radeonsi: remove redundant si_shader_info::images_declared
[mesa.git] / src / gallium / drivers / svga / svga_screen_cache.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/crc32.h"
29
30 #include "svga_debug.h"
31 #include "svga_format.h"
32 #include "svga_winsys.h"
33 #include "svga_screen.h"
34 #include "svga_screen_cache.h"
35 #include "svga_context.h"
36 #include "svga_cmd.h"
37
38 #define SVGA_SURFACE_CACHE_ENABLED 1
39
40
41 /**
42 * Return the size of the surface described by the key (in bytes).
43 */
44 unsigned
45 svga_surface_size(const struct svga_host_surface_cache_key *key)
46 {
47 unsigned bw, bh, bpb, total_size, i;
48
49 assert(key->numMipLevels > 0);
50 assert(key->numFaces > 0);
51 assert(key->arraySize > 0);
52
53 if (key->format == SVGA3D_BUFFER) {
54 /* Special case: we don't want to count vertex/index buffers
55 * against the cache size limit, so view them as zero-sized.
56 */
57 return 0;
58 }
59
60 svga_format_size(key->format, &bw, &bh, &bpb);
61
62 total_size = 0;
63
64 for (i = 0; i < key->numMipLevels; i++) {
65 unsigned w = u_minify(key->size.width, i);
66 unsigned h = u_minify(key->size.height, i);
67 unsigned d = u_minify(key->size.depth, i);
68 unsigned img_size = ((w + bw - 1) / bw) * ((h + bh - 1) / bh) * d * bpb;
69 total_size += img_size;
70 }
71
72 total_size *= key->numFaces * key->arraySize * MAX2(1, key->sampleCount);
73
74 return total_size;
75 }
76
77
78 /**
79 * Compute the bucket for this key.
80 */
81 static inline unsigned
82 svga_screen_cache_bucket(const struct svga_host_surface_cache_key *key)
83 {
84 return util_hash_crc32(key, sizeof *key) % SVGA_HOST_SURFACE_CACHE_BUCKETS;
85 }
86
87
88 /**
89 * Search the cache for a surface that matches the key. If a match is
90 * found, remove it from the cache and return the surface pointer.
91 * Return NULL otherwise.
92 */
93 static struct svga_winsys_surface *
94 svga_screen_cache_lookup(struct svga_screen *svgascreen,
95 const struct svga_host_surface_cache_key *key)
96 {
97 struct svga_host_surface_cache *cache = &svgascreen->cache;
98 struct svga_winsys_screen *sws = svgascreen->sws;
99 struct svga_host_surface_cache_entry *entry;
100 struct svga_winsys_surface *handle = NULL;
101 struct list_head *curr, *next;
102 unsigned bucket;
103 unsigned tries = 0;
104
105 assert(key->cachable);
106
107 bucket = svga_screen_cache_bucket(key);
108
109 mtx_lock(&cache->mutex);
110
111 curr = cache->bucket[bucket].next;
112 next = curr->next;
113 while (curr != &cache->bucket[bucket]) {
114 ++tries;
115
116 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, bucket_head);
117
118 assert(entry->handle);
119
120 /* If the key matches and the fence is signalled (the surface is no
121 * longer needed) the lookup was successful. We found a surface that
122 * can be reused.
123 * We unlink the surface from the cache entry and we add the entry to
124 * the 'empty' list.
125 */
126 if (memcmp(&entry->key, key, sizeof *key) == 0 &&
127 sws->fence_signalled(sws, entry->fence, 0) == 0) {
128 unsigned surf_size;
129
130 assert(sws->surface_is_flushed(sws, entry->handle));
131
132 handle = entry->handle; /* Reference is transfered here. */
133 entry->handle = NULL;
134
135 /* Remove from hash table */
136 list_del(&entry->bucket_head);
137
138 /* remove from LRU list */
139 list_del(&entry->head);
140
141 /* Add the cache entry (but not the surface!) to the empty list */
142 list_add(&entry->head, &cache->empty);
143
144 /* update the cache size */
145 surf_size = svga_surface_size(&entry->key);
146 assert(surf_size <= cache->total_size);
147 if (surf_size > cache->total_size)
148 cache->total_size = 0; /* should never happen, but be safe */
149 else
150 cache->total_size -= surf_size;
151
152 break;
153 }
154
155 curr = next;
156 next = curr->next;
157 }
158
159 mtx_unlock(&cache->mutex);
160
161 if (SVGA_DEBUG & DEBUG_DMA)
162 debug_printf("%s: cache %s after %u tries (bucket %d)\n", __FUNCTION__,
163 handle ? "hit" : "miss", tries, bucket);
164
165 return handle;
166 }
167
168
169 /**
170 * Free the least recently used entries in the surface cache until the
171 * cache size is <= the target size OR there are no unused entries left
172 * to discard. We don't do any flushing to try to free up additional
173 * surfaces.
