1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
28 * VMware SVGA specific winsys interface.
30 * @author Jose Fonseca <jfonseca@vmware.com>
32 * Documentation taken from the VMware SVGA DDK.
35 #ifndef SVGA_WINSYS_H_
36 #define SVGA_WINSYS_H_
38 #include "svga_types.h"
39 #include "svga3d_types.h"
41 #include "svga3d_reg.h"
43 #include "pipe/p_compiler.h"
44 #include "pipe/p_defines.h"
46 #include "svga_mksstats.h"
48 struct svga_winsys_screen
;
49 struct svga_winsys_buffer
;
52 struct pipe_debug_callback
;
53 struct pipe_fence_handle
;
59 #define SVGA_BUFFER_USAGE_PINNED (1 << 0)
60 #define SVGA_BUFFER_USAGE_WRAPPED (1 << 1)
61 #define SVGA_BUFFER_USAGE_SHADER (1 << 2)
64 * Relocation flags to help with dirty tracking
65 * SVGA_RELOC_WRITE - The command will cause a GPU write to this
67 * SVGA_RELOC_READ - The command will cause a GPU read from this
69 * SVGA_RELOC_INTERNAL The command will only transfer data internally
70 * within the resource, and optionally clear
72 * SVGA_RELOC_DMA - Only set for resource buffer DMA uploads for winsys
73 * implementations that want to track the amount
74 * of such data referenced in the command stream.
76 #define SVGA_RELOC_WRITE (1 << 0)
77 #define SVGA_RELOC_READ (1 << 1)
78 #define SVGA_RELOC_INTERNAL (1 << 2)
79 #define SVGA_RELOC_DMA (1 << 3)
81 #define SVGA_FENCE_FLAG_EXEC (1 << 0)
82 #define SVGA_FENCE_FLAG_QUERY (1 << 1)
84 #define SVGA_SURFACE_USAGE_SHARED (1 << 0)
85 #define SVGA_SURFACE_USAGE_SCANOUT (1 << 1)
87 #define SVGA_QUERY_FLAG_SET (1 << 0)
88 #define SVGA_QUERY_FLAG_REF (1 << 1)
90 #define SVGA_HINT_FLAG_CAN_PRE_FLUSH (1 << 0) /* Can preemptively flush */
91 #define SVGA_HINT_FLAG_EXPORT_FENCE_FD (1 << 1) /* Export a Fence FD */
94 * SVGA mks statistics info
96 struct svga_winsys_stats_timeframe
{
99 uint64 adjustedStartTime
;
100 struct svga_winsys_stats_timeframe
*enclosing
;
103 enum svga_stats_count
{
104 SVGA_STATS_COUNT_BLENDSTATE
,
105 SVGA_STATS_COUNT_BLITBLITTERCOPY
,
106 SVGA_STATS_COUNT_DEPTHSTENCILSTATE
,
107 SVGA_STATS_COUNT_RASTERIZERSTATE
,
108 SVGA_STATS_COUNT_SAMPLER
,
109 SVGA_STATS_COUNT_SAMPLERVIEW
,
110 SVGA_STATS_COUNT_SURFACEWRITEFLUSH
,
111 SVGA_STATS_COUNT_TEXREADBACK
,
112 SVGA_STATS_COUNT_VERTEXELEMENT
,
116 enum svga_stats_time
{
117 SVGA_STATS_TIME_BLIT
,
118 SVGA_STATS_TIME_BLITBLITTER
,
119 SVGA_STATS_TIME_BLITFALLBACK
,
120 SVGA_STATS_TIME_BUFFERSFLUSH
,
121 SVGA_STATS_TIME_BUFFERTRANSFERMAP
,
122 SVGA_STATS_TIME_BUFFERTRANSFERUNMAP
,
123 SVGA_STATS_TIME_CONTEXTFINISH
,
124 SVGA_STATS_TIME_CONTEXTFLUSH
,
125 SVGA_STATS_TIME_COPYREGION
,
126 SVGA_STATS_TIME_COPYREGIONFALLBACK
,
127 SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW
,
128 SVGA_STATS_TIME_CREATEBUFFER
,
