winsys/svga: Make it possible to specify coherent resources
[mesa.git] / src / gallium / drivers / svga / svga_winsys.h
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3 *
4 * Permission is hereby granted, free of charge, to any person
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25
26 /**
27 * @file
28 * VMware SVGA specific winsys interface.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 *
32 * Documentation taken from the VMware SVGA DDK.
33 */
34
35 #ifndef SVGA_WINSYS_H_
36 #define SVGA_WINSYS_H_
37
38 #include "svga_types.h"
39 #include "svga3d_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42
43 #include "pipe/p_compiler.h"
44 #include "pipe/p_defines.h"
45
46 #include "svga_mksstats.h"
47
48 struct svga_winsys_screen;
49 struct svga_winsys_buffer;
50 struct pipe_screen;
51 struct pipe_context;
52 struct pipe_debug_callback;
53 struct pipe_fence_handle;
54 struct pipe_resource;
55 struct svga_region;
56 struct winsys_handle;
57
58
59 #define SVGA_BUFFER_USAGE_PINNED (1 << 0)
60 #define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
61 #define SVGA_BUFFER_USAGE_SHADER (1 << 2)
62
63 /**
64 * Relocation flags to help with dirty tracking
65 * SVGA_RELOC_WRITE - The command will cause a GPU write to this
66 * resource.
67 * SVGA_RELOC_READ - The command will cause a GPU read from this
68 * resource.
69 * SVGA_RELOC_INTERNAL The command will only transfer data internally
70 * within the resource, and optionally clear
71 * dirty bits
72 * SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys
73 * implementations that want to track the amount
74 * of such data referenced in the command stream.
75 */
76 #define SVGA_RELOC_WRITE (1 << 0)
77 #define SVGA_RELOC_READ (1 << 1)
78 #define SVGA_RELOC_INTERNAL (1 << 2)
79 #define SVGA_RELOC_DMA (1 << 3)
80
81 #define SVGA_FENCE_FLAG_EXEC (1 << 0)
82 #define SVGA_FENCE_FLAG_QUERY (1 << 1)
83
84 #define SVGA_SURFACE_USAGE_SHARED (1 << 0)
85 #define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
86 #define SVGA_SURFACE_USAGE_COHERENT (1 << 2)
87
88 #define SVGA_QUERY_FLAG_SET (1 << 0)
89 #define SVGA_QUERY_FLAG_REF (1 << 1)
90
91 #define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
92 #define SVGA_HINT_FLAG_EXPORT_FENCE_FD (1 << 1) /* Export a Fence FD */
93
94 /**
95 * SVGA mks statistics info
96 */
97 struct svga_winsys_stats_timeframe {
98 void *counterTime;
99 uint64 startTime;
100 uint64 adjustedStartTime;
101 struct svga_winsys_stats_timeframe *enclosing;
102 };
103
104 enum svga_stats_count {
105 SVGA_STATS_COUNT_BLENDSTATE,
106 SVGA_STATS_COUNT_BLITBLITTERCOPY,
107 SVGA_STATS_COUNT_DEPTHSTENCILSTATE,
108 SVGA_STATS_COUNT_RASTERIZERSTATE,
109 SVGA_STATS_COUNT_SAMPLER,
110 SVGA_STATS_COUNT_SAMPLERVIEW,
111 SVGA_STATS_COUNT_SURFACEWRITEFLUSH,
