gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "os/os_process.h"
34
35 #include "svga_winsys.h"
36 #include "svga_public.h"
37 #include "svga_context.h"
38 #include "svga_format.h"
39 #include "svga_msg.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56 { "dma", DEBUG_DMA, NULL },
57 { "tgsi", DEBUG_TGSI, NULL },
58 { "pipe", DEBUG_PIPE, NULL },
59 { "state", DEBUG_STATE, NULL },
60 { "screen", DEBUG_SCREEN, NULL },
61 { "tex", DEBUG_TEX, NULL },
62 { "swtnl", DEBUG_SWTNL, NULL },
63 { "const", DEBUG_CONSTS, NULL },
64 { "viewport", DEBUG_VIEWPORT, NULL },
65 { "views", DEBUG_VIEWS, NULL },
66 { "perf", DEBUG_PERF, NULL },
67 { "flush", DEBUG_FLUSH, NULL },
68 { "sync", DEBUG_SYNC, NULL },
69 { "cache", DEBUG_CACHE, NULL },
70 { "streamout", DEBUG_STREAMOUT, NULL },
71 { "query", DEBUG_QUERY, NULL },
72 { "samplers", DEBUG_SAMPLERS, NULL },
73 DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80 return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87 const char *build = "", *llvm = "", *mutex = "";
88 static char name[100];
89 #ifdef DEBUG
90 /* Only return internal details in the DEBUG version:
91 */
92 build = "build: DEBUG;";
93 mutex = "mutex: " PIPE_ATOMIC ";";
94 #elif defined(VMX86_STATS)
95 build = "build: OPT;";
96 #else
97 build = "build: RELEASE;";
98 #endif
99 #ifdef HAVE_LLVM
100 llvm = "LLVM;";
101 #endif
102
103 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
104 return name;
105 }
106
107
108 /** Helper for querying float-valued device cap */
109 static float
110 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
111 float defaultVal)
112 {
113 SVGA3dDevCapResult result;
114 if (sws->get_cap(sws, cap, &result))
115 return result.f;
116 else
117 return defaultVal;
118 }
119
120
121 /** Helper for querying uint-valued device cap */
122 static unsigned
123 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
124 unsigned defaultVal)
125 {
126 SVGA3dDevCapResult result;
127 if (sws->get_cap(sws, cap, &result))
128 return result.u;
129 else
130 return defaultVal;
131 }
132
133
134 /** Helper for querying boolean-valued device cap */
135 static boolean
136 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
137 boolean defaultVal)
138 {
139 SVGA3dDevCapResult result;
140 if (sws->get_cap(sws, cap, &result))
141 return result.b;
142 else
143 return defaultVal;
144 }
145
146
147 static float
148 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
149 {
150 struct svga_screen *svgascreen = svga_screen(screen);
151 struct svga_winsys_screen *sws = svgascreen->sws;
152
153 switch (param) {
154 case PIPE_CAPF_MAX_LINE_WIDTH:
155 return svgascreen->maxLineWidth;
156 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
157 return svgascreen->maxLineWidthAA;
158
159 case PIPE_CAPF_MAX_POINT_WIDTH:
160 /* fall-through */
161 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
162 return svgascreen->maxPointSize;
163
164 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
165 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
166
167 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
168 return 15.0;
169
170 case PIPE_CAPF_GUARD_BAND_LEFT:
171 case PIPE_CAPF_GUARD_BAND_TOP:
172 case PIPE_CAPF_GUARD_BAND_RIGHT:
173 case PIPE_CAPF_GUARD_BAND_BOTTOM:
174 return 0.0;
175 }
176
177 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
178 return 0;
179 }
180
181
182 static int
183 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
184 {
185 struct svga_screen *svgascreen = svga_screen(screen);
186 struct svga_winsys_screen *sws = svgascreen->sws;
187 SVGA3dDevCapResult result;
188
189 switch (param) {
190 case PIPE_CAP_NPOT_TEXTURES:
191 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
192 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
193 return 1;
194 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
195 /*
196 * "In virtually every OpenGL implementation and hardware,
197 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
