2a8825774623ea8d27451d5f1726b99ecb6b5fe3
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56 { "dma", DEBUG_DMA, NULL },
57 { "tgsi", DEBUG_TGSI, NULL },
58 { "pipe", DEBUG_PIPE, NULL },
59 { "state", DEBUG_STATE, NULL },
60 { "screen", DEBUG_SCREEN, NULL },
61 { "tex", DEBUG_TEX, NULL },
62 { "swtnl", DEBUG_SWTNL, NULL },
63 { "const", DEBUG_CONSTS, NULL },
64 { "viewport", DEBUG_VIEWPORT, NULL },
65 { "views", DEBUG_VIEWS, NULL },
66 { "perf", DEBUG_PERF, NULL },
67 { "flush", DEBUG_FLUSH, NULL },
68 { "sync", DEBUG_SYNC, NULL },
69 { "cache", DEBUG_CACHE, NULL },
70 { "streamout", DEBUG_STREAMOUT, NULL },
71 { "query", DEBUG_QUERY, NULL },
72 { "samplers", DEBUG_SAMPLERS, NULL },
73 DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80 return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87 const char *build = "", *llvm = "", *mutex = "";
88 static char name[100];
89 #ifdef DEBUG
90 /* Only return internal details in the DEBUG version:
91 */
92 build = "build: DEBUG;";
93 mutex = "mutex: " PIPE_ATOMIC ";";
94 #elif defined(VMX86_STATS)
95 build = "build: OPT;";
96 #else
97 build = "build: RELEASE;";
98 #endif
99 #ifdef HAVE_LLVM
100 llvm = "LLVM;";
101 #endif
102
103 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
104 return name;
105 }
106
107
108 /** Helper for querying float-valued device cap */
109 static float
110 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
111 float defaultVal)
112 {
113 SVGA3dDevCapResult result;
114 if (sws->get_cap(sws, cap, &result))
115 return result.f;
116 else
117 return defaultVal;
118 }
119
120
121 /** Helper for querying uint-valued device cap */
122 static unsigned
123 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
124 unsigned defaultVal)
125 {
126 SVGA3dDevCapResult result;
127 if (sws->get_cap(sws, cap, &result))
128 return result.u;
129 else
130 return defaultVal;
131 }
132
133
134 /** Helper for querying boolean-valued device cap */
135 static boolean
136 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
137 boolean defaultVal)
138 {
139 SVGA3dDevCapResult result;
140 if (sws->get_cap(sws, cap, &result))
141 return result.b;
142 else
143 return defaultVal;
144 }
145
146
147 static float
148 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
149 {
150 struct svga_screen *svgascreen = svga_screen(screen);
151 struct svga_winsys_screen *sws = svgascreen->sws;
152
153 switch (param) {
154 case PIPE_CAPF_MAX_LINE_WIDTH:
155 return svgascreen->maxLineWidth;
156 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
157 return svgascreen->maxLineWidthAA;
158
159 case PIPE_CAPF_MAX_POINT_WIDTH:
160 /* fall-through */
161 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
162 return svgascreen->maxPointSize;
163
164 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
165 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
166
167 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
168 return 15.0;
169
170 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
171 /* fall-through */
172 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
173 /* fall-through */
174 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
175 return 0.0f;
176
177 }
178
179 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
180 return 0;
181 }
182
183
184 static int
185 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
186 {
187 struct svga_screen *svgascreen = svga_screen(screen);
188 struct svga_winsys_screen *sws = svgascreen->sws;
189 SVGA3dDevCapResult result;
190
191 switch (param) {
192 case PIPE_CAP_NPOT_TEXTURES:
193 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 return 1;
196 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
197 /*
198 * "In virtually every OpenGL implementation and hardware,
199 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
200 * http://www.opengl.org/wiki/Blending
201 */
202 return sws->have_vgpu10 ? 1 : 0;
203 case PIPE_CAP_ANISOTROPIC_FILTER:
204 return 1;
205 case PIPE_CAP_POINT_SPRITE:
206 return 1;
207 case PIPE_CAP_TGSI_TEXCOORD:
208 return 0;
209 case PIPE_CAP_MAX_RENDER_TARGETS:
210 return svgascreen->max_color_buffers;
211 case PIPE_CAP_OCCLUSION_QUERY:
212 return 1;
213 case PIPE_CAP_QUERY_TIME_ELAPSED:
214 return 0;
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 return sws->have_vgpu10;
217 case PIPE_CAP_TEXTURE_SWIZZLE:
218 return 1;
219 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
220 return 0;
221 case PIPE_CAP_USER_VERTEX_BUFFERS:
222 return 0;
223 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
224 return 256;
225
226 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
227 {
228 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
229 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
230 levels = MIN2(util_logbase2(result.u) + 1, levels);
231 else
232 levels = 12 /* 2048x2048 */;
233 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
234 levels = MIN2(util_logbase2(result.u) + 1, levels);
235 else
236 levels = 12 /* 2048x2048 */;
237 return levels;
238 }
239
240 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
241 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
242 return 8; /* max 128x128x128 */
243 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
244
245 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
246 /*
247 * No mechanism to query the host, and at least limited to 2048x2048 on
248 * certain hardware.
249 */
250 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
251 12 /* 2048x2048 */);
252
253 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
254 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
255
256 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
257 return 1;
258
259 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
260 return 1;
261 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
262 return sws->have_vgpu10;
263 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
264 return 0;
265 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
266 return !sws->have_vgpu10;
267
268 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
269 return 1; /* The color outputs of vertex shaders are not clamped */
270 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
271 return 0; /* The driver can't clamp vertex colors */
272 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
273 return 0; /* The driver can't clamp fragment colors */
274
275 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
276 return 1; /* expected for GL_ARB_framebuffer_object */
277
278 case PIPE_CAP_GLSL_FEATURE_LEVEL:
279 return sws->have_vgpu10 ? 330 : 120;
280
281 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
282 return sws->have_vgpu10 ? 140 : 120;
283
284 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
285 return 0;
286
287 case PIPE_CAP_SM3:
288 return 1;
289
290 case PIPE_CAP_DEPTH_CLIP_DISABLE:
291 case PIPE_CAP_INDEP_BLEND_ENABLE:
292 case PIPE_CAP_CONDITIONAL_RENDER:
293 case PIPE_CAP_QUERY_TIMESTAMP:
294 case PIPE_CAP_TGSI_INSTANCEID:
295 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
296 case PIPE_CAP_SEAMLESS_CUBE_MAP:
297 case PIPE_CAP_FAKE_SW_MSAA:
298 return sws->have_vgpu10;
299
300 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
301 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
302 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
303 return sws->have_vgpu10 ? 4 : 0;
304 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
305 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
306 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
307 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
308 return 0;
309 case PIPE_CAP_TEXTURE_MULTISAMPLE:
310 return svgascreen->ms_samples ? 1 : 0;
311
312 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
313 /* convert bytes to texels for the case of the largest texel
314 * size: float[4].
