1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "pipe/p_inlines.h"
31 #include "pipe/p_thread.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
35 #include "svga_screen.h"
36 #include "svga_context.h"
37 #include "svga_screen_texture.h"
38 #include "svga_screen_buffer.h"
39 #include "svga_winsys.h"
40 #include "svga_debug.h"
41 #include "svga_screen_buffer.h"
43 #include <util/u_string.h>
46 /* XXX: This isn't a real hardware flag, but just a hack for kernel to
47 * know about primary surfaces. Find a better way to accomplish this.
49 #define SVGA3D_SURFACE_HINT_SCANOUT (1 << 9)
53 * Helper function and arrays
57 svga_translate_format(enum pipe_format format
)
61 case PIPE_FORMAT_A8R8G8B8_UNORM
:
62 return SVGA3D_A8R8G8B8
;
63 case PIPE_FORMAT_X8R8G8B8_UNORM
:
64 return SVGA3D_X8R8G8B8
;
66 /* Required for GL2.1:
68 case PIPE_FORMAT_A8R8G8B8_SRGB
:
69 return SVGA3D_A8R8G8B8
;
71 case PIPE_FORMAT_R5G6B5_UNORM
:
73 case PIPE_FORMAT_A1R5G5B5_UNORM
:
74 return SVGA3D_A1R5G5B5
;
75 case PIPE_FORMAT_A4R4G4B4_UNORM
:
76 return SVGA3D_A4R4G4B4
;
79 /* XXX: Doesn't seem to work properly.
80 case PIPE_FORMAT_Z32_UNORM:
83 case PIPE_FORMAT_Z16_UNORM
:
85 case PIPE_FORMAT_Z24S8_UNORM
:
86 return SVGA3D_Z_D24S8
;
87 case PIPE_FORMAT_Z24X8_UNORM
:
88 return SVGA3D_Z_D24X8
;
90 case PIPE_FORMAT_A8_UNORM
:
92 case PIPE_FORMAT_L8_UNORM
:
93 return SVGA3D_LUMINANCE8
;
95 case PIPE_FORMAT_DXT1_RGB
:
96 case PIPE_FORMAT_DXT1_RGBA
:
98 case PIPE_FORMAT_DXT3_RGBA
:
100 case PIPE_FORMAT_DXT5_RGBA
:
104 return SVGA3D_FORMAT_INVALID
;
110 svga_translate_format_render(enum pipe_format format
)
113 case PIPE_FORMAT_A8R8G8B8_UNORM
:
114 case PIPE_FORMAT_X8R8G8B8_UNORM
:
115 case PIPE_FORMAT_A1R5G5B5_UNORM
:
116 case PIPE_FORMAT_A4R4G4B4_UNORM
:
117 case PIPE_FORMAT_R5G6B5_UNORM
:
118 case PIPE_FORMAT_Z24S8_UNORM
:
119 case PIPE_FORMAT_Z24X8_UNORM
:
120 case PIPE_FORMAT_Z32_UNORM
:
121 case PIPE_FORMAT_Z16_UNORM
:
122 case PIPE_FORMAT_L8_UNORM
:
123 return svga_translate_format(format
);
126 /* For on host conversion */
127 case PIPE_FORMAT_DXT1_RGB
:
128 return SVGA3D_X8R8G8B8
;
129 case PIPE_FORMAT_DXT1_RGBA
:
130 case PIPE_FORMAT_DXT3_RGBA
:
131 case PIPE_FORMAT_DXT5_RGBA
:
132 return SVGA3D_A8R8G8B8
;
136 return SVGA3D_FORMAT_INVALID
;
142 svga_transfer_dma_band(struct svga_transfer
*st
,
143 SVGA3dTransferType transfer
,
144 unsigned y
, unsigned h
, unsigned srcy
)
146 struct svga_texture
*texture
= svga_texture(st
->base
.texture
);
147 struct svga_screen
*screen
= svga_screen(texture
->base
.screen
);
151 SVGA_DBG(DEBUG_DMA
, "dma %s sid %p, face %u, (%u, %u, %u) - (%u, %u, %u), %ubpp\n",
152 transfer
== SVGA3D_WRITE_HOST_VRAM
? "to" : "from",
158 st
->base
.x
