svga: add num-commands-per-draw HUD query
[mesa.git] / src / gallium / drivers / svga / svga_winsys.h
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3 *
4 * Permission is hereby granted, free of charge, to any person
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25
26 /**
27 * @file
28 * VMware SVGA specific winsys interface.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 *
32 * Documentation taken from the VMware SVGA DDK.
33 */
34
35 #ifndef SVGA_WINSYS_H_
36 #define SVGA_WINSYS_H_
37
38 #include "svga_types.h"
39 #include "svga_reg.h"
40 #include "svga3d_reg.h"
41
42 #include "pipe/p_compiler.h"
43 #include "pipe/p_defines.h"
44
45 #include "svga_mksstats.h"
46
47 struct svga_winsys_screen;
48 struct svga_winsys_buffer;
49 struct pipe_screen;
50 struct pipe_context;
51 struct pipe_debug_callback;
52 struct pipe_fence_handle;
53 struct pipe_resource;
54 struct svga_region;
55 struct winsys_handle;
56
57
58 #define SVGA_BUFFER_USAGE_PINNED (1 << 0)
59 #define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
60 #define SVGA_BUFFER_USAGE_SHADER (1 << 2)
61
62 /**
63 * Relocation flags to help with dirty tracking
64 * SVGA_RELOC_WRITE - The command will cause a GPU write to this
65 * resource.
66 * SVGA_RELOC_READ - The command will cause a GPU read from this
67 * resource.
68 * SVGA_RELOC_INTERNAL The command will only transfer data internally
69 * within the resource, and optionally clear
70 * dirty bits
71 * SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys
72 * implementations that want to track the amount
73 * of such data referenced in the command stream.
74 */
75 #define SVGA_RELOC_WRITE (1 << 0)
76 #define SVGA_RELOC_READ (1 << 1)
77 #define SVGA_RELOC_INTERNAL (1 << 2)
78 #define SVGA_RELOC_DMA (1 << 3)
79
80 #define SVGA_FENCE_FLAG_EXEC (1 << 0)
81 #define SVGA_FENCE_FLAG_QUERY (1 << 1)
82
83 #define SVGA_SURFACE_USAGE_SHARED (1 << 0)
84 #define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
85
86 #define SVGA_QUERY_FLAG_SET (1 << 0)
87 #define SVGA_QUERY_FLAG_REF (1 << 1)
88
89 #define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
90 #define SVGA_HINT_FLAG_EXPORT_FENCE_FD (1 << 1) /* Export a Fence FD */
91
92 /**
93 * SVGA mks statistics info
94 */
95 struct svga_winsys_stats_timeframe {
96 void *counterTime;
97 uint64 startTime;
98 uint64 adjustedStartTime;
99 struct svga_winsys_stats_timeframe *enclosing;
100 };
101
102 enum svga_stats_count {
103 SVGA_STATS_COUNT_BLENDSTATE,
104 SVGA_STATS_COUNT_BLITBLITTERCOPY,
105 SVGA_STATS_COUNT_DEPTHSTENCILSTATE,
106 SVGA_STATS_COUNT_RASTERIZERSTATE,
107 SVGA_STATS_COUNT_SAMPLER,
108 SVGA_STATS_COUNT_SAMPLERVIEW,
109 SVGA_STATS_COUNT_SURFACEWRITEFLUSH,
110 SVGA_STATS_COUNT_TEXREADBACK,
111 SVGA_STATS_COUNT_VERTEXELEMENT,