315 */
316 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
317
318 case PIPE_CAP_MIN_TEXEL_OFFSET:
319 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
320 case PIPE_CAP_MAX_TEXEL_OFFSET:
321 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
322
323 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
324 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
325 return 0;
326
327 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
328 return sws->have_vgpu10 ? 256 : 0;
329 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
330 return sws->have_vgpu10 ? 1024 : 0;
331
332 case PIPE_CAP_PRIMITIVE_RESTART:
333 return 1; /* may be a sw fallback, depending on restart index */
334
335 case PIPE_CAP_GENERATE_MIPMAP:
336 return sws->have_generate_mipmap_cmd;
337
338 case PIPE_CAP_NATIVE_FENCE_FD:
339 return sws->have_fence_fd;
340
341 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
342 return 1;
343
344 /* Unsupported features */
345 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
346 case PIPE_CAP_SHADER_STENCIL_EXPORT:
347 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
348 case PIPE_CAP_INDEP_BLEND_FUNC:
349 case PIPE_CAP_TEXTURE_BARRIER:
350 case PIPE_CAP_MAX_VERTEX_STREAMS:
351 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
352 case PIPE_CAP_COMPUTE:
353 case PIPE_CAP_START_INSTANCE:
354 case PIPE_CAP_CUBE_MAP_ARRAY:
355 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
356 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
357 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
358 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
359 case PIPE_CAP_TEXTURE_GATHER_SM5:
360 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
361 case PIPE_CAP_TEXTURE_QUERY_LOD:
362 case PIPE_CAP_SAMPLE_SHADING:
363 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
364 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
365 case PIPE_CAP_DRAW_INDIRECT:
366 case PIPE_CAP_MULTI_DRAW_INDIRECT:
367 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
368 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
369 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
370 case PIPE_CAP_SAMPLER_VIEW_TARGET:
371 case PIPE_CAP_CLIP_HALFZ:
372 case PIPE_CAP_VERTEXID_NOBASE:
373 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
374 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
375 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
376 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
377 case PIPE_CAP_INVALIDATE_BUFFER:
378 case PIPE_CAP_STRING_MARKER:
379 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
380 case PIPE_CAP_QUERY_MEMORY_INFO:
381 case PIPE_CAP_PCI_GROUP:
382 case PIPE_CAP_PCI_BUS:
383 case PIPE_CAP_PCI_DEVICE:
384 case PIPE_CAP_PCI_FUNCTION:
385 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
386 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
387 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
388 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
389 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
390 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
391 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
392 return 0;
393 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
394 return 64;
395 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
396 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
397 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
398 return 1; /* need 4-byte alignment for all offsets and strides */
399 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
400 return 2048;
401 case PIPE_CAP_MAX_VIEWPORTS:
402 return 1;
403 case PIPE_CAP_ENDIANNESS:
404 return PIPE_ENDIAN_LITTLE;
405
406 case PIPE_CAP_VENDOR_ID:
407 return 0x15ad; /* VMware Inc. */
408 case PIPE_CAP_DEVICE_ID:
409 return 0x0405; /* assume SVGA II */
410 case PIPE_CAP_ACCELERATED:
411 return 0; /* XXX: */
412 case PIPE_CAP_VIDEO_MEMORY:
413 /* XXX: Query the host ? */
414 return 1;
415 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
416 return sws->have_vgpu10;
417 case PIPE_CAP_CLEAR_TEXTURE:
418 return sws->have_vgpu10;
419 case PIPE_CAP_UMA:
420 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
421 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
422 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
423 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
424 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
425 case PIPE_CAP_DEPTH_BOUNDS_TEST:
426 case PIPE_CAP_TGSI_TXQS:
427 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
428 case PIPE_CAP_SHAREABLE_SHADERS:
429 case PIPE_CAP_DRAW_PARAMETERS:
430 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
431 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
432 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
433 case PIPE_CAP_QUERY_BUFFER_OBJECT:
434 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
435 case PIPE_CAP_CULL_DISTANCE:
436 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
437 case PIPE_CAP_TGSI_VOTE:
438 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
439 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
440 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
441 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
442 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
443 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
444 case PIPE_CAP_TGSI_FS_FBFETCH:
445 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
446 case PIPE_CAP_DOUBLES:
447 case PIPE_CAP_INT64:
448 case PIPE_CAP_INT64_DIVMOD:
449 case PIPE_CAP_TGSI_TEX_TXF_LZ:
450 case PIPE_CAP_TGSI_CLOCK:
451 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
452 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
453 case PIPE_CAP_TGSI_BALLOT:
454 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
455 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
456 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
457 case PIPE_CAP_POST_DEPTH_COVERAGE:
458 case PIPE_CAP_BINDLESS_TEXTURE:
459 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
460 case PIPE_CAP_QUERY_SO_OVERFLOW:
461 case PIPE_CAP_MEMOBJ:
462 case PIPE_CAP_LOAD_CONSTBUF:
463 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
464 case PIPE_CAP_TILE_RASTER_ORDER:
465 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
466 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
467 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
468 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
469 case PIPE_CAP_FENCE_SIGNAL:
470 case PIPE_CAP_CONSTBUF0_FLAGS:
471 case PIPE_CAP_PACKED_UNIFORMS:
472 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
473 return 0;
474 }
475
476 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
477 return 0;
478 }
479
480
481 static int
482 vgpu9_get_shader_param(struct pipe_screen *screen,
483 enum pipe_shader_type shader,
484 enum pipe_shader_cap param)
485 {
486 struct svga_screen *svgascreen = svga_screen(screen);
487 struct svga_winsys_screen *sws = svgascreen->sws;
488 unsigned val;
489
490 assert(!sws->have_vgpu10);
491
492 switch (shader)
493 {
494 case PIPE_SHADER_FRAGMENT:
495 switch (param)
496 {
497 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
498 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
499 return get_uint_cap(sws,
500 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
501 512);
502 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
503 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
504 return 512;
505 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
506 return SVGA3D_MAX_NESTING_LEVEL;
507 case PIPE_SHADER_CAP_MAX_INPUTS:
508 return 10;
509 case PIPE_SHADER_CAP_MAX_OUTPUTS:
510 return svgascreen->max_color_buffers;
511 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
512 return 224 * sizeof(float[4]);
513 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
514 return 1;
515 case PIPE_SHADER_CAP_MAX_TEMPS:
516 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
517 return MIN2(val, SVGA3D_TEMPREG_MAX);
518 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
519 /*
520 * Although PS 3.0 has some addressing abilities it can only represent
521 * loops that can be statically determined and unrolled. Given we can
522 * only handle a subset of the cases that the state tracker already
523 * does it is better to defer loop unrolling to the state tracker.
524 */
525 return 0;
526 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
527 return 0;
528 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
529 return 0;
530 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
531 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
532 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
533 return 0;
534 case PIPE_SHADER_CAP_SUBROUTINES:
535 return 0;
536 case PIPE_SHADER_CAP_INT64_ATOMICS:
537 case PIPE_SHADER_CAP_INTEGERS:
538 return 0;
539 case PIPE_SHADER_CAP_FP16:
540 return 0;
541 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
542 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
543 return 16;
544 case PIPE_SHADER_CAP_PREFERRED_IR:
545 return PIPE_SHADER_IR_TGSI;
546 case PIPE_SHADER_CAP_SUPPORTED_IRS:
547 return 0;
548 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
549 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
550 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
551 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
552 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
553 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
554 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
555 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
556 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
557 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
558 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
559 return 0;
560 case PIPE_SHADER_CAP_SCALAR_ISA:
561 return 1;
562 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
563 return 32;
564 }
565 /* If we get here, we failed to handle a cap above */
566 debug_printf("Unexpected fragment shader query %u\n", param);
567 return 0;
568 case PIPE_SHADER_VERTEX:
569 switch (param)
570 {
571 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
572 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
573 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
574 512);
575 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
576 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
577 /* XXX: until we have vertex texture support */
578 return 0;
579 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
580 return SVGA3D_MAX_NESTING_LEVEL;
581 case PIPE_SHADER_CAP_MAX_INPUTS:
582 return 16;
583 case PIPE_SHADER_CAP_MAX_OUTPUTS:
584 return 10;
585 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
586 return 256 * sizeof(float[4]);