+ st
->base
.width
,
161 texture
->base
.block
.size
*8/(texture
->base
.block
.width
*texture
->base
.block
.height
));
165 box
.z
= st
->base
.zslice
;
166 box
.w
= st
->base
.width
;
173 pipe_mutex_lock(screen
->swc_mutex
);
174 ret
= SVGA3D_SurfaceDMA(screen
->swc
, st
, transfer
, &box
, 1);
176 screen
->swc
->flush(screen
->swc
, NULL
);
177 ret
= SVGA3D_SurfaceDMA(screen
->swc
, st
, transfer
, &box
, 1);
178 assert(ret
== PIPE_OK
);
180 pipe_mutex_unlock(screen
->swc_mutex
);
185 svga_transfer_dma(struct svga_transfer
*st
,
186 SVGA3dTransferType transfer
)
188 struct svga_texture
*texture
= svga_texture(st
->base
.texture
);
189 struct svga_screen
*screen
= svga_screen(texture
->base
.screen
);
190 struct svga_winsys_screen
*sws
= screen
->sws
;
191 struct pipe_fence_handle
*fence
= NULL
;
193 if (transfer
== SVGA3D_READ_HOST_VRAM
) {
194 SVGA_DBG(DEBUG_PERF
, "%s: readback transfer\n", __FUNCTION__
);
199 /* Do the DMA transfer in a single go */
201 svga_transfer_dma_band(st
, transfer
, st
->base
.y
, st
->base
.height
, 0);
203 if(transfer
== SVGA3D_READ_HOST_VRAM
) {
204 svga_screen_flush(screen
, &fence
);
205 sws
->fence_finish(sws
, fence
, 0);
206 //sws->fence_reference(sws, &fence, NULL);
211 h
= st
->hw_nblocksy
* st
->base
.block
.height
;
213 for(y
= 0; y
< st
->base
.height
; y
+= h
) {
214 unsigned offset
, length
;
217 if (y
+ h
> st
->base
.height
)
218 h
= st
->base
.height
- y
;
220 /* Transfer band must be aligned to pixel block boundaries */
221 assert(y
% st
->base
.block
.height
== 0);
222 assert(h
% st
->base
.block
.height
== 0);
224 offset
= y
* st
->base
.stride
/ st
->base
.block
.height
;
225 length
= h
* st
->base
.stride
/ st
->base
.block
.height
;
227 sw
= (uint8_t *)st
->swbuf
+ offset
;
229 if(transfer
== SVGA3D_WRITE_HOST_VRAM
) {
230 /* Wait for the previous DMAs to complete */
231 /* TODO: keep one DMA (at half the size) in the background */
233 svga_screen_flush(screen
, &fence
);
234 sws
->fence_finish(sws
, fence
, 0);
235 //sws->fence_reference(sws, &fence, NULL);
238 hw
= sws
->buffer_map(sws
, st
->hwbuf
, PIPE_BUFFER_USAGE_CPU_WRITE
);
241 memcpy(hw
, sw
, length
);
242 sws
->buffer_unmap(sws
, st
->hwbuf
);
246 svga_transfer_dma_band(st
, transfer
, y
, h
, srcy
);
248 if(transfer
== SVGA3D_READ_HOST_VRAM
) {
249 svga_screen_flush(screen
, &fence
);
250 sws
->fence_finish(sws
, fence
, 0);
252 hw
= sws
->buffer_map(sws
, st
->hwbuf
, PIPE_BUFFER_USAGE_CPU_READ
);
255 memcpy(sw
, hw
, length
);
256 sws
->buffer_unmap(sws
, st
->hwbuf
);
264 static struct pipe_texture
*
265 svga_texture_create(struct pipe_screen
*screen
,
266 const struct pipe_texture
*templat
)
268 struct svga_screen
*svgascreen