112 SVGA_STATS_COUNT_MAX
113 };
114
115 enum svga_stats_time {
116 SVGA_STATS_TIME_BLIT,
117 SVGA_STATS_TIME_BLITBLITTER,
118 SVGA_STATS_TIME_BLITFALLBACK,
119 SVGA_STATS_TIME_BUFFERSFLUSH,
120 SVGA_STATS_TIME_BUFFERTRANSFERMAP,
121 SVGA_STATS_TIME_BUFFERTRANSFERUNMAP,
122 SVGA_STATS_TIME_CONTEXTFINISH,
123 SVGA_STATS_TIME_CONTEXTFLUSH,
124 SVGA_STATS_TIME_COPYREGION,
125 SVGA_STATS_TIME_COPYREGIONFALLBACK,
126 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW,
127 SVGA_STATS_TIME_CREATEBUFFER,
128 SVGA_STATS_TIME_CREATECONTEXT,
129 SVGA_STATS_TIME_CREATEFS,
130 SVGA_STATS_TIME_CREATEGS,
131 SVGA_STATS_TIME_CREATESURFACE,
132 SVGA_STATS_TIME_CREATESURFACEVIEW,
133 SVGA_STATS_TIME_CREATETEXTURE,
134 SVGA_STATS_TIME_CREATEVS,
135 SVGA_STATS_TIME_DEFINESHADER,
136 SVGA_STATS_TIME_DESTROYSURFACE,
137 SVGA_STATS_TIME_DRAWVBO,
138 SVGA_STATS_TIME_DRAWARRAYS,
139 SVGA_STATS_TIME_DRAWELEMENTS,
140 SVGA_STATS_TIME_EMITFS,
141 SVGA_STATS_TIME_EMITGS,
142 SVGA_STATS_TIME_EMITVS,
143 SVGA_STATS_TIME_EMULATESURFACEVIEW,
144 SVGA_STATS_TIME_FENCEFINISH,
145 SVGA_STATS_TIME_GENERATEINDICES,
146 SVGA_STATS_TIME_HWTNLDRAWARRAYS,
147 SVGA_STATS_TIME_HWTNLDRAWELEMENTS,
148 SVGA_STATS_TIME_HWTNLFLUSH,
149 SVGA_STATS_TIME_HWTNLPRIM,
150 SVGA_STATS_TIME_PROPAGATESURFACE,
151 SVGA_STATS_TIME_SETSAMPLERVIEWS,
152 SVGA_STATS_TIME_SURFACEFLUSH,
153 SVGA_STATS_TIME_SWTNLDRAWVBO,
154 SVGA_STATS_TIME_SWTNLUPDATEDRAW,
155 SVGA_STATS_TIME_SWTNLUPDATEVDECL,
156 SVGA_STATS_TIME_TEXTRANSFERMAP,
157 SVGA_STATS_TIME_TEXTRANSFERUNMAP,
158 SVGA_STATS_TIME_TGSIVGPU10TRANSLATE,
159 SVGA_STATS_TIME_TGSIVGPU9TRANSLATE,
160 SVGA_STATS_TIME_UPDATESTATE,
161 SVGA_STATS_TIME_VALIDATESURFACEVIEW,
162 SVGA_STATS_TIME_VBUFDRAWARRAYS,
163 SVGA_STATS_TIME_VBUFDRAWELEMENTS,
164 SVGA_STATS_TIME_VBUFRENDERALLOCVERT,
165 SVGA_STATS_TIME_VBUFRENDERMAPVERT,
166 SVGA_STATS_TIME_VBUFRENDERUNMAPVERT,
167 SVGA_STATS_TIME_VBUFSUBMITSTATE,
168 SVGA_STATS_TIME_MAX
169 };
170
171 #define SVGA_STATS_PREFIX "GuestGL_"
172
173 #define SVGA_STATS_COUNT_NAMES \
174 SVGA_STATS_PREFIX "BlendState", \
175 SVGA_STATS_PREFIX "BlitBlitterCopy", \
176 SVGA_STATS_PREFIX "DepthStencilState", \
177 SVGA_STATS_PREFIX "RasterizerState", \
178 SVGA_STATS_PREFIX "Sampler", \
179 SVGA_STATS_PREFIX "SamplerView", \
180 SVGA_STATS_PREFIX "SurfaceWriteFlush", \
181 SVGA_STATS_PREFIX "TextureReadback", \
182 SVGA_STATS_PREFIX "VertexElement" \
183
184 #define SVGA_STATS_TIME_NAMES \
185 SVGA_STATS_PREFIX "Blit", \
186 SVGA_STATS_PREFIX "BlitBlitter", \
187 SVGA_STATS_PREFIX "BlitFallback", \
188 SVGA_STATS_PREFIX "BuffersFlush", \
189 SVGA_STATS_PREFIX "BufferTransferMap", \
190 SVGA_STATS_PREFIX "BufferTransferUnmap", \
191 SVGA_STATS_PREFIX "ContextFinish", \
192 SVGA_STATS_PREFIX "ContextFlush", \
