1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
40 #include "svga3d_shaderdefs.h"
46 static const struct debug_named_value svga_debug_flags
[] = {
47 { "dma", DEBUG_DMA
, NULL
},
48 { "tgsi", DEBUG_TGSI
, NULL
},
49 { "pipe", DEBUG_PIPE
, NULL
},
50 { "state", DEBUG_STATE
, NULL
},
51 { "screen", DEBUG_SCREEN
, NULL
},
52 { "tex", DEBUG_TEX
, NULL
},
53 { "swtnl", DEBUG_SWTNL
, NULL
},
54 { "const", DEBUG_CONSTS
, NULL
},
55 { "viewport", DEBUG_VIEWPORT
, NULL
},
56 { "views", DEBUG_VIEWS
, NULL
},
57 { "perf", DEBUG_PERF
, NULL
},
58 { "flush", DEBUG_FLUSH
, NULL
},
59 { "sync", DEBUG_SYNC
, NULL
},
60 { "cache", DEBUG_CACHE
, NULL
},
66 svga_get_vendor( struct pipe_screen
*pscreen
)
68 return "VMware, Inc.";
73 svga_get_name( struct pipe_screen
*pscreen
)
75 const char *build
= "", *llvm
= "", *mutex
= "";
76 static char name
[100];
78 /* Only return internal details in the DEBUG version:
80 build
= "build: DEBUG;";
81 mutex
= "mutex: " PIPE_ATOMIC
";";
86 build
= "build: RELEASE;";
89 util_snprintf(name
, sizeof(name
), "SVGA3D; %s %s %s", build
, mutex
, llvm
);
97 svga_get_paramf(struct pipe_screen
*screen
, enum pipe_cap param
)
99 struct svga_screen
*svgascreen
= svga_screen(screen
);
100 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
101 SVGA3dDevCapResult result
;
104 case PIPE_CAP_MAX_LINE_WIDTH
:
106 case PIPE_CAP_MAX_LINE_WIDTH_AA
:
109 case PIPE_CAP_MAX_POINT_WIDTH
:
111 case PIPE_CAP_MAX_POINT_WIDTH_AA
:
112 /* Keep this to a reasonable size to avoid failures in
115 return SVGA_MAX_POINTSIZE
;
117 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY
:
118 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
, &result
))
122 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS
:
125 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
:
127 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
129 case PIPE_CAP_NPOT_TEXTURES
:
131 case PIPE_CAP_TWO_SIDED_STENCIL
:
134 return svgascreen
->use_ps30
&& svgascreen
->use_vs30
;
135 case PIPE_CAP_ANISOTROPIC_FILTER
:
137 case PIPE_CAP_POINT_SPRITE
:
139 case PIPE_CAP_MAX_RENDER_TARGETS
:
140 if(!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_RENDER_TARGETS
, &result
))
144 return MIN2(result
.u
, PIPE_MAX_COLOR_BUFS
);
145 case PIPE_CAP_OCCLUSION_QUERY
:
147 case PIPE_CAP_TIMER_QUERY
:
149 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
151 case PIPE_CAP_TEXTURE_SWIZZLE
:
154 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
156 unsigned levels
= SVGA_MAX_TEXTURE_LEVELS
;
157 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
, &result
))
158 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
160 levels
= 12 /* 2048x2048 */;
161 if (sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
, &result
))
162 levels
= MIN2(util_logbase2(result
.u
) + 1, levels
);
164 levels
= 12 /* 2048x2048 */;
168 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
169 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
, &result
))
170 return 8; /* max 128x128x128 */
171 return MIN2(util_logbase2(result
.u
) + 1, SVGA_MAX_TEXTURE_LEVELS
);
173 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
175 * No mechanism to query the host, and at least limited to 2048x2048 on
178 return MIN2(screen
->get_paramf(screen
, PIPE_CAP_MAX_TEXTURE_2D_LEVELS
),
179 12.0 /* 2048x2048 */);
181 case PIPE_CAP_TEXTURE_MIRROR_REPEAT
: /* req. for GL 1.4 */
184 case PIPE_CAP_BLEND_EQUATION_SEPARATE
: /* req. for GL 1.5 */
187 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
188 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
190 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
191 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
194 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
196 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
205 /* This is a fairly pointless interface
208 svga_get_param(struct pipe_screen
*screen
, enum pipe_cap param
)
210 return (int) svga_get_paramf( screen
, param
);
213 static int svga_get_shader_param(struct pipe_screen
*screen
, unsigned shader
, enum pipe_shader_cap param
)
215 struct svga_screen
*svgascreen
= svga_screen(screen
);
216 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
217 SVGA3dDevCapResult result
;
221 case PIPE_SHADER_FRAGMENT
:
224 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
225 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
226 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
227 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
228 return svgascreen
->use_ps30
? 512 : 96;
229 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
230 return SVGA3D_MAX_NESTING_LEVEL
;
231 case PIPE_SHADER_CAP_MAX_INPUTS
:
233 case PIPE_SHADER_CAP_MAX_CONSTS
:
234 return svgascreen
->use_ps30
? 224 : 16;
235 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
237 case PIPE_SHADER_CAP_MAX_TEMPS
:
238 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
, &result
))
239 return svgascreen
->use_ps30
? 32 : 12;
241 case PIPE_SHADER_CAP_MAX_ADDRS
:
242 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
244 * Although PS 3.0 has some addressing abilities it can only represent
245 * loops that can be statically determined and unrolled. Given we can
246 * only handle a subset of the cases that the state tracker already
247 * does it is better to defer loop unrolling to the state tracker.