198 * http://www.opengl.org/wiki/Blending
199 */
200 return sws->have_vgpu10 ? 1 : 0;
201 case PIPE_CAP_ANISOTROPIC_FILTER:
202 return 1;
203 case PIPE_CAP_POINT_SPRITE:
204 return 1;
205 case PIPE_CAP_TGSI_TEXCOORD:
206 return 0;
207 case PIPE_CAP_MAX_RENDER_TARGETS:
208 return svgascreen->max_color_buffers;
209 case PIPE_CAP_OCCLUSION_QUERY:
210 return 1;
211 case PIPE_CAP_QUERY_TIME_ELAPSED:
212 return 0;
213 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
214 return sws->have_vgpu10;
215 case PIPE_CAP_TEXTURE_SWIZZLE:
216 return 1;
217 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
218 return 0;
219 case PIPE_CAP_USER_VERTEX_BUFFERS:
220 return 0;
221 case PIPE_CAP_USER_CONSTANT_BUFFERS:
222 return 1;
223 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
224 return 256;
225
226 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
227 {
228 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
229 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
230 levels = MIN2(util_logbase2(result.u) + 1, levels);
231 else
232 levels = 12 /* 2048x2048 */;
233 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
234 levels = MIN2(util_logbase2(result.u) + 1, levels);
235 else
236 levels = 12 /* 2048x2048 */;
237 return levels;
238 }
239
240 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
241 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
242 return 8; /* max 128x128x128 */
243 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
244
245 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
246 /*
247 * No mechanism to query the host, and at least limited to 2048x2048 on
248 * certain hardware.
249 */
250 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
251 12 /* 2048x2048 */);
252
253 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
254 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
255
256 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
257 return 1;
258
259 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
260 return 1;
261 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
262 return sws->have_vgpu10;
263 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
264 return 0;
265 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
266 return !sws->have_vgpu10;
267
268 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
269 return 1; /* The color outputs of vertex shaders are not clamped */
270 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
271 return 0; /* The driver can't clamp vertex colors */
272 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
273 return 0; /* The driver can't clamp fragment colors */
274
275 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
276 return 1; /* expected for GL_ARB_framebuffer_object */
277
278 case PIPE_CAP_GLSL_FEATURE_LEVEL:
279 return sws->have_vgpu10 ? 330 : 120;
280
281 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
282 return 0;
283
284 case PIPE_CAP_SM3:
285 return 1;
286
287 case PIPE_CAP_DEPTH_CLIP_DISABLE:
288 case PIPE_CAP_INDEP_BLEND_ENABLE:
289 case PIPE_CAP_CONDITIONAL_RENDER:
290 case PIPE_CAP_QUERY_TIMESTAMP:
291 case PIPE_CAP_TGSI_INSTANCEID:
292 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
293 case PIPE_CAP_SEAMLESS_CUBE_MAP:
294 case PIPE_CAP_FAKE_SW_MSAA:
295 return sws->have_vgpu10;
296
297 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
298 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
299 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
300 return sws->have_vgpu10 ? 4 : 0;
301 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
302 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
303 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
304 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
305 return 0;
306 case PIPE_CAP_TEXTURE_MULTISAMPLE:
307 return svgascreen->ms_samples ? 1 : 0;
308
309 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
310 /* convert bytes to texels for the case of the largest texel
311 * size: float[4].