193 SVGA_STATS_PREFIX "CopyRegion", \
194 SVGA_STATS_PREFIX "CopyRegionFallback", \
195 SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
196 SVGA_STATS_PREFIX "CreateBuffer", \
197 SVGA_STATS_PREFIX "CreateContext", \
198 SVGA_STATS_PREFIX "CreateFS", \
199 SVGA_STATS_PREFIX "CreateGS", \
200 SVGA_STATS_PREFIX "CreateSurface", \
201 SVGA_STATS_PREFIX "CreateSurfaceView", \
202 SVGA_STATS_PREFIX "CreateTexture", \
203 SVGA_STATS_PREFIX "CreateVS", \
204 SVGA_STATS_PREFIX "DefineShader", \
205 SVGA_STATS_PREFIX "DestroySurface", \
206 SVGA_STATS_PREFIX "DrawVBO", \
207 SVGA_STATS_PREFIX "DrawArrays", \
208 SVGA_STATS_PREFIX "DrawElements", \
209 SVGA_STATS_PREFIX "EmitFS", \
210 SVGA_STATS_PREFIX "EmitGS", \
211 SVGA_STATS_PREFIX "EmitVS", \
212 SVGA_STATS_PREFIX "EmulateSurfaceView", \
213 SVGA_STATS_PREFIX "FenceFinish", \
214 SVGA_STATS_PREFIX "GenerateIndices", \
215 SVGA_STATS_PREFIX "HWtnlDrawArrays", \
216 SVGA_STATS_PREFIX "HWtnlDrawElements", \
217 SVGA_STATS_PREFIX "HWtnlFlush", \
218 SVGA_STATS_PREFIX "HWtnlPrim", \
219 SVGA_STATS_PREFIX "PropagateSurface", \
220 SVGA_STATS_PREFIX "SetSamplerViews", \
221 SVGA_STATS_PREFIX "SurfaceFlush", \
222 SVGA_STATS_PREFIX "SwtnlDrawVBO", \
223 SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
224 SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
225 SVGA_STATS_PREFIX "TextureTransferMap", \
226 SVGA_STATS_PREFIX "TextureTransferUnmap", \
227 SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
228 SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
229 SVGA_STATS_PREFIX "UpdateState", \
230 SVGA_STATS_PREFIX "ValidateSurfaceView", \
231 SVGA_STATS_PREFIX "VbufDrawArrays", \
232 SVGA_STATS_PREFIX "VbufDrawElements", \
233 SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
234 SVGA_STATS_PREFIX "VbufRenderMapVertices", \
235 SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
236 SVGA_STATS_PREFIX "VbufSubmitState"
237
238
239 /** Opaque surface handle */
240 struct svga_winsys_surface;
241
242 /** Opaque guest-backed objects */
243 struct svga_winsys_gb_shader;
244 struct svga_winsys_gb_query;
245
246
247 /**
248 * SVGA per-context winsys interface.
249 */
250 struct svga_winsys_context
251 {
252 void
253 (*destroy)(struct svga_winsys_context *swc);
254
255 void *
256 (*reserve)(struct svga_winsys_context *swc,
257 uint32_t nr_bytes, uint32_t nr_relocs );
258
259 /**
260 * Returns current size of command buffer, in bytes.
261 */
262 unsigned
263 (*get_command_buffer_size)(struct svga_winsys_context *swc);
264
265 /**
266 * Emit a relocation for a host surface.
267 *
268 * @param flags bitmask of SVGA_RELOC_* flags
269 *
270 * NOTE: Order of this call does matter. It should be the same order
271 * as relocations appear in the command buffer.