= svga_screen(screen
);
269 struct svga_winsys_screen
*sws
= svgascreen
->sws
;
270 struct svga_texture
*tex
= CALLOC_STRUCT(svga_texture
);
271 unsigned width
, height
, depth
;
272 SVGA3dSurfaceFlags flags
= 0;
273 SVGA3dSurfaceFormat format
;
282 tex
->base
= *templat
;
283 pipe_reference_init(&tex
->base
.reference
, 1);
284 tex
->base
.screen
= screen
;
286 assert(templat
->last_level
< SVGA_MAX_TEXTURE_LEVELS
);
287 if(templat
->last_level
>= SVGA_MAX_TEXTURE_LEVELS
)
290 width
= templat
->width0
;
291 height
= templat
->height0
;
292 depth
= templat
->depth0
;
293 for(level
= 0; level
<= templat
->last_level
; ++level
) {
294 tex
->base
.nblocksx
[level
] = pf_get_nblocksx(&tex
->base
.block
, width
);
295 tex
->base
.nblocksy
[level
] = pf_get_nblocksy(&tex
->base
.block
, height
);
296 width
= u_minify(width
, 1);
297 height
= u_minify(height
, 1);
298 depth
= u_minify(depth
, 1);
301 size
.width
= templat
->width0
;
302 size
.height
= templat
->height0
;
303 size
.depth
= templat
->depth0
;
305 if(templat
->target
== PIPE_TEXTURE_CUBE
) {
306 flags
|= SVGA3D_SURFACE_CUBEMAP
;
313 if(templat
->tex_usage
& PIPE_TEXTURE_USAGE_SAMPLER
)
314 flags
|= SVGA3D_SURFACE_HINT_TEXTURE
;
316 if(templat
->tex_usage
& PIPE_TEXTURE_USAGE_PRIMARY
)
317 flags
|= SVGA3D_SURFACE_HINT_SCANOUT
;
320 * XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
321 * know beforehand whether a texture will be used as a rendertarget or not
322 * and it always requests PIPE_TEXTURE_USAGE_RENDER_TARGET, therefore
323 * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
326 if((templat
->tex_usage
& PIPE_TEXTURE_USAGE_RENDER_TARGET
) &&
327 !pf_is_compressed(templat
->format
))
328 flags
|= SVGA3D_SURFACE_HINT_RENDERTARGET
;
331 if(templat
->tex_usage
& PIPE_TEXTURE_USAGE_DEPTH_STENCIL
)
332 flags
|= SVGA3D_SURFACE_HINT_DEPTHSTENCIL
;
334 numMipLevels
= templat
->last_level
+ 1;
336 format
= svga_translate_format(templat
->format
);
337 if(format
== SVGA3D_FORMAT_INVALID
)
340 tex
->handle
= sws
->surface_create(sws
, flags
, format
, size
, numFaces
, numMipLevels
);
342 SVGA_DBG(DEBUG_DMA
, "create sid %p (texture)\n", tex
->handle
);
353 static struct pipe_texture
*
354 svga_texture_blanket(struct pipe_screen
* screen
,
355 const struct pipe_texture
*base
,
356 const unsigned *stride
,
357 struct pipe_buffer
*buffer
)
359 struct svga_texture
*tex
;
360 struct svga_buffer
*sbuf
= svga_buffer(buffer
);
361 struct svga_winsys_screen
*sws
= svga_winsys_screen(screen
);
364 /* Only supports one type */
365 if (base
->target
!= PIPE_TEXTURE_2D
||
366 base
->last_level
!= 0 ||
372 * We currently can't do texture blanket on
373 * SVGA3D_BUFFER. Need to blit to a temporary surface?