312 */
313 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
314
315 case PIPE_CAP_MIN_TEXEL_OFFSET:
316 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
317 case PIPE_CAP_MAX_TEXEL_OFFSET:
318 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
319
320 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
321 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
322 return 0;
323
324 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
325 return sws->have_vgpu10 ? 256 : 0;
326 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
327 return sws->have_vgpu10 ? 1024 : 0;
328
329 case PIPE_CAP_PRIMITIVE_RESTART:
330 return 1; /* may be a sw fallback, depending on restart index */
331
332 case PIPE_CAP_GENERATE_MIPMAP:
333 return sws->have_generate_mipmap_cmd;
334
335 case PIPE_CAP_NATIVE_FENCE_FD:
336 return sws->have_fence_fd;
337
338 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
339 return 1;
340
341 /* Unsupported features */
342 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
343 case PIPE_CAP_SHADER_STENCIL_EXPORT:
344 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
345 case PIPE_CAP_INDEP_BLEND_FUNC:
346 case PIPE_CAP_TEXTURE_BARRIER:
347 case PIPE_CAP_MAX_VERTEX_STREAMS:
348 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
349 case PIPE_CAP_COMPUTE:
350 case PIPE_CAP_START_INSTANCE:
351 case PIPE_CAP_CUBE_MAP_ARRAY:
352 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
353 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
354 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
355 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
356 case PIPE_CAP_TEXTURE_GATHER_SM5:
357 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
358 case PIPE_CAP_TEXTURE_QUERY_LOD:
359 case PIPE_CAP_SAMPLE_SHADING:
360 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
361 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
362 case PIPE_CAP_DRAW_INDIRECT:
363 case PIPE_CAP_MULTI_DRAW_INDIRECT:
364 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
365 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
366 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
367 case PIPE_CAP_SAMPLER_VIEW_TARGET:
368 case PIPE_CAP_CLIP_HALFZ:
369 case PIPE_CAP_VERTEXID_NOBASE:
370 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
371 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
372 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
373 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
374 case PIPE_CAP_INVALIDATE_BUFFER:
375 case PIPE_CAP_STRING_MARKER:
376 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
377 case PIPE_CAP_QUERY_MEMORY_INFO:
378 case PIPE_CAP_PCI_GROUP:
379 case PIPE_CAP_PCI_BUS:
380 case PIPE_CAP_PCI_DEVICE:
381 case PIPE_CAP_PCI_FUNCTION:
382 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
383 return 0;
384 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
385 return 64;
386 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
387 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
388 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
389 return 1; /* need 4-byte alignment for all offsets and strides */
390 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
391 return 2048;
392 case PIPE_CAP_MAX_VIEWPORTS:
393 return 1;
394 case PIPE_CAP_ENDIANNESS:
395 return PIPE_ENDIAN_LITTLE;
396
397 case PIPE_CAP_VENDOR_ID:
398 return 0x15ad; /* VMware Inc. */
399 case PIPE_CAP_DEVICE_ID:
400 return 0x0405; /* assume SVGA II */
401 case PIPE_CAP_ACCELERATED:
402 return 0; /* XXX: */
403 case PIPE_CAP_VIDEO_MEMORY:
404 /* XXX: Query the host ? */
405 return 1;
406 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
407 return sws->have_vgpu10;
408 case PIPE_CAP_CLEAR_TEXTURE:
409 return sws->have_vgpu10;
410 case PIPE_CAP_UMA:
411 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
412 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
413 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
414 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
415 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
416 case PIPE_CAP_DEPTH_BOUNDS_TEST:
417 case PIPE_CAP_TGSI_TXQS:
418 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
419 case PIPE_CAP_SHAREABLE_SHADERS:
420 case PIPE_CAP_DRAW_PARAMETERS:
421 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
422 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
423 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
424 case PIPE_CAP_QUERY_BUFFER_OBJECT:
425 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
426 case PIPE_CAP_CULL_DISTANCE:
427 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
428 case PIPE_CAP_TGSI_VOTE:
429 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
430 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
431 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
432 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
433 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
434 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
435 case PIPE_CAP_TGSI_FS_FBFETCH:
436 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
437 case PIPE_CAP_DOUBLES:
438 case PIPE_CAP_INT64:
439 case PIPE_CAP_INT64_DIVMOD:
440 case PIPE_CAP_TGSI_TEX_TXF_LZ:
441 case PIPE_CAP_TGSI_CLOCK:
442 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
443 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
444 case PIPE_CAP_TGSI_BALLOT:
445 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
446 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
447 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
448 case PIPE_CAP_POST_DEPTH_COVERAGE:
449 case PIPE_CAP_BINDLESS_TEXTURE:
450 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
451 case PIPE_CAP_QUERY_SO_OVERFLOW:
452 case PIPE_CAP_MEMOBJ:
453 case PIPE_CAP_LOAD_CONSTBUF:
454 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
455 case PIPE_CAP_TILE_RASTER_ORDER:
456 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
457 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
458 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
459 return 0;
460 }
461
462 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
463 return 0;
464 }
465
466
467 static int
468 vgpu9_get_shader_param(struct pipe_screen *screen,
469 enum pipe_shader_type shader,
470 enum pipe_shader_cap param)
471 {
472 struct svga_screen *svgascreen = svga_screen(screen);
473 struct svga_winsys_screen *sws = svgascreen->sws;
474 unsigned val;
475
476 assert(!sws->have_vgpu10);
477
478 switch (shader)
479 {
480 case PIPE_SHADER_FRAGMENT:
481 switch (param)
482 {
483 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
484 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
485 return get_uint_cap(sws,
486 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
487 512);
488 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
489 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
490 return 512;
491 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
492 return SVGA3D_MAX_NESTING_LEVEL;
493 case PIPE_SHADER_CAP_MAX_INPUTS:
494 return 10;
495 case PIPE_SHADER_CAP_MAX_OUTPUTS:
496 return svgascreen->max_color_buffers;
497 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
498 return 224 * sizeof(float[4]);
499 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
500 return 1;
501 case PIPE_SHADER_CAP_MAX_TEMPS:
502 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
503 return MIN2(val, SVGA3D_TEMPREG_MAX);
504 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
505 /*
506 * Although PS 3.0 has some addressing abilities it can only represent
507 * loops that can be statically determined and unrolled. Given we can
508 * only handle a subset of the cases that the state tracker already
509 * does it is better to defer loop unrolling to the state tracker.
510 */
511 return 0;
512 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
513 return 0;
514 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
515 return 0;
516 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
517 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
518 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
519 return 0;
520 case PIPE_SHADER_CAP_SUBROUTINES:
521 return 0;
522 case PIPE_SHADER_CAP_INT64_ATOMICS:
523 case PIPE_SHADER_CAP_INTEGERS:
524 return 0;
525 case PIPE_SHADER_CAP_FP16:
526 return 0;
527 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
528 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
529 return 16;
530 case PIPE_SHADER_CAP_PREFERRED_IR:
531 return PIPE_SHADER_IR_TGSI;
532 case PIPE_SHADER_CAP_SUPPORTED_IRS:
533 return 0;
534 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
535 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
536 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
537 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
538 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
539 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
540 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
541 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
542 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
543 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
544 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
545 return 0;
546 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
547 return 32;
548 }
549 /* If we get here, we failed to handle a cap above */
550 debug_printf("Unexpected fragment shader query %u\n", param);
551 return 0;
552 case PIPE_SHADER_VERTEX:
553 switch (param)
554 {
555 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
556 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
557 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
558 512);
559 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
560 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
561 /* XXX: until we have vertex texture support */
562 return 0;
563 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
564 return SVGA3D_MAX_NESTING_LEVEL;
565 case PIPE_SHADER_CAP_MAX_INPUTS:
566 return 16;
567 case PIPE_SHADER_CAP_MAX_OUTPUTS:
568 return 10;
569 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
570 return 256 * sizeof(float[4]);
571 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
572 return 1;
573 case PIPE_SHADER_CAP_MAX_TEMPS:
574 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
575 return MIN2(val, SVGA3D_TEMPREG_MAX);
576 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
577 return 0;
