svga: Keep tight control of texture handle ownership.
[mesa.git] / src / gallium / drivers / svga / svga_screen_texture.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "pipe/p_inlines.h"
31 #include "pipe/p_thread.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34
35 #include "svga_screen.h"
36 #include "svga_context.h"
37 #include "svga_screen_texture.h"
38 #include "svga_screen_buffer.h"
39 #include "svga_winsys.h"
40 #include "svga_debug.h"
41 #include "svga_screen_buffer.h"
42
43 #include <util/u_string.h>
44
45
46 /* XXX: This isn't a real hardware flag, but just a hack for kernel to
47 * know about primary surfaces. Find a better way to accomplish this.
48 */
49 #define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
50
51
52 /*
53 * Helper function and arrays
54 */
55
56 SVGA3dSurfaceFormat
57 svga_translate_format(enum pipe_format format)
58 {
59 switch(format) {
60
61 case PIPE_FORMAT_A8R8G8B8_UNORM:
62 return SVGA3D_A8R8G8B8;
63 case PIPE_FORMAT_X8R8G8B8_UNORM:
64 return SVGA3D_X8R8G8B8;
65
66 /* Required for GL2.1:
67 */
68 case PIPE_FORMAT_A8R8G8B8_SRGB:
69 return SVGA3D_A8R8G8B8;
70
71 case PIPE_FORMAT_R5G6B5_UNORM:
72 return SVGA3D_R5G6B5;
73 case PIPE_FORMAT_A1R5G5B5_UNORM:
74 return SVGA3D_A1R5G5B5;
75 case PIPE_FORMAT_A4R4G4B4_UNORM:
76 return SVGA3D_A4R4G4B4;
77
78
79 /* XXX: Doesn't seem to work properly.
80 case PIPE_FORMAT_Z32_UNORM:
81 return SVGA3D_Z_D32;
82 */
83 case PIPE_FORMAT_Z16_UNORM:
84 return SVGA3D_Z_D16;
85 case PIPE_FORMAT_Z24S8_UNORM:
86 return SVGA3D_Z_D24S8;
87 case PIPE_FORMAT_Z24X8_UNORM:
88 return SVGA3D_Z_D24X8;
89
90 case PIPE_FORMAT_A8_UNORM:
91 return SVGA3D_ALPHA8;
92 case PIPE_FORMAT_L8_UNORM:
93 return SVGA3D_LUMINANCE8;
94
95 case PIPE_FORMAT_DXT1_RGB:
96 case PIPE_FORMAT_DXT1_RGBA:
97 return SVGA3D_DXT1;
98 case PIPE_FORMAT_DXT3_RGBA:
99 return SVGA3D_DXT3;
100 case PIPE_FORMAT_DXT5_RGBA:
101 return SVGA3D_DXT5;
102
103 default:
104 return SVGA3D_FORMAT_INVALID;
105 }
106 }
107
108
109 SVGA3dSurfaceFormat
110 svga_translate_format_render(enum pipe_format format)
111 {
112 switch(format) {
113 case PIPE_FORMAT_A8R8G8B8_UNORM:
114 case PIPE_FORMAT_X8R8G8B8_UNORM:
115 case PIPE_FORMAT_A1R5G5B5_UNORM:
116 case PIPE_FORMAT_A4R4G4B4_UNORM:
117 case PIPE_FORMAT_R5G6B5_UNORM:
118 case PIPE_FORMAT_Z24S8_UNORM:
119 case PIPE_FORMAT_Z24X8_UNORM:
120 case PIPE_FORMAT_Z32_UNORM:
121 case PIPE_FORMAT_Z16_UNORM:
122 case PIPE_FORMAT_L8_UNORM:
123 return svga_translate_format(format);
124
125 #if 1
126 /* For on host conversion */
127 case PIPE_FORMAT_DXT1_RGB:
128 return SVGA3D_X8R8G8B8;
129 case PIPE_FORMAT_DXT1_RGBA:
130 case PIPE_FORMAT_DXT3_RGBA:
131 case PIPE_FORMAT_DXT5_RGBA:
132 return SVGA3D_A8R8G8B8;
133 #endif
134
135 default:
136 return SVGA3D_FORMAT_INVALID;
137 }
138 }
139
140
141 static INLINE void
142 svga_transfer_dma_band(struct svga_transfer *st,
143 SVGA3dTransferType transfer,
144 unsigned y, unsigned h, unsigned srcy)
145 {
146 struct svga_texture *texture = svga_texture(st->base.texture);
147 struct svga_screen *screen = svga_screen(texture->base.screen);
148 SVGA3dCopyBox box;
149 enum pipe_error ret;
150
151 SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n",
152 transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
153 texture->handle,
154 st->base.face,
155 st->base.x,
156 y,
157 st->base.zslice,
158 st->base.x + st->base.width,
159 y + h,
160 st->base.zslice + 1,
161 texture->base.block.size*8/(texture->base.block.width*texture->base.block.height));
162
163 box.x = st->base.x;
164 box.y = y;
165 box.z = st->base.zslice;
166 box.w = st->base.width;
167 box.h = h;
168 box.d = 1;
