svga: move host logging to winsys
[mesa.git] / src / gallium / drivers / svga / svga_screen.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "git_sha1.h" /* For MESA_GIT_SHA1 */
27 #include "util/u_format.h"
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_screen.h"
31 #include "util/u_string.h"
32 #include "util/u_math.h"
33
34 #include "os/os_process.h"
35
36 #include "svga_winsys.h"
37 #include "svga_public.h"
38 #include "svga_context.h"
39 #include "svga_format.h"
40 #include "svga_screen.h"
41 #include "svga_tgsi.h"
42 #include "svga_resource_texture.h"
43 #include "svga_resource.h"
44 #include "svga_debug.h"
45
46 #include "svga3d_shaderdefs.h"
47 #include "VGPU10ShaderTokens.h"
48
49 /* NOTE: this constant may get moved into a svga3d*.h header file */
50 #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
51
52 #ifdef DEBUG
53 int SVGA_DEBUG = 0;
54
55 static const struct debug_named_value svga_debug_flags[] = {
56 { "dma", DEBUG_DMA, NULL },
57 { "tgsi", DEBUG_TGSI, NULL },
58 { "pipe", DEBUG_PIPE, NULL },
59 { "state", DEBUG_STATE, NULL },
60 { "screen", DEBUG_SCREEN, NULL },
61 { "tex", DEBUG_TEX, NULL },
62 { "swtnl", DEBUG_SWTNL, NULL },
63 { "const", DEBUG_CONSTS, NULL },
64 { "viewport", DEBUG_VIEWPORT, NULL },
65 { "views", DEBUG_VIEWS, NULL },
66 { "perf", DEBUG_PERF, NULL },
67 { "flush", DEBUG_FLUSH, NULL },
68 { "sync", DEBUG_SYNC, NULL },
69 { "cache", DEBUG_CACHE, NULL },
70 { "streamout", DEBUG_STREAMOUT, NULL },
71 { "query", DEBUG_QUERY, NULL },
72 { "samplers", DEBUG_SAMPLERS, NULL },
73 DEBUG_NAMED_VALUE_END
74 };
75 #endif
76
77 static const char *
78 svga_get_vendor( struct pipe_screen *pscreen )
79 {
80 return "VMware, Inc.";
81 }
82
83
84 static const char *
85 svga_get_name( struct pipe_screen *pscreen )
86 {
87 const char *build = "", *llvm = "", *mutex = "";
88 static char name[100];
89 #ifdef DEBUG
90 /* Only return internal details in the DEBUG version:
91 */
92 build = "build: DEBUG;";
93 mutex = "mutex: " PIPE_ATOMIC ";";
94 #else
95 build = "build: RELEASE;";
96 #endif
97 #ifdef HAVE_LLVM
98 llvm = "LLVM;";
99 #endif
100
101 util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
102 return name;
103 }
104
105
106 /** Helper for querying float-valued device cap */
107 static float
108 get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
109 float defaultVal)
110 {
111 SVGA3dDevCapResult result;
112 if (sws->get_cap(sws, cap, &result))
113 return result.f;
114 else
115 return defaultVal;
116 }
117
118
119 /** Helper for querying uint-valued device cap */
120 static unsigned
121 get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
122 unsigned defaultVal)
123 {
124 SVGA3dDevCapResult result;
125 if (sws->get_cap(sws, cap, &result))
126 return result.u;
127 else
128 return defaultVal;
129 }
130
131
132 /** Helper for querying boolean-valued device cap */
133 static boolean
134 get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
135 boolean defaultVal)
136 {
137 SVGA3dDevCapResult result;
138 if (sws->get_cap(sws, cap, &result))
139 return result.b;
140 else
141 return defaultVal;
142 }
143
144
145 static float
146 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
147 {
148 struct svga_screen *svgascreen = svga_screen(screen);
149 struct svga_winsys_screen *sws = svgascreen->sws;
150
151 switch (param) {
152 case PIPE_CAPF_MAX_LINE_WIDTH:
153 return svgascreen->maxLineWidth;
154 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
155 return svgascreen->maxLineWidthAA;
156
157 case PIPE_CAPF_MAX_POINT_WIDTH:
158 /* fall-through */
159 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
160 return svgascreen->maxPointSize;
161
162 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
163 return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
164
165 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
166 return 15.0;
167
168 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
169 /* fall-through */
170 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
171 /* fall-through */
172 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
173 return 0.0f;
174
175 }
176
177 debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
178 return 0;
179 }
180
181
182 static int
183 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
184 {
185 struct svga_screen *svgascreen = svga_screen(screen);
186 struct svga_winsys_screen *sws = svgascreen->sws;
187 SVGA3dDevCapResult result;
188
189 switch (param) {
