svga: Treat forced coherent maps as maps of persistent memory
[mesa.git] / src / gallium / drivers / svga / svga_resource_buffer.h
1 /**********************************************************
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25
26 #ifndef SVGA_BUFFER_H
27 #define SVGA_BUFFER_H
28
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_state.h"
32 #include "util/u_transfer.h"
33
34 #include "svga_screen_cache.h"
35 #include "svga_screen.h"
36 #include "svga_cmd.h"
37 #include "svga_context.h"
38
39
40 /**
41 * Maximum number of discontiguous ranges
42 */
43 #define SVGA_BUFFER_MAX_RANGES 32
44
45
46 struct svga_context;
47 struct svga_winsys_buffer;
48 struct svga_winsys_surface;
49
50
51 extern struct u_resource_vtbl svga_buffer_vtbl;
52
53 struct svga_buffer_range
54 {
55 unsigned start;
56 unsigned end;
57 };
58
59 struct svga_3d_update_gb_image;
60
61 /**
62 * This structure describes the bind flags and cache key associated
63 * with the host surface.
64 */
65 struct svga_buffer_surface
66 {
67 struct list_head list;
68 unsigned bind_flags;
69 struct svga_host_surface_cache_key key;
70 struct svga_winsys_surface *handle;
71 };
72
73 /**
74 * SVGA pipe buffer.
75 */
76 struct svga_buffer
77 {
78 struct u_resource b;
79
80 /** This is a superset of b.b.bind */
81 unsigned bind_flags;
82
83 /**
84 * Regular (non DMA'able) memory.
85 *
86 * Used for user buffers or for buffers which we know before hand that can
87 * never be used by the virtual hardware directly, such as constant buffers.
88 */
89 void *swbuf;
90
91 /**
92 * Whether swbuf was created by the user or not.
93 */
94 boolean user;
95
96 /**
97 * Creation key for the host surface handle.
98 *
99 * This structure describes all the host surface characteristics so that it
100 * can be looked up in cache, since creating a host surface is often a slow
101 * operation.
102 */
103 struct svga_host_surface_cache_key key;
104
105 /**
106 * Host surface handle.
107 *
108 * This is a platform independent abstraction for host SID. We create when
109 * trying to bind.
110 *
111 * Only set for non-user buffers.
112 */
113 struct svga_winsys_surface *handle;
114
115 /**
116 * List of surfaces created for this buffer resource to support
117 * incompatible bind flags.
118 */
119 struct list_head surfaces;
120
121 /**
122 * Information about ongoing and past map operations.
123 */
124 struct {
125 /**
126 * Number of concurrent mappings.
127 */
128 unsigned count;
129
130 /**
131 * Dirty ranges.
132 *
133 * Ranges that were touched by the application and need to be uploaded to
134 * the host.
135 *
136 * This information will be copied into dma.boxes, when emiting the
137 * SVGA3dCmdSurfaceDMA command.
138 */
139 struct svga_buffer_range ranges[SVGA_BUFFER_MAX_RANGES];
140 unsigned num_ranges;
141 } map;
142
143 /**
144 * Information about uploaded version of user buffers.
145 */
146 struct {
147 struct pipe_resource *buffer;
148
149 /**
150 * We combine multiple user buffers into the same hardware buffer. This
151 * is the relative offset within that buffer.
152 */
153 unsigned offset;
154
155 /**
156 * Range of user buffer that is uploaded in @buffer at @offset.
157 */
158 unsigned start;
159 unsigned end;
160 } uploaded;
161
162 /**
163 * DMA'ble memory.
164 *
165 * A piece of GMR memory, with the same size of the buffer. It is created
166 * when mapping the buffer, and will be used to upload vertex data to the
167 * host.
168 *
169 * Only set for non-user buffers.
170 */
171 struct svga_winsys_buffer *hwbuf;
172
173 /**
174 * Information about pending DMA uploads.
175 *
176 */
177 struct {
178 /**
179 * Whether this buffer has an unfinished DMA upload command.
180 *
181 * If not set then the rest of the information is null.
182 */
183 boolean pending;
184
185 SVGA3dSurfaceDMAFlags flags;
186
187 /**
188 * Pointer to the DMA copy box *inside* the command buffer.
189 */
190 SVGA3dCopyBox *boxes;
191
192 /**
193 * Pointer to the sequence of update commands
194 * *inside* the command buffer.
195 */
196 struct svga_3d_update_gb_image *updates;
197
198 /**
199 * Context that has the pending DMA to this buffer.
200 */
201 struct svga_context *svga;
202 } dma;
203
204 /**
205 * Linked list head, used to gather all buffers with pending dma uploads on
206 * a context. It is only valid if the dma.pending is set above.
