svga: add VS code to set attribute W component to 1
[mesa.git] / src / gallium / drivers / svga / svga_pipe_vertex.c
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25
26 #include "util/u_helpers.h"
27 #include "util/u_inlines.h"
28 #include "pipe/p_defines.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_transfer.h"
32 #include "tgsi/tgsi_parse.h"
33
34 #include "svga_screen.h"
35 #include "svga_resource_buffer.h"
36 #include "svga_context.h"
37
38
39 static void svga_set_vertex_buffers(struct pipe_context *pipe,
40 unsigned start_slot, unsigned count,
41 const struct pipe_vertex_buffer *buffers)
42 {
43 struct svga_context *svga = svga_context(pipe);
44
45 util_set_vertex_buffers_count(svga->curr.vb,
46 &svga->curr.num_vertex_buffers,
47 buffers, start_slot, count);
48
49 svga->dirty |= SVGA_NEW_VBUFFER;
50 }
51
52
53 static void svga_set_index_buffer(struct pipe_context *pipe,
54 const struct pipe_index_buffer *ib)
55 {
56 struct svga_context *svga = svga_context(pipe);
57
58 if (ib) {
59 pipe_resource_reference(&svga->curr.ib.buffer, ib->buffer);
60 memcpy(&svga->curr.ib, ib, sizeof(svga->curr.ib));
61 }
62 else {
63 pipe_resource_reference(&svga->curr.ib.buffer, NULL);
64 memset(&svga->curr.ib, 0, sizeof(svga->curr.ib));
65 }
66
67 /* TODO make this more like a state */
68 }
69
70
71 /**
72 * Given a gallium vertex element format, return the corresponding SVGA3D
73 * format. Return SVGA3D_DECLTYPE_MAX for unsupported gallium formats.
74 */
75 static SVGA3dDeclType
76 translate_vertex_format(enum pipe_format format)
77 {
78 switch (format) {
79 case PIPE_FORMAT_R32_FLOAT: return SVGA3D_DECLTYPE_FLOAT1;
80 case PIPE_FORMAT_R32G32_FLOAT: return SVGA3D_DECLTYPE_FLOAT2;
81 case PIPE_FORMAT_R32G32B32_FLOAT: return SVGA3D_DECLTYPE_FLOAT3;
82 case PIPE_FORMAT_R32G32B32A32_FLOAT: return SVGA3D_DECLTYPE_FLOAT4;
83 case PIPE_FORMAT_B8G8R8A8_UNORM: return SVGA3D_DECLTYPE_D3DCOLOR;
84 case PIPE_FORMAT_R8G8B8A8_USCALED: return SVGA3D_DECLTYPE_UBYTE4;
85 case PIPE_FORMAT_R16G16_SSCALED: return SVGA3D_DECLTYPE_SHORT2;
86 case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4;
87 case PIPE_FORMAT_R8G8B8A8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N;
88 case PIPE_FORMAT_R16G16_SNORM: return SVGA3D_DECLTYPE_SHORT2N;
89 case PIPE_FORMAT_R16G16B16A16_SNORM: return SVGA3D_DECLTYPE_SHORT4N;
90 case PIPE_FORMAT_R16G16_UNORM: return SVGA3D_DECLTYPE_USHORT2N;
91 case PIPE_FORMAT_R16G16B16A16_UNORM: return SVGA3D_DECLTYPE_USHORT4N;
92 case PIPE_FORMAT_R10G10B10X2_USCALED: return SVGA3D_DECLTYPE_UDEC3;
93 case PIPE_FORMAT_R10G10B10X2_SNORM: return SVGA3D_DECLTYPE_DEC3N;
94 case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2;
95 case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4;
96
97 /* See attrib_needs_adjustment() and attrib_needs_w_to_1() below */
98 case PIPE_FORMAT_R8G8B8_SNORM: return SVGA3D_DECLTYPE_UBYTE4N;
99
100 /* See attrib_needs_w_to_1() below */
101 case PIPE_FORMAT_R16G16B16_SNORM: return SVGA3D_DECLTYPE_SHORT4N;
102 case PIPE_FORMAT_R16G16B16_UNORM: return SVGA3D_DECLTYPE_USHORT4N;
103 case PIPE_FORMAT_R8G8B8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N;
104
105 default:
106 /* There are many formats without hardware support. This case
107 * will be hit regularly, meaning we'll need swvfetch.
