svga: Fix banded DMA upload unmap
[mesa.git] / src / gallium / drivers / svga / svga_screen.h
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25
26 #ifndef SVGA_SCREEN_H
27 #define SVGA_SCREEN_H
28
29
30 #include "pipe/p_screen.h"
31 #include "os/os_thread.h"
32
33 #include "svga_screen_cache.h"
34
35
36 struct svga_winsys_screen;
37 struct svga_winsys_context;
38 struct SVGACmdMemory;
39
40 /**
41 * Subclass of pipe_screen
42 */
43 struct svga_screen
44 {
45 struct pipe_screen screen;
46 struct svga_winsys_screen *sws;
47
48 SVGA3dHardwareVersion hw_version;
49
50 /** Device caps */
51 boolean haveProvokingVertex;
52 boolean haveLineStipple, haveLineSmooth;
53 float maxLineWidth, maxLineWidthAA;
54 float maxPointSize;
55 unsigned max_color_buffers;
56 unsigned max_const_buffers;
57 unsigned ms_samples;
58
59 struct {
60 boolean force_level_surface_view;
61 boolean force_surface_view;
62 boolean no_surface_view;
63 boolean force_sampler_view;
64 boolean no_sampler_view;
65 boolean no_cache_index_buffers;
66 } debug;
67
68 unsigned texture_timestamp;
69 mtx_t tex_mutex;
70
71 mtx_t swc_mutex; /* Used for buffer uploads */
72
73 /* which formats to translate depth formats into */
74 struct {
75 enum SVGA3dSurfaceFormat z16;
76
77 /* note gallium order */
78 enum SVGA3dSurfaceFormat x8z24;
79 enum SVGA3dSurfaceFormat s8z24;
80 } depth;
81
82 struct svga_host_surface_cache cache;
83
84 /** HUD counters */
85 struct {
86 /** Memory used by all resources (buffers and surfaces) */
87 uint64_t total_resource_bytes;
88 uint64_t num_resources;
89 uint64_t num_failed_allocations;
90 } hud;
91 };
92
93 #ifndef DEBUG
94 /** cast wrapper */
95 static inline struct svga_screen *
96 svga_screen(struct pipe_screen *pscreen)
97 {
98 return (struct svga_screen *) pscreen;
99 }
100 #else
101 struct svga_screen *
102 svga_screen(struct pipe_screen *screen);
103 #endif
104
105 #endif /* SVGA_SCREEN_H */