util: remove LIST_ADD macro
[mesa.git] / src / gallium / drivers / svga / svga_tgsi.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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25
26 #ifndef SVGA_TGSI_H
27 #define SVGA_TGSI_H
28
29 #include "pipe/p_compiler.h"
30 #include "svga3d_reg.h"
31
32
33 #define MAX_VGPU10_ADDR_REGS 2
34
35 struct svga_compile_key;
36 struct svga_context;
37 struct svga_shader;
38 struct svga_shader_variant;
39
40
41 /* TGSI doesn't provide use with VS input semantics (they're actually
42 * pretty meaningless), so we just generate some plausible ones here.
43 * This is called both from within the TGSI translator and when
44 * building vdecls to ensure they match up.
45 *
46 * The real use of this information is matching vertex elements to
47 * fragment shader inputs in the case where vertex shader is disabled.
48 */
49 static inline void svga_generate_vdecl_semantics( unsigned idx,
50 unsigned *usage,
51 unsigned *usage_index )
52 {
53 if (idx == 0) {
54 *usage = SVGA3D_DECLUSAGE_POSITION;
55 *usage_index = 0;
56 }
57 else {
58 *usage = SVGA3D_DECLUSAGE_TEXCOORD;
59 *usage_index = idx - 1;
60 }
61 }
62
63
64
65 struct svga_shader_variant *
66 svga_tgsi_vgpu9_translate(struct svga_context *svga,
67 const struct svga_shader *shader,
68 const struct svga_compile_key *key,
69 enum pipe_shader_type unit);
70
71 struct svga_shader_variant *
72 svga_tgsi_vgpu10_translate(struct svga_context *svga,
73 const struct svga_shader *shader,
74 const struct svga_compile_key *key,
75 enum pipe_shader_type unit);
76
77 boolean svga_shader_verify(const uint32_t *tokens, unsigned nr_tokens);
78
79 #endif