129 SVGA_STATS_TIME_CREATECONTEXT
,
130 SVGA_STATS_TIME_CREATEFS
,
131 SVGA_STATS_TIME_CREATEGS
,
132 SVGA_STATS_TIME_CREATESURFACE
,
133 SVGA_STATS_TIME_CREATESURFACEVIEW
,
134 SVGA_STATS_TIME_CREATETEXTURE
,
135 SVGA_STATS_TIME_CREATEVS
,
136 SVGA_STATS_TIME_DEFINESHADER
,
137 SVGA_STATS_TIME_DESTROYSURFACE
,
138 SVGA_STATS_TIME_DRAWVBO
,
139 SVGA_STATS_TIME_DRAWARRAYS
,
140 SVGA_STATS_TIME_DRAWELEMENTS
,
141 SVGA_STATS_TIME_EMITFS
,
142 SVGA_STATS_TIME_EMITGS
,
143 SVGA_STATS_TIME_EMITVS
,
144 SVGA_STATS_TIME_EMULATESURFACEVIEW
,
145 SVGA_STATS_TIME_FENCEFINISH
,
146 SVGA_STATS_TIME_GENERATEINDICES
,
147 SVGA_STATS_TIME_HWTNLDRAWARRAYS
,
148 SVGA_STATS_TIME_HWTNLDRAWELEMENTS
,
149 SVGA_STATS_TIME_HWTNLFLUSH
,
150 SVGA_STATS_TIME_HWTNLPRIM
,
151 SVGA_STATS_TIME_PROPAGATESURFACE
,
152 SVGA_STATS_TIME_SETSAMPLERVIEWS
,
153 SVGA_STATS_TIME_SURFACEFLUSH
,
154 SVGA_STATS_TIME_SWTNLDRAWVBO
,
155 SVGA_STATS_TIME_SWTNLUPDATEDRAW
,
156 SVGA_STATS_TIME_SWTNLUPDATEVDECL
,
157 SVGA_STATS_TIME_TEXTRANSFERMAP
,
158 SVGA_STATS_TIME_TEXTRANSFERUNMAP
,
159 SVGA_STATS_TIME_TGSIVGPU10TRANSLATE
,
160 SVGA_STATS_TIME_TGSIVGPU9TRANSLATE
,
161 SVGA_STATS_TIME_UPDATESTATE
,
162 SVGA_STATS_TIME_VALIDATESURFACEVIEW
,
163 SVGA_STATS_TIME_VBUFDRAWARRAYS
,
164 SVGA_STATS_TIME_VBUFDRAWELEMENTS
,
165 SVGA_STATS_TIME_VBUFRENDERALLOCVERT
,
166 SVGA_STATS_TIME_VBUFRENDERMAPVERT
,
167 SVGA_STATS_TIME_VBUFRENDERUNMAPVERT
,
168 SVGA_STATS_TIME_VBUFSUBMITSTATE
,
172 #define SVGA_STATS_PREFIX "GuestGL_"
174 #define SVGA_STATS_COUNT_NAMES \
175 SVGA_STATS_PREFIX "BlendState", \
176 SVGA_STATS_PREFIX "BlitBlitterCopy", \
177 SVGA_STATS_PREFIX "DepthStencilState", \
178 SVGA_STATS_PREFIX "RasterizerState", \
179 SVGA_STATS_PREFIX "Sampler", \
180 SVGA_STATS_PREFIX "SamplerView", \
181 SVGA_STATS_PREFIX "SurfaceWriteFlush", \
182 SVGA_STATS_PREFIX "TextureReadback", \
183 SVGA_STATS_PREFIX "VertexElement" \
185 #define SVGA_STATS_TIME_NAMES \
186 SVGA_STATS_PREFIX "Blit", \
187 SVGA_STATS_PREFIX "BlitBlitter", \
188 SVGA_STATS_PREFIX "BlitFallback", \
189 SVGA_STATS_PREFIX "BuffersFlush", \
190 SVGA_STATS_PREFIX "BufferTransferMap", \
191 SVGA_STATS_PREFIX "BufferTransferUnmap", \
192 SVGA_STATS_PREFIX "ContextFinish", \
193 SVGA_STATS_PREFIX "ContextFlush", \
194 SVGA_STATS_PREFIX "CopyRegion", \
195 SVGA_STATS_PREFIX "CopyRegionFallback", \
196 SVGA_STATS_PREFIX "CreateBackedSurfaceView", \
197 SVGA_STATS_PREFIX "CreateBuffer", \
198 SVGA_STATS_PREFIX "CreateContext", \
199 SVGA_STATS_PREFIX "CreateFS", \
200 SVGA_STATS_PREFIX "CreateGS", \
201 SVGA_STATS_PREFIX "CreateSurface", \
202 SVGA_STATS_PREFIX "CreateSurfaceView", \
203 SVGA_STATS_PREFIX "CreateTexture", \
204 SVGA_STATS_PREFIX "CreateVS", \
205 SVGA_STATS_PREFIX "DefineShader", \
