1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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9 * of the Software, and to permit persons to whom the Software is
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12 * The above copyright notice and this permission notice shall be
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24 **********************************************************/
28 * VMware SVGA specific winsys interface.
30 * @author Jose Fonseca <jfonseca@vmware.com>
32 * Documentation taken from the VMware SVGA DDK.
35 #ifndef SVGA_WINSYS_H_
36 #define SVGA_WINSYS_H_
38 #include "svga_types.h"
40 #include "svga3d_reg.h"
42 #include "pipe/p_compiler.h"
43 #include "pipe/p_defines.h"
45 #include "svga_mksstats.h"
47 struct svga_winsys_screen
;
48 struct svga_winsys_buffer
;
51 struct pipe_debug_callback
;
52 struct pipe_fence_handle
;
58 #define SVGA_BUFFER_USAGE_PINNED (1 << 0)
59 #define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
60 #define SVGA_BUFFER_USAGE_SHADER (1 << 2)
63 * Relocation flags to help with dirty tracking
64 * SVGA_RELOC_WRITE - The command will cause a GPU write to this
66 * SVGA_RELOC_READ - The command will cause a GPU read from this
68 * SVGA_RELOC_INTERNAL The command will only transfer data internally
69 * within the resource, and optionally clear
71 * SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys
72 * implementations that want to track the amount
73 * of such data referenced in the command stream.
75 #define SVGA_RELOC_WRITE (1 << 0)
76 #define SVGA_RELOC_READ (1 << 1)
77 #define SVGA_RELOC_INTERNAL (1 << 2)
78 #define SVGA_RELOC_DMA (1 << 3)
80 #define SVGA_FENCE_FLAG_EXEC (1 << 0)
81 #define SVGA_FENCE_FLAG_QUERY (1 << 1)
83 #define SVGA_SURFACE_USAGE_SHARED (1 << 0)
84 #define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
86 #define SVGA_QUERY_FLAG_SET (1 << 0)
87 #define SVGA_QUERY_FLAG_REF (1 << 1)
89 #define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
90 #define SVGA_HINT_FLAG_EXPORT_FENCE_FD (1 << 1) /* Export a Fence FD */
93 * SVGA mks statistics info
95 struct svga_winsys_stats_timeframe
{
98 uint64 adjustedStartTime
;
99 struct svga_winsys_stats_timeframe
*enclosing
;
102 enum svga_stats_count
{
103 SVGA_STATS_COUNT_BLENDSTATE
,
104 SVGA_STATS_COUNT_BLITBLITTERCOPY
,
105 SVGA_STATS_COUNT_DEPTHSTENCILSTATE
,
106 SVGA_STATS_COUNT_RASTERIZERSTATE
,
107 SVGA_STATS_COUNT_SAMPLER
,
108 SVGA_STATS_COUNT_SAMPLERVIEW
,
109 SVGA_STATS_COUNT_SURFACEWRITEFLUSH
,
110 SVGA_STATS_COUNT_TEXREADBACK
,
111 SVGA_STATS_COUNT_VERTEXELEMENT
,
115 enum svga_stats_time
{
116 SVGA_STATS_TIME_BLIT
,
117 SVGA_STATS_TIME_BLITBLITTER
,
118 SVGA_STATS_TIME_BLITFALLBACK
,
119 SVGA_STATS_TIME_BUFFERSFLUSH
,
120 SVGA_STATS_TIME_BUFFERTRANSFERMAP
,
121 SVGA_STATS_TIME_BUFFERTRANSFERUNMAP
,
122 SVGA_STATS_TIME_CONTEXTFINISH
,
123 SVGA_STATS_TIME_CONTEXTFLUSH
,
124 SVGA_STATS_TIME_COPYREGION
,
125 SVGA_STATS_TIME_COPYREGIONFALLBACK
,
