svga: only count hardware buffer mappings for HUD
[mesa.git] / src / gallium / drivers / svga / svga_resource_buffer.h
1 /**********************************************************
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25
26 #ifndef SVGA_BUFFER_H
27 #define SVGA_BUFFER_H
28
29
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_state.h"
32 #include "util/u_transfer.h"
33
34 #include "svga_screen_cache.h"
35 #include "svga_screen.h"
36 #include "svga_cmd.h"
37 #include "svga_context.h"
38
39
40 /**
41 * Maximum number of discontiguous ranges
42 */
43 #define SVGA_BUFFER_MAX_RANGES 32
44
45
46 struct svga_context;
47 struct svga_winsys_buffer;
48 struct svga_winsys_surface;
49
50
51 extern struct u_resource_vtbl svga_buffer_vtbl;
52
53 struct svga_buffer_range
54 {
55 unsigned start;
56 unsigned end;
57 };
58
59 struct svga_3d_update_gb_image;
60
61 /**
62 * SVGA pipe buffer.
63 */
64 struct svga_buffer
65 {
66 struct u_resource b;
67
68 /** This is a superset of b.b.bind */
69 unsigned bind_flags;
70
71 /**
72 * Regular (non DMA'able) memory.
73 *
74 * Used for user buffers or for buffers which we know before hand that can
75 * never be used by the virtual hardware directly, such as constant buffers.
76 */
77 void *swbuf;
78
79 /**
80 * Whether swbuf was created by the user or not.
81 */
82 boolean user;
83
84 /**
85 * Creation key for the host surface handle.
86 *
87 * This structure describes all the host surface characteristics so that it
88 * can be looked up in cache, since creating a host surface is often a slow
89 * operation.
90 */
91 struct svga_host_surface_cache_key key;
92
93 /**
94 * Host surface handle.
95 *
96 * This is a platform independent abstraction for host SID. We create when
97 * trying to bind.
98 *
99 * Only set for non-user buffers.
100 */
101 struct svga_winsys_surface *handle;
102
103 /**
104 * Information about ongoing and past map operations.
105 */
106 struct {
107 /**
108 * Number of concurrent mappings.
109 */
110 unsigned count;
111
112 /**
113 * Dirty ranges.
114 *
115 * Ranges that were touched by the application and need to be uploaded to
116 * the host.
117 *
118 * This information will be copied into dma.boxes, when emiting the
119 * SVGA3dCmdSurfaceDMA command.
120 */
121 struct svga_buffer_range ranges[SVGA_BUFFER_MAX_RANGES];
122 unsigned num_ranges;
123 } map;
124
125 /**
126 * Information about uploaded version of user buffers.
127 */
128 struct {
129 struct pipe_resource *buffer;
130
131 /**
132 * We combine multiple user buffers into the same hardware buffer. This
133 * is the relative offset within that buffer.
134 */
135 unsigned offset;
136
137 /**
138 * Range of user buffer that is uploaded in @buffer at @offset.
139 */
140 unsigned start;
141 unsigned end;
142 } uploaded;
143
144 /**
145 * DMA'ble memory.
146 *
147 * A piece of GMR memory, with the same size of the buffer. It is created
148 * when mapping the buffer, and will be used to upload vertex data to the
149 * host.
150 *
151 * Only set for non-user buffers.
152 */
153 struct svga_winsys_buffer *hwbuf;
154
155 /**
156 * Information about pending DMA uploads.
157 *
158 */
159 struct {
160 /**
161 * Whether this buffer has an unfinished DMA upload command.
162 *
163 * If not set then the rest of the information is null.
164 */
165 boolean pending;
166
167 SVGA3dSurfaceDMAFlags flags;
168
169 /**
170 * Pointer to the DMA copy box *inside* the command buffer.
171 */
172 SVGA3dCopyBox *boxes;
173
174 /**
175 * Pointer to the sequence of update commands
176 * *inside* the command buffer.
177 */
178 struct svga_3d_update_gb_image *updates;
179
180 /**
181 * Context that has the pending DMA to this buffer.
182 */
183 struct svga_context *svga;
184 } dma;
185
186 /**
187 * Linked list head, used to gather all buffers with pending dma uploads on
188 * a context. It is only valid if the dma.pending is set above.