587 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
588 return 1;
589 case PIPE_SHADER_CAP_MAX_TEMPS:
590 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
591 return MIN2(val, SVGA3D_TEMPREG_MAX);
592 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
593 return 0;
594 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
595 return 0;
596 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
597 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
598 return 1;
599 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
600 return 0;
601 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
602 return 1;
603 case PIPE_SHADER_CAP_SUBROUTINES:
604 return 0;
605 case PIPE_SHADER_CAP_INT64_ATOMICS:
606 case PIPE_SHADER_CAP_INTEGERS:
607 return 0;
608 case PIPE_SHADER_CAP_FP16:
609 return 0;
610 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
611 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
612 return 0;
613 case PIPE_SHADER_CAP_PREFERRED_IR:
614 return PIPE_SHADER_IR_TGSI;
615 case PIPE_SHADER_CAP_SUPPORTED_IRS:
616 return 0;
617 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
618 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
619 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
620 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
621 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
622 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
623 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
624 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
625 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
626 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
627 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
628 return 0;
629 case PIPE_SHADER_CAP_SCALAR_ISA:
630 return 1;
631 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
632 return 32;
633 }
634 /* If we get here, we failed to handle a cap above */
635 debug_printf("Unexpected vertex shader query %u\n", param);
636 return 0;
637 case PIPE_SHADER_GEOMETRY:
638 case PIPE_SHADER_COMPUTE:
639 case PIPE_SHADER_TESS_CTRL:
640 case PIPE_SHADER_TESS_EVAL:
641 /* no support for geometry, tess or compute shaders at this time */
642 return 0;
643 default:
644 debug_printf("Unexpected shader type (%u) query\n", shader);
645 return 0;
646 }
647 return 0;
648 }
649
650
651 static int
652 vgpu10_get_shader_param(struct pipe_screen *screen,
653 enum pipe_shader_type shader,
654 enum pipe_shader_cap param)
655 {
656 struct svga_screen *svgascreen = svga_screen(screen);
657 struct svga_winsys_screen *sws = svgascreen->sws;
658
659 assert(sws->have_vgpu10);
660 (void) sws; /* silence unused var warnings in non-debug builds */
661
662 /* Only VS, GS, FS supported */
663 if (shader != PIPE_SHADER_VERTEX &&
664 shader != PIPE_SHADER_GEOMETRY &&
665 shader != PIPE_SHADER_FRAGMENT) {
666 return 0;
667 }
668
669 /* NOTE: we do not query the device for any caps/limits at this time */
670
671 /* Generally the same limits for vertex, geometry and fragment shaders */
672 switch (param) {
673 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
674 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
675 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
676 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
677 return 64 * 1024;
678 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
679 return 64;
680 case PIPE_SHADER_CAP_MAX_INPUTS:
681 if (shader == PIPE_SHADER_FRAGMENT)
682 return VGPU10_MAX_FS_INPUTS;
683 else if (shader == PIPE_SHADER_GEOMETRY)
684 return VGPU10_MAX_GS_INPUTS;
685 else
686 return VGPU10_MAX_VS_INPUTS;
687 case PIPE_SHADER_CAP_MAX_OUTPUTS:
688 if (shader == PIPE_SHADER_FRAGMENT)
689 return VGPU10_MAX_FS_OUTPUTS;
690 else if (shader == PIPE_SHADER_GEOMETRY)
691 return VGPU10_MAX_GS_OUTPUTS;
692 else
693 return VGPU10_MAX_VS_OUTPUTS;
694 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
695 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
696 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
697 return svgascreen->max_const_buffers;
698 case PIPE_SHADER_CAP_MAX_TEMPS:
699 return VGPU10_MAX_TEMPS;
700 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
701 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
702 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
703 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
704 return TRUE; /* XXX verify */
705 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
706 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
707 case PIPE_SHADER_CAP_SUBROUTINES:
708 case PIPE_SHADER_CAP_INTEGERS:
709 return TRUE;
710 case PIPE_SHADER_CAP_FP16:
711 return FALSE;
712 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
713 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
714 return SVGA3D_DX_MAX_SAMPLERS;
715 case PIPE_SHADER_CAP_PREFERRED_IR:
716 return PIPE_SHADER_IR_TGSI;
717 case PIPE_SHADER_CAP_SUPPORTED_IRS:
718 return 0;
719 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
720 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
721 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
722 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
723 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
724 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
725 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
726 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