174 */
175 static void
176 svga_screen_cache_shrink(struct svga_screen *svgascreen,
177 unsigned target_size)
178 {
179 struct svga_host_surface_cache *cache = &svgascreen->cache;
180 struct svga_winsys_screen *sws = svgascreen->sws;
181 struct svga_host_surface_cache_entry *entry = NULL, *next_entry;
182
183 /* Walk over the list of unused buffers in reverse order: from oldest
184 * to newest.
185 */
186 LIST_FOR_EACH_ENTRY_SAFE_REV(entry, next_entry, &cache->unused, head) {
187 if (entry->key.format != SVGA3D_BUFFER) {
188 /* we don't want to discard vertex/index buffers */
189
190 cache->total_size -= svga_surface_size(&entry->key);
191
192 assert(entry->handle);
193 sws->surface_reference(sws, &entry->handle, NULL);
194
195 list_del(&entry->bucket_head);
196 list_del(&entry->head);
197 list_add(&entry->head, &cache->empty);
198
199 if (cache->total_size <= target_size) {
200 /* all done */
201 break;
202 }
203 }
204 }
205 }
206
207
208 /**
209 * Add a surface to the cache. This is done when the driver deletes
210 * the surface. Note: transfers a handle reference.
211 */
212 static void
213 svga_screen_cache_add(struct svga_screen *svgascreen,
214 const struct svga_host_surface_cache_key *key,
215 struct svga_winsys_surface **p_handle)
216 {
217 struct svga_host_surface_cache *cache = &svgascreen->cache;
218 struct svga_winsys_screen *sws = svgascreen->sws;
219 struct svga_host_surface_cache_entry *entry = NULL;
220 struct svga_winsys_surface *handle = *p_handle;
221 unsigned surf_size;
222
223 assert(key->cachable);
224
225 if (!handle)
226 return;
227
228 surf_size = svga_surface_size(key);
229
230 *p_handle = NULL;
231 mtx_lock(&cache->mutex);
232
233 if (surf_size >= SVGA_HOST_SURFACE_CACHE_BYTES) {
234 /* this surface is too large to cache, just free it */
235 sws->surface_reference(sws, &handle, NULL);
236 mtx_unlock(&cache->mutex);
237 return;
238 }
239
240 if (cache->total_size + surf_size > SVGA_HOST_SURFACE_CACHE_BYTES) {
241 /* Adding this surface would exceed the cache size.
242 * Try to discard least recently used entries until we hit the
243 * new target cache size.
244 */
245 unsigned target_size = SVGA_HOST_SURFACE_CACHE_BYTES - surf_size;
246
247 svga_screen_cache_shrink(svgascreen, target_size);
248
249 if (cache->total_size > target_size) {
250 /* we weren't able to shrink the cache as much as we wanted so
251 * just discard this surface.
252 */
253 sws->surface_reference(sws, &handle, NULL);
254 mtx_unlock(&cache->mutex);
255 return;
256 }
257 }
258
259 if (!list_is_empty(&cache->empty)) {
260 /* An empty entry has no surface associated with it.
261 * Use the first empty entry.
