gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/format/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_screen.h"
31 #include "util/u_string.h"
32 #include "util/u_math.h"
33
34 #include "os/os_process.h"
35
36 #include "svga_winsys.h"
37 #include "svga_public.h"
38 #include "svga_context.h"
39 #include "svga_format.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifndef MESA_GIT_SHA1
53 #define MESA_GIT_SHA1 "(unknown git revision)"
54 #endif
55
56 #ifdef DEBUG
57 int SVGA_DEBUG = 0;
58
59 static const struct debug_named_value svga_debug_flags[] = {
60 { "dma", DEBUG_DMA, NULL },
61 { "tgsi", DEBUG_TGSI, NULL },
62 { "pipe", DEBUG_PIPE, NULL },
63 { "state", DEBUG_STATE, NULL },
64 { "screen", DEBUG_SCREEN, NULL },
65 { "tex", DEBUG_TEX, NULL },
66 { "swtnl", DEBUG_SWTNL, NULL },
67 { "const", DEBUG_CONSTS, NULL },
68 { "viewport", DEBUG_VIEWPORT, NULL },
69 { "views", DEBUG_VIEWS, NULL },
70 { "perf", DEBUG_PERF, NULL },
71 { "flush", DEBUG_FLUSH, NULL },
72 { "sync", DEBUG_SYNC, NULL },
73 { "cache", DEBUG_CACHE, NULL },
74 { "streamout", DEBUG_STREAMOUT, NULL },
75 { "query", DEBUG_QUERY, NULL },
76 { "samplers", DEBUG_SAMPLERS, NULL },
77 DEBUG_NAMED_VALUE_END
78 };
79 #endif
80
81 static const char *
82 svga_get_vendor( struct pipe_screen *pscreen )
83 {
84 return "VMware, Inc.";
85 }
86
87
88 static const char *
89 svga_get_name( struct pipe_screen *pscreen )
90 {
91 const char *build = "", *llvm = "", *mutex = "";
92 static char name[100];
93 #ifdef DEBUG
94 /* Only return internal details in the DEBUG version:
95 */
96 build = "build: DEBUG;";
97 mutex = "mutex: " PIPE_ATOMIC ";";
98 #else
99 build = "build: RELEASE;";
100 #endif
101 #ifdef LLVM_AVAILABLE
102 llvm = "LLVM;";
103 #endif
104
105 snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
106 return name;
107 }
108
109
110 /** Helper for querying float-valued device cap */
111 static float
112 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
113 float defaultVal)
114 {
115 SVGA3dDevCapResult result;
116 if (sws->get_cap(sws, cap, &result))
117 return result.f;
118 else
119 return defaultVal;
120 }
121
122
123 /** Helper for querying uint-valued device cap */
124 static unsigned
125 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
126 unsigned defaultVal)
127 {
128 SVGA3dDevCapResult result;
129 if (sws->get_cap(sws, cap, &result))
130 return result.u;
131 else
132 return defaultVal;
133 }
134
135
136 /** Helper for querying boolean-valued device cap */
137 static boolean
138 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
139 boolean defaultVal)
140 {
141 SVGA3dDevCapResult result;
142 if (sws->get_cap(sws, cap, &result))
143 return result.b;
144 else
145 return defaultVal;
146 }
147
148
149 static float
150 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
151 {
152 struct svga_screen *svgascreen = svga_screen(screen);
153 struct svga_winsys_screen *sws = svgascreen->sws;
154
155 switch (param) {
156 case PIPE_CAPF_MAX_LINE_WIDTH:
157 return svgascreen->maxLineWidth;
158 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
159 return svgascreen->maxLineWidthAA;
160
161 case PIPE_CAPF_MAX_POINT_WIDTH:
162 /* fall-through */
163 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
164 return svgascreen->maxPointSize;
165
166 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
167 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
168
169 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
170 return 15.0;
171
172 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
173 /* fall-through */
174 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
175 /* fall-through */
176 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
177 return 0.0f;
178
179 }
180
181 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
182 return 0;
183 }
184
185
186 static int
187 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
188 {
189 struct svga_screen *svgascreen = svga_screen(screen);
190 struct svga_winsys_screen *sws = svgascreen->sws;
191 SVGA3dDevCapResult result;
192
193 switch (param) {
194 case PIPE_CAP_NPOT_TEXTURES:
195 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
196 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
197 return 1;
198 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
199 /*
200 * "In virtually every OpenGL implementation and hardware,
201 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
202 * http://www.opengl.org/wiki/Blending
203 */
204 return sws->have_vgpu10 ? 1 : 0;
205 case PIPE_CAP_ANISOTROPIC_FILTER:
206 return 1;
207 case PIPE_CAP_POINT_SPRITE:
208 return 1;
209 case PIPE_CAP_TGSI_TEXCOORD:
210 return 0;
211 case PIPE_CAP_MAX_RENDER_TARGETS:
212 return svgascreen->max_color_buffers;
213 case PIPE_CAP_OCCLUSION_QUERY:
214 return 1;
215 case PIPE_CAP_QUERY_TIME_ELAPSED:
216 return 0;
217 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
218 return sws->have_vgpu10;
219 case PIPE_CAP_TEXTURE_SWIZZLE:
220 return 1;
221 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
222 return 0;
223 case PIPE_CAP_USER_VERTEX_BUFFERS:
224 return 0;
225 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
226 return 256;
227
228 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
229 {
230 unsigned size = 1 << (SVGA_MAX_TEXTURE_LEVELS - 1);
231 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
232 size = MIN2(result.u, size);
233 else
234 size = 2048;
235 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
236 size = MIN2(result.u, size);
237 else
238 size = 2048;
239 return size;
240 }
241
242 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
243 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
244 return 8; /* max 128x128x128 */
245 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
246
247 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
248 /*
249 * No mechanism to query the host, and at least limited to 2048x2048 on
250 * certain hardware.