376 assert(sbuf
->handle
);
380 if (svga_translate_format(base
->format
) != sbuf
->key
.format
) {
381 unsigned f1
= svga_translate_format(base
->format
);
382 unsigned f2
= sbuf
->key
.format
;
384 /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */
385 if ( !( (f1
== SVGA3D_X8R8G8B8
&& f2
== SVGA3D_A8R8G8B8
) ||
386 (f1
== SVGA3D_A8R8G8B8
&& f2
== SVGA3D_X8R8G8B8
) ||
387 (f1
== SVGA3D_Z_D24X8
&& f2
== SVGA3D_Z_D24S8
) ) ) {
388 debug_printf("%s wrong format %u != %u\n", __FUNCTION__
, f1
, f2
);
393 tex
= CALLOC_STRUCT(svga_texture
);
399 if (sbuf
->key
.format
== 1)
400 tex
->base
.format
= PIPE_FORMAT_X8R8G8B8_UNORM
;
401 else if (sbuf
->key
.format
== 2)
402 tex
->base
.format
= PIPE_FORMAT_A8R8G8B8_UNORM
;
404 pipe_reference_init(&tex
->base
.reference
, 1);
405 tex
->base
.screen
= screen
;
407 sws
->surface_reference(sws
, &tex
->handle
, sbuf
->handle
);
414 svga_texture_destroy(struct pipe_texture
*pt
)
416 struct svga_screen
*ss
= svga_screen(pt
->screen
);
417 struct svga_texture
*tex
= (struct svga_texture
*)pt
;
419 ss
->texture_timestamp
++;
421 svga_sampler_view_reference(&tex
->cached_view
, NULL
);
424 DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
426 SVGA_DBG(DEBUG_DMA
, "unref sid %p (texture)\n", tex
->handle
);
427 ss
->sws
->surface_reference(ss
->sws
, &tex
->handle
, NULL
);
434 svga_texture_copy_handle(struct svga_context
*svga
,
435 struct svga_screen
*ss
,
436 struct svga_winsys_surface
*src_handle
,
437 unsigned src_x
, unsigned src_y
, unsigned src_z
,
438 unsigned src_level
, unsigned src_face
,
439 struct svga_winsys_surface
*dst_handle
,
440 unsigned dst_x
, unsigned dst_y
, unsigned dst_z
,
441 unsigned dst_level
, unsigned dst_face
,
442 unsigned width
, unsigned height
, unsigned depth
)
444 struct svga_surface dst
, src
;
446 SVGA3dCopyBox box
, *boxes
;
450 src
.handle
= src_handle
;
451 src
.real_level
= src_level
;
452 src
.real_face
= src_face
;
455 dst
.handle
= dst_handle
;
456 dst
.real_level
= dst_level
;
457 dst
.real_face
= dst_face
;
471 SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
472 src_handle, src_level, src_x, src_y, src_z,
473 dst_handle, dst_level, dst_x, dst_y, dst_z);
477 ret
= SVGA3D_BeginSurfaceCopy(svga
->swc
,
482 svga_context_flush(svga
, NULL
);
483 ret
= SVGA3D_BeginSurfaceCopy(svga
->swc
,
487 assert(ret
== PIPE_OK
);
490 SVGA_FIFOCommitAll(svga
->swc
);
492 pipe_mutex_lock(ss
->swc_mutex
);
493 ret
= SVGA3D_BeginSurfaceCopy(ss
->swc
,
498 ss
->swc
->flush(ss
->swc
, NULL
);
499 ret
= SVGA3D_BeginSurfaceCopy(ss
->swc
,
503 assert(ret
== PIPE_OK
);
506 SVGA_FIFOCommitAll(ss
->swc
);
507 pipe_mutex_unlock(ss
->swc_mutex
);
511 static struct svga_winsys_surface
*
512 svga_texture_view_surface(struct pipe_context
*pipe
,
513 struct svga_texture
*tex
,
514 SVGA3dSurfaceFormat format
,
520 struct svga_screen
*ss
= svga_screen(tex
->base
.screen
);
521 struct svga_winsys_screen
*sws
= ss
->sws
;
522 struct svga_winsys_surface
*handle
;
524 SVGA3dSurfaceFlags flags
= 0;
527 uint32 numMipLevels
= num_mip
;
528 unsigned z_offset
= 0;
531 "svga: Create surface view: face %d zslice %d mips %d..%d\n",
532 face_pick
, zslice_pick
, start_mip
, start_mip
+num_mip
-1);
534 size
.width
= u_minify(tex
->base
.width0
, start_mip
);
535 size
.height
= u_minify(tex
->base
.height0
, start_mip
);
536 size
.depth
= zslice_pick
< 0 ? u_minify(tex
->base
.depth0
, start_mip
) : 1;
537 assert(size
.depth
== 1);
539 if(tex
->base
.target
== PIPE_TEXTURE_CUBE
&& face_pick
< 0) {
540 flags
|= SVGA3D_SURFACE_CUBEMAP
;
546 if(format
== SVGA3D_FORMAT_INVALID
