svga: Add the ability to log messages to vmware.log on the host.
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_string.h"
31 #include "util/u_math.h"
32
33 #include "svga_winsys.h"
34 #include "svga_public.h"
35 #include "svga_context.h"
36 #include "svga_format.h"
37 #include "svga_screen.h"
38 #include "svga_tgsi.h"
39 #include "svga_resource_texture.h"
40 #include "svga_resource.h"
41 #include "svga_debug.h"
42
43 #include "svga3d_shaderdefs.h"
44 #include "VGPU10ShaderTokens.h"
45
46 /* NOTE: this constant may get moved into a svga3d*.h header file */
47 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
48
49 #ifndef MESA_GIT_SHA1
50 #define MESA_GIT_SHA1 "(unknown git revision)"
51 #endif
52
53 #ifdef DEBUG
54 int SVGA_DEBUG = 0;
55
56 static const struct debug_named_value svga_debug_flags[] = {
57 { "dma", DEBUG_DMA, NULL },
58 { "tgsi", DEBUG_TGSI, NULL },
59 { "pipe", DEBUG_PIPE, NULL },
60 { "state", DEBUG_STATE, NULL },
61 { "screen", DEBUG_SCREEN, NULL },
62 { "tex", DEBUG_TEX, NULL },
63 { "swtnl", DEBUG_SWTNL, NULL },
64 { "const", DEBUG_CONSTS, NULL },
65 { "viewport", DEBUG_VIEWPORT, NULL },
66 { "views", DEBUG_VIEWS, NULL },
67 { "perf", DEBUG_PERF, NULL },
68 { "flush", DEBUG_FLUSH, NULL },
69 { "sync", DEBUG_SYNC, NULL },
70 { "cache", DEBUG_CACHE, NULL },
71 { "streamout", DEBUG_STREAMOUT, NULL },
72 { "query", DEBUG_QUERY, NULL },
73 { "samplers", DEBUG_SAMPLERS, NULL },
74 DEBUG_NAMED_VALUE_END
75 };
76 #endif
77
78 static const char *
79 svga_get_vendor( struct pipe_screen *pscreen )
80 {
81 return "VMware, Inc.";
82 }
83
84
85 static const char *
86 svga_get_name( struct pipe_screen *pscreen )
87 {
88 const char *build = "", *llvm = "", *mutex = "";
89 static char name[100];
90 #ifdef DEBUG
91 /* Only return internal details in the DEBUG version:
92 */
93 build = "build: DEBUG;";
94 mutex = "mutex: " PIPE_ATOMIC ";";
95 #elif defined(VMX86_STATS)
96 build = "build: OPT;";
97 #else
98 build = "build: RELEASE;";
99 #endif
100 #ifdef HAVE_LLVM
101 llvm = "LLVM;";
102 #endif
103
104 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
105 return name;
106 }
107
108
109 /** Helper for querying float-valued device cap */
110 static float
111 get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
112 {
113 SVGA3dDevCapResult result;
114 if (sws->get_cap(sws, cap, &result))
115 return result.f;
116 else
117 return defaultVal;
118 }
119
120
121 /** Helper for querying uint-valued device cap */
122 static unsigned
123 get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
124 {
125 SVGA3dDevCapResult result;
126 if (sws->get_cap(sws, cap, &result))
127 return result.u;
128 else
129 return defaultVal;
130 }
131
132
133 /** Helper for querying boolean-valued device cap */
134 static boolean
135 get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
136 {
137 SVGA3dDevCapResult result;
138 if (sws->get_cap(sws, cap, &result))
139 return result.b;
140 else
141 return defaultVal;
142 }
143
144
145 static float
146 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
147 {
148 struct svga_screen *svgascreen = svga_screen(screen);
149 struct svga_winsys_screen *sws = svgascreen->sws;
150
151 switch (param) {
152 case PIPE_CAPF_MAX_LINE_WIDTH:
153 return svgascreen->maxLineWidth;
154 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
155 return svgascreen->maxLineWidthAA;
156
157 case PIPE_CAPF_MAX_POINT_WIDTH:
158 /* fall-through */
159 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
160 return svgascreen->maxPointSize;
161
162 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
163 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
164
165 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
166 return 15.0;
167
168 case PIPE_CAPF_GUARD_BAND_LEFT:
169 case PIPE_CAPF_GUARD_BAND_TOP:
170 case PIPE_CAPF_GUARD_BAND_RIGHT:
171 case PIPE_CAPF_GUARD_BAND_BOTTOM:
172 return 0.0;
173 }
174
175 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
176 return 0;
177 }
178
179
180 static int
181 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
182 {
183 struct svga_screen *svgascreen = svga_screen(screen);
184 struct svga_winsys_screen *sws = svgascreen->sws;
185 SVGA3dDevCapResult result;
186
187 switch (param) {
188 case PIPE_CAP_NPOT_TEXTURES:
189 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
190 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
191 return 1;
192 case PIPE_CAP_TWO_SIDED_STENCIL:
193 return 1;
194 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
195 /*
196 * "In virtually every OpenGL implementation and hardware,
197 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
198 * http://www.opengl.org/wiki/Blending
199 */
200 return sws->have_vgpu10 ? 1 : 0;
201 case PIPE_CAP_ANISOTROPIC_FILTER:
202 return 1;
203 case PIPE_CAP_POINT_SPRITE:
204 return 1;
205 case PIPE_CAP_TGSI_TEXCOORD:
206 return 0;
207 case PIPE_CAP_MAX_RENDER_TARGETS:
208 return svgascreen->max_color_buffers;
209 case PIPE_CAP_OCCLUSION_QUERY:
210 return 1;
211 case PIPE_CAP_QUERY_TIME_ELAPSED:
212 return 0;
213 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
214 return sws->have_vgpu10;
215 case PIPE_CAP_TEXTURE_SHADOW_MAP:
216 return 1;
217 case PIPE_CAP_TEXTURE_SWIZZLE:
218 return 1;
219 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
220 return 0;
221 case PIPE_CAP_USER_VERTEX_BUFFERS:
222 return 0;
223 case PIPE_CAP_USER_CONSTANT_BUFFERS:
224 return 1;
225 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
226 return 256;
227
228 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
229 {
230 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
231 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
232 levels = MIN2(util_logbase2(result.u) + 1, levels);
233 else
234 levels = 12 /* 2048x2048 */;
235 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
236 levels = MIN2(util_logbase2(result.u) + 1, levels);
237 else
238 levels = 12 /* 2048x2048 */;
239 return levels;
240 }
241
242 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
243 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
244 return 8; /* max 128x128x128 */
245 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
246
247 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
248 /*
249 * No mechanism to query the host, and at least limited to 2048x2048 on
250 * certain hardware.
251 */
252 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
253 12 /* 2048x2048 */);
254
255 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
256 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
257
258 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
259 return 1;
260
261 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
262 return 1;
263 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
264 return sws->have_vgpu10;
265 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
266 return 0;
267 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
268 return !sws->have_vgpu10;
269
270 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
271 return 1; /* The color outputs of vertex shaders are not clamped */
272 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
273 return 0; /* The driver can't clamp vertex colors */
274 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
275 return 0; /* The driver can't clamp fragment colors */
276
277 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
278 return 1; /* expected for GL_ARB_framebuffer_object */
279
280 case PIPE_CAP_GLSL_FEATURE_LEVEL:
281 return sws->have_vgpu10 ? 330 : 120;
282
283 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
284 return 0;
285
286 case PIPE_CAP_SM3:
287 return 1;
288
289 case PIPE_CAP_DEPTH_CLIP_DISABLE:
290 case PIPE_CAP_INDEP_BLEND_ENABLE:
291 case PIPE_CAP_CONDITIONAL_RENDER:
292 case PIPE_CAP_QUERY_TIMESTAMP:
293 case PIPE_CAP_TGSI_INSTANCEID:
294 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
295 case PIPE_CAP_SEAMLESS_CUBE_MAP:
296 case PIPE_CAP_FAKE_SW_MSAA:
297 return sws->have_vgpu10;
298
299 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
300 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
301 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
302 return sws->have_vgpu10 ? 4 : 0;
303 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
304 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
305 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
306 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
307 return 0;
308 case PIPE_CAP_TEXTURE_MULTISAMPLE:
309 return svgascreen->ms_samples ? 1 : 0;
310
311 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
312 return SVGA3D_DX_MAX_RESOURCE_SIZE;
313
314 case PIPE_CAP_MIN_TEXEL_OFFSET:
315 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
316 case PIPE_CAP_MAX_TEXEL_OFFSET:
317 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
318
319 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
320 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
321 return 0;
322
323 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
324 return sws->have_vgpu10 ? 256 : 0;
325 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
326 return sws->have_vgpu10 ? 1024 : 0;
327
328 case PIPE_CAP_PRIMITIVE_RESTART:
329 return 1; /* may be a sw fallback, depending on restart index */
330
331 case PIPE_CAP_GENERATE_MIPMAP:
332 return sws->have_generate_mipmap_cmd;
333
334 /* Unsupported features */
335 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
336 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
337 case PIPE_CAP_SHADER_STENCIL_EXPORT:
338 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
339 case PIPE_CAP_INDEP_BLEND_FUNC:
340 case PIPE_CAP_TEXTURE_BARRIER:
341 case PIPE_CAP_MAX_VERTEX_STREAMS:
342 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
343 case PIPE_CAP_COMPUTE:
344 case PIPE_CAP_START_INSTANCE:
345 case PIPE_CAP_CUBE_MAP_ARRAY:
346 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
347 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
348 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
349 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
350 case PIPE_CAP_TEXTURE_GATHER_SM5:
351 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
352 case PIPE_CAP_TEXTURE_QUERY_LOD:
353 case PIPE_CAP_SAMPLE_SHADING:
354 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
355 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
356 case PIPE_CAP_DRAW_INDIRECT:
357 case PIPE_CAP_MULTI_DRAW_INDIRECT:
358 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
359 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
360 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
361 case PIPE_CAP_SAMPLER_VIEW_TARGET:
362 case PIPE_CAP_CLIP_HALFZ:
363 case PIPE_CAP_VERTEXID_NOBASE:
364 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
365 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
366 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
367 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
368 case PIPE_CAP_INVALIDATE_BUFFER:
369 case PIPE_CAP_STRING_MARKER:
370 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
371 case PIPE_CAP_QUERY_MEMORY_INFO:
372 case PIPE_CAP_PCI_GROUP:
373 case PIPE_CAP_PCI_BUS:
374 case PIPE_CAP_PCI_DEVICE:
375 case PIPE_CAP_PCI_FUNCTION:
376 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
377 case PIPE_CAP_NATIVE_FENCE_FD:
378 return 0;
379 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
380 return 64;
381 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
382 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
383 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
384 return 1; /* need 4-byte alignment for all offsets and strides */
385 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
386 return 2048;
387 case PIPE_CAP_MAX_VIEWPORTS:
388 return 1;
389 case PIPE_CAP_ENDIANNESS:
390 return PIPE_ENDIAN_LITTLE;
391
392 case PIPE_CAP_VENDOR_ID:
393 return 0x15ad; /* VMware Inc. */
394 case PIPE_CAP_DEVICE_ID:
395 return 0x0405; /* assume SVGA II */
396 case PIPE_CAP_ACCELERATED:
397 return 0; /* XXX: */
398 case PIPE_CAP_VIDEO_MEMORY:
399 /* XXX: Query the host ? */
400 return 1;
401 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
402 return sws->have_vgpu10;
403 case PIPE_CAP_CLEAR_TEXTURE:
404 return sws->have_vgpu10;
405 case PIPE_CAP_UMA:
406 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
407 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
408 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
409 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
410 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
411 case PIPE_CAP_DEPTH_BOUNDS_TEST:
412 case PIPE_CAP_TGSI_TXQS:
413 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
414 case PIPE_CAP_SHAREABLE_SHADERS:
415 case PIPE_CAP_DRAW_PARAMETERS:
416 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
417 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
418 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
419 case PIPE_CAP_QUERY_BUFFER_OBJECT:
420 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
421 case PIPE_CAP_CULL_DISTANCE:
422 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
423 case PIPE_CAP_TGSI_VOTE:
424 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
425 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
426 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
427 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
428 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
429 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
430 case PIPE_CAP_TGSI_FS_FBFETCH:
431 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
432 case PIPE_CAP_DOUBLES:
433 case PIPE_CAP_INT64:
434 case PIPE_CAP_INT64_DIVMOD:
435 case PIPE_CAP_TGSI_TEX_TXF_LZ:
436 case PIPE_CAP_TGSI_CLOCK:
437 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
438 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
439 case PIPE_CAP_TGSI_BALLOT:
440 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
441 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
442 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
443 return 0;
444 }
445
446 debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
447 return 0;
448 }
449
450
451 static int
452 vgpu9_get_shader_param(struct pipe_screen *screen,
453 enum pipe_shader_type shader,
454 enum pipe_shader_cap param)
455 {
456 struct svga_screen *svgascreen = svga_screen(screen);
457 struct svga_winsys_screen *sws = svgascreen->sws;
458 unsigned val;
459
460 assert(!sws->have_vgpu10);
461
462 switch (shader)
463 {