251 */
252 return MIN2(util_last_bit(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE)),
253 12 /* 2048x2048 */);
254
255 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
256 return sws->have_sm5 ? SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE :
257 (sws->have_vgpu10 ? SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE : 0);
258
259 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
260 return 1;
261
262 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
263 return 1;
264 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
265 return sws->have_vgpu10;
266 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
267 return 0;
268 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
269 return !sws->have_vgpu10;
270
271 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
272 return 1; /* The color outputs of vertex shaders are not clamped */
273 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
274 return sws->have_vgpu10;
275 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
276 return 0; /* The driver can't clamp fragment colors */
277
278 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
279 return 1; /* expected for GL_ARB_framebuffer_object */
280
281 case PIPE_CAP_GLSL_FEATURE_LEVEL:
282 if (sws->have_sm5) {
283 return 410;
284 } else if (sws->have_vgpu10) {
285 return 330;
286 } else {
287 return 120;
288 }
289
290 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
291 return sws->have_sm5 ? 410 : (sws->have_vgpu10 ? 330 : 120);
292
293 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
294 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
295 return 0;
296
297 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
298 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
299 case PIPE_CAP_VERTEX_SHADER_SATURATE:
300 return 1;
301
302 case PIPE_CAP_DEPTH_CLIP_DISABLE:
303 case PIPE_CAP_INDEP_BLEND_ENABLE:
304 case PIPE_CAP_CONDITIONAL_RENDER:
305 case PIPE_CAP_QUERY_TIMESTAMP:
306 case PIPE_CAP_TGSI_INSTANCEID:
307 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
308 case PIPE_CAP_SEAMLESS_CUBE_MAP:
309 case PIPE_CAP_FAKE_SW_MSAA:
310 return sws->have_vgpu10;
311
312 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
313 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
314 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
315 return sws->have_vgpu10 ? 4 : 0;
316 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
317 return sws->have_sm5 ? SVGA3D_MAX_STREAMOUT_DECLS :
318 (sws->have_vgpu10 ? SVGA3D_MAX_DX10_STREAMOUT_DECLS : 0);
319 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
320 return sws->have_sm5;
321 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
322 return sws->have_sm5;
323 case PIPE_CAP_TEXTURE_MULTISAMPLE:
324 return svgascreen->ms_samples ? 1 : 0;
325
326 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
327 /* convert bytes to texels for the case of the largest texel
328 * size: float[4].
