1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
37 #include "tgsi/tgsi_scan.h"
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
46 /** Non-GPU queries for gallium HUD */
47 /* per-frame counters */
48 #define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
49 #define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
50 #define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
51 #define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
52 #define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
53 #define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
54 #define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
56 /* running total counters */
57 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 7)
58 #define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 8)
59 #define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 9)
60 #define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
61 #define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 11)
62 #define SVGA_QUERY_NUM_GENERATE_MIPMAP (PIPE_QUERY_DRIVER_SPECIFIC + 12)
63 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
64 #define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 13)
67 * Maximum supported number of constant buffers per shader
69 #define SVGA_MAX_CONST_BUFS 14
72 * Maximum constant buffer size that can be set in the
73 * DXSetSingleConstantBuffer command is
74 * DX10 constant buffer element count * 4 4-bytes components
76 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
78 #define CONST0_UPLOAD_ALIGNMENT 256
80 struct draw_vertex_shader
;
81 struct draw_fragment_shader
;
82 struct svga_shader_variant
;
87 struct svga_cache_context
;
88 struct svga_tracked_state
;
90 struct svga_blend_state
{
91 unsigned need_white_fragments
:1;
92 unsigned independent_blend_enable
:1;
93 unsigned alpha_to_coverage
:1;
94 unsigned blend_color_alpha
:1; /**< set blend color to alpha value */
96 /** Per-render target state */
100 boolean blend_enable
;
105 boolean separate_alpha_blend_enable
;
106 uint8_t srcblend_alpha
;
107 uint8_t dstblend_alpha
;
108 uint8_t blendeq_alpha
;
109 } rt
[PIPE_MAX_COLOR_BUFS
];
111 SVGA3dBlendStateId id
; /**< vgpu10 */
114 struct svga_depth_stencil_state
{
117 unsigned zwriteenable
:1;
119 unsigned alphatestenable
:1;
120 unsigned alphafunc
:8;
130 /* SVGA3D has one ref/mask/writemask triple shared between front &
131 * back face stencil. We really need two:
133 unsigned stencil_mask
:8;
134 unsigned stencil_writemask
:8;
138 SVGA3dDepthStencilStateId id
; /**< vgpu10 */
141 #define SVGA_UNFILLED_DISABLE 0
142 #define SVGA_UNFILLED_LINE 1
143 #define SVGA_UNFILLED_POINT 2
145 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
146 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
147 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
149 struct svga_rasterizer_state
{
150 struct pipe_rasterizer_state templ
; /* needed for draw module */
152 unsigned shademode
:8;
154 unsigned scissortestenable
:1;
155 unsigned multisampleantialias
:1;
156 unsigned antialiasedlineenable
:1;
157 unsigned lastpixel
:1;
158 unsigned pointsprite
:1;
160 unsigned linepattern
;
162 float slopescaledepthbias
;
167 unsigned hw_fillmode
:2; /* PIPE_POLYGON_MODE_x */
169 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
170 unsigned need_pipeline
:16;
172 SVGA3dRasterizerStateId id
; /**< vgpu10 */
174 /** For debugging: */
175 const char* need_pipeline_tris_str
;
176 const char* need_pipeline_lines_str
;
177 const char* need_pipeline_points_str
;
180 struct svga_sampler_state
{
184 unsigned aniso_level
;
189 unsigned bordercolor
;
190 unsigned normalized_coords
:1;
191 unsigned compare_mode
:1;
192 unsigned compare_func
:3;
195 unsigned view_min_lod
;
196 unsigned view_max_lod
;
202 struct svga_pipe_sampler_view
204 struct pipe_sampler_view base
;
206 SVGA3dShaderResourceViewId id
;
210 static inline struct svga_pipe_sampler_view
*
211 svga_pipe_sampler_view(struct pipe_sampler_view
*v
)
213 return (struct svga_pipe_sampler_view
*) v
;
217 struct svga_velems_state
{
219 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
220 SVGA3dDeclType decl_type
[PIPE_MAX_ATTRIBS
]; /**< vertex attrib formats */
222 /** Bitmasks indicating which attributes need format conversion */
223 unsigned adjust_attrib_range
; /**< range adjustment */
224 unsigned attrib_is_pure_int
; /**< pure int */
225 unsigned adjust_attrib_w_1
; /**< set w = 1 */
226 unsigned adjust_attrib_itof
; /**< int->float */
227 unsigned adjust_attrib_utof
; /**< uint->float */
228 unsigned attrib_is_bgra
; /**< R / B swizzling */
229 unsigned attrib_puint_to_snorm
; /**< 10_10_10_2 packed uint -> snorm */
230 unsigned attrib_puint_to_uscaled
; /**< 10_10_10_2 packed uint -> uscaled */
231 unsigned attrib_puint_to_sscaled
; /**< 10_10_10_2 packed uint -> sscaled */
233 boolean need_swvfetch
;
235 SVGA3dElementLayoutId id
; /**< VGPU10 */
238 /* Use to calculate differences between state emitted to hardware and
239 * current driver-calculated state.