262 */
263 entry = LIST_ENTRY(struct svga_host_surface_cache_entry,
264 cache->empty.next, head);
265
266 /* Remove from LRU list */
267 list_del(&entry->head);
268 }
269 else if (!list_is_empty(&cache->unused)) {
270 /* free the last used buffer and reuse its entry */
271 entry = LIST_ENTRY(struct svga_host_surface_cache_entry,
272 cache->unused.prev, head);
273 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
274 "unref sid %p (make space)\n", entry->handle);
275
276 cache->total_size -= svga_surface_size(&entry->key);
277
278 sws->surface_reference(sws, &entry->handle, NULL);
279
280 /* Remove from hash table */
281 list_del(&entry->bucket_head);
282
283 /* Remove from LRU list */
284 list_del(&entry->head);
285 }
286
287 if (entry) {
288 assert(entry->handle == NULL);
289 entry->handle = handle;
290 memcpy(&entry->key, key, sizeof entry->key);
291
292 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
293 "cache sid %p\n", entry->handle);
294
295 /* If we don't have gb objects, we don't need to invalidate. */
296 if (sws->have_gb_objects)
297 list_add(&entry->head, &cache->validated);
298 else
299 list_add(&entry->head, &cache->invalidated);
300
301 cache->total_size += surf_size;
302 }
303 else {
304 /* Couldn't cache the buffer -- this really shouldn't happen */
305 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
306 "unref sid %p (couldn't find space)\n", handle);
307 sws->surface_reference(sws, &handle, NULL);
308 }
309
310 mtx_unlock(&cache->mutex);
311 }
312
313
314 /* Maximum number of invalidate surface commands in a command buffer */
315 # define SVGA_MAX_SURFACE_TO_INVALIDATE 1000
316
317 /**
318 * Called during the screen flush to move all buffers not in a validate list
319 * into the unused list.
320 */
321 void
322 svga_screen_cache_flush(struct svga_screen *svgascreen,
323 struct svga_context *svga,
324 struct pipe_fence_handle *fence)
325 {
326 struct svga_host_surface_cache *cache = &svgascreen->cache;
327 struct svga_winsys_screen *sws = svgascreen->sws;
328 struct svga_host_surface_cache_entry *entry;
329 struct list_head *curr, *next;
330 unsigned bucket;
331
332 mtx_lock(&cache->mutex);
333
334 /* Loop over entries in the invalidated list */
335 curr = cache->invalidated.next;
336 next = curr->next;
337 while (curr != &cache->invalidated) {
338 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, head);
339
340 assert(entry->handle);
341
342 if (sws->surface_is_flushed(sws, entry->handle)) {
343 /* remove entry from the invalidated list */
344 list_del(&entry->head);
345
346 sws->fence_reference(sws, &entry->fence, fence);
347
348 /* Add entry to the unused list */
349 list_add(&entry->head, &cache->unused);
350
351 /* Add entry to the hash table bucket */
352 bucket = svga_screen_cache_bucket(&entry->key);
353 list_add(&entry->bucket_head, &cache->bucket[bucket]);
354 }
355
356 curr = next;
357 next = curr->next;
358 }
359
360 unsigned nsurf = 0;
361 curr = cache->validated.next;
362 next = curr->next;
363 while (curr != &cache->validated) {
364 entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, head);
365
366 assert(entry->handle);
367 assert(svga_have_gb_objects(svga));
368
369 if (sws->surface_is_flushed(sws, entry->handle)) {
370 /* remove entry from the validated list */
371 list_del(&entry->head);
372
373 /* It is now safe to invalidate the surface content.
374 * It will be done using the current context.
375 */
376 if (SVGA_TRY(SVGA3D_InvalidateGBSurface(svga->swc, entry->handle))
377 != PIPE_OK) {
378 ASSERTED enum pipe_error ret;
379
380 /* Even though surface invalidation here is done after the command
381 * buffer is flushed, it is still possible that it will
382 * fail because there might be just enough of this command that is
383 * filling up the command buffer, so in this case we will call
384 * the winsys flush directly to flush the buffer.
385 * Note, we don't want to call svga_context_flush() here because
386 * this function itself is called inside svga_context_flush().
387 */
388 svga_retry_enter(svga);
389 svga->swc->flush(svga->swc, NULL);
390 nsurf = 0;
391 ret = SVGA3D_InvalidateGBSurface(svga->swc, entry->handle);
392 svga_retry_exit(svga);
393 assert(ret == PIPE_OK);
394 }
395
396 /* add the entry to the invalidated list */
397
398 list_add(&entry->head, &cache->invalidated);
399 nsurf++;
400 }
401
402 curr = next;
403 next = curr->next;
404 }
405
406 mtx_unlock(&cache->mutex);
407
408 /**
409 * In some rare cases (when running ARK survival), we hit the max number
410 * of surface relocations with invalidated surfaces during context flush.