329 */
330 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
331
332 case PIPE_CAP_MIN_TEXEL_OFFSET:
333 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
334 case PIPE_CAP_MAX_TEXEL_OFFSET:
335 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
336
337 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
338 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
339 return 0;
340
341 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
342 return sws->have_vgpu10 ? 256 : 0;
343 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
344 return sws->have_vgpu10 ? 1024 : 0;
345
346 case PIPE_CAP_PRIMITIVE_RESTART:
347 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
348 return 1; /* may be a sw fallback, depending on restart index */
349
350 case PIPE_CAP_GENERATE_MIPMAP:
351 return sws->have_generate_mipmap_cmd;
352
353 case PIPE_CAP_NATIVE_FENCE_FD:
354 return sws->have_fence_fd;
355
356 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
357 return 1;
358
359 case PIPE_CAP_CUBE_MAP_ARRAY:
360 case PIPE_CAP_INDEP_BLEND_FUNC:
361 case PIPE_CAP_SAMPLE_SHADING:
362 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
363 case PIPE_CAP_TEXTURE_QUERY_LOD:
364 return sws->have_sm4_1;
365
366 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
367 /* SM4_1 supports only single-channel textures where as SM5 supports
368 * all four channel textures */
369 return sws->have_sm5 ? 4 :
370 (sws->have_sm4_1 ? 1 : 0);
371 case PIPE_CAP_DRAW_INDIRECT:
372 return sws->have_sm5;
373 case PIPE_CAP_MAX_VERTEX_STREAMS:
374 return sws->have_sm5 ? 4 : 0;
375 case PIPE_CAP_COMPUTE:
376 return 0;
377 case PIPE_CAP_MAX_VARYINGS:
378 return sws->have_vgpu10 ? VGPU10_MAX_FS_INPUTS : 10;
379 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
380 return sws->have_coherent;
381
382 /* Unsupported features */
383 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
384 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
385 case PIPE_CAP_SHADER_STENCIL_EXPORT:
386 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
387 case PIPE_CAP_TEXTURE_BARRIER:
388 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
389 case PIPE_CAP_START_INSTANCE:
390 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
391 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
392 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
393 case PIPE_CAP_TEXTURE_GATHER_SM5:
394 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
395 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
396 case PIPE_CAP_MULTI_DRAW_INDIRECT:
397 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
398 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
399 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
400 case PIPE_CAP_SAMPLER_VIEW_TARGET:
401 case PIPE_CAP_CLIP_HALFZ:
402 case PIPE_CAP_VERTEXID_NOBASE:
403 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
404 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
405 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
406 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
407 case PIPE_CAP_INVALIDATE_BUFFER:
408 case PIPE_CAP_STRING_MARKER:
409 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
410 case PIPE_CAP_QUERY_MEMORY_INFO:
411 case PIPE_CAP_PCI_GROUP:
412 case PIPE_CAP_PCI_BUS:
413 case PIPE_CAP_PCI_DEVICE:
414 case PIPE_CAP_PCI_FUNCTION:
415 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
416 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
417 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
418 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
419 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
420 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
421 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
422 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
423 return 0;
424 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
425 return 64;
426 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
427 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
428 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
429 return 1; /* need 4-byte alignment for all offsets and strides */
430 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
431 return 2048;
432 case PIPE_CAP_MAX_VIEWPORTS:
433 assert((!sws->have_vgpu10 && svgascreen->max_viewports == 1) ||
434 (sws->have_vgpu10 &&
435 svgascreen->max_viewports == SVGA3D_DX_MAX_VIEWPORTS));
436 return svgascreen->max_viewports;
437 case PIPE_CAP_ENDIANNESS:
438 return PIPE_ENDIAN_LITTLE;
439
440 case PIPE_CAP_VENDOR_ID:
441 return 0x15ad; /* VMware Inc. */
442 case PIPE_CAP_DEVICE_ID:
443 return 0x0405; /* assume SVGA II */
444 case PIPE_CAP_ACCELERATED:
445 return 0; /* XXX: */
446 case PIPE_CAP_VIDEO_MEMORY:
447 /* XXX: Query the host ? */
448 return 1;
449 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
450 return sws->have_vgpu10;
451 case PIPE_CAP_CLEAR_TEXTURE:
452 return sws->have_vgpu10;
453 case PIPE_CAP_DOUBLES:
454 return sws->have_sm5;
455 case PIPE_CAP_UMA:
456 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
457 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
458 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
459 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
460 case PIPE_CAP_DEPTH_BOUNDS_TEST:
461 case PIPE_CAP_TGSI_TXQS:
462 case PIPE_CAP_SHAREABLE_SHADERS:
463 case PIPE_CAP_DRAW_PARAMETERS:
464 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
465 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
466 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
467 case PIPE_CAP_QUERY_BUFFER_OBJECT:
468 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
469 case PIPE_CAP_CULL_DISTANCE:
470 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
471 case PIPE_CAP_TGSI_VOTE:
472 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
473 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
474 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