578 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
579 return 0;
580 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
581 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
582 return 1;
583 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
584 return 0;
585 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
586 return 1;
587 case PIPE_SHADER_CAP_SUBROUTINES:
588 return 0;
589 case PIPE_SHADER_CAP_INT64_ATOMICS:
590 case PIPE_SHADER_CAP_INTEGERS:
591 return 0;
592 case PIPE_SHADER_CAP_FP16:
593 return 0;
594 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
595 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
596 return 0;
597 case PIPE_SHADER_CAP_PREFERRED_IR:
598 return PIPE_SHADER_IR_TGSI;
599 case PIPE_SHADER_CAP_SUPPORTED_IRS:
600 return 0;
601 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
602 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
603 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
604 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
605 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
606 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
607 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
608 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
609 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
610 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
611 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
612 return 0;
613 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
614 return 32;
615 }
616 /* If we get here, we failed to handle a cap above */
617 debug_printf("Unexpected vertex shader query %u\n", param);
618 return 0;
619 case PIPE_SHADER_GEOMETRY:
620 case PIPE_SHADER_COMPUTE:
621 case PIPE_SHADER_TESS_CTRL:
622 case PIPE_SHADER_TESS_EVAL:
623 /* no support for geometry, tess or compute shaders at this time */
624 return 0;
625 default:
626 debug_printf("Unexpected shader type (%u) query\n", shader);
627 return 0;
628 }
629 return 0;
630 }
631
632
633 static int
634 vgpu10_get_shader_param(struct pipe_screen *screen,
635 enum pipe_shader_type shader,
636 enum pipe_shader_cap param)
637 {
638 struct svga_screen *svgascreen = svga_screen(screen);
639 struct svga_winsys_screen *sws = svgascreen->sws;
640
641 assert(sws->have_vgpu10);
642 (void) sws; /* silence unused var warnings in non-debug builds */
643
644 /* Only VS, GS, FS supported */
645 if (shader != PIPE_SHADER_VERTEX &&
646 shader != PIPE_SHADER_GEOMETRY &&
647 shader != PIPE_SHADER_FRAGMENT) {
648 return 0;
649 }
650
651 /* NOTE: we do not query the device for any caps/limits at this time */
652
653 /* Generally the same limits for vertex, geometry and fragment shaders */
654 switch (param) {
655 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
656 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
657 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
658 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
659 return 64 * 1024;
660 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
661 return 64;
662 case PIPE_SHADER_CAP_MAX_INPUTS:
663 if (shader == PIPE_SHADER_FRAGMENT)
664 return VGPU10_MAX_FS_INPUTS;
665 else if (shader == PIPE_SHADER_GEOMETRY)
666 return VGPU10_MAX_GS_INPUTS;
667 else
668 return VGPU10_MAX_VS_INPUTS;
669 case PIPE_SHADER_CAP_MAX_OUTPUTS:
670 if (shader == PIPE_SHADER_FRAGMENT)
671 return VGPU10_MAX_FS_OUTPUTS;
672 else if (shader == PIPE_SHADER_GEOMETRY)
673 return VGPU10_MAX_GS_OUTPUTS;
674 else
675 return VGPU10_MAX_VS_OUTPUTS;
676 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
677 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
678 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
679 return svgascreen->max_const_buffers;
680 case PIPE_SHADER_CAP_MAX_TEMPS:
681 return VGPU10_MAX_TEMPS;
682 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
683 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
684 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
685 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
686 return TRUE; /* XXX verify */
687 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
688 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
689 case PIPE_SHADER_CAP_SUBROUTINES:
690 case PIPE_SHADER_CAP_INTEGERS:
691 return TRUE;
692 case PIPE_SHADER_CAP_FP16:
693 return FALSE;
694 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
695 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
696 return SVGA3D_DX_MAX_SAMPLERS;
697 case PIPE_SHADER_CAP_PREFERRED_IR:
698 return PIPE_SHADER_IR_TGSI;
699 case PIPE_SHADER_CAP_SUPPORTED_IRS:
700 return 0;
701 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
702 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
703 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
704 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
705 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
706 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
707 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
708 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
709 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
710 case PIPE_SHADER_CAP_INT64_ATOMICS:
711 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
712 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
