util_bitmask *query_id_bm;
444
445 struct {
446 unsigned dirty[SVGA_STATE_MAX];
447
448 /** bitmasks of which const buffers are changed */
449 unsigned dirty_constbufs[PIPE_SHADER_TYPES];
450
451 unsigned texture_timestamp;
452
453 /*
454 */
455 struct svga_sw_state sw;
456 struct svga_hw_draw_state hw_draw;
457 struct svga_hw_clear_state hw_clear;
458 } state;
459
460 struct svga_state curr; /* state from the state tracker */
461 unsigned dirty; /* statechanges since last update_state() */
462
463 union {
464 struct {
465 unsigned rendertargets:1;
466 unsigned texture_samplers:1;
467 unsigned constbufs:1;
468 unsigned vs:1;
469 unsigned fs:1;
470 unsigned gs:1;
471 unsigned query:1;
472 } flags;
473 unsigned val;
474 } rebind;
475
476 struct svga_hwtnl *hwtnl;
477
478 /** Queries states */
479 struct svga_winsys_gb_query *gb_query; /**< gb query object, one per context */
480 unsigned gb_query_len; /**< gb query object size */
481 struct util_bitmask *gb_query_alloc_mask; /**< gb query object allocation mask */
482 struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX];
483 /**< query mem block mapping */
484 struct svga_query *sq[SVGA_QUERY_MAX]; /**< queries currently in progress */
485
486 /** List of buffers with queued transfers */
487 struct list_head dirty_buffers;
488
489 /** performance / info queries for HUD */
490 struct {
491 uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
492 uint64_t num_fallbacks; /**< SVGA_QUERY_NUM_FALLBACKS */
493 uint64_t num_flushes; /**< SVGA_QUERY_NUM_FLUSHES */
494 uint64_t num_validations; /**< SVGA_QUERY_NUM_VALIDATIONS */
495 uint64_t map_buffer_time; /**< SVGA_QUERY_MAP_BUFFER_TIME */
496 uint64_t num_resources_mapped; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
497 uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */
498 uint64_t num_state_objects; /**< SVGA_QUERY_NUM_STATE_OBJECTS */
499 uint64_t num_surface_views; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
500 uint64_t num_bytes_uploaded; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
501 } hud;
502
503 /** The currently bound stream output targets */
504 unsigned num_so_targets;
505 struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS];
506 struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS];
507 struct svga_stream_output *current_so;
508
509 /** A blend state with blending disabled, for falling back to when blending
510 * is illegal (e.g. an integer texture is bound)
511 */
512 struct svga_blend_state *noop_blend;
513
514 struct {
515 struct pipe_resource *texture;
516 struct svga_pipe_sampler_view *sampler_view;
517 void *sampler;
518 } polygon_stipple;
519
520 /** Alternate rasterizer states created for point sprite */
521 struct svga_rasterizer_state *rasterizer_no_cull[2];
522 };
523
524 /* A flag for each state_tracker state object:
525 */
526 #define SVGA_NEW_BLEND 0x1
527 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
528 #define SVGA_NEW_RAST 0x4
529 #define SVGA_NEW_SAMPLER 0x8
530 #define SVGA_NEW_TEXTURE 0x10
531 #define SVGA_NEW_VBUFFER 0x20
532 #define SVGA_NEW_VELEMENT 0x40
533 #define SVGA_NEW_FS 0x80
534 #define SVGA_NEW_VS 0x100
535 #define SVGA_NEW_FS_CONST_BUFFER 0x200
536 #define SVGA_NEW_VS_CONST_BUFFER 0x400
537 #define SVGA_NEW_FRAME_BUFFER 0x800
538 #define SVGA_NEW_STIPPLE 0x1000
539 #define SVGA_NEW_SCISSOR 0x2000
540 #define SVGA_NEW_BLEND_COLOR 0x4000
541 #define SVGA_NEW_CLIP 0x8000
542 #define SVGA_NEW_VIEWPORT 0x10000
543 #define SVGA_NEW_PRESCALE 0x20000
544 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
545 #define SVGA_NEW_TEXTURE_BINDING 0x80000
546 #define SVGA_NEW_NEED_PIPELINE 0x100000
547 #define SVGA_NEW_NEED_SWVFETCH 0x200000
548 #define SVGA_NEW_NEED_SWTNL 0x400000
549 #define SVGA_NEW_FS_VARIANT 0x800000