475 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
476 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
477 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
478 case PIPE_CAP_FBFETCH:
479 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
480 case PIPE_CAP_INT64:
481 case PIPE_CAP_INT64_DIVMOD:
482 case PIPE_CAP_TGSI_TEX_TXF_LZ:
483 case PIPE_CAP_TGSI_CLOCK:
484 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
485 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
486 case PIPE_CAP_TGSI_BALLOT:
487 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
488 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
489 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
490 case PIPE_CAP_POST_DEPTH_COVERAGE:
491 case PIPE_CAP_BINDLESS_TEXTURE:
492 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
493 case PIPE_CAP_QUERY_SO_OVERFLOW:
494 case PIPE_CAP_MEMOBJ:
495 case PIPE_CAP_LOAD_CONSTBUF:
496 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
497 case PIPE_CAP_TILE_RASTER_ORDER:
498 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
499 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
500 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
501 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
502 case PIPE_CAP_FENCE_SIGNAL:
503 case PIPE_CAP_CONSTBUF0_FLAGS:
504 case PIPE_CAP_PACKED_UNIFORMS:
505 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
506 return 0;
507 case PIPE_CAP_TGSI_DIV:
508 return 1;
509 case PIPE_CAP_MAX_GS_INVOCATIONS:
510 return 32;
511 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
512 return 1 << 27;
513 /* Verify this once protocol is finalized. Setting it to minimum value. */
514 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
515 return sws->have_sm5 ? 30 : 0;
516 default:
517 return u_pipe_screen_get_param_defaults(screen, param);
518 }
519 }
520
521
522 static int
523 vgpu9_get_shader_param(struct pipe_screen *screen,
524 enum pipe_shader_type shader,
525 enum pipe_shader_cap param)
526 {
527 struct svga_screen *svgascreen = svga_screen(screen);
528 struct svga_winsys_screen *sws = svgascreen->sws;
529 unsigned val;
530
531 assert(!sws->have_vgpu10);
532
533 switch (shader)
534 {
535 case PIPE_SHADER_FRAGMENT:
536 switch (param)
537 {
538 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
539 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
540 return get_uint_cap(sws,
541 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
542 512);
543 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
544 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
545 return 512;
546 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
547 return SVGA3D_MAX_NESTING_LEVEL;
548 case PIPE_SHADER_CAP_MAX_INPUTS:
549 return 10;
550 case PIPE_SHADER_CAP_MAX_OUTPUTS:
551 return svgascreen->max_color_buffers;
552 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
553 return 224 * sizeof(float[4]);
554 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
555 return 1;
556 case PIPE_SHADER_CAP_MAX_TEMPS:
557 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
558 return MIN2(val, SVGA3D_TEMPREG_MAX);
559 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
560 /*
561 * Although PS 3.0 has some addressing abilities it can only represent
562 * loops that can be statically determined and unrolled. Given we can
563 * only handle a subset of the cases that the gallium frontend already
564 * does it is better to defer loop unrolling to the gallium frontend.
565 */
566 return 0;
567 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
568 return 0;
569 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
570 return 0;
571 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
572 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
573 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
574 return 0;
575 case PIPE_SHADER_CAP_SUBROUTINES:
576 return 0;
577 case PIPE_SHADER_CAP_INT64_ATOMICS:
578 case PIPE_SHADER_CAP_INTEGERS:
579 return 0;
580 case PIPE_SHADER_CAP_FP16:
581 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
582 case PIPE_SHADER_CAP_INT16:
583 case PIPE_SHADER_CAP_GLSL_16BIT_TEMPS:
584 return 0;
585 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
586 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
587 return 16;
588 case PIPE_SHADER_CAP_PREFERRED_IR:
589 return PIPE_SHADER_IR_TGSI;
590 case PIPE_SHADER_CAP_SUPPORTED_IRS:
591 return 0;
592 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
593 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
594 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
595 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
596 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
597 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
598 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
599 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
600 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
601 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
602 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
603 return 0;
604 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
605 return 32;
606 }
607 /* If we get here, we failed to handle a cap above */
608 debug_printf("Unexpected fragment shader query %u\n", param);
609 return 0;
610 case PIPE_SHADER_VERTEX:
611 switch (param)
612 {
613 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
614 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
615 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
616 512);
617 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
618 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
619 /* XXX: until we have vertex texture support */
620 return 0;
621 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
622 return SVGA3D_MAX_NESTING_LEVEL;
623 case PIPE_SHADER_CAP_MAX_INPUTS:
624 return 16;
625 case PIPE_SHADER_CAP_MAX_OUTPUTS:
626 return 10;
627 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