713 return 0;
714 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
715 return 32;
716 default:
717 debug_printf("Unexpected vgpu10 shader query %u\n", param);
718 return 0;
719 }
720 return 0;
721 }
722
723
724 static int
725 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
726 enum pipe_shader_cap param)
727 {
728 struct svga_screen *svgascreen = svga_screen(screen);
729 struct svga_winsys_screen *sws = svgascreen->sws;
730 if (sws->have_vgpu10) {
731 return vgpu10_get_shader_param(screen, shader, param);
732 }
733 else {
734 return vgpu9_get_shader_param(screen, shader, param);
735 }
736 }
737
738
739 static void
740 svga_fence_reference(struct pipe_screen *screen,
741 struct pipe_fence_handle **ptr,
742 struct pipe_fence_handle *fence)
743 {
744 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
745 sws->fence_reference(sws, ptr, fence);
746 }
747
748
749 static boolean
750 svga_fence_finish(struct pipe_screen *screen,
751 struct pipe_context *ctx,
752 struct pipe_fence_handle *fence,
753 uint64_t timeout)
754 {
755 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
756 boolean retVal;
757
758 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
759
760 if (!timeout) {
761 retVal = sws->fence_signalled(sws, fence, 0) == 0;
762 }
763 else {
764 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
765 __FUNCTION__, fence);
766
767 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
768 }
769
770 SVGA_STATS_TIME_POP(sws);
771
772 return retVal;
773 }
774
775
776 static int
777 svga_fence_get_fd(struct pipe_screen *screen,
778 struct pipe_fence_handle *fence)
779 {
780 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
781
782 return sws->fence_get_fd(sws, fence, TRUE);
783 }
784
785
786 static int
787 svga_get_driver_query_info(struct pipe_screen *screen,
788 unsigned index,
789 struct pipe_driver_query_info *info)
790 {
791 #define QUERY(NAME, ENUM, UNITS) \
792 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
793
794 static const struct pipe_driver_query_info queries[] = {
795 /* per-frame counters */
796 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
797 PIPE_DRIVER_QUERY_TYPE_UINT64),
798 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
799 PIPE_DRIVER_QUERY_TYPE_UINT64),
800 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
801 PIPE_DRIVER_QUERY_TYPE_UINT64),
802 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
803 PIPE_DRIVER_QUERY_TYPE_UINT64),
804 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
805 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
806 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
807 PIPE_DRIVER_QUERY_TYPE_UINT64),
808 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
809 PIPE_DRIVER_QUERY_TYPE_UINT64),
810 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
811 PIPE_DRIVER_QUERY_TYPE_BYTES),
812 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
813 PIPE_DRIVER_QUERY_TYPE_BYTES),
814 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
815 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
816 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
817 PIPE_DRIVER_QUERY_TYPE_UINT64),
818 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
819 PIPE_DRIVER_QUERY_TYPE_UINT64),
820 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
821 PIPE_DRIVER_QUERY_TYPE_UINT64),
822 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
823 PIPE_DRIVER_QUERY_TYPE_UINT64),
824 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
825 PIPE_DRIVER_QUERY_TYPE_UINT64),
826 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
827 PIPE_DRIVER_QUERY_TYPE_UINT64),
828
829 /* running total counters */
830 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
831 PIPE_DRIVER_QUERY_TYPE_BYTES),
832 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
833 PIPE_DRIVER_QUERY_TYPE_UINT64),
834 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
835 PIPE_DRIVER_QUERY_TYPE_UINT64),
836 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
837 PIPE_DRIVER_QUERY_TYPE_UINT64),
838 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
839 PIPE_DRIVER_QUERY_TYPE_UINT64),
840 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
841 PIPE_DRIVER_QUERY_TYPE_UINT64),
842 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
843 PIPE_DRIVER_QUERY_TYPE_UINT64),
844 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
845 PIPE_DRIVER_QUERY_TYPE_FLOAT),
846 };
847 #undef QUERY
848
849 if (!info)
850 return ARRAY_SIZE(queries);
851
852 if (index >= ARRAY_SIZE(queries))
853 return 0;
854
855 *info = queries[index];
856 return 1;
857 }
858
859
860 static void
861 init_logging(struct pipe_screen *screen)
862 {
863 static const char *log_prefix = "Mesa: ";
864 char host_log[1000];
865
866 /* Log Version to Host */
867 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
868 "%s%s", log_prefix, svga_get_name(screen));
869 svga_host_log(host_log);
870
871 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
872 "%s%s"
873 #ifdef MESA_GIT_SHA1
874 " (" MESA_GIT_SHA1 ")"
875 #endif
876 , log_prefix, PACKAGE_VERSION);
877 svga_host_log(host_log);
878
879 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
880 * line (program name and arguments).
