1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
31 #include "svga_winsys.h"
32 #include "svga_context.h"
33 #include "svga_screen.h"
34 #include "svga_resource_texture.h"
35 #include "svga_resource.h"
36 #include "svga_debug.h"
37 #include "svga_surface.h"
39 #include "svga3d_shaderdefs.h"
45 static const struct debug_named_value svga_debug_flags
[] = {
47 { "tgsi", DEBUG_TGSI
},
48 { "pipe", DEBUG_PIPE
},
49 { "state", DEBUG_STATE
},
50 { "screen", DEBUG_SCREEN
},
52 { "swtnl", DEBUG_SWTNL
},
53 { "const", DEBUG_CONSTS
},
54 { "viewport", DEBUG_VIEWPORT
},
55 { "views", DEBUG_VIEWS
},
56 { "perf", DEBUG_PERF
},
57 { "flush", DEBUG_FLUSH
},
58 { "sync", DEBUG_SYNC
},
59 { "cache", DEBUG_CACHE
},
65 svga_get_vendor( struct pipe_screen
*pscreen
)
67 return "VMware, Inc.";
72 svga_get_name( struct pipe_screen
*pscreen
)
75 /* Only return internal details in the DEBUG version:
77 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC
;
79 return "SVGA3D; build: RELEASE; ";
87 svga_get_paramf(struct pipe_screen
*screen
, enum pipe_cap param
)
89 struct svga_screen
*svgascreen
= svga_screen(screen
);
90 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
91 SVGA3dDevCapResult result
;
94 case PIPE_CAP_MAX_LINE_WIDTH
:
96 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
99 case PIPE_CAP_MAX_POINT_WIDTH
:
101 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
102 /* Keep this to a reasonable size to avoid failures in
105 return SVGA_MAX_POINTSIZE
;
107 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
108 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
, &result
))
112 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
115 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
117 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
119 case PIPE_CAP_NPOT_TEXTURES
:
121 case PIPE_CAP_TWO_SIDED_STENCIL
:
124 return svgascreen
->use_ps30
&& svgascreen
->use_vs30
;
125 case PIPE_CAP_ANISOTROPIC_FILTER
:
127 case PIPE_CAP_POINT_SPRITE
:
129 case PIPE_CAP_MAX_RENDER_TARGETS
:
130 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_RENDER_TARGETS
, &result
))
134 return MIN2(result
.u
, PIPE_MAX_COLOR_BUFS
);
135 case PIPE_CAP_OCCLUSION_QUERY
:
137 case PIPE_CAP_TIMER_QUERY
:
139 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
142 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
144 unsigned levels
= SVGA_MAX_TEXTURE_LEVELS
;
145 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
, &result
))
146 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
148 levels
= 12 /* 2048x2048 */;
149 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
, &result
))
150 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
152 levels
= 12 /* 2048x2048 */;
156 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
157 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
, &result
))
158 return 8; /* max 128x128x128 */
159 return MIN2(util_logbase2(result
.u
) + 1, SVGA_MAX_TEXTURE_LEVELS
);
161 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
163 * No mechanism to query the host, and at least limited to 2048x2048 on
166 return MIN2(screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
167 12.0 /* 2048x2048 */);
169 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
: /* req. for GL 1.4 */
172 case PIPE_CAP_BLEND_EQUATION_SEPARATE
: /* req. for GL 1.5 */
175 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
176 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
178 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
179 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
183 * Fragment shader limits
186 case PIPE_CAP_MAX_FS_INSTRUCTIONS
:
187 case PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS
:
188 case PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS
:
189 case PIPE_CAP_MAX_FS_TEX_INDIRECTIONS
:
190 return svgascreen
->use_ps30
? 512 : 96;
191 case PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH
:
192 return SVGA3D_MAX_NESTING_LEVEL
;
193 case PIPE_CAP_MAX_FS_INPUTS
:
195 case PIPE_CAP_MAX_FS_CONSTS
:
196 return svgascreen
->use_vs30
? 224 : 16;
197 case PIPE_CAP_MAX_FS_TEMPS
:
198 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
, &result
))
199 return svgascreen
->use_ps30
? 32 : 12;
201 case PIPE_CAP_MAX_FS_ADDRS
:
202 return svgascreen
->use_ps30
? 1 : 0;
203 case PIPE_CAP_MAX_FS_PREDS
:
204 return svgascreen
->use_ps30
? 1 : 0;
207 * Vertex shader limits
209 case PIPE_CAP_MAX_VS_INSTRUCTIONS
:
210 case PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS
:
211 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
, &result
))
212 return svgascreen
->use_vs30
? 512 : 256;
214 case PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS
:
215 case PIPE_CAP_MAX_VS_TEX_INDIRECTIONS
:
216 /* XXX: until we have vertex texture support */
218 case PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH
:
219 return SVGA3D_MAX_NESTING_LEVEL
;
220 case PIPE_CAP_MAX_VS_INPUTS
:
222 case PIPE_CAP_MAX_VS_CONSTS
:
224 case PIPE_CAP_MAX_VS_TEMPS
:
225 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
, &result
))
226 return svgascreen
->use_vs30
? 32 : 12;
228 case PIPE_CAP_MAX_VS_ADDRS
:
229 return svgascreen
->use_vs30
? 1 : 0;
230 case PIPE_CAP_MAX_VS_PREDS
:
231 return svgascreen
->use_vs30
? 1 : 0;
239 /* This is a fairly pointless interface
242 svga_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
244 return (int) svga_get_paramf( screen
, param
);
248 static INLINE SVGA3dDevCapIndex
249 svga_translate_format_cap(enum pipe_format format
)
253 case PIPE_FORMAT_B8G8R8A8_UNORM
:
254 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8
;
255 case PIPE_FORMAT_B8G8R8X8_UNORM
:
256 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8
;
258 case PIPE_FORMAT_B5G6R5_UNORM
:
259 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5
;
260 case PIPE_FORMAT_B5G5R5A1_UNORM
:
261 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5
;
262 case PIPE_FORMAT_B4G4R4A4_UNORM
:
263 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4
;
265 case PIPE_FORMAT_Z16_UNORM
:
266 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16
;
267 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
268 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8
;
269 case PIPE_FORMAT_X8Z24_UNORM
:
270 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8
;
272 case PIPE_FORMAT_A8_UNORM
:
273 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8
;
274 case PIPE_FORMAT_L8_UNORM
:
275 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8
;
277 case PIPE_FORMAT_DXT1_RGB
:
278 case PIPE_FORMAT_DXT1_RGBA
:
279 return SVGA3D_DEVCAP_SURFACEFMT_DXT1
;
280 case PIPE_FORMAT_DXT3_RGBA
:
281 return SVGA3D_DEVCAP_SURFACEFMT_DXT3
;
282 case PIPE_FORMAT_DXT5_RGBA
:
283 return SVGA3D_DEVCAP_SURFACEFMT_DXT5
;
286 return SVGA3D_DEVCAP_MAX
;
292 svga_is_format_supported( struct pipe_screen
*screen
,
293 enum pipe_format format
,
294 enum pipe_texture_target target
,
296 unsigned geom_flags
)
298 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
299 SVGA3dDevCapIndex index
;
300 SVGA3dDevCapResult result
;
304 /* Override host capabilities */
305 if (tex_usage
& PIPE_BIND_RENDER_TARGET
) {
308 /* Often unsupported/problematic. This means we end up with the same
309 * visuals for all virtual hardware implementations.