108 */
109 return SVGA3D_DECLTYPE_MAX;
110 }
111 }
112
113
114 /**
115 * Does the given vertex attrib format need range adjustment in the VS?
116 * Range adjustment scales and biases values from [0,1] to [-1,1].
117 * This lets us avoid the swtnl path.
118 */
119 static boolean
120 attrib_needs_range_adjustment(enum pipe_format format)
121 {
122 switch (format) {
123 case PIPE_FORMAT_R8G8B8_SNORM:
124 return TRUE;
125 default:
126 return FALSE;
127 }
128 }
129
130
131 /**
132 * Does the given vertex attrib format need to have the W component set
133 * to one in the VS?
134 */
135 static boolean
136 attrib_needs_w_to_1(enum pipe_format format)
137 {
138 switch (format) {
139 case PIPE_FORMAT_R8G8B8_SNORM:
140 case PIPE_FORMAT_R8G8B8_UNORM:
141 case PIPE_FORMAT_R16G16B16_SNORM:
142 case PIPE_FORMAT_R16G16B16_UNORM:
143 return TRUE;
144 default:
145 return FALSE;
146 }
147 }
148
149
150 static void *
151 svga_create_vertex_elements_state(struct pipe_context *pipe,
152 unsigned count,
153 const struct pipe_vertex_element *attribs)
154 {
155 struct svga_velems_state *velems;
156 assert(count <= PIPE_MAX_ATTRIBS);
157 velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state));
158 if (velems) {
159 unsigned i;
160
161 velems->count = count;
162 memcpy(velems->velem, attribs, sizeof(*attribs) * count);
163
164 velems->adjust_attrib_range = 0x0;
165 velems->adjust_attrib_w_1 = 0x0;
166
167 /* Translate Gallium vertex format to SVGA3dDeclType */
168 for (i = 0; i < count; i++) {
169 enum pipe_format f = attribs[i].src_format;
170 velems->decl_type[i] = translate_vertex_format(f);
171
172 if (attrib_needs_range_adjustment(f)) {
173 velems->adjust_attrib_range |= (1 << i);
174 }
175 if (attrib_needs_w_to_1(f)) {
176 velems->adjust_attrib_w_1 |= (1 << i);
177 }
178 }
179 }
180 return velems;
181 }
182
183 static void svga_bind_vertex_elements_state(struct pipe_context *pipe,
184 void *velems)
185 {
186 struct svga_context *svga = svga_context(pipe);
187 struct svga_velems_state *svga_velems = (struct svga_velems_state *) velems;
188
189 svga->curr.velems = svga_velems;
190 svga->dirty |= SVGA_NEW_VELEMENT;
191 }
192
193 static void svga_delete_vertex_elements_state(struct pipe_context *pipe,
194 void *velems)
195 {
196 FREE(velems);
197 }
198
199 void svga_cleanup_vertex_state( struct svga_context *svga )
200 {
201 unsigned i;
202
203 for (i = 0 ; i < svga->curr.num_vertex_buffers; i++)
204 pipe_resource_reference(&svga->curr.vb[i].buffer, NULL);
205 }
206
207
208 void svga_init_vertex_functions( struct svga_context *svga )
209 {
210 svga->pipe.set_vertex_buffers = svga_set_vertex_buffers;
211 svga->pipe.set_index_buffer = svga_set_index_buffer;
212 svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state;
213 svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state;
214 svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state;
215 }
216
217