881 */
882 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
883 char cmdline[1000];
884 if (os_get_command_line(cmdline, sizeof(cmdline))) {
885 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
886 "%s%s", log_prefix, cmdline);
887 svga_host_log(host_log);
888 }
889 }
890 }
891
892
893 static void
894 svga_destroy_screen( struct pipe_screen *screen )
895 {
896 struct svga_screen *svgascreen = svga_screen(screen);
897
898 svga_screen_cache_cleanup(svgascreen);
899
900 mtx_destroy(&svgascreen->swc_mutex);
901 mtx_destroy(&svgascreen->tex_mutex);
902
903 svgascreen->sws->destroy(svgascreen->sws);
904
905 FREE(svgascreen);
906 }
907
908
909 /**
910 * Create a new svga_screen object
911 */
912 struct pipe_screen *
913 svga_screen_create(struct svga_winsys_screen *sws)
914 {
915 struct svga_screen *svgascreen;
916 struct pipe_screen *screen;
917
918 #ifdef DEBUG
919 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
920 #endif
921
922 svgascreen = CALLOC_STRUCT(svga_screen);
923 if (!svgascreen)
924 goto error1;
925
926 svgascreen->debug.force_level_surface_view =
927 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
928 svgascreen->debug.force_surface_view =
929 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
930 svgascreen->debug.force_sampler_view =
931 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
932 svgascreen->debug.no_surface_view =
933 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
934 svgascreen->debug.no_sampler_view =
935 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
936 svgascreen->debug.no_cache_index_buffers =
937 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
938
939 screen = &svgascreen->screen;
940
941 screen->destroy = svga_destroy_screen;
942 screen->get_name = svga_get_name;
943 screen->get_vendor = svga_get_vendor;
944 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
945 screen->get_param = svga_get_param;
946 screen->get_shader_param = svga_get_shader_param;
947 screen->get_paramf = svga_get_paramf;
948 screen->get_timestamp = NULL;
949 screen->is_format_supported = svga_is_format_supported;
950 screen->context_create = svga_context_create;
951 screen->fence_reference = svga_fence_reference;
952 screen->fence_finish = svga_fence_finish;
953 screen->fence_get_fd = svga_fence_get_fd;
954
955 screen->get_driver_query_info = svga_get_driver_query_info;
956 svgascreen->sws = sws;
957
958 svga_init_screen_resource_functions(svgascreen);
959
960 if (sws->get_hw_version) {
961 svgascreen->hw_version = sws->get_hw_version(sws);
962 } else {
963 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
964 }
965
966 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
967 /* too old for 3D acceleration */
968 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
969 svgascreen->hw_version);
970 goto error2;
971 }
972
973 /*
974 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
975 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
976 * we prefer the later when available.