411 * So if the number of invalidated surface exceeds a certain limit (1000),
412 * we'll do another winsys flush.
413 */
414 if (nsurf > SVGA_MAX_SURFACE_TO_INVALIDATE) {
415 svga->swc->flush(svga->swc, NULL);
416 }
417 }
418
419
420 /**
421 * Free all the surfaces in the cache.
422 * Called when destroying the svga screen object.
423 */
424 void
425 svga_screen_cache_cleanup(struct svga_screen *svgascreen)
426 {
427 struct svga_host_surface_cache *cache = &svgascreen->cache;
428 struct svga_winsys_screen *sws = svgascreen->sws;
429 unsigned i;
430
431 for (i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i) {
432 if (cache->entries[i].handle) {
433 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
434 "unref sid %p (shutdown)\n", cache->entries[i].handle);
435 sws->surface_reference(sws, &cache->entries[i].handle, NULL);
436
437 cache->total_size -= svga_surface_size(&cache->entries[i].key);
438 }
439
440 if (cache->entries[i].fence)
441 sws->fence_reference(sws, &cache->entries[i].fence, NULL);
442 }
443
444 mtx_destroy(&cache->mutex);
445 }
446
447
448 enum pipe_error
449 svga_screen_cache_init(struct svga_screen *svgascreen)
450 {
451 struct svga_host_surface_cache *cache = &svgascreen->cache;
452 unsigned i;
453
454 assert(cache->total_size == 0);
455
456 (void) mtx_init(&cache->mutex, mtx_plain);
457
458 for (i = 0; i < SVGA_HOST_SURFACE_CACHE_BUCKETS; ++i)
459 list_inithead(&cache->bucket[i]);
460
461 list_inithead(&cache->unused);
462
463 list_inithead(&cache->validated);
464
465 list_inithead(&cache->invalidated);
466
467 list_inithead(&cache->empty);
468 for (i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i)
469 list_addtail(&cache->entries[i].head, &cache->empty);
470
471 return PIPE_OK;
472 }
473
474
475 /**
476 * Allocate a new host-side surface. If the surface is marked as cachable,
477 * first try re-using a surface in the cache of freed surfaces. Otherwise,
478 * allocate a new surface.
479 * \param bind_flags bitmask of PIPE_BIND_x flags
480 * \param usage one of PIPE_USAGE_x values
481 * \param validated return True if the surface is a reused surface
482 */
483 struct svga_winsys_surface *
484 svga_screen_surface_create(struct svga_screen *svgascreen,
485 unsigned bind_flags, enum pipe_resource_usage usage,
486 boolean *validated,
487 struct svga_host_surface_cache_key *key)
488 {
489 struct svga_winsys_screen *sws = svgascreen->sws;
490 struct svga_winsys_surface *handle = NULL;
491 boolean cachable = SVGA_SURFACE_CACHE_ENABLED && key->cachable;
492
493 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
494 "%s sz %dx%dx%d mips %d faces %d arraySize %d cachable %d\n",
495 __FUNCTION__,
496 key->size.width,
497 key->size.height,
498 key->size.depth,
499 key->numMipLevels,
500 key->numFaces,
501 key->arraySize,
502 key->cachable);
503
504 if (cachable) {
505 /* Try to re-cycle a previously freed, cached surface */
506 if (key->format == SVGA3D_BUFFER) {
507 SVGA3dSurfaceAllFlags hint_flag;
508
509 /* For buffers, round the buffer size up to the nearest power
510 * of two to increase the probability of cache hits. Keep
511 * texture surface dimensions unchanged.
512 */
513 uint32_t size = 1;
514 while (size < key->size.width)
515 size <<= 1;
516 key->size.width = size;
517
518 /* Determine whether the buffer is static or dynamic.
519 * This is a bit of a heuristic which can be tuned as needed.
520 */
521 if (usage == PIPE_USAGE_DEFAULT ||
522 usage == PIPE_USAGE_IMMUTABLE) {
523 hint_flag = SVGA3D_SURFACE_HINT_STATIC;
524 }
525 else if (bind_flags & PIPE_BIND_INDEX_BUFFER) {
526 /* Index buffers don't change too often. Mark them as static.
527 */
528 hint_flag = SVGA3D_SURFACE_HINT_STATIC;
529 }
530 else {
531 /* Since we're reusing buffers we're effectively transforming all
532 * of them into dynamic buffers.
