util: Initialize pipe_shader_state for passthrough and transform shaders
[mesa.git] / src / gallium / drivers / svga / svga_draw_private.h
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25
26 #ifndef SVGA_DRAW_H_
27 #define SVGA_DRAW_H_
28
29 #include "pipe/p_compiler.h"
30 #include "pipe/p_defines.h"
31 #include "indices/u_indices.h"
32 #include "util/u_prim.h"
33 #include "svga_context.h"
34 #include "svga_hw_reg.h"
35 #include "svga3d_shaderdefs.h"
36
37 struct svga_context;
38 struct u_upload_mgr;
39
40 /**
41 * Mask indicating which types of gallium primitives are actually
42 * handled by the svga device. Other types will be converted to
43 * these types by the index/translation code.
44 */
45 static const unsigned svga_hw_prims =
46 ((1 << PIPE_PRIM_POINTS) |
47 (1 << PIPE_PRIM_LINES) |
48 (1 << PIPE_PRIM_LINE_STRIP) |
49 (1 << PIPE_PRIM_TRIANGLES) |
50 (1 << PIPE_PRIM_TRIANGLE_STRIP) |
51 (1 << PIPE_PRIM_TRIANGLE_FAN) |
52 (1 << PIPE_PRIM_LINES_ADJACENCY) |
53 (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY) |
54 (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) |
55 (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY));
56
57
58 /**
59 * Translate a gallium PIPE_PRIM_x value to an SVGA3D_PRIMITIVE_x value.
60 * Also, compute the number of primitives that'll be drawn given a
61 * vertex count.
62 * Note that this function doesn't have to handle PIPE_PRIM_LINE_LOOP,
63 * PIPE_PRIM_QUADS, PIPE_PRIM_QUAD_STRIP or PIPE_PRIM_POLYGON. We convert
64 * those to other types of primitives with index/translation code.
65 */
66 static inline SVGA3dPrimitiveType
67 svga_translate_prim(unsigned mode, unsigned vcount, unsigned *prim_count)
68 {
69 switch (mode) {
70 case PIPE_PRIM_POINTS:
71 *prim_count = vcount;
72 return SVGA3D_PRIMITIVE_POINTLIST;
73
74 case PIPE_PRIM_LINES:
75 *prim_count = vcount / 2;
76 return SVGA3D_PRIMITIVE_LINELIST;
77
78 case PIPE_PRIM_LINE_STRIP:
79 *prim_count = vcount - 1;
80 return SVGA3D_PRIMITIVE_LINESTRIP;
81
82 case PIPE_PRIM_TRIANGLES:
83 *prim_count = vcount / 3;
84 return SVGA3D_PRIMITIVE_TRIANGLELIST;
85
86 case PIPE_PRIM_TRIANGLE_STRIP:
87 *prim_count = vcount - 2;
88 return SVGA3D_PRIMITIVE_TRIANGLESTRIP;
89
90 case PIPE_PRIM_TRIANGLE_FAN:
91 *prim_count = vcount - 2;
92 return SVGA3D_PRIMITIVE_TRIANGLEFAN;
93
94 case PIPE_PRIM_LINES_ADJACENCY:
95 *prim_count = vcount / 4;
96 return SVGA3D_PRIMITIVE_LINELIST_ADJ;
97
98 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
99 *prim_count = vcount - 3;
100 return SVGA3D_PRIMITIVE_LINESTRIP_ADJ;
101
102 case PIPE_PRIM_TRIANGLES_ADJACENCY:
103 *prim_count = vcount / 6;
104 return SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ;
105
106 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
107 *prim_count = vcount / 2 - 2 ;
108 return SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ;
109
110 default:
111 assert(0);
112 *prim_count = 0;
113 return 0;
114 }
115 }
116
117
118 struct index_cache {
119 u_generate_func generate;
120 unsigned gen_nr;
121
122 /* If non-null, this buffer is filled by calling generate(nr, map(buffer))
123 */
124 struct pipe_resource *buffer;
125 };
126
127
128 /** Max number of primitives per draw call */