)
549 handle
= sws
->surface_create(sws
, flags
, format
, size
, numFaces
, numMipLevels
);
554 SVGA_DBG(DEBUG_DMA
, "create sid %p (texture view)\n", handle
);
559 if (zslice_pick
>= 0)
560 z_offset
= zslice_pick
;
562 for (i
= 0; i
< num_mip
; i
++) {
563 for (j
= 0; j
< numFaces
; j
++) {
564 if(tex
->defined
[j
+ face_pick
][i
+ start_mip
]) {
565 unsigned depth
= zslice_pick
< 0 ? u_minify(tex
->base
.depth0
, i
+ start_mip
) : 1;
566 svga_texture_copy_handle(svga_context(pipe
), ss
,
567 tex
->handle
, 0, 0, z_offset
, i
+ start_mip
, j
+ face_pick
,
568 handle
, 0, 0, 0, i
, j
,
569 u_minify(tex
->base
.width0
, i
+ start_mip
),
570 u_minify(tex
->base
.height0
, i
+ start_mip
), depth
);
579 static struct pipe_surface
*
580 svga_get_tex_surface(struct pipe_screen
*screen
,
581 struct pipe_texture
*pt
,
582 unsigned face
, unsigned level
, unsigned zslice
,
585 struct svga_texture
*tex
= svga_texture(pt
);
586 struct svga_surface
*s
;
587 struct pipe_surface
*ps
;
588 boolean render
= flags
& PIPE_BUFFER_USAGE_GPU_WRITE
? TRUE
: FALSE
;
589 boolean view
= FALSE
;
590 SVGA3dSurfaceFormat format
;
592 s
= CALLOC_STRUCT(svga_surface
);
597 pipe_reference_init(&ps
->reference
, 1);
598 pipe_texture_reference(&ps
->texture
, pt
);
599 ps
->format
= pt
->format
;
600 ps
->width
= u_minify(pt
->width0
, level
);
601 ps
->height
= u_minify(pt
->height0
, level
);
608 format
= svga_translate_format(pt
->format
);
610 format
= svga_translate_format_render(pt
->format
);
612 assert(format
!= SVGA3D_FORMAT_INVALID
);
613 assert(!(flags
& PIPE_BUFFER_USAGE_CPU_READ_WRITE
));
616 if (svga_screen(screen
)->debug
.force_surface_view
)
619 /* Currently only used for compressed textures */
620 if (render
&& (format
!= svga_translate_format(pt
->format
))) {
624 if (level
!= 0 && svga_screen(screen
)->debug
.force_level_surface_view
)
627 if (pt
->target
== PIPE_TEXTURE_3D
)
630 if (svga_screen(screen
)->debug
.no_surface_view
)
634 SVGA_DBG(DEBUG_VIEWS
, "svga: Surface view: yes %p, level %u face %u z %u, %p\n",
635 pt
, level
, face
, zslice
, ps
);
637 s
->handle
= svga_texture_view_surface(NULL
, tex
, format
, level
, 1, face
, zslice
);
642 struct svga_winsys_screen
*sws
= svga_winsys_screen(screen
);
644 SVGA_DBG(DEBUG_VIEWS
, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n",
645 pt
, level
, face
, zslice
, ps
);
647 sws
->surface_reference(sws
, &s
->handle
, tex
->handle
);
649 s
->real_level
= level
;
650 s
->real_zslice
= zslice
;
658 svga_tex_surface_destroy(struct pipe_surface
*surf
)
660 struct svga_surface
*s
= svga_surface(surf
);
661 struct svga_screen
*ss
= svga_screen(surf
->texture
->screen
);
663 SVGA_DBG(DEBUG_DMA
, "unref sid %p (tex surface)\n", s
->handle
);
664 ss
->sws
->surface_reference(ss
->sws
, &s
->handle
, NULL
);
665 pipe_texture_reference(&surf
->texture
, NULL
);
671 svga_mark_surface_dirty(struct pipe_surface
*surf
)
673 struct svga_surface
*s
= svga_surface(surf
);
676 struct svga_texture
*tex
= svga_texture(surf
->texture
);
680 if (s
->handle
== tex
->handle
)
681 tex
->defined
[surf
->face
][surf
->level
] = TRUE
;
683 /* this will happen later in svga_propagate_surface */
689 void svga_mark_surfaces_dirty(struct svga_context
*svga
)
693 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
694 if (svga
->curr
.framebuffer
.cbufs
[i
])
695 svga_mark_surface_dirty(svga
->curr
.framebuffer
.cbufs
[i
]);
697 if (svga
->curr
.framebuffer
.zsbuf
)
698 svga_mark_surface_dirty(svga
->curr
.framebuffer
.zsbuf
);
702 * Progagate any changes from surfaces to texture.