206 SVGA_STATS_PREFIX "DestroySurface", \
207 SVGA_STATS_PREFIX "DrawVBO", \
208 SVGA_STATS_PREFIX "DrawArrays", \
209 SVGA_STATS_PREFIX "DrawElements", \
210 SVGA_STATS_PREFIX "EmitFS", \
211 SVGA_STATS_PREFIX "EmitGS", \
212 SVGA_STATS_PREFIX "EmitVS", \
213 SVGA_STATS_PREFIX "EmulateSurfaceView", \
214 SVGA_STATS_PREFIX "FenceFinish", \
215 SVGA_STATS_PREFIX "GenerateIndices", \
216 SVGA_STATS_PREFIX "HWtnlDrawArrays", \
217 SVGA_STATS_PREFIX "HWtnlDrawElements", \
218 SVGA_STATS_PREFIX "HWtnlFlush", \
219 SVGA_STATS_PREFIX "HWtnlPrim", \
220 SVGA_STATS_PREFIX "PropagateSurface", \
221 SVGA_STATS_PREFIX "SetSamplerViews", \
222 SVGA_STATS_PREFIX "SurfaceFlush", \
223 SVGA_STATS_PREFIX "SwtnlDrawVBO", \
224 SVGA_STATS_PREFIX "SwtnlUpdateDraw", \
225 SVGA_STATS_PREFIX "SwtnlUpdateVDecl", \
226 SVGA_STATS_PREFIX "TextureTransferMap", \
227 SVGA_STATS_PREFIX "TextureTransferUnmap", \
228 SVGA_STATS_PREFIX "TGSIVGPU10Translate", \
229 SVGA_STATS_PREFIX "TGSIVGPU9Translate", \
230 SVGA_STATS_PREFIX "UpdateState", \
231 SVGA_STATS_PREFIX "ValidateSurfaceView", \
232 SVGA_STATS_PREFIX "VbufDrawArrays", \
233 SVGA_STATS_PREFIX "VbufDrawElements", \
234 SVGA_STATS_PREFIX "VbufRenderAllocVertices", \
235 SVGA_STATS_PREFIX "VbufRenderMapVertices", \
236 SVGA_STATS_PREFIX "VbufRenderUnmapVertices", \
237 SVGA_STATS_PREFIX "VbufSubmitState"
240 /** Opaque surface handle */
241 struct svga_winsys_surface
;
243 /** Opaque guest-backed objects */
244 struct svga_winsys_gb_shader
;
245 struct svga_winsys_gb_query
;
249 * SVGA per-context winsys interface.
251 struct svga_winsys_context
254 (*destroy
)(struct svga_winsys_context
*swc
);
257 (*reserve
)(struct svga_winsys_context
*swc
,
258 uint32_t nr_bytes
, uint32_t nr_relocs
);
261 * Returns current size of command buffer, in bytes.
264 (*get_command_buffer_size
)(struct svga_winsys_context
*swc
);
267 * Emit a relocation for a host surface.
269 * @param flags bitmask of SVGA_RELOC_* flags
271 * NOTE: Order of this call does matter. It should be the same order
272 * as relocations appear in the command buffer.
275 (*surface_relocation
)(struct svga_winsys_context
*swc
,
278 struct svga_winsys_surface
*surface
,
282 * Emit a relocation for a guest memory region.
284 * @param flags bitmask of SVGA_RELOC_* flags
286 * NOTE: Order of this call does matter. It should be the same order
287 * as relocations appear in the command buffer.
290 (*region_relocation
)(struct svga_winsys_context
*swc
,
291 struct SVGAGuestPtr
*ptr
,
292 struct svga_winsys_buffer
*buffer
,
297 * Emit a relocation for a guest-backed shader object.
299 * NOTE: Order of this call does matter. It should be the same order
300 * as relocations appear in the command buffer.