243 const struct svga_blend_state
*blend
;
244 const struct svga_depth_stencil_state
*depth
;
245 const struct svga_rasterizer_state
*rast
;
246 const struct svga_sampler_state
*sampler
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
247 const struct svga_velems_state
*velems
;
249 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
]; /* or texture ID's? */
250 struct svga_fragment_shader
*fs
;
251 struct svga_vertex_shader
*vs
;
252 struct svga_geometry_shader
*user_gs
; /* user-specified GS */
253 struct svga_geometry_shader
*gs
; /* derived GS */
255 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
256 struct pipe_index_buffer ib
;
257 /** Constant buffers for each shader.
258 * The size should probably always match with that of
259 * svga_shader_emitter_v10.num_shader_consts.
261 struct pipe_constant_buffer constbufs
[PIPE_SHADER_TYPES
][SVGA_MAX_CONST_BUFS
];
263 struct pipe_framebuffer_state framebuffer
;
266 /* Hack to limit the number of different render targets between
267 * flushes. Helps avoid blowing out our surface cache in EXA.
271 struct pipe_poly_stipple poly_stipple
;
272 struct pipe_scissor_state scissor
;
273 struct pipe_blend_color blend_color
;
274 struct pipe_stencil_ref stencil_ref
;
275 struct pipe_clip_state clip
;
276 struct pipe_viewport_state viewport
;
278 unsigned num_samplers
[PIPE_SHADER_TYPES
];
279 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
280 unsigned num_vertex_buffers
;
281 unsigned reduced_prim
;
288 unsigned sample_mask
;
291 struct svga_prescale
{
298 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
300 struct svga_hw_clear_state
308 struct pipe_framebuffer_state framebuffer
;
309 struct svga_prescale prescale
;
312 struct svga_hw_view_state
314 struct pipe_resource
*texture
;
315 struct svga_sampler_view
*v
;
321 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
323 struct svga_hw_draw_state
325 unsigned rs
[SVGA3D_RS_MAX
];
326 unsigned ts
[SVGA3D_PIXEL_SAMPLERREG_MAX
][SVGA3D_TS_MAX
];
327 float cb
[PIPE_SHADER_TYPES
][SVGA3D_CONSTREG_MAX
][4];
329 struct svga_shader_variant
*fs
;
330 struct svga_shader_variant
*vs
;
331 struct svga_shader_variant
*gs
;
332 struct svga_hw_view_state views
[PIPE_MAX_SAMPLERS
];
334 struct pipe_resource
*constbuf
[PIPE_SHADER_TYPES
];
336 /* Bitmask of enabled constant bufffers */
337 unsigned enabled_constbufs
[PIPE_SHADER_TYPES
];
339 /* VGPU10 HW state (used to prevent emitting redundant state) */
340 SVGA3dDepthStencilStateId depth_stencil_id
;
341 unsigned stencil_ref
;
342 SVGA3dBlendStateId blend_id
;
343 float blend_factor
[4];
344 unsigned blend_sample_mask
;
345 SVGA3dRasterizerStateId rasterizer_id
;
346 SVGA3dElementLayoutId layout_id
;
347 SVGA3dPrimitiveType topology
;
349 /** Vertex buffer state */
350 SVGA3dVertexBuffer vbuffers
[PIPE_MAX_ATTRIBS
];
351 struct svga_winsys_surface
*vbuffer_handles
[PIPE_MAX_ATTRIBS
];
352 unsigned num_vbuffers
;
354 struct svga_winsys_surface
*ib
; /**< index buffer for drawing */
355 SVGA3dSurfaceFormat ib_format
;
358 unsigned num_samplers
[PIPE_SHADER_TYPES
];
359 SVGA3dSamplerId samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
361 /* used for rebinding */
362 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
363 unsigned default_constbuf_size
[PIPE_SHADER_TYPES
];
367 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
371 /* which parts we need */
372 boolean need_swvfetch
;
373 boolean need_pipeline
;
376 /* Flag to make sure that need sw is on while
377 * updating state within a swtnl call.
