gallium/util: replace pipe_mutex_lock() with mtx_lock()
[mesa.git] / src / gallium / drivers / svga / svga_resource_buffer.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "util/u_resource.h"
35
36 #include "svga_context.h"
37 #include "svga_screen.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_resource_buffer_upload.h"
40 #include "svga_winsys.h"
41 #include "svga_debug.h"
42
43
44 /**
45 * Vertex and index buffers need hardware backing. Constant buffers
46 * do not. No other types of buffers currently supported.
47 */
48 static inline boolean
49 svga_buffer_needs_hw_storage(unsigned usage)
50 {
51 return (usage & (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
52 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_STREAM_OUTPUT)) != 0;
53 }
54
55
56 /**
57 * Create a buffer transfer.
58 *
59 * Unlike texture DMAs (which are written immediately to the command buffer and
60 * therefore inherently serialized with other context operations), for buffers
61 * we try to coalesce multiple range mappings (i.e, multiple calls to this
62 * function) into a single DMA command, for better efficiency in command
63 * processing. This means we need to exercise extra care here to ensure that
64 * the end result is exactly the same as if one DMA was used for every mapped
65 * range.
66 */
67 static void *
68 svga_buffer_transfer_map(struct pipe_context *pipe,
69 struct pipe_resource *resource,
70 unsigned level,
71 unsigned usage,
72 const struct pipe_box *box,
73 struct pipe_transfer **ptransfer)
74 {
75 struct svga_context *svga = svga_context(pipe);
76 struct svga_screen *ss = svga_screen(pipe->screen);
77 struct svga_buffer *sbuf = svga_buffer(resource);
78 struct pipe_transfer *transfer;
79 uint8_t *map = NULL;
80 int64_t begin = svga_get_time(svga);
81
82 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERMAP);
83
84 assert(box->y == 0);
85 assert(box->z == 0);
86 assert(box->height == 1);
87 assert(box->depth == 1);
88
89 transfer = MALLOC_STRUCT(pipe_transfer);
90 if (!transfer) {
91 goto done;
92 }
93
94 transfer->resource = resource;
95 transfer->level = level;
96 transfer->usage = usage;
97 transfer->box = *box;
98 transfer->stride = 0;
99 transfer->layer_stride = 0;
100
101 if (usage & PIPE_TRANSFER_WRITE) {
102 /* If we write to the buffer for any reason, free any saved translated
103 * vertices.
104 */
105 pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
106 }
107
108 if ((usage & PIPE_TRANSFER_READ) && sbuf->dirty) {
109 enum pipe_error ret;
110
111 /* Host-side buffers can only be dirtied with vgpu10 features
112 * (streamout and buffer copy).
113 */
114 assert(svga_have_vgpu10(svga));
115
116 if (!sbuf->user) {
117 (void) svga_buffer_handle(svga, resource);
118 }
119
120 if (sbuf->dma.pending > 0) {
121 svga_buffer_upload_flush(svga, sbuf);
122 svga_context_finish(svga);
123 }
124
125 assert(sbuf->handle);
126
127 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
128 if (ret != PIPE_OK) {
129 svga_context_flush(svga, NULL);
130 ret = SVGA3D_vgpu10_ReadbackSubResource(svga->swc, sbuf->handle, 0);
131 assert(ret == PIPE_OK);
132 }
133
134 svga->hud.num_readbacks++;
135
136 svga_context_finish(svga);
137
138 sbuf->dirty = FALSE;
139 }
140
141 if (usage & PIPE_TRANSFER_WRITE) {
142 if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
143 /*
144 * Flush any pending primitives, finish writing any pending DMA
145 * commands, and tell the host to discard the buffer contents on
146 * the next DMA operation.
147 */
148
149 svga_hwtnl_flush_buffer(svga, resource);
150
151 if (sbuf->dma.pending) {
152 svga_buffer_upload_flush(svga, sbuf);
153
154 /*
155 * Instead of flushing the context command buffer, simply discard
156 * the current hwbuf, and start a new one.