628 return 256 * sizeof(float[4]);
629 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
630 return 1;
631 case PIPE_SHADER_CAP_MAX_TEMPS:
632 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
633 return MIN2(val, SVGA3D_TEMPREG_MAX);
634 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
635 return 0;
636 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
637 return 0;
638 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
639 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
640 return 1;
641 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
642 return 0;
643 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
644 return 1;
645 case PIPE_SHADER_CAP_SUBROUTINES:
646 return 0;
647 case PIPE_SHADER_CAP_INT64_ATOMICS:
648 case PIPE_SHADER_CAP_INTEGERS:
649 return 0;
650 case PIPE_SHADER_CAP_FP16:
651 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
652 case PIPE_SHADER_CAP_INT16:
653 case PIPE_SHADER_CAP_GLSL_16BIT_TEMPS:
654 return 0;
655 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
656 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
657 return 0;
658 case PIPE_SHADER_CAP_PREFERRED_IR:
659 return PIPE_SHADER_IR_TGSI;
660 case PIPE_SHADER_CAP_SUPPORTED_IRS:
661 return 0;
662 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
663 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
664 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
665 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
666 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
667 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
668 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
669 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
670 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
671 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
672 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
673 return 0;
674 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
675 return 32;
676 }
677 /* If we get here, we failed to handle a cap above */
678 debug_printf("Unexpected vertex shader query %u\n", param);
679 return 0;
680 case PIPE_SHADER_GEOMETRY:
681 case PIPE_SHADER_COMPUTE:
682 case PIPE_SHADER_TESS_CTRL:
683 case PIPE_SHADER_TESS_EVAL:
684 /* no support for geometry, tess or compute shaders at this time */
685 return 0;
686 default:
687 debug_printf("Unexpected shader type (%u) query\n", shader);
688 return 0;
689 }
690 return 0;
691 }
692
693
694 static int
695 vgpu10_get_shader_param(struct pipe_screen *screen,
696 enum pipe_shader_type shader,
697 enum pipe_shader_cap param)
698 {
699 struct svga_screen *svgascreen = svga_screen(screen);
700 struct svga_winsys_screen *sws = svgascreen->sws;
701
702 assert(sws->have_vgpu10);
703 (void) sws; /* silence unused var warnings in non-debug builds */
704
705 if ((!sws->have_sm5) &&
706 (shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL))
707 return 0;
708
709 if (shader == PIPE_SHADER_COMPUTE)
710 return 0;
711
712 /* NOTE: we do not query the device for any caps/limits at this time */
713
714 /* Generally the same limits for vertex, geometry and fragment shaders */
715 switch (param) {
716 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
717 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
718 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
719 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
720 return 64 * 1024;
721 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
722 return 64;
723 case PIPE_SHADER_CAP_MAX_INPUTS:
724 if (shader == PIPE_SHADER_FRAGMENT)
725 return VGPU10_MAX_FS_INPUTS;
726 else if (shader == PIPE_SHADER_GEOMETRY)
727 return VGPU10_MAX_GS_INPUTS;
728 else if (shader == PIPE_SHADER_TESS_CTRL)
729 return VGPU11_MAX_HS_INPUT_CONTROL_POINTS;
730 else if (shader == PIPE_SHADER_TESS_EVAL)
731 return VGPU11_MAX_DS_INPUT_CONTROL_POINTS;
732 else
733 return VGPU10_MAX_VS_INPUTS;
734 case PIPE_SHADER_CAP_MAX_OUTPUTS:
735 if (shader == PIPE_SHADER_FRAGMENT)
736 return VGPU10_MAX_FS_OUTPUTS;
737 else if (shader == PIPE_SHADER_GEOMETRY)
738 return VGPU10_MAX_GS_OUTPUTS;
739 else if (shader == PIPE_SHADER_TESS_CTRL)
740 return VGPU11_MAX_HS_OUTPUTS;
741 else if (shader == PIPE_SHADER_TESS_EVAL)
742 return VGPU11_MAX_DS_OUTPUTS;
743 else
744 return VGPU10_MAX_VS_OUTPUTS;
745 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
746 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
747 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
748 return svgascreen->max_const_buffers;
749 case PIPE_SHADER_CAP_MAX_TEMPS:
750 return VGPU10_MAX_TEMPS;
751 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
752 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
753 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
754 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
755 return TRUE; /* XXX verify */
756 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
757 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
758 case PIPE_SHADER_CAP_SUBROUTINES:
759 case PIPE_SHADER_CAP_INTEGERS:
760 return TRUE;
761 case PIPE_SHADER_CAP_FP16:
762 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
763 case PIPE_SHADER_CAP_INT16:
764 case PIPE_SHADER_CAP_GLSL_16BIT_TEMPS:
765 return FALSE;
766 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
767 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
768 return SVGA3D_DX_MAX_SAMPLERS;
769 case PIPE_SHADER_CAP_PREFERRED_IR:
770 return PIPE_SHADER_IR_TGSI;
771 case PIPE_SHADER_CAP_SUPPORTED_IRS:
772 return 0;
773 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
774 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
775 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
776 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
777 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
778 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
779 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