379 boolean in_swtnl_draw
;
383 /* Queue some state updates (like rss) and submit them to hardware in
386 struct svga_hw_queue
;
389 struct svga_qmem_alloc_entry
;
393 struct pipe_context pipe
;
394 struct svga_winsys_context
*swc
;
395 struct blitter_context
*blitter
;
396 struct u_upload_mgr
*const0_upload
;
401 boolean use_min_mipmap
;
403 /* incremented for each shader */
406 unsigned disable_shader
;
408 boolean no_line_width
;
409 boolean force_hw_line_stipple
;
411 /** To report perf/conformance/etc issues to the state tracker */
412 struct pipe_debug_callback callback
;
416 struct draw_context
*draw
;
417 struct vbuf_render
*backend
;
423 /* Bitmask of blend state objects IDs */
424 struct util_bitmask
*blend_object_id_bm
;
426 /* Bitmask of depth/stencil state objects IDs */
427 struct util_bitmask
*ds_object_id_bm
;
429 /* Bitmaks of input element object IDs */
430 struct util_bitmask
*input_element_object_id_bm
;
432 /* Bitmask of rasterizer object IDs */
433 struct util_bitmask
*rast_object_id_bm
;
435 /* Bitmask of sampler state objects IDs */
436 struct util_bitmask
*sampler_object_id_bm
;
438 /* Bitmask of sampler view IDs */
439 struct util_bitmask
*sampler_view_id_bm
;
441 /* Bitmask of used shader IDs */
442 struct util_bitmask
*shader_id_bm
;
444 /* Bitmask of used surface view IDs */
445 struct util_bitmask
*surface_view_id_bm
;
447 /* Bitmask of used stream output IDs */
448 struct util_bitmask
*stream_output_id_bm
;
450 /* Bitmask of used query IDs */
451 struct util_bitmask
*query_id_bm
;
454 unsigned dirty
[SVGA_STATE_MAX
];
456 /** bitmasks of which const buffers are changed */
457 unsigned dirty_constbufs
[PIPE_SHADER_TYPES
];
459 unsigned texture_timestamp
;
463 struct svga_sw_state sw
;
464 struct svga_hw_draw_state hw_draw
;
465 struct svga_hw_clear_state hw_clear
;
468 struct svga_state curr
; /* state from the state tracker */
469 unsigned dirty
; /* statechanges since last update_state() */
473 unsigned rendertargets
:1;
474 unsigned texture_samplers
:1;
475 unsigned constbufs
:1;
484 struct svga_hwtnl
*hwtnl
;
486 /** Queries states */
487 struct svga_winsys_gb_query
*gb_query
; /**< gb query object, one per context */
488 unsigned gb_query_len
; /**< gb query object size */
489 struct util_bitmask
*gb_query_alloc_mask
; /**< gb query object allocation mask */
490 struct svga_qmem_alloc_entry
*gb_query_map
[SVGA_QUERY_MAX
];
491 /**< query mem block mapping */
492 struct svga_query
*sq
[SVGA_QUERY_MAX
]; /**< queries currently in progress */
494 /** List of buffers with queued transfers */
495 struct list_head dirty_buffers
;
497 /** performance / info queries for HUD */
499 uint64_t num_draw_calls
; /**< SVGA_QUERY_DRAW_CALLS */
500 uint64_t num_fallbacks
; /**< SVGA_QUERY_NUM_FALLBACKS */
501 uint64_t num_flushes
; /**< SVGA_QUERY_NUM_FLUSHES */
502 uint64_t num_validations
; /**< SVGA_QUERY_NUM_VALIDATIONS */
503 uint64_t map_buffer_time
; /**< SVGA_QUERY_MAP_BUFFER_TIME */
504 uint64_t num_resources_mapped
; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
505 uint64_t num_shaders
; /**< SVGA_QUERY_NUM_SHADERS */
506 uint64_t num_state_objects
; /**< SVGA_QUERY_NUM_STATE_OBJECTS */
507 uint64_t num_surface_views
; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
508 uint64_t num_bytes_uploaded
; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
509 uint64_t num_generate_mipmap
; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
512 /** The currently bound stream output targets */
513 unsigned num_so_targets
;
514 struct svga_winsys_surface
*so_surfaces
[SVGA3D_DX_MAX_SOTARGETS
];
515 struct pipe_stream_output_target
*so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
516 struct svga_stream_output
*current_so
;
518 /** A blend state with blending disabled, for falling back to when blending
519 * is illegal (e.g. an integer texture is bound)
521 struct svga_blend_state
*noop_blend
;
524 struct pipe_resource
*texture
;
525 struct svga_pipe_sampler_view
*sampler_view
;
529 /** Alternate rasterizer states created for point sprite */
530 struct svga_rasterizer_state
*rasterizer_no_cull
[2];
533 /* A flag for each state_tracker state object:
535 #define SVGA_NEW_BLEND 0x1
536 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
537 #define SVGA_NEW_RAST 0x4
538 #define SVGA_NEW_SAMPLER 0x8