157 * With GB objects, the map operation takes care of this
158 * if passed the PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE flag,
159 * and the old backing store is busy.
160 */
161
162 if (!svga_have_gb_objects(svga))
163 svga_buffer_destroy_hw_storage(ss, sbuf);
164 }
165
166 sbuf->map.num_ranges = 0;
167 sbuf->dma.flags.discard = TRUE;
168 }
169
170 if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
171 if (!sbuf->map.num_ranges) {
172 /*
173 * No pending ranges to upload so far, so we can tell the host to
174 * not synchronize on the next DMA command.
175 */
176
177 sbuf->dma.flags.unsynchronized = TRUE;
178 }
179 } else {
180 /*
181 * Synchronizing, so flush any pending primitives, finish writing any
182 * pending DMA command, and ensure the next DMA will be done in order.
183 */
184
185 svga_hwtnl_flush_buffer(svga, resource);
186
187 if (sbuf->dma.pending) {
188 svga_buffer_upload_flush(svga, sbuf);
189
190 if (svga_buffer_has_hw_storage(sbuf)) {
191 /*
192 * We have a pending DMA upload from a hardware buffer, therefore
193 * we need to ensure that the host finishes processing that DMA
194 * command before the state tracker can start overwriting the
195 * hardware buffer.
196 *
197 * XXX: This could be avoided by tying the hardware buffer to
198 * the transfer (just as done with textures), which would allow
199 * overlapping DMAs commands to be queued on the same context
200 * buffer. However, due to the likelihood of software vertex
201 * processing, it is more convenient to hold on to the hardware
202 * buffer, allowing to quickly access the contents from the CPU
203 * without having to do a DMA download from the host.
204 */
205
206 if (usage & PIPE_TRANSFER_DONTBLOCK) {
207 /*
208 * Flushing the command buffer here will most likely cause
209 * the map of the hwbuf below to block, so preemptively
210 * return NULL here if DONTBLOCK is set to prevent unnecessary
211 * command buffer flushes.
212 */
213
214 FREE(transfer);
215 goto done;
216 }
217
218 svga_context_flush(svga, NULL);
219 }
220 }
221
222 sbuf->dma.flags.unsynchronized = FALSE;
223 }
224 }
225
226 if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
227 if (svga_buffer_create_hw_storage(ss, sbuf) != PIPE_OK) {
228 /*
229 * We can't create a hardware buffer big enough, so create a malloc
230 * buffer instead.
231 */
232 if (0) {
233 debug_printf("%s: failed to allocate %u KB of DMA, "
234 "splitting DMA transfers\n",
235 __FUNCTION__,
236 (sbuf->b.b.width0 + 1023)/1024);
237 }
238
239 sbuf->swbuf = align_malloc(sbuf->b.b.width0, 16);
240 if (!sbuf->swbuf) {
241 FREE(transfer);
242 goto done;
243 }
244 }
245 }
246
247 if (sbuf->swbuf) {
248 /* User/malloc buffer */
249 map = sbuf->swbuf;
250 }
251 else if (svga_buffer_has_hw_storage(sbuf)) {
252 boolean retry;
253
254 map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
255 if (map == NULL && retry) {
256 /*
257 * At this point, svga_buffer_get_transfer() has already
258 * hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
259 * for this buffer.
