Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / gallium / drivers / svga / svga_context.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_blitter.h"
35 #include "util/list.h"
36
37 #include "tgsi/tgsi_scan.h"
38
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
44
45
46 /** Non-GPU queries for gallium HUD */
47 /* per-frame counters */
48 #define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
49 #define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
50 #define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
51 #define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
52 #define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
53 #define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
54 #define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
55
56 /* running total counters */
57 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 7)
58 #define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 8)
59 #define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 9)
60 #define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
61 #define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 11)
62 #define SVGA_QUERY_NUM_GENERATE_MIPMAP (PIPE_QUERY_DRIVER_SPECIFIC + 12)
63 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
64 #define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 13)
65
66 /**
67 * Maximum supported number of constant buffers per shader
68 */
69 #define SVGA_MAX_CONST_BUFS 14
70
71 /**
72 * Maximum constant buffer size that can be set in the
73 * DXSetSingleConstantBuffer command is
74 * DX10 constant buffer element count * 4 4-bytes components
75 */
76 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
77
78 #define CONST0_UPLOAD_ALIGNMENT 256
79
80 struct draw_vertex_shader;
81 struct draw_fragment_shader;
82 struct svga_shader_variant;
83 struct SVGACmdMemory;
84 struct util_bitmask;
85
86
87 struct svga_cache_context;
88 struct svga_tracked_state;
89
90 struct svga_blend_state {
91 unsigned need_white_fragments:1;
92 unsigned independent_blend_enable:1;
93 unsigned alpha_to_coverage:1;
94 unsigned blend_color_alpha:1; /**< set blend color to alpha value */
95
96 /** Per-render target state */
97 struct {
98 uint8_t writemask;
99
100 boolean blend_enable;
101 uint8_t srcblend;
102 uint8_t dstblend;
103 uint8_t blendeq;
104
105 boolean separate_alpha_blend_enable;
106 uint8_t srcblend_alpha;
107 uint8_t dstblend_alpha;
108 uint8_t blendeq_alpha;
109 } rt[PIPE_MAX_COLOR_BUFS];
110
111 SVGA3dBlendStateId id; /**< vgpu10 */
112 };
113
114 struct svga_depth_stencil_state {
115 unsigned zfunc:8;
116 unsigned zenable:1;
117 unsigned zwriteenable:1;
118
119 unsigned alphatestenable:1;
120 unsigned alphafunc:8;
121
122 struct {
123 unsigned enabled:1;
124 unsigned func:8;
125 unsigned fail:8;
126 unsigned zfail:8;
127 unsigned pass:8;
128 } stencil[2];
129
130 /* SVGA3D has one ref/mask/writemask triple shared between front &
131 * back face stencil. We really need two:
132 */
133 unsigned stencil_mask:8;
134 unsigned stencil_writemask:8;
135
136 float alpharef;
137
138 SVGA3dDepthStencilStateId id; /**< vgpu10 */
139 };
140
141 #define SVGA_UNFILLED_DISABLE 0
142 #define SVGA_UNFILLED_LINE 1
143 #define SVGA_UNFILLED_POINT 2
144
145 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
146 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
147 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
148
149 struct svga_rasterizer_state {
150 struct pipe_rasterizer_state templ; /* needed for draw module */
151
152 unsigned shademode:8;
153 unsigned cullmode:8;
154 unsigned scissortestenable:1;
155 unsigned multisampleantialias:1;
156 unsigned antialiasedlineenable:1;
157 unsigned lastpixel:1;
158 unsigned pointsprite:1;
159
160 unsigned linepattern;
161
162 float slopescaledepthbias;
163 float depthbias;
164 float pointsize;
165 float linewidth;
166