112 SVGA_STATS_COUNT_TEXREADBACK,
113 SVGA_STATS_COUNT_VERTEXELEMENT,
114 SVGA_STATS_COUNT_MAX
115 };
116
117 enum svga_stats_time {
118 SVGA_STATS_TIME_BLIT,
119 SVGA_STATS_TIME_BLITBLITTER,
120 SVGA_STATS_TIME_BLITFALLBACK,
121 SVGA_STATS_TIME_BUFFERSFLUSH,
122 SVGA_STATS_TIME_BUFFERTRANSFERMAP,
123 SVGA_STATS_TIME_BUFFERTRANSFERUNMAP,
124 SVGA_STATS_TIME_CONTEXTFINISH,
125 SVGA_STATS_TIME_CONTEXTFLUSH,
126 SVGA_STATS_TIME_COPYREGION,
127 SVGA_STATS_TIME_COPYREGIONFALLBACK,
128 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW,
129 SVGA_STATS_TIME_CREATEBUFFER,
130 SVGA_STATS_TIME_CREATECONTEXT,
131 SVGA_STATS_TIME_CREATEFS,
132 SVGA_STATS_TIME_CREATEGS,
133 SVGA_STATS_TIME_CREATESURFACE,
134 SVGA_STATS_TIME_CREATESURFACEVIEW,
135 SVGA_STATS_TIME_CREATETEXTURE,
136 SVGA_STATS_TIME_CREATEVS,
137 SVGA_STATS_TIME_DEFINESHADER,
138 SVGA_STATS_TIME_DESTROYSURFACE,
139 SVGA_STATS_TIME_DRAWVBO,
140 SVGA_STATS_TIME_DRAWARRAYS,
141 SVGA_STATS_TIME_DRAWELEMENTS,
142 SVGA_STATS_TIME_EMITFS,
143 SVGA_STATS_TIME_EMITGS,
144 SVGA_STATS_TIME_EMITVS,
145 SVGA_STATS_TIME_EMULATESURFACEVIEW,
146 SVGA_STATS_TIME_FENCEFINISH,
147 SVGA_STATS_TIME_GENERATEINDICES,
148 SVGA_STATS_TIME_HWTNLDRAWARRAYS,
149 SVGA_STATS_TIME_HWTNLDRAWELEMENTS,
150 SVGA_STATS_TIME_HWTNLFLUSH,
151 SVGA_STATS_TIME_HWTNLPRIM,
152 SVGA_STATS_TIME_PROPAGATESURFACE,
153 SVGA_STATS_TIME_SETSAMPLERVIEWS,
154 SVGA_STATS_TIME_SURFACEFLUSH,
155 SVGA_STATS_TIME_SWTNLDRAWVBO,
156 SVGA_STATS_TIME_SWTNLUPDATEDRAW,
157 SVGA_STATS_TIME_SWTNLUPDATEVDECL,
158 SVGA_STATS_TIME_TEXTRANSFERMAP,
159 SVGA_STATS_TIME_TEXTRANSFERUNMAP,
160 SVGA_STATS_TIME_TGSIVGPU10TRANSLATE,
161 SVGA_STATS_TIME_TGSIVGPU9TRANSLATE,
162 SVGA_STATS_TIME_UPDATESTATE,
163 SVGA_STATS_TIME_VALIDATESURFACEVIEW,
164 SVGA_STATS_TIME_VBUFDRAWARRAYS,
165 SVGA_STATS_TIME_VBUFDRAWELEMENTS,
166 SVGA_STATS_TIME_VBUFRENDERALLOCVERT,
167 SVGA_STATS_TIME_VBUFRENDERMAPVERT,
168 SVGA_STATS_TIME_VBUFRENDERUNMAPVERT,
169 SVGA_STATS_TIME_VBUFSUBMITSTATE,
170 SVGA_STATS_TIME_MAX
171 };
172
173 #define SVGA_STATS_PREFIX "GuestGL_"
174
175 #define SVGA_STATS_COUNT_NAMES \
176 SVGA_STATS_PREFIX "BlendState", \
177 SVGA_STATS_PREFIX "BlitBlitterCopy", \
178 SVGA_STATS_PREFIX "DepthStencilState", \
179 SVGA_STATS_PREFIX "RasterizerState", \
180 SVGA_STATS_PREFIX "Sampler", \
181 SVGA_STATS_PREFIX "SamplerView", \
182 SVGA_STATS_PREFIX "SurfaceWriteFlush", \
183 SVGA_STATS_PREFIX "TextureReadback", \
184 SVGA_STATS_PREFIX "VertexElement" \
185
186 #define SVGA_STATS_TIME_NAMES \
187 SVGA_STATS_PREFIX "Blit", \
188 SVGA_STATS_PREFIX "BlitBlitter", \
189 SVGA_STATS_PREFIX "BlitFallback", \
190 SVGA_STATS_PREFIX "BuffersFlush", \
191 SVGA_STATS_PREFIX "BufferTransferMap", \
192 SVGA_STATS_PREFIX "BufferTransferUnmap", \
193 SVGA_STATS_PREFIX "ContextFinish", \