190 case PIPE_CAP_NPOT_TEXTURES:
191 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
192 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
193 return 1;
194 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
195 /*
196 * "In virtually every OpenGL implementation and hardware,
197 * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
198 * http://www.opengl.org/wiki/Blending
199 */
200 return sws->have_vgpu10 ? 1 : 0;
201 case PIPE_CAP_ANISOTROPIC_FILTER:
202 return 1;
203 case PIPE_CAP_POINT_SPRITE:
204 return 1;
205 case PIPE_CAP_TGSI_TEXCOORD:
206 return 0;
207 case PIPE_CAP_MAX_RENDER_TARGETS:
208 return svgascreen->max_color_buffers;
209 case PIPE_CAP_OCCLUSION_QUERY:
210 return 1;
211 case PIPE_CAP_QUERY_TIME_ELAPSED:
212 return 0;
213 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
214 return sws->have_vgpu10;
215 case PIPE_CAP_TEXTURE_SWIZZLE:
216 return 1;
217 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
218 return 0;
219 case PIPE_CAP_USER_VERTEX_BUFFERS:
220 return 0;
221 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
222 return 256;
223
224 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
225 {
226 unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
227 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
228 levels = MIN2(util_logbase2(result.u) + 1, levels);
229 else
230 levels = 12 /* 2048x2048 */;
231 if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
232 levels = MIN2(util_logbase2(result.u) + 1, levels);
233 else
234 levels = 12 /* 2048x2048 */;
235 return levels;
236 }
237
238 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
239 if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
240 return 8; /* max 128x128x128 */
241 return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
242
243 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
244 /*
245 * No mechanism to query the host, and at least limited to 2048x2048 on
246 * certain hardware.
247 */
248 return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
249 12 /* 2048x2048 */);
250
251 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
252 return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
253
254 case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
255 return 1;
256
257 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
258 return 1;
259 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
260 return sws->have_vgpu10;
261 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
262 return 0;
263 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
264 return !sws->have_vgpu10;
265
266 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
267 return 1; /* The color outputs of vertex shaders are not clamped */
268 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
269 return 0; /* The driver can't clamp vertex colors */
270 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
271 return 0; /* The driver can't clamp fragment colors */
272
273 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
274 return 1; /* expected for GL_ARB_framebuffer_object */
275
276 case PIPE_CAP_GLSL_FEATURE_LEVEL:
277 return sws->have_vgpu10 ? 330 : 120;
278
279 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
280 return sws->have_vgpu10 ? 330 : 120;
281
282 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
283 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
284 return 0;
285
286 case PIPE_CAP_SM3:
287 return 1;
288
289 case PIPE_CAP_DEPTH_CLIP_DISABLE:
290 case PIPE_CAP_INDEP_BLEND_ENABLE:
291 case PIPE_CAP_CONDITIONAL_RENDER:
292 case PIPE_CAP_QUERY_TIMESTAMP:
293 case PIPE_CAP_TGSI_INSTANCEID:
294 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
295 case PIPE_CAP_SEAMLESS_CUBE_MAP:
296 case PIPE_CAP_FAKE_SW_MSAA:
297 return sws->have_vgpu10;
298
299 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
300 return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
301 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
302 return sws->have_vgpu10 ? 4 : 0;
303 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
304 return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
305 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
306 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
307 return 0;
308 case PIPE_CAP_TEXTURE_MULTISAMPLE:
309 return svgascreen->ms_samples ? 1 : 0;
310
311 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
312 /* convert bytes to texels for the case of the largest texel
313 * size: float[4].