250 case PIPE_SHADER_CAP_MAX_PREDS
:
251 return svgascreen
->use_ps30
? 1 : 0;
252 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
254 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
255 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
256 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
258 case PIPE_SHADER_CAP_SUBROUTINES
:
260 case PIPE_SHADER_CAP_INTEGERS
:
264 case PIPE_SHADER_VERTEX
:
267 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
268 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
269 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
, &result
))
270 return svgascreen
->use_vs30
? 512 : 256;
272 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
273 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
274 /* XXX: until we have vertex texture support */
276 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
277 return SVGA3D_MAX_NESTING_LEVEL
;
278 case PIPE_SHADER_CAP_MAX_INPUTS
:
280 case PIPE_SHADER_CAP_MAX_CONSTS
:
282 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
284 case PIPE_SHADER_CAP_MAX_TEMPS
:
285 if (!sws
->get_cap(sws
, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
, &result
))
286 return svgascreen
->use_vs30
? 32 : 12;
288 case PIPE_SHADER_CAP_MAX_ADDRS
:
289 return svgascreen
->use_vs30
? 1 : 0;
290 case PIPE_SHADER_CAP_MAX_PREDS
:
291 return svgascreen
->use_vs30
? 1 : 0;
292 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
294 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
295 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
296 return svgascreen
->use_vs30
? 1 : 0;
297 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
299 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
301 case PIPE_SHADER_CAP_SUBROUTINES
:
303 case PIPE_SHADER_CAP_INTEGERS
:
317 svga_is_format_supported( struct pipe_screen
*screen
,
318 enum pipe_format format
,
319 enum pipe_texture_target target
,
320 unsigned sample_count
,
323 struct svga_screen
*ss
= svga_screen(screen
);
324 SVGA3dSurfaceFormat svga_format
;
325 SVGA3dSurfaceFormatCaps caps
;
326 SVGA3dSurfaceFormatCaps mask
;
330 if (sample_count
> 1) {
334 svga_format
= svga_translate_format(ss
, format
, tex_usage
);
335 if (svga_format
== SVGA3D_FORMAT_INVALID
) {
340 * Override host capabilities, so that we end up with the same
341 * visuals for all virtual hardware implementations.
344 if (tex_usage
& PIPE_BIND_DISPLAY_TARGET
) {
345 switch (svga_format
) {
346 case SVGA3D_A8R8G8B8
:
347 case SVGA3D_X8R8G8B8
:
351 /* Often unsupported/problematic. This means we end up with the same
352 * visuals for all virtual hardware implementations.
354 case PIPE_FORMAT_B4G4R4A4_UNORM
:
355 case PIPE_FORMAT_B5G5R5A1_UNORM
:
364 * Query the host capabilities.