169 box.srcx = 0;
170 box.srcy = srcy;
171 box.srcz = 0;
172
173 pipe_mutex_lock(screen->swc_mutex);
174 ret = SVGA3D_SurfaceDMA(screen->swc, st, transfer, &box, 1);
175 if(ret != PIPE_OK) {
176 screen->swc->flush(screen->swc, NULL);
177 ret = SVGA3D_SurfaceDMA(screen->swc, st, transfer, &box, 1);
178 assert(ret == PIPE_OK);
179 }
180 pipe_mutex_unlock(screen->swc_mutex);
181 }
182
183
184 static INLINE void
185 svga_transfer_dma(struct svga_transfer *st,
186 SVGA3dTransferType transfer)
187 {
188 struct svga_texture *texture = svga_texture(st->base.texture);
189 struct svga_screen *screen = svga_screen(texture->base.screen);
190 struct svga_winsys_screen *sws = screen->sws;
191 struct pipe_fence_handle *fence = NULL;
192
193 if (transfer == SVGA3D_READ_HOST_VRAM) {
194 SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
195 }
196
197
198 if(!st->swbuf) {
199 /* Do the DMA transfer in a single go */
200
201 svga_transfer_dma_band(st, transfer, st->base.y, st->base.height, 0);
202
203 if(transfer == SVGA3D_READ_HOST_VRAM) {
204 svga_screen_flush(screen, &fence);
205 sws->fence_finish(sws, fence, 0);
206 //sws->fence_reference(sws, &fence, NULL);
207 }
208 }
209 else {
210 unsigned y, h, srcy;
211 h = st->hw_nblocksy * st->base.block.height;
212 srcy = 0;
213 for(y = 0; y < st->base.height; y += h) {
214 unsigned offset, length;
215 void *hw, *sw;
216
217 if (y + h > st->base.height)
218 h = st->base.height - y;
219
220 /* Transfer band must be aligned to pixel block boundaries */
221 assert(y % st->base.block.height == 0);
222 assert(h % st->base.block.height == 0);
223
224 offset = y * st->base.stride / st->base.block.height;
225 length = h * st->base.stride / st->base.block.height;
226
227 sw = (uint8_t *)st->swbuf + offset;
228
229 if(transfer == SVGA3D_WRITE_HOST_VRAM) {
230 /* Wait for the previous DMAs to complete */
231 /* TODO: keep one DMA (at half the size) in the background */
232 if(y) {
233 svga_screen_flush(screen, &fence);
234 sws->fence_finish(sws, fence, 0);
235 //sws->fence_reference(sws, &fence, NULL);
236 }
237
238 hw = sws->buffer_map(sws, st->hwbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
239 assert(hw);
240 if(hw) {
241 memcpy(hw, sw, length);
242 sws->buffer_unmap(sws, st->hwbuf);
243 }
244 }
245
246 svga_transfer_dma_band(st, transfer, y, h, srcy);
247
248 if(transfer == SVGA3D_READ_HOST_VRAM) {
249 svga_screen_flush(screen, &fence);
250 sws->fence_finish(sws, fence, 0);
251
252 hw = sws->buffer_map(sws, st->hwbuf, PIPE_BUFFER_USAGE_CPU_READ);
253 assert(hw);
254 if(hw) {
255 memcpy(sw, hw, length);
256 sws->buffer_unmap(sws, st->hwbuf);
257 }
258 }
259 }
260 }
261 }
262
263
264 static struct pipe_texture *
265 svga_texture_create(struct pipe_screen *screen,
266 const struct pipe_texture *templat)
267 {
268 struct svga_screen *svgascreen = svga_screen(screen);
269 struct svga_texture *tex = CALLOC_STRUCT(svga_texture);
270 unsigned width, height, depth;
271 unsigned level;
272
273 if (!tex)
274 goto error1;
275
276 tex->base = *templat;
277 pipe_reference_init(&tex->base.reference, 1);
278 tex->base.screen = screen;
279
280 assert(templat->last_level < SVGA_MAX_TEXTURE_LEVELS);
281 if(templat->last_level >= SVGA_MAX_TEXTURE_LEVELS)
282 goto error2;
283
284 width = templat->width[0];
285 height = templat->height[0];
286 depth = templat->depth[0];
287 for(level = 0; level <= templat->last_level; ++level) {
288 tex->base.width[level] = width;
289 tex->base.height[level] = height;
290 tex->base.depth[level] = depth;
291 tex->base.nblocksx[level] = pf_get_nblocksx(&tex->base.block, width);
292 tex->base.nblocksy[level] = pf_get_nblocksy(&tex->base.block, height);