703 * pipe is optional context to inline the blit command in.
706 svga_propagate_surface(struct pipe_context
*pipe
, struct pipe_surface
*surf
)
708 struct svga_surface
*s
= svga_surface(surf
);
709 struct svga_texture
*tex
= svga_texture(surf
->texture
);
710 struct svga_screen
*ss
= svga_screen(surf
->texture
->screen
);
716 ss
->texture_timestamp
++;
717 tex
->view_age
[surf
->level
] = ++(tex
->age
);
719 if (s
->handle
!= tex
->handle
) {
720 SVGA_DBG(DEBUG_VIEWS
, "svga: Surface propagate: tex %p, level %u, from %p\n", tex
, surf
->level
, surf
);
721 svga_texture_copy_handle(svga_context(pipe
), ss
,
722 s
->handle
, 0, 0, 0, s
->real_level
, s
->real_face
,
723 tex
->handle
, 0, 0, surf
->zslice
, surf
->level
, surf
->face
,
724 u_minify(tex
->base
.width0
, surf
->level
),
725 u_minify(tex
->base
.height0
, surf
->level
), 1);
726 tex
->defined
[surf
->face
][surf
->level
] = TRUE
;
731 * Check if we should call svga_propagate_surface on the surface.
734 svga_surface_needs_propagation(struct pipe_surface
*surf
)
736 struct svga_surface
*s
= svga_surface(surf
);
737 struct svga_texture
*tex
= svga_texture(surf
->texture
);
739 return s
->dirty
&& s
->handle
!= tex
->handle
;
743 static struct pipe_transfer
*
744 svga_get_tex_transfer(struct pipe_screen
*screen
,
745 struct pipe_texture
*texture
,
746 unsigned face
, unsigned level
, unsigned zslice
,
747 enum pipe_transfer_usage usage
, unsigned x
, unsigned y
,
748 unsigned w
, unsigned h
)
750 struct svga_screen
*ss
= svga_screen(screen
);
751 struct svga_winsys_screen
*sws
= ss
->sws
;
752 struct svga_transfer
*st
;
754 /* We can't map texture storage directly */
755 if (usage
& PIPE_TRANSFER_MAP_DIRECTLY
)
758 st
= CALLOC_STRUCT(svga_transfer
);
762 st
->base
.format
= texture
->format
;
763 st
->base
.block
= texture
->block
;
768 st
->base
.nblocksx
= pf_get_nblocksx(&texture
->block
, w
);
769 st
->base
.nblocksy
= pf_get_nblocksy(&texture
->block
, h
);
770 st
->base
.stride
= st
->base
.nblocksx
*st
->base
.block
.size
;
771 st
->base
.usage
= usage
;
772 st
->base
.face
= face
;
773 st
->base
.level
= level
;
774 st
->base
.zslice
= zslice
;
776 st
->hw_nblocksy
= st
->base
.nblocksy
;
778 st
->hwbuf
= svga_winsys_buffer_create(ss
,
781 st
->hw_nblocksy
*st
->base
.stride
);
782 while(!st
->hwbuf
&& (st
->hw_nblocksy
/= 2)) {
783 st
->hwbuf
= svga_winsys_buffer_create(ss
,
786 st
->hw_nblocksy
*st
->base
.stride
);
792 if(st
->hw_nblocksy
< st
->base
.nblocksy
) {
793 /* We couldn't allocate a hardware buffer big enough for the transfer,
794 * so allocate regular malloc memory instead */
795 debug_printf("%s: failed to allocate %u KB of DMA, splitting into %u x %u KB DMA transfers\n",
797 (st
->base
.nblocksy
*st
->base
.stride
+ 1023)/1024,
798 (st
->base
.nblocksy
+ st
->hw_nblocksy
- 1)/st
->hw_nblocksy
,
799 (st
->hw_nblocksy
*st
->base
.stride
+ 1023)/1024);
800 st
->swbuf
= MALLOC(st
->base
.nblocksy
*st
->base
.stride
);
805 pipe_texture_reference(&st
->base
.texture
, texture