194 SVGA_STATS_PREFIX "ContextFlush", \
195 SVGA_STATS_PREFIX "CopyRegion", \
196 SVGA_STATS_PREFIX "CopyRegionFallback", \
197 SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
198 SVGA_STATS_PREFIX "CreateBuffer", \
199 SVGA_STATS_PREFIX "CreateContext", \
200 SVGA_STATS_PREFIX "CreateFS", \
201 SVGA_STATS_PREFIX "CreateGS", \
202 SVGA_STATS_PREFIX "CreateSurface", \
203 SVGA_STATS_PREFIX "CreateSurfaceView", \
204 SVGA_STATS_PREFIX "CreateTexture", \
205 SVGA_STATS_PREFIX "CreateVS", \
206 SVGA_STATS_PREFIX "DefineShader", \
207 SVGA_STATS_PREFIX "DestroySurface", \
208 SVGA_STATS_PREFIX "DrawVBO", \
209 SVGA_STATS_PREFIX "DrawArrays", \
210 SVGA_STATS_PREFIX "DrawElements", \
211 SVGA_STATS_PREFIX "EmitFS", \
212 SVGA_STATS_PREFIX "EmitGS", \
213 SVGA_STATS_PREFIX "EmitVS", \
214 SVGA_STATS_PREFIX "EmulateSurfaceView", \
215 SVGA_STATS_PREFIX "FenceFinish", \
216 SVGA_STATS_PREFIX "GenerateIndices", \
217 SVGA_STATS_PREFIX "HWtnlDrawArrays", \
218 SVGA_STATS_PREFIX "HWtnlDrawElements", \
219 SVGA_STATS_PREFIX "HWtnlFlush", \
220 SVGA_STATS_PREFIX "HWtnlPrim", \
221 SVGA_STATS_PREFIX "PropagateSurface", \
222 SVGA_STATS_PREFIX "SetSamplerViews", \
223 SVGA_STATS_PREFIX "SurfaceFlush", \
224 SVGA_STATS_PREFIX "SwtnlDrawVBO", \
225 SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
226 SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
227 SVGA_STATS_PREFIX "TextureTransferMap", \
228 SVGA_STATS_PREFIX "TextureTransferUnmap", \
229 SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
230 SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
231 SVGA_STATS_PREFIX "UpdateState", \
232 SVGA_STATS_PREFIX "ValidateSurfaceView", \
233 SVGA_STATS_PREFIX "VbufDrawArrays", \
234 SVGA_STATS_PREFIX "VbufDrawElements", \
235 SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
236 SVGA_STATS_PREFIX "VbufRenderMapVertices", \
237 SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
238 SVGA_STATS_PREFIX "VbufSubmitState"
239
240
241 /** Opaque surface handle */
242 struct svga_winsys_surface;
243
244 /** Opaque guest-backed objects */
245 struct svga_winsys_gb_shader;
246 struct svga_winsys_gb_query;
247
248
249 /**
250 * SVGA per-context winsys interface.
251 */
252 struct svga_winsys_context
253 {
254 void
255 (*destroy)(struct svga_winsys_context *swc);
256
257 void *
258 (*reserve)(struct svga_winsys_context *swc,
259 uint32_t nr_bytes, uint32_t nr_relocs );
260
261 /**
262 * Returns current size of command buffer, in bytes.
263 */
264 unsigned
265 (*get_command_buffer_size)(struct svga_winsys_context *swc);
266
267 /**
268 * Emit a relocation for a host surface.
269 *
270 * @param flags bitmask of SVGA_RELOC_* flags
271 *
272 * NOTE: Order of this call does matter. It should be the same order
273 * as relocations appear in the command buffer.
