svga: Remove unused code.
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_memory.h"
27 #include "pipe/p_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30
31 #include "svga_winsys.h"
32 #include "svga_context.h"
33 #include "svga_screen.h"
34 #include "svga_screen_texture.h"
35 #include "svga_screen_buffer.h"
36 #include "svga_debug.h"
37
38 #include "svga3d_shaderdefs.h"
39
40
41 #ifdef DEBUG
42 int SVGA_DEBUG = 0;
43
44 static const struct debug_named_value svga_debug_flags[] = {
45 { "dma", DEBUG_DMA },
46 { "tgsi", DEBUG_TGSI },
47 { "pipe", DEBUG_PIPE },
48 { "state", DEBUG_STATE },
49 { "screen", DEBUG_SCREEN },
50 { "tex", DEBUG_TEX },
51 { "swtnl", DEBUG_SWTNL },
52 { "const", DEBUG_CONSTS },
53 { "viewport", DEBUG_VIEWPORT },
54 { "views", DEBUG_VIEWS },
55 { "perf", DEBUG_PERF },
56 { "flush", DEBUG_FLUSH },
57 { "sync", DEBUG_SYNC },
58 { "cache", DEBUG_CACHE },
59 {NULL, 0}
60 };
61 #endif
62
63 static const char *
64 svga_get_vendor( struct pipe_screen *pscreen )
65 {
66 return "VMware, Inc.";
67 }
68
69
70 static const char *
71 svga_get_name( struct pipe_screen *pscreen )
72 {
73 #ifdef DEBUG
74 /* Only return internal details in the DEBUG version:
75 */
76 return "SVGA3D; build: DEBUG; mutex: " PIPE_ATOMIC;
77 #else
78 return "SVGA3D; build: RELEASE; ";
79 #endif
80 }
81
82
83
84
85 static float
86 svga_get_paramf(struct pipe_screen *screen, int param)
87 {
88 struct svga_screen *svgascreen = svga_screen(screen);
89 struct svga_winsys_screen *sws = svgascreen->sws;
90 SVGA3dDevCapResult result;
91
92 switch (param) {
93 case PIPE_CAP_MAX_LINE_WIDTH:
94 /* fall-through */
95 case PIPE_CAP_MAX_LINE_WIDTH_AA:
96 return 7.0;
97
98 case PIPE_CAP_MAX_POINT_WIDTH:
99 /* fall-through */
100 case PIPE_CAP_MAX_POINT_WIDTH_AA:
101 /* Keep this to a reasonable size to avoid failures in
102 * conform/pntaa.c:
103 */
104 return 80.0;
105
106 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
107 return 4.0;
108
109 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
110 return 16.0;
111
112 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
113 return 16;
114 case PIPE_CAP_NPOT_TEXTURES:
115 return 1;
116 case PIPE_CAP_TWO_SIDED_STENCIL:
117 return 1;
118 case PIPE_CAP_GLSL:
119 return svgascreen->use_ps30 && svgascreen->use_vs30;
120 case PIPE_CAP_ANISOTROPIC_FILTER:
121 return 1;
122 case PIPE_CAP_POINT_SPRITE:
123 return 1;
124 case PIPE_CAP_MAX_RENDER_TARGETS:
125 if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
126 return 1;
127 if(!result.u)
128 return 1;
129 return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
130 case PIPE_CAP_OCCLUSION_QUERY:
131 return 1;
132 case PIPE_CAP_TEXTURE_SHADOW_MAP:
133 return 1;
134 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
135 return SVGA_MAX_TEXTURE_LEVELS;
136 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
137 return 8; /* max 128x128x128 */
138 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
139 return SVGA_MAX_TEXTURE_LEVELS;
140
141 case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
142 return 1;
143
144 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
145 return 1;
146
147 default:
148 return 0;
149 }
150 }
151
152
153 /* This is a fairly pointless interface
154 */
155 static int
156 svga_get_param(struct pipe_screen *screen, int param)
157 {
158 return (int) svga_get_paramf( screen, param );
159 }
160
161
162 static INLINE SVGA3dDevCapIndex
163 svga_translate_format_cap(enum pipe_format format)
164 {
165 switch(format) {
166
167 case PIPE_FORMAT_A8R8G8B8_UNORM:
168 return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8;
169 case PIPE_FORMAT_X8R8G8B8_UNORM:
170 return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8;
171
172 case PIPE_FORMAT_R5G6B5_UNORM:
173 return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5;
174 case PIPE_FORMAT_A1R5G5B5_UNORM:
175 return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5;
176 case PIPE_FORMAT_A4R4G4B4_UNORM:
177 return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4;
178
179 case PIPE_FORMAT_Z16_UNORM:
180 return SVGA3D_DEVCAP_SURFACEFMT_Z_D16;
181 case PIPE_FORMAT_Z24S8_UNORM:
182 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8;
183 case PIPE_FORMAT_Z24X8_UNORM:
184 return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8;
185
186 case PIPE_FORMAT_A8_UNORM:
187 return SVGA3D_DEVCAP_SURFACEFMT_ALPHA8;
188 case PIPE_FORMAT_L8_UNORM:
189 return SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8;
190
191 case PIPE_FORMAT_DXT1_RGB:
192 case PIPE_FORMAT_DXT1_RGBA:
193 return SVGA3D_DEVCAP_SURFACEFMT_DXT1;
194 case PIPE_FORMAT_DXT3_RGBA:
195 return SVGA3D_DEVCAP_SURFACEFMT_DXT3;
196 case PIPE_FORMAT_DXT5_RGBA:
197 return SVGA3D_DEVCAP_SURFACEFMT_DXT5;
198
199 default:
200 return SVGA3D_DEVCAP_MAX;
201 }
202 }
203
204
205 static boolean
206 svga_is_format_supported( struct pipe_screen *screen,
207 enum pipe_format format,
208 enum pipe_texture_target target,
209 unsigned tex_usage,
210 unsigned geom_flags )
211 {
212 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
213 SVGA3dDevCapIndex index;
214 SVGA3dDevCapResult result;
215
216 assert(tex_usage);
217
218 /* Override host capabilities */
219 if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
220 switch(format) {
221
222 /* Often unsupported/problematic. This means we end up with the same
223 * visuals for all virtual hardware implementations.
224 */
225 case PIPE_FORMAT_A4R4G4B4_UNORM:
226 case PIPE_FORMAT_A1R5G5B5_UNORM:
227 return FALSE;
228
229 /* Simulate ability to render into compressed textures */
230 case PIPE_FORMAT_DXT1_RGB:
231 case PIPE_FORMAT_DXT1_RGBA:
232 case PIPE_FORMAT_DXT3_RGBA:
233 case PIPE_FORMAT_DXT5_RGBA:
234 return TRUE;
235
236 default:
237 break;
238 }
239 }
240
241 /* Try to query the host */
242 index = svga_translate_format_cap(format);
243 if( index < SVGA3D_DEVCAP_MAX &&
244 sws->get_cap(sws, index, &result) )
245 {
246 SVGA3dSurfaceFormatCaps mask;
247
248 mask.value = 0;
249 if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
250 mask.offscreenRenderTarget = 1;
251 if (tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL)
252 mask.zStencil = 1;
253 if (tex_usage & PIPE_TEXTURE_USAGE_SAMPLER)
254 mask.texture = 1;
255
256 if ((result.u & mask.value) == mask.value)
257 return TRUE;
258 else
259 return FALSE;
260 }
261
262 /* Use our translate functions directly rather than relying on a
263 * duplicated list of supported formats which is prone to getting
264 * out of sync:
265 */
266 if(tex_usage & (PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
267 return svga_translate_format_render(format) != SVGA3D_FORMAT_INVALID;
268 else
269 return svga_translate_format(format) != SVGA3D_FORMAT_INVALID;
270 }
271
272
273 static void
274 svga_fence_reference(struct pipe_screen *screen,
275 struct pipe_fence_handle **ptr,
276 struct pipe_fence_handle *fence)
277 {
278 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
279 sws->fence_reference(sws, ptr, fence);
280 }
281
282
283 static int
284 svga_fence_signalled(struct pipe_screen *screen,
285 struct pipe_fence_handle *fence,
286 unsigned flag)
287 {
288 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
289 return sws->fence_signalled(sws, fence, flag);
290 }
291
292
293 static int
294 svga_fence_finish(struct pipe_screen *screen,
295 struct pipe_fence_handle *fence,
296 unsigned flag)
297 {
298 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
299
300 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
301 __FUNCTION__, fence);
302