464 case PIPE_SHADER_FRAGMENT:
465 switch (param)
466 {
467 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
468 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
469 return get_uint_cap(sws,
470 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
471 512);
472 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
473 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
474 return 512;
475 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
476 return SVGA3D_MAX_NESTING_LEVEL;
477 case PIPE_SHADER_CAP_MAX_INPUTS:
478 return 10;
479 case PIPE_SHADER_CAP_MAX_OUTPUTS:
480 return svgascreen->max_color_buffers;
481 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
482 return 224 * sizeof(float[4]);
483 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
484 return 1;
485 case PIPE_SHADER_CAP_MAX_TEMPS:
486 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
487 return MIN2(val, SVGA3D_TEMPREG_MAX);
488 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
489 /*
490 * Although PS 3.0 has some addressing abilities it can only represent
491 * loops that can be statically determined and unrolled. Given we can
492 * only handle a subset of the cases that the state tracker already
493 * does it is better to defer loop unrolling to the state tracker.
494 */
495 return 0;
496 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
497 return 0;
498 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
499 return 0;
500 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
501 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
502 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
503 return 0;
504 case PIPE_SHADER_CAP_SUBROUTINES:
505 return 0;
506 case PIPE_SHADER_CAP_INTEGERS:
507 return 0;
508 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
509 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
510 return 16;
511 case PIPE_SHADER_CAP_PREFERRED_IR:
512 return PIPE_SHADER_IR_TGSI;
513 case PIPE_SHADER_CAP_SUPPORTED_IRS:
514 return 0;
515 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
516 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
517 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
518 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
519 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
520 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
521 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
522 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
523 return 0;
524 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
525 return 32;
526 }
527 /* If we get here, we failed to handle a cap above */
528 debug_printf("Unexpected fragment shader query %u\n", param);
529 return 0;
530 case PIPE_SHADER_VERTEX:
531 switch (param)
532 {
533 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
534 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
535 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
536 512);
537 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
538 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
539 /* XXX: until we have vertex texture support */
540 return 0;
541 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
542 return SVGA3D_MAX_NESTING_LEVEL;
543 case PIPE_SHADER_CAP_MAX_INPUTS:
544 return 16;
545 case PIPE_SHADER_CAP_MAX_OUTPUTS:
546 return 10;
547 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
548 return 256 * sizeof(float[4]);
549 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
550 return 1;
551 case PIPE_SHADER_CAP_MAX_TEMPS:
552 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
553 return MIN2(val, SVGA3D_TEMPREG_MAX);
554 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
555 return 0;
556 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
557 return 0;
558 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
559 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
560 return 1;
561 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
562 return 0;
563 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
564 return 1;
565 case PIPE_SHADER_CAP_SUBROUTINES:
566 return 0;
567 case PIPE_SHADER_CAP_INTEGERS:
568 return 0;
569 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
570 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
571 return 0;
572 case PIPE_SHADER_CAP_PREFERRED_IR:
573 return PIPE_SHADER_IR_TGSI;
574 case PIPE_SHADER_CAP_SUPPORTED_IRS:
575 return 0;
576 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
577 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
578 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
579 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
580 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
581 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
582 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
583 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