533 *
534 * It would be nice to not cache long lived static buffers. But there
535 * is no way to detect the long lived from short lived ones yet. A
536 * good heuristic would be buffer size.
537 */
538 hint_flag = SVGA3D_SURFACE_HINT_DYNAMIC;
539 }
540
541 key->flags &= ~(SVGA3D_SURFACE_HINT_STATIC |
542 SVGA3D_SURFACE_HINT_DYNAMIC);
543 key->flags |= hint_flag;
544 }
545
546 handle = svga_screen_cache_lookup(svgascreen, key);
547 if (handle) {
548 if (key->format == SVGA3D_BUFFER)
549 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
550 "reuse sid %p sz %d (buffer)\n", handle,
551 key->size.width);
552 else
553 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
554 "reuse sid %p sz %dx%dx%d mips %d faces %d arraySize %d\n", handle,
555 key->size.width,
556 key->size.height,
557 key->size.depth,
558 key->numMipLevels,
559 key->numFaces,
560 key->arraySize);
561 *validated = TRUE;
562 }
563 }
564
565 if (!handle) {
566 /* Unable to recycle surface, allocate a new one */
567 unsigned usage = 0;
568
569 if (!key->cachable)
570 usage |= SVGA_SURFACE_USAGE_SHARED;
571 if (key->scanout)
572 usage |= SVGA_SURFACE_USAGE_SCANOUT;
573 if (key->coherent)
574 usage |= SVGA_SURFACE_USAGE_COHERENT;
575
576 handle = sws->surface_create(sws,
577 key->flags,
578 key->format,
579 usage,
580 key->size,
581 key->numFaces * key->arraySize,
582 key->numMipLevels,
583 key->sampleCount);
584 if (handle)
585 SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
586 " CREATE sid %p sz %dx%dx%d\n",
587 handle,
588 key->size.width,
589 key->size.height,
590 key->size.depth);
591
592 *validated = FALSE;
593 }
594
595 return handle;
596 }
597
598
599 /**
600 * Release a surface. We don't actually free the surface- we put
601 * it into the cache of freed surfaces (if it's cachable).
602 */
603 void
604 svga_screen_surface_destroy(struct svga_screen *svgascreen,
605 const struct svga_host_surface_cache_key *key,
606 struct svga_winsys_surface **p_handle)
607 {
608 struct svga_winsys_screen *sws = svgascreen->sws;
609
610 /* We only set the cachable flag for surfaces of which we are the
611 * exclusive owner. So just hold onto our existing reference in
612 * that case.
613 */
614 if (SVGA_SURFACE_CACHE_ENABLED && key->cachable) {
615 svga_screen_cache_add(svgascreen, key, p_handle);
616 }
617 else {
618 SVGA_DBG(DEBUG_DMA,
619 "unref sid %p (uncachable)\n", *p_handle);
620 sws->surface_reference(sws, p_handle, NULL);
621 }
622 }
623
624
625 /**
626 * Print/dump the contents of the screen cache. For debugging.
627 */
628 void
629 svga_screen_cache_dump(const struct svga_screen *svgascreen)
630 {
631 const struct svga_host_surface_cache *cache = &svgascreen->cache;
632 unsigned bucket;
633 unsigned count = 0;
634
635 debug_printf("svga3d surface cache:\n");
636 for (bucket = 0; bucket < SVGA_HOST_SURFACE_CACHE_BUCKETS; bucket++) {
637 struct list_head *curr;
638 curr = cache->bucket[bucket].next;
639 while (curr && curr != &cache->bucket[bucket]) {
640 struct svga_host_surface_cache_entry *entry =
641 LIST_ENTRY(struct svga_host_surface_cache_entry,
642 curr, bucket_head);
643 if (entry->key.format == SVGA3D_BUFFER) {
644 debug_printf(" %p: buffer %u bytes\n",
645 entry->handle,
646 entry->key.size.width);
647 }
648 else {
649 debug_printf(" %p: %u x %u x %u format %u\n",
650 entry->handle,
651 entry->key.size.width,
652 entry->key.size.height,
653 entry->key.size.depth,
654 entry->key.format);
655 }
656 curr = curr->next;
657 count++;
658 }
659 }
660
661 debug_printf("%u surfaces, %u bytes\n", count, cache->total_size);
662 }