svga: try to emit fewer buffer rebind commands
[mesa.git] / src / gallium / drivers / svga / svga_winsys.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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25
26 /**
27 * @file
28 * VMware SVGA specific winsys interface.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 *
32 * Documentation taken from the VMware SVGA DDK.
33 */
34
35 #ifndef SVGA_WINSYS_H_
36 #define SVGA_WINSYS_H_
37
38
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42
43 #include "pipe/p_compiler.h"
44 #include "pipe/p_defines.h"
45
46 #include "svga_mksstats.h"
47
48 struct svga_winsys_screen;
49 struct svga_winsys_buffer;
50 struct pipe_screen;
51 struct pipe_context;
52 struct pipe_debug_callback;
53 struct pipe_fence_handle;
54 struct pipe_resource;
55 struct svga_region;
56 struct winsys_handle;
57
58
59 #define SVGA_BUFFER_USAGE_PINNED (1 << 0)
60 #define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
61 #define SVGA_BUFFER_USAGE_SHADER (1 << 2)
62
63 /**
64 * Relocation flags to help with dirty tracking
65 * SVGA_RELOC_WRITE - The command will cause a GPU write to this
66 * resource.
67 * SVGA_RELOC_READ - The command will cause a GPU read from this
68 * resource.
69 * SVGA_RELOC_INTERNAL The command will only transfer data internally
70 * within the resource, and optionally clear
71 * dirty bits
72 * SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys
73 * implementations that want to track the amount
74 * of such data referenced in the command stream.
75 */
76 #define SVGA_RELOC_WRITE (1 << 0)
77 #define SVGA_RELOC_READ (1 << 1)
78 #define SVGA_RELOC_INTERNAL (1 << 2)
79 #define SVGA_RELOC_DMA (1 << 3)
80
81 #define SVGA_FENCE_FLAG_EXEC (1 << 0)
82 #define SVGA_FENCE_FLAG_QUERY (1 << 1)
83
84 #define SVGA_SURFACE_USAGE_SHARED (1 << 0)
85 #define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
86
87 #define SVGA_QUERY_FLAG_SET (1 << 0)
88 #define SVGA_QUERY_FLAG_REF (1 << 1)
89
90 #define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
91
92 /**
93 * SVGA mks statistics info
94 */
95 struct svga_winsys_stats_timeframe {
96 void *counterTime;
97 uint64 startTime;
98 uint64 adjustedStartTime;
99 struct svga_winsys_stats_timeframe *enclosing;
100 };
101
102 enum svga_stats_count {
103 SVGA_STATS_COUNT_BLENDSTATE,
104 SVGA_STATS_COUNT_DEPTHSTENCILSTATE,
105 SVGA_STATS_COUNT_RASTERIZERSTATE,
106 SVGA_STATS_COUNT_SAMPLER,
107 SVGA_STATS_COUNT_SAMPLERVIEW,
108 SVGA_STATS_COUNT_SURFACEWRITEFLUSH,
109 SVGA_STATS_COUNT_TEXREADBACK,
110 SVGA_STATS_COUNT_VERTEXELEMENT,
111 SVGA_STATS_COUNT_MAX
112 };
113
114 enum svga_stats_time {
115 SVGA_STATS_TIME_BUFFERSFLUSH,
116 SVGA_STATS_TIME_BUFFERTRANSFERMAP,
117 SVGA_STATS_TIME_BUFFERTRANSFERUNMAP,
118 SVGA_STATS_TIME_CONTEXTFINISH,
119 SVGA_STATS_TIME_CONTEXTFLUSH,
120 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW,
121 SVGA_STATS_TIME_CREATEBUFFER,
122 SVGA_STATS_TIME_CREATECONTEXT,
123 SVGA_STATS_TIME_CREATEFS,
124 SVGA_STATS_TIME_CREATEGS,
125 SVGA_STATS_TIME_CREATESURFACE,
126 SVGA_STATS_TIME_CREATESURFACEVIEW,
127 SVGA_STATS_TIME_CREATETEXTURE,