584 return 0;
585 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
586 return 32;
587 }
588 /* If we get here, we failed to handle a cap above */
589 debug_printf("Unexpected vertex shader query %u\n", param);
590 return 0;
591 case PIPE_SHADER_GEOMETRY:
592 case PIPE_SHADER_COMPUTE:
593 case PIPE_SHADER_TESS_CTRL:
594 case PIPE_SHADER_TESS_EVAL:
595 /* no support for geometry, tess or compute shaders at this time */
596 return 0;
597 default:
598 debug_printf("Unexpected shader type (%u) query\n", shader);
599 return 0;
600 }
601 return 0;
602 }
603
604
605 static int
606 vgpu10_get_shader_param(struct pipe_screen *screen,
607 enum pipe_shader_type shader,
608 enum pipe_shader_cap param)
609 {
610 struct svga_screen *svgascreen = svga_screen(screen);
611 struct svga_winsys_screen *sws = svgascreen->sws;
612
613 assert(sws->have_vgpu10);
614 (void) sws; /* silence unused var warnings in non-debug builds */
615
616 /* Only VS, GS, FS supported */
617 if (shader != PIPE_SHADER_VERTEX &&
618 shader != PIPE_SHADER_GEOMETRY &&
619 shader != PIPE_SHADER_FRAGMENT) {
620 return 0;
621 }
622
623 /* NOTE: we do not query the device for any caps/limits at this time */
624
625 /* Generally the same limits for vertex, geometry and fragment shaders */
626 switch (param) {
627 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
628 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
629 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
630 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
631 return 64 * 1024;
632 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
633 return 64;
634 case PIPE_SHADER_CAP_MAX_INPUTS:
635 if (shader == PIPE_SHADER_FRAGMENT)
636 return VGPU10_MAX_FS_INPUTS;
637 else if (shader == PIPE_SHADER_GEOMETRY)
638 return VGPU10_MAX_GS_INPUTS;
639 else
640 return VGPU10_MAX_VS_INPUTS;
641 case PIPE_SHADER_CAP_MAX_OUTPUTS:
642 if (shader == PIPE_SHADER_FRAGMENT)
643 return VGPU10_MAX_FS_OUTPUTS;
644 else if (shader == PIPE_SHADER_GEOMETRY)
645 return VGPU10_MAX_GS_OUTPUTS;
646 else
647 return VGPU10_MAX_VS_OUTPUTS;
648 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
649 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
650 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
651 return svgascreen->max_const_buffers;
652 case PIPE_SHADER_CAP_MAX_TEMPS:
653 return VGPU10_MAX_TEMPS;
654 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
655 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
656 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
657 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
658 return TRUE; /* XXX verify */
659 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
660 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
661 case PIPE_SHADER_CAP_SUBROUTINES:
662 case PIPE_SHADER_CAP_INTEGERS:
663 return TRUE;
664 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
665 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
666 return SVGA3D_DX_MAX_SAMPLERS;
667 case PIPE_SHADER_CAP_PREFERRED_IR:
668 return PIPE_SHADER_IR_TGSI;
669 case PIPE_SHADER_CAP_SUPPORTED_IRS:
670 return 0;
671 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
672 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
673 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
674 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
675 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
676 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
677 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
678 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
679 return 0;
680 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
681 return 32;
682 default:
683 debug_printf("Unexpected vgpu10 shader query %u\n", param);
684 return 0;
685 }
686 return 0;
687 }
688
689
690 static int
691 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
692 enum pipe_shader_cap param)
693 {
694 struct svga_screen *svgascreen = svga_screen(screen);
695 struct svga_winsys_screen *sws = svgascreen->sws;
696 if (sws->have_vgpu10) {
697 return vgpu10_get_shader_param(screen, shader, param);
698 }
699 else {
700 return vgpu9_get_shader_param(screen, shader, param);
701 }
702 }
703
704
705 /**
706 * Implement pipe_screen::is_format_supported().
707 * \param bindings bitmask of PIPE_BIND_x flags
708 */
709 static boolean
710 svga_is_format_supported( struct pipe_screen *screen,
711 enum pipe_format format,
712 enum pipe_texture_target target,
713 unsigned sample_count,
714 unsigned bindings)
715 {
716 struct svga_screen *ss = svga_screen(screen);
717 SVGA3dSurfaceFormat svga_format;
718 SVGA3dSurfaceFormatCaps caps;
719 SVGA3dSurfaceFormatCaps mask;
720
721 assert(bindings);
722
723 if (sample_count > 1) {
724 /* In ms_samples, if bit N is set it means that we support
725 * multisample with N+1 samples per pixel.