311 case PIPE_FORMAT_B4G4R4A4_UNORM
:
312 case PIPE_FORMAT_B5G5R5A1_UNORM
:
315 /* Simulate ability to render into compressed textures */
316 case PIPE_FORMAT_DXT1_RGB
:
317 case PIPE_FORMAT_DXT1_RGBA
:
318 case PIPE_FORMAT_DXT3_RGBA
:
319 case PIPE_FORMAT_DXT5_RGBA
:
327 /* Try to query the host */
328 index
= svga_translate_format_cap(format
);
329 if( index
< SVGA3D_DEVCAP_MAX
&&
330 sws
->get_cap(sws
, index
, &result
) )
332 SVGA3dSurfaceFormatCaps mask
;
335 if (tex_usage
& PIPE_BIND_RENDER_TARGET
)
336 mask
.offscreenRenderTarget
= 1;
337 if (tex_usage
& PIPE_BIND_DEPTH_STENCIL
)
339 if (tex_usage
& PIPE_BIND_SAMPLER_VIEW
)
342 if ((result
.u
& mask
.value
) == mask
.value
)
348 /* Use our translate functions directly rather than relying on a
349 * duplicated list of supported formats which is prone to getting
352 if(tex_usage
& (PIPE_BIND_RENDER_TARGET
| PIPE_BIND_DEPTH_STENCIL
))
353 return svga_translate_format_render(format
) != SVGA3D_FORMAT_INVALID
;
355 return svga_translate_format(format
) != SVGA3D_FORMAT_INVALID
;
360 svga_fence_reference(struct pipe_screen
*screen
,
361 struct pipe_fence_handle
**ptr
,
362 struct pipe_fence_handle
*fence
)
364 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
365 sws
->fence_reference(sws
, ptr
, fence
);
370 svga_fence_signalled(struct pipe_screen
*screen
,
371 struct pipe_fence_handle
*fence
,
374 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
375 return sws
->fence_signalled(sws
, fence
, flag
);
380 svga_fence_finish(struct pipe_screen
*screen
,
381 struct pipe_fence_handle
*fence
,
384 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
386 SVGA_DBG(DEBUG_DMA
|DEBUG_PERF
, "%s fence_ptr %p\n",
387 __FUNCTION__
, fence
);
389 return sws
->fence_finish(sws
, fence
, flag
);
394 svga_destroy_screen( struct pipe_screen
*screen
)
396 struct svga_screen
*svgascreen
= svga_screen(screen
);
398 svga_screen_cache_cleanup(svgascreen
);
400 pipe_mutex_destroy(svgascreen
->swc_mutex
);
401 pipe_mutex_destroy(svgascreen
->tex_mutex
);
403 svgascreen
->sws
->destroy(svgascreen
->sws
);
410 * Create a new svga_screen object
413 svga_screen_create(struct svga_winsys_screen
*sws
)
415 struct svga_screen
*svgascreen
;
416 struct pipe_screen
*screen
;
417 SVGA3dDevCapResult result
;
420 SVGA_DEBUG
= debug_get_flags_option("SVGA_DEBUG", svga_debug_flags
, 0 );
423 svgascreen
= CALLOC_STRUCT(svga_screen
);
427 svgascreen
->debug
.force_level_surface_view
=
428 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE
);
429 svgascreen
->debug
.force_surface_view
=
430 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE
);
431 svgascreen
->debug
.force_sampler_view
=
432 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE
);
433 svgascreen
->debug
.no_surface_view
=
434 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE
);
435 svgascreen
->debug
.no_sampler_view
=
436 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE
);
438 screen
= &svgascreen
->screen
;
440 screen
->destroy
= svga_destroy_screen
;
441 screen
->get_name
= svga_get_name
;
442 screen
->get_vendor
= svga_get_vendor
;
443 screen
->get_param
= svga_get_param
;
444 screen
->get_paramf
= svga_get_paramf
;
445 screen
->is_format_supported
= svga_is_format_supported
;
446 screen
->context_create
= svga_context_create
;
447 screen
->fence_reference
= svga_fence_reference
;
448 screen
->fence_signalled
= svga_fence_signalled
;
449 screen
->fence_finish
= svga_fence_finish
;
450 svgascreen
->sws
= sws
;
452 svga_screen_init_surface_functions(screen
);
453 svga_init_screen_resource_functions(svgascreen
);
455 svgascreen
->use_ps30
=
456 sws
->get_cap(sws
, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
, &result
) &&
457 result
.u
>= SVGA3DPSVERSION_30
? TRUE
: FALSE
;
459 svgascreen
->use_vs30
=
460 sws
->get_cap(sws
, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
, &result
) &&
461 result
.u
>= SVGA3DVSVERSION_30
? TRUE
: FALSE
;
464 /* Shader model 2.0 is unsupported at the moment. */
465 if(!svgascreen
->use_ps30
|| !svgascreen
->use_vs30
)
468 if(debug_get_bool_option("SVGA_NO_SM30", FALSE
))
469 svgascreen
->use_vs30
= svgascreen
->use_ps30
= FALSE
;
472 pipe_mutex_init(svgascreen
->tex_mutex
);
473 pipe_mutex_init(svgascreen
->swc_mutex
);
475 svga_screen_cache_init(svgascreen
);
484 struct svga_winsys_screen
*
485 svga_winsys_screen(struct pipe_screen
*screen
)
487 return svga_screen(screen
)->sws
;
492 svga_screen(struct pipe_screen
*screen
)
495 assert(screen
->destroy
== svga_destroy_screen
);
496 return (struct svga_screen
*)screen
;