314 */
315 return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
316
317 case PIPE_CAP_MIN_TEXEL_OFFSET:
318 return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
319 case PIPE_CAP_MAX_TEXEL_OFFSET:
320 return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
321
322 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
323 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
324 return 0;
325
326 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
327 return sws->have_vgpu10 ? 256 : 0;
328 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
329 return sws->have_vgpu10 ? 1024 : 0;
330
331 case PIPE_CAP_PRIMITIVE_RESTART:
332 return 1; /* may be a sw fallback, depending on restart index */
333
334 case PIPE_CAP_GENERATE_MIPMAP:
335 return sws->have_generate_mipmap_cmd;
336
337 case PIPE_CAP_NATIVE_FENCE_FD:
338 return sws->have_fence_fd;
339
340 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
341 return 1;
342
343 case PIPE_CAP_CUBE_MAP_ARRAY:
344 case PIPE_CAP_INDEP_BLEND_FUNC:
345 case PIPE_CAP_SAMPLE_SHADING:
346 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
347 case PIPE_CAP_TEXTURE_QUERY_LOD:
348 return sws->have_sm4_1;
349
350 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
351 return sws->have_sm4_1 ? 1 : 0; /* only single-channel textures */
352 case PIPE_CAP_MAX_VARYINGS:
353 return sws->have_vgpu10 ? VGPU10_MAX_FS_INPUTS : 10;
354
355 /* Unsupported features */
356 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
357 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
358 case PIPE_CAP_SHADER_STENCIL_EXPORT:
359 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
360 case PIPE_CAP_TEXTURE_BARRIER:
361 case PIPE_CAP_MAX_VERTEX_STREAMS:
362 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
363 case PIPE_CAP_COMPUTE:
364 case PIPE_CAP_START_INSTANCE:
365 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
366 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
367 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
368 case PIPE_CAP_TEXTURE_GATHER_SM5:
369 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
370 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
371 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
372 case PIPE_CAP_DRAW_INDIRECT:
373 case PIPE_CAP_MULTI_DRAW_INDIRECT:
374 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
375 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
376 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
377 case PIPE_CAP_SAMPLER_VIEW_TARGET:
378 case PIPE_CAP_CLIP_HALFZ:
379 case PIPE_CAP_VERTEXID_NOBASE:
380 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
381 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
382 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
383 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
384 case PIPE_CAP_INVALIDATE_BUFFER:
385 case PIPE_CAP_STRING_MARKER:
386 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
387 case PIPE_CAP_QUERY_MEMORY_INFO:
388 case PIPE_CAP_PCI_GROUP:
389 case PIPE_CAP_PCI_BUS:
390 case PIPE_CAP_PCI_DEVICE:
391 case PIPE_CAP_PCI_FUNCTION:
392 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
393 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
394 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
395 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
396 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
397 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
398 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
399 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
400 return 0;
401 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
402 return 64;
403 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
404 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
405 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
406 return 1; /* need 4-byte alignment for all offsets and strides */
407 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
408 return 2048;
409 case PIPE_CAP_MAX_VIEWPORTS:
410 return 1;
411 case PIPE_CAP_ENDIANNESS:
412 return PIPE_ENDIAN_LITTLE;
413
414 case PIPE_CAP_VENDOR_ID:
415 return 0x15ad; /* VMware Inc. */
416 case PIPE_CAP_DEVICE_ID:
417 return 0x0405; /* assume SVGA II */
418 case PIPE_CAP_ACCELERATED:
419 return 0; /* XXX: */
420 case PIPE_CAP_VIDEO_MEMORY:
421 /* XXX: Query the host ? */
422 return 1;
423 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
424 return sws->have_vgpu10;
425 case PIPE_CAP_CLEAR_TEXTURE:
426 return sws->have_vgpu10;
427 case PIPE_CAP_UMA:
428 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
429 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
430 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
431 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
432 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
433 case PIPE_CAP_DEPTH_BOUNDS_TEST:
434 case PIPE_CAP_TGSI_TXQS:
435 case PIPE_CAP_SHAREABLE_SHADERS:
436 case PIPE_CAP_DRAW_PARAMETERS:
437 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
438 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
439 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
440 case PIPE_CAP_QUERY_BUFFER_OBJECT:
441 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
442 case PIPE_CAP_CULL_DISTANCE:
443 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
444 case PIPE_CAP_TGSI_VOTE:
445 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
446 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
447 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
448 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