167 unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */
168
169 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
170 unsigned need_pipeline:16;
171
172 SVGA3dRasterizerStateId id; /**< vgpu10 */
173
174 /** For debugging: */
175 const char* need_pipeline_tris_str;
176 const char* need_pipeline_lines_str;
177 const char* need_pipeline_points_str;
178 };
179
180 struct svga_sampler_state {
181 unsigned mipfilter;
182 unsigned magfilter;
183 unsigned minfilter;
184 unsigned aniso_level;
185 float lod_bias;
186 unsigned addressu;
187 unsigned addressv;
188 unsigned addressw;
189 unsigned bordercolor;
190 unsigned normalized_coords:1;
191 unsigned compare_mode:1;
192 unsigned compare_func:3;
193
194 unsigned min_lod;
195 unsigned view_min_lod;
196 unsigned view_max_lod;
197
198 SVGA3dSamplerId id;
199 };
200
201
202 struct svga_pipe_sampler_view
203 {
204 struct pipe_sampler_view base;
205
206 SVGA3dShaderResourceViewId id;
207 };
208
209
210 static inline struct svga_pipe_sampler_view *
211 svga_pipe_sampler_view(struct pipe_sampler_view *v)
212 {
213 return (struct svga_pipe_sampler_view *) v;
214 }
215
216
217 struct svga_velems_state {
218 unsigned count;
219 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
220 SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */
221
222 /** Bitmasks indicating which attributes need format conversion */
223 unsigned adjust_attrib_range; /**< range adjustment */
224 unsigned attrib_is_pure_int; /**< pure int */
225 unsigned adjust_attrib_w_1; /**< set w = 1 */
226 unsigned adjust_attrib_itof; /**< int->float */
227 unsigned adjust_attrib_utof; /**< uint->float */
228 unsigned attrib_is_bgra; /**< R / B swizzling */
229 unsigned attrib_puint_to_snorm; /**< 10_10_10_2 packed uint -> snorm */
230 unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */
231 unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */
232
233 boolean need_swvfetch;
234
235 SVGA3dElementLayoutId id; /**< VGPU10 */
236 };
237
238 /* Use to calculate differences between state emitted to hardware and
239 * current driver-calculated state.
240 */
241 struct svga_state
242 {
243 const struct svga_blend_state *blend;
244 const struct svga_depth_stencil_state *depth;
245 const struct svga_rasterizer_state *rast;
246 const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
247 const struct svga_velems_state *velems;
248
249 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
250 struct svga_fragment_shader *fs;
251 struct svga_vertex_shader *vs;
252 struct svga_geometry_shader *user_gs; /* user-specified GS */
253 struct svga_geometry_shader *gs; /* derived GS */
254
255 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
256 struct pipe_index_buffer ib;
257 /** Constant buffers for each shader.
258 * The size should probably always match with that of
259 * svga_shader_emitter_v10.num_shader_consts.
260 */
261 struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
262
263 struct pipe_framebuffer_state framebuffer;
264 float depthscale;
265
266 /* Hack to limit the number of different render targets between
267 * flushes. Helps avoid blowing out our surface cache in EXA.
268 */
269 int nr_fbs;
270
271 struct pipe_poly_stipple poly_stipple;
272 struct pipe_scissor_state scissor;
273 struct pipe_blend_color blend_color;
274 struct pipe_stencil_ref stencil_ref;
275 struct pipe_clip_state clip;
276 struct pipe_viewport_state viewport;
277
278 unsigned num_samplers[PIPE_SHADER_TYPES];
279 unsigned num_sampler_views[PIPE_SHADER_TYPES];
280 unsigned num_vertex_buffers;
281 unsigned reduced_prim;
282
283 struct {
284 unsigned flag_1d;
285 unsigned flag_srgb;
286 } tex_flags;
287
288 unsigned sample_mask;
289 };
290
291 struct svga_prescale {
292 float translate[4];
293 float scale[4];
294 boolean enabled;
295 };
296
297
298 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
299 */
300 struct svga_hw_clear_state
301 {