726 */
727 if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
728 return FALSE;
729 }
730 }
731
732 svga_format = svga_translate_format(ss, format, bindings);
733 if (svga_format == SVGA3D_FORMAT_INVALID) {
734 return FALSE;
735 }
736
737 /* we don't support sRGB rendering into display targets */
738 if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
739 return FALSE;
740 }
741
742 /*
743 * For VGPU10 vertex formats, skip querying host capabilities
744 */
745
746 if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
747 SVGA3dSurfaceFormat svga_format;
748 unsigned flags;
749 svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
750 return svga_format != SVGA3D_FORMAT_INVALID;
751 }
752
753 /*
754 * Override host capabilities, so that we end up with the same
755 * visuals for all virtual hardware implementations.
756 */
757
758 if (bindings & PIPE_BIND_DISPLAY_TARGET) {
759 switch (svga_format) {
760 case SVGA3D_A8R8G8B8:
761 case SVGA3D_X8R8G8B8:
762 case SVGA3D_R5G6B5:
763 break;
764
765 /* VGPU10 formats */
766 case SVGA3D_B8G8R8A8_UNORM:
767 case SVGA3D_B8G8R8X8_UNORM:
768 case SVGA3D_B5G6R5_UNORM:
769 break;
770
771 /* Often unsupported/problematic. This means we end up with the same
772 * visuals for all virtual hardware implementations.
773 */
774 case SVGA3D_A4R4G4B4:
775 case SVGA3D_A1R5G5B5:
776 return FALSE;
777
778 default:
779 return FALSE;
780 }
781 }
782
783 /*
784 * Query the host capabilities.
785 */
786
787 svga_get_format_cap(ss, svga_format, &caps);
788
789 if (bindings & PIPE_BIND_RENDER_TARGET) {
790 /* Check that the color surface is blendable, unless it's an
791 * integer format.
792 */
793 if (!svga_format_is_integer(svga_format) &&
794 (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
795 return FALSE;
796 }
797 }
798
799 mask.value = 0;
800 if (bindings & PIPE_BIND_RENDER_TARGET) {
801 mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
802 }
803 if (bindings & PIPE_BIND_DEPTH_STENCIL) {
804 mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
805 }
806 if (bindings & PIPE_BIND_SAMPLER_VIEW) {
807 mask.value |= SVGA3DFORMAT_OP_TEXTURE;
808 }
809
810 if (target == PIPE_TEXTURE_CUBE) {
811 mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
812 }
813 else if (target == PIPE_TEXTURE_3D) {
814 mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
815 }
816
817 return (caps.value & mask.value) == mask.value;
818 }
819
820
821 static void
822 svga_fence_reference(struct pipe_screen *screen,
823 struct pipe_fence_handle **ptr,
824 struct pipe_fence_handle *fence)
825 {
826 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
827 sws->fence_reference(sws, ptr, fence);
828 }
829
830
831 static boolean
832 svga_fence_finish(struct pipe_screen *screen,
833 struct pipe_context *ctx,
834 struct pipe_fence_handle *fence,
835 uint64_t timeout)
836 {
837 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
838 boolean retVal;
839
840 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
841
842 if (!timeout) {
843 retVal = sws->fence_signalled(sws, fence, 0) == 0;
844 }
845 else {
846 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
847 __FUNCTION__, fence);
848
849 retVal = sws->fence_finish(sws, fence, 0) == 0;
850 }
851
852 SVGA_STATS_TIME_POP(sws);
853
854 return retVal;
855 }
856
857
858 static int
859 svga_get_driver_query_info(struct pipe_screen *screen,
860 unsigned index,
861 struct pipe_driver_query_info *info)
862 {
863 #define QUERY(NAME, ENUM, UNITS) \
864 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
865
866 static const struct pipe_driver_query_info queries[] = {
867 /* per-frame counters */
868 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
869 PIPE_DRIVER_QUERY_TYPE_UINT64),
870 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
871 PIPE_DRIVER_QUERY_TYPE_UINT64),
872 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
873 PIPE_DRIVER_QUERY_TYPE_UINT64),
874 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
875 PIPE_DRIVER_QUERY_TYPE_UINT64),
876 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
877 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
878 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
879 PIPE_DRIVER_QUERY_TYPE_UINT64),
880 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
881 PIPE_DRIVER_QUERY_TYPE_UINT64),
