svga: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_context.h"
33 #include "svga_screen.h"
34 #include "svga_screen_texture.h"
35 #include "svga_screen_buffer.h"
36 #include "svga_debug.h"
37
38 #include "svga3d_shaderdefs.h"
39
40
41 #ifdef DEBUG
42 int SVGA_DEBUG = 0;
43
44 static const struct debug_named_value svga_debug_flags[] = {
45 { "dma", DEBUG_DMA },
46 { "tgsi", DEBUG_TGSI },
47 { "pipe", DEBUG_PIPE },
48 { "state", DEBUG_STATE },
49 { "screen", DEBUG_SCREEN },
50 { "tex", DEBUG_TEX },
51 { "swtnl", DEBUG_SWTNL },
52 { "const", DEBUG_CONSTS },
53 { "viewport", DEBUG_VIEWPORT },
54 { "views", DEBUG_VIEWS },
55 { "perf", DEBUG_PERF },
56 { "flush", DEBUG_FLUSH },
57 { "sync", DEBUG_SYNC },
58 { "cache", DEBUG_CACHE },
59 {NULL, 0}
60 };
61 #endif
62
63 static const char *
64 svga_get_vendor( struct pipe_screen *pscreen )
65 {
66 return "VMware, Inc.";
67 }
68
69
70 static const char *
71 svga_get_name( struct pipe_screen *pscreen )
72 {
73 #ifdef DEBUG
74 /* Only return internal details in the DEBUG version:
75 */
76 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
77 #else
78 return "SVGA3D; build: RELEASE; ";
79 #endif
80 }
81
82
83
84
85 static float
86 svga_get_paramf(struct pipe_screen *screen, int param)
87 {
88 struct svga_screen *svgascreen = svga_screen(screen);
89 struct svga_winsys_screen *sws = svgascreen->sws;
90 SVGA3dDevCapResult result;
91
92 switch (param) {
93 case PIPE_CAP_MAX_LINE_WIDTH:
94 /* fall-through */
95 case PIPE_CAP_MAX_LINE_WIDTH_AA:
96 return 7.0;
97
98 case PIPE_CAP_MAX_POINT_WIDTH:
99 /* fall-through */
100 case PIPE_CAP_MAX_POINT_WIDTH_AA:
101 /* Keep this to a reasonable size to avoid failures in
102 * conform/pntaa.c:
103 */
104 return SVGA_MAX_POINTSIZE;
105
106 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
107 return 4.0;
108
109 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
110 return 16.0;
111
112 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
113 return 16;
114 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
115 return 16;
116 case PIPE_CAP_NPOT_TEXTURES:
117 return 1;
118 case PIPE_CAP_TWO_SIDED_STENCIL:
119 return 1;
120 case PIPE_CAP_GLSL:
121 return svgascreen->use_ps30 && svgascreen->use_vs30;
122 case PIPE_CAP_ANISOTROPIC_FILTER:
123 return 1;
124 case PIPE_CAP_POINT_SPRITE:
125 return 1;
126 case PIPE_CAP_MAX_RENDER_TARGETS:
127 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
128 return 1;
129 if(!result.u)
130 return 1;
131 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
132 case PIPE_CAP_OCCLUSION_QUERY:
133 return 1;
134 case PIPE_CAP_TEXTURE_SHADOW_MAP:
135 return 1;
136 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
137 return SVGA_MAX_TEXTURE_LEVELS;
138 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
139 return 8; /* max 128x128x128 */
140 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
141 return SVGA_MAX_TEXTURE_LEVELS;
142
143 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
144 return 1;
145
146 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
147 return 1;
148
149 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
150 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
151 return 1;
152 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
153 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
154 return 0;
155
156 default:
157 return 0;
158 }
159 }
160
161
162 /* This is a fairly pointless interface
163 */
164 static int
165 svga_get_param(struct pipe_screen *screen, int param)
166 {
167 return (int) svga_get_paramf( screen, param );
168 }
169
170
171 static INLINE SVGA3dDevCapIndex
172 svga_translate_format_cap(enum pipe_format format)
173 {
174 switch(format) {
175
176 case PIPE_FORMAT_A8R8G8B8_UNORM:
177 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
178 case PIPE_FORMAT_X8R8G8B8_UNORM:
179 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
180
181 case PIPE_FORMAT_R5G6B5_UNORM:
182 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
183 case PIPE_FORMAT_A1R5G5B5_UNORM:
184 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
185 case PIPE_FORMAT_A4R4G4B4_UNORM:
186 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
187
188 case PIPE_FORMAT_Z16_UNORM:
189 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
190 case PIPE_FORMAT_Z24S8_UNORM:
191 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
192 case PIPE_FORMAT_Z24X8_UNORM:
193 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
194
195 case PIPE_FORMAT_A8_UNORM:
196 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
197 case PIPE_FORMAT_L8_UNORM:
198 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
199
200 case PIPE_FORMAT_DXT1_RGB:
201 case PIPE_FORMAT_DXT1_RGBA:
202 return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
203 case PIPE_FORMAT_DXT3_RGBA:
204 return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
205 case PIPE_FORMAT_DXT5_RGBA:
206 return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
207
208 default:
209 return SVGA3D_DEVCAP_MAX;
210 }
211 }
212
213
214 static boolean
215 svga_is_format_supported( struct pipe_screen *screen,
216 enum pipe_format format,
217 enum pipe_texture_target target,
218 unsigned tex_usage,
219 unsigned geom_flags )
220 {
221 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
222 SVGA3dDevCapIndex index;
223 SVGA3dDevCapResult result;
224
225 assert(tex_usage);
226
227 /* Override host capabilities */
228 if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
229 switch(format) {
230
231 /* Often unsupported/problematic. This means we end up with the same
232 * visuals for all virtual hardware implementations.
233 */
234 case PIPE_FORMAT_A4R4G4B4_UNORM:
235 case PIPE_FORMAT_A1R5G5B5_UNORM:
236 return FALSE;
237
238 /* Simulate ability to render into compressed textures */
239 case PIPE_FORMAT_DXT1_RGB:
240 case PIPE_FORMAT_DXT1_RGBA:
241 case PIPE_FORMAT_DXT3_RGBA:
242 case PIPE_FORMAT_DXT5_RGBA:
243 return TRUE;
244
245 default:
246 break;
247 }
248 }
249
250 /* Try to query the host */
251 index = svga_translate_format_cap(format);
252 if( index < SVGA3D_DEVCAP_MAX &&
253 sws->get_cap(sws, index, &result) )
254 {
255 SVGA3dSurfaceFormatCaps mask;
256
257 mask.value = 0;
258 if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
259 mask.offscreenRenderTarget = 1;
260 if (tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL)
261 mask.zStencil = 1;
262 if (tex_usage & PIPE_TEXTURE_USAGE_SAMPLER)
263 mask.texture = 1;
264
265 if ((result.u & mask.value) == mask.value)
266 return TRUE;
267 else
268 return FALSE;
269 }
270
271 /* Use our translate functions directly rather than relying on a
272 * duplicated list of supported formats which is prone to getting
273 * out of sync:
274 */
275 if(tex_usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
276 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
277 else
278 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
279 }
280
281
282 static void
283 svga_fence_reference(struct pipe_screen *screen,
284 struct pipe_fence_handle **ptr,
285 struct pipe_fence_handle *fence)
286 {
287 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
288 sws->fence_reference(sws, ptr, fence);
289 }
290
291
292 static int
293 svga_fence_signalled(struct pipe_screen *screen,
294 struct pipe_fence_handle *fence,
295 unsigned flag)
296 {
297 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
298 return sws->fence_signalled(sws, fence, flag);
299 }
300
301
302 static int
303 svga_fence_finish(struct pipe_screen *screen,
304 struct pipe_fence_handle *fence,
305 unsigned flag)
306 {
307 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
308
309 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