274 */
275 void
276 (*surface_relocation)(struct svga_winsys_context *swc,
277 uint32 *sid,
278 uint32 *mobid,
279 struct svga_winsys_surface *surface,
280 unsigned flags);
281
282 /**
283 * Emit a relocation for a guest memory region.
284 *
285 * @param flags bitmask of SVGA_RELOC_* flags
286 *
287 * NOTE: Order of this call does matter. It should be the same order
288 * as relocations appear in the command buffer.
289 */
290 void
291 (*region_relocation)(struct svga_winsys_context *swc,
292 struct SVGAGuestPtr *ptr,
293 struct svga_winsys_buffer *buffer,
294 uint32 offset,
295 unsigned flags);
296
297 /**
298 * Emit a relocation for a guest-backed shader object.
299 *
300 * NOTE: Order of this call does matter. It should be the same order
301 * as relocations appear in the command buffer.
302 */
303 void
304 (*shader_relocation)(struct svga_winsys_context *swc,
305 uint32 *shid,
306 uint32 *mobid,
307 uint32 *offset,
308 struct svga_winsys_gb_shader *shader,
309 unsigned flags);
310
311 /**
312 * Emit a relocation for a guest-backed context.
313 *
314 * NOTE: Order of this call does matter. It should be the same order
315 * as relocations appear in the command buffer.
316 */
317 void
318 (*context_relocation)(struct svga_winsys_context *swc, uint32 *cid);
319
320 /**
321 * Emit a relocation for a guest Memory OBject.
322 *
323 * @param flags bitmask of SVGA_RELOC_* flags
324 * @param offset_into_mob Buffer starts at this offset into the MOB.
325 *
326 * Note that not all commands accept an offset into the MOB and
327 * those commands can't use suballocated buffer pools. To trap
328 * errors from improper buffer pool usage, set the offset_into_mob
329 * pointer to NULL.
330 */
331 void
332 (*mob_relocation)(struct svga_winsys_context *swc,
333 SVGAMobId *id,
334 uint32 *offset_into_mob,
335 struct svga_winsys_buffer *buffer,
336 uint32 offset,
337 unsigned flags);
338
339 /**
340 * Emit a relocation for a guest-backed query object.
341 *
342 * NOTE: Order of this call does matter. It should be the same order
343 * as relocations appear in the command buffer.
344 */
345 void
346 (*query_relocation)(struct svga_winsys_context *swc,
347 SVGAMobId *id,
348 struct svga_winsys_gb_query *query);
349
350 /**
351 * Bind queries to context.
352 * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
353 */
354 enum pipe_error
355 (*query_bind)(struct svga_winsys_context *sws,
356 struct svga_winsys_gb_query *query,
357 unsigned flags);
358
359 void
360 (*commit)(struct svga_winsys_context *swc);
361
362 enum pipe_error
363 (*flush)(struct svga_winsys_context *swc,
364 struct pipe_fence_handle **pfence);
365
366 /**
367 * Context ID used to fill in the commands
368 *
369 * Context IDs are arbitrary small non-negative integers,
370 * global to the entire SVGA device.
371 */
372 uint32 cid;
373
374 /**
375 * Flags to hint the current context state
376 */
377 uint32 hints;
378
379 /**
380 * File descriptor for imported fence
381 */
382 int32 imported_fence_fd;
383
384 /**
385 ** BEGIN new functions for guest-backed surfaces.
386 **/
387
388 boolean have_gb_objects;
389 boolean force_coherent;
390
391 /**
392 * Map a guest-backed surface.
393 * \param flags bitmaks of PIPE_TRANSFER_x flags
394 *
395 * The surface_map() member is allowed to fail due to a
396 * shortage of command buffer space, if the
397 * PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags.
398 * In that case, the caller must flush the current command
399 * buffer and reissue the map.
400 */
401 void *
402 (*surface_map)(struct svga_winsys_context *swc,
403 struct svga_winsys_surface *surface,
404 unsigned flags, boolean *retry);
405
406 /**
407 * Unmap a guest-backed surface.