727 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
728 case PIPE_SHADER_CAP_INT64_ATOMICS:
729 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
730 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
731 return 0;
732 case PIPE_SHADER_CAP_SCALAR_ISA:
733 return 1;
734 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
735 return 32;
736 default:
737 debug_printf("Unexpected vgpu10 shader query %u\n", param);
738 return 0;
739 }
740 return 0;
741 }
742
743
744 static int
745 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
746 enum pipe_shader_cap param)
747 {
748 struct svga_screen *svgascreen = svga_screen(screen);
749 struct svga_winsys_screen *sws = svgascreen->sws;
750 if (sws->have_vgpu10) {
751 return vgpu10_get_shader_param(screen, shader, param);
752 }
753 else {
754 return vgpu9_get_shader_param(screen, shader, param);
755 }
756 }
757
758
759 static void
760 svga_fence_reference(struct pipe_screen *screen,
761 struct pipe_fence_handle **ptr,
762 struct pipe_fence_handle *fence)
763 {
764 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
765 sws->fence_reference(sws, ptr, fence);
766 }
767
768
769 static boolean
770 svga_fence_finish(struct pipe_screen *screen,
771 struct pipe_context *ctx,
772 struct pipe_fence_handle *fence,
773 uint64_t timeout)
774 {
775 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
776 boolean retVal;
777
778 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
779
780 if (!timeout) {
781 retVal = sws->fence_signalled(sws, fence, 0) == 0;
782 }
783 else {
784 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
785 __FUNCTION__, fence);
786
787 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
788 }
789
790 SVGA_STATS_TIME_POP(sws);
791
792 return retVal;
793 }
794
795
796 static int
797 svga_fence_get_fd(struct pipe_screen *screen,
798 struct pipe_fence_handle *fence)
799 {
800 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
801
802 return sws->fence_get_fd(sws, fence, TRUE);
803 }
804
805
806 static int
807 svga_get_driver_query_info(struct pipe_screen *screen,
808 unsigned index,
809 struct pipe_driver_query_info *info)
810 {
811 #define QUERY(NAME, ENUM, UNITS) \
812 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
813
814 static const struct pipe_driver_query_info queries[] = {
815 /* per-frame counters */
816 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
817 PIPE_DRIVER_QUERY_TYPE_UINT64),
818 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
819 PIPE_DRIVER_QUERY_TYPE_UINT64),
820 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
821 PIPE_DRIVER_QUERY_TYPE_UINT64),
822 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
823 PIPE_DRIVER_QUERY_TYPE_UINT64),
824 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
825 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
826 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
827 PIPE_DRIVER_QUERY_TYPE_UINT64),
828 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
829 PIPE_DRIVER_QUERY_TYPE_UINT64),
830 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
831 PIPE_DRIVER_QUERY_TYPE_BYTES),
832 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
833 PIPE_DRIVER_QUERY_TYPE_BYTES),
834 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
835 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
836 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
837 PIPE_DRIVER_QUERY_TYPE_UINT64),
838 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
839 PIPE_DRIVER_QUERY_TYPE_UINT64),
840 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
841 PIPE_DRIVER_QUERY_TYPE_UINT64),
842 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
843 PIPE_DRIVER_QUERY_TYPE_UINT64),
844 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
845 PIPE_DRIVER_QUERY_TYPE_UINT64),
846 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
847 PIPE_DRIVER_QUERY_TYPE_UINT64),
848
849 /* running total counters */
850 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
851 PIPE_DRIVER_QUERY_TYPE_BYTES),
852 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
853 PIPE_DRIVER_QUERY_TYPE_UINT64),
854 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
855 PIPE_DRIVER_QUERY_TYPE_UINT64),
856 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
857 PIPE_DRIVER_QUERY_TYPE_UINT64),
858 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
859 PIPE_DRIVER_QUERY_TYPE_UINT64),
860 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
861 PIPE_DRIVER_QUERY_TYPE_UINT64),
862 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
863 PIPE_DRIVER_QUERY_TYPE_UINT64),
864 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
865 PIPE_DRIVER_QUERY_TYPE_FLOAT),
866 };
867 #undef QUERY
868
869 if (!info)
870 return ARRAY_SIZE(queries);
871
872 if (index >= ARRAY_SIZE(queries))
873 return 0;
874
875 *info = queries[index];
876 return 1;
877 }
878
879
880 static void
881 init_logging(struct pipe_screen *screen)
882 {
883 static const char *log_prefix = "Mesa: ";
884 char host_log[1000];
885
886 /* Log Version to Host */
887 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
888 "%s%s", log_prefix, svga_get_name(screen));
889 svga_host_log(host_log);
890
891 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
892 "%s%s" MESA_GIT_SHA1, log_prefix, PACKAGE_VERSION);
893 svga_host_log(host_log);
894
895 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
896 * line (program name and arguments).