977 *
978 * This mimics hardware vendors extensions for D3D depth sampling. See also
979 * http://aras-p.info/texts/D3D9GPUHacks.html
980 */
981
982 {
983 boolean has_df16, has_df24, has_d24s8_int;
984 SVGA3dSurfaceFormatCaps caps;
985 SVGA3dSurfaceFormatCaps mask;
986 mask.value = 0;
987 mask.zStencil = 1;
988 mask.texture = 1;
989
990 svgascreen->depth.z16 = SVGA3D_Z_D16;
991 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
992 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
993
994 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
995 has_df16 = (caps.value & mask.value) == mask.value;
996
997 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
998 has_df24 = (caps.value & mask.value) == mask.value;
999
1000 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1001 has_d24s8_int = (caps.value & mask.value) == mask.value;
1002
1003 /* XXX: We might want some other logic here.
1004 * Like if we only have d24s8_int we should
1005 * emulate the other formats with that.
1006 */
1007 if (has_df16) {
1008 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1009 }
1010 if (has_df24) {
1011 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1012 }
1013 if (has_d24s8_int) {
1014 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1015 }
1016 }
1017
1018 /* Query device caps
1019 */
1020 if (sws->have_vgpu10) {
1021 svgascreen->haveProvokingVertex
1022 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1023 svgascreen->haveLineSmooth = TRUE;
1024 svgascreen->maxPointSize = 80.0F;
1025 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1026
1027 /* Multisample samples per pixel */
1028 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1029 svgascreen->ms_samples =
1030 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1031 }
1032
1033 /* We only support 4x, 8x, 16x MSAA */
1034 svgascreen->ms_samples &= ((1 << (4-1)) |
1035 (1 << (8-1)) |
1036 (1 << (16-1)));
1037
1038 /* Maximum number of constant buffers */
1039 svgascreen->max_const_buffers =
1040 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1041 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1042 }
1043 else {
1044 /* VGPU9 */
1045 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1046 SVGA3DVSVERSION_NONE);
1047 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1048 SVGA3DPSVERSION_NONE);
1049
1050 /* we require Shader model 3.0 or later */
1051 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1052 goto error2;
1053 }
1054
1055 svgascreen->haveProvokingVertex = FALSE;
1056
1057 svgascreen->haveLineSmooth =
1058 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1059
1060 svgascreen->maxPointSize =
1061 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1062 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1063 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1064
1065 /* The SVGA3D device always supports 4 targets at this time, regardless
1066 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1067 */
1068 svgascreen->max_color_buffers = 4;
1069
1070 /* Only support one constant buffer
1071 */
1072 svgascreen->max_const_buffers = 1;
1073
1074 /* No multisampling */
1075 svgascreen->ms_samples = 0;
1076 }
1077
1078 /* common VGPU9 / VGPU10 caps */
1079 svgascreen->haveLineStipple =
1080 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1081
1082 svgascreen->maxLineWidth =
1083 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1084
1085 svgascreen->maxLineWidthAA =
1086 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1087
1088 if (0) {
1089 debug_printf("svga: haveProvokingVertex %u\n",
1090 svgascreen->haveProvokingVertex);
1091 debug_printf("svga: haveLineStip %u "
1092 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1093 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1094 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1095 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1096 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1097 }
1098
1099 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1100 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1101
1102 svga_screen_cache_init(svgascreen);
1103
1104 init_logging(screen);
1105
1106 return screen;
1107 error2:
1108 FREE(svgascreen);
1109 error1:
1110 return NULL;
1111 }
1112
1113
1114 struct svga_winsys_screen *
1115 svga_winsys_screen(struct pipe_screen *screen)
1116 {
1117 return svga_screen(screen)->sws;
1118 }
1119
1120
1121 #ifdef DEBUG
1122 struct svga_screen *
1123 svga_screen(struct pipe_screen *screen)
1124 {
1125 assert(screen);
1126 assert(screen->destroy == svga_destroy_screen);
1127 return (struct svga_screen *)screen;
1128 }
1129 #endif