126 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW
,
127 SVGA_STATS_TIME_CREATEBUFFER
,
128 SVGA_STATS_TIME_CREATECONTEXT
,
129 SVGA_STATS_TIME_CREATEFS
,
130 SVGA_STATS_TIME_CREATEGS
,
131 SVGA_STATS_TIME_CREATESURFACE
,
132 SVGA_STATS_TIME_CREATESURFACEVIEW
,
133 SVGA_STATS_TIME_CREATETEXTURE
,
134 SVGA_STATS_TIME_CREATEVS
,
135 SVGA_STATS_TIME_DEFINESHADER
,
136 SVGA_STATS_TIME_DESTROYSURFACE
,
137 SVGA_STATS_TIME_DRAWVBO
,
138 SVGA_STATS_TIME_DRAWARRAYS
,
139 SVGA_STATS_TIME_DRAWELEMENTS
,
140 SVGA_STATS_TIME_EMITFS
,
141 SVGA_STATS_TIME_EMITGS
,
142 SVGA_STATS_TIME_EMITVS
,
143 SVGA_STATS_TIME_EMULATESURFACEVIEW
,
144 SVGA_STATS_TIME_FENCEFINISH
,
145 SVGA_STATS_TIME_GENERATEINDICES
,
146 SVGA_STATS_TIME_HWTNLDRAWARRAYS
,
147 SVGA_STATS_TIME_HWTNLDRAWELEMENTS
,
148 SVGA_STATS_TIME_HWTNLFLUSH
,
149 SVGA_STATS_TIME_HWTNLPRIM
,
150 SVGA_STATS_TIME_PROPAGATESURFACE
,
151 SVGA_STATS_TIME_SETSAMPLERVIEWS
,
152 SVGA_STATS_TIME_SURFACEFLUSH
,
153 SVGA_STATS_TIME_SWTNLDRAWVBO
,
154 SVGA_STATS_TIME_SWTNLUPDATEDRAW
,
155 SVGA_STATS_TIME_SWTNLUPDATEVDECL
,
156 SVGA_STATS_TIME_TEXTRANSFERMAP
,
157 SVGA_STATS_TIME_TEXTRANSFERUNMAP
,
158 SVGA_STATS_TIME_TGSIVGPU10TRANSLATE
,
159 SVGA_STATS_TIME_TGSIVGPU9TRANSLATE
,
160 SVGA_STATS_TIME_UPDATESTATE
,
161 SVGA_STATS_TIME_VALIDATESURFACEVIEW
,
162 SVGA_STATS_TIME_VBUFDRAWARRAYS
,
163 SVGA_STATS_TIME_VBUFDRAWELEMENTS
,
164 SVGA_STATS_TIME_VBUFRENDERALLOCVERT
,
165 SVGA_STATS_TIME_VBUFRENDERMAPVERT
,
166 SVGA_STATS_TIME_VBUFRENDERUNMAPVERT
,
167 SVGA_STATS_TIME_VBUFSUBMITSTATE
,
171 #define SVGA_STATS_PREFIX "GuestGL_"
173 #define SVGA_STATS_COUNT_NAMES \
174 SVGA_STATS_PREFIX "BlendState", \
175 SVGA_STATS_PREFIX "BlitBlitterCopy", \
176 SVGA_STATS_PREFIX "DepthStencilState", \
177 SVGA_STATS_PREFIX "RasterizerState", \
178 SVGA_STATS_PREFIX "Sampler", \
179 SVGA_STATS_PREFIX "SamplerView", \
180 SVGA_STATS_PREFIX "SurfaceWriteFlush", \
181 SVGA_STATS_PREFIX "TextureReadback", \
182 SVGA_STATS_PREFIX "VertexElement" \
184 #define SVGA_STATS_TIME_NAMES \
185 SVGA_STATS_PREFIX "Blit", \
186 SVGA_STATS_PREFIX "BlitBlitter", \
187 SVGA_STATS_PREFIX "BlitFallback", \
188 SVGA_STATS_PREFIX "BuffersFlush", \
189 SVGA_STATS_PREFIX "BufferTransferMap", \
190 SVGA_STATS_PREFIX "BufferTransferUnmap", \
191 SVGA_STATS_PREFIX "ContextFinish", \
192 SVGA_STATS_PREFIX "ContextFlush", \
193 SVGA_STATS_PREFIX "CopyRegion", \
194 SVGA_STATS_PREFIX "CopyRegionFallback", \
195 SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
196 SVGA_STATS_PREFIX "CreateBuffer", \
197 SVGA_STATS_PREFIX "CreateContext", \
198 SVGA_STATS_PREFIX "CreateFS", \
199 SVGA_STATS_PREFIX "CreateGS", \
200 SVGA_STATS_PREFIX "CreateSurface", \
201 SVGA_STATS_PREFIX "CreateSurfaceView", \
202 SVGA_STATS_PREFIX "CreateTexture", \
203 SVGA_STATS_PREFIX "CreateVS", \
204 SVGA_STATS_PREFIX "DefineShader", \
205 SVGA_STATS_PREFIX "DestroySurface", \
206 SVGA_STATS_PREFIX "DrawVBO", \
207 SVGA_STATS_PREFIX "DrawArrays", \