);
807 if (usage
& PIPE_TRANSFER_READ
)
808 svga_transfer_dma(st
, SVGA3D_READ_HOST_VRAM
);
813 sws
->buffer_destroy(sws
, st
->hwbuf
);
821 svga_transfer_map( struct pipe_screen
*screen
,
822 struct pipe_transfer
*transfer
)
824 struct svga_screen
*ss
= svga_screen(screen
);
825 struct svga_winsys_screen
*sws
= ss
->sws
;
826 struct svga_transfer
*st
= svga_transfer(transfer
);
831 /* The wait for read transfers already happened when svga_transfer_dma
833 return sws
->buffer_map(sws
, st
->hwbuf
,
834 pipe_transfer_buffer_flags(transfer
));
839 svga_transfer_unmap(struct pipe_screen
*screen
,
840 struct pipe_transfer
*transfer
)
842 struct svga_screen
*ss
= svga_screen(screen
);
843 struct svga_winsys_screen
*sws
= ss
->sws
;
844 struct svga_transfer
*st
= svga_transfer(transfer
);
847 sws
->buffer_unmap(sws
, st
->hwbuf
);
852 svga_tex_transfer_destroy(struct pipe_transfer
*transfer
)
854 struct svga_texture
*tex
= svga_texture(transfer
->texture
);
855 struct svga_screen
*ss
= svga_screen(transfer
->texture
->screen
);
856 struct svga_winsys_screen
*sws
= ss
->sws
;
857 struct svga_transfer
*st
= svga_transfer(transfer
);
859 if (st
->base
.usage
& PIPE_TRANSFER_WRITE
) {
860 svga_transfer_dma(st
, SVGA3D_WRITE_HOST_VRAM
);
861 ss
->texture_timestamp
++;
862 tex
->view_age
[transfer
->level
] = ++(tex
->age
);
863 tex
->defined
[transfer
->face
][transfer
->level
] = TRUE
;
866 pipe_texture_reference(&st
->base
.texture
, NULL
);
868 sws
->buffer_destroy(sws
, st
->hwbuf
);
873 svga_screen_init_texture_functions(struct pipe_screen
*screen
)
875 screen
->texture_create
= svga_texture_create
;
876 screen
->texture_destroy
= svga_texture_destroy
;
877 screen
->get_tex_surface
= svga_get_tex_surface
;
878 screen
->tex_surface_destroy
= svga_tex_surface_destroy
;
879 screen
->texture_blanket
= svga_texture_blanket
;
880 screen
->get_tex_transfer
= svga_get_tex_transfer
;
881 screen
->transfer_map
= svga_transfer_map
;
882 screen
->transfer_unmap
= svga_transfer_unmap
;
883 screen
->tex_transfer_destroy
= svga_tex_transfer_destroy
;
886 /***********************************************************************
889 struct svga_sampler_view
*
890 svga_get_tex_sampler_view(struct pipe_context
*pipe
, struct pipe_texture
*pt
,
891 unsigned min_lod
, unsigned max_lod
)
893 struct svga_screen
*ss
= svga_screen(pt
->screen
);
894 struct svga_winsys_screen
*sws
= ss
->sws
;
895 struct svga_texture
*tex
= svga_texture(pt
);
896 struct svga_sampler_view
*sv
= NULL
;
897 SVGA3dSurfaceFormat format
= svga_translate_format(pt
->format
);
901 assert(min_lod
>= 0);
902 assert(min_lod
<= max_lod
);
903 assert(max_lod
<= pt
->last_level
);
906 /* Is a view needed */
909 * Can't control max lod. For first level views and when we only
910 * look at one level we disable mip filtering to achive the same
913 if (min_lod
== 0 && max_lod
>= pt
->last_level
)
916 if (pf_is_compressed(pt
->format
) && view
) {
917 format
= svga_translate_format_render(pt
->format
);
920 if (ss
->debug