128 SVGA_STATS_TIME_CREATEVS,
129 SVGA_STATS_TIME_DEFINESHADER,
130 SVGA_STATS_TIME_DESTROYSURFACE,
131 SVGA_STATS_TIME_DRAWVBO,
132 SVGA_STATS_TIME_DRAWARRAYS,
133 SVGA_STATS_TIME_DRAWELEMENTS,
134 SVGA_STATS_TIME_EMITFS,
135 SVGA_STATS_TIME_EMITGS,
136 SVGA_STATS_TIME_EMITVS,
137 SVGA_STATS_TIME_FENCEFINISH,
138 SVGA_STATS_TIME_GENERATEINDICES,
139 SVGA_STATS_TIME_HWTNLDRAWARRAYS,
140 SVGA_STATS_TIME_HWTNLDRAWELEMENTS,
141 SVGA_STATS_TIME_HWTNLFLUSH,
142 SVGA_STATS_TIME_HWTNLPRIM,
143 SVGA_STATS_TIME_PROPAGATESURFACE,
144 SVGA_STATS_TIME_SETSAMPLERVIEWS,
145 SVGA_STATS_TIME_SURFACEFLUSH,
146 SVGA_STATS_TIME_SWTNLDRAWVBO,
147 SVGA_STATS_TIME_SWTNLUPDATEDRAW,
148 SVGA_STATS_TIME_SWTNLUPDATEVDECL,
149 SVGA_STATS_TIME_TEXTRANSFERMAP,
150 SVGA_STATS_TIME_TEXTRANSFERUNMAP,
151 SVGA_STATS_TIME_TGSIVGPU10TRANSLATE,
152 SVGA_STATS_TIME_TGSIVGPU9TRANSLATE,
153 SVGA_STATS_TIME_UPDATESTATE,
154 SVGA_STATS_TIME_VALIDATESURFACEVIEW,
155 SVGA_STATS_TIME_VBUFDRAWARRAYS,
156 SVGA_STATS_TIME_VBUFDRAWELEMENTS,
157 SVGA_STATS_TIME_VBUFRENDERALLOCVERT,
158 SVGA_STATS_TIME_VBUFRENDERMAPVERT,
159 SVGA_STATS_TIME_VBUFRENDERUNMAPVERT,
160 SVGA_STATS_TIME_VBUFSUBMITSTATE,
161 SVGA_STATS_TIME_MAX
162 };
163
164 #define SVGA_STATS_PREFIX "GuestGL_"
165
166 #define SVGA_STATS_COUNT_NAMES \
167 SVGA_STATS_PREFIX "BlendState", \
168 SVGA_STATS_PREFIX "DepthStencilState", \
169 SVGA_STATS_PREFIX "RasterizerState", \
170 SVGA_STATS_PREFIX "Sampler", \
171 SVGA_STATS_PREFIX "SamplerView", \
172 SVGA_STATS_PREFIX "SurfaceWriteFlush", \
173 SVGA_STATS_PREFIX "TextureReadback", \
174 SVGA_STATS_PREFIX "VertexElement" \
175
176 #define SVGA_STATS_TIME_NAMES \
177 SVGA_STATS_PREFIX "BuffersFlush", \
178 SVGA_STATS_PREFIX "BufferTransferMap", \
179 SVGA_STATS_PREFIX "BufferTransferUnmap", \
180 SVGA_STATS_PREFIX "ContextFinish", \
181 SVGA_STATS_PREFIX "ContextFlush", \
182 SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
183 SVGA_STATS_PREFIX "CreateBuffer", \
184 SVGA_STATS_PREFIX "CreateContext", \
185 SVGA_STATS_PREFIX "CreateFS", \
186 SVGA_STATS_PREFIX "CreateGS", \
187 SVGA_STATS_PREFIX "CreateSurface", \
188 SVGA_STATS_PREFIX "CreateSurfaceView", \
189 SVGA_STATS_PREFIX "CreateTexture", \
190 SVGA_STATS_PREFIX "CreateVS", \
191 SVGA_STATS_PREFIX "DefineShader", \
192 SVGA_STATS_PREFIX "DestroySurface", \
193 SVGA_STATS_PREFIX "DrawVBO", \
194 SVGA_STATS_PREFIX "DrawArrays", \
195 SVGA_STATS_PREFIX "DrawElements", \
196 SVGA_STATS_PREFIX "EmitFS", \
197 SVGA_STATS_PREFIX "EmitGS", \
198 SVGA_STATS_PREFIX "EmitVS", \
199 SVGA_STATS_PREFIX "FenceFinish", \
200 SVGA_STATS_PREFIX "GenerateIndices", \
201 SVGA_STATS_PREFIX "HWtnlDrawArrays", \
202 SVGA_STATS_PREFIX "HWtnlDrawElements", \
203 SVGA_STATS_PREFIX "HWtnlFlush", \
204 SVGA_STATS_PREFIX "HWtnlPrim", \
205 SVGA_STATS_PREFIX "PropagateSurface", \
206 SVGA_STATS_PREFIX "SetSamplerViews", \
207 SVGA_STATS_PREFIX "SurfaceFlush", \
208 SVGA_STATS_PREFIX "SwtnlDrawVBO", \
209 SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
210 SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
211 SVGA_STATS_PREFIX "TextureTransferMap", \