293 width = minify(width);
294 height = minify(height);
295 depth = minify(depth);
296 }
297
298 tex->key.flags = 0;
299 tex->key.size.width = templat->width[0];
300 tex->key.size.height = templat->height[0];
301 tex->key.size.depth = templat->depth[0];
302
303 if(templat->target == PIPE_TEXTURE_CUBE) {
304 tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
305 tex->key.numFaces = 6;
306 }
307 else {
308 tex->key.numFaces = 1;
309 }
310
311 if(templat->tex_usage & PIPE_TEXTURE_USAGE_SAMPLER)
312 tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
313
314 if(templat->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY)
315 tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT;
316
317 /*
318 * XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
319 * know beforehand whether a texture will be used as a rendertarget or not
320 * and it always requests PIPE_TEXTURE_USAGE_RENDER_TARGET, therefore
321 * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
322 */
323 #if 0
324 if((templat->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) &&
325 !pf_is_compressed(templat->format))
326 tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
327 #endif
328
329 if(templat->tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL)
330 tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
331
332 tex->key.numMipLevels = templat->last_level + 1;
333
334 tex->key.format = svga_translate_format(templat->format);
335 if(tex->key.format == SVGA3D_FORMAT_INVALID)
336 goto error2;
337
338 tex->key.cachable = 1;
339
340 SVGA_DBG(DEBUG_DMA, "surface_create for texture\n", tex->handle);
341 tex->handle = svga_screen_surface_create(svgascreen, &tex->key);
342 if (tex->handle)
343 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture)\n", tex->handle);
344
345 return &tex->base;
346
347 error2:
348 FREE(tex);
349 error1:
350 return NULL;
351 }
352
353
354 static struct pipe_texture *
355 svga_texture_blanket(struct pipe_screen * screen,
356 const struct pipe_texture *base,
357 const unsigned *stride,
358 struct pipe_buffer *buffer)
359 {
360 struct svga_texture *tex;
361 struct svga_buffer *sbuf = svga_buffer(buffer);
362 struct svga_winsys_screen *sws = svga_winsys_screen(screen);
363 assert(screen);
364
365 /* Only supports one type */
366 if (base->target != PIPE_TEXTURE_2D ||
367 base->last_level != 0 ||
368 base->depth[0] != 1) {
369 return NULL;
370 }
371
372 /**
373 * We currently can't do texture blanket on
374 * SVGA3D_BUFFER. Need to blit to a temporary surface?
375 */
376
377 assert(sbuf->handle);
378 if (!sbuf->handle)
379 return NULL;
380
381 if (svga_translate_format(base->format) != sbuf->key.format) {
382 unsigned f1 = svga_translate_format(base->format);
383 unsigned f2 = sbuf->key.format;
384
385 /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
386 if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) ||
387 (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) ||
388 (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) {
389 debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2);
390 return NULL;
391 }
392 }
393
394 tex = CALLOC_STRUCT(svga_texture);
395 if (!tex)
396 return NULL;
397
398 tex->base = *base;
399
400
401 if (sbuf->key.format == 1)
402 tex->base.format = PIPE_FORMAT_X8R8G8B8_UNORM;
403 else if (sbuf->key.format == 2)
404 tex->base.format = PIPE_FORMAT_A8R8G8B8_UNORM;
405
406 pipe_reference_init(&tex->base.reference, 1);
407 tex->base.screen = screen;
408
409 SVGA_DBG(DEBUG_DMA, "blanket sid %p\n", sbuf->handle);
410
411 /* We don't own this storage, so don't try to cache it.