.no_sampler_view
)
923 if (ss
->debug
.force_sampler_view
)
927 /* First try the cache */
929 pipe_mutex_lock(ss
->tex_mutex
);
930 if (tex
->cached_view
&&
931 tex
->cached_view
->min_lod
== min_lod
&&
932 tex
->cached_view
->max_lod
== max_lod
) {
933 svga_sampler_view_reference(&sv
, tex
->cached_view
);
934 pipe_mutex_unlock(ss
->tex_mutex
);
935 SVGA_DBG(DEBUG_VIEWS
, "svga: Sampler view: reuse %p, %u %u, last %u\n",
936 pt
, min_lod
, max_lod
, pt
->last_level
);
937 svga_validate_sampler_view(svga_context(pipe
), sv
);
940 pipe_mutex_unlock(ss
->tex_mutex
);
943 sv
= CALLOC_STRUCT(svga_sampler_view
);
944 pipe_reference_init(&sv
->reference
, 1);
946 sv
->min_lod
= min_lod
;
947 sv
->max_lod
= max_lod
;
949 /* No view needed just use the whole texture */
951 SVGA_DBG(DEBUG_VIEWS
,
952 "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
953 pt
, min_lod
, max_lod
,
954 max_lod
- min_lod
+ 1,
959 sws
->surface_reference(sws
, &sv
->handle
, tex
->handle
);
963 SVGA_DBG(DEBUG_VIEWS
,
964 "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
965 pt
, min_lod
, max_lod
,
966 max_lod
- min_lod
+ 1,
973 sv
->handle
= svga_texture_view_surface(pipe
, tex
, format
,
975 max_lod
- min_lod
+ 1,
980 sws
->surface_reference(sws
, &sv
->handle
, tex
->handle
);
984 pipe_mutex_lock(ss
->tex_mutex
);
985 svga_sampler_view_reference(&tex
->cached_view
, sv
);
986 pipe_mutex_unlock(ss
->tex_mutex
);
992 svga_validate_sampler_view(struct svga_context
*svga
, struct svga_sampler_view
*v
)
994 struct svga_texture
*tex
= v
->texture
;
1001 if (v
->handle
== v
->texture
->handle
)
1006 if(tex
->base
.target
== PIPE_TEXTURE_CUBE
)
1011 for (i
= v
->min_lod
; i
<= v
->max_lod
; i
++) {
1012 for (k
= 0; k
< numFaces
; k
++) {
1013 if (v
->age
< tex
->view_age
[i
])
1014 svga_texture_copy_handle(svga
, NULL
,
1015 tex
->handle
, 0, 0, 0, i
, k
,
1016 v
->handle
, 0, 0, 0, i
- v
->min_lod
, k
,
1017 u_minify(tex
->base
.width0
, i
),
1018 u_minify(tex
->base
.height0
, i
),
1019 u_minify(tex
->base
.depth0
, i
));
1027 svga_destroy_sampler_view_priv(struct svga_sampler_view
*v
)
1029 struct svga_screen
*ss
= svga_screen(v
->texture
->base
.screen
);
1031 SVGA_DBG(DEBUG_DMA
, "unref sid %p (sampler view)\n", v
->handle
);
1032 ss
->sws
->surface_reference(ss
->sws
, &v
->handle
, NULL
);
1038 svga_screen_buffer_from_texture(struct pipe_texture
*texture
,
1039 struct pipe_buffer
**buffer
,
1042 struct svga_texture
*stex
= svga_texture(texture
);
1044 *buffer
= svga_screen_buffer_wrap_surface
1046 svga_translate_format(texture
->format
),
1049 *stride
= pf_get_nblocksx(&texture
->block
, texture
->width0
) *
1050 texture
->block
.size
;
1052 return *buffer
!= NULL
;
1056 struct svga_winsys_surface
*
1057 svga_screen_texture_get_winsys_surface(struct pipe_texture
*texture
)
1059 struct svga_winsys_screen
*sws
= svga_winsys_screen(texture
->screen
);
1060 struct svga_winsys_surface
*vsurf
= NULL
;
1062 sws
->surface_reference(sws
, &vsurf
, svga_texture(texture
)->handle
);