272 */
273 void
274 (*surface_relocation)(struct svga_winsys_context *swc,
275 uint32 *sid,
276 uint32 *mobid,
277 struct svga_winsys_surface *surface,
278 unsigned flags);
279
280 /**
281 * Emit a relocation for a guest memory region.
282 *
283 * @param flags bitmask of SVGA_RELOC_* flags
284 *
285 * NOTE: Order of this call does matter. It should be the same order
286 * as relocations appear in the command buffer.
287 */
288 void
289 (*region_relocation)(struct svga_winsys_context *swc,
290 struct SVGAGuestPtr *ptr,
291 struct svga_winsys_buffer *buffer,
292 uint32 offset,
293 unsigned flags);
294
295 /**
296 * Emit a relocation for a guest-backed shader object.
297 *
298 * NOTE: Order of this call does matter. It should be the same order
299 * as relocations appear in the command buffer.
300 */
301 void
302 (*shader_relocation)(struct svga_winsys_context *swc,
303 uint32 *shid,
304 uint32 *mobid,
305 uint32 *offset,
306 struct svga_winsys_gb_shader *shader,
307 unsigned flags);
308
309 /**
310 * Emit a relocation for a guest-backed context.
311 *
312 * NOTE: Order of this call does matter. It should be the same order
313 * as relocations appear in the command buffer.
314 */
315 void
316 (*context_relocation)(struct svga_winsys_context *swc, uint32 *cid);
317
318 /**
319 * Emit a relocation for a guest Memory OBject.
320 *
321 * @param flags bitmask of SVGA_RELOC_* flags
322 * @param offset_into_mob Buffer starts at this offset into the MOB.
323 *
324 * Note that not all commands accept an offset into the MOB and
325 * those commands can't use suballocated buffer pools. To trap
326 * errors from improper buffer pool usage, set the offset_into_mob
327 * pointer to NULL.
328 */
329 void
330 (*mob_relocation)(struct svga_winsys_context *swc,
331 SVGAMobId *id,
332 uint32 *offset_into_mob,
333 struct svga_winsys_buffer *buffer,
334 uint32 offset,
335 unsigned flags);
336
337 /**
338 * Emit a relocation for a guest-backed query object.
339 *
340 * NOTE: Order of this call does matter. It should be the same order
341 * as relocations appear in the command buffer.
342 */
343 void
344 (*query_relocation)(struct svga_winsys_context *swc,
345 SVGAMobId *id,
346 struct svga_winsys_gb_query *query);
347
348 /**
349 * Bind queries to context.
350 * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
351 */
352 enum pipe_error
353 (*query_bind)(struct svga_winsys_context *sws,
354 struct svga_winsys_gb_query *query,
355 unsigned flags);
356
357 void
358 (*commit)(struct svga_winsys_context *swc);
359
360 enum pipe_error
361 (*flush)(struct svga_winsys_context *swc,
362 struct pipe_fence_handle **pfence);
363
364 /**
365 * Context ID used to fill in the commands
366 *
367 * Context IDs are arbitrary small non-negative integers,
368 * global to the entire SVGA device.
369 */
370 uint32 cid;
371
372 /**
373 * Flags to hint the current context state
374 */
375 uint32 hints;
376
377 /**
378 * File descriptor for imported fence
379 */
380 int32 imported_fence_fd;
381
382 /**
383 ** BEGIN new functions for guest-backed surfaces.
384 **/
385
386 boolean have_gb_objects;
387
388 /**
389 * Map a guest-backed surface.
390 * \param flags bitmaks of PIPE_TRANSFER_x flags
391 *
392 * The surface_map() member is allowed to fail due to a
393 * shortage of command buffer space, if the
394 * PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags.
395 * In that case, the caller must flush the current command
396 * buffer and reissue the map.
397 */
398 void *
399 (*surface_map)(struct svga_winsys_context *swc,
400 struct svga_winsys_surface *surface,
401 unsigned flags, boolean *retry);
402
403 /**
404 * Unmap a guest-backed surface.