310 __FUNCTION__, fence);
311
312 return sws->fence_finish(sws, fence, flag);
313 }
314
315
316 static void
317 svga_destroy_screen( struct pipe_screen *screen )
318 {
319 struct svga_screen *svgascreen = svga_screen(screen);
320
321 svga_screen_cache_cleanup(svgascreen);
322
323 pipe_mutex_destroy(svgascreen->swc_mutex);
324 pipe_mutex_destroy(svgascreen->tex_mutex);
325
326 svgascreen->swc->destroy(svgascreen->swc);
327
328 svgascreen->sws->destroy(svgascreen->sws);
329
330 FREE(svgascreen);
331 }
332
333
334 /**
335 * Create a new svga_screen object
336 */
337 struct pipe_screen *
338 svga_screen_create(struct svga_winsys_screen *sws)
339 {
340 struct svga_screen *svgascreen;
341 struct pipe_screen *screen;
342 SVGA3dDevCapResult result;
343
344 #ifdef DEBUG
345 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
346 #endif
347
348 svgascreen = CALLOC_STRUCT(svga_screen);
349 if (!svgascreen)
350 goto error1;
351
352 svgascreen->debug.force_level_surface_view =
353 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
354 svgascreen->debug.force_surface_view =
355 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
356 svgascreen->debug.force_sampler_view =
357 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
358 svgascreen->debug.no_surface_view =
359 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
360 svgascreen->debug.no_sampler_view =
361 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
362
363 screen = &svgascreen->screen;
364
365 screen->destroy = svga_destroy_screen;
366 screen->get_name = svga_get_name;
367 screen->get_vendor = svga_get_vendor;
368 screen->get_param = svga_get_param;
369 screen->get_paramf = svga_get_paramf;
370 screen->is_format_supported = svga_is_format_supported;
371 screen->context_create = svga_context_create;
372 screen->fence_reference = svga_fence_reference;
373 screen->fence_signalled = svga_fence_signalled;
374 screen->fence_finish = svga_fence_finish;
375 svgascreen->sws = sws;
376
377 svga_screen_init_texture_functions(screen);
378 svga_screen_init_buffer_functions(screen);
379
380 svgascreen->use_ps30 =
381 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
382 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
383
384 svgascreen->use_vs30 =
385 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
386 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
387
388 #if 1
389 /* Shader model 2.0 is unsupported at the moment. */
390 if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
391 goto error2;
392 #else
393 if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
394 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
395 #endif
396
397 svgascreen->swc = sws->context_create(sws);
398 if(!svgascreen->swc)
399 goto error2;
400
401 pipe_mutex_init(svgascreen->tex_mutex);
402 pipe_mutex_init(svgascreen->swc_mutex);
403
404 svga_screen_cache_init(svgascreen);
405
406 return screen;
407 error2:
408 FREE(svgascreen);
409 error1:
410 return NULL;
411 }
412
413 void svga_screen_flush( struct svga_screen *svgascreen,
414 struct pipe_fence_handle **pfence )
415 {
416 struct pipe_fence_handle *fence = NULL;
417
418 SVGA_DBG(DEBUG_PERF, "%s\n", __FUNCTION__);
419
420 pipe_mutex_lock(svgascreen->swc_mutex);
421 svgascreen->swc->flush(svgascreen->swc, &fence);
422 pipe_mutex_unlock(svgascreen->swc_mutex);
423
424 svga_screen_cache_flush(svgascreen, fence);
425
426 if(pfence)
427 *pfence = fence;
428 else
429 svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
430 }
431
432 struct svga_winsys_screen *
433 svga_winsys_screen(struct pipe_screen *screen)
434 {
435 return svga_screen(screen)->sws;
436 }
437
438 #ifdef DEBUG
439 struct svga_screen *
440 svga_screen(struct pipe_screen *screen)
441 {
442 assert(screen);
443 assert(screen->destroy == svga_destroy_screen);
444 return (struct svga_screen *)screen;
445 }
446 #endif