780 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
781 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
782 case PIPE_SHADER_CAP_INT64_ATOMICS:
783 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
784 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
785 return 0;
786 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
787 return 32;
788 default:
789 debug_printf("Unexpected vgpu10 shader query %u\n", param);
790 return 0;
791 }
792 return 0;
793 }
794
795
796 static int
797 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
798 enum pipe_shader_cap param)
799 {
800 struct svga_screen *svgascreen = svga_screen(screen);
801 struct svga_winsys_screen *sws = svgascreen->sws;
802 if (sws->have_vgpu10) {
803 return vgpu10_get_shader_param(screen, shader, param);
804 }
805 else {
806 return vgpu9_get_shader_param(screen, shader, param);
807 }
808 }
809
810
811 static void
812 svga_fence_reference(struct pipe_screen *screen,
813 struct pipe_fence_handle **ptr,
814 struct pipe_fence_handle *fence)
815 {
816 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
817 sws->fence_reference(sws, ptr, fence);
818 }
819
820
821 static bool
822 svga_fence_finish(struct pipe_screen *screen,
823 struct pipe_context *ctx,
824 struct pipe_fence_handle *fence,
825 uint64_t timeout)
826 {
827 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
828 bool retVal;
829
830 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
831
832 if (!timeout) {
833 retVal = sws->fence_signalled(sws, fence, 0) == 0;
834 }
835 else {
836 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
837 __FUNCTION__, fence);
838
839 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
840 }
841
842 SVGA_STATS_TIME_POP(sws);
843
844 return retVal;
845 }
846
847
848 static int
849 svga_fence_get_fd(struct pipe_screen *screen,
850 struct pipe_fence_handle *fence)
851 {
852 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
853
854 return sws->fence_get_fd(sws, fence, TRUE);
855 }
856
857
858 static int
859 svga_get_driver_query_info(struct pipe_screen *screen,
860 unsigned index,
861 struct pipe_driver_query_info *info)
862 {
863 #define QUERY(NAME, ENUM, UNITS) \
864 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
865
866 static const struct pipe_driver_query_info queries[] = {
867 /* per-frame counters */
868 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
869 PIPE_DRIVER_QUERY_TYPE_UINT64),
870 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
871 PIPE_DRIVER_QUERY_TYPE_UINT64),
872 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
873 PIPE_DRIVER_QUERY_TYPE_UINT64),
874 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
875 PIPE_DRIVER_QUERY_TYPE_UINT64),
876 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
877 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
878 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
879 PIPE_DRIVER_QUERY_TYPE_UINT64),
880 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
881 PIPE_DRIVER_QUERY_TYPE_UINT64),
882 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
883 PIPE_DRIVER_QUERY_TYPE_BYTES),
884 QUERY("num-command-buffers", SVGA_QUERY_NUM_COMMAND_BUFFERS,
885 PIPE_DRIVER_QUERY_TYPE_UINT64),
886 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
887 PIPE_DRIVER_QUERY_TYPE_BYTES),
888 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
889 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
890 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
891 PIPE_DRIVER_QUERY_TYPE_UINT64),
892 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
893 PIPE_DRIVER_QUERY_TYPE_UINT64),
894 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
895 PIPE_DRIVER_QUERY_TYPE_UINT64),
896 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
897 PIPE_DRIVER_QUERY_TYPE_UINT64),
898 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
899 PIPE_DRIVER_QUERY_TYPE_UINT64),
900 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
901 PIPE_DRIVER_QUERY_TYPE_UINT64),
902 QUERY("num-shader-relocations", SVGA_QUERY_NUM_SHADER_RELOCATIONS,
903 PIPE_DRIVER_QUERY_TYPE_UINT64),
904 QUERY("num-surface-relocations", SVGA_QUERY_NUM_SURFACE_RELOCATIONS,
905 PIPE_DRIVER_QUERY_TYPE_UINT64),
906
907 /* running total counters */
908 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
909 PIPE_DRIVER_QUERY_TYPE_BYTES),
910 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
911 PIPE_DRIVER_QUERY_TYPE_UINT64),
912 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
913 PIPE_DRIVER_QUERY_TYPE_UINT64),
914 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
915 PIPE_DRIVER_QUERY_TYPE_UINT64),
916 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
917 PIPE_DRIVER_QUERY_TYPE_UINT64),
918 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
919 PIPE_DRIVER_QUERY_TYPE_UINT64),
920 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
921 PIPE_DRIVER_QUERY_TYPE_UINT64),
922 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
923 PIPE_DRIVER_QUERY_TYPE_FLOAT),
924 QUERY("shader-mem-used", SVGA_QUERY_SHADER_MEM_USED,
925 PIPE_DRIVER_QUERY_TYPE_UINT64),
926 };
927 #undef QUERY
928
929 if (!info)
930 return ARRAY_SIZE(queries);
931
932 if (index >= ARRAY_SIZE(queries))
933 return 0;
934
935 *info = queries[index];
936 return 1;
937 }
938
939
940 static void
941 init_logging(struct pipe_screen *screen)
942 {
943 struct svga_screen *svgascreen = svga_screen(screen);
944 static const char *log_prefix = "Mesa: ";
945 char host_log[1000];
946
947 /* Log Version to Host */
948 snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
949 "%s%s\n", log_prefix, svga_get_name(screen));
950 svgascreen->sws->host_log(svgascreen->sws, host_log);
951
952 snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
953 "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
954 svgascreen->sws->host_log(svgascreen->sws, host_log);
955
956 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
957 * line (program name and arguments).