408 * \param rebind returns a flag indicating whether the caller should
409 * issue a SVGA3D_BindGBSurface() call.
410 */
411 void
412 (*surface_unmap)(struct svga_winsys_context *swc,
413 struct svga_winsys_surface *surface,
414 boolean *rebind);
415
416 /**
417 * Create and define a DX GB shader that resides in the device COTable.
418 * Caller of this function will issue the DXDefineShader command.
419 */
420 struct svga_winsys_gb_shader *
421 (*shader_create)(struct svga_winsys_context *swc,
422 uint32 shaderId,
423 SVGA3dShaderType shaderType,
424 const uint32 *bytecode,
425 uint32 bytecodeLen);
426
427 /**
428 * Destroy a DX GB shader.
429 * This function will issue the DXDestroyShader command.
430 */
431 void
432 (*shader_destroy)(struct svga_winsys_context *swc,
433 struct svga_winsys_gb_shader *shader);
434
435 /**
436 * Rebind a DX GB resource to a context.
437 * This is called to reference a DX GB resource in the command stream in
438 * order to page in the associated resource in case the memory has been
439 * paged out, and to fence it if necessary after command submission.
440 */
441 enum pipe_error
442 (*resource_rebind)(struct svga_winsys_context *swc,
443 struct svga_winsys_surface *surface,
444 struct svga_winsys_gb_shader *shader,
445 unsigned flags);
446
447 /** To report perf/conformance/etc issues to the state tracker */
448 struct pipe_debug_callback *debug_callback;
449
450 /** The more recent command issued to command buffer */
451 SVGAFifo3dCmdId last_command;
452
453 /** For HUD queries */
454 uint64_t num_commands;
455 uint64_t num_draw_commands;
456 };
457
458
459 /**
460 * SVGA per-screen winsys interface.
461 */
462 struct svga_winsys_screen
463 {
464 void
465 (*destroy)(struct svga_winsys_screen *sws);
466
467 SVGA3dHardwareVersion
468 (*get_hw_version)(struct svga_winsys_screen *sws);
469
470 boolean
471 (*get_cap)(struct svga_winsys_screen *sws,
472 SVGA3dDevCapIndex index,
473 SVGA3dDevCapResult *result);
474
475 /**
476 * Create a new context.
477 *
478 * Context objects encapsulate all render state, and shader
479 * objects are per-context.
480 *
481 * Surfaces are not per-context. The same surface can be shared
482 * between multiple contexts, and surface operations can occur
483 * without a context.
484 */
485 struct svga_winsys_context *
486 (*context_create)(struct svga_winsys_screen *sws);
487
488 /**
489 * This creates a "surface" object in the SVGA3D device.
490 *
491 * \param sws Pointer to an svga_winsys_context
492 * \param flags Device surface create flags
493 * \param format Format Device surface format
494 * \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
495 * \param size Surface size given in device format
496 * \param numLayers Number of layers of the surface (or cube faces)
497 * \param numMipLevels Number of mipmap levels for each face
498 *
499 * Returns the surface ID (sid). Surfaces are generic
500 * containers for host VRAM objects like textures, vertex
501 * buffers, and depth/stencil buffers.
502 *
503 * Surfaces are hierarchial:
504 *
505 * - Surface may have multiple faces (for cube maps)
506 *
507 * - Each face has a list of mipmap levels
508 *
509 * - Each mipmap image may have multiple volume
510 * slices for 3D image, or multiple 2D slices for texture array.
511 *
512 * - Each slice is a 2D array of 'blocks'
513 *
514 * - Each block may be one or more pixels.
515 * (Usually 1, more for DXT or YUV formats.)
516 *
517 * Surfaces are generic host VRAM objects. The SVGA3D device
518 * may optimize surfaces according to the format they were
519 * created with, but this format does not limit the ways in
520 * which the surface may be used. For example, a depth surface
521 * can be used as a texture, or a floating point image may
522 * be used as a vertex buffer. Some surface usages may be
523 * lower performance, due to software emulation, but any
524 * usage should work with any surface.