412 */
413 assert(sbuf->key.cachable == 0);
414 tex->key.cachable = 0;
415 sws->surface_reference(sws, &tex->handle, sbuf->handle);
416
417 return &tex->base;
418 }
419
420
421 static void
422 svga_texture_destroy(struct pipe_texture *pt)
423 {
424 struct svga_screen *ss = svga_screen(pt->screen);
425 struct svga_texture *tex = (struct svga_texture *)pt;
426
427 ss->texture_timestamp++;
428
429 svga_sampler_view_reference(&tex->cached_view, NULL);
430
431 /*
432 DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
433 */
434 SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
435 svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
436
437 FREE(tex);
438 }
439
440
441 static void
442 svga_texture_copy_handle(struct svga_context *svga,
443 struct svga_screen *ss,
444 struct svga_winsys_surface *src_handle,
445 unsigned src_x, unsigned src_y, unsigned src_z,
446 unsigned src_level, unsigned src_face,
447 struct svga_winsys_surface *dst_handle,
448 unsigned dst_x, unsigned dst_y, unsigned dst_z,
449 unsigned dst_level, unsigned dst_face,
450 unsigned width, unsigned height, unsigned depth)
451 {
452 struct svga_surface dst, src;
453 enum pipe_error ret;
454 SVGA3dCopyBox box, *boxes;
455
456 assert(svga || ss);
457
458 src.handle = src_handle;
459 src.real_level = src_level;
460 src.real_face = src_face;
461 src.real_zslice = 0;
462
463 dst.handle = dst_handle;
464 dst.real_level = dst_level;
465 dst.real_face = dst_face;
466 dst.real_zslice = 0;
467
468 box.x = dst_x;
469 box.y = dst_y;
470 box.z = dst_z;
471 box.w = width;
472 box.h = height;
473 box.d = depth;
474 box.srcx = src_x;
475 box.srcy = src_y;
476 box.srcz = src_z;
477
478 /*
479 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
480 src_handle, src_level, src_x, src_y, src_z,
481 dst_handle, dst_level, dst_x, dst_y, dst_z);
482 */
483
484 if (svga) {
485 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
486 &src.base,
487 &dst.base,
488 &boxes, 1);
489 if(ret != PIPE_OK) {
490 svga_context_flush(svga, NULL);
491 ret = SVGA3D_BeginSurfaceCopy(svga->swc,
492 &src.base,
493 &dst.base,
494 &boxes, 1);
495 assert(ret == PIPE_OK);
496 }
497 *boxes = box;
498 SVGA_FIFOCommitAll(svga->swc);
499 } else {
500 pipe_mutex_lock(ss->swc_mutex);
501 ret = SVGA3D_BeginSurfaceCopy(ss->swc,
502 &src.base,
503 &dst.base,
504 &boxes, 1);
505 if(ret != PIPE_OK) {
506 ss->swc->flush(ss->swc, NULL);
507 ret = SVGA3D_BeginSurfaceCopy(ss->swc,
508 &src.base,
509 &dst.base,
510 &boxes, 1);
511 assert(ret == PIPE_OK);
512 }
513 *boxes = box;
514 SVGA_FIFOCommitAll(ss->swc);
515 pipe_mutex_unlock(ss->swc_mutex);
516 }
517 }
518
519 static struct svga_winsys_surface *
520 svga_texture_view_surface(struct pipe_context *pipe,
521 struct svga_texture *tex,
522 SVGA3dSurfaceFormat format,
523 unsigned start_mip,
524 unsigned num_mip,
525 int face_pick,
526 int zslice_pick,
527 struct svga_host_surface_cache_key *key) /* OUT */
528 {
529 struct svga_screen *ss = svga_screen(tex->base.screen);
530 struct svga_winsys_surface *handle;
531 uint32_t i, j;
532 unsigned z_offset = 0;
533
534 SVGA_DBG(DEBUG_PERF,
535 "svga: Create surface view: face %d zslice %d mips %d..%d\n",
536 face_pick, zslice_pick, start_mip, start_mip+num_mip-1);
537
538 key->flags = 0;
539 key->format = format;
540 key->numMipLevels = num_mip;
541 key->size.width = tex->base.width[start_mip];
542 key->size.height = tex->base.height[start_mip];
543 key->size.depth = zslice_pick < 0 ? tex->base.depth[start_mip] : 1;
544 key->cachable = 1;
545 assert(key->size.depth == 1);
546
547 if(tex->base.target == PIPE_TEXTURE_CUBE && face_pick < 0) {
548 key->flags |= SVGA3D_SURFACE_CUBEMAP;
549 key->numFaces = 6;
550 } else {
551 key->numFaces = 1;
552 }
553
554 if(key->format == SVGA3D_FORMAT_INVALID) {
555 key->cachable = 0;
556 return NULL;
557 }
558
559 SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
560 handle = svga_screen_surface_create(ss, key);
561 if (!handle) {
562 key->cachable = 0;
563 return NULL;
564 }
565
566 SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
567