958 */
959 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
960 char cmdline[1000];
961 if (os_get_command_line(cmdline, sizeof(cmdline))) {
962 snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
963 "%s%s\n", log_prefix, cmdline);
964 svgascreen->sws->host_log(svgascreen->sws, host_log);
965 }
966 }
967 }
968
969
970 /**
971 * no-op logging function to use when SVGA_NO_LOGGING is set.
972 */
973 static void
974 nop_host_log(struct svga_winsys_screen *sws, const char *message)
975 {
976 /* nothing */
977 }
978
979
980 static void
981 svga_destroy_screen( struct pipe_screen *screen )
982 {
983 struct svga_screen *svgascreen = svga_screen(screen);
984
985 svga_screen_cache_cleanup(svgascreen);
986
987 mtx_destroy(&svgascreen->swc_mutex);
988 mtx_destroy(&svgascreen->tex_mutex);
989
990 svgascreen->sws->destroy(svgascreen->sws);
991
992 FREE(svgascreen);
993 }
994
995
996 /**
997 * Create a new svga_screen object
998 */
999 struct pipe_screen *
1000 svga_screen_create(struct svga_winsys_screen *sws)
1001 {
1002 struct svga_screen *svgascreen;
1003 struct pipe_screen *screen;
1004
1005 #ifdef DEBUG
1006 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
1007 #endif
1008
1009 svgascreen = CALLOC_STRUCT(svga_screen);
1010 if (!svgascreen)
1011 goto error1;
1012
1013 svgascreen->debug.force_level_surface_view =
1014 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
1015 svgascreen->debug.force_surface_view =
1016 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
1017 svgascreen->debug.force_sampler_view =
1018 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
1019 svgascreen->debug.no_surface_view =
1020 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
1021 svgascreen->debug.no_sampler_view =
1022 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
1023 svgascreen->debug.no_cache_index_buffers =
1024 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
1025
1026 screen = &svgascreen->screen;
1027
1028 screen->destroy = svga_destroy_screen;
1029 screen->get_name = svga_get_name;
1030 screen->get_vendor = svga_get_vendor;
1031 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
1032 screen->get_param = svga_get_param;
1033 screen->get_shader_param = svga_get_shader_param;
1034 screen->get_paramf = svga_get_paramf;
1035 screen->get_timestamp = NULL;
1036 screen->is_format_supported = svga_is_format_supported;
1037 screen->context_create = svga_context_create;
1038 screen->fence_reference = svga_fence_reference;
1039 screen->fence_finish = svga_fence_finish;
1040 screen->fence_get_fd = svga_fence_get_fd;
1041
1042 screen->get_driver_query_info = svga_get_driver_query_info;
1043 svgascreen->sws = sws;
1044
1045 svga_init_screen_resource_functions(svgascreen);
1046
1047 if (sws->get_hw_version) {
1048 svgascreen->hw_version = sws->get_hw_version(sws);
1049 } else {
1050 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
1051 }
1052
1053 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
1054 /* too old for 3D acceleration */
1055 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
1056 svgascreen->hw_version);
1057 goto error2;
1058 }
1059
1060 debug_printf("%s enabled\n",
1061 sws->have_sm5 ? "SM5" :
1062 sws->have_sm4_1 ? "SM4_1" :
1063 sws->have_vgpu10 ? "VGPU10" : "VGPU9");
1064
1065 debug_printf("Mesa: %s %s (%s)\n", svga_get_name(screen),
1066 PACKAGE_VERSION, MESA_GIT_SHA1);
1067
1068 /*
1069 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1070 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1071 * we prefer the later when available.