882 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
883 PIPE_DRIVER_QUERY_TYPE_BYTES),
884 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
885 PIPE_DRIVER_QUERY_TYPE_BYTES),
886 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
887 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
888 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
889 PIPE_DRIVER_QUERY_TYPE_UINT64),
890 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
891 PIPE_DRIVER_QUERY_TYPE_UINT64),
892 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
893 PIPE_DRIVER_QUERY_TYPE_UINT64),
894 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
895 PIPE_DRIVER_QUERY_TYPE_UINT64),
896 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
897 PIPE_DRIVER_QUERY_TYPE_UINT64),
898 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
899 PIPE_DRIVER_QUERY_TYPE_UINT64),
900
901 /* running total counters */
902 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
903 PIPE_DRIVER_QUERY_TYPE_BYTES),
904 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
905 PIPE_DRIVER_QUERY_TYPE_UINT64),
906 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
907 PIPE_DRIVER_QUERY_TYPE_UINT64),
908 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
909 PIPE_DRIVER_QUERY_TYPE_UINT64),
910 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
911 PIPE_DRIVER_QUERY_TYPE_UINT64),
912 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
913 PIPE_DRIVER_QUERY_TYPE_UINT64),
914 };
915 #undef QUERY
916
917 if (!info)
918 return ARRAY_SIZE(queries);
919
920 if (index >= ARRAY_SIZE(queries))
921 return 0;
922
923 *info = queries[index];
924 return 1;
925 }
926
927
928 static void
929 svga_destroy_screen( struct pipe_screen *screen )
930 {
931 struct svga_screen *svgascreen = svga_screen(screen);
932
933 svga_screen_cache_cleanup(svgascreen);
934
935 mtx_destroy(&svgascreen->swc_mutex);
936 mtx_destroy(&svgascreen->tex_mutex);
937
938 svgascreen->sws->destroy(svgascreen->sws);
939
940 FREE(svgascreen);
941 }
942
943
944 /**
945 * Create a new svga_screen object
946 */
947 struct pipe_screen *
948 svga_screen_create(struct svga_winsys_screen *sws)
949 {
950 struct svga_screen *svgascreen;
951 struct pipe_screen *screen;
952
953 #ifdef DEBUG
954 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
955 #endif
956
957 svgascreen = CALLOC_STRUCT(svga_screen);
958 if (!svgascreen)
959 goto error1;
960
961 svgascreen->debug.force_level_surface_view =
962 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
963 svgascreen->debug.force_surface_view =
964 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
965 svgascreen->debug.force_sampler_view =
966 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
967 svgascreen->debug.no_surface_view =
968 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
969 svgascreen->debug.no_sampler_view =
970 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
971 svgascreen->debug.no_cache_index_buffers =
972 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
973
974 screen = &svgascreen->screen;
975
976 screen->destroy = svga_destroy_screen;
977 screen->get_name = svga_get_name;
978 screen->get_vendor = svga_get_vendor;
979 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
980 screen->get_param = svga_get_param;
981 screen->get_shader_param = svga_get_shader_param;
982 screen->get_paramf = svga_get_paramf;
983 screen->get_timestamp = NULL;
984 screen->is_format_supported = svga_is_format_supported;
985 screen->context_create = svga_context_create;
986 screen->fence_reference = svga_fence_reference;
987 screen->fence_finish = svga_fence_finish;
988 screen->get_driver_query_info = svga_get_driver_query_info;
989 svgascreen->sws = sws;
990
991 svga_init_screen_resource_functions(svgascreen);
992
993 if (sws->get_hw_version) {
994 svgascreen->hw_version = sws->get_hw_version(sws);
995 } else {
996 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
997 }
998
999 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
1000 /* too old for 3D acceleration */
1001 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
1002 svgascreen->hw_version);
1003 goto error2;
1004 }
1005
1006 /*
1007 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1008 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1009 * we prefer the later when available.