189 */
190 struct list_head head;
191
192 unsigned size; /**< Approximate size in bytes */
193
194 boolean dirty; /**< Need to do a readback before mapping? */
195 };
196
197
198 static inline struct svga_buffer *
199 svga_buffer(struct pipe_resource *buffer)
200 {
201 if (buffer) {
202 assert(((struct svga_buffer *)buffer)->b.vtbl == &svga_buffer_vtbl);
203 return (struct svga_buffer *)buffer;
204 }
205 return NULL;
206 }
207
208
209 /**
210 * Returns TRUE for user buffers. We may
211 * decide to use an alternate upload path for these buffers.
212 */
213 static inline boolean
214 svga_buffer_is_user_buffer( struct pipe_resource *buffer )
215 {
216 if (buffer) {
217 return svga_buffer(buffer)->user;
218 } else {
219 return FALSE;
220 }
221 }
222
223 /**
224 * Returns a pointer to a struct svga_winsys_screen given a
225 * struct svga_buffer.
226 */
227 static inline struct svga_winsys_screen *
228 svga_buffer_winsys_screen(struct svga_buffer *sbuf)
229 {
230 return svga_screen(sbuf->b.b.screen)->sws;
231 }
232
233
234 /**
235 * Returns whether a buffer has hardware storage that is
236 * visible to the GPU.
237 */
238 static inline boolean
239 svga_buffer_has_hw_storage(struct svga_buffer *sbuf)
240 {
241 if (svga_buffer_winsys_screen(sbuf)->have_gb_objects)
242 return (sbuf->handle ? TRUE : FALSE);
243 else
244 return (sbuf->hwbuf ? TRUE : FALSE);
245 }
246
247 /**
248 * Map the hardware storage of a buffer.
249 */
250 static inline void *
251 svga_buffer_hw_storage_map(struct svga_context *svga,
252 struct svga_buffer *sbuf,
253 unsigned flags, boolean *retry)
254 {
255 struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
256
257 svga->hud.num_resources_mapped++;
258
259 if (sws->have_gb_objects) {
260 return svga->swc->surface_map(svga->swc, sbuf->handle, flags, retry);
261 } else {
262 *retry = FALSE;
263 return sws->buffer_map(sws, sbuf->hwbuf, flags);
264 }
265 }
266
267 /**
268 * Unmap the hardware storage of a buffer.
269 */
270 static inline void
271 svga_buffer_hw_storage_unmap(struct svga_context *svga,
272 struct svga_buffer *sbuf)
273 {
274 struct svga_winsys_screen *sws = svga_buffer_winsys_screen(sbuf);
275
276 if (sws->have_gb_objects) {
277 struct svga_winsys_context *swc = svga->swc;
278 boolean rebind;
279 swc->surface_unmap(swc, sbuf->handle, &rebind);
280 if (rebind) {
281 enum pipe_error ret;
282 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
283 if (ret != PIPE_OK) {
284 /* flush and retry */
285 svga_context_flush(svga, NULL);
286 ret = SVGA3D_BindGBSurface(swc, sbuf->handle);
287 assert(ret == PIPE_OK);
288 }
289 }
290 } else
291 sws->buffer_unmap(sws, sbuf->hwbuf);
292 }
293
294
295 struct pipe_resource *
296 svga_user_buffer_create(struct pipe_screen *screen,
297 void *ptr,
298 unsigned bytes,
299 unsigned usage);
300
301 struct pipe_resource *
302 svga_buffer_create(struct pipe_screen *screen,
303 const struct pipe_resource *template);
304
305
306
307 /**
308 * Get the host surface handle for this buffer.
309 *
310 * This will ensure the host surface is updated, issuing DMAs as needed.
311 *
312 * NOTE: This may insert new commands in the context, so it *must* be called
313 * before reserving command buffer space. And, in order to insert commands
314 * it may need to call svga_context_flush().
315 */
316 struct svga_winsys_surface *
317 svga_buffer_handle(struct svga_context *svga,
318 struct pipe_resource *buf);
319
320 void
321 svga_context_flush_buffers(struct svga_context *svga);
322
323 struct svga_winsys_buffer *
324 svga_winsys_buffer_create(struct svga_context *svga,
325 unsigned alignment,
326 unsigned usage,
327 unsigned size);
328
329 #endif /* SVGA_BUFFER_H */