302 SVGA3dRect viewport;
303
304 struct {
305 float zmin, zmax;
306 } depthrange;
307
308 struct pipe_framebuffer_state framebuffer;
309 struct svga_prescale prescale;
310 };
311
312 struct svga_hw_view_state
313 {
314 struct pipe_resource *texture;
315 struct svga_sampler_view *v;
316 unsigned min_lod;
317 unsigned max_lod;
318 boolean dirty;
319 };
320
321 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
322 */
323 struct svga_hw_draw_state
324 {
325 unsigned rs[SVGA3D_RS_MAX];
326 unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
327 float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
328
329 struct svga_shader_variant *fs;
330 struct svga_shader_variant *vs;
331 struct svga_shader_variant *gs;
332 struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
333 unsigned num_views;
334 struct pipe_resource *constbuf[PIPE_SHADER_TYPES];
335
336 /* Bitmask of enabled constant bufffers */
337 unsigned enabled_constbufs[PIPE_SHADER_TYPES];
338
339 /* VGPU10 HW state (used to prevent emitting redundant state) */
340 SVGA3dDepthStencilStateId depth_stencil_id;
341 unsigned stencil_ref;
342 SVGA3dBlendStateId blend_id;
343 float blend_factor[4];
344 unsigned blend_sample_mask;
345 SVGA3dRasterizerStateId rasterizer_id;
346 SVGA3dElementLayoutId layout_id;
347 SVGA3dPrimitiveType topology;
348
349 /** Vertex buffer state */
350 SVGA3dVertexBuffer vbuffers[PIPE_MAX_ATTRIBS];
351 struct svga_winsys_surface *vbuffer_handles[PIPE_MAX_ATTRIBS];
352 unsigned num_vbuffers;
353
354 struct svga_winsys_surface *ib; /**< index buffer for drawing */
355 SVGA3dSurfaceFormat ib_format;
356 unsigned ib_offset;
357
358 unsigned num_samplers[PIPE_SHADER_TYPES];
359 SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
360
361 /* used for rebinding */
362 unsigned num_sampler_views[PIPE_SHADER_TYPES];
363 unsigned default_constbuf_size[PIPE_SHADER_TYPES];
364 };
365
366
367 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
368 */
369 struct svga_sw_state
370 {
371 /* which parts we need */
372 boolean need_swvfetch;
373 boolean need_pipeline;
374 boolean need_swtnl;
375
376 /* Flag to make sure that need sw is on while
377 * updating state within a swtnl call.
378 */
379 boolean in_swtnl_draw;
380 };
381
382
383 /* Queue some state updates (like rss) and submit them to hardware in
384 * a single packet.
385 */
386 struct svga_hw_queue;
387
388 struct svga_query;
389 struct svga_qmem_alloc_entry;
390
391 struct svga_context
392 {
393 struct pipe_context pipe;
394 struct svga_winsys_context *swc;
395 struct blitter_context *blitter;
396 struct u_upload_mgr *const0_upload;
397
398 struct {
399 boolean no_swtnl;
400 boolean force_swtnl;
401 boolean use_min_mipmap;
402
403 /* incremented for each shader */
404 unsigned shader_id;
405
406 unsigned disable_shader;
407
408 boolean no_line_width;
409 boolean force_hw_line_stipple;
410
411 /** To report perf/conformance/etc issues to the state tracker */
412 struct pipe_debug_callback callback;
413 } debug;
414
415 struct {
416 struct draw_context *draw;
417 struct vbuf_render *backend;
418 unsigned hw_prim;
419 boolean new_vbuf;
420 boolean new_vdecl;
421 } swtnl;
422
423 /* Bitmask of blend state objects IDs */
424 struct util_bitmask *blend_object_id_bm;
425
426 /* Bitmask of depth/stencil state objects IDs */
427 struct util_bitmask *ds_object_id_bm;
428
429 /* Bitmaks of input element object IDs */
430 struct util_bitmask *input_element_object_id_bm;
431
432 /* Bitmask of rasterizer object IDs */
433 struct util_bitmask *rast_object_id_bm;
434
435 /* Bitmask of sampler state objects IDs */
436 struct util_bitmask *sampler_object_id_bm;
437
438 /* Bitmask of sampler view IDs */
439 struct util_bitmask *sampler_view_id_bm;
440
441 /* Bitmask of used shader IDs */
442 struct util_bitmask *shader_id_bm;
443
444 /* Bitmask of used surface view IDs */
445 struct util_bitmask *surface_view_id_bm;