208 SVGA_STATS_PREFIX "DrawElements", \
209 SVGA_STATS_PREFIX "EmitFS", \
210 SVGA_STATS_PREFIX "EmitGS", \
211 SVGA_STATS_PREFIX "EmitVS", \
212 SVGA_STATS_PREFIX "EmulateSurfaceView", \
213 SVGA_STATS_PREFIX "FenceFinish", \
214 SVGA_STATS_PREFIX "GenerateIndices", \
215 SVGA_STATS_PREFIX "HWtnlDrawArrays", \
216 SVGA_STATS_PREFIX "HWtnlDrawElements", \
217 SVGA_STATS_PREFIX "HWtnlFlush", \
218 SVGA_STATS_PREFIX "HWtnlPrim", \
219 SVGA_STATS_PREFIX "PropagateSurface", \
220 SVGA_STATS_PREFIX "SetSamplerViews", \
221 SVGA_STATS_PREFIX "SurfaceFlush", \
222 SVGA_STATS_PREFIX "SwtnlDrawVBO", \
223 SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
224 SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
225 SVGA_STATS_PREFIX "TextureTransferMap", \
226 SVGA_STATS_PREFIX "TextureTransferUnmap", \
227 SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
228 SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
229 SVGA_STATS_PREFIX "UpdateState", \
230 SVGA_STATS_PREFIX "ValidateSurfaceView", \
231 SVGA_STATS_PREFIX "VbufDrawArrays", \
232 SVGA_STATS_PREFIX "VbufDrawElements", \
233 SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
234 SVGA_STATS_PREFIX "VbufRenderMapVertices", \
235 SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
236 SVGA_STATS_PREFIX "VbufSubmitState"
239 /** Opaque surface handle */
240 struct svga_winsys_surface
;
242 /** Opaque guest-backed objects */
243 struct svga_winsys_gb_shader
;
244 struct svga_winsys_gb_query
;
248 * SVGA per-context winsys interface.
250 struct svga_winsys_context
253 (*destroy
)(struct svga_winsys_context
*swc
);
256 (*reserve
)(struct svga_winsys_context
*swc
,
257 uint32_t nr_bytes
, uint32_t nr_relocs
);
260 * Returns current size of command buffer, in bytes.
263 (*get_command_buffer_size
)(struct svga_winsys_context
*swc
);
266 * Emit a relocation for a host surface.
268 * @param flags bitmask of SVGA_RELOC_* flags
270 * NOTE: Order of this call does matter. It should be the same order
271 * as relocations appear in the command buffer.
274 (*surface_relocation
)(struct svga_winsys_context
*swc
,
277 struct svga_winsys_surface
*surface
,
281 * Emit a relocation for a guest memory region.
283 * @param flags bitmask of SVGA_RELOC_* flags
285 * NOTE: Order of this call does matter. It should be the same order
286 * as relocations appear in the command buffer.
289 (*region_relocation
)(struct svga_winsys_context
*swc
,
290 struct SVGAGuestPtr
*ptr
,
291 struct svga_winsys_buffer
*buffer
,
296 * Emit a relocation for a guest-backed shader object.
298 * NOTE: Order of this call does matter. It should be the same order
299 * as relocations appear in the command buffer.
302 (*shader_relocation
)(struct svga_winsys_context
*swc
,
306 struct svga_winsys_gb_shader
*shader
,
310 * Emit a relocation for a guest-backed context.
312 * NOTE: Order of this call does matter. It should be the same order
313 * as relocations appear in the command buffer.