212 SVGA_STATS_PREFIX "TextureTransferUnmap", \
213 SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
214 SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
215 SVGA_STATS_PREFIX "UpdateState", \
216 SVGA_STATS_PREFIX "ValidateSurfaceView", \
217 SVGA_STATS_PREFIX "VbufDrawArrays", \
218 SVGA_STATS_PREFIX "VbufDrawElements", \
219 SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
220 SVGA_STATS_PREFIX "VbufRenderMapVertices", \
221 SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
222 SVGA_STATS_PREFIX "VbufSubmitState"
223
224
225 /** Opaque surface handle */
226 struct svga_winsys_surface;
227
228 /** Opaque guest-backed objects */
229 struct svga_winsys_gb_shader;
230 struct svga_winsys_gb_query;
231
232
233 /**
234 * SVGA per-context winsys interface.
235 */
236 struct svga_winsys_context
237 {
238 void
239 (*destroy)(struct svga_winsys_context *swc);
240
241 void *
242 (*reserve)(struct svga_winsys_context *swc,
243 uint32_t nr_bytes, uint32_t nr_relocs );
244
245 /**
246 * Returns current size of command buffer, in bytes.
247 */
248 unsigned
249 (*get_command_buffer_size)(struct svga_winsys_context *swc);
250
251 /**
252 * Emit a relocation for a host surface.
253 *
254 * @param flags bitmask of SVGA_RELOC_* flags
255 *
256 * NOTE: Order of this call does matter. It should be the same order
257 * as relocations appear in the command buffer.
258 */
259 void
260 (*surface_relocation)(struct svga_winsys_context *swc,
261 uint32 *sid,
262 uint32 *mobid,
263 struct svga_winsys_surface *surface,
264 unsigned flags);
265
266 /**
267 * Emit a relocation for a guest memory region.
268 *
269 * @param flags bitmask of SVGA_RELOC_* flags
270 *
271 * NOTE: Order of this call does matter. It should be the same order
272 * as relocations appear in the command buffer.
273 */
274 void
275 (*region_relocation)(struct svga_winsys_context *swc,
276 struct SVGAGuestPtr *ptr,
277 struct svga_winsys_buffer *buffer,
278 uint32 offset,
279 unsigned flags);
280
281 /**
282 * Emit a relocation for a guest-backed shader object.
283 *
284 * NOTE: Order of this call does matter. It should be the same order
285 * as relocations appear in the command buffer.
286 */
287 void
288 (*shader_relocation)(struct svga_winsys_context *swc,
289 uint32 *shid,
290 uint32 *mobid,
291 uint32 *offset,
292 struct svga_winsys_gb_shader *shader,
293 unsigned flags);
294
295 /**
296 * Emit a relocation for a guest-backed context.
297 *
298 * NOTE: Order of this call does matter. It should be the same order
299 * as relocations appear in the command buffer.
300 */
301 void
302 (*context_relocation)(struct svga_winsys_context *swc, uint32 *cid);
303
304 /**
305 * Emit a relocation for a guest Memory OBject.
306 *
307 * @param flags bitmask of SVGA_RELOC_* flags
308 * @param offset_into_mob Buffer starts at this offset into the MOB.
309 *
310 * Note that not all commands accept an offset into the MOB and
311 * those commands can't use suballocated buffer pools. To trap
312 * errors from improper buffer pool usage, set the offset_into_mob
313 * pointer to NULL.
