1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
31 #include "svga_winsys.h"
32 #include "svga_context.h"
33 #include "svga_screen.h"
34 #include "svga_screen_texture.h"
35 #include "svga_screen_buffer.h"
36 #include "svga_debug.h"
38 #include "svga3d_shaderdefs.h"
44 static const struct debug_named_value svga_debug_flags
[] = {
46 { "tgsi", DEBUG_TGSI
},
47 { "pipe", DEBUG_PIPE
},
48 { "state", DEBUG_STATE
},
49 { "screen", DEBUG_SCREEN
},
51 { "swtnl", DEBUG_SWTNL
},
52 { "const", DEBUG_CONSTS
},
53 { "viewport", DEBUG_VIEWPORT
},
54 { "views", DEBUG_VIEWS
},
55 { "perf", DEBUG_PERF
},
56 { "flush", DEBUG_FLUSH
},
57 { "sync", DEBUG_SYNC
},
58 { "cache", DEBUG_CACHE
},
64 svga_get_vendor( struct pipe_screen
*pscreen
)
66 return "VMware, Inc.";
71 svga_get_name( struct pipe_screen
*pscreen
)
74 /* Only return internal details in the DEBUG version:
76 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC
;
78 return "SVGA3D; build: RELEASE; ";
86 svga_get_paramf(struct pipe_screen
*screen
, int param
)
88 struct svga_screen
*svgascreen
= svga_screen(screen
);
89 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
90 SVGA3dDevCapResult result
;
93 case PIPE_CAP_MAX_LINE_WIDTH
:
95 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
98 case PIPE_CAP_MAX_POINT_WIDTH
:
100 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
101 /* Keep this to a reasonable size to avoid failures in
104 return SVGA_MAX_POINTSIZE
;
106 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
109 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
112 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
114 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
116 case PIPE_CAP_NPOT_TEXTURES
:
118 case PIPE_CAP_TWO_SIDED_STENCIL
:
121 return svgascreen
->use_ps30
&& svgascreen
->use_vs30
;
122 case PIPE_CAP_ANISOTROPIC_FILTER
:
124 case PIPE_CAP_POINT_SPRITE
:
126 case PIPE_CAP_MAX_RENDER_TARGETS
:
127 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_RENDER_TARGETS
, &result
))
131 return MIN2(result
.u
, PIPE_MAX_COLOR_BUFS
);
132 case PIPE_CAP_OCCLUSION_QUERY
:
134 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
136 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
137 return SVGA_MAX_TEXTURE_LEVELS
;
138 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
139 return 8; /* max 128x128x128 */
140 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
141 return SVGA_MAX_TEXTURE_LEVELS
;
143 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
: /* req. for GL 1.4 */
146 case PIPE_CAP_BLEND_EQUATION_SEPARATE
: /* req. for GL 1.5 */
149 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
150 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
152 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
153 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
162 /* This is a fairly pointless interface
165 svga_get_param(struct pipe_screen
*screen
, int param
)
167 return (int) svga_get_paramf( screen
, param
);
171 static INLINE SVGA3dDevCapIndex
172 svga_translate_format_cap(enum pipe_format format
)
176 case PIPE_FORMAT_A8R8G8B8_UNORM
:
177 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8
;
178 case PIPE_FORMAT_X8R8G8B8_UNORM
:
179 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8
;
181 case PIPE_FORMAT_R5G6B5_UNORM
:
182 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5
;
183 case PIPE_FORMAT_A1R5G5B5_UNORM
:
184 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5
;
185 case PIPE_FORMAT_A4R4G4B4_UNORM
:
186 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4
;
188 case PIPE_FORMAT_Z16_UNORM
:
189 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16
;
190 case PIPE_FORMAT_Z24S8_UNORM
:
191 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8
;
192 case PIPE_FORMAT_Z24X8_UNORM
:
193 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8
;
195 case PIPE_FORMAT_A8_UNORM
:
196 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8
;
197 case PIPE_FORMAT_L8_UNORM
:
198 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8
;
200 case PIPE_FORMAT_DXT1_RGB
:
201 case PIPE_FORMAT_DXT1_RGBA
:
202 return SVGA3D_DEVCAP_SURFACEFMT_DXT1
;
203 case PIPE_FORMAT_DXT3_RGBA
:
204 return SVGA3D_DEVCAP_SURFACEFMT_DXT3
;
205 case PIPE_FORMAT_DXT5_RGBA
:
206 return SVGA3D_DEVCAP_SURFACEFMT_DXT5
;
209 return SVGA3D_DEVCAP_MAX
;
215 svga_is_format_supported( struct pipe_screen
*screen
,
216 enum pipe_format format
,
217 enum pipe_texture_target target
,
219 unsigned geom_flags
)
221 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
222 SVGA3dDevCapIndex index
;
223 SVGA3dDevCapResult result
;
227 /* Override host capabilities */
228 if (tex_usage
& PIPE_TEXTURE_USAGE_RENDER_TARGET
) {
231 /* Often unsupported/problematic. This means we end up with the same
232 * visuals for all virtual hardware implementations.
234 case PIPE_FORMAT_A4R4G4B4_UNORM
:
235 case PIPE_FORMAT_A1R5G5B5_UNORM
:
238 /* Simulate ability to render into compressed textures */
239 case PIPE_FORMAT_DXT1_RGB
:
240 case PIPE_FORMAT_DXT1_RGBA
:
241 case PIPE_FORMAT_DXT3_RGBA
:
242 case PIPE_FORMAT_DXT5_RGBA
:
250 /* Try to query the host */
251 index
= svga_translate_format_cap(format
);
252 if( index
< SVGA3D_DEVCAP_MAX
&&
253 sws
->get_cap(sws
, index
, &result
) )
255 SVGA3dSurfaceFormatCaps mask
;
258 if (tex_usage
& PIPE_TEXTURE_USAGE_RENDER_TARGET
)
259 mask
.offscreenRenderTarget
= 1;
260 if (tex_usage
& PIPE_TEXTURE_USAGE_DEPTH_STENCIL
)
262 if (tex_usage
& PIPE_TEXTURE_USAGE_SAMPLER
)
265 if ((result
.u
& mask
.value
) == mask
.value
)
271 /* Use our translate functions directly rather than relying on a
272 * duplicated list of supported formats which is prone to getting
275 if(tex_usage
& (PIPE_TEXTURE_USAGE_RENDER_TARGET
| PIPE_TEXTURE_USAGE_DEPTH_STENCIL
))
276 return svga_translate_format_render(format
) != SVGA3D_FORMAT_INVALID
;
278 return svga_translate_format(format
) != SVGA3D_FORMAT_INVALID
;
283 svga_fence_reference(struct pipe_screen
*screen
,
284 struct pipe_fence_handle
**ptr
,
285 struct pipe_fence_handle
*fence
)
287 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
288 sws
->fence_reference(sws
, ptr
, fence
);
293 svga_fence_signalled(struct pipe_screen
*screen
,
294 struct pipe_fence_handle
*fence
,
297 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
298 return sws
->fence_signalled(sws
, fence
, flag
);
303 svga_fence_finish(struct pipe_screen
*screen
,
304 struct pipe_fence_handle
*fence
,
307 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
309 SVGA_DBG(DEBUG_DMA
|DEBUG_PERF
, "%s fence_ptr %p\n",
310 __FUNCTION__
, fence
);
312 return sws
->fence_finish(sws
, fence
, flag
);
317 svga_destroy_screen( struct pipe_screen