405 * \param rebind returns a flag indicating whether the caller should
406 * issue a SVGA3D_BindGBSurface() call.
407 */
408 void
409 (*surface_unmap)(struct svga_winsys_context *swc,
410 struct svga_winsys_surface *surface,
411 boolean *rebind);
412
413 /**
414 * Invalidate the content of this surface
415 */
416 enum pipe_error
417 (*surface_invalidate)(struct svga_winsys_context *swc,
418 struct svga_winsys_surface *surface);
419
420 /**
421 * Create and define a DX GB shader that resides in the device COTable.
422 * Caller of this function will issue the DXDefineShader command.
423 */
424 struct svga_winsys_gb_shader *
425 (*shader_create)(struct svga_winsys_context *swc,
426 uint32 shaderId,
427 SVGA3dShaderType shaderType,
428 const uint32 *bytecode,
429 uint32 bytecodeLen);
430
431 /**
432 * Destroy a DX GB shader.
433 * This function will issue the DXDestroyShader command.
434 */
435 void
436 (*shader_destroy)(struct svga_winsys_context *swc,
437 struct svga_winsys_gb_shader *shader);
438
439 /**
440 * Rebind a DX GB resource to a context.
441 * This is called to reference a DX GB resource in the command stream in
442 * order to page in the associated resource in case the memory has been
443 * paged out, and to fence it if necessary after command submission.
444 */
445 enum pipe_error
446 (*resource_rebind)(struct svga_winsys_context *swc,
447 struct svga_winsys_surface *surface,
448 struct svga_winsys_gb_shader *shader,
449 unsigned flags);
450
451 /** To report perf/conformance/etc issues to the state tracker */
452 struct pipe_debug_callback *debug_callback;
453
454 /** The more recent command issued to command buffer */
455 SVGAFifo3dCmdId last_command;
456
457 /** For HUD queries */
458 uint64_t num_commands;
459 uint64_t num_draw_commands;
460 };
461
462
463 /**
464 * SVGA per-screen winsys interface.
465 */
466 struct svga_winsys_screen
467 {
468 void
469 (*destroy)(struct svga_winsys_screen *sws);
470
471 SVGA3dHardwareVersion
472 (*get_hw_version)(struct svga_winsys_screen *sws);
473
474 boolean
475 (*get_cap)(struct svga_winsys_screen *sws,
476 SVGA3dDevCapIndex index,
477 SVGA3dDevCapResult *result);
478
479 /**
480 * Create a new context.
481 *
482 * Context objects encapsulate all render state, and shader
483 * objects are per-context.
484 *
485 * Surfaces are not per-context. The same surface can be shared
486 * between multiple contexts, and surface operations can occur
487 * without a context.
488 */
489 struct svga_winsys_context *
490 (*context_create)(struct svga_winsys_screen *sws);
491
492 /**
493 * This creates a "surface" object in the SVGA3D device.
494 *
495 * \param sws Pointer to an svga_winsys_context
496 * \param flags Device surface create flags
497 * \param format Format Device surface format
498 * \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
499 * \param size Surface size given in device format
500 * \param numLayers Number of layers of the surface (or cube faces)
501 * \param numMipLevels Number of mipmap levels for each face
502 *
503 * Returns the surface ID (sid). Surfaces are generic
504 * containers for host VRAM objects like textures, vertex
505 * buffers, and depth/stencil buffers.
506 *
507 * Surfaces are hierarchial:
508 *
509 * - Surface may have multiple faces (for cube maps)
510 *
511 * - Each face has a list of mipmap levels
512 *
513 * - Each mipmap image may have multiple volume
514 * slices for 3D image, or multiple 2D slices for texture array.
515 *
516 * - Each slice is a 2D array of 'blocks'
517 *
518 * - Each block may be one or more pixels.
519 * (Usually 1, more for DXT or YUV formats.)
520 *
521 * Surfaces are generic host VRAM objects. The SVGA3D device
522 * may optimize surfaces according to the format they were
523 * created with, but this format does not limit the ways in
524 * which the surface may be used. For example, a depth surface
525 * can be used as a texture, or a floating point image may
526 * be used as a vertex buffer. Some surface usages may be
527 * lower performance, due to software emulation, but any
528 * usage should work with any surface.