314 */
315 void
316 (*mob_relocation)(struct svga_winsys_context *swc,
317 SVGAMobId *id,
318 uint32 *offset_into_mob,
319 struct svga_winsys_buffer *buffer,
320 uint32 offset,
321 unsigned flags);
322
323 /**
324 * Emit a relocation for a guest-backed query object.
325 *
326 * NOTE: Order of this call does matter. It should be the same order
327 * as relocations appear in the command buffer.
328 */
329 void
330 (*query_relocation)(struct svga_winsys_context *swc,
331 SVGAMobId *id,
332 struct svga_winsys_gb_query *query);
333
334 /**
335 * Bind queries to context.
336 * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
337 */
338 enum pipe_error
339 (*query_bind)(struct svga_winsys_context *sws,
340 struct svga_winsys_gb_query *query,
341 unsigned flags);
342
343 void
344 (*commit)(struct svga_winsys_context *swc);
345
346 enum pipe_error
347 (*flush)(struct svga_winsys_context *swc,
348 struct pipe_fence_handle **pfence);
349
350 /**
351 * Context ID used to fill in the commands
352 *
353 * Context IDs are arbitrary small non-negative integers,
354 * global to the entire SVGA device.
355 */
356 uint32 cid;
357
358 /**
359 * Flags to hint the current context state
360 */
361 uint32 hints;
362
363 /**
364 ** BEGIN new functions for guest-backed surfaces.
365 **/
366
367 boolean have_gb_objects;
368
369 /**
370 * Map a guest-backed surface.
371 * \param flags bitmaks of PIPE_TRANSFER_x flags
372 *
373 * The surface_map() member is allowed to fail due to a
374 * shortage of command buffer space, if the
375 * PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags.
376 * In that case, the caller must flush the current command
377 * buffer and reissue the map.
378 */
379 void *
380 (*surface_map)(struct svga_winsys_context *swc,
381 struct svga_winsys_surface *surface,
382 unsigned flags, boolean *retry);
383
384 /**
385 * Unmap a guest-backed surface.
386 * \param rebind returns a flag indicating whether the caller should
387 * issue a SVGA3D_BindGBSurface() call.
388 */
389 void
390 (*surface_unmap)(struct svga_winsys_context *swc,
391 struct svga_winsys_surface *surface,
392 boolean *rebind);
393
394 /**
395 * Create and define a DX GB shader that resides in the device COTable.
396 * Caller of this function will issue the DXDefineShader command.
397 */
398 struct svga_winsys_gb_shader *
399 (*shader_create)(struct svga_winsys_context *swc,
400 uint32 shaderId,
401 SVGA3dShaderType shaderType,
402 const uint32 *bytecode,
403 uint32 bytecodeLen);
404
405 /**
406 * Destroy a DX GB shader.
407 * This function will issue the DXDestroyShader command.
408 */
409 void
410 (*shader_destroy)(struct svga_winsys_context *swc,
411 struct svga_winsys_gb_shader *shader);
412
413 /**
414 * Rebind a DX GB resource to a context.
415 * This is called to reference a DX GB resource in the command stream in
416 * order to page in the associated resource in case the memory has been
417 * paged out, and to fence it if necessary after command submission.
418 */
419 enum pipe_error
420 (*resource_rebind)(struct svga_winsys_context *swc,
421 struct svga_winsys_surface *surface,
422 struct svga_winsys_gb_shader *shader,
423 unsigned flags);
424
425 /** To report perf/conformance/etc issues to the state tracker */
426 struct pipe_debug_callback *debug_callback;
427
428 /** The more recent command issued to command buffer */
429 SVGAFifo3dCmdId last_command;
430 };
431
432
433 /**
434 * SVGA per-screen winsys interface.
435 */
436 struct svga_winsys_screen
437 {
438 void
439 (*destroy)(struct svga_winsys_screen *sws);
440
441 SVGA3dHardwareVersion
442 (*get_hw_version)(struct svga_winsys_screen *sws);
443
444 boolean
445 (*get_cap)(struct svga_winsys_screen *sws,
446 SVGA3dDevCapIndex index,
447 SVGA3dDevCapResult *result);
448
449 /**
450 * Create a new context.
451 *
452 * Context objects encapsulate all render state, and shader
453 * objects are per-context.
454 *
455 * Surfaces are not per-context. The same surface can be shared
456 * between multiple contexts, and surface operations can occur
457 * without a context.