129 #define QSZ SVGA3D_MAX_DRAW_PRIMITIVE_RANGES
130
131 struct draw_cmd {
132 struct svga_winsys_context *swc;
133
134 /* vertex layout info */
135 SVGA3dVertexDecl vdecl[SVGA3D_INPUTREG_MAX];
136 unsigned vdecl_count;
137 SVGA3dElementLayoutId vdecl_layout_id;
138 unsigned vdecl_buffer_index[SVGA3D_INPUTREG_MAX];
139
140 /* vertex buffer info */
141 struct pipe_vertex_buffer vbufs[SVGA3D_INPUTREG_MAX];
142 unsigned vbuf_count;
143
144 SVGA3dPrimitiveRange prim[QSZ];
145 struct pipe_resource *prim_ib[QSZ];
146 unsigned prim_count; /**< number of primitives for this draw */
147 unsigned min_index[QSZ];
148 unsigned max_index[QSZ];
149 };
150
151 #define IDX_CACHE_MAX 8
152
153 struct svga_hwtnl {
154 struct svga_context *svga;
155 struct u_upload_mgr *upload_ib;
156
157 /* Additional negative index bias due to partial buffer uploads
158 * This is compensated for in the offset associated with all
159 * vertex buffers.
160 */
161 int index_bias;
162
163 /* Provoking vertex information (for flat shading). */
164 unsigned api_pv; /**< app-requested PV mode (PV_FIRST or PV_LAST) */
165 unsigned hw_pv; /**< device-supported PV mode (PV_FIRST or PV_LAST) */
166
167 /* The triangle fillmode for the device (one of PIPE_POLYGON_MODE_{FILL,
168 * LINE,POINT}). If the polygon front mode matches the back mode,
169 * api_fillmode will be that mode. Otherwise, api_fillmode will be
170 * PIPE_POLYGON_MODE_FILL.
171 */
172 unsigned api_fillmode;
173
174 /* Cache the results of running a particular generate func on each
175 * primitive type.
176 */
177 struct index_cache index_cache[PIPE_PRIM_MAX][IDX_CACHE_MAX];
178
179 /* Try to build the maximal draw command packet before emitting:
180 */
181 struct draw_cmd cmd;
182 };
183
184
185
186 /**
187 * Do we need to use the gallium 'indices' helper to render unfilled
188 * triangles?
189 */
190 static inline boolean
191 svga_need_unfilled_fallback(const struct svga_hwtnl *hwtnl,
192 enum pipe_prim_type prim)
193 {
194 if (u_reduced_prim(prim) != PIPE_PRIM_TRIANGLES) {
195 /* if we're drawing points or lines, no fallback needed */
196 return FALSE;
197 }
198
199 if ((prim == PIPE_PRIM_QUADS ||
200 prim == PIPE_PRIM_QUAD_STRIP ||
201 prim == PIPE_PRIM_POLYGON) &&
202 hwtnl->api_fillmode == PIPE_POLYGON_MODE_LINE) {
203 /* We can't directly render quads or polygons. They're
204 * converted to triangles. If we let the device draw the triangle
205 * outlines we'll get an extra, stray lines in the interiors.
206 * So, to draw unfilled quads correctly, we need the fallback.
207 */
208 return true;
209 }
210 return false;
211 }
212
213
214 enum pipe_error
215 svga_hwtnl_prim(struct svga_hwtnl *hwtnl,
216 const SVGA3dPrimitiveRange *range,
217 unsigned vcount,
218 unsigned min_index,
219 unsigned max_index,
220 struct pipe_resource *ib,
221 unsigned start_instance, unsigned instance_count);
222
223 enum pipe_error
224 svga_hwtnl_simple_draw_range_elements(struct svga_hwtnl *hwtnl,
225 struct pipe_resource *indexBuffer,
226 unsigned index_size,
227 int index_bias,
228 unsigned min_index,
229 unsigned max_index,
230 enum pipe_prim_type prim,
231 unsigned start,
232 unsigned count,
233 unsigned start_instance,
234 unsigned instance_count);
235
236 #endif