568 if (face_pick < 0)
569 face_pick = 0;
570
571 if (zslice_pick >= 0)
572 z_offset = zslice_pick;
573
574 for (i = 0; i < key->numMipLevels; i++) {
575 for (j = 0; j < key->numFaces; j++) {
576 if(tex->defined[j + face_pick][i + start_mip]) {
577 unsigned depth = zslice_pick < 0 ? tex->base.depth[i + start_mip] : 1;
578 svga_texture_copy_handle(svga_context(pipe),
579 ss,
580 tex->handle,
581 0, 0, z_offset,
582 i + start_mip,
583 j + face_pick,
584 handle, 0, 0, 0, i, j,
585 tex->base.width[i + start_mip],
586 tex->base.height[i + start_mip],
587 depth);
588 }
589 }
590 }
591
592 return handle;
593 }
594
595
596 static struct pipe_surface *
597 svga_get_tex_surface(struct pipe_screen *screen,
598 struct pipe_texture *pt,
599 unsigned face, unsigned level, unsigned zslice,
600 unsigned flags)
601 {
602 struct svga_texture *tex = svga_texture(pt);
603 struct svga_surface *s;
604 boolean render = flags & PIPE_BUFFER_USAGE_GPU_WRITE ? TRUE : FALSE;
605 boolean view = FALSE;
606 SVGA3dSurfaceFormat format;
607
608 s = CALLOC_STRUCT(svga_surface);
609 if (!s)
610 return NULL;
611
612 pipe_reference_init(&s->base.reference, 1);
613 pipe_texture_reference(&s->base.texture, pt);
614 s->base.format = pt->format;
615 s->base.width = pt->width[level];
616 s->base.height = pt->height[level];
617 s->base.usage = flags;
618 s->base.level = level;
619 s->base.face = face;
620 s->base.zslice = zslice;
621
622 if (!render)
623 format = svga_translate_format(pt->format);
624 else
625 format = svga_translate_format_render(pt->format);
626
627 assert(format != SVGA3D_FORMAT_INVALID);
628 assert(!(flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE));
629
630
631 if (svga_screen(screen)->debug.force_surface_view)
632 view = TRUE;
633
634 /* Currently only used for compressed textures */
635 if (render &&
636 format != svga_translate_format(pt->format)) {
637 view = TRUE;
638 }
639
640 if (level != 0 &&
641 svga_screen(screen)->debug.force_level_surface_view)
642 view = TRUE;
643
644 if (pt->target == PIPE_TEXTURE_3D)
645 view = TRUE;
646
647 if (svga_screen(screen)->debug.no_surface_view)
648 view = FALSE;
649
650 if (view) {
651 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n",
652 pt, level, face, zslice, s);
653
654 s->handle = svga_texture_view_surface(NULL, tex, format, level, 1, face, zslice,
655 &s->key);
656 s->real_face = 0;
657 s->real_level = 0;
658 s->real_zslice = 0;
659 } else {
660 SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n",
661 pt, level, face, zslice, s);
662
663 memset(&s->key, 0, sizeof s->key);
664 s->handle = tex->handle;
665 s->real_face = face;
666 s->real_level = level;
667 s->real_zslice = zslice;
668 }
669
670 return &s->base;
671 }
672
673
674 static void
675 svga_tex_surface_destroy(struct pipe_surface *surf)
676 {
677 struct svga_surface *s = svga_surface(surf);
678 struct svga_texture *t = svga_texture(surf->texture);
679 struct svga_screen *ss = svga_screen(surf->texture->screen);
680
681 if(s->handle != t->handle) {
682 SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
683 svga_screen_surface_destroy(ss, &s->key, &s->handle);
684 }
685
686 pipe_texture_reference(&surf->texture, NULL);
687 FREE(surf);
688 }
689
690
691 static INLINE void
692 svga_mark_surface_dirty(struct pipe_surface *surf)
693 {
694 struct svga_surface *s = svga_surface(surf);
695
696 if(!s->dirty) {
697 struct svga_texture *tex = svga_texture(surf->texture);
698
699 s->dirty = TRUE;
700
701 if (s->handle == tex->handle)
702 tex->defined[surf->face][surf->level] = TRUE;
703 else {
704 /* this will happen later in svga_propagate_surface */
705 }
706 }
707 }
708
709
710 void svga_mark_surfaces_dirty(struct svga_context *svga)
711 {
712 unsigned i;
713
714 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
715 if (svga->curr.framebuffer.cbufs[i])
716 svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
717 }
718 if (svga->curr.framebuffer.zsbuf)
719 svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
720 }
721
722 /**
723 * Progagate any changes from surfaces to texture.