449 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
450 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
451 case PIPE_CAP_TGSI_FS_FBFETCH:
452 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
453 case PIPE_CAP_DOUBLES:
454 case PIPE_CAP_INT64:
455 case PIPE_CAP_INT64_DIVMOD:
456 case PIPE_CAP_TGSI_TEX_TXF_LZ:
457 case PIPE_CAP_TGSI_CLOCK:
458 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
459 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
460 case PIPE_CAP_TGSI_BALLOT:
461 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
462 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
463 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
464 case PIPE_CAP_POST_DEPTH_COVERAGE:
465 case PIPE_CAP_BINDLESS_TEXTURE:
466 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
467 case PIPE_CAP_QUERY_SO_OVERFLOW:
468 case PIPE_CAP_MEMOBJ:
469 case PIPE_CAP_LOAD_CONSTBUF:
470 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
471 case PIPE_CAP_TILE_RASTER_ORDER:
472 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
473 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
474 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
475 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
476 case PIPE_CAP_FENCE_SIGNAL:
477 case PIPE_CAP_CONSTBUF0_FLAGS:
478 case PIPE_CAP_PACKED_UNIFORMS:
479 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
480 return 0;
481 case PIPE_CAP_MAX_GS_INVOCATIONS:
482 return 32;
483 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
484 return 1 << 27;
485 default:
486 return u_pipe_screen_get_param_defaults(screen, param);
487 }
488 }
489
490
491 static int
492 vgpu9_get_shader_param(struct pipe_screen *screen,
493 enum pipe_shader_type shader,
494 enum pipe_shader_cap param)
495 {
496 struct svga_screen *svgascreen = svga_screen(screen);
497 struct svga_winsys_screen *sws = svgascreen->sws;
498 unsigned val;
499
500 assert(!sws->have_vgpu10);
501
502 switch (shader)
503 {
504 case PIPE_SHADER_FRAGMENT:
505 switch (param)
506 {
507 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
508 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
509 return get_uint_cap(sws,
510 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
511 512);
512 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
513 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
514 return 512;
515 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
516 return SVGA3D_MAX_NESTING_LEVEL;
517 case PIPE_SHADER_CAP_MAX_INPUTS:
518 return 10;
519 case PIPE_SHADER_CAP_MAX_OUTPUTS:
520 return svgascreen->max_color_buffers;
521 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
522 return 224 * sizeof(float[4]);
523 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
524 return 1;
525 case PIPE_SHADER_CAP_MAX_TEMPS:
526 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
527 return MIN2(val, SVGA3D_TEMPREG_MAX);
528 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
529 /*
530 * Although PS 3.0 has some addressing abilities it can only represent
531 * loops that can be statically determined and unrolled. Given we can
532 * only handle a subset of the cases that the state tracker already
533 * does it is better to defer loop unrolling to the state tracker.
534 */
535 return 0;
536 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
537 return 0;
538 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
539 return 0;
540 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
541 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
542 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
543 return 0;
544 case PIPE_SHADER_CAP_SUBROUTINES:
545 return 0;
546 case PIPE_SHADER_CAP_INT64_ATOMICS:
547 case PIPE_SHADER_CAP_INTEGERS:
548 return 0;
549 case PIPE_SHADER_CAP_FP16:
550 return 0;
551 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
552 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
553 return 16;
554 case PIPE_SHADER_CAP_PREFERRED_IR:
555 return PIPE_SHADER_IR_TGSI;
556 case PIPE_SHADER_CAP_SUPPORTED_IRS:
557 return 0;
558 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
559 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
560 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
561 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
562 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
563 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
564 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
565 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
566 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
567 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
568 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
569 return 0;
570 case PIPE_SHADER_CAP_SCALAR_ISA:
571 return 1;
572 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
573 return 32;
574 }
575 /* If we get here, we failed to handle a cap above */
576 debug_printf("Unexpected fragment shader query %u\n", param);
577 return 0;
578 case PIPE_SHADER_VERTEX:
579 switch (param)
580 {
581 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
582 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
583 return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
584 512);
585 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
586 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
587 /* XXX: until we have vertex texture support */
588 return 0;
589 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
590 return SVGA3D_MAX_NESTING_LEVEL;
591 case PIPE_SHADER_CAP_MAX_INPUTS:
592 return 16;