303 (*shader_relocation
)(struct svga_winsys_context
*swc
,
307 struct svga_winsys_gb_shader
*shader
,
311 * Emit a relocation for a guest-backed context.
313 * NOTE: Order of this call does matter. It should be the same order
314 * as relocations appear in the command buffer.
317 (*context_relocation
)(struct svga_winsys_context
*swc
, uint32
*cid
);
320 * Emit a relocation for a guest Memory OBject.
322 * @param flags bitmask of SVGA_RELOC_* flags
323 * @param offset_into_mob Buffer starts at this offset into the MOB.
325 * Note that not all commands accept an offset into the MOB and
326 * those commands can't use suballocated buffer pools. To trap
327 * errors from improper buffer pool usage, set the offset_into_mob
331 (*mob_relocation
)(struct svga_winsys_context
*swc
,
333 uint32
*offset_into_mob
,
334 struct svga_winsys_buffer
*buffer
,
339 * Emit a relocation for a guest-backed query object.
341 * NOTE: Order of this call does matter. It should be the same order
342 * as relocations appear in the command buffer.
345 (*query_relocation
)(struct svga_winsys_context
*swc
,
347 struct svga_winsys_gb_query
*query
);
350 * Bind queries to context.
351 * \param flags exactly one of SVGA_QUERY_FLAG_SET/REF
354 (*query_bind
)(struct svga_winsys_context
*sws
,
355 struct svga_winsys_gb_query
*query
,
359 (*commit
)(struct svga_winsys_context
*swc
);
362 (*flush
)(struct svga_winsys_context
*swc
,
363 struct pipe_fence_handle
**pfence
);
366 * Context ID used to fill in the commands
368 * Context IDs are arbitrary small non-negative integers,
369 * global to the entire SVGA device.
374 * Flags to hint the current context state
379 * File descriptor for imported fence
381 int32 imported_fence_fd
;
384 ** BEGIN new functions for guest-backed surfaces.
387 boolean have_gb_objects
;
390 * Map a guest-backed surface.
391 * \param flags bitmaks of PIPE_TRANSFER_x flags
393 * The surface_map() member is allowed to fail due to a
394 * shortage of command buffer space, if the
395 * PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE bit is set in flags.
396 * In that case, the caller must flush the current command
397 * buffer and reissue the map.
400 (*surface_map
)(struct svga_winsys_context
*swc
,
401 struct svga_winsys_surface
*surface
,
402 unsigned flags
, boolean
*retry
);
405 * Unmap a guest-backed surface.
406 * \param rebind returns a flag indicating whether the caller should
407 * issue a SVGA3D_BindGBSurface() call.
410 (*surface_unmap
)(struct svga_winsys_context
*swc
,
411 struct svga_winsys_surface
*surface
,
415 * Create and define a DX GB shader that resides in the device COTable.
416 * Caller of this function will issue the DXDefineShader command.
418 struct svga_winsys_gb_shader
*
419 (*shader_create
)(struct svga_winsys_context
*swc
,
421 SVGA3dShaderType shaderType
,
422 const uint32
*bytecode
,
426 * Destroy a DX GB shader.
427 * This function will issue the DXDestroyShader command.
430 (*shader_destroy
)(struct svga_winsys_context
*swc
,
431 struct svga_winsys_gb_shader
*shader
);
434 * Rebind a DX GB resource to a context.
435 * This is called to reference a DX GB resource in the command stream in
436 * order to page in the associated resource in case the memory has been
437 * paged out, and to fence it if necessary after command submission.
440 (*resource_rebind
)(struct svga_winsys_context
*swc
,
441 struct svga_winsys_surface
*surface
,
442 struct svga_winsys_gb_shader
*shader
,
445 /** To report perf/conformance/etc issues to the state tracker */
446 struct pipe_debug_callback
*debug_callback
;
448 /** The more recent command issued to command buffer */
449 SVGAFifo3dCmdId last_command
;
451 /** For HUD queries */
452 uint64_t num_commands
;
453 uint64_t num_draw_commands
;
458 * SVGA per-screen winsys interface.
460 struct svga_winsys_screen
463 (*destroy
)(struct svga_winsys_screen
*sws
);
465 SVGA3dHardwareVersion
466 (*get_hw_version
)(struct svga_winsys_screen
*sws
);
469 (*get_cap
)(struct svga_winsys_screen
*sws
,
470 SVGA3dDevCapIndex index
,
471 SVGA3dDevCapResult
*result
);
474 * Create a new context.