724 * pipe is optional context to inline the blit command in.
725 */
726 void
727 svga_propagate_surface(struct pipe_context *pipe, struct pipe_surface *surf)
728 {
729 struct svga_surface *s = svga_surface(surf);
730 struct svga_texture *tex = svga_texture(surf->texture);
731 struct svga_screen *ss = svga_screen(surf->texture->screen);
732
733 if (!s->dirty)
734 return;
735
736 s->dirty = FALSE;
737 ss->texture_timestamp++;
738 tex->view_age[surf->level] = ++(tex->age);
739
740 if (s->handle != tex->handle) {
741 SVGA_DBG(DEBUG_VIEWS, "svga: Surface propagate: tex %p, level %u, from %p\n", tex, surf->level, surf);
742 svga_texture_copy_handle(svga_context(pipe), ss,
743 s->handle, 0, 0, 0, s->real_level, s->real_face,
744 tex->handle, 0, 0, surf->zslice, surf->level, surf->face,
745 tex->base.width[surf->level], tex->base.height[surf->level], 1);
746 tex->defined[surf->face][surf->level] = TRUE;
747 }
748 }
749
750 /**
751 * Check if we should call svga_propagate_surface on the surface.
752 */
753 extern boolean
754 svga_surface_needs_propagation(struct pipe_surface *surf)
755 {
756 struct svga_surface *s = svga_surface(surf);
757 struct svga_texture *tex = svga_texture(surf->texture);
758
759 return s->dirty && s->handle != tex->handle;
760 }
761
762
763 static struct pipe_transfer *
764 svga_get_tex_transfer(struct pipe_screen *screen,
765 struct pipe_texture *texture,
766 unsigned face, unsigned level, unsigned zslice,
767 enum pipe_transfer_usage usage, unsigned x, unsigned y,
768 unsigned w, unsigned h)
769 {
770 struct svga_screen *ss = svga_screen(screen);
771 struct svga_winsys_screen *sws = ss->sws;
772 struct svga_transfer *st;
773
774 /* We can't map texture storage directly */
775 if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
776 return NULL;
777
778 st = CALLOC_STRUCT(svga_transfer);
779 if (!st)
780 return NULL;
781
782 st->base.format = texture->format;
783 st->base.block = texture->block;
784 st->base.x = x;
785 st->base.y = y;
786 st->base.width = w;
787 st->base.height = h;
788 st->base.nblocksx = pf_get_nblocksx(&texture->block, w);
789 st->base.nblocksy = pf_get_nblocksy(&texture->block, h);
790 st->base.stride = st->base.nblocksx*st->base.block.size;
791 st->base.usage = usage;
792 st->base.face = face;
793 st->base.level = level;
794 st->base.zslice = zslice;
795
796 st->hw_nblocksy = st->base.nblocksy;
797
798 st->hwbuf = svga_winsys_buffer_create(ss,
799 1,
800 0,
801 st->hw_nblocksy*st->base.stride);
802 while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
803 st->hwbuf = svga_winsys_buffer_create(ss,
804 1,
805 0,
806 st->hw_nblocksy*st->base.stride);
807 }
808
809 if(!st->hwbuf)
810 goto no_hwbuf;
811
812 if(st->hw_nblocksy < st->base.nblocksy) {
813 /* We couldn't allocate a hardware buffer big enough for the transfer,
814 * so allocate regular malloc memory instead */
815 debug_printf("%s: failed to allocate %u KB of DMA, splitting into %u x %u KB DMA transfers\n",
816 __FUNCTION__,
817 (st->base.nblocksy*st->base.stride + 1023)/1024,
818 (st->base.nblocksy + st->hw_nblocksy - 1)/st->hw_nblocksy,
819 (st->hw_nblocksy*st->base.stride + 1023)/1024);
820 st->swbuf = MALLOC(st->base.nblocksy*st->base.stride);
821 if(!st->swbuf)
822 goto no_swbuf;