316 (*context_relocation
)(struct svga_winsys_context
*swc
, uint32
*cid
);
319 * Emit a relocation for a guest Memory OBject.
321 * @param flags bitmask of SVGA_RELOC_* flags
322 * @param offset_into_mob Buffer starts at this offset into the MOB.
324 * Note that not all commands accept an offset into the MOB and
325 * those commands can't use suballocated buffer pools. To trap
326 * errors from improper buffer pool usage, set the offset_into_mob
330 (*mob_relocation
)(struct svga_winsys_context
*swc
,
332 uint32
*offset_into_mob
,
333 struct svga_winsys_buffer
*buffer
,
338 * Emit a relocation for a guest-backed query object.
340 * NOTE: Order of this call does matter. It should be the same order
341 * as relocations appear in the command buffer.
344 (*query_relocation
)(struct svga_winsys_context
*swc
,
346 struct svga_winsys_gb_query
*query
);
349 * Bind queries to context.
350 * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
353 (*query_bind
)(struct svga_winsys_context
*sws
,
354 struct svga_winsys_gb_query
*query
,
358 (*commit
)(struct svga_winsys_context
*swc
);
361 (*flush
)(struct svga_winsys_context
*swc
,
362 struct pipe_fence_handle
**pfence
);
365 * Context ID used to fill in the commands
367 * Context IDs are arbitrary small non-negative integers,
368 * global to the entire SVGA device.
373 * Flags to hint the current context state
378 * File descriptor for imported fence
380 int32 imported_fence_fd
;
383 ** BEGIN new functions for guest-backed surfaces.
386 boolean have_gb_objects
;
389 * Map a guest-backed surface.
390 * \param flags bitmaks of PIPE_TRANSFER_x flags
392 * The surface_map() member is allowed to fail due to a
393 * shortage of command buffer space, if the
394 * PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags.
395 * In that case, the caller must flush the current command
396 * buffer and reissue the map.
399 (*surface_map
)(struct svga_winsys_context
*swc
,
400 struct svga_winsys_surface
*surface
,
401 unsigned flags
, boolean
*retry
);
404 * Unmap a guest-backed surface.
405 * \param rebind returns a flag indicating whether the caller should
406 * issue a SVGA3D_BindGBSurface() call.
409 (*surface_unmap
)(struct svga_winsys_context
*swc
,
410 struct svga_winsys_surface
*surface
,
414 * Invalidate the content of this surface
417 (*surface_invalidate
)(struct svga_winsys_context
*swc
,
418 struct svga_winsys_surface
*surface
);
421 * Create and define a DX GB shader that resides in the device COTable.
422 * Caller of this function will issue the DXDefineShader command.
424 struct svga_winsys_gb_shader
*
425 (*shader_create
)(struct svga_winsys_context
*swc
,
427 SVGA3dShaderType shaderType
,
428 const uint32
*bytecode
,
432 * Destroy a DX GB shader.
433 * This function will issue the DXDestroyShader command.
436 (*shader_destroy
)(struct svga_winsys_context
*swc
,
437 struct svga_winsys_gb_shader
*shader
);
440 * Rebind a DX GB resource to a context.
441 * This is called to reference a DX GB resource in the command stream in
442 * order to page in the associated resource in case the memory has been
443 * paged out, and to fence it if necessary after command submission.
446 (*resource_rebind
)(struct svga_winsys_context
*swc
,
447 struct svga_winsys_surface
*surface
,
448 struct svga_winsys_gb_shader
*shader
,
451 /** To report perf/conformance/etc issues to the state tracker */
452 struct pipe_debug_callback
*debug_callback
;
454 /** The more recent command issued to command buffer */
455 SVGAFifo3dCmdId last_command
;
457 /** For HUD queries */
458 uint64_t num_commands
;
459 uint64_t num_draw_commands
;
464 * SVGA per-screen winsys interface.
466 struct svga_winsys_screen
469 (*destroy
)(struct svga_winsys_screen
*sws
);
471 SVGA3dHardwareVersion
472 (*get_hw_version
)(struct svga_winsys_screen
*sws
);
475 (*get_cap
)(struct svga_winsys_screen
*sws
,
476 SVGA3dDevCapIndex index
,
477 SVGA3dDevCapResult
*result
);
480 * Create a new context.