593 case PIPE_SHADER_CAP_MAX_OUTPUTS:
594 return 10;
595 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
596 return 256 * sizeof(float[4]);
597 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
598 return 1;
599 case PIPE_SHADER_CAP_MAX_TEMPS:
600 val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
601 return MIN2(val, SVGA3D_TEMPREG_MAX);
602 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
603 return 0;
604 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
605 return 0;
606 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
607 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
608 return 1;
609 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
610 return 0;
611 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
612 return 1;
613 case PIPE_SHADER_CAP_SUBROUTINES:
614 return 0;
615 case PIPE_SHADER_CAP_INT64_ATOMICS:
616 case PIPE_SHADER_CAP_INTEGERS:
617 return 0;
618 case PIPE_SHADER_CAP_FP16:
619 return 0;
620 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
621 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
622 return 0;
623 case PIPE_SHADER_CAP_PREFERRED_IR:
624 return PIPE_SHADER_IR_TGSI;
625 case PIPE_SHADER_CAP_SUPPORTED_IRS:
626 return 0;
627 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
628 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
629 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
630 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
631 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
632 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
633 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
634 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
635 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
636 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
637 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
638 return 0;
639 case PIPE_SHADER_CAP_SCALAR_ISA:
640 return 1;
641 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
642 return 32;
643 }
644 /* If we get here, we failed to handle a cap above */
645 debug_printf("Unexpected vertex shader query %u\n", param);
646 return 0;
647 case PIPE_SHADER_GEOMETRY:
648 case PIPE_SHADER_COMPUTE:
649 case PIPE_SHADER_TESS_CTRL:
650 case PIPE_SHADER_TESS_EVAL:
651 /* no support for geometry, tess or compute shaders at this time */
652 return 0;
653 default:
654 debug_printf("Unexpected shader type (%u) query\n", shader);
655 return 0;
656 }
657 return 0;
658 }
659
660
661 static int
662 vgpu10_get_shader_param(struct pipe_screen *screen,
663 enum pipe_shader_type shader,
664 enum pipe_shader_cap param)
665 {
666 struct svga_screen *svgascreen = svga_screen(screen);
667 struct svga_winsys_screen *sws = svgascreen->sws;
668
669 assert(sws->have_vgpu10);
670 (void) sws; /* silence unused var warnings in non-debug builds */
671
672 /* Only VS, GS, FS supported */
673 if (shader != PIPE_SHADER_VERTEX &&
674 shader != PIPE_SHADER_GEOMETRY &&
675 shader != PIPE_SHADER_FRAGMENT) {
676 return 0;
677 }
678
679 /* NOTE: we do not query the device for any caps/limits at this time */
680
681 /* Generally the same limits for vertex, geometry and fragment shaders */
682 switch (param) {
683 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
684 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
685 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
686 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
687 return 64 * 1024;
688 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
689 return 64;
690 case PIPE_SHADER_CAP_MAX_INPUTS:
691 if (shader == PIPE_SHADER_FRAGMENT)
692 return VGPU10_MAX_FS_INPUTS;
693 else if (shader == PIPE_SHADER_GEOMETRY)
694 return VGPU10_MAX_GS_INPUTS;
695 else
696 return VGPU10_MAX_VS_INPUTS;
697 case PIPE_SHADER_CAP_MAX_OUTPUTS:
698 if (shader == PIPE_SHADER_FRAGMENT)
699 return VGPU10_MAX_FS_OUTPUTS;
700 else if (shader == PIPE_SHADER_GEOMETRY)
701 return VGPU10_MAX_GS_OUTPUTS;
702 else
703 return VGPU10_MAX_VS_OUTPUTS;
704 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
705 return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
706 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
707 return svgascreen->max_const_buffers;
708 case PIPE_SHADER_CAP_MAX_TEMPS:
709 return VGPU10_MAX_TEMPS;
710 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
711 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
712 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
713 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
714 return TRUE; /* XXX verify */
715 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
716 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
717 case PIPE_SHADER_CAP_SUBROUTINES:
718 case PIPE_SHADER_CAP_INTEGERS:
719 return TRUE;
720 case PIPE_SHADER_CAP_FP16:
721 return FALSE;
722 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
723 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
724 return SVGA3D_DX_MAX_SAMPLERS;
725 case PIPE_SHADER_CAP_PREFERRED_IR:
726 return PIPE_SHADER_IR_TGSI;
727 case PIPE_SHADER_CAP_SUPPORTED_IRS:
728 return 0;
729 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
730 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
731 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
732 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
733 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
734 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
735 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
736 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