367 svga_get_format_cap(ss
, svga_format
, &caps
);
370 if (tex_usage
& PIPE_BIND_RENDER_TARGET
) {
371 mask
.offscreenRenderTarget
= 1;
373 if (tex_usage
& PIPE_BIND_DEPTH_STENCIL
) {
376 if (tex_usage
& PIPE_BIND_SAMPLER_VIEW
) {
380 return (caps
.value
& mask
.value
) == mask
.value
;
385 svga_fence_reference(struct pipe_screen
*screen
,
386 struct pipe_fence_handle
**ptr
,
387 struct pipe_fence_handle
*fence
)
389 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
390 sws
->fence_reference(sws
, ptr
, fence
);
395 svga_fence_signalled(struct pipe_screen
*screen
,
396 struct pipe_fence_handle
*fence
)
398 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
399 return sws
->fence_signalled(sws
, fence
, 0) == 0;
404 svga_fence_finish(struct pipe_screen
*screen
,
405 struct pipe_fence_handle
*fence
,
408 struct svga_winsys_screen
*sws
= svga_screen(screen
)->sws
;
410 SVGA_DBG(DEBUG_DMA
|DEBUG_PERF
, "%s fence_ptr %p\n",
411 __FUNCTION__
, fence
);
413 return sws
->fence_finish(sws
, fence
, 0) == 0;
418 svga_destroy_screen( struct pipe_screen
*screen
)
420 struct svga_screen
*svgascreen
= svga_screen(screen
);
422 svga_screen_cache_cleanup(svgascreen
);
424 pipe_mutex_destroy(svgascreen
->swc_mutex
);
425 pipe_mutex_destroy(svgascreen
->tex_mutex
);
427 svgascreen
->sws
->destroy(svgascreen
->sws
);
434 * Create a new svga_screen object
437 svga_screen_create(struct svga_winsys_screen
*sws
)
439 struct svga_screen
*svgascreen
;
440 struct pipe_screen
*screen
;
441 SVGA3dDevCapResult result
;
444 SVGA_DEBUG
= debug_get_flags_option("SVGA_DEBUG", svga_debug_flags
, 0 );
447 svgascreen
= CALLOC_STRUCT(svga_screen
);
451 svgascreen
->debug
.force_level_surface_view
=
452 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE
);
453 svgascreen
->debug
.force_surface_view
=
454 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE
);
455 svgascreen
->debug
.force_sampler_view
=
456 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE
);
457 svgascreen
->debug
.no_surface_view
=
458 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE
);
459 svgascreen
->debug
.no_sampler_view
=
460 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE
);
462 screen
= &svgascreen
->screen
;
464 screen
->destroy
= svga_destroy_screen
;
465 screen
->get_name
= svga_get_name
;
466 screen
->get_vendor
= svga_get_vendor
;
467 screen
->get_param
= svga_get_param
;
468 screen
->get_shader_param
= svga_get_shader_param
;
469 screen
->get_paramf
= svga_get_paramf
;
470 screen
->is_format_supported
= svga_is_format_supported
;
471 screen
->context_create
= svga_context_create
;
472 screen
->fence_reference
= svga_fence_reference
;
473 screen
->fence_signalled
= svga_fence_signalled
;
474 screen
->fence_finish
= svga_fence_finish
;
475 svgascreen
->sws
= sws
;
477 svga_init_screen_resource_functions(svgascreen
);
479 if (sws
->get_hw_version
) {
480 svgascreen
->hw_version
= sws
->get_hw_version(sws
);
482 svgascreen
->hw_version
= SVGA3D_HWVERSION_WS65_B1
;
485 svgascreen
->use_ps30
=
486 sws
->get_cap(sws
, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
, &result
) &&
487 result
.u
>= SVGA3DPSVERSION_30
? TRUE
: FALSE
;
489 svgascreen
->use_vs30
=
490 sws
->get_cap(sws
, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
, &result
) &&
491 result
.u
>= SVGA3DVSVERSION_30
? TRUE
: FALSE
;
494 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
495 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
496 * we prefer the later when available.
498 * This mimics hardware vendors extensions for D3D depth sampling. See also
499 * http://aras-p.info/texts/D3D9GPUHacks.html
503 boolean has_df16
, has_df24
, has_d24s8_int
;
504 SVGA3dSurfaceFormatCaps caps
;
505 SVGA3dSurfaceFormatCaps mask
;
510 svgascreen
->depth
.z16
= SVGA3D_Z_D16
;
511 svgascreen
->depth
.x8z24
= SVGA3D_Z_D24X8
;
512 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8
;
514 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF16
, &caps
);
515 has_df16
= (caps
.value
& mask
.value
) == mask
.value
;
517 svga_get_format_cap(svgascreen
, SVGA3D_Z_DF24
, &caps
);
518 has_df24
= (caps
.value
& mask
.value
) == mask
.value
;
520 svga_get_format_cap(svgascreen
, SVGA3D_Z_D24S8_INT
, &caps
);
521 has_d24s8_int
= (caps
.value
& mask
.value
) == mask
.value
;
523 /* XXX: We might want some other logic here.
524 * Like if we only have d24s8_int we should
525 * emulate the other formats with that.
528 svgascreen
->depth
.z16
= SVGA3D_Z_DF16
;
531 svgascreen
->depth
.x8z24
= SVGA3D_Z_DF24
;
534 svgascreen
->depth
.s8z24
= SVGA3D_Z_D24S8_INT
;
539 /* Shader model 2.0 is unsupported at the moment. */
540 if(!svgascreen
->use_ps30
|| !svgascreen
->use_vs30
)
543 if(debug_get_bool_option("SVGA_NO_SM30", FALSE
))
544 svgascreen
->use_vs30
= svgascreen
->use_ps30
= FALSE
;
547 pipe_mutex_init(svgascreen
->tex_mutex
);
548 pipe_mutex_init(svgascreen
->swc_mutex
);
550 svga_screen_cache_init(svgascreen
);
559 struct svga_winsys_screen
*
560 svga_winsys_screen(struct pipe_screen
*screen
)
562 return svga_screen(screen
)->sws
;
567 svga_screen(struct pipe_screen
*screen
)
570 assert(screen
->destroy
== svga_destroy_screen
);
571 return (struct svga_screen
*)screen
;