525 */
526 struct svga_winsys_surface *
527 (*surface_create)(struct svga_winsys_screen *sws,
528 SVGA3dSurfaceAllFlags flags,
529 SVGA3dSurfaceFormat format,
530 unsigned usage,
531 SVGA3dSize size,
532 uint32 numLayers,
533 uint32 numMipLevels,
534 unsigned sampleCount);
535
536 /**
537 * Creates a surface from a winsys handle.
538 * Used to implement pipe_screen::resource_from_handle.
539 */
540 struct svga_winsys_surface *
541 (*surface_from_handle)(struct svga_winsys_screen *sws,
542 struct winsys_handle *whandle,
543 SVGA3dSurfaceFormat *format);
544
545 /**
546 * Get a winsys_handle from a surface.
547 * Used to implement pipe_screen::resource_get_handle.
548 */
549 boolean
550 (*surface_get_handle)(struct svga_winsys_screen *sws,
551 struct svga_winsys_surface *surface,
552 unsigned stride,
553 struct winsys_handle *whandle);
554
555 /**
556 * Whether this surface is sitting in a validate list
557 */
558 boolean
559 (*surface_is_flushed)(struct svga_winsys_screen *sws,
560 struct svga_winsys_surface *surface);
561
562 /**
563 * Reference a SVGA3D surface object. This allows sharing of a
564 * surface between different objects.
565 */
566 void
567 (*surface_reference)(struct svga_winsys_screen *sws,
568 struct svga_winsys_surface **pdst,
569 struct svga_winsys_surface *src);
570
571 /**
572 * Check if a resource (texture, buffer) of the given size
573 * and format can be created.
574 * \Return TRUE if OK, FALSE if too large.
575 */
576 boolean
577 (*surface_can_create)(struct svga_winsys_screen *sws,
578 SVGA3dSurfaceFormat format,
579 SVGA3dSize size,
580 uint32 numLayers,
581 uint32 numMipLevels,
582 uint32 numSamples);
583
584 /**
585 * Buffer management. Buffer attributes are mostly fixed over its lifetime.
586 *
587 * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
588 *
589 * alignment indicates the client's alignment requirements, eg for
590 * SSE instructions.
591 */
592 struct svga_winsys_buffer *
593 (*buffer_create)( struct svga_winsys_screen *sws,
594 unsigned alignment,
595 unsigned usage,
596 unsigned size );
597
598 /**
599 * Map the entire data store of a buffer object into the client's address.
600 * usage is a bitmask of PIPE_TRANSFER_*
601 */
602 void *
603 (*buffer_map)( struct svga_winsys_screen *sws,
604 struct svga_winsys_buffer *buf,
605 unsigned usage );
606
607 void
608 (*buffer_unmap)( struct svga_winsys_screen *sws,
609 struct svga_winsys_buffer *buf );
610
611 void
612 (*buffer_destroy)( struct svga_winsys_screen *sws,
613 struct svga_winsys_buffer *buf );
614
615
616 /**
617 * Reference a fence object.
618 */
619 void
620 (*fence_reference)( struct svga_winsys_screen *sws,
621 struct pipe_fence_handle **pdst,
622 struct pipe_fence_handle *src );
623
624 /**
625 * Checks whether the fence has been signalled.
626 * \param flags driver-specific meaning
627 * \return zero on success.
628 */
629 int (*fence_signalled)( struct svga_winsys_screen *sws,
630 struct pipe_fence_handle *fence,
631 unsigned flag );
632
633 /**
634 * Wait for the fence to finish.
635 * \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
636 * 0 to return immediately, if the API suports it.
637 * \param flags driver-specific meaning
638 * \return zero on success.
639 */
640 int (*fence_finish)( struct svga_winsys_screen *sws,
641 struct pipe_fence_handle *fence,
642 uint64_t timeout,
643 unsigned flag );
644
645 /**
646 * Get the file descriptor associated with the fence
647 * \param duplicate duplicate the fd before returning it
648 * \return zero on success.
649 */
650 int (*fence_get_fd)( struct svga_winsys_screen *sws,
651 struct pipe_fence_handle *fence,
652 boolean duplicate );
653
654 /**
655 * Create a fence using the given file descriptor
656 * \return zero on success.