737 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
738 case PIPE_SHADER_CAP_INT64_ATOMICS:
739 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
740 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
741 return 0;
742 case PIPE_SHADER_CAP_SCALAR_ISA:
743 return 1;
744 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
745 return 32;
746 default:
747 debug_printf("Unexpected vgpu10 shader query %u\n", param);
748 return 0;
749 }
750 return 0;
751 }
752
753
754 static int
755 svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
756 enum pipe_shader_cap param)
757 {
758 struct svga_screen *svgascreen = svga_screen(screen);
759 struct svga_winsys_screen *sws = svgascreen->sws;
760 if (sws->have_vgpu10) {
761 return vgpu10_get_shader_param(screen, shader, param);
762 }
763 else {
764 return vgpu9_get_shader_param(screen, shader, param);
765 }
766 }
767
768
769 static void
770 svga_fence_reference(struct pipe_screen *screen,
771 struct pipe_fence_handle **ptr,
772 struct pipe_fence_handle *fence)
773 {
774 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
775 sws->fence_reference(sws, ptr, fence);
776 }
777
778
779 static boolean
780 svga_fence_finish(struct pipe_screen *screen,
781 struct pipe_context *ctx,
782 struct pipe_fence_handle *fence,
783 uint64_t timeout)
784 {
785 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
786 boolean retVal;
787
788 SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
789
790 if (!timeout) {
791 retVal = sws->fence_signalled(sws, fence, 0) == 0;
792 }
793 else {
794 SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
795 __FUNCTION__, fence);
796
797 retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
798 }
799
800 SVGA_STATS_TIME_POP(sws);
801
802 return retVal;
803 }
804
805
806 static int
807 svga_fence_get_fd(struct pipe_screen *screen,
808 struct pipe_fence_handle *fence)
809 {
810 struct svga_winsys_screen *sws = svga_screen(screen)->sws;
811
812 return sws->fence_get_fd(sws, fence, TRUE);
813 }
814
815
816 static int
817 svga_get_driver_query_info(struct pipe_screen *screen,
818 unsigned index,
819 struct pipe_driver_query_info *info)
820 {
821 #define QUERY(NAME, ENUM, UNITS) \
822 {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
823
824 static const struct pipe_driver_query_info queries[] = {
825 /* per-frame counters */
826 QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
827 PIPE_DRIVER_QUERY_TYPE_UINT64),
828 QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
829 PIPE_DRIVER_QUERY_TYPE_UINT64),
830 QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
831 PIPE_DRIVER_QUERY_TYPE_UINT64),
832 QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
833 PIPE_DRIVER_QUERY_TYPE_UINT64),
834 QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
835 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
836 QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
837 PIPE_DRIVER_QUERY_TYPE_UINT64),
838 QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
839 PIPE_DRIVER_QUERY_TYPE_UINT64),
840 QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
841 PIPE_DRIVER_QUERY_TYPE_BYTES),
842 QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
843 PIPE_DRIVER_QUERY_TYPE_BYTES),
844 QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
845 PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
846 QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
847 PIPE_DRIVER_QUERY_TYPE_UINT64),
848 QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
849 PIPE_DRIVER_QUERY_TYPE_UINT64),
850 QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
851 PIPE_DRIVER_QUERY_TYPE_UINT64),
852 QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
853 PIPE_DRIVER_QUERY_TYPE_UINT64),
854 QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
855 PIPE_DRIVER_QUERY_TYPE_UINT64),
856 QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
857 PIPE_DRIVER_QUERY_TYPE_UINT64),
858
859 /* running total counters */
860 QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
861 PIPE_DRIVER_QUERY_TYPE_BYTES),
862 QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
863 PIPE_DRIVER_QUERY_TYPE_UINT64),
864 QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
865 PIPE_DRIVER_QUERY_TYPE_UINT64),
866 QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
867 PIPE_DRIVER_QUERY_TYPE_UINT64),
868 QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
869 PIPE_DRIVER_QUERY_TYPE_UINT64),
870 QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
871 PIPE_DRIVER_QUERY_TYPE_UINT64),
872 QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
873 PIPE_DRIVER_QUERY_TYPE_UINT64),
874 QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
875 PIPE_DRIVER_QUERY_TYPE_FLOAT),
876 };
877 #undef QUERY
878
879 if (!info)
880 return ARRAY_SIZE(queries);
881
882 if (index >= ARRAY_SIZE(queries))
883 return 0;
884
885 *info = queries[index];
886 return 1;
887 }
888
889
890 static void
891 init_logging(struct pipe_screen *screen)
892 {
893 struct svga_screen *svgascreen = svga_screen(screen);
894 static const char *log_prefix = "Mesa: ";
895 char host_log[1000];
896
897 /* Log Version to Host */
898 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
899 "%s%s\n", log_prefix, svga_get_name(screen));
900 svgascreen->sws->host_log(svgascreen->sws, host_log);
901
902 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
903 "%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
904 svgascreen->sws->host_log(svgascreen->sws, host_log);
905
906 /* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
907 * line (program name and arguments).
