svga: Update svga_winsys_screen::buffer_map comments.
[mesa.git] / src / gallium / drivers / svga / svga_winsys.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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25
26 /**
27 * @file
28 * VMware SVGA specific winsys interface.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 *
32 * Documentation taken from the VMware SVGA DDK.
33 */
34
35 #ifndef SVGA_WINSYS_H_
36 #define SVGA_WINSYS_H_
37
38
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42
43 #include "pipe/p_compiler.h"
44 #include "pipe/p_defines.h"
45
46
47 struct svga_winsys_screen;
48 struct svga_winsys_buffer;
49 struct pipe_screen;
50 struct pipe_context;
51 struct pipe_fence_handle;
52 struct pipe_resource;
53 struct svga_region;
54 struct winsys_handle;
55
56
57 #define SVGA_BUFFER_USAGE_PINNED (1 << 0)
58 #define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
59
60
61 #define SVGA_RELOC_WRITE 0x1
62 #define SVGA_RELOC_READ 0x2
63
64
65
66 /** Opaque surface handle */
67 struct svga_winsys_surface;
68
69 /** Opaque buffer handle */
70 struct svga_winsys_handle;
71
72
73 /**
74 * SVGA per-context winsys interface.
75 */
76 struct svga_winsys_context
77 {
78 void
79 (*destroy)(struct svga_winsys_context *swc);
80
81 void *
82 (*reserve)(struct svga_winsys_context *swc,
83 uint32_t nr_bytes, uint32_t nr_relocs );
84
85 /**
86 * Emit a relocation for a host surface.
87 *
88 * @param flags bitmask of SVGA_RELOC_* flags
89 *
90 * NOTE: Order of this call does matter. It should be the same order
91 * as relocations appear in the command buffer.
92 */
93 void
94 (*surface_relocation)(struct svga_winsys_context *swc,
95 uint32 *sid,
96 struct svga_winsys_surface *surface,
97 unsigned flags);
98
99 /**
100 * Emit a relocation for a guest memory region.
101 *
102 * @param flags bitmask of SVGA_RELOC_* flags
103 *
104 * NOTE: Order of this call does matter. It should be the same order
105 * as relocations appear in the command buffer.
106 */
107 void
108 (*region_relocation)(struct svga_winsys_context *swc,
109 struct SVGAGuestPtr *ptr,
110 struct svga_winsys_buffer *buffer,
111 uint32 offset,
112 unsigned flags);
113
114 void
115 (*commit)(struct svga_winsys_context *swc);
116
117 enum pipe_error
118 (*flush)(struct svga_winsys_context *swc,
119 struct pipe_fence_handle **pfence);
120
121 /**
122 * Context ID used to fill in the commands
123 *
124 * Context IDs are arbitrary small non-negative integers,
125 * global to the entire SVGA device.
126 */
127 uint32 cid;
128 };
129
130
131 /**
132 * SVGA per-screen winsys interface.
133 */
134 struct svga_winsys_screen
135 {
136 void
137 (*destroy)(struct svga_winsys_screen *sws);
138
139 SVGA3dHardwareVersion
140 (*get_hw_version)(struct svga_winsys_screen *sws);
141
142 boolean
143 (*get_cap)(struct svga_winsys_screen *sws,
144 SVGA3dDevCapIndex index,
145 SVGA3dDevCapResult *result);
146
147 /**
148 * Create a new context.
149 *
150 * Context objects encapsulate all render state, and shader
151 * objects are per-context.
152 *
153 * Surfaces are not per-context. The same surface can be shared
154 * between multiple contexts, and surface operations can occur
155 * without a context.
156 */
157 struct svga_winsys_context *
158 (*context_create)(struct svga_winsys_screen *sws);
159
160
161 /**
162 * This creates a "surface" object in the SVGA3D device,
163 * and returns the surface ID (sid). Surfaces are generic
164 * containers for host VRAM objects like textures, vertex
165 * buffers, and depth/stencil buffers.
166 *
167 * Surfaces are hierarchial:
168 *
169 * - Surface may have multiple faces (for cube maps)
170 *
171 * - Each face has a list of mipmap levels
172 *
173 * - Each mipmap image may have multiple volume
174 * slices, if the image is three dimensional.