1010 *
1011 * This mimics hardware vendors extensions for D3D depth sampling. See also
1012 * http://aras-p.info/texts/D3D9GPUHacks.html
1013 */
1014
1015 {
1016 boolean has_df16, has_df24, has_d24s8_int;
1017 SVGA3dSurfaceFormatCaps caps;
1018 SVGA3dSurfaceFormatCaps mask;
1019 mask.value = 0;
1020 mask.zStencil = 1;
1021 mask.texture = 1;
1022
1023 svgascreen->depth.z16 = SVGA3D_Z_D16;
1024 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1025 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1026
1027 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1028 has_df16 = (caps.value & mask.value) == mask.value;
1029
1030 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1031 has_df24 = (caps.value & mask.value) == mask.value;
1032
1033 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1034 has_d24s8_int = (caps.value & mask.value) == mask.value;
1035
1036 /* XXX: We might want some other logic here.
1037 * Like if we only have d24s8_int we should
1038 * emulate the other formats with that.
1039 */
1040 if (has_df16) {
1041 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1042 }
1043 if (has_df24) {
1044 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1045 }
1046 if (has_d24s8_int) {
1047 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1048 }
1049 }
1050
1051 /* Query device caps
1052 */
1053 if (sws->have_vgpu10) {
1054 svgascreen->haveProvokingVertex
1055 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1056 svgascreen->haveLineSmooth = TRUE;
1057 svgascreen->maxPointSize = 80.0F;
1058 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1059
1060 /* Multisample samples per pixel */
1061 if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
1062 svgascreen->ms_samples =
1063 get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
1064 }
1065
1066 /* Maximum number of constant buffers */
1067 svgascreen->max_const_buffers =
1068 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1069 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1070 }
1071 else {
1072 /* VGPU9 */
1073 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1074 SVGA3DVSVERSION_NONE);
1075 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1076 SVGA3DPSVERSION_NONE);
1077
1078 /* we require Shader model 3.0 or later */
1079 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1080 goto error2;
1081 }
1082
1083 svgascreen->haveProvokingVertex = FALSE;
1084
1085 svgascreen->haveLineSmooth =
1086 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1087
1088 svgascreen->maxPointSize =
1089 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1090 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1091 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1092
1093 /* The SVGA3D device always supports 4 targets at this time, regardless
1094 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1095 */
1096 svgascreen->max_color_buffers = 4;
1097
1098 /* Only support one constant buffer
1099 */
1100 svgascreen->max_const_buffers = 1;
1101
1102 /* No multisampling */
1103 svgascreen->ms_samples = 0;
1104 }
1105
1106 /* common VGPU9 / VGPU10 caps */
1107 svgascreen->haveLineStipple =
1108 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1109
1110 svgascreen->maxLineWidth =
1111 get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
1112
1113 svgascreen->maxLineWidthAA =
1114 get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
1115
1116 if (0) {
1117 debug_printf("svga: haveProvokingVertex %u\n",
1118 svgascreen->haveProvokingVertex);
1119 debug_printf("svga: haveLineStip %u "
1120 "haveLineSmooth %u maxLineWidth %f\n",
1121 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1122 svgascreen->maxLineWidth);
1123 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1124 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1125 }
1126
1127 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1128 (void) mtx_init(&svgascreen->swc_mutex, mtx_plain);
1129
1130 svga_screen_cache_init(svgascreen);
1131
1132 /* Log Version to Host */
1133 util_snprintf(host_log, sizeof(host_log) - strlen(HOST_LOG_PREFIX),
1134 "%s%s", HOST_LOG_PREFIX, svga_get_name(screen));
1135 svga_host_log(host_log);
1136
1137 util_snprintf(host_log, sizeof(host_log) - strlen(HOST_LOG_PREFIX),
1138 "%s%s (%s)", HOST_LOG_PREFIX, PACKAGE_VERSION, MESA_GIT_SHA1);
1139 svga_host_log(host_log);
1140
1141 return screen;
1142 error2:
1143 FREE(svgascreen);
1144 error1:
1145 return NULL;
1146 }
1147
1148 struct svga_winsys_screen *
1149 svga_winsys_screen(struct pipe_screen *screen)
1150 {
1151 return svga_screen(screen)->sws;
1152 }
1153
1154 #ifdef DEBUG
1155 struct svga_screen *
1156 svga_screen(struct pipe_screen *screen)
1157 {
1158 assert(screen);
1159 assert(screen->destroy == svga_destroy_screen);
1160 return (struct svga_screen *)screen;
1161 }
1162 #endif