823 }
824
825 pipe_texture_reference(&st->base.texture, texture);
826
827 if (usage & PIPE_TRANSFER_READ)
828 svga_transfer_dma(st, SVGA3D_READ_HOST_VRAM);
829
830 return &st->base;
831
832 no_swbuf:
833 sws->buffer_destroy(sws, st->hwbuf);
834 no_hwbuf:
835 FREE(st);
836 return NULL;
837 }
838
839
840 static void *
841 svga_transfer_map( struct pipe_screen *screen,
842 struct pipe_transfer *transfer )
843 {
844 struct svga_screen *ss = svga_screen(screen);
845 struct svga_winsys_screen *sws = ss->sws;
846 struct svga_transfer *st = svga_transfer(transfer);
847
848 if(st->swbuf)
849 return st->swbuf;
850 else
851 /* The wait for read transfers already happened when svga_transfer_dma
852 * was called. */
853 return sws->buffer_map(sws, st->hwbuf,
854 pipe_transfer_buffer_flags(transfer));
855 }
856
857
858 static void
859 svga_transfer_unmap(struct pipe_screen *screen,
860 struct pipe_transfer *transfer)
861 {
862 struct svga_screen *ss = svga_screen(screen);
863 struct svga_winsys_screen *sws = ss->sws;
864 struct svga_transfer *st = svga_transfer(transfer);
865
866 if(!st->swbuf)
867 sws->buffer_unmap(sws, st->hwbuf);
868 }
869
870
871 static void
872 svga_tex_transfer_destroy(struct pipe_transfer *transfer)
873 {
874 struct svga_texture *tex = svga_texture(transfer->texture);
875 struct svga_screen *ss = svga_screen(transfer->texture->screen);
876 struct svga_winsys_screen *sws = ss->sws;
877 struct svga_transfer *st = svga_transfer(transfer);
878
879 if (st->base.usage & PIPE_TRANSFER_WRITE) {
880 svga_transfer_dma(st, SVGA3D_WRITE_HOST_VRAM);
881 ss->texture_timestamp++;
882 tex->view_age[transfer->level] = ++(tex->age);
883 tex->defined[transfer->face][transfer->level] = TRUE;
884 }
885
886 pipe_texture_reference(&st->base.texture, NULL);
887 FREE(st->swbuf);
888 sws->buffer_destroy(sws, st->hwbuf);
889 FREE(st);
890 }
891
892 void
893 svga_screen_init_texture_functions(struct pipe_screen *screen)
894 {
895 screen->texture_create = svga_texture_create;
896 screen->texture_destroy = svga_texture_destroy;
897 screen->get_tex_surface = svga_get_tex_surface;
898 screen->tex_surface_destroy = svga_tex_surface_destroy;
899 screen->texture_blanket = svga_texture_blanket;
900 screen->get_tex_transfer = svga_get_tex_transfer;
901 screen->transfer_map = svga_transfer_map;
902 screen->transfer_unmap = svga_transfer_unmap;
903 screen->tex_transfer_destroy = svga_tex_transfer_destroy;
904 }
905
906 /***********************************************************************
907 */
908
909 struct svga_sampler_view *
910 svga_get_tex_sampler_view(struct pipe_context *pipe, struct pipe_texture *pt,
911 unsigned min_lod, unsigned max_lod)
912 {
913 struct svga_screen *ss = svga_screen(pt->screen);
914 struct svga_texture *tex = svga_texture(pt);
915 struct svga_sampler_view *sv = NULL;
916 SVGA3dSurfaceFormat format = svga_translate_format(pt->format);
917 boolean view = TRUE;
918
919 assert(pt);
920 assert(min_lod >= 0);
921 assert(min_lod <= max_lod);
922 assert(max_lod <= pt->last_level);
923
924
925 /* Is a view needed */
926 {
927 /*
928 * Can't control max lod. For first level views and when we only
929 * look at one level we disable mip filtering to achive the same
930 * results as a view.