529 */
530 struct svga_winsys_surface *
531 (*surface_create)(struct svga_winsys_screen *sws,
532 SVGA3dSurfaceFlags flags,
533 SVGA3dSurfaceFormat format,
534 unsigned usage,
535 SVGA3dSize size,
536 uint32 numLayers,
537 uint32 numMipLevels,
538 unsigned sampleCount);
539
540 /**
541 * Creates a surface from a winsys handle.
542 * Used to implement pipe_screen::resource_from_handle.
543 */
544 struct svga_winsys_surface *
545 (*surface_from_handle)(struct svga_winsys_screen *sws,
546 struct winsys_handle *whandle,
547 SVGA3dSurfaceFormat *format);
548
549 /**
550 * Get a winsys_handle from a surface.
551 * Used to implement pipe_screen::resource_get_handle.
552 */
553 boolean
554 (*surface_get_handle)(struct svga_winsys_screen *sws,
555 struct svga_winsys_surface *surface,
556 unsigned stride,
557 struct winsys_handle *whandle);
558
559 /**
560 * Whether this surface is sitting in a validate list
561 */
562 boolean
563 (*surface_is_flushed)(struct svga_winsys_screen *sws,
564 struct svga_winsys_surface *surface);
565
566 /**
567 * Reference a SVGA3D surface object. This allows sharing of a
568 * surface between different objects.
569 */
570 void
571 (*surface_reference)(struct svga_winsys_screen *sws,
572 struct svga_winsys_surface **pdst,
573 struct svga_winsys_surface *src);
574
575 /**
576 * Check if a resource (texture, buffer) of the given size
577 * and format can be created.
578 * \Return TRUE if OK, FALSE if too large.
579 */
580 boolean
581 (*surface_can_create)(struct svga_winsys_screen *sws,
582 SVGA3dSurfaceFormat format,
583 SVGA3dSize size,
584 uint32 numLayers,
585 uint32 numMipLevels);
586
587 /**
588 * Buffer management. Buffer attributes are mostly fixed over its lifetime.
589 *
590 * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
591 *
592 * alignment indicates the client's alignment requirements, eg for
593 * SSE instructions.
594 */
595 struct svga_winsys_buffer *
596 (*buffer_create)( struct svga_winsys_screen *sws,
597 unsigned alignment,
598 unsigned usage,
599 unsigned size );
600
601 /**
602 * Map the entire data store of a buffer object into the client's address.
603 * usage is a bitmask of PIPE_TRANSFER_*
604 */
605 void *
606 (*buffer_map)( struct svga_winsys_screen *sws,
607 struct svga_winsys_buffer *buf,
608 unsigned usage );
609
610 void
611 (*buffer_unmap)( struct svga_winsys_screen *sws,
612 struct svga_winsys_buffer *buf );
613
614 void
615 (*buffer_destroy)( struct svga_winsys_screen *sws,
616 struct svga_winsys_buffer *buf );
617
618
619 /**
620 * Reference a fence object.
621 */
622 void
623 (*fence_reference)( struct svga_winsys_screen *sws,
624 struct pipe_fence_handle **pdst,
625 struct pipe_fence_handle *src );
626
627 /**
628 * Checks whether the fence has been signalled.
629 * \param flags driver-specific meaning
630 * \return zero on success.
631 */
632 int (*fence_signalled)( struct svga_winsys_screen *sws,
633 struct pipe_fence_handle *fence,
634 unsigned flag );
635
636 /**
637 * Wait for the fence to finish.
638 * \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
639 * 0 to return immediately, if the API suports it.
640 * \param flags driver-specific meaning
641 * \return zero on success.
642 */
643 int (*fence_finish)( struct svga_winsys_screen *sws,
644 struct pipe_fence_handle *fence,
645 uint64_t timeout,
646 unsigned flag );
647
648 /**
649 * Get the file descriptor associated with the fence
650 * \param duplicate duplicate the fd before returning it
651 * \return zero on success.