550 #define SVGA_NEW_VS_VARIANT 0x1000000
551 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
552 #define SVGA_NEW_STENCIL_REF 0x8000000
553 #define SVGA_NEW_GS 0x10000000
554 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
555 #define SVGA_NEW_GS_VARIANT 0x40000000
556
557
558
559
560 /***********************************************************************
561 * svga_clear.c:
562 */
563 void svga_clear(struct pipe_context *pipe,
564 unsigned buffers,
565 const union pipe_color_union *color,
566 double depth,
567 unsigned stencil);
568
569
570 /***********************************************************************
571 * svga_screen_texture.c:
572 */
573 void svga_mark_surfaces_dirty(struct svga_context *svga);
574
575
576
577
578 void svga_init_state_functions( struct svga_context *svga );
579 void svga_init_flush_functions( struct svga_context *svga );
580 void svga_init_string_functions( struct svga_context *svga );
581 void svga_init_blit_functions(struct svga_context *svga);
582
583 void svga_init_blend_functions( struct svga_context *svga );
584 void svga_init_depth_stencil_functions( struct svga_context *svga );
585 void svga_init_misc_functions( struct svga_context *svga );
586 void svga_init_rasterizer_functions( struct svga_context *svga );
587 void svga_init_sampler_functions( struct svga_context *svga );
588 void svga_init_fs_functions( struct svga_context *svga );
589 void svga_init_vs_functions( struct svga_context *svga );
590 void svga_init_gs_functions( struct svga_context *svga );
591 void svga_init_vertex_functions( struct svga_context *svga );
592 void svga_init_constbuffer_functions( struct svga_context *svga );
593 void svga_init_draw_functions( struct svga_context *svga );
594 void svga_init_query_functions( struct svga_context *svga );
595 void svga_init_surface_functions(struct svga_context *svga);
596 void svga_init_stream_output_functions( struct svga_context *svga );
597
598 void svga_cleanup_vertex_state( struct svga_context *svga );
599 void svga_cleanup_tss_binding( struct svga_context *svga );
600 void svga_cleanup_framebuffer( struct svga_context *svga );
601
602 void svga_context_flush( struct svga_context *svga,
603 struct pipe_fence_handle **pfence );
604
605 void svga_context_finish(struct svga_context *svga);
606
607 void svga_hwtnl_flush_retry( struct svga_context *svga );
608 void svga_hwtnl_flush_buffer( struct svga_context *svga,
609 struct pipe_resource *buffer );
610
611 void svga_surfaces_flush(struct svga_context *svga);
612
613 struct pipe_context *
614 svga_context_create(struct pipe_screen *screen,
615 void *priv, unsigned flags);
616
617
618 /***********************************************************************
619 * Inline conversion functions. These are better-typed than the
620 * macros used previously:
621 */
622 static inline struct svga_context *
623 svga_context( struct pipe_context *pipe )
624 {
625 return (struct svga_context *)pipe;
626 }
627
628
629 static inline boolean
630 svga_have_gb_objects(const struct svga_context *svga)
631 {
632 return svga_screen(svga->pipe.screen)->sws->have_gb_objects;
633 }
634
635 static inline boolean
636 svga_have_gb_dma(const struct svga_context *svga)
637 {
638 return svga_screen(svga->pipe.screen)->sws->have_gb_dma;
639 }
640
641 static inline boolean
642 svga_have_vgpu10(const struct svga_context *svga)
643 {
644 return svga_screen(svga->pipe.screen)->sws->have_vgpu10;
645 }
646
647 static inline boolean
648 svga_need_to_rebind_resources(const struct svga_context *svga)
649 {
650 return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources;
651 }
652
653 static inline boolean
654 svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
655 {
656 return memcmp(r1, r2, sizeof(*r1)) == 0;
657 }
658
659 #endif