260 */
261 svga_context_flush(svga, NULL);
262 map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
263 }
264 }
265 else {
266 map = NULL;
267 }
268
269 if (map) {
270 ++sbuf->map.count;
271 map += transfer->box.x;
272 *ptransfer = transfer;
273 } else {
274 FREE(transfer);
275 }
276
277 svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
278
279 done:
280 SVGA_STATS_TIME_POP(svga_sws(svga));
281 return map;
282 }
283
284
285 static void
286 svga_buffer_transfer_flush_region( struct pipe_context *pipe,
287 struct pipe_transfer *transfer,
288 const struct pipe_box *box)
289 {
290 struct svga_screen *ss = svga_screen(pipe->screen);
291 struct svga_buffer *sbuf = svga_buffer(transfer->resource);
292
293 unsigned offset = transfer->box.x + box->x;
294 unsigned length = box->width;
295
296 assert(transfer->usage & PIPE_TRANSFER_WRITE);
297 assert(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT);
298
299 mtx_lock(&ss->swc_mutex);
300 svga_buffer_add_range(sbuf, offset, offset + length);
301 pipe_mutex_unlock(ss->swc_mutex);
302 }
303
304
305 static void
306 svga_buffer_transfer_unmap( struct pipe_context *pipe,
307 struct pipe_transfer *transfer )
308 {
309 struct svga_screen *ss = svga_screen(pipe->screen);
310 struct svga_context *svga = svga_context(pipe);
311 struct svga_buffer *sbuf = svga_buffer(transfer->resource);
312
313 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_BUFFERTRANSFERUNMAP);
314
315 mtx_lock(&ss->swc_mutex);
316
317 assert(sbuf->map.count);
318 if (sbuf->map.count) {
319 --sbuf->map.count;
320 }
321
322 if (svga_buffer_has_hw_storage(sbuf)) {
323 svga_buffer_hw_storage_unmap(svga, sbuf);
324 }
325
326 if (transfer->usage & PIPE_TRANSFER_WRITE) {
327 if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
328 /*
329 * Mapped range not flushed explicitly, so flush the whole buffer,
330 * and tell the host to discard the contents when processing the DMA
331 * command.
332 */
333
334 SVGA_DBG(DEBUG_DMA, "flushing the whole buffer\n");
335
336 sbuf->dma.flags.discard = TRUE;
337
338 svga_buffer_add_range(sbuf, 0, sbuf->b.b.width0);
339 }
340 }
341
342 pipe_mutex_unlock(ss->swc_mutex);
343 FREE(transfer);
344 SVGA_STATS_TIME_POP(svga_sws(svga));
345 }
346
347
348 static void
349 svga_buffer_destroy( struct pipe_screen *screen,
350 struct pipe_resource *buf )
351 {
352 struct svga_screen *ss = svga_screen(screen);
353 struct svga_buffer *sbuf = svga_buffer( buf );
354
355 assert(!p_atomic_read(&buf->reference.count));
356
357 assert(!sbuf->dma.pending);
358
359 if (sbuf->handle)
360 svga_buffer_destroy_host_surface(ss, sbuf);
361
362 if (sbuf->uploaded.buffer)
363 pipe_resource_reference(&sbuf->uploaded.buffer, NULL);
364
365 if (sbuf->hwbuf)
366 svga_buffer_destroy_hw_storage(ss, sbuf);
367
368 if (sbuf->swbuf && !sbuf->user)
369 align_free(sbuf->swbuf);
370
371 pipe_resource_reference(&sbuf->translated_indices.buffer, NULL);
372
373 ss->hud.total_resource_bytes -= sbuf->size;
374 assert(ss->hud.num_resources > 0);
375 if (ss->hud.num_resources > 0)
376 ss->hud.num_resources--;
377
378 FREE(sbuf);
379 }
380
381
382 struct u_resource_vtbl svga_buffer_vtbl =
383 {
384 u_default_resource_get_handle, /* get_handle */
385 svga_buffer_destroy, /* resource_destroy */
386 svga_buffer_transfer_map, /* transfer_map */
387 svga_buffer_transfer_flush_region, /* transfer_flush_region */
388 svga_buffer_transfer_unmap, /* transfer_unmap */
389 };
390
391
392
393 struct pipe_resource *
394 svga_buffer_create(struct pipe_screen *screen,
395 const struct pipe_resource *template)
396 {
397 struct svga_screen *ss = svga_screen(screen);
398 struct svga_buffer *sbuf;
399
400 SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATEBUFFER);
401
402 sbuf = CALLOC_STRUCT(svga_buffer);
403 if (!sbuf)
404 goto error1;
405
406 sbuf->b.b = *template;
407 sbuf->b.vtbl = &svga_buffer_vtbl;
408 pipe_reference_init(&sbuf->b.b.reference, 1);
409 sbuf->b.b.screen = screen;
410 sbuf->bind_flags = template->bind;
411
412 if (template->bind & PIPE_BIND_CONSTANT_BUFFER) {
413 /* Constant buffers can only have the PIPE_BIND_CONSTANT_BUFFER
414 * flag set.