539 #define SVGA_NEW_TEXTURE 0x10
540 #define SVGA_NEW_VBUFFER 0x20
541 #define SVGA_NEW_VELEMENT 0x40
542 #define SVGA_NEW_FS 0x80
543 #define SVGA_NEW_VS 0x100
544 #define SVGA_NEW_FS_CONST_BUFFER 0x200
545 #define SVGA_NEW_VS_CONST_BUFFER 0x400
546 #define SVGA_NEW_FRAME_BUFFER 0x800
547 #define SVGA_NEW_STIPPLE 0x1000
548 #define SVGA_NEW_SCISSOR 0x2000
549 #define SVGA_NEW_BLEND_COLOR 0x4000
550 #define SVGA_NEW_CLIP 0x8000
551 #define SVGA_NEW_VIEWPORT 0x10000
552 #define SVGA_NEW_PRESCALE 0x20000
553 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
554 #define SVGA_NEW_TEXTURE_BINDING 0x80000
555 #define SVGA_NEW_NEED_PIPELINE 0x100000
556 #define SVGA_NEW_NEED_SWVFETCH 0x200000
557 #define SVGA_NEW_NEED_SWTNL 0x400000
558 #define SVGA_NEW_FS_VARIANT 0x800000
559 #define SVGA_NEW_VS_VARIANT 0x1000000
560 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
561 #define SVGA_NEW_STENCIL_REF 0x8000000
562 #define SVGA_NEW_GS 0x10000000
563 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
564 #define SVGA_NEW_GS_VARIANT 0x40000000
569 /***********************************************************************
572 void svga_clear(struct pipe_context
*pipe
,
574 const union pipe_color_union
*color
,
579 /***********************************************************************
580 * svga_screen_texture.c:
582 void svga_mark_surfaces_dirty(struct svga_context
*svga
);
587 void svga_init_state_functions( struct svga_context
*svga
);
588 void svga_init_flush_functions( struct svga_context
*svga
);
589 void svga_init_string_functions( struct svga_context
*svga
);
590 void svga_init_blit_functions(struct svga_context
*svga
);
592 void svga_init_blend_functions( struct svga_context
*svga
);
593 void svga_init_depth_stencil_functions( struct svga_context
*svga
);
594 void svga_init_misc_functions( struct svga_context
*svga
);
595 void svga_init_rasterizer_functions( struct svga_context
*svga
);
596 void svga_init_sampler_functions( struct svga_context
*svga
);
597 void svga_init_fs_functions( struct svga_context
*svga
);
598 void svga_init_vs_functions( struct svga_context
*svga
);
599 void svga_init_gs_functions( struct svga_context
*svga
);
600 void svga_init_vertex_functions( struct svga_context
*svga
);
601 void svga_init_constbuffer_functions( struct svga_context
*svga
);
602 void svga_init_draw_functions( struct svga_context
*svga
);
603 void svga_init_query_functions( struct svga_context
*svga
);
604 void svga_init_surface_functions(struct svga_context
*svga
);
605 void svga_init_stream_output_functions( struct svga_context
*svga
);
607 void svga_cleanup_vertex_state( struct svga_context
*svga
);
608 void svga_cleanup_tss_binding( struct svga_context
*svga
);
609 void svga_cleanup_framebuffer( struct svga_context
*svga
);
611 void svga_context_flush( struct svga_context
*svga
,
612 struct pipe_fence_handle
**pfence
);
614 void svga_context_finish(struct svga_context
*svga
);
616 void svga_hwtnl_flush_retry( struct svga_context
*svga
);
617 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
618 struct pipe_resource
*buffer
);
620 void svga_surfaces_flush(struct svga_context
*svga
);
622 struct pipe_context
*
623 svga_context_create(struct pipe_screen
*screen
,
624 void *priv
, unsigned flags
);
627 /***********************************************************************
628 * Inline conversion functions. These are better-typed than the
629 * macros used previously:
631 static inline struct svga_context
*
632 svga_context( struct pipe_context
*pipe
)
634 return (struct svga_context
*)pipe
;
638 static inline boolean
639 svga_have_gb_objects(const struct svga_context
*svga
)
641 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_objects
;
644 static inline boolean
645 svga_have_gb_dma(const struct svga_context
*svga
)
647 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_dma
;
650 static inline boolean
651 svga_have_vgpu10(const struct svga_context
*svga
)
653 return svga_screen(svga
->pipe
.screen
)->sws
->have_vgpu10
;
656 static inline boolean
657 svga_need_to_rebind_resources(const struct svga_context
*svga
)
659 return svga_screen(svga
->pipe
.screen
)->sws
->need_to_rebind_resources
;
662 static inline boolean
663 svga_rects_equal(const SVGA3dRect
*r1
, const SVGA3dRect
*r2
)
665 return memcmp(r1
, r2
, sizeof(*r1
)) == 0;