*screen
)
319 struct svga_screen
*svgascreen
= svga_screen(screen
);
321 svga_screen_cache_cleanup(svgascreen
);
323 pipe_mutex_destroy(svgascreen
->swc_mutex
);
324 pipe_mutex_destroy(svgascreen
->tex_mutex
);
326 svgascreen
->swc
->destroy(svgascreen
->swc
);
328 svgascreen
->sws
->destroy(svgascreen
->sws
);
335 * Create a new svga_screen object
338 svga_screen_create(struct svga_winsys_screen
*sws
)
340 struct svga_screen
*svgascreen
;
341 struct pipe_screen
*screen
;
342 SVGA3dDevCapResult result
;
345 SVGA_DEBUG
= debug_get_flags_option("SVGA_DEBUG", svga_debug_flags
, 0 );
348 svgascreen
= CALLOC_STRUCT(svga_screen
);
352 svgascreen
->debug
.force_level_surface_view
=
353 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE
);
354 svgascreen
->debug
.force_surface_view
=
355 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE
);
356 svgascreen
->debug
.force_sampler_view
=
357 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE
);
358 svgascreen
->debug
.no_surface_view
=
359 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE
);
360 svgascreen
->debug
.no_sampler_view
=
361 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE
);
363 screen
= &svgascreen
->screen
;
365 screen
->destroy
= svga_destroy_screen
;
366 screen
->get_name
= svga_get_name
;
367 screen
->get_vendor
= svga_get_vendor
;
368 screen
->get_param
= svga_get_param
;
369 screen
->get_paramf
= svga_get_paramf
;
370 screen
->is_format_supported
= svga_is_format_supported
;
371 screen
->context_create
= svga_context_create
;
372 screen
->fence_reference
= svga_fence_reference
;
373 screen
->fence_signalled
= svga_fence_signalled
;
374 screen
->fence_finish
= svga_fence_finish
;
375 svgascreen
->sws
= sws
;
377 svga_screen_init_texture_functions(screen
);
378 svga_screen_init_buffer_functions(screen
);
380 svgascreen
->use_ps30
=
381 sws
->get_cap(sws
, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
, &result
) &&
382 result
.u
>= SVGA3DPSVERSION_30
? TRUE
: FALSE
;
384 svgascreen
->use_vs30
=
385 sws
->get_cap(sws
, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
, &result
) &&
386 result
.u
>= SVGA3DVSVERSION_30
? TRUE
: FALSE
;
389 /* Shader model 2.0 is unsupported at the moment. */
390 if(!svgascreen
->use_ps30
|| !svgascreen
->use_vs30
)
393 if(debug_get_bool_option("SVGA_NO_SM30", FALSE
))
394 svgascreen
->use_vs30
= svgascreen
->use_ps30
= FALSE
;
397 svgascreen
->swc
= sws
->context_create(sws
);
401 pipe_mutex_init(svgascreen
->tex_mutex
);
402 pipe_mutex_init(svgascreen
->swc_mutex
);
404 svga_screen_cache_init(svgascreen
);
413 void svga_screen_flush( struct svga_screen
*svgascreen
,
414 struct pipe_fence_handle
**pfence
)
416 struct pipe_fence_handle
*fence
= NULL
;
418 SVGA_DBG(DEBUG_PERF
, "%s\n", __FUNCTION__
);
420 pipe_mutex_lock(svgascreen
->swc_mutex
);
421 svgascreen
->swc
->flush(svgascreen
->swc
, &fence
);
422 pipe_mutex_unlock(svgascreen
->swc_mutex
);
424 svga_screen_cache_flush(svgascreen
, fence
);
429 svgascreen
->sws
->fence_reference(svgascreen
->sws
, &fence
, NULL
);
432 struct svga_winsys_screen
*
433 svga_winsys_screen(struct pipe_screen
*screen
)
435 return svga_screen(screen
)->sws
;
440 svga_screen(struct pipe_screen
*screen
)
443 assert(screen
->destroy
== svga_destroy_screen
);
444 return (struct svga_screen
*)screen
;