908 */
909 if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
910 char cmdline[1000];
911 if (os_get_command_line(cmdline, sizeof(cmdline))) {
912 util_snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
913 "%s%s\n", log_prefix, cmdline);
914 svgascreen->sws->host_log(svgascreen->sws, host_log);
915 }
916 }
917 }
918
919
920 static void
921 svga_destroy_screen( struct pipe_screen *screen )
922 {
923 struct svga_screen *svgascreen = svga_screen(screen);
924
925 svga_screen_cache_cleanup(svgascreen);
926
927 mtx_destroy(&svgascreen->swc_mutex);
928 mtx_destroy(&svgascreen->tex_mutex);
929
930 svgascreen->sws->destroy(svgascreen->sws);
931
932 FREE(svgascreen);
933 }
934
935
936 /**
937 * Create a new svga_screen object
938 */
939 struct pipe_screen *
940 svga_screen_create(struct svga_winsys_screen *sws)
941 {
942 struct svga_screen *svgascreen;
943 struct pipe_screen *screen;
944
945 #ifdef DEBUG
946 SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
947 #endif
948
949 svgascreen = CALLOC_STRUCT(svga_screen);
950 if (!svgascreen)
951 goto error1;
952
953 svgascreen->debug.force_level_surface_view =
954 debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
955 svgascreen->debug.force_surface_view =
956 debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
957 svgascreen->debug.force_sampler_view =
958 debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
959 svgascreen->debug.no_surface_view =
960 debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
961 svgascreen->debug.no_sampler_view =
962 debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
963 svgascreen->debug.no_cache_index_buffers =
964 debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
965
966 screen = &svgascreen->screen;
967
968 screen->destroy = svga_destroy_screen;
969 screen->get_name = svga_get_name;
970 screen->get_vendor = svga_get_vendor;
971 screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
972 screen->get_param = svga_get_param;
973 screen->get_shader_param = svga_get_shader_param;
974 screen->get_paramf = svga_get_paramf;
975 screen->get_timestamp = NULL;
976 screen->is_format_supported = svga_is_format_supported;
977 screen->context_create = svga_context_create;
978 screen->fence_reference = svga_fence_reference;
979 screen->fence_finish = svga_fence_finish;
980 screen->fence_get_fd = svga_fence_get_fd;
981
982 screen->get_driver_query_info = svga_get_driver_query_info;
983 svgascreen->sws = sws;
984
985 svga_init_screen_resource_functions(svgascreen);
986
987 if (sws->get_hw_version) {
988 svgascreen->hw_version = sws->get_hw_version(sws);
989 } else {
990 svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
991 }
992
993 if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
994 /* too old for 3D acceleration */
995 debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
996 svgascreen->hw_version);
997 goto error2;
998 }
999
1000 debug_printf("%s enabled = %u\n",
1001 sws->have_sm4_1 ? "SM4_1" : "VGPU10",
1002 sws->have_sm4_1 ? 1 : sws->have_vgpu10);
1003
1004 debug_printf("Mesa: %s %s (%s)\n", svga_get_name(screen),
1005 PACKAGE_VERSION, MESA_GIT_SHA1);
1006
1007 /*
1008 * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
1009 * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
1010 * we prefer the later when available.