207 */
208 struct list_head head;
209
210 unsigned size; /**< Approximate size in bytes */
211
212 boolean dirty; /**< Need to do a readback before mapping? */
213
214 /** In some cases we try to keep the results of the translate_indices()
215 * function from svga_draw_elements.c
216 */
217 struct {
218 enum pipe_prim_type orig_prim, new_prim;
219 struct pipe_resource *buffer;
220 unsigned index_size;
221 unsigned offset; /**< first index */
222 unsigned count; /**< num indices */
223 } translated_indices;
224 };
225
226
227 static inline struct svga_buffer *
228 svga_buffer(struct pipe_resource *resource)
229 {
230 struct svga_buffer *buf = (struct svga_buffer *) resource;
231 assert(buf == NULL || buf->b.vtbl == &svga_buffer_vtbl);
232 return buf;
233 }
234
235
236 /**
237 * Returns TRUE for user buffers. We may
238 * decide to use an alternate upload path for these buffers.
239 */
240 static inline boolean
241 svga_buffer_is_user_buffer(struct pipe_resource *buffer)
242 {
243 if (buffer) {
244 return svga_buffer(buffer)->user;
245 } else {
246 return FALSE;
247 }
248 }
249
250 /**
251 * Returns a pointer to a struct svga_winsys_screen given a
252 * struct svga_buffer.
253 */
254 static inline struct svga_winsys_screen *
255 svga_buffer_winsys_screen(struct svga_buffer *sbuf)
256 {
257 return svga_screen(sbuf->b.b.screen)->sws;
258 }
259
260
261 /**
262 * Returns whether a buffer has hardware storage that is
263 * visible to the GPU.
264 */
265 static inline boolean
266 svga_buffer_has_hw_storage(struct svga_buffer *sbuf)
267 {
268 if (svga_buffer_winsys_screen(sbuf)->have_gb_objects)
269 return (sbuf->handle ? TRUE : FALSE);
270 else
271 return (sbuf->hwbuf ? TRUE : FALSE);
272 }
273
274 /**
275 * Map the hardware storage of a buffer.
276 * \param flags bitmask of PIPE_TRANSFER_* flags
277 */
278 static inline void *
279 svga_buffer_hw_storage_map(struct svga_context *svga,
280 struct svga_buffer *sbuf,
281 unsigned flags, boolean *retry)
282 {
283 struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
284
285 svga->hud.num_buffers_mapped++;
286
287 if (sws->have_gb_objects) {
288 struct svga_winsys_context *swc = svga->swc;
289 boolean rebind;
290 void *map;
291
292 if (swc->force_coherent) {
293 flags |= PIPE_TRANSFER_PERSISTENT | PIPE_TRANSFER_COHERENT;
294 }
295 map = swc->surface_map(swc, sbuf->handle, flags, retry, &rebind);
296 if (map && rebind) {
297 enum pipe_error ret;
298
299 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
300 if (ret != PIPE_OK) {
301 svga_context_flush(svga, NULL);
302 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
303 assert(ret == PIPE_OK);
304 }
305 svga_context_flush(svga, NULL);
306 }
307 return map;
308 } else {
309 *retry = FALSE;
310 return sws->buffer_map(sws, sbuf->hwbuf, flags);
311 }
312 }
313
314 /**
315 * Unmap the hardware storage of a buffer.
316 */
317 static inline void
318 svga_buffer_hw_storage_unmap(struct svga_context *svga,
319 struct svga_buffer *sbuf)
320 {
321 struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
322
323 if (sws->have_gb_objects) {
324 struct svga_winsys_context *swc = svga->swc;
325 boolean rebind;
326 swc->surface_unmap(swc, sbuf->handle, &rebind);
327 if (rebind) {
328 enum pipe_error ret;
329 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
330 if (ret != PIPE_OK) {
331 /* flush and retry */
332 svga_context_flush(svga, NULL);
333 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
334 assert(ret == PIPE_OK);
335 }
336 }
337 } else
338 sws->buffer_unmap(sws, sbuf->hwbuf);
339 }
340
341
342 struct pipe_resource *
343 svga_user_buffer_create(struct pipe_screen *screen,
344 void *ptr,
345 unsigned bytes,
346 unsigned usage);
347
348 struct pipe_resource *
349 svga_buffer_create(struct pipe_screen *screen,
350 const struct pipe_resource *template);
351
352
353
354 /**
355 * Get the host surface handle for this buffer.
356 *
357 * This will ensure the host surface is updated, issuing DMAs as needed.
358 *
359 * NOTE: This may insert new commands in the context, so it *must* be called
360 * before reserving command buffer space. And, in order to insert commands
361 * it may need to call svga_context_flush().
362 */
363 struct svga_winsys_surface *
364 svga_buffer_handle(struct svga_context *svga,
365 struct pipe_resource *buf,
366 unsigned tobind_flags);
367
368 void
369 svga_context_flush_buffers(struct svga_context *svga);
370
371 struct svga_winsys_buffer *
372 svga_winsys_buffer_create(struct svga_context *svga,
373 unsigned alignment,
374 unsigned usage,
375 unsigned size);
376
377 #endif /* SVGA_BUFFER_H */