652 */
653 int (*fence_get_fd)( struct svga_winsys_screen *sws,
654 struct pipe_fence_handle *fence,
655 boolean duplicate );
656
657 /**
658 * Create a fence using the given file descriptor
659 * \return zero on success.
660 */
661 void (*fence_create_fd)( struct svga_winsys_screen *sws,
662 struct pipe_fence_handle **fence,
663 int32_t fd );
664
665 /**
666 * Accumulates fence FD from other devices into the current context
667 * \param context_fd FD the context will be waiting on
668 * \return zero on success
669 */
670 int (*fence_server_sync)( struct svga_winsys_screen *sws,
671 int32_t *context_fd,
672 struct pipe_fence_handle *fence );
673
674 /**
675 ** BEGIN new functions for guest-backed surfaces.
676 **/
677
678 /** Are guest-backed objects enabled? */
679 bool have_gb_objects;
680
681 /** Can we do DMA with guest-backed objects enabled? */
682 bool have_gb_dma;
683
684 /**
685 * Create and define a GB shader.
686 */
687 struct svga_winsys_gb_shader *
688 (*shader_create)(struct svga_winsys_screen *sws,
689 SVGA3dShaderType shaderType,
690 const uint32 *bytecode,
691 uint32 bytecodeLen);
692
693 /**
694 * Destroy a GB shader. It's safe to call this function even
695 * if the shader is referenced in a context's command stream.
696 */
697 void
698 (*shader_destroy)(struct svga_winsys_screen *sws,
699 struct svga_winsys_gb_shader *shader);
700
701 /**
702 * Create and define a GB query.
703 */
704 struct svga_winsys_gb_query *
705 (*query_create)(struct svga_winsys_screen *sws, uint32 len);
706
707 /**
708 * Destroy a GB query.
709 */
710 void
711 (*query_destroy)(struct svga_winsys_screen *sws,
712 struct svga_winsys_gb_query *query);
713
714 /**
715 * Initialize the query state of the query that resides in the slot
716 * specified in offset
717 * \return zero on success.
718 */
719 int
720 (*query_init)(struct svga_winsys_screen *sws,
721 struct svga_winsys_gb_query *query,
722 unsigned offset,
723 SVGA3dQueryState queryState);
724
725 /**
726 * Inquire for the query state and result of the query that resides
727 * in the slot specified in offset
728 */
729 void
730 (*query_get_result)(struct svga_winsys_screen *sws,
731 struct svga_winsys_gb_query *query,
732 unsigned offset,
733 SVGA3dQueryState *queryState,
734 void *result, uint32 resultLen);
735
736 /**
737 * Increment a statistic counter
738 */
739 void
740 (*stats_inc)(enum svga_stats_count);
741
742 /**
743 * Push a time frame onto the stack
744 */
745 void
746 (*stats_time_push)(enum svga_stats_time, struct svga_winsys_stats_timeframe *);
747
748 /**
749 * Pop a time frame.
750 */
751 void
752 (*stats_time_pop)();
753
754
755 /** Have VGPU v10 hardware? */
756 boolean have_vgpu10;
757
758 /** To rebind resources at the beginnning of a new command buffer */
759 boolean need_to_rebind_resources;
760
761 boolean have_generate_mipmap_cmd;
762 boolean have_set_predication_cmd;
763 boolean have_transfer_from_buffer_cmd;
764 boolean have_fence_fd;
765 };
766
767
768 struct svga_winsys_screen *
769 svga_winsys_screen(struct pipe_screen *screen);
770
771 struct svga_winsys_context *
772 svga_winsys_context(struct pipe_context *context);
773
774 struct pipe_resource *
775 svga_screen_buffer_wrap_surface(struct pipe_screen *screen,
776 enum SVGA3dSurfaceFormat format,
777 struct svga_winsys_surface *srf);
778
779 struct svga_winsys_surface *
780 svga_screen_buffer_get_winsys_surface(struct pipe_resource *buffer);
781
782 #endif /* SVGA_WINSYS_H_ */