897 */
898 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
899 char cmdline[1000];
900 if (os_get_command_line(cmdline, sizeof(cmdline))) {
901 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
902 "%s%s", log_prefix, cmdline);
903 svga_host_log(host_log);
904 }
905 }
906 }
907
908
909 static void
910 svga_destroy_screen( struct pipe_screen *screen )
911 {
912 struct svga_screen *svgascreen = svga_screen(screen);
913
914 svga_screen_cache_cleanup(svgascreen);
915
916 mtx_destroy(&svgascreen->swc_mutex);
917 mtx_destroy(&svgascreen->tex_mutex);
918
919 svgascreen->sws->destroy(svgascreen->sws);
920
921 FREE(svgascreen);
922 }
923
924
925 /**
926 * Create a new svga_screen object
927 */
928 struct pipe_screen *
929 svga_screen_create(struct svga_winsys_screen *sws)
930 {
931 struct svga_screen *svgascreen;
932 struct pipe_screen *screen;
933
934 #ifdef DEBUG
935 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
936 #endif
937
938 svgascreen = CALLOC_STRUCT(svga_screen);
939 if (!svgascreen)
940 goto error1;
941
942 svgascreen->debug.force_level_surface_view =
943 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
944 svgascreen->debug.force_surface_view =
945 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
946 svgascreen->debug.force_sampler_view =
947 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
948 svgascreen->debug.no_surface_view =
949 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
950 svgascreen->debug.no_sampler_view =
951 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
952 svgascreen->debug.no_cache_index_buffers =
953 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
954
955 screen = &svgascreen->screen;
956
957 screen->destroy = svga_destroy_screen;
958 screen->get_name = svga_get_name;
959 screen->get_vendor = svga_get_vendor;
960 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
961 screen->get_param = svga_get_param;
962 screen->get_shader_param = svga_get_shader_param;
963 screen->get_paramf = svga_get_paramf;
964 screen->get_timestamp = NULL;
965 screen->is_format_supported = svga_is_format_supported;
966 screen->context_create = svga_context_create;
967 screen->fence_reference = svga_fence_reference;
968 screen->fence_finish = svga_fence_finish;
969 screen->fence_get_fd = svga_fence_get_fd;
970
971 screen->get_driver_query_info = svga_get_driver_query_info;
972 svgascreen->sws = sws;
973
974 svga_init_screen_resource_functions(svgascreen);
975
976 if (sws->get_hw_version) {
977 svgascreen->hw_version = sws->get_hw_version(sws);
978 } else {
979 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
980 }
981
982 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
983 /* too old for 3D acceleration */
984 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
985 svgascreen->hw_version);
986 goto error2;
987 }
988
989 /*
990 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
991 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
992 * we prefer the later when available.