931 */
932 if (min_lod == 0 && max_lod >= pt->last_level)
933 view = FALSE;
934
935 if (pf_is_compressed(pt->format) && view) {
936 format = svga_translate_format_render(pt->format);
937 }
938
939 if (ss->debug.no_sampler_view)
940 view = FALSE;
941
942 if (ss->debug.force_sampler_view)
943 view = TRUE;
944 }
945
946 /* First try the cache */
947 if (view) {
948 pipe_mutex_lock(ss->tex_mutex);
949 if (tex->cached_view &&
950 tex->cached_view->min_lod == min_lod &&
951 tex->cached_view->max_lod == max_lod) {
952 svga_sampler_view_reference(&sv, tex->cached_view);
953 pipe_mutex_unlock(ss->tex_mutex);
954 SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
955 pt, min_lod, max_lod, pt->last_level);
956 svga_validate_sampler_view(svga_context(pipe), sv);
957 return sv;
958 }
959 pipe_mutex_unlock(ss->tex_mutex);
960 }
961
962 sv = CALLOC_STRUCT(svga_sampler_view);
963 pipe_reference_init(&sv->reference, 1);
964 pipe_texture_reference(&sv->texture, pt);
965 sv->min_lod = min_lod;
966 sv->max_lod = max_lod;
967
968 /* No view needed just use the whole texture */
969 if (!view) {
970 SVGA_DBG(DEBUG_VIEWS,
971 "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
972 pt, min_lod, max_lod,
973 max_lod - min_lod + 1,
974 pt->width[0],
975 pt->height[0],
976 pt->depth[0],
977 pt->last_level);
978 sv->key.cachable = 0;
979 sv->handle = tex->handle;
980 return sv;
981 }
982
983 SVGA_DBG(DEBUG_VIEWS,
984 "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
985 pt, min_lod, max_lod,
986 max_lod - min_lod + 1,
987 pt->width[0],
988 pt->height[0],
989 pt->depth[0],
990 pt->last_level);
991
992 sv->age = tex->age;
993 sv->handle = svga_texture_view_surface(pipe, tex, format,
994 min_lod,
995 max_lod - min_lod + 1,
996 -1, -1,
997 &sv->key);
998
999 if (!sv->handle) {
1000 assert(0);
1001 sv->key.cachable = 0;
1002 sv->handle = tex->handle;
1003 return sv;
1004 }
1005
1006 pipe_mutex_lock(ss->tex_mutex);
1007 svga_sampler_view_reference(&tex->cached_view, sv);
1008 pipe_mutex_unlock(ss->tex_mutex);
1009
1010 return sv;
1011 }
1012
1013 void
1014 svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v)
1015 {
1016 struct svga_texture *tex = svga_texture(v->texture);
1017 unsigned numFaces;
1018 unsigned age = 0;
1019 int i, k;
1020
1021 assert(svga);
1022
1023 if (v->handle == tex->handle)
1024 return;
1025
1026 age = tex->age;
1027
1028 if(tex->base.target == PIPE_TEXTURE_CUBE)
1029 numFaces = 6;
1030 else
1031 numFaces = 1;
1032
1033 for (i = v->min_lod; i <= v->max_lod; i++) {
1034 for (k = 0; k < numFaces; k++) {
1035 if (v->age < tex->view_age[i])
1036 svga_texture_copy_handle(svga, NULL,
1037 tex->handle, 0, 0, 0, i, k,
1038 v->handle, 0, 0, 0, i - v->min_lod, k,
1039 tex->base.width[i],
1040 tex->base.height[i],
1041 tex->base.depth[i]);
1042 }
1043 }
1044
1045 v->age = age;
1046 }
1047
1048 void
1049 svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
1050 {
1051 struct svga_texture *tex = svga_texture(v->texture);
1052
1053 if(v->handle != tex->handle) {
1054 struct svga_screen *ss = svga_screen(v->texture->screen);
1055 SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
1056 svga_screen_surface_destroy(ss, &v->key, &v->handle);
1057 }
1058 pipe_texture_reference(&v->texture, NULL);
1059 FREE(v);
1060 }
1061
1062 boolean
1063 svga_screen_buffer_from_texture(struct pipe_texture *texture,
1064 struct pipe_buffer **buffer,
1065 unsigned *stride)
1066 {
1067 struct svga_texture *stex = svga_texture(texture);
1068
1069 *buffer = svga_screen_buffer_wrap_surface
1070 (texture->screen,
1071 svga_translate_format(texture->format),
1072 stex->handle);
1073
1074 *stride = pf_get_nblocksx(&texture->block, texture->width[0]) *
1075 texture->block.size;
1076
1077 return *buffer != NULL;
1078 }
1079
1080
1081 struct svga_winsys_surface *
1082 svga_screen_texture_get_winsys_surface(struct pipe_texture *texture)
1083 {
1084 struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
1085 struct svga_winsys_surface *vsurf = NULL;
1086
1087 assert(svga_texture(texture)->key.cachable == 0);
1088 svga_texture(texture)->key.cachable = 0;
1089 sws->surface_reference(sws, &vsurf, svga_texture(texture)->handle);
1090 return vsurf;
1091 }