gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git] / src / gallium / drivers / svga / svga_screen.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_SCREEN_H
27 #define SVGA_SCREEN_H
28
29
30 #include "pipe/p_screen.h"
31 #include "os/os_thread.h"
32
33 #include "svga_screen_cache.h"
34
35
36 struct svga_winsys_screen;
37 struct svga_winsys_context;
38 struct SVGACmdMemory;
39
40 /**
41 * Subclass of pipe_screen
42 */
43 struct svga_screen
44 {
45 struct pipe_screen screen;
46 struct svga_winsys_screen *sws;
47
48 SVGA3dHardwareVersion hw_version;
49
50 /** Device caps */
51 boolean haveProvokingVertex;
52 boolean haveLineStipple, haveLineSmooth;
53 boolean haveBlendLogicops;
54 float maxLineWidth, maxLineWidthAA;
55 float maxPointSize;
56 float pointSmoothThreshold; /** Disable point AA for sizes less than this */
57 unsigned max_color_buffers;
58 unsigned max_const_buffers;
59 unsigned max_viewports;
60 unsigned ms_samples;
61
62 struct {
63 boolean force_level_surface_view;
64 boolean force_surface_view;
65 boolean no_surface_view;
66 boolean force_sampler_view;
67 boolean no_sampler_view;
68 boolean no_cache_index_buffers;
69 } debug;
70
71 unsigned texture_timestamp;
72 mtx_t tex_mutex;
73
74 mtx_t swc_mutex; /* Used for buffer uploads */
75
76 /* which formats to translate depth formats into */
77 struct {
78 enum SVGA3dSurfaceFormat z16;
79
80 /* note gallium order */
81 enum SVGA3dSurfaceFormat x8z24;
82 enum SVGA3dSurfaceFormat s8z24;
83 } depth;
84
85 struct svga_host_surface_cache cache;
86
87 /** HUD counters */
88 struct {
89 /** Memory used by all resources (buffers and surfaces) */
90 uint64_t total_resource_bytes;
91 uint64_t num_resources;
92 uint64_t num_failed_allocations;
93 } hud;
94 };
95
96 #ifndef DEBUG
97 /** cast wrapper */
98 static inline struct svga_screen *
99 svga_screen(struct pipe_screen *pscreen)
100 {
101 return (struct svga_screen *) pscreen;
102 }
103 #else
104 struct svga_screen *
105 svga_screen(struct pipe_screen *screen);
106 #endif
107
108 #endif /* SVGA_SCREEN_H */