482 * Context objects encapsulate all render state, and shader
483 * objects are per-context.
485 * Surfaces are not per-context. The same surface can be shared
486 * between multiple contexts, and surface operations can occur
489 struct svga_winsys_context
*
490 (*context_create
)(struct svga_winsys_screen
*sws
);
493 * This creates a "surface" object in the SVGA3D device.
495 * \param sws Pointer to an svga_winsys_context
496 * \param flags Device surface create flags
497 * \param format Format Device surface format
498 * \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
499 * \param size Surface size given in device format
500 * \param numLayers Number of layers of the surface (or cube faces)
501 * \param numMipLevels Number of mipmap levels for each face
503 * Returns the surface ID (sid). Surfaces are generic
504 * containers for host VRAM objects like textures, vertex
505 * buffers, and depth/stencil buffers.
507 * Surfaces are hierarchial:
509 * - Surface may have multiple faces (for cube maps)
511 * - Each face has a list of mipmap levels
513 * - Each mipmap image may have multiple volume
514 * slices for 3D image, or multiple 2D slices for texture array.
516 * - Each slice is a 2D array of 'blocks'
518 * - Each block may be one or more pixels.
519 * (Usually 1, more for DXT or YUV formats.)
521 * Surfaces are generic host VRAM objects. The SVGA3D device
522 * may optimize surfaces according to the format they were
523 * created with, but this format does not limit the ways in
524 * which the surface may be used. For example, a depth surface
525 * can be used as a texture, or a floating point image may
526 * be used as a vertex buffer. Some surface usages may be
527 * lower performance, due to software emulation, but any
528 * usage should work with any surface.
530 struct svga_winsys_surface
*
531 (*surface_create
)(struct svga_winsys_screen
*sws
,
532 SVGA3dSurfaceFlags flags
,
533 SVGA3dSurfaceFormat format
,
538 unsigned sampleCount
);
541 * Creates a surface from a winsys handle.
542 * Used to implement pipe_screen::resource_from_handle.
544 struct svga_winsys_surface
*
545 (*surface_from_handle
)(struct svga_winsys_screen
*sws
,
546 struct winsys_handle
*whandle
,
547 SVGA3dSurfaceFormat
*format
);
550 * Get a winsys_handle from a surface.
551 * Used to implement pipe_screen::resource_get_handle.
554 (*surface_get_handle
)(struct svga_winsys_screen
*sws
,
555 struct svga_winsys_surface
*surface
,
557 struct winsys_handle
*whandle
);
560 * Whether this surface is sitting in a validate list
563 (*surface_is_flushed
)(struct svga_winsys_screen
*sws
,
564 struct svga_winsys_surface
*surface
);
567 * Reference a SVGA3D surface object. This allows sharing of a
568 * surface between different objects.
571 (*surface_reference
)(struct svga_winsys_screen
*sws
,
572 struct svga_winsys_surface
**pdst
,
573 struct svga_winsys_surface
*src
);
576 * Check if a resource (texture, buffer) of the given size
577 * and format can be created.
578 * \Return TRUE if OK, FALSE if too large.
581 (*surface_can_create
)(struct svga_winsys_screen
*sws
,
582 SVGA3dSurfaceFormat format
,
585 uint32 numMipLevels
);
588 * Buffer management. Buffer attributes are mostly fixed over its lifetime.
590 * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
592 * alignment indicates the client's alignment requirements, eg for
595 struct svga_winsys_buffer
*
596 (*buffer_create
)( struct svga_winsys_screen
*sws
,
602 * Map the entire data store of a buffer object into the client's address.
603 * usage is a bitmask of PIPE_TRANSFER_*
606 (*buffer_map
)( struct svga_winsys_screen
*sws
,
607 struct svga_winsys_buffer
*buf
,
611 (*buffer_unmap
)( struct svga_winsys_screen
*sws
,
612 struct svga_winsys_buffer
*buf
);
615 (*buffer_destroy
)( struct svga_winsys_screen
*sws
,
616 struct svga_winsys_buffer
*buf
);
620 * Reference a fence object.