415 */
416 if (ss->sws->have_vgpu10) {
417 sbuf->bind_flags = PIPE_BIND_CONSTANT_BUFFER;
418
419 /* Constant buffer size needs to be in multiples of 16. */
420 sbuf->b.b.width0 = align(sbuf->b.b.width0, 16);
421 }
422 }
423
424 if (svga_buffer_needs_hw_storage(template->bind)) {
425
426 /* If the buffer will be used for vertex/index/stream data, set all
427 * the flags so that the buffer will be accepted for all those uses.
428 * Note that the PIPE_BIND_ flags we get from the state tracker are
429 * just a hint about how the buffer may be used. And OpenGL buffer
430 * object may be used for many different things.
431 */
432 if (!(template->bind & PIPE_BIND_CONSTANT_BUFFER)) {
433 /* Not a constant buffer. The buffer may be used for vertex data,
434 * indexes or stream-out.
435 */
436 sbuf->bind_flags |= (PIPE_BIND_VERTEX_BUFFER |
437 PIPE_BIND_INDEX_BUFFER);
438 if (ss->sws->have_vgpu10)
439 sbuf->bind_flags |= PIPE_BIND_STREAM_OUTPUT;
440 }
441
442 if (svga_buffer_create_host_surface(ss, sbuf) != PIPE_OK)
443 goto error2;
444 }
445 else {
446 sbuf->swbuf = align_malloc(sbuf->b.b.width0, 64);
447 if (!sbuf->swbuf)
448 goto error2;
449 }
450
451 debug_reference(&sbuf->b.b.reference,
452 (debug_reference_descriptor)debug_describe_resource, 0);
453
454 sbuf->size = util_resource_size(&sbuf->b.b);
455 ss->hud.total_resource_bytes += sbuf->size;
456
457 ss->hud.num_resources++;
458 SVGA_STATS_TIME_POP(ss->sws);
459
460 return &sbuf->b.b;
461
462 error2:
463 FREE(sbuf);
464 error1:
465 SVGA_STATS_TIME_POP(ss->sws);
466 return NULL;
467 }
468
469
470 struct pipe_resource *
471 svga_user_buffer_create(struct pipe_screen *screen,
472 void *ptr,
473 unsigned bytes,
474 unsigned bind)
475 {
476 struct svga_buffer *sbuf;
477 struct svga_screen *ss = svga_screen(screen);
478
479 sbuf = CALLOC_STRUCT(svga_buffer);
480 if (!sbuf)
481 goto no_sbuf;
482
483 pipe_reference_init(&sbuf->b.b.reference, 1);
484 sbuf->b.vtbl = &svga_buffer_vtbl;
485 sbuf->b.b.screen = screen;
486 sbuf->b.b.format = PIPE_FORMAT_R8_UNORM; /* ?? */
487 sbuf->b.b.usage = PIPE_USAGE_IMMUTABLE;
488 sbuf->b.b.bind = bind;
489 sbuf->b.b.width0 = bytes;
490 sbuf->b.b.height0 = 1;
491 sbuf->b.b.depth0 = 1;
492 sbuf->b.b.array_size = 1;
493
494 sbuf->bind_flags = bind;
495 sbuf->swbuf = ptr;
496 sbuf->user = TRUE;
497
498 debug_reference(&sbuf->b.b.reference,
499 (debug_reference_descriptor)debug_describe_resource, 0);
500
501 ss->hud.num_resources++;
502
503 return &sbuf->b.b;
504
505 no_sbuf:
506 return NULL;
507 }
508
509
510