657 */
658 void (*fence_create_fd)( struct svga_winsys_screen *sws,
659 struct pipe_fence_handle **fence,
660 int32_t fd );
661
662 /**
663 * Accumulates fence FD from other devices into the current context
664 * \param context_fd FD the context will be waiting on
665 * \return zero on success
666 */
667 int (*fence_server_sync)( struct svga_winsys_screen *sws,
668 int32_t *context_fd,
669 struct pipe_fence_handle *fence );
670
671 /**
672 ** BEGIN new functions for guest-backed surfaces.
673 **/
674
675 /** Are guest-backed objects enabled? */
676 bool have_gb_objects;
677
678 /** Can we do DMA with guest-backed objects enabled? */
679 bool have_gb_dma;
680
681 /** Do we support coherent surface memory? */
682 bool have_coherent;
683 /**
684 * Create and define a GB shader.
685 */
686 struct svga_winsys_gb_shader *
687 (*shader_create)(struct svga_winsys_screen *sws,
688 SVGA3dShaderType shaderType,
689 const uint32 *bytecode,
690 uint32 bytecodeLen);
691
692 /**
693 * Destroy a GB shader. It's safe to call this function even
694 * if the shader is referenced in a context's command stream.
695 */
696 void
697 (*shader_destroy)(struct svga_winsys_screen *sws,
698 struct svga_winsys_gb_shader *shader);
699
700 /**
701 * Create and define a GB query.
702 */
703 struct svga_winsys_gb_query *
704 (*query_create)(struct svga_winsys_screen *sws, uint32 len);
705
706 /**
707 * Destroy a GB query.
708 */
709 void
710 (*query_destroy)(struct svga_winsys_screen *sws,
711 struct svga_winsys_gb_query *query);
712
713 /**
714 * Initialize the query state of the query that resides in the slot
715 * specified in offset
716 * \return zero on success.
717 */
718 int
719 (*query_init)(struct svga_winsys_screen *sws,
720 struct svga_winsys_gb_query *query,
721 unsigned offset,
722 SVGA3dQueryState queryState);
723
724 /**
725 * Inquire for the query state and result of the query that resides
726 * in the slot specified in offset
727 */
728 void
729 (*query_get_result)(struct svga_winsys_screen *sws,
730 struct svga_winsys_gb_query *query,
731 unsigned offset,
732 SVGA3dQueryState *queryState,
733 void *result, uint32 resultLen);
734
735 /**
736 * Increment a statistic counter
737 */
738 void
739 (*stats_inc)(enum svga_stats_count);
740
741 /**
742 * Push a time frame onto the stack
743 */
744 void
745 (*stats_time_push)(enum svga_stats_time, struct svga_winsys_stats_timeframe *);
746
747 /**
748 * Pop a time frame.
749 */
750 void
751 (*stats_time_pop)();
752
753 /**
754 * Send a host log message
755 */
756 void
757 (*host_log)(struct svga_winsys_screen *sws, const char *message);
758
759 /** Have VGPU v10 hardware? */
760 boolean have_vgpu10;
761
762 /** Have SM4_1 hardware? */
763 boolean have_sm4_1;
764
765 /** To rebind resources at the beginnning of a new command buffer */
766 boolean need_to_rebind_resources;
767
768 boolean have_generate_mipmap_cmd;
769 boolean have_set_predication_cmd;
770 boolean have_transfer_from_buffer_cmd;
771 boolean have_fence_fd;
772 boolean have_intra_surface_copy;
773 };
774
775
776 struct svga_winsys_screen *
777 svga_winsys_screen(struct pipe_screen *screen);
778
779 struct svga_winsys_context *
780 svga_winsys_context(struct pipe_context *context);
781
782 struct pipe_resource *
783 svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
784 enum SVGA3dSurfaceFormat format,
785 struct svga_winsys_surface *srf);
786
787 struct svga_winsys_surface *
788 svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);
789
790 #endif /* SVGA_WINSYS_H_ */