1011 *
1012 * This mimics hardware vendors extensions for D3D depth sampling. See also
1013 * http://aras-p.info/texts/D3D9GPUHacks.html
1014 */
1015
1016 {
1017 boolean has_df16, has_df24, has_d24s8_int;
1018 SVGA3dSurfaceFormatCaps caps;
1019 SVGA3dSurfaceFormatCaps mask;
1020 mask.value = 0;
1021 mask.zStencil = 1;
1022 mask.texture = 1;
1023
1024 svgascreen->depth.z16 = SVGA3D_Z_D16;
1025 svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
1026 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
1027
1028 svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
1029 has_df16 = (caps.value & mask.value) == mask.value;
1030
1031 svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
1032 has_df24 = (caps.value & mask.value) == mask.value;
1033
1034 svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
1035 has_d24s8_int = (caps.value & mask.value) == mask.value;
1036
1037 /* XXX: We might want some other logic here.
1038 * Like if we only have d24s8_int we should
1039 * emulate the other formats with that.
1040 */
1041 if (has_df16) {
1042 svgascreen->depth.z16 = SVGA3D_Z_DF16;
1043 }
1044 if (has_df24) {
1045 svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
1046 }
1047 if (has_d24s8_int) {
1048 svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
1049 }
1050 }
1051
1052 /* Query device caps
1053 */
1054 if (sws->have_vgpu10) {
1055 svgascreen->haveProvokingVertex
1056 = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
1057 svgascreen->haveLineSmooth = TRUE;
1058 svgascreen->maxPointSize = 80.0F;
1059 svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
1060
1061 /* Multisample samples per pixel */
1062 if (sws->have_sm4_1 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
1063 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_2X, FALSE))
1064 svgascreen->ms_samples |= 1 << 1;
1065 if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_4X, FALSE))
1066 svgascreen->ms_samples |= 1 << 3;
1067 }
1068
1069 /* Maximum number of constant buffers */
1070 svgascreen->max_const_buffers =
1071 get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
1072 assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
1073
1074 screen->is_format_supported = svga_is_dx_format_supported;
1075 }
1076 else {
1077 /* VGPU9 */
1078 unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
1079 SVGA3DVSVERSION_NONE);
1080 unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
1081 SVGA3DPSVERSION_NONE);
1082
1083 /* we require Shader model 3.0 or later */
1084 if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
1085 goto error2;
1086 }
1087
1088 svgascreen->haveProvokingVertex = FALSE;
1089
1090 svgascreen->haveLineSmooth =
1091 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
1092
1093 svgascreen->maxPointSize =
1094 get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
1095 /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
1096 svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
1097
1098 /* The SVGA3D device always supports 4 targets at this time, regardless
1099 * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
1100 */
1101 svgascreen->max_color_buffers = 4;
1102
1103 /* Only support one constant buffer
1104 */
1105 svgascreen->max_const_buffers = 1;
1106
1107 /* No multisampling */
1108 svgascreen->ms_samples = 0;
1109 }
1110
1111 /* common VGPU9 / VGPU10 caps */
1112 svgascreen->haveLineStipple =
1113 get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
1114
1115 svgascreen->maxLineWidth =
1116 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
1117
1118 svgascreen->maxLineWidthAA =
1119 MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
1120
1121 if (0) {
1122 debug_printf("svga: haveProvokingVertex %u\n",
1123 svgascreen->haveProvokingVertex);
1124 debug_printf("svga: haveLineStip %u "
1125 "haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
1126 svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
1127 svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
1128 debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
1129 debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
1130 }
1131
1132 (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
1133 (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
1134
1135 svga_screen_cache_init(svgascreen);
1136
1137 init_logging(screen);
1138
1139 return screen;
1140 error2:
1141 FREE(svgascreen);
1142 error1:
1143 return NULL;
1144 }
1145
1146
1147 struct svga_winsys_screen *
1148 svga_winsys_screen(struct pipe_screen *screen)
1149 {
1150 return svga_screen(screen)->sws;
1151 }
1152
1153
1154 #ifdef DEBUG
1155 struct svga_screen *
1156 svga_screen(struct pipe_screen *screen)
1157 {
1158 assert(screen);
1159 assert(screen->destroy == svga_destroy_screen);
1160 return (struct svga_screen *)screen;
1161 }
1162 #endif