Merge branch 'master' into instanced-arrays
[mesa.git] / src / gallium / drivers / svga / svga_pipe_vs.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "draw/draw_context.h"
27 #include "pipe/p_inlines.h"
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_bitmask.h"
31 #include "tgsi/tgsi_parse.h"
32 #include "tgsi/tgsi_text.h"
33
34 #include "svga_screen.h"
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_tgsi.h"
38 #include "svga_hw_reg.h"
39 #include "svga_cmd.h"
40 #include "svga_debug.h"
41
42
43 static const struct tgsi_token *substitute_vs(
44 unsigned shader_id,
45 const struct tgsi_token *old_tokens )
46 {
47 #if 0
48 if (shader_id == 12) {
49 static struct tgsi_token tokens[300];
50
51 const char *text =
52 "VERT\n"
53 "DCL IN[0]\n"
54 "DCL IN[1]\n"
55 "DCL IN[2]\n"
56 "DCL OUT[0], POSITION\n"
57 "DCL TEMP[0..4]\n"
58 "IMM FLT32 { 1.0000, 1.0000, 1.0000, 1.0000 }\n"
59 "IMM FLT32 { 0.45, 1.0000, 1.0000, 1.0000 }\n"
60 "IMM FLT32 { 1.297863, 0.039245, 0.035993, 0.035976}\n"
61 "IMM FLT32 { -0.019398, 1.696131, -0.202151, -0.202050 }\n"
62 "IMM FLT32 { 0.051711, -0.348713, -0.979204, -0.978714 }\n"
63 "IMM FLT32 { 0.000000, 0.000003, 139.491577, 141.421356 }\n"
64 "DCL CONST[0..7]\n"
65 "DCL CONST[9..16]\n"
66 " MOV TEMP[2], IMM[0]\n"
67
68 " MOV TEMP[2].xyz, IN[2]\n"
69 " MOV TEMP[2].xyz, IN[0]\n"
70 " MOV TEMP[2].xyz, IN[1]\n"
71
72 " MUL TEMP[1], IMM[3], TEMP[2].yyyy\n"
73 " MAD TEMP[3], IMM[2], TEMP[2].xxxx, TEMP[1]\n"
74 " MAD TEMP[1], IMM[4], TEMP[2].zzzz, TEMP[3]\n"
75 " MAD TEMP[4], IMM[5], TEMP[2].wwww, TEMP[1]\n"
76
77 " MOV OUT[0], TEMP[4]\n"
78 " END\n";
79
80 if (!tgsi_text_translate( text,
81 tokens,
82 Elements(tokens) ))
83 {
84 assert(0);
85 return NULL;
86 }
87
88 return tokens;
89 }
90 #endif
91
92 return old_tokens;
93 }
94
95
96 /***********************************************************************
97 * Vertex shaders
98 */
99
100 static void *
101 svga_create_vs_state(struct pipe_context *pipe,
102 const struct pipe_shader_state *templ)
103 {
104 struct svga_context *svga = svga_context(pipe);
105 struct svga_screen *svgascreen = svga_screen(pipe->screen);
106 struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader);
107 if (!vs)
108 return NULL;
109
110 /* substitute a debug shader?
111 */
112 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
113 templ->tokens));
114
115
116 /* Collect basic info that we'll need later:
117 */
118 tgsi_scan_shader(vs->base.tokens, &vs->base.info);
119
120 {
121 /* Need to do construct a new template in case we substitued a
122 * debug shader.
123 */
124 struct pipe_shader_state tmp2 = *templ;
125 tmp2.tokens = vs->base.tokens;
126 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2);
127 }
128
129 vs->base.id = svga->debug.shader_id++;
130 vs->base.use_sm30 = svgascreen->use_vs30;
131
132 if (SVGA_DEBUG & DEBUG_TGSI || 0) {
133 debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
134 __FUNCTION__, vs->base.id,
135 vs->base.info.num_inputs, vs->base.info.num_outputs);
136 }
137
138 return vs;
139 }
140
141 static void svga_bind_vs_state(struct pipe_context *pipe, void *shader)
142 {
143 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
144 struct svga_context *svga = svga_context(pipe);
145
146 svga->curr.vs = vs;
147 svga->dirty |= SVGA_NEW_VS;
148 }
149
150
151 static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
152 {
153 struct svga_context *svga = svga_context(pipe);
154 struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
155 struct svga_shader_result *result, *tmp;
156 enum pipe_error ret;
157
158 svga_hwtnl_flush_retry( svga );
159
160 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
161
162 for (result = vs->base.results; result; result = tmp ) {
163 tmp = result->next;
164
165 ret = SVGA3D_DestroyShader(svga->swc,
166 result->id,
167 SVGA3D_SHADERTYPE_VS );
168 if(ret != PIPE_OK) {
169 svga_context_flush(svga, NULL);
170 ret = SVGA3D_DestroyShader(svga->swc,
171 result->id,
172 SVGA3D_SHADERTYPE_VS );
173 assert(ret == PIPE_OK);
174 }
175
176 util_bitmask_clear( svga->vs_bm, result->id );
177
178 svga_destroy_shader_result( result );
179 }
180
181 FREE((void *)vs->base.tokens);
182 FREE(vs);
183 }
184
185
186 void svga_init_vs_functions( struct svga_context *svga )
187 {
188 svga->pipe.create_vs_state = svga_create_vs_state;
189 svga->pipe.bind_vs_state = svga_bind_vs_state;
190 svga->pipe.delete_vs_state = svga_delete_vs_state;
191 }
192