446
447 /* Bitmask of used stream output IDs */
448 struct util_bitmask *stream_output_id_bm;
449
450 /* Bitmask of used query IDs */
451 struct util_bitmask *query_id_bm;
452
453 struct {
454 unsigned dirty[SVGA_STATE_MAX];
455
456 /** bitmasks of which const buffers are changed */
457 unsigned dirty_constbufs[PIPE_SHADER_TYPES];
458
459 unsigned texture_timestamp;
460
461 /*
462 */
463 struct svga_sw_state sw;
464 struct svga_hw_draw_state hw_draw;
465 struct svga_hw_clear_state hw_clear;
466 } state;
467
468 struct svga_state curr; /* state from the state tracker */
469 unsigned dirty; /* statechanges since last update_state() */
470
471 union {
472 struct {
473 unsigned rendertargets:1;
474 unsigned texture_samplers:1;
475 unsigned constbufs:1;
476 unsigned vs:1;
477 unsigned fs:1;
478 unsigned gs:1;
479 unsigned query:1;
480 } flags;
481 unsigned val;
482 } rebind;
483
484 struct svga_hwtnl *hwtnl;
485
486 /** Queries states */
487 struct svga_winsys_gb_query *gb_query; /**< gb query object, one per context */
488 unsigned gb_query_len; /**< gb query object size */
489 struct util_bitmask *gb_query_alloc_mask; /**< gb query object allocation mask */
490 struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX];
491 /**< query mem block mapping */
492 struct svga_query *sq[SVGA_QUERY_MAX]; /**< queries currently in progress */
493
494 /** List of buffers with queued transfers */
495 struct list_head dirty_buffers;
496
497 /** performance / info queries for HUD */
498 struct {
499 uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
500 uint64_t num_fallbacks; /**< SVGA_QUERY_NUM_FALLBACKS */
501 uint64_t num_flushes; /**< SVGA_QUERY_NUM_FLUSHES */
502 uint64_t num_validations; /**< SVGA_QUERY_NUM_VALIDATIONS */
503 uint64_t map_buffer_time; /**< SVGA_QUERY_MAP_BUFFER_TIME */
504 uint64_t num_resources_mapped; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
505 uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */
506 uint64_t num_state_objects; /**< SVGA_QUERY_NUM_STATE_OBJECTS */
507 uint64_t num_surface_views; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
508 uint64_t num_bytes_uploaded; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
509 uint64_t num_generate_mipmap; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
510 } hud;
511
512 /** The currently bound stream output targets */
513 unsigned num_so_targets;
514 struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS];
515 struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS];
516 struct svga_stream_output *current_so;
517
518 /** A blend state with blending disabled, for falling back to when blending
519 * is illegal (e.g. an integer texture is bound)
520 */
521 struct svga_blend_state *noop_blend;
522
523 struct {
524 struct pipe_resource *texture;
525 struct svga_pipe_sampler_view *sampler_view;
526 void *sampler;
527 } polygon_stipple;
528
529 /** Alternate rasterizer states created for point sprite */
530 struct svga_rasterizer_state *rasterizer_no_cull[2];
531 };
532
533 /* A flag for each state_tracker state object:
534 */
535 #define SVGA_NEW_BLEND 0x1
536 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
537 #define SVGA_NEW_RAST 0x4
538 #define SVGA_NEW_SAMPLER 0x8
539 #define SVGA_NEW_TEXTURE 0x10
540 #define SVGA_NEW_VBUFFER 0x20
541 #define SVGA_NEW_VELEMENT 0x40
542 #define SVGA_NEW_FS 0x80
543 #define SVGA_NEW_VS 0x100
544 #define SVGA_NEW_FS_CONST_BUFFER 0x200
545 #define SVGA_NEW_VS_CONST_BUFFER 0x400
546 #define SVGA_NEW_FRAME_BUFFER 0x800
547 #define SVGA_NEW_STIPPLE 0x1000
548 #define SVGA_NEW_SCISSOR 0x2000
549 #define SVGA_NEW_BLEND_COLOR 0x4000
550 #define SVGA_NEW_CLIP 0x8000
551 #define SVGA_NEW_VIEWPORT 0x10000
552 #define SVGA_NEW_PRESCALE 0x20000
553 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
554 #define SVGA_NEW_TEXTURE_BINDING 0x80000
555 #define SVGA_NEW_NEED_PIPELINE 0x100000