303 return sws->fence_finish(sws, fence, flag);
304 }
305
306
307 static void
308 svga_destroy_screen( struct pipe_screen *screen )
309 {
310 struct svga_screen *svgascreen = svga_screen(screen);
311
312 svga_screen_cache_cleanup(svgascreen);
313
314 pipe_mutex_destroy(svgascreen->swc_mutex);
315 pipe_mutex_destroy(svgascreen->tex_mutex);
316
317 svgascreen->swc->destroy(svgascreen->swc);
318
319 svgascreen->sws->destroy(svgascreen->sws);
320
321 FREE(svgascreen);
322 }
323
324
325 /**
326 * Create a new svga_screen object
327 */
328 struct pipe_screen *
329 svga_screen_create(struct svga_winsys_screen *sws)
330 {
331 struct svga_screen *svgascreen;
332 struct pipe_screen *screen;
333 SVGA3dDevCapResult result;
334
335 #ifdef DEBUG
336 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
337 #endif
338
339 svgascreen = CALLOC_STRUCT(svga_screen);
340 if (!svgascreen)
341 goto error1;
342
343 svgascreen->debug.force_level_surface_view =
344 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
345 svgascreen->debug.force_surface_view =
346 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
347 svgascreen->debug.force_sampler_view =
348 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
349 svgascreen->debug.no_surface_view =
350 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
351 svgascreen->debug.no_sampler_view =
352 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
353
354 screen = &svgascreen->screen;
355
356 screen->destroy = svga_destroy_screen;
357 screen->get_name = svga_get_name;
358 screen->get_vendor = svga_get_vendor;
359 screen->get_param = svga_get_param;
360 screen->get_paramf = svga_get_paramf;
361 screen->is_format_supported = svga_is_format_supported;
362 screen->fence_reference = svga_fence_reference;
363 screen->fence_signalled = svga_fence_signalled;
364 screen->fence_finish = svga_fence_finish;
365 svgascreen->sws = sws;
366
367 svga_screen_init_texture_functions(screen);
368 svga_screen_init_buffer_functions(screen);
369
370 svgascreen->use_ps30 =
371 sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
372 result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
373
374 svgascreen->use_vs30 =
375 sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
376 result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
377
378 #if 1
379 /* Shader model 2.0 is unsupported at the moment. */
380 if(!svgascreen->use_ps30 || !svgascreen->use_vs30)
381 goto error2;
382 #else
383 if(debug_get_bool_option("SVGA_NO_SM30", FALSE))
384 svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE;
385 #endif
386
387 svgascreen->swc = sws->context_create(sws);
388 if(!svgascreen->swc)
389 goto error2;
390
391 pipe_mutex_init(svgascreen->tex_mutex);
392 pipe_mutex_init(svgascreen->swc_mutex);
393
394 svga_screen_cache_init(svgascreen);
395
396 return screen;
397 error2:
398 FREE(svgascreen);
399 error1:
400 return NULL;
401 }
402
403 void svga_screen_flush( struct svga_screen *svgascreen,
404 struct pipe_fence_handle **pfence )
405 {
406 struct pipe_fence_handle *fence = NULL;
407
408 SVGA_DBG(DEBUG_PERF, "%s\n", __FUNCTION__);
409
410 pipe_mutex_lock(svgascreen->swc_mutex);
411 svgascreen->swc->flush(svgascreen->swc, &fence);
412 pipe_mutex_unlock(svgascreen->swc_mutex);
413
414 svga_screen_cache_flush(svgascreen, fence);
415
416 if(pfence)
417 *pfence = fence;
418 else
419 svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
420 }
421
422 struct svga_winsys_screen *
423 svga_winsys_screen(struct pipe_screen *screen)
424 {
425 return svga_screen(screen)->sws;
426 }
427
428 #ifdef DEBUG
429 struct svga_screen *
430 svga_screen(struct pipe_screen *screen)
431 {
432 assert(screen);
433 assert(screen->destroy == svga_destroy_screen);
434 return (struct svga_screen *)screen;
435 }
436 #endif