476 * Context objects encapsulate all render state, and shader
477 * objects are per-context.
479 * Surfaces are not per-context. The same surface can be shared
480 * between multiple contexts, and surface operations can occur
483 struct svga_winsys_context
*
484 (*context_create
)(struct svga_winsys_screen
*sws
);
487 * This creates a "surface" object in the SVGA3D device.
489 * \param sws Pointer to an svga_winsys_context
490 * \param flags Device surface create flags
491 * \param format Format Device surface format
492 * \param usage Winsys usage: bitmask of SVGA_SURFACE_USAGE_x flags
493 * \param size Surface size given in device format
494 * \param numLayers Number of layers of the surface (or cube faces)
495 * \param numMipLevels Number of mipmap levels for each face
497 * Returns the surface ID (sid). Surfaces are generic
498 * containers for host VRAM objects like textures, vertex
499 * buffers, and depth/stencil buffers.
501 * Surfaces are hierarchial:
503 * - Surface may have multiple faces (for cube maps)
505 * - Each face has a list of mipmap levels
507 * - Each mipmap image may have multiple volume
508 * slices for 3D image, or multiple 2D slices for texture array.
510 * - Each slice is a 2D array of 'blocks'
512 * - Each block may be one or more pixels.
513 * (Usually 1, more for DXT or YUV formats.)
515 * Surfaces are generic host VRAM objects. The SVGA3D device
516 * may optimize surfaces according to the format they were
517 * created with, but this format does not limit the ways in
518 * which the surface may be used. For example, a depth surface
519 * can be used as a texture, or a floating point image may
520 * be used as a vertex buffer. Some surface usages may be
521 * lower performance, due to software emulation, but any
522 * usage should work with any surface.
524 struct svga_winsys_surface
*
525 (*surface_create
)(struct svga_winsys_screen
*sws
,
526 SVGA3dSurfaceAllFlags flags
,
527 SVGA3dSurfaceFormat format
,
532 unsigned sampleCount
);
535 * Creates a surface from a winsys handle.
536 * Used to implement pipe_screen::resource_from_handle.
538 struct svga_winsys_surface
*
539 (*surface_from_handle
)(struct svga_winsys_screen
*sws
,
540 struct winsys_handle
*whandle
,
541 SVGA3dSurfaceFormat
*format
);
544 * Get a winsys_handle from a surface.
545 * Used to implement pipe_screen::resource_get_handle.
548 (*surface_get_handle
)(struct svga_winsys_screen
*sws
,
549 struct svga_winsys_surface
*surface
,
551 struct winsys_handle
*whandle
);
554 * Whether this surface is sitting in a validate list
557 (*surface_is_flushed
)(struct svga_winsys_screen
*sws
,
558 struct svga_winsys_surface
*surface
);
561 * Reference a SVGA3D surface object. This allows sharing of a
562 * surface between different objects.
565 (*surface_reference
)(struct svga_winsys_screen
*sws
,
566 struct svga_winsys_surface
**pdst
,
567 struct svga_winsys_surface
*src
);
570 * Check if a resource (texture, buffer) of the given size
571 * and format can be created.
572 * \Return TRUE if OK, FALSE if too large.
575 (*surface_can_create
)(struct svga_winsys_screen
*sws
,
576 SVGA3dSurfaceFormat format
,
583 * Buffer management. Buffer attributes are mostly fixed over its lifetime.
585 * @param usage bitmask of SVGA_BUFFER_USAGE_* flags.
587 * alignment indicates the client's alignment requirements, eg for
590 struct svga_winsys_buffer
*
591 (*buffer_create
)( struct svga_winsys_screen
*sws
,
597 * Map the entire data store of a buffer object into the client's address.
598 * usage is a bitmask of PIPE_TRANSFER_*
601 (*buffer_map
)( struct svga_winsys_screen
*sws
,
602 struct svga_winsys_buffer
*buf
,
606 (*buffer_unmap
)( struct svga_winsys_screen
*sws
,
607 struct svga_winsys_buffer
*buf
);
610 (*buffer_destroy
)( struct svga_winsys_screen
*sws
,
611 struct svga_winsys_buffer
*buf
);
615 * Reference a fence object.
