svga: Update state prototypes to return pipe_error.
[mesa.git] / src / gallium / drivers / svga / svga_state_vs.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_format.h"
29 #include "util/u_math.h"
30 #include "util/u_bitmask.h"
31 #include "translate/translate.h"
32
33 #include "svga_context.h"
34 #include "svga_state.h"
35 #include "svga_cmd.h"
36 #include "svga_tgsi.h"
37
38 #include "svga_hw_reg.h"
39
40 /***********************************************************************
41 */
42
43
44 static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a,
45 const struct svga_vs_compile_key *b )
46 {
47 unsigned keysize = svga_vs_key_size( a );
48 return memcmp( a, b, keysize );
49 }
50
51
52 static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs,
53 const struct svga_vs_compile_key *key )
54 {
55 struct svga_shader_result *result = vs->base.results;
56
57 assert(key);
58
59 for ( ; result; result = result->next) {
60 if (compare_vs_keys( key, &result->key.vkey ) == 0)
61 return result;
62 }
63
64 return NULL;
65 }
66
67
68 static enum pipe_error compile_vs( struct svga_context *svga,
69 struct svga_vertex_shader *vs,
70 const struct svga_vs_compile_key *key,
71 struct svga_shader_result **out_result )
72 {
73 struct svga_shader_result *result;
74 enum pipe_error ret = PIPE_ERROR;
75
76 result = svga_translate_vertex_program( vs, key );
77 if (result == NULL) {
78 ret = PIPE_ERROR_OUT_OF_MEMORY;
79 goto fail;
80 }
81
82 result->id = util_bitmask_add(svga->vs_bm);
83 if(result->id == UTIL_BITMASK_INVALID_INDEX) {
84 ret = PIPE_ERROR_OUT_OF_MEMORY;
85 goto fail;
86 }
87
88 ret = SVGA3D_DefineShader(svga->swc,
89 result->id,
90 SVGA3D_SHADERTYPE_VS,
91 result->tokens,
92 result->nr_tokens * sizeof result->tokens[0]);
93 if (ret != PIPE_OK)
94 goto fail;
95
96 *out_result = result;
97 result->next = vs->base.results;
98 vs->base.results = result;
99 return PIPE_OK;
100
101 fail:
102 if (result) {
103 if (result->id != UTIL_BITMASK_INVALID_INDEX)
104 util_bitmask_clear( svga->vs_bm, result->id );
105 svga_destroy_shader_result( result );
106 }
107 return ret;
108 }
109
110 /* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_ZERO_STRIDE
111 */
112 static void
113 make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
114 {
115 memset(key, 0, sizeof *key);
116 key->need_prescale = svga->state.hw_clear.prescale.enabled;
117 key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
118 key->zero_stride_vertex_elements =
119 svga->curr.zero_stride_vertex_elements;
120 key->num_zero_stride_vertex_elements =
121 svga->curr.num_zero_stride_vertex_elements;
122 }
123
124
125
126 static enum pipe_error
127 emit_hw_vs(struct svga_context *svga, unsigned dirty)
128 {
129 struct svga_shader_result *result = NULL;
130 unsigned id = SVGA3D_INVALID_ID;
131 enum pipe_error ret = PIPE_OK;
132
133 /* SVGA_NEW_NEED_SWTNL */
134 if (!svga->state.sw.need_swtnl) {
135 struct svga_vertex_shader *vs = svga->curr.vs;
136 struct svga_vs_compile_key key;
137
138 make_vs_key( svga, &key );
139
140 result = search_vs_key( vs, &key );
141 if (!result) {
142 ret = compile_vs( svga, vs, &key, &result );
143 if (ret != PIPE_OK)
144 return ret;
145 }
146
147 assert (result);
148 id = result->id;
149 }
150
151 if (result != svga->state.hw_draw.vs) {
152 ret = SVGA3D_SetShader(svga->swc,
153 SVGA3D_SHADERTYPE_VS,
154 id );
155 if (ret != PIPE_OK)
156 return ret;
157
158 svga->dirty |= SVGA_NEW_VS_RESULT;
159 svga->state.hw_draw.vs = result;
160 }
161
162 return PIPE_OK;
163 }
164
165 struct svga_tracked_state svga_hw_vs =
166 {
167 "vertex shader (hwtnl)",
168 (SVGA_NEW_VS |
169 SVGA_NEW_PRESCALE |
170 SVGA_NEW_NEED_SWTNL |
171 SVGA_NEW_ZERO_STRIDE),
172 emit_hw_vs
173 };
174
175
176 /***********************************************************************
177 */
178 static enum pipe_error
179 update_zero_stride( struct svga_context *svga,
180 unsigned dirty )
181 {
182 unsigned i;
183
184 svga->curr.zero_stride_vertex_elements = 0;
185 svga->curr.num_zero_stride_vertex_elements = 0;
186
187 for (i = 0; i < svga->curr.velems->count; i++) {
188 const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i];
189 const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[
190 vel->vertex_buffer_index];
191
192 if (vbuffer->stride == 0) {
193 unsigned const_idx =
194 svga->curr.num_zero_stride_vertex_elements;
195 struct pipe_transfer *transfer;
196 struct translate *translate;
197 struct translate_key key;
198 void *mapped_buffer;
199
200 svga->curr.zero_stride_vertex_elements |= (1 << i);
201 ++svga->curr.num_zero_stride_vertex_elements;
202
203 key.output_stride = 4 * sizeof(float);
204 key.nr_elements = 1;
205 key.element[0].type = TRANSLATE_ELEMENT_NORMAL;
206 key.element[0].input_format = vel->src_format;
207 key.element[0].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
208 key.element[0].input_buffer = vel->vertex_buffer_index;
209 key.element[0].input_offset = vel->src_offset;
210 key.element[0].instance_divisor = vel->instance_divisor;
211 key.element[0].output_offset = const_idx * 4 * sizeof(float);
212
213 translate_key_sanitize(&key);
214 /* translate_generic_create is technically private but
215 * we don't want to code-generate, just want generic
216 * translation */
217 translate = translate_generic_create(&key);
218
219 assert(vel->src_offset == 0);
220
221 mapped_buffer = pipe_buffer_map_range(&svga->pipe,
222 vbuffer->buffer,
223 vel->src_offset,
224 util_format_get_blocksize(vel->src_format),
225 PIPE_TRANSFER_READ,
226 &transfer);
227
228 translate->set_buffer(translate, vel->vertex_buffer_index,
229 mapped_buffer,
230 vbuffer->stride, ~0);
231 translate->run(translate, 0, 1, 0,
232 svga->curr.zero_stride_constants);
233
234 pipe_buffer_unmap(&svga->pipe, transfer);
235
236 translate->release(translate);
237 }
238 }
239
240 if (svga->curr.num_zero_stride_vertex_elements)
241 svga->dirty |= SVGA_NEW_ZERO_STRIDE;
242
243 return 0;
244 }
245
246 struct svga_tracked_state svga_hw_update_zero_stride =
247 {
248 "update zero_stride",
249 ( SVGA_NEW_VELEMENT |
250 SVGA_NEW_VBUFFER ),
251 update_zero_stride
252 };