458 */
459 struct svga_winsys_context *
460 (*context_create)(struct svga_winsys_screen *sws);
461
462
463 /**
464 * This creates a "surface" object in the SVGA3D device.
465 *
466 * \param sws Pointer to an svga_winsys_context
467 * \param flags Device surface create flags
468 * \param format Format Device surface format
469 * \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
470 * \param size Surface size given in device format
471 * \param numLayers Number of layers of the surface (or cube faces)
472 * \param numMipLevels Number of mipmap levels for each face
473 *
474 * Returns the surface ID (sid). Surfaces are generic
475 * containers for host VRAM objects like textures, vertex
476 * buffers, and depth/stencil buffers.
477 *
478 * Surfaces are hierarchial:
479 *
480 * - Surface may have multiple faces (for cube maps)
481 *
482 * - Each face has a list of mipmap levels
483 *
484 * - Each mipmap image may have multiple volume
485 * slices for 3D image, or multiple 2D slices for texture array.
486 *
487 * - Each slice is a 2D array of 'blocks'
488 *
489 * - Each block may be one or more pixels.
490 * (Usually 1, more for DXT or YUV formats.)
491 *
492 * Surfaces are generic host VRAM objects. The SVGA3D device
493 * may optimize surfaces according to the format they were
494 * created with, but this format does not limit the ways in
495 * which the surface may be used. For example, a depth surface
496 * can be used as a texture, or a floating point image may
497 * be used as a vertex buffer. Some surface usages may be
498 * lower performance, due to software emulation, but any
499 * usage should work with any surface.
500 */
501 struct svga_winsys_surface *
502 (*surface_create)(struct svga_winsys_screen *sws,
503 SVGA3dSurfaceFlags flags,
504 SVGA3dSurfaceFormat format,
505 unsigned usage,
506 SVGA3dSize size,
507 uint32 numLayers,
508 uint32 numMipLevels,
509 unsigned sampleCount);
510
511 /**
512 * Creates a surface from a winsys handle.
513 * Used to implement pipe_screen::resource_from_handle.
514 */
515 struct svga_winsys_surface *
516 (*surface_from_handle)(struct svga_winsys_screen *sws,
517 struct winsys_handle *whandle,
518 SVGA3dSurfaceFormat *format);
519
520 /**
521 * Get a winsys_handle from a surface.
522 * Used to implement pipe_screen::resource_get_handle.
523 */
524 boolean
525 (*surface_get_handle)(struct svga_winsys_screen *sws,
526 struct svga_winsys_surface *surface,
527 unsigned stride,
528 struct winsys_handle *whandle);
529
530 /**
531 * Whether this surface is sitting in a validate list
532 */
533 boolean
534 (*surface_is_flushed)(struct svga_winsys_screen *sws,
535 struct svga_winsys_surface *surface);
536
537 /**
538 * Reference a SVGA3D surface object. This allows sharing of a
539 * surface between different objects.
540 */
541 void
542 (*surface_reference)(struct svga_winsys_screen *sws,
543 struct svga_winsys_surface **pdst,
544 struct svga_winsys_surface *src);
545
546 /**
547 * Check if a resource (texture, buffer) of the given size
548 * and format can be created.
549 * \Return TRUE if OK, FALSE if too large.
550 */
551 boolean
552 (*surface_can_create)(struct svga_winsys_screen *sws,
553 SVGA3dSurfaceFormat format,
554 SVGA3dSize size,
555 uint32 numLayers,
556 uint32 numMipLevels);
557
558 /**
559 * Invalidate the content of this surface
560 */
561 void
562 (*surface_invalidate)(struct svga_winsys_screen *sws,
563 struct svga_winsys_surface *surface);
564
565
566 /**
567 * Buffer management. Buffer attributes are mostly fixed over its lifetime.
568 *
569 * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
570 *
571 * alignment indicates the client's alignment requirements, eg for
572 * SSE instructions.
573 */
574 struct svga_winsys_buffer *
575 (*buffer_create)( struct svga_winsys_screen *sws,
576 unsigned alignment,
577 unsigned usage,
578 unsigned size );
579
580 /**
581 * Map the entire data store of a buffer object into the client's address.