618 (*fence_reference
)( struct svga_winsys_screen
*sws
,
619 struct pipe_fence_handle
**pdst
,
620 struct pipe_fence_handle
*src
);
623 * Checks whether the fence has been signalled.
624 * \param flags driver-specific meaning
625 * \return zero on success.
627 int (*fence_signalled
)( struct svga_winsys_screen
*sws
,
628 struct pipe_fence_handle
*fence
,
632 * Wait for the fence to finish.
633 * \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
634 * 0 to return immediately, if the API suports it.
635 * \param flags driver-specific meaning
636 * \return zero on success.
638 int (*fence_finish
)( struct svga_winsys_screen
*sws
,
639 struct pipe_fence_handle
*fence
,
644 * Get the file descriptor associated with the fence
645 * \param duplicate duplicate the fd before returning it
646 * \return zero on success.
648 int (*fence_get_fd
)( struct svga_winsys_screen
*sws
,
649 struct pipe_fence_handle
*fence
,
653 * Create a fence using the given file descriptor
654 * \return zero on success.
656 void (*fence_create_fd
)( struct svga_winsys_screen
*sws
,
657 struct pipe_fence_handle
**fence
,
661 * Accumulates fence FD from other devices into the current context
662 * \param context_fd FD the context will be waiting on
663 * \return zero on success
665 int (*fence_server_sync
)( struct svga_winsys_screen
*sws
,
667 struct pipe_fence_handle
*fence
);
670 ** BEGIN new functions for guest-backed surfaces.
673 /** Are guest-backed objects enabled? */
674 bool have_gb_objects
;
676 /** Can we do DMA with guest-backed objects enabled? */
680 * Create and define a GB shader.
682 struct svga_winsys_gb_shader
*
683 (*shader_create
)(struct svga_winsys_screen
*sws
,
684 SVGA3dShaderType shaderType
,
685 const uint32
*bytecode
,
689 * Destroy a GB shader. It's safe to call this function even
690 * if the shader is referenced in a context's command stream.
693 (*shader_destroy
)(struct svga_winsys_screen
*sws
,
694 struct svga_winsys_gb_shader
*shader
);
697 * Create and define a GB query.
699 struct svga_winsys_gb_query
*
700 (*query_create
)(struct svga_winsys_screen
*sws
, uint32 len
);
703 * Destroy a GB query.
706 (*query_destroy
)(struct svga_winsys_screen
*sws
,
707 struct svga_winsys_gb_query
*query
);
710 * Initialize the query state of the query that resides in the slot
711 * specified in offset
712 * \return zero on success.
715 (*query_init
)(struct svga_winsys_screen
*sws
,
716 struct svga_winsys_gb_query
*query
,
718 SVGA3dQueryState queryState
);
721 * Inquire for the query state and result of the query that resides
722 * in the slot specified in offset
725 (*query_get_result
)(struct svga_winsys_screen
*sws
,
726 struct svga_winsys_gb_query
*query
,
728 SVGA3dQueryState
*queryState
,
729 void *result
, uint32 resultLen
);
732 * Increment a statistic counter
735 (*stats_inc
)(enum svga_stats_count
);
738 * Push a time frame onto the stack
741 (*stats_time_push
)(enum svga_stats_time
, struct svga_winsys_stats_timeframe
*);
750 * Send a host log message
753 (*host_log
)(struct svga_winsys_screen
*sws
, const char *message
);
755 /** Have VGPU v10 hardware? */
758 /** Have SM4_1 hardware? */
761 /** To rebind resources at the beginnning of a new command buffer */
762 boolean need_to_rebind_resources
;
764 boolean have_generate_mipmap_cmd
;
765 boolean have_set_predication_cmd
;
766 boolean have_transfer_from_buffer_cmd
;
767 boolean have_fence_fd
;
768 boolean have_intra_surface_copy
;
772 struct svga_winsys_screen
*
773 svga_winsys_screen(struct pipe_screen
*screen
);
775 struct svga_winsys_context
*
776 svga_winsys_context(struct pipe_context
*context
);
778 struct pipe_resource
*
779 svga_screen_buffer_wrap_surface(struct pipe_screen
*screen
,
780 enum SVGA3dSurfaceFormat format
,
781 struct svga_winsys_surface
*srf
);
783 struct svga_winsys_surface
*
784 svga_screen_buffer_get_winsys_surface(struct pipe_resource
*buffer
);
786 #endif /* SVGA_WINSYS_H_ */