1072 *
1073 * This mimics hardware vendors extensions for D3D depth sampling. See also
1074 * http://aras-p.info/texts/D3D9GPUHacks.html
1075 */
1076
1077 {
1078 boolean has_df16, has_df24, has_d24s8_int;
1079 SVGA3dSurfaceFormatCaps caps;
1080 SVGA3dSurfaceFormatCaps mask;
1081 mask.value = 0;
1082 mask.zStencil = 1;
1083 mask.texture = 1;
1084
1085 svgascreen->depth.z16 = SVGA3D_Z_D16;
1086 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1087 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1088
1089 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1090 has_df16 = (caps.value & mask.value) == mask.value;
1091
1092 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1093 has_df24 = (caps.value & mask.value) == mask.value;
1094
1095 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1096 has_d24s8_int = (caps.value & mask.value) == mask.value;
1097
1098 /* XXX: We might want some other logic here.
1099 * Like if we only have d24s8_int we should
1100 * emulate the other formats with that.
1101 */
1102 if (has_df16) {
1103 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1104 }
1105 if (has_df24) {
1106 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1107 }
1108 if (has_d24s8_int) {
1109 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1110 }
1111 }
1112
1113 /* Query device caps
1114 */
1115 if (sws->have_vgpu10) {
1116 svgascreen->haveProvokingVertex
1117 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1118 svgascreen->haveLineSmooth = TRUE;
1119 svgascreen->maxPointSize = 80.0F;
1120 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1121
1122 /* Multisample samples per pixel */
1123 if (sws->have_sm4_1 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
1124 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_2X, FALSE))
1125 svgascreen->ms_samples |= 1 << 1;
1126 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_4X, FALSE))
1127 svgascreen->ms_samples |= 1 << 3;
1128 }
1129
1130 if (sws->have_sm5 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
1131 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_8X, FALSE))
1132 svgascreen->ms_samples |= 1 << 7;
1133 }
1134
1135 /* Maximum number of constant buffers */
1136 svgascreen->max_const_buffers =
1137 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1138 svgascreen->max_const_buffers = MIN2(svgascreen->max_const_buffers,
1139 SVGA_MAX_CONST_BUFS);
1140
1141 svgascreen->haveBlendLogicops =
1142 get_bool_cap(sws, SVGA3D_DEVCAP_LOGIC_BLENDOPS, FALSE);
1143
1144 screen->is_format_supported = svga_is_dx_format_supported;
1145
1146 svgascreen->max_viewports = SVGA3D_DX_MAX_VIEWPORTS;
1147 }
1148 else {
1149 /* VGPU9 */
1150 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1151 SVGA3DVSVERSION_NONE);
1152 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1153 SVGA3DPSVERSION_NONE);
1154
1155 /* we require Shader model 3.0 or later */
1156 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1157 goto error2;
1158 }
1159
1160 svgascreen->haveProvokingVertex = FALSE;
1161
1162 svgascreen->haveLineSmooth =
1163 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1164
1165 svgascreen->maxPointSize =
1166 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1167 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1168 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1169
1170 /* The SVGA3D device always supports 4 targets at this time, regardless
1171 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1172 */
1173 svgascreen->max_color_buffers = 4;
1174
1175 /* Only support one constant buffer
1176 */
1177 svgascreen->max_const_buffers = 1;
1178
1179 /* No multisampling */
1180 svgascreen->ms_samples = 0;
1181
1182 /* Only one viewport */
1183 svgascreen->max_viewports = 1;
1184 }
1185
1186 /* common VGPU9 / VGPU10 caps */
1187 svgascreen->haveLineStipple =
1188 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1189
1190 svgascreen->maxLineWidth =
1191 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1192
1193 svgascreen->maxLineWidthAA =
1194 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1195
1196 if (0) {
1197 debug_printf("svga: haveProvokingVertex %u\n",
1198 svgascreen->haveProvokingVertex);
1199 debug_printf("svga: haveLineStip %u "
1200 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1201 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1202 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1203 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1204 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1205 }
1206
1207 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1208 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1209
1210 svga_screen_cache_init(svgascreen);
1211
1212 if (debug_get_bool_option("SVGA_NO_LOGGING", FALSE) == TRUE) {
1213 svgascreen->sws->host_log = nop_host_log;
1214 } else {
1215 init_logging(screen);
1216 }
1217
1218 return screen;
1219 error2:
1220 FREE(svgascreen);
1221 error1:
1222 return NULL;
1223 }
1224
1225
1226 struct svga_winsys_screen *
1227 svga_winsys_screen(struct pipe_screen *screen)
1228 {
1229 return svga_screen(screen)->sws;
1230 }
1231
1232
1233 #ifdef DEBUG
1234 struct svga_screen *
1235 svga_screen(struct pipe_screen *screen)
1236 {
1237 assert(screen);
1238 assert(screen->destroy == svga_destroy_screen);
1239 return (struct svga_screen *)screen;
1240 }
1241 #endif