993 *
994 * This mimics hardware vendors extensions for D3D depth sampling. See also
995 * http://aras-p.info/texts/D3D9GPUHacks.html
996 */
997
998 {
999 boolean has_df16, has_df24, has_d24s8_int;
1000 SVGA3dSurfaceFormatCaps caps;
1001 SVGA3dSurfaceFormatCaps mask;
1002 mask.value = 0;
1003 mask.zStencil = 1;
1004 mask.texture = 1;
1005
1006 svgascreen->depth.z16 = SVGA3D_Z_D16;
1007 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1008 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1009
1010 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1011 has_df16 = (caps.value & mask.value) == mask.value;
1012
1013 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1014 has_df24 = (caps.value & mask.value) == mask.value;
1015
1016 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1017 has_d24s8_int = (caps.value & mask.value) == mask.value;
1018
1019 /* XXX: We might want some other logic here.
1020 * Like if we only have d24s8_int we should
1021 * emulate the other formats with that.
1022 */
1023 if (has_df16) {
1024 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1025 }
1026 if (has_df24) {
1027 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1028 }
1029 if (has_d24s8_int) {
1030 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1031 }
1032 }
1033
1034 /* Query device caps
1035 */
1036 if (sws->have_vgpu10) {
1037 svgascreen->haveProvokingVertex
1038 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1039 svgascreen->haveLineSmooth = TRUE;
1040 svgascreen->maxPointSize = 80.0F;
1041 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1042
1043 /* Multisample samples per pixel */
1044 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1045 svgascreen->ms_samples =
1046 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1047 }
1048
1049 /* We only support 4x, 8x, 16x MSAA */
1050 svgascreen->ms_samples &= ((1 << (4-1)) |
1051 (1 << (8-1)) |
1052 (1 << (16-1)));
1053
1054 /* Maximum number of constant buffers */
1055 svgascreen->max_const_buffers =
1056 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1057 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1058 }
1059 else {
1060 /* VGPU9 */
1061 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1062 SVGA3DVSVERSION_NONE);
1063 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1064 SVGA3DPSVERSION_NONE);
1065
1066 /* we require Shader model 3.0 or later */
1067 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1068 goto error2;
1069 }
1070
1071 svgascreen->haveProvokingVertex = FALSE;
1072
1073 svgascreen->haveLineSmooth =
1074 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1075
1076 svgascreen->maxPointSize =
1077 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1078 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1079 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1080
1081 /* The SVGA3D device always supports 4 targets at this time, regardless
1082 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1083 */
1084 svgascreen->max_color_buffers = 4;
1085
1086 /* Only support one constant buffer
1087 */
1088 svgascreen->max_const_buffers = 1;
1089
1090 /* No multisampling */
1091 svgascreen->ms_samples = 0;
1092 }
1093
1094 /* common VGPU9 / VGPU10 caps */
1095 svgascreen->haveLineStipple =
1096 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1097
1098 svgascreen->maxLineWidth =
1099 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1100
1101 svgascreen->maxLineWidthAA =
1102 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1103
1104 if (0) {
1105 debug_printf("svga: haveProvokingVertex %u\n",
1106 svgascreen->haveProvokingVertex);
1107 debug_printf("svga: haveLineStip %u "
1108 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1109 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1110 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1111 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1112 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1113 }
1114
1115 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1116 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1117
1118 svga_screen_cache_init(svgascreen);
1119
1120 init_logging(screen);
1121
1122 return screen;
1123 error2:
1124 FREE(svgascreen);
1125 error1:
1126 return NULL;
1127 }
1128
1129
1130 struct svga_winsys_screen *
1131 svga_winsys_screen(struct pipe_screen *screen)
1132 {
1133 return svga_screen(screen)->sws;
1134 }
1135
1136
1137 #ifdef DEBUG
1138 struct svga_screen *
1139 svga_screen(struct pipe_screen *screen)
1140 {
1141 assert(screen);
1142 assert(screen->destroy == svga_destroy_screen);
1143 return (struct svga_screen *)screen;
1144 }
1145 #endif