556 #define SVGA_NEW_NEED_SWVFETCH 0x200000
557 #define SVGA_NEW_NEED_SWTNL 0x400000
558 #define SVGA_NEW_FS_VARIANT 0x800000
559 #define SVGA_NEW_VS_VARIANT 0x1000000
560 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
561 #define SVGA_NEW_STENCIL_REF 0x8000000
562 #define SVGA_NEW_GS 0x10000000
563 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
564 #define SVGA_NEW_GS_VARIANT 0x40000000
565
566
567
568
569 /***********************************************************************
570 * svga_clear.c:
571 */
572 void svga_clear(struct pipe_context *pipe,
573 unsigned buffers,
574 const union pipe_color_union *color,
575 double depth,
576 unsigned stencil);
577
578
579 /***********************************************************************
580 * svga_screen_texture.c:
581 */
582 void svga_mark_surfaces_dirty(struct svga_context *svga);
583
584
585
586
587 void svga_init_state_functions( struct svga_context *svga );
588 void svga_init_flush_functions( struct svga_context *svga );
589 void svga_init_string_functions( struct svga_context *svga );
590 void svga_init_blit_functions(struct svga_context *svga);
591
592 void svga_init_blend_functions( struct svga_context *svga );
593 void svga_init_depth_stencil_functions( struct svga_context *svga );
594 void svga_init_misc_functions( struct svga_context *svga );
595 void svga_init_rasterizer_functions( struct svga_context *svga );
596 void svga_init_sampler_functions( struct svga_context *svga );
597 void svga_init_fs_functions( struct svga_context *svga );
598 void svga_init_vs_functions( struct svga_context *svga );
599 void svga_init_gs_functions( struct svga_context *svga );
600 void svga_init_vertex_functions( struct svga_context *svga );
601 void svga_init_constbuffer_functions( struct svga_context *svga );
602 void svga_init_draw_functions( struct svga_context *svga );
603 void svga_init_query_functions( struct svga_context *svga );
604 void svga_init_surface_functions(struct svga_context *svga);
605 void svga_init_stream_output_functions( struct svga_context *svga );
606
607 void svga_cleanup_vertex_state( struct svga_context *svga );
608 void svga_cleanup_tss_binding( struct svga_context *svga );
609 void svga_cleanup_framebuffer( struct svga_context *svga );
610
611 void svga_context_flush( struct svga_context *svga,
612 struct pipe_fence_handle **pfence );
613
614 void svga_context_finish(struct svga_context *svga);
615
616 void svga_hwtnl_flush_retry( struct svga_context *svga );
617 void svga_hwtnl_flush_buffer( struct svga_context *svga,
618 struct pipe_resource *buffer );
619
620 void svga_surfaces_flush(struct svga_context *svga);
621
622 struct pipe_context *
623 svga_context_create(struct pipe_screen *screen,
624 void *priv, unsigned flags);
625
626
627 /***********************************************************************
628 * Inline conversion functions. These are better-typed than the
629 * macros used previously:
630 */
631 static inline struct svga_context *
632 svga_context( struct pipe_context *pipe )
633 {
634 return (struct svga_context *)pipe;
635 }
636
637
638 static inline boolean
639 svga_have_gb_objects(const struct svga_context *svga)
640 {
641 return svga_screen(svga->pipe.screen)->sws->have_gb_objects;
642 }
643
644 static inline boolean
645 svga_have_gb_dma(const struct svga_context *svga)
646 {
647 return svga_screen(svga->pipe.screen)->sws->have_gb_dma;
648 }
649
650 static inline boolean
651 svga_have_vgpu10(const struct svga_context *svga)
652 {
653 return svga_screen(svga->pipe.screen)->sws->have_vgpu10;
654 }
655
656 static inline boolean
657 svga_need_to_rebind_resources(const struct svga_context *svga)
658 {
659 return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources;
660 }
661
662 static inline boolean
663 svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
664 {
665 return memcmp(r1, r2, sizeof(*r1)) == 0;
666 }
667
668 #endif