623 (*fence_reference
)( struct svga_winsys_screen
*sws
,
624 struct pipe_fence_handle
**pdst
,
625 struct pipe_fence_handle
*src
);
628 * Checks whether the fence has been signalled.
629 * \param flags driver-specific meaning
630 * \return zero on success.
632 int (*fence_signalled
)( struct svga_winsys_screen
*sws
,
633 struct pipe_fence_handle
*fence
,
637 * Wait for the fence to finish.
638 * \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
639 * 0 to return immediately, if the API suports it.
640 * \param flags driver-specific meaning
641 * \return zero on success.
643 int (*fence_finish
)( struct svga_winsys_screen
*sws
,
644 struct pipe_fence_handle
*fence
,
649 * Get the file descriptor associated with the fence
650 * \param duplicate duplicate the fd before returning it
651 * \return zero on success.
653 int (*fence_get_fd
)( struct svga_winsys_screen
*sws
,
654 struct pipe_fence_handle
*fence
,
658 * Create a fence using the given file descriptor
659 * \return zero on success.
661 void (*fence_create_fd
)( struct svga_winsys_screen
*sws
,
662 struct pipe_fence_handle
**fence
,
666 * Accumulates fence FD from other devices into the current context
667 * \param context_fd FD the context will be waiting on
668 * \return zero on success
670 int (*fence_server_sync
)( struct svga_winsys_screen
*sws
,
672 struct pipe_fence_handle
*fence
);
675 ** BEGIN new functions for guest-backed surfaces.
678 /** Are guest-backed objects enabled? */
679 bool have_gb_objects
;
681 /** Can we do DMA with guest-backed objects enabled? */
685 * Create and define a GB shader.
687 struct svga_winsys_gb_shader
*
688 (*shader_create
)(struct svga_winsys_screen
*sws
,
689 SVGA3dShaderType shaderType
,
690 const uint32
*bytecode
,
694 * Destroy a GB shader. It's safe to call this function even
695 * if the shader is referenced in a context's command stream.
698 (*shader_destroy
)(struct svga_winsys_screen
*sws
,
699 struct svga_winsys_gb_shader
*shader
);
702 * Create and define a GB query.
704 struct svga_winsys_gb_query
*
705 (*query_create
)(struct svga_winsys_screen
*sws
, uint32 len
);
708 * Destroy a GB query.
711 (*query_destroy
)(struct svga_winsys_screen
*sws
,
712 struct svga_winsys_gb_query
*query
);
715 * Initialize the query state of the query that resides in the slot
716 * specified in offset
717 * \return zero on success.
720 (*query_init
)(struct svga_winsys_screen
*sws
,
721 struct svga_winsys_gb_query
*query
,
723 SVGA3dQueryState queryState
);
726 * Inquire for the query state and result of the query that resides
727 * in the slot specified in offset
730 (*query_get_result
)(struct svga_winsys_screen
*sws
,
731 struct svga_winsys_gb_query
*query
,
733 SVGA3dQueryState
*queryState
,
734 void *result
, uint32 resultLen
);
737 * Increment a statistic counter
740 (*stats_inc
)(enum svga_stats_count
);
743 * Push a time frame onto the stack
746 (*stats_time_push
)(enum svga_stats_time
, struct svga_winsys_stats_timeframe
*);
755 /** Have VGPU v10 hardware? */
758 /** To rebind resources at the beginnning of a new command buffer */
759 boolean need_to_rebind_resources
;
761 boolean have_generate_mipmap_cmd
;
762 boolean have_set_predication_cmd
;
763 boolean have_transfer_from_buffer_cmd
;
764 boolean have_fence_fd
;
768 struct svga_winsys_screen
*
769 svga_winsys_screen(struct pipe_screen
*screen
);
771 struct svga_winsys_context
*
772 svga_winsys_context(struct pipe_context
*context
);
774 struct pipe_resource
*
775 svga_screen_buffer_wrap_surface(struct pipe_screen
*screen
,
776 enum SVGA3dSurfaceFormat format
,
777 struct svga_winsys_surface
*srf
);
779 struct svga_winsys_surface
*
780 svga_screen_buffer_get_winsys_surface(struct pipe_resource
*buffer
);
782 #endif /* SVGA_WINSYS_H_ */