175 *
176 * - Each slice is a 2D array of 'blocks'
177 *
178 * - Each block may be one or more pixels.
179 * (Usually 1, more for DXT or YUV formats.)
180 *
181 * Surfaces are generic host VRAM objects. The SVGA3D device
182 * may optimize surfaces according to the format they were
183 * created with, but this format does not limit the ways in
184 * which the surface may be used. For example, a depth surface
185 * can be used as a texture, or a floating point image may
186 * be used as a vertex buffer. Some surface usages may be
187 * lower performance, due to software emulation, but any
188 * usage should work with any surface.
189 */
190 struct svga_winsys_surface *
191 (*surface_create)(struct svga_winsys_screen *sws,
192 SVGA3dSurfaceFlags flags,
193 SVGA3dSurfaceFormat format,
194 SVGA3dSize size,
195 uint32 numFaces,
196 uint32 numMipLevels);
197
198 /**
199 * Creates a surface from a winsys handle.
200 * Used to implement pipe_screen::resource_from_handle.
201 */
202 struct svga_winsys_surface *
203 (*surface_from_handle)(struct svga_winsys_screen *sws,
204 struct winsys_handle *whandle,
205 SVGA3dSurfaceFormat *format);
206
207 /**
208 * Get a winsys_handle from a surface.
209 * Used to implement pipe_screen::resource_get_handle.
210 */
211 boolean
212 (*surface_get_handle)(struct svga_winsys_screen *sws,
213 struct svga_winsys_surface *surface,
214 unsigned stride,
215 struct winsys_handle *whandle);
216
217 /**
218 * Whether this surface is sitting in a validate list
219 */
220 boolean
221 (*surface_is_flushed)(struct svga_winsys_screen *sws,
222 struct svga_winsys_surface *surface);
223
224 /**
225 * Reference a SVGA3D surface object. This allows sharing of a
226 * surface between different objects.
227 */
228 void
229 (*surface_reference)(struct svga_winsys_screen *sws,
230 struct svga_winsys_surface **pdst,
231 struct svga_winsys_surface *src);
232
233 /**
234 * Buffer management. Buffer attributes are mostly fixed over its lifetime.
235 *
236 * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
237 *
238 * alignment indicates the client's alignment requirements, eg for
239 * SSE instructions.
240 */
241 struct svga_winsys_buffer *
242 (*buffer_create)( struct svga_winsys_screen *sws,
243 unsigned alignment,
244 unsigned usage,
245 unsigned size );
246
247 /**
248 * Map the entire data store of a buffer object into the client's address.
249 * usage is a bitmask of PIPE_TRANSFER_*
250 */
251 void *
252 (*buffer_map)( struct svga_winsys_screen *sws,
253 struct svga_winsys_buffer *buf,
254 unsigned usage );
255
256 void
257 (*buffer_unmap)( struct svga_winsys_screen *sws,
258 struct svga_winsys_buffer *buf );
259
260 void
261 (*buffer_destroy)( struct svga_winsys_screen *sws,
262 struct svga_winsys_buffer *buf );
263
264
265 /**
266 * Reference a fence object.
267 */
268 void
269 (*fence_reference)( struct svga_winsys_screen *sws,
270 struct pipe_fence_handle **pdst,
271 struct pipe_fence_handle *src );
272
273 /**
274 * Checks whether the fence has been signalled.
275 * \param flags driver-specific meaning
276 * \return zero on success.
277 */
278 int (*fence_signalled)( struct svga_winsys_screen *sws,
279 struct pipe_fence_handle *fence,
280 unsigned flag );
281
282 /**
283 * Wait for the fence to finish.
284 * \param flags driver-specific meaning
285 * \return zero on success.
286 */
287 int (*fence_finish)( struct svga_winsys_screen *sws,
288 struct pipe_fence_handle *fence,
289 unsigned flag );
290
291 };
292
293
294 struct svga_winsys_screen *
295 svga_winsys_screen(struct pipe_screen *screen);
296
297 struct svga_winsys_context *
298 svga_winsys_context(struct pipe_context *context);
299
300 struct pipe_resource *
301 svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
302 enum SVGA3dSurfaceFormat format,
303 struct svga_winsys_surface *srf);
304
305 struct svga_winsys_surface *
306 svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);
307
308 #endif /* SVGA_WINSYS_H_ */