582 * usage is a bitmask of PIPE_TRANSFER_*
583 */
584 void *
585 (*buffer_map)( struct svga_winsys_screen *sws,
586 struct svga_winsys_buffer *buf,
587 unsigned usage );
588
589 void
590 (*buffer_unmap)( struct svga_winsys_screen *sws,
591 struct svga_winsys_buffer *buf );
592
593 void
594 (*buffer_destroy)( struct svga_winsys_screen *sws,
595 struct svga_winsys_buffer *buf );
596
597
598 /**
599 * Reference a fence object.
600 */
601 void
602 (*fence_reference)( struct svga_winsys_screen *sws,
603 struct pipe_fence_handle **pdst,
604 struct pipe_fence_handle *src );
605
606 /**
607 * Checks whether the fence has been signalled.
608 * \param flags driver-specific meaning
609 * \return zero on success.
610 */
611 int (*fence_signalled)( struct svga_winsys_screen *sws,
612 struct pipe_fence_handle *fence,
613 unsigned flag );
614
615 /**
616 * Wait for the fence to finish.
617 * \param flags driver-specific meaning
618 * \return zero on success.
619 */
620 int (*fence_finish)( struct svga_winsys_screen *sws,
621 struct pipe_fence_handle *fence,
622 unsigned flag );
623
624
625 /**
626 ** BEGIN new functions for guest-backed surfaces.
627 **/
628
629 /** Are guest-backed objects enabled? */
630 bool have_gb_objects;
631
632 /** Can we do DMA with guest-backed objects enabled? */
633 bool have_gb_dma;
634
635 /**
636 * Create and define a GB shader.
637 */
638 struct svga_winsys_gb_shader *
639 (*shader_create)(struct svga_winsys_screen *sws,
640 SVGA3dShaderType shaderType,
641 const uint32 *bytecode,
642 uint32 bytecodeLen);
643
644 /**
645 * Destroy a GB shader. It's safe to call this function even
646 * if the shader is referenced in a context's command stream.
647 */
648 void
649 (*shader_destroy)(struct svga_winsys_screen *sws,
650 struct svga_winsys_gb_shader *shader);
651
652 /**
653 * Create and define a GB query.
654 */
655 struct svga_winsys_gb_query *
656 (*query_create)(struct svga_winsys_screen *sws, uint32 len);
657
658 /**
659 * Destroy a GB query.
660 */
661 void
662 (*query_destroy)(struct svga_winsys_screen *sws,
663 struct svga_winsys_gb_query *query);
664
665 /**
666 * Initialize the query state of the query that resides in the slot
667 * specified in offset
668 * \return zero on success.
669 */
670 int
671 (*query_init)(struct svga_winsys_screen *sws,
672 struct svga_winsys_gb_query *query,
673 unsigned offset,
674 SVGA3dQueryState queryState);
675
676 /**
677 * Inquire for the query state and result of the query that resides
678 * in the slot specified in offset
679 */
680 void
681 (*query_get_result)(struct svga_winsys_screen *sws,
682 struct svga_winsys_gb_query *query,
683 unsigned offset,
684 SVGA3dQueryState *queryState,
685 void *result, uint32 resultLen);
686
687 /**
688 * Increment a statistic counter
689 */
690 void
691 (*stats_inc)(enum svga_stats_count);
692
693 /**
694 * Push a time frame onto the stack
695 */
696 void
697 (*stats_time_push)(enum svga_stats_time, struct svga_winsys_stats_timeframe *);
698
699 /**
700 * Pop a time frame.
701 */
702 void
703 (*stats_time_pop)();
704
705
706 /** Have VGPU v10 hardware? */
707 boolean have_vgpu10;
708
709 /** To rebind resources at the beginnning of a new command buffer */
710 boolean need_to_rebind_resources;
711
712 boolean have_generate_mipmap_cmd;
713 boolean have_set_predication_cmd;
714 };
715
716
717 struct svga_winsys_screen *
718 svga_winsys_screen(struct pipe_screen *screen);
719
720 struct svga_winsys_context *
721 svga_winsys_context(struct pipe_context *context);
722
723 struct pipe_resource *
724 svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
725 enum SVGA3dSurfaceFormat format,
726 struct svga_winsys_surface *srf);
727
728 struct svga_winsys_surface *
729 svